ITT: Improvements you want in the next games
What would you perfect pokemon game by?
My ideas:
>being able to sort our PC boxes by pokedex number, type or alphabetically. I don't want to have to manually move every single pokemon
>more side quests that involve finding a partner pokemon for npc (like PLA)
>Let us have pokemon who can fly, surf etc be our ride pokemon
>animations play at more than 5fps when the objects/actors are several units away from the camera.
Make training mons for competitve/better usage in game easier. X/Y had EV training perfect. IV training needs to be cheap enough to be affordable whenever or just make it an item hunt. Don't charge me out the ass because I want to play with a new monster in a list of over 1,000. I will be coming back often and probably need specific mons rebuilt for different teams.
>more ways to encounter and collect Pokémon. Bring back Game Corner, fishing, create a Safari Zone with PLA style catching.
>increase party size or have two playable characters each with 6 Pokémon
>remove EXP share until postgame
>bring back Battle Frontier and other ways to battle infinitely against AI
>New Game+ feature that only resets story progression but not caught Pokémon, Pokédex entries, items etc.
>Pokémon save data carries between games. You should access your boxed Pokémon regardless of which game you're playing
>IVs don't affect stats themselves and just give out base EVs
>make it simple to remove EVs, should not need to farm berries to make my Pokémon weaker
>bring back ways to EV train faster (hordes) and minigames to teach them to new players
>EV caps at 200 so you can't just max Att +Spd and call it a day
these are great ideas.
I've always wanted more than one save file.. I just want one so I can keep replaying the games with new times but keep my original file.
>I've always wanted more than one save file
I mean, we have that now on the switch games at least.
I mean without having to make a new switch profile.
>Bring back Game Corner, fishing
Game corner would only work if they made it an arcade instead of some bullshit "mash A for 5 hours/pay out the ass" deal
Fishing needs a complete overhaul, fishing has sucked ass in every single game.
>Less technical issues if possible.
>Even more emphasis of Pokemon interacting with the environment.
>As well as fighting with each other.
>Being able to mass release Pokemon.
>Pokemon walking behind and being able to keep up instead of disappearing after a certain distance.
>No tutorial.
>increase the egg basket capacity to at least 30
>dump all the eggs in the PC at once without having to confirm each one
I don't want to check this thing every five minutes.
Image source?
Twitter. Here's another. Isn't it adorable?
I just want pokemon refresh back and I'm good
After beating the game the first time, introduce an "advanced" mode that skips tutorials, makes the battles like legends arceus (no warning on next enemy pokemon), and has gym leaders/elite four use items.
I've always wanted an in-game encyclopedia on how to evolve pokemon. How was I supposed to know how to evolve pawmo without googling it? The best way would be to show a pokemon to the game's pokemon professor and have him/her give a hint on how to evolve it.
this is what the library's in game should be for. It makes me made that it isn't.
They always tell you, you just skip NPC text with your A button like a moron
They don't have to spawn naturally but let the natdex actually exist again via transfer
I just want battles streamlined and sped up. How the frick has it been 25 years and we still don't have crit messages and effectiveness messages merged into one textbox? Better yet, don't have messages and simply show a graphic that pops up when the foe is hit
How do spread out stat drops still only play out one at a time? If the pokemon's statused why does an animation of the status have to play alongside a message saying what the status does? Why does sandstorm damage have to hit each mon individually?
oh yeah, another thing i have to mention
>send out iron bundle
>"The booster energy was used up..."
>"Ability raised its stats!"
>"Special attack up!"
it wastes like 10 seconds every time i send it out, time that really adds up.