>ITT games without flaws

>ITT games without flaws

and no you not finding it fun isnt a flaw, I mean games that do their specific task perfectly

  1. 4 days ago
    Anonymous

    every game ever? your logic makes no sense

    • 4 days ago
      Anonymous

      i don't like OP game and you are fucking retarded

  2. 4 days ago
    Anonymous

    Some of the item progression makes no sense or are just holdovers from old days, for instance, grenades exist only for military science and are literally worthless even in the early game against the weakest enemies. Also see: Barrels which predate pipes but are still kept in and only used in meme builds.

    • 4 days ago
      Anonymous

      What an absolute shit take, grenades are godlike at taking out packs and are mandatory on very high difficulty settings to survive.

      • 4 days ago
        Anonymous

        Not to mention they're fucking fun. Nothing beats hopping in a world with your bros and driving around nests in your buggy while your friend tosses 'nades from the passenger seat.

      • 4 days ago
        Anonymous

        In the early game red ammo is better than grenades, and once you get a flamethrower and later explosive missiles, you never look back.

        • 4 days ago
          Anonymous

          >using red ammo on small biters
          absolute waste of metal, you can take out like 30 biters with one nade

    • 4 days ago
      Anonymous

      i make grenades to clear trees, barrels are weird but they still make sense if you wanna do some non pipe transfer, and even then youre reaching very hard to find a flaw in the game

      • 4 days ago
        Anonymous

        >i make grenades to clear trees
        I did the same + flamethrower on my first run because i didn't want any trees near my railway for some fucking reason. Learned the hard way that it's best to leave them alone if you aren't in dire need for wood.

    • 4 days ago
      Anonymous

      There are still a bunch of QoL improvements that mods provide. If Factorio was perfect this wouldn't be a thing.

      Grenades are useful though. They're amazing for quick and cheap deforestation. I also use them as an explosive option on Biter nests before a Tank is available.

      • 4 days ago
        Anonymous

        Your "QoL improvements" are just cheats, don't play coy. Vanilla gives you all the tools you need to succeed.

        • 4 days ago
          Anonymous

          >Vanilla gives you all the tools you need to succeed.
          By that metric all games are perfect.

    • 4 days ago
      Anonymous

      >grenades exist only for military science and are literally worthless even in the early game against the weakest enemies.
      They're perfect for trees before bots.

    • 4 days ago
      Anonymous

      Grenades are good early, you can for example use them in your car so you're shooting and throwing grenades at the same time, more damage for free. You can also clear forest as mentioned.
      I've only used barrels with drones for transporting oil over water

  3. 4 days ago
    Anonymous

    >it's supposed to be not fun, that's why it's great

  4. 4 days ago
    Anonymous

    >60 fps max

  5. 4 days ago
    Anonymous

    Biters stop being a threat early game

  6. 4 days ago
    Anonymous

    Advanced Oil is a pain in the ass, and the moment you overproduce anything using it your entire endgame component production just stops. I also can't get my head around automating nuclear material, since the centrifuges produce two kinds to clog up your belts with.

    Not flaws, just things I'm trying to learn. I figured this is a Factorio thread anyway.

    • 4 days ago
      Anonymous

      Some filter/priority splitters and buffer chests will solve it.

      For oil processing, you can use tanks and circuit controlled pumps to store heavy/light oil and crack them if the tank fills up. Over time you mostly use petroleum anyway.

    • 4 days ago
      Anonymous

      It's time for you to learn about CIRCUITS!
      You need to set up chemical plants that turn heavy oil into light and light oil into petroleum, then set up circuits that turn these chemical plants on whenever the heavy and light oil tanks get too close to full.

    • 4 days ago
      Anonymous

      Learn how to use red/green wires and circuit conditions, will change your game. You don't even need to use circuits for nuclear processing, just clever belting and layouts will suffice once you get Kovarex Processing, but circuits will absolutely allow you to do things like keep your Advanced Oil processing all balanced out so that you never stop due to something backing up.

  7. 4 days ago
    Anonymous

    >Only game to make it on every top 100 list that not a single person complains about it deserving to be there
    >Possibly the longest running active community of a video game that involves more than 100 people
    >Effectively ended a genre because there wasn't much large appeal design space left to cover outside of extreme niches
    It might not be 10/10 or your absolute favorite, but you have to be an intentional contrarian to say it's anything but good

    • 4 days ago
      Anonymous

      i agree actually

      Advanced Oil is a pain in the ass, and the moment you overproduce anything using it your entire endgame component production just stops. I also can't get my head around automating nuclear material, since the centrifuges produce two kinds to clog up your belts with.

      Not flaws, just things I'm trying to learn. I figured this is a Factorio thread anyway.

      I sort of ripped off some googled blueprints but my setup its pretty much automated

      • 4 days ago
        Anonymous

        so why have a belt of fuel cells circling the reactors instead of just putting them in chests?

        • 4 days ago
          Anonymous

          it looks cool

      • 4 days ago
        Anonymous

        >2 cores
        >no circuits, just dumping all the fuel in and over heating the reactors
        >only 1 centrifuge processing uranium ore
        Honestly it looks decent for normal factorio spaghetti. Some people avoid nuclear power all together.
        Here is a fuck huge 38 core nuclear plant I designed.

        • 4 days ago
          Anonymous

          >only 38 cores
          casual, I had like 100+ nuclear core that can scale infidelity And ANDDDDD AND MOST IMPORTANTLY! It was 100% efficient, that is to say it turns on and off with ZERO waste of energy

          • 4 days ago
            Anonymous

            I always dislike "infinitely extendable" lines. Copying another row of X makes for boring looking factories. At least you don't waste energy.

            • 4 days ago
              Anonymous

              I made many reactors.
              Starting with aestetically pleasing 1, 2, 4, reactors, self contained modular and independent 4core reactor templates.
              The infinetly scalable and 100% efficient reactor was just my last design I made for a reallllllly big base.

        • 4 days ago
          Anonymous

          Cool story bro, here's a cell based nuclear power plant where the water is delivered by train

          • 4 days ago
            Anonymous

            >pictured: 10% of the amount of water trains required to keep this operating for 30 seconds
            Very cool idea but why in the hell would you ship in your nuclear plant's water

            • 4 days ago
              Anonymous

              *slaps nuclear power reactors ass cheeks*
              Max that bad boy needs is 8 trains fully loaded.
              All you hafta do is make sure however many cells you have you have 8 times that amount and you can have extra as each waiting station come equipped with a spare space for any eager beavers dying to have themselves sucked dry.
              >but why in the hell would you ship in your nuclear plant's water
              Because it's possible to.

    • 4 days ago
      Anonymous

      As much as I love AOE2 I do find it kind of average.

      >close to 50 civs
      >Just about all of them play the same with only minor differences that barely make a difference most games.

      • 4 days ago
        Anonymous

        AOE3 fixed that but everyone hated it

      • 4 days ago
        Anonymous

        agree it's too esports-ified

  8. 4 days ago
    Anonymous

    Didn't this gay INCREASE the price of the game because of "inflation"? Even though it's been out for years and didn't get any new content

    • 4 days ago
      Anonymous

      >and didn't get any new content
      Why do you tell lies?

    • 4 days ago
      Anonymous

      >Shitting on Factorio
      >Talking bullshit
      >While using an image from one of the most overrated and shitty anime of the past few years
      Your opinion is worthless.

  9. 4 days ago
    Anonymous

    if it was 3d (no not like shitsfactory, it should still be tile based) id like it more
    i guess i just like the most sandboxy nature of modded minecraft since you both build a factory but also a cool looking base around it
    you can pave and light your base but that’s about it

  10. 4 days ago
    Anonymous

    >using grenades for trees
    Biters are not the villains.

    • 4 days ago
      Anonymous

      Sure they are. It's OUR planet now, and they keep eating all our nice machines.
      I still say that Factorio is just half a step away from being Dr Robotnik simulator.

    • 4 days ago
      Anonymous

      I thought the point of the game was to max pollution? you land on a planet and need to max pollution and your enemies plus nature actively try to stop you reaching your goal

    • 4 days ago
      Anonymous

      Biters are completely the villians.
      They devoured every other form of life on the planet except fish, which they couldn't reach, and trees, which they presumably couldn't eat.

      They are an ecological disaster themselves. Eradicating them is a service to the universe.

  11. 4 days ago
    Anonymous

    Factorio is so fuckin good.
    >people bitching about prices rising with inflation
    Yeah, that's how it works when garden gnomes run your financial system.
    Favorite mods?
    >truenukes

  12. 4 days ago
    Anonymous

    Water should be a limited resource just like everything else in the game. There's a flaw imo.

    • 4 days ago
      Anonymous

      I agree with you, but fuck me that would be annoying in the early game. You're always given a tiny patch of water at the start to set up your first steam power plant and it would probably dry up too fast for most players.

      • 4 days ago
        Anonymous

        You wouldn't use much, just enough to have to manage it later like mining drills and oil rigs. They would probably have to reduce the size of lakes down a lot though, which would make the map less interesting unfortunately.

  13. 4 days ago
    Anonymous

    Does anyone use a main bus build? I keep meaning to give it a go, but it feels dirty. It's the path of the gay who lets a guide to play the game for him.

    • 4 days ago
      Anonymous

      Do a main bus but don't look up the best way to do it. Game still has a lot going for it even with a main bus.
      When you've totally given in is when you start downloading blueprints an shit, my friend basically ruined the game for himself. I've never downloaded a blueprint once.

      • 4 days ago
        Anonymous

        I don't even use my own blueprints from previous saves. New map = new blueprints from scratch, every time.
        Only exception are belt balancers which I lift from the wiki every time, but even then you only need a single 4x4 and 8x8 to cover pretty much every scenario.

    • 4 days ago
      Anonymous

      It's just a compact space with everything you need and a visual indicator of what resources you lack.
      You could design it differently and do some math for what exactly you need or do a main bus and just look at what's missing and get more of it.

    • 4 days ago
      Anonymous

      I used a main bus on this world and it does let you make some clean (if boring) builds, would recommend for a new player especially. Picrel some of the later science modules coming up from the main bus, easy to look at and work with.
      The only thing that ruins the game is using other people's blueprints so don't do that, otherwise build however you want.

  14. 4 days ago
    Anonymous

    >belts have a throughput limit
    >pipes have a throughput limit
    >power cables do not
    Don't mind me just running the power from my 1.21 gigawatt nuclear power plant down using a single line of mk 1. power poles

    • 4 days ago
      Anonymous

      They're damn good power poles.

  15. 4 days ago
    Anonymous

    factorios flaw is that it not very replayable. once you learn how to set production up, you're just going through the motions of reconstructing everything again.

  16. 4 days ago
    Anonymous

    heres a flaw. no cozy campaign.
    The original campaign they had long ago was pretty good and cozy with some dynamic story telling but the fuckers removed it instead of finishing it.

    • 4 days ago
      Anonymous

      The abandoned base mission was SOVL but the rest were kind of eh.

      • 4 days ago
        Anonymous

        they were all prety good for what it was supposed to be, gradual build up.
        The abandoned base was pure sovl because
        you find it destroyed and wonder huh, wonder what happened, then get lasers shooting and suddenly your entire base grinds to a halt and the realization of what transpired dawns on you
        that was sooooo goooood
        more like that, and more gradual progression of the build up.
        Again I played the original campaign and was pleased, only wished it continued with its gradual missions.

  17. 4 days ago
    Anonymous

    I want Factorio but with more temperature and material processing/handling. Basically keep Factorio but give it all the temperature and related mechanics from Oxygen Not Included.

    • 4 days ago
      Anonymous

      oh dude that would be sick. improvised machinery to handle elements. I love making power plants in ONI and doing climate logistics.

      My one thing about factorio is I just wish the enemies were 1) more managable and spawn blockable at a huge cost. Maybe a Radar-like building that sends craftable drones to spray a airborne depressant over selected blocks. 2) Varient. 3) Difficult because the combat was dynamic and had a skill cap that wasn't clumsy. 4) More like an RTS, slow moving fliers; protecting a tank assaulting, with alerts on the map when a radar spots a tank. 5) I would love hills to be in the game and work like AoE.

  18. 4 days ago
    Anonymous

    I prefer Satisfactory. As much as I agree that factorio is better I'm just to autistic and only being able to build in 2D frustraits me too greatly.

    • 4 days ago
      Anonymous

      factorio and satisfactory are both really great. when I get burnt out on one I switch to the other.

    • 4 days ago
      Anonymous

      The thing that gets me about Satisfactory is the absolutely ass progression.

  19. 4 days ago
    Anonymous

    I want tech modded minecraft but as coherent and optimized as Factorio

  20. 4 days ago
    Anonymous

    I never got into nuclear setups with steam storage, I get that it's more efficient but it feels like a hack or cheat to be able to just indefinitely store and transport steam without having to actually keep it warm. I just keep my reactors fed 24/7 and use the steam directly. Not like you're ever actually hurting for uranium either, idk if I've ever had to tap more than a single patch.

  21. 4 days ago
    Anonymous

    my favorite nuclear setup

  22. 4 days ago
    Anonymous

    Idk what game that is but it's ugly so that's one.

    The idea that a game doesn't have any flaws? That speaks volumes to your intellect tbh. And lack of criticism. Takes some kind of a fanatic to not see that literally every single thing on this earth, including all of its people, have no shortage of flaws. I have several games that I consider to be the best of their kind ever made and have thousands of hours poured into them, and I could list a novels worth of flaws for each one. By flaws, I literally mean things that if removed or done better, would have made the game even better than the masterpiece it already was.

    • 4 days ago
      Anonymous

      gay

  23. 4 days ago
    Anonymous

    >biters used to be part of endgame research
    >now they are just an annoyance

    • 4 days ago
      Anonymous

      The reason they removed alien research was because it had nothing to do with automation nor could its creation be automated. Each science pack is basically a milestone for the player to reach that displays their knowledge of production. But alien science packs had nothing to do with that. You just loaded up on ammo and killed biter bases.
      Maybe they'll return in some form in the expansion pack, who knows.

  24. 4 days ago
    Anonymous

    Here is the first nuclear setup I made using bots. I did also end up making a larger 2x3 setup later using pure belts+circuits (no bots) but don't have a pic of that.

  25. 4 days ago
    Anonymous

    Should I bite the bullet and finally get this game? I wanted to wait for a sale but apparently the dev will never do one and now he's INCREASED the price (which is fucked up).

    • 4 days ago
      Anonymous

      Post more cat.
      Maybe. Honestly, it is probably the best automation game. But him raising the price twice now is scummy as fuck. It was acceptable (barely) when it came out of early access. But, with this, he has forever justified pirating his game. I may just pirate the xpac when it finally comes out over this.

    • 4 days ago
      Anonymous

      Just pirate the game and see if you like it. The only things you're missing out if you do that is the mod portal and access to any "secure" servers.

    • 4 days ago
      Anonymous

      This is one of the few games I double-dipped on (had it on PC forever and just got it on Switch a little while ago for the portability.) The "inflation" price jack is a bit scummy but the game is still only half the price of most other games and easily able to sink 100 hrs into it, so for a cost/time value it's absolutely worth it. Or just pirate it. Either way it's worth playing.

      • 4 days ago
        Anonymous

        >but the game is still only half the price of most other games
        What are you talking about, most indie games are between £10-£20. This game is £30. That's very high for an indie game. There are triple A games from that same year that's cheaper than that AND most triple A games go on sale

        • 4 days ago
          Anonymous

          Yeah poor choice of words on my part, I was referring to triple A games specifically. I don't usually put in as many hours into other indie games like I do with Factorio.

  26. 4 days ago
    Anonymous

    >turn off biters
    >turn off cliffs
    >nanobots/early construction drone mod
    >even distribution

    you are good to go

    • 4 days ago
      Anonymous

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