You love to see it. Always try to keep one of these threads up if I can. I'll start
When making contact, there is a 30% the attacker/target misses on their next turn. Does not affect Grass-types.
This Pokemon has a 50% chance to recycle its consumed item at the end of every turn. Doesn't work if that item was destroyed or knocked off
Sand Force for Ice moves in Snow
Causes Magic / Wonder / Trick Room upon entering the field (respectively). If the matching room is active when switching in, it will be canceled instead.
Any moves that involve items have +3 priority (ex. Thief, Fling, Knock Off, Recycle, etc.)
Normal, Physical, 70bp
Slides into the target, tripping them up and lowering Speed -1. On Grassy Terrain this move gains +1 priority.
Surrounds the user and their allies in a cloud of protective dust. The user's team is now immune to sand, spore and powder for the next 5 turns
Throws a ball of dust at the target which bursts into a cloud of fine particles and covers them. The target becomes a Ground-type.
Ground, Special, 70bp
Can hit Flying-types and Pokemon with Levitate. This also deals SE damage against Flying-type Pokemon.
Poison, Physical, 90bp, 95%
Crushes the target with a powerful force. Has a 30% chance to lower Defense -2.
Ice, Physical, 100bp, 90%
The user lowers their head and drives a large pile of snow into the opponent. If there are hazards on the user's side of the field, they are now cleared and this move deals double damage.
Fire, Physical, 90bp, 95%
Normal, Physical, 20bp
Removes any screens on the target's side of the field. If hitting a Steel-type, this also has a 100% chance to lower their Def and SpDef -1 each.