ITT: Features That Should Be Standard In All Games...But Aren't

>level/mission/chapter select
>customisable HUD
>button remapping
>audio sliders for each track
>map icon filters
>menu and inventory filters/sorting options

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  1. 1 year ago
    Anonymous

    Male protagonist only.

  2. 1 year ago
    Anonymous

    Nobody gives a frick about your boring ass standard list of dog shit. why don’t you come back with an original idea you pathetic failure

    • 1 year ago
      Anonymous

      Rough day at school, eh?

    • 1 year ago
      Anonymous

      I give a shit because he's right, you drooling neanderthal. I fricking hate that I share this board with unironic morons like you. You cannot come up with even ONE (1) legitimate reason as to why he's wrong. Frick off back to plebbit and stay there

    • 1 year ago
      Anonymous

      baby need their bottle?

    • 1 year ago
      Anonymous

      moron trying too hard to be edgy on based and redpilled secret hacking community known as 4 chin

    • 1 year ago
      Anonymous

      spwp

  3. 1 year ago
    Anonymous

    >audio sliders for each track
    I can understand ON/OFF tracks like in Tony Hawk games, but a volume slider is just dumb

    • 1 year ago
      Anonymous

      He probably means sliders for voice, ambient, music, etc.

      • 1 year ago
        Anonymous

        He really should've worded that better
        And modern games do have sliders for voice, ambient etc.

        • 1 year ago
          Anonymous

          not all modern games have audio options.

    • 1 year ago
      Anonymous

      Why? Sometimes it's nice to have a little bit of subtle music under the game sounds, or to make voice lines stand above the soundscape. Sometimes games will play music a bit too loud by default but I'll still want to hear it.

  4. 1 year ago
    Anonymous

    you forgot some
    >native controller support for all controllers from consoles that were ported for the game on pc
    >Preset settings that are optimized
    >Button prompts are no longer icon based but direction based
    >Custom levels that you can create in game and download other users levels

  5. 1 year ago
    Anonymous

    Save states

  6. 1 year ago
    Anonymous

    playable offline

  7. 1 year ago
    Anonymous

    Usable mouse in menu

  8. 1 year ago
    Anonymous

    >subtitles
    >subtitles can be scaled, recoloured and given backgrounds to make them actually readable

    >headphone audio options

    >boss rush mode
    >some sort of combat arena where you can spawn different enemies to fight

    >pausable cutscenes
    >SKIPPABLE cutscenes
    I'm actually amazed that I'm STILL running into games that don't have the above two.

  9. 1 year ago
    Anonymous

    So true

  10. 1 year ago
    Anonymous

    Customizable camera distance

  11. 1 year ago
    Anonymous

    >navigate back a menu with right click
    japanese coom game developers knew more about "UX" than the entire western developer workforce even before they started using that buzzword

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