ITT post dogshit mechanics

>FPS punishes you for reloading too early

  1. 2 weeks ago
    Anonymous

    >>FPS punishes you for reloading too early
    >Bad
    Maybe stop being a shitter?

  2. 2 weeks ago
    Anonymous

    Gears of war? No other game has a reload punish gimmick, right?

    • 2 weeks ago
      Anonymous

      The realistic games dump the remaining ammo in the mag. Less realistic ones add back to your total.

      • 2 weeks ago
        Anonymous

        Not many games dump the remaining ammo in mags anymore. The realistic shooter thing now is keeping track of each individual mag and how much ammo is left in each.

        • 2 weeks ago
          Anonymous

          i used to love how the old SOCOM games did this
          you had 5 mags and if you left even 1 bullet in the mag it would remember and cycle back through it

      • 2 weeks ago
        Anonymous

        Technically the one that adds the remaining back into the ammo pool is rather realistic.
        Military personnel are trained to reload if they know mag has few rounds, the mag with few rounds goes back to the vest's pocket while the full mag goes into the weapon, once you empty the full mag you reinsert the emptier mag you removed early.
        You don't throw the mag to the floor, that's just straight up retarded.

        • 2 weeks ago
          Anonymous

          I think it's the expanded armory mods for Insurgency that have attachments for a "quick reload" that just speeds it up a bit, and a faster "speed reload" that drops the mag to do it even faster, which is nice although ideally you'd have a way to choose in real time.

          • 2 weeks ago
            Anonymous

            In some games it’s R to tactical reload and retain the mag and mash r to speed reload

    • 2 weeks ago
      Anonymous

      Enter the Gungeon has the rad gun. Synthetik. EDF Insect Armageddon.

    • 2 weeks ago
      Anonymous

      >no other games has a reloading punish gimmick
      you wish there's no good shooters post 2006

    • 2 weeks ago
      Anonymous

      New CoD has a reload cancel

      • 2 weeks ago
        Anonymous

        i dont think you know what reload cancel means
        the new cod has staged reloads, so you start reloading, switch to another gun halfway through and switch back you are still half loaded the first gun
        you used to be able to cancel by swapping weapons and the animation wouldnt recommence when switched back to the gun you started reloading and switched away from

    • 2 weeks ago
      Anonymous

      ArmA, it keeps your half empty mags

      >lategame item/ability would have been extremely useful early or midgame
      >nearly useless by the time you get it

      Pokémon, when I want to use a cool one in a playthrough, but it's locked to the postgame

      >special game of the year edition comes with game breaking celebratory items and equipment right at the beginning
      >spend 10 minutes at the beginning of the game skipping through textboxes letting you know you won epic weapons and wacky outfits, sometimes with descriptions that contain story spoilers
      >you cannot turn this off

      Sleeping Dogs, I hate it so much. It also makes you instantly overpowered with all the cars, gear and money.

      https://i.imgur.com/BlX0UR3.png

      >FPS punishes you for reloading too early

      >unskippable boss intro cutscene every time you attempt to fight it again

      • 2 weeks ago
        Anonymous

        Which Sleeping Dogs game should I buy to avoid this?

  3. 2 weeks ago
    Anonymous

    >FPS punishes you for shooting

  4. 2 weeks ago
    Anonymous

    looting, crafting. these fucking shit ideas have been incorporated into just about every genre of game now and all crafting and looting does is waste your fucking time. i will start using cheat engine before i dig through piles of trash and corpses for junk loot again
    >try fallout 3/NV, over the course of my playthrough spend literal hours digging through fucking trash, never reinstall
    >cyberpunk 2077 has a billion guns, oh no wait they only have a few unique ones and you pick up endless clones with slightly adjusted stats
    i could go on but you get the point

    • 2 weeks ago
      Anonymous

      fallout is a game about fucking wasteland survival and scavenging, what did you expect

      • 2 weeks ago
        Anonymous

        after playing and enjoying fallout 1, it felt like 3 and NV made you spend about 200% more time digging through trash

        • 2 weeks ago
          Anonymous

          That's because they do. It's part of the setting but the first two games don't actually make you do that.

          • 2 weeks ago
            Anonymous

            then they ought to have stuck to the original game more closely. fallout 1 integrated the idea of post apocalyptic survival through it's story, quests and characters while being rather restrained with looting. actually that restraint in lootibg items is a feature of older rpgs i miss. compare baldur's gate 3 to bg1 and you're also presented with much more useless loot, most of which can thankfully be ignored when you build up some cash, but you still need to pick up camp supplies and food. bg3's camp supplies fall into the annoying looting category because with the amount of supplies available it doesn't limit your resting, even on tactician difficulty when it takes twice as much to camp, just another way to waste my time (and whichever devs had to add in the system and a hundred different food items)

        • 2 weeks ago
          Anonymous

          >you spend about 200% more time digging through trash
          That's every shitthesda game ever.

  5. 2 weeks ago
    Anonymous

    >limited sprint that gets more limited the more stuff you carry
    I just want to pick stuff up and not sit there contemplating if I want an AK or an M16. I also want to cross the map at some kind of bearable tempo

  6. 2 weeks ago
    Anonymous

    Carry capacity
    additional points from griffindor to games that put it in without thinking like BG3

  7. 2 weeks ago
    Anonymous

    Not too many games have that feature, and it's usually the tactical ones like Arma. Even then, they have a speed reload that drops the mag so you can reload slightly faster as well as pick up the mag again later, or a more proper reload where you store the mag to be used again later, but your only indication whether the mag is full or nearly empty is a message saying this mag feels heavy/light when reloading.

  8. 2 weeks ago
    Anonymous

    >lategame item/ability would have been extremely useful early or midgame
    >nearly useless by the time you get it

    • 2 weeks ago
      Anonymous

      >looking to get cool magic and strong weapons
      >sidequest/boss to obtain it is locked until you're almost standing in front of the final boss
      Why the fuck not make it a sidequest that's available early game so the player can get it whenever?
      What's the point of adding game-breaking shit if you can't have fun with it? It's as retarded as locking the best cars in NFS until after you've beat career mode.

  9. 2 weeks ago
    Anonymous

    In SMTV you can strike enemies on the field for an advantage, usual JPRG stuff, but there's a chance they'll still go first after striking them.

    • 2 weeks ago
      Anonymous

      I'm pretty sure you always have initiative if they don't notice you anon

    • 2 weeks ago
      Anonymous

      >melee animation locks your camera
      im swinging a fucking hammer but i have to treat it like a knife with this hit box shit. not directly up the enemies ass and facing your entire body at him? too bad you missed despite your weapon clipping into their model

      soul hackers 2 lets you attack enemies on the field too and 99% of the time it does fucking nothing when entering battle, why even have this feature if it doesn't do anything?

  10. 2 weeks ago
    Anonymous

    Uhm yes? Reloading after every kill is fucking lame.

  11. 2 weeks ago
    Anonymous

    >boss has checkpoints
    This shit ruins games for me

    • 2 weeks ago
      Anonymous

      that shit is insulting beyond belief. it's a sign the dev's have no faith in the player learning the game.

      • 2 weeks ago
        Anonymous

        Undermeme.

  12. 2 weeks ago
    Anonymous

    >game forcibly lowers the difficulty every time you lose and wish to retry

    • 2 weeks ago
      Anonymous

      this is why i hate dynamic difficulty. the hard mode of god hand should've just been the default. the worst part is you have to clear the game on normal to unlock it. none of your unlocked moves even carry over so normal feels like a waste of time.

      • 2 weeks ago
        Anonymous

        If Hard was the default you never would have completed it, because even being on Level Die for more than a few minutes means you understand what is happening at every moment.

  13. 2 weeks ago
    Anonymous

    I used to think that the extra time you spent chambering a round was a punishment for magdumping in R6 Vegas

  14. 2 weeks ago
    Anonymous

    Aiming down sights. Fuck you it's just retarded.

  15. 2 weeks ago
    Anonymous

    Pretty much every mechanic in BotW is dogshit.

  16. 2 weeks ago
    Anonymous

    Anything that even remotely annoys me is a dogshit mechanic made by retarded wagies.

  17. 2 weeks ago
    Anonymous

    >special game of the year edition comes with game breaking celebratory items and equipment right at the beginning
    >spend 10 minutes at the beginning of the game skipping through textboxes letting you know you won epic weapons and wacky outfits, sometimes with descriptions that contain story spoilers
    >you cannot turn this off

  18. 2 weeks ago
    Anonymous

    >damage taken is tied to framerate(more fps = more damage taken)
    >damage dealt isn't

  19. 2 weeks ago
    Anonymous

    Console limitations that ruin games. Example: elden ring.

  20. 2 weeks ago
    Anonymous

    Remember switching to your sidearm is faster than reloading

  21. 2 weeks ago
    Anonymous

    >Start up game
    >Choose body type A or B
    >Select pronouns
    Fucking hate this shit

  22. 2 weeks ago
    Anonymous

    >he's never had to fill a magazine
    you can't just go brrrrrrap and magically expect more boolit to appear in gun

  23. 2 weeks ago
    Anonymous

    Why is TF2 the only game in the last two decades that lets you shoot while reloading
    Realism can suck my hairy scrotum it's more fun that way

    • 2 weeks ago
      Anonymous

      TimeSplitters: Future Perfect and the newer Wolfenstein games let you cancel reloading by shooting. I wish there were more games though.

  24. 2 weeks ago
    Anonymous

    Why the fuck do you have to collect materials for Chalice Dungeons? Holy shit, what the FUCK does this add? Oh great, so instead of hopping right into one I want to do, I have to farm souls for mats to open up the set Chalice Dungeons to farm more mats to make FRC Dungeons I want to do. And why the fuck can't I buy insight post ng? Need Red Jelly? go fuck yourself, buy the mats to remake Lower Loran 6 times, start a new game cycle and rush bosses and pick ups, dupe it using a glitch, or shit in your hands and clap gay. Goddamn, just let me play the part of the game I want to.

  25. 2 weeks ago
    Anonymous

    >you have to manually blink every few seconds

    • 2 weeks ago
      Anonymous

      kinda neat

    • 2 weeks ago
      Anonymous

      but that's kino though, just look at SCP Containment Breach

  26. 2 weeks ago
    Anonymous

    I liked it in Synthetic Ultimate. It was unique and gave you buffs. But you could turn it off per run.

  27. 2 weeks ago
    Anonymous

    >Game has fun storytelling flavor content
    >Requires you to sacrifice valuable combat resources to access it

  28. 2 weeks ago
    Anonymous

    >fps game
    >barriers
    >shields
    >armor
    >ultimate moves

    hate this fucking gay shit just so shitters can play too

    • 2 weeks ago
      Anonymous

      I can't even think of a single FPS game that doesn't have at least one of those.

      • 2 weeks ago
        Anonymous

        even fucking Doom has armor

    • 2 weeks ago
      Anonymous

      >just so shitters can play too
      that's not the reason for these mechanics though. In fact, most of them only widen the skill gap because only skilled players will be able to use things correctly. There are other types of skill than clicking on someone. you should know this if you actually like fps games

  29. 2 weeks ago
    Anonymous

    You need to develop trigger discipline you gay. Stop complaining

  30. 2 weeks ago
    Anonymous

    >enemy has sweet looking armour and weapons
    >kill enemy
    >no loot or something inconsequential like some pocket lint

    • 2 weeks ago
      Anonymous

      Biggest downgrade in Nuthesda

  31. 2 weeks ago
    Anonymous

    >Game has stat requirements for weapons which make no fucking sense
    This was my biggest issue with FO 3 and NV. The strength requirements for explosive weapons like the Missle Launcher only has a Str requirement of 6 while guns like the Automatic Rifle have a Str requirement of 8

    • 2 weeks ago
      Anonymous

      I hate this about souls games as well
      fuck stat requirements in general, LET ME USE WHATEVER I WANT. Just make the stat scaling more aggressive if you want a certain weapon to be a "str" weapon or whatever, just make it scale harder with str instead of making me respec my whole build just to see if a weapon is worth using.

  32. 2 weeks ago
    Anonymous

    Weapon or item degradation of any form.

    It's either so easy to deal with that there's no point for it to be there, or it's sich a huge issue that there's no reason to bother ever using your items.

  33. 2 weeks ago
    Anonymous

    >unbreakable block

  34. 2 weeks ago
    Anonymous

    >JRPG has treasure chests with items in it
    >Some of those treasure chests are fucking INVISIBLE
    >Some of those treasure chests have better items in them if you don't open them when you first see them
    The final fantasy games are full of bullshit

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