>ITT games without flaws
and no you not finding it fun isnt a flaw, I mean games that do their specific task perfectly
Nothing Ever Happens Shirt $21.68 |
>ITT games without flaws
and no you not finding it fun isnt a flaw, I mean games that do their specific task perfectly
Nothing Ever Happens Shirt $21.68 |
every game ever? your logic makes no sense
i don't like OP game and you are fricking moronic
Some of the item progression makes no sense or are just holdovers from old days, for instance, grenades exist only for military science and are literally worthless even in the early game against the weakest enemies. Also see: Barrels which predate pipes but are still kept in and only used in meme builds.
What an absolute shit take, grenades are godlike at taking out packs and are mandatory on very high difficulty settings to survive.
Not to mention they're fricking fun. Nothing beats hopping in a world with your bros and driving around nests in your buggy while your friend tosses 'nades from the passenger seat.
In the early game red ammo is better than grenades, and once you get a flamethrower and later explosive missiles, you never look back.
>using red ammo on small biters
absolute waste of metal, you can take out like 30 biters with one nade
i make grenades to clear trees, barrels are weird but they still make sense if you wanna do some non pipe transfer, and even then youre reaching very hard to find a flaw in the game
>i make grenades to clear trees
I did the same + flamethrower on my first run because i didn't want any trees near my railway for some fricking reason. Learned the hard way that it's best to leave them alone if you aren't in dire need for wood.
There are still a bunch of QoL improvements that mods provide. If Factorio was perfect this wouldn't be a thing.
Grenades are useful though. They're amazing for quick and cheap deforestation. I also use them as an explosive option on Biter nests before a Tank is available.
Your "QoL improvements" are just cheats, don't play coy. Vanilla gives you all the tools you need to succeed.
>Vanilla gives you all the tools you need to succeed.
By that metric all games are perfect.
>grenades exist only for military science and are literally worthless even in the early game against the weakest enemies.
They're perfect for trees before bots.
Grenades are good early, you can for example use them in your car so you're shooting and throwing grenades at the same time, more damage for free. You can also clear forest as mentioned.
I've only used barrels with drones for transporting oil over water
>it's supposed to be not fun, that's why it's great
>60 fps max
Biters stop being a threat early game
Advanced Oil is a pain in the ass, and the moment you overproduce anything using it your entire endgame component production just stops. I also can't get my head around automating nuclear material, since the centrifuges produce two kinds to clog up your belts with.
Not flaws, just things I'm trying to learn. I figured this is a Factorio thread anyway.
Some filter/priority splitters and buffer chests will solve it.
For oil processing, you can use tanks and circuit controlled pumps to store heavy/light oil and crack them if the tank fills up. Over time you mostly use petroleum anyway.
It's time for you to learn about CIRCUITS!
You need to set up chemical plants that turn heavy oil into light and light oil into petroleum, then set up circuits that turn these chemical plants on whenever the heavy and light oil tanks get too close to full.
Learn how to use red/green wires and circuit conditions, will change your game. You don't even need to use circuits for nuclear processing, just clever belting and layouts will suffice once you get Kovarex Processing, but circuits will absolutely allow you to do things like keep your Advanced Oil processing all balanced out so that you never stop due to something backing up.
>Only game to make it on every top 100 list that not a single person complains about it deserving to be there
>Possibly the longest running active community of a video game that involves more than 100 people
>Effectively ended a genre because there wasn't much large appeal design space left to cover outside of extreme niches
It might not be 10/10 or your absolute favorite, but you have to be an intentional contrarian to say it's anything but good
i agree actually
I sort of ripped off some googled blueprints but my setup its pretty much automated
so why have a belt of fuel cells circling the reactors instead of just putting them in chests?
it looks cool
>2 cores
>no circuits, just dumping all the fuel in and over heating the reactors
>only 1 centrifuge processing uranium ore
Honestly it looks decent for normal factorio spaghetti. Some people avoid nuclear power all together.
Here is a frick huge 38 core nuclear plant I designed.
>only 38 cores
casual, I had like 100+ nuclear core that can scale infidelity And ANDDDDD AND MOST IMPORTANTLY! It was 100% efficient, that is to say it turns on and off with ZERO waste of energy
I always dislike "infinitely extendable" lines. Copying another row of X makes for boring looking factories. At least you don't waste energy.
I made many reactors.
Starting with aestetically pleasing 1, 2, 4, reactors, self contained modular and independent 4core reactor templates.
The infinetly scalable and 100% efficient reactor was just my last design I made for a reallllllly big base.
Cool story bro, here's a cell based nuclear power plant where the water is delivered by train
>pictured: 10% of the amount of water trains required to keep this operating for 30 seconds
Very cool idea but why in the hell would you ship in your nuclear plant's water
*slaps nuclear power reactors ass cheeks*
Max that bad boy needs is 8 trains fully loaded.
All you hafta do is make sure however many cells you have you have 8 times that amount and you can have extra as each waiting station come equipped with a spare space for any eager beavers dying to have themselves sucked dry.
>but why in the hell would you ship in your nuclear plant's water
Because it's possible to.
As much as I love AOE2 I do find it kind of average.
>close to 50 civs
>Just about all of them play the same with only minor differences that barely make a difference most games.
AOE3 fixed that but everyone hated it
agree it's too esports-ified
Didn't this homosexual INCREASE the price of the game because of "inflation"? Even though it's been out for years and didn't get any new content
>and didn't get any new content
Why do you tell lies?
>Shitting on Factorio
>Talking bullshit
>While using an image from one of the most overrated and shitty anime of the past few years
Your opinion is worthless.
if it was 3d (no not like shitsfactory, it should still be tile based) id like it more
i guess i just like the most sandboxy nature of modded minecraft since you both build a factory but also a cool looking base around it
you can pave and light your base but that’s about it
>using grenades for trees
Biters are not the villains.
Sure they are. It's OUR planet now, and they keep eating all our nice machines.
I still say that Factorio is just half a step away from being Dr Robotnik simulator.
I thought the point of the game was to max pollution? you land on a planet and need to max pollution and your enemies plus nature actively try to stop you reaching your goal
Biters are completely the villians.
They devoured every other form of life on the planet except fish, which they couldn't reach, and trees, which they presumably couldn't eat.
They are an ecological disaster themselves. Eradicating them is a service to the universe.
Factorio is so frickin good.
>people b***hing about prices rising with inflation
Yeah, that's how it works when israelites run your financial system.
Favorite mods?
>truenukes
Water should be a limited resource just like everything else in the game. There's a flaw imo.
I agree with you, but frick me that would be annoying in the early game. You're always given a tiny patch of water at the start to set up your first steam power plant and it would probably dry up too fast for most players.
You wouldn't use much, just enough to have to manage it later like mining drills and oil rigs. They would probably have to reduce the size of lakes down a lot though, which would make the map less interesting unfortunately.
Does anyone use a main bus build? I keep meaning to give it a go, but it feels dirty. It's the path of the homosexual who lets a guide to play the game for him.
Do a main bus but don't look up the best way to do it. Game still has a lot going for it even with a main bus.
When you've totally given in is when you start downloading blueprints an shit, my friend basically ruined the game for himself. I've never downloaded a blueprint once.
I don't even use my own blueprints from previous saves. New map = new blueprints from scratch, every time.
Only exception are belt balancers which I lift from the wiki every time, but even then you only need a single 4x4 and 8x8 to cover pretty much every scenario.
It's just a compact space with everything you need and a visual indicator of what resources you lack.
You could design it differently and do some math for what exactly you need or do a main bus and just look at what's missing and get more of it.
I used a main bus on this world and it does let you make some clean (if boring) builds, would recommend for a new player especially. Picrel some of the later science modules coming up from the main bus, easy to look at and work with.
The only thing that ruins the game is using other people's blueprints so don't do that, otherwise build however you want.
>belts have a throughput limit
>pipes have a throughput limit
>power cables do not
Don't mind me just running the power from my 1.21 gigawatt nuclear power plant down using a single line of mk 1. power poles
They're damn good power poles.
factorios flaw is that it not very replayable. once you learn how to set production up, you're just going through the motions of reconstructing everything again.
heres a flaw. no cozy campaign.
The original campaign they had long ago was pretty good and cozy with some dynamic story telling but the frickers removed it instead of finishing it.
The abandoned base mission was SOVL but the rest were kind of eh.
they were all prety good for what it was supposed to be, gradual build up.
The abandoned base was pure sovl because
you find it destroyed and wonder huh, wonder what happened, then get lasers shooting and suddenly your entire base grinds to a halt and the realization of what transpired dawns on you
that was sooooo goooood
more like that, and more gradual progression of the build up.
Again I played the original campaign and was pleased, only wished it continued with its gradual missions.
I want Factorio but with more temperature and material processing/handling. Basically keep Factorio but give it all the temperature and related mechanics from Oxygen Not Included.
oh dude that would be sick. improvised machinery to handle elements. I love making power plants in ONI and doing climate logistics.
My one thing about factorio is I just wish the enemies were 1) more managable and spawn blockable at a huge cost. Maybe a Radar-like building that sends craftable drones to spray a airborne depressant over selected blocks. 2) Varient. 3) Difficult because the combat was dynamic and had a skill cap that wasn't clumsy. 4) More like an RTS, slow moving fliers; protecting a tank assaulting, with alerts on the map when a radar spots a tank. 5) I would love hills to be in the game and work like AoE.
I prefer Satisfactory. As much as I agree that factorio is better I'm just to autistic and only being able to build in 2D frustraits me too greatly.
factorio and satisfactory are both really great. when I get burnt out on one I switch to the other.
The thing that gets me about Satisfactory is the absolutely ass progression.
I want tech modded minecraft but as coherent and optimized as Factorio
I never got into nuclear setups with steam storage, I get that it's more efficient but it feels like a hack or cheat to be able to just indefinitely store and transport steam without having to actually keep it warm. I just keep my reactors fed 24/7 and use the steam directly. Not like you're ever actually hurting for uranium either, idk if I've ever had to tap more than a single patch.
my favorite nuclear setup
Idk what game that is but it's ugly so that's one.
The idea that a game doesn't have any flaws? That speaks volumes to your intellect tbh. And lack of criticism. Takes some kind of a fanatic to not see that literally every single thing on this earth, including all of its people, have no shortage of flaws. I have several games that I consider to be the best of their kind ever made and have thousands of hours poured into them, and I could list a novels worth of flaws for each one. By flaws, I literally mean things that if removed or done better, would have made the game even better than the masterpiece it already was.
homosexual
>biters used to be part of endgame research
>now they are just an annoyance
The reason they removed alien research was because it had nothing to do with automation nor could its creation be automated. Each science pack is basically a milestone for the player to reach that displays their knowledge of production. But alien science packs had nothing to do with that. You just loaded up on ammo and killed biter bases.
Maybe they'll return in some form in the expansion pack, who knows.
Here is the first nuclear setup I made using bots. I did also end up making a larger 2x3 setup later using pure belts+circuits (no bots) but don't have a pic of that.
Should I bite the bullet and finally get this game? I wanted to wait for a sale but apparently the dev will never do one and now he's INCREASED the price (which is fricked up).
Post more cat.
Maybe. Honestly, it is probably the best automation game. But him raising the price twice now is scummy as frick. It was acceptable (barely) when it came out of early access. But, with this, he has forever justified pirating his game. I may just pirate the xpac when it finally comes out over this.
Just pirate the game and see if you like it. The only things you're missing out if you do that is the mod portal and access to any "secure" servers.
This is one of the few games I double-dipped on (had it on PC forever and just got it on Switch a little while ago for the portability.) The "inflation" price jack is a bit scummy but the game is still only half the price of most other games and easily able to sink 100 hrs into it, so for a cost/time value it's absolutely worth it. Or just pirate it. Either way it's worth playing.
>but the game is still only half the price of most other games
What are you talking about, most indie games are between £10-£20. This game is £30. That's very high for an indie game. There are triple A games from that same year that's cheaper than that AND most triple A games go on sale
Yeah poor choice of words on my part, I was referring to triple A games specifically. I don't usually put in as many hours into other indie games like I do with Factorio.
>turn off biters
>turn off cliffs
>nanobots/early construction drone mod
>even distribution
you are good to go