ITT: retro game shit that was both ahead of its time and either too clunky to be good or not support…

ITT: retro game shit that was both ahead of its time and either too clunky to be good or not supported by jack shit
the vmu was wildly innovative and did a lot of cool things but it dies in 20 minutes, can barely do anything since it has such a tiny resolution, and isn’t really hiding away content that’s so important you have to engage with it or else you’re not getting the full dreamcast experience. it’s just kind of a neat quirky thing more than a truly functional piece of tech

49 thoughts on “ITT: retro game shit that was both ahead of its time and either too clunky to be good or not support…”

      • >How hard was it to just get a longer cable?
        Considering the cable is hard wired and came in only one length? I’d say pretty hard.

        Reply
      • >ahead of its time
        >not supported by jack shit

        >ahead of its time

        They stole this from Robotron on GBC.

        It didn’t work any better with Robotron.

        Reply
        • I mean Robopon. Also the GB kiss link in general.

          see
          http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-2-hudson-gameboy-nectaris.html

          the difference with Robopon is that it was built in in the cartridge, which made a lot more sense since it meant not having to buy an external cable.

          Reply
          • The GB Kiss Link is also very much on topic

            >connect to a PC with internet connection
            >download DLC for your 1989 brick game boy

            >supported by one game

          • That was only in Japan. The GB Kiss was gimped heavily by Atlus outside of Japan, so that, in Robopon at least, you could only trade and battle with it. Worse than the GBC’s Mystery Gift in Pokemon GS and GBC Card Pop in Pokemon TCG.

        • I mean Robopon. Also the GB kiss link in general.

          see
          http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-2-hudson-gameboy-nectaris.html

          the difference with Robopon is that it was built in in the cartridge, which made a lot more sense since it meant not having to buy an external cable.

          That was way better than Robopon’s, which IR, not radiowave, (meaning it was one person at a time instead of FR/LG’s wireless adaptor’s up to 5-16 people or whatever in a room at one time)

          t. Had Robopon Sun

          Reply
    • Don’t think so. Only 3rd party memory cards without the screen. VMUs are pretty cheap and you can even buy sealed new ones from Japan for less than 30 dollars.

      Reply
      • Them 4x mem cards are expensive now. I know theres a way to use the sd adapter to save to SD card or at least thats what a kid at my old job would tell me.. but he also swore he put a pane of glass in front of a modern hdtv to get duck hunt to work so i didn’t really look to far into it

        Reply
        • yeah dreamshell
          however going through menus to transfer saves to an SD card is a lot more hassle than pressing a button to change between 4 cards on the fly
          I paid 50 ausbucks for mine

          Reply
  1. The VMU is hot junk. Sure, it’s really cute to see the little screen display some in-game info while you’re playing, but it’s ultimately even more pointless than the Wii U was.

    The Pocketstation was cooler.

    Reply
  2. the dreamcast vmu works with the xbox
    tis so weird. why didnt microsoft just make the xbox backwards compat with dreamcast? sisters…

    Reply
  3. biggest issue with the vmu is battery life, otherwise it’s a fun novelty that adds some genuinely fun and cool things to games that supported it. It couldn’t do much, but what it did do was just cool. Aside from that fucking low battery BEEP.

    Reply
  4. The PSX VUM clone called Pocketstation that came out like five months after the the DC did a lot of the things the VMU did better. Not to mention 10 times more games supported it in japan than the VMU

    Reply
      • Nah but it fixes all the shortcoming of the VMU. Like you can have multiple games on the Pocketstation running at the same time compared to the one the VMU can hold. It’s pretty cool. Shame Sony didn’t bring it to the west.

        Reply
    • The only thing truly innovative about the VMU was how they managed to get a calculator microcomputer that would normally run for at least a year off a CR1216 to burn through two CR2032s in a matter of days. They must have had to search high and low, mostly low, to find people not just inexperienced with designing and coding for these parts but anti-experienced.

      Even a simple front light would have been fine and not increased to production cost much. Of course it would have to only be available when plugged into the console or the batteries would be drained in 20 seconds instead of 20 minutes.

      Reply
        • I know what processors they use dude. Like I said, using a cheap old ARM for a gadget in 1999 is hardly innovative or interesting. Choosing an ancient under powered calculator part instead and then totally fucking it up is far more interesting.

          Reply
    • the VMU did all sorts of shit
      >little personal screen on your controller, much akin to a Wii U gamepad or a DS’s bottom screen for instance, which gives players information and sometimes is used in multiplayer to interesting effect (the most obvious example is not letting everyone else see what cards you have in your hand in Sonic Shuffle if you have a VMU)
      >take it out and use it as like a Tamagotchi for Sonic Adventure or play other various minigames which are sometimes just for fun sometimes actually giving benefits when returned to the console after making some kind of progress
      >can also connect to other VMUs to do shit like Chao breeding or transferring save files
      >you could use it as a pocketwatch if you’re an absolute mad lad
      >it was the memory card for the system

      Reply

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