ITT: Features That Should Be Standard In All Games...But Aren't

>level/mission/chapter select
>customisable HUD
>button remapping
>audio sliders for each track
>map icon filters
>menu and inventory filters/sorting options

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  1. 2 years ago
    Anonymous

    Male protagonist only.

  2. 2 years ago
    Anonymous

    Nobody gives a frick about your boring ass standard list of dog shit. why don’t you come back with an original idea you pathetic failure

    • 2 years ago
      Anonymous

      Rough day at school, eh?

    • 2 years ago
      Anonymous

      I give a shit because he's right, you drooling neanderthal. I fricking hate that I share this board with unironic morons like you. You cannot come up with even ONE (1) legitimate reason as to why he's wrong. Frick off back to plebbit and stay there

    • 2 years ago
      Anonymous

      baby need their bottle?

    • 2 years ago
      Anonymous

      moron trying too hard to be edgy on based and redpilled secret hacking community known as 4 chin

    • 2 years ago
      Anonymous

      spwp

  3. 2 years ago
    Anonymous

    >audio sliders for each track
    I can understand ON/OFF tracks like in Tony Hawk games, but a volume slider is just dumb

    • 2 years ago
      Anonymous

      He probably means sliders for voice, ambient, music, etc.

      • 2 years ago
        Anonymous

        He really should've worded that better
        And modern games do have sliders for voice, ambient etc.

        • 2 years ago
          Anonymous

          not all modern games have audio options.

    • 2 years ago
      Anonymous

      Why? Sometimes it's nice to have a little bit of subtle music under the game sounds, or to make voice lines stand above the soundscape. Sometimes games will play music a bit too loud by default but I'll still want to hear it.

  4. 2 years ago
    Anonymous

    you forgot some
    >native controller support for all controllers from consoles that were ported for the game on pc
    >Preset settings that are optimized
    >Button prompts are no longer icon based but direction based
    >Custom levels that you can create in game and download other users levels

  5. 2 years ago
    Anonymous

    Save states

  6. 2 years ago
    Anonymous

    playable offline

  7. 2 years ago
    Anonymous

    Usable mouse in menu

  8. 2 years ago
    Anonymous

    >subtitles
    >subtitles can be scaled, recoloured and given backgrounds to make them actually readable

    >headphone audio options

    >boss rush mode
    >some sort of combat arena where you can spawn different enemies to fight

    >pausable cutscenes
    >SKIPPABLE cutscenes
    I'm actually amazed that I'm STILL running into games that don't have the above two.

  9. 2 years ago
    Anonymous

    So true

  10. 2 years ago
    Anonymous

    Customizable camera distance

  11. 2 years ago
    Anonymous

    >navigate back a menu with right click
    japanese coom game developers knew more about "UX" than the entire western developer workforce even before they started using that buzzword

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