>It had absolutely terrible equipment, skill, and ability systems that allowed no room for players to shape their characters in any way.
>The trance system going off outside of your control was even worse designed than VIII's limit spamming.
>The combat was slow and boring and the only interesting mechanic AT ALL was the dynamic between Steiner and Vivi, and it didn't really add anything to the game at all.
>It had a terribly boring setting that's only praised by "classic fans" because it didn't emphasize sci-fi, completely disregarding that Final Fantasy has used sci-fi elements from the start of the series.
>Your cast consisted of characters like Freya who were completely forgotten by the plot after their usefulness to the story was up, characters like Quina who basically just showed up whenever the game felt you needed a 4th party member and didn't do ANYTHING of any relevance, and characters like Amarant who I'm still trying to figure out why he was added to the game. The protagonist and antagonist being "space alien grim reaper brothers" is by far the worst plot twist in the series, much worse than either the orphanage in VIII or "You're a dream Teedus" could ever hope to be.
>The worst part of all? In a series that's known for its innovation in its genre, Final Fantasy IX bitched out and actively BACKTRACKED to boring, outdated, mechanics. At least the early games it was a callback to were innovations of their time like the ATB system in IV, and at least for the PSX titles VII, VIII, and Tactics all tried to do new things with turn-based RPGs, storytelling, and world building even if it didn't please everyone- whereas IX actively decided to say fuck that, and appeal to idiots who want video games to stagnate.
correct
Worst main character, still the 4th best in the series with the best music not counting FF16 or Origins.
gameplay:
6 > 4 > 10 > 7 > 8 > 12 > 3 > 5 > 15 > 1 > 13
music:
7 > 4 > 6 > 3 > 8 > 10 > 12 > 5 > 1 > 13
i don't even remember 15's music. generic garbage.
oh yeah i forgot to place 9 in that list. it's probably better than 1 and 13.
Tactics>7>6>9>5>3>16>7R>15>12>10-2>1>10>8>2>4>Origins>14>11>13>Gameboy
>he didn't play crystal chronicles
poseur
kek, how is it?
I can’t stand 2D action RPGs. 3D is pretty meh as well. Love 12-16 but the combats so meh. I really hope they drop it and go full action like Dark Souls. The first 20% of gameplay in FF16 was unreal fun juxtaposed to the last half, it gives me hope.
crystal chronicles was okay. i only played single player because of the lame multiplayer mechanic on gamecube. it reminded me a lot of legend of mana. kind of dead-feeling, but decent enough to progress in for a while.
I'm still mad about the remake, fucking baffling decisions all around.
>kek, how is it?
>I can’t stand 2D action RPGs. 3D is pretty meh as well. Love 12-16 but the combats so meh. I really hope they drop it and go full action like Dark Souls. The first 20% of gameplay in FF16 was unreal fun juxtaposed to the last half, it gives me hope.
Don't worry about it, CC is mostly just boring.
I didn't have a fucking link cable for my GBA.
What the FUCK was with Nintendo and requiring something other than THE FUCJING MadKatz CONTROLLERS I HAD?
>7
i wish you homosexuals would kys
Weirdly aggressive.
weirdly kys
kek, the seething 3rd worlders are out. Putting people down on the internet won’t make you any less of a loser. We both know what fate awaits you once you can’t parasite of your parents anymore. A genetic dead end getting in as much seething until the money he parasites runs out… No one but your Mom will ever love you, and you disappoint her so. LOL.
nice projection KEK
>No u!
NEET Third world wit.
>can't parasite of
So where's the remake of your preferred FF ? Oh wait there isn't any. homosexual.
No.
actually play the games
1 with spell recharges on rest and the og difficulty is dungeon crawling kino
13 is still less braindead than 10
> 13 is still less braindead than 10
I’ve heard way too many people unironically tell me that after the 20 hour hallway it gets good. Maybe that’s true, but…
It's not that it gets particularly good, 13 suffers from too many bad designdecisions.
>Offers an open area with some quests in there, stopping the pacing for no reason (and you can ignore the area completely as well if you so desire).
>You can then return to that area using a portal before the final boss in order to get some extra items
>If you do stuff in the optional area, you trivialize everything in front of you for the rest of the game, turning it into an even easier game than normal
I enjoyed the Pulse fields and there's some really fun optional bosses in there, but it's not worth it.
15 has one of the best soundtracks in the series
>15 has one of the best soundtracks in the series
It has like one good song.
XV had good battle music but thats it.
nobuo uematsu's worst and most uninspired ost. a lot of money was put into advertising 9 as the fan service throwback to final fantasy's history, all because they used goofy looking retard characters, but it really wasn't anything like any of the old final fantasies, other than having crystals, which was shoehorned in to shift units.
The only thing you got right was the crystals. With the exception of 3 were always shit.
I don't have any bait images so have a (You). The man himself has said 9 is some of his greatest work, you being a contrarian doesn't change that.
>The man himself
You mean the guy who fucked up everything, got fired, then never made anything good on his own?
9 was the best ost and the plot of the game is literally plot elements from the first 6 games stapled together, it is nothing but a giant homage to old final fantasy
You are correct and pathetic IX fags like
Will seethe at you
FF9-2 should be a mobile game about shaving Freya's pubes.
That's all true but despite it it's still kino. Sorry you have no soul.
agreed. at least eiko was hot
Here's your (You), happy? she's literally like six fucking years old
>HURRR 6 OUT OF 10 HURRR
Fucking have a nice day. Seriously. Do it. Die. Erase yourself.
Op is just a troll
https://arch.b4k.co/v/search/image/yHKlD8nurPRbd3RIdUyuPA/
I told you Barry was a tendie that would shit on any ff no matter if they are turn based
He is doing damage control for the FF9R announcement
I don't think it's him because if it was he would bring up how 15 is somehow "superior" to 9
Nah it's usually 8 fags. They're eternally seething that their mid game is worse than 9 or really any mainline game other than 13 and 15. X-2 is better than 8.
It's always the 8 fags. They shit up Ganker because they get laughed out of every other forum on the internet so they come here to seethe and larp as though they were popular.
Good pasta
I agree, game literally puts me to sleep everytime I try to play, NO other final fantasy do that.
>>It had absolutely terrible equipment, skill, and ability systems that allowed no room for players to shape their characters in any way.
Maybe stop being a shitter and grinding?
>The trance system going off outside of your control was even worse designed than VIII's limit spamming.
It's a good balance that removes short-term strategy in favor of long-term one, promoting a greater degree of adaptability.
>It had a terribly boring setting that's only praised by "classic fans" because it didn't emphasize sci-fi, completely disregarding that Final Fantasy has used sci-fi elements from the start of the series.
Someone can't into environmental storytelling. As far as worlds go IX's Jodorowskian world is a cut above and the only one really worth those millions of dollars. Absolute craftsmanship.
>the rest
Yikes.
>a bad Final Fantasy
It should be noted that by standards of the franchise starting with VI onwards this means it's a good game. Now shoo.
>IX was a bad Final Fantasy
ok, fag.
you have terrible taste
It's good in the sense that I actually like the characters, the combat is enjoyable when it picks up and the progression at least feels normal
The only remotely correct things you said here were about Trance, Slow combat and Freya getting forgotten but I understand you never actually played the game, you're a FF8 fag who never played FF8 a second time as an adult to see what a giant piece of shit that game is.
Good luck to you OP or should I call you FF8-Fag?
There are only 2 truly terrible final fantasy games and they're FF8 and FF13.
(I have not played FF1, FF2 or FF3 but I don't think they could be as bad as 8 or 13).
Yes FF15 is painful as fuck but it doesn't even come close to how terrible 8 and 13 are.
Now please FF8 fanboys reply to me with your rage and hatred I need something to Jack off to tonight.
This was my list
If you just played the first half of 8 I’d actually rank it second overall. I get the love. 2 is so bad it gets good again, you can rank it anywhere you want. It’s terrible and I love it. If you enjoyed 5 you need to play 3.
> 2 is so bad it gets good again, you can rank it anywhere you want
like a rob zombie film
>I have not played FF1, FF2 or FF3
hello secondary
3 is a shame, great game. 1 is a blast, but definitely not for everyone. I love 2 but nobody should play it, ever.
>2 truly terrible final fantasy games and they're FF8 and FF13.
fuck off, gameplay in xiii was bad, yes but in terms of art, characters and design is better than any game that followed
and ffviii is almost a masterpiece
calm down, he is just a tourist
FF9 child game.... look to cartoon grapfix to make kid player happy like children show.. FF9 cartoon world with rainbow unlike FF8 with dark corridorr and raelistic gunblade.. FF9 like playhouse. FF9 playor run from FF8 fear of dark world and realism
Pottery
I agree
It’s so damn slooooooowwwwww. Forget the story, forget the characters, forget everything else. Every other mainline entry has better gameplay than it solely because it doesn’t crawl with 20 second establishing loading and establishing shots in a game with random encounters. AND it suffers from mainline FFs issue of being stupidly simple and easy.
I do think 8 being criticised to death is hypocritical when 9 has similar flaws but it’s ignored
>Both have poor gameplay
>Both drop the ball in the second half
>Both underutilise at least half the party members
>Yet only 8 is shat on
Fans are more critical of 8 because its a needless complex system. At least 9 is brain dead easy.
>Both drop the ball in the second half
Buddy, not even the least bit comparable. FF8 literally becomes unplayable. A final boss you needed to read a gamefaq to beat, before you get to her and know you need it. It’s inexcusable.
What the fuck are you talking about?
zoomers cant game without guide or walkthroughs, if they ever get stuck one day then its bad game design, and then they follow guides to min max and say "dude its le broken it needs balance"
worst gaming generation ever. braindead people neeeding yellow paint to grab objects
>>Both have poor gameplay
if by poor gameplay you mean the combat system, both have pros and cons but I believe 9 has the overall best one. things like the slow battles are imo due to overdoing it with graphics, and yeah trance sucks. 8 tho manages to be very bland (I think people exxaggerate the complexity of junction but it's a sloppy system, 9's simpler approach to abilities is much better)
>>Both underutilise at least half the party members
the only character that basically has no arc is freja, after cleyra she has really nothing to her development. even amarant despite having less screentime has a more concrete arc. all of the others have solid development (quina is debatable but she's the comic relief character and despite that the leftover conversation is kino)
8's story not only is a mess of plot conveniences and stupid twists, but none of the party menbers has a fifth of Squall's depth. they went all in with the mc but basically ignored all of the others
>8's story not only is a mess of plot conveniences and stupid twists
I forgot how bad was bad till you said that. The 8 fans in this thread have to be just one schizo.
>I believe 9 has the overall best one
I hope you're only mean between the two of them and not generally.
yeah worded it badly. but if they sped the game up and made trance activable on command I don't think it would rate low, it's simple but works well imo
True to a point but;
Gamebroken 8 is fun.
Gamebroken 9 is dull.
>it's an esl ff9 hater shitposter episode again
ff7/8 fags are the worst. You had two successful modern takes on FF. Give it a rest on bringing everything else down.
Can another 3rd world zoom zoom please translate what’s being said here?
Is 8 the AoT of Final Fantasy?
what should i play if ive only played 1, 4, and 9
5, 6, 7, and 10 in that order. Go back to the rest if you still want more
All of them have their charms tbh
5 is pure gameplay fun
6 is even more plot heavy than ff4, but cool too
7 and 10 are the FF for many people
8 is weird, but I really liked it and its pretty unique
In retrospect, I really like how, even if FFIV and VI are notorious for the plot, their "cutscenes" hardly go beyond 5 textboxes and everything goes straight to the point. Really wish that's how modern RPG writing looked like, you don't need several hours of boring dialogue to have an engaging narrative.
Then I remember FFIV after years exists and suddenly the cutscenes happen every single time you move in and out of a town/dungeon. Why the fuck
You are right, though it was funny to play the older FF and notice the big jump FF4 did, 5 went back to just classic jobs then 6 went all out in its presentation, see the Opera.
I only played after years because Rydia is my waifu
FF13-2 and LR were decent sequels though
You forgot about all the awful side-quests
Controversial take: Aside from the linearity, I think X is a better more dramatic version of IX.
>It had absolutely terrible equipment, skill, and ability systems that allowed no room for players to shape their characters in any way
Some prefer linear progression. I consider it a slightly more developed FFIV.
>The trance system going off outside of your control was even worse designed than VIII's limit spamming.
Game is already easy enough, you don't really need to save up Trance. But I sure wish it was implemented in a more meaningful way than a random power up.
>The combat was slow and boring and the only interesting mechanic AT ALL was the dynamic between Steiner and Vivi, and it didn't really add anything to the game at all.
Literally as opposed to what? Slow animations aside, there were no such dynamics in older games, with the only exception being something you didn't play anyways. FFIV After Years, it has dual techs like CT
>It had a terribly boring setting that's only praised by "classic fans" because it didn't emphasize sci-fi, completely disregarding that Final Fantasy has used sci-fi elements from the start of the series.
Why does it need sci-fi? The tagline says "fantasy", so it can include anything.
>cast complaints
Name one FF that came before IX where the entire playable cast is actually relevant to the plot. FFV came close enough but then you get Krile who only exists to fill the 4th slot and keep Galuf class progression.
>innovation
It was intentionally designed as a callback to previous games.
>Literally as opposed to what?
IV introduced ATB which was revolutionary at the time
V brought back and expanded the job system
VI introduced relics and espers as a means for summoning, learning spells and gaining level up bonuses
VII introduced materia, materia combos and limit breaks as a tangible/controllable mechanic
VIII introduced junction which offers arguably the most customization for characters possible of any FF system
Thought you meant party dynamics.
IX is still the only game where you learn from equipment and has a higher customization for passive abilities than usual.
not the guy you originally responded to but he said "the only interesting mechanic AT ALL" meaning he was talking about ANYTHING the game could offer as far as something new to Hispanice up combat
That would exclude VI learning system since it doesn't really interact with combat directly.
IX has Trance for that purpose
Wrong since what you learn from espers directly affects what you can do in combat
Like IX equipment system...?
the equipment system is a more restrictive and shallower version of espers which means that not only was FF9 not revoutionary in that regard, but it actually devolved from a previous game
>more restrictive and shallower version of espers
espers should've been more restrictive, you should only been able to learn moves from 6
its funny how people criticize vi for making everyone the same and then criticze ix for each character not being customizable enough
>espers should've been more restrictive
Nope, that's why the system is deeper than FF9's equipment. In FF6 you have to make choices as to who learns what since you can't have the same esper on two people at the same time. In FF9 the skills your characters gain are essentially predetermined by the order equipment becomes available.
>In FF6 you have to make choices as to who learns what since you can't have the same esper on two people at the same time
you can teach the same magic to everyone pal
Yeah but not at the same time. You have to make CHOICES between who gets what esper equipped to them to learn spells. That option is taken away from you in FF9 because equipment and skill learning is essentially linear.
You are the kind of guy who led FF to its current state. FF always need to reinvent the wheel every entry for no good reason. There is no other franchise that comes to mind that alters their systems as drastically as FF do every game. Imagine how far the franchise could evolved if they clinged to FFX system and added mechanics on top of that, like jobs systems, or a more refined skill tree, etc.
>FFX system
Am I the only one who finds I-III (or DQ's basically) to be more interesting for turn-based games? Putting all your points in speed and/or delay abilities in X-like games gets a lot more boring than needing to actually use other stats because you can't get more than one action per round anyway.
FF1's progression is way too limited to warant replays. Even considering classes.
FF2's system of leveling stats based on actions/skills used only works on paper because of the grindy nature of the game.
FF3's gets obsolete with V.
The only thing X lacks is clear jobs systems, otherwise I find it perfect, but it has the same problem VII and VIII has, characters have no real distinction between them because they can learn/play the role you want.
X is better about it than VII or VIII though because the game does actually enforce some restrictions about who can learn what and when. So while you can build everyone the exact same, you typically won't. Lulu will almost always be your Black Mage for most of the game, Yuna your White Mage, etc.
VII and VIII have zero restrictions, and anyone can do anything from the moment you start the game
Except I was pointing out what someone said/meant rather than advocating for it in any way.
>Why does it need sci-fi?
Because it's Final Fantasy, a series where the penultimate dungeon of the first entry is a space station.
my second ff. i loved it.
It's the best FF, you all have garbage taste.
what's the second best
FFX
WRONG ANSWER
>you all
It's one sperg making those threads. FFIX tends to be one of the most liked FFs because making a callback to an already very successful formula often works well. I fucking wish SE decided to copypaste FFIX but with better graphics for their next mainline release.
Even if I would be much happier to see FFI-III gameplay instead, classic turn-based where you input all commands before the turn is actually more strategic than ATB or FFX's variant
yeah it was a garbage game
Why does IX live rent free in VIIIfag heads? Why do they always seethe about this game?
the twist of ffix makes sense, I just dont like the tail
>You're a dream Teedus" could ever hope to be
the fuck? how is this a bad twist???
I may be weird cause I enjoyed v, vi, vii, viii, ix, x.
They are all great, of course no game is perfect but so what?
IV was the weakest imo but its understandable as it was the first in wich they really tried with the story but brainwashed enemies is a weak plot point
Agree brainwashing is a really weak plot contrivance, but they showed who were vulnerable to Zemus control to harbor some sort of "darkness" in the heart, like Golbez unconsciously blaming Cecil for their mother's death and Kain wanting to bone Rosa himself. Can't remember if there was any given explanation for Yang's sudden attack though.
There is no depth to how VI systems worked. It's just about the order a character eventually gets everything. Granted, IX isn't any better in this regard but at least keeping it basic was intentional. You actually end up having to pick party members because they do different things instead.
there shoudl've been some restriction like you can only have six espers per character or only teach a single magic to six characters, something like that would've been better imo
>It's just about the order a character eventually gets everything
Which again is more depth and less restrictive than FF9's equipment system.
>You actually end up having to pick party members because they do different things instead
Are you picking Umaro over Celes if you want to tank spells? Are you taking Cyan over Terra when you go to the Fanatics Tower? Are you picking anyone other than Mog if you want to avoid battles altogether?
>Which again is more depth and less restrictive than FF9's equipment system.
Not in a good way. Samey characters in a RPG ultimately removes depth, IX ironically ends up with you having to decide what you want to stick with.
>Are you picking Umaro over Celes if you want to tank spells?
I could pick anyone with Shell and/or Reflect dude. And it's not like it truly matters other than making a very easy game even easier. Also honestly most of the gimmicky party members in VI sucked, at least all of the IX cast has some sort of utility and doesn't feel like wasted slot.
Agree. Just claiming it's brainwashing sucks. You could even say Zemus managed to persuade them instead, it's almost the same but plays more on the characters inner conflicts.
>I could pick anyone with Shell and/or Reflect dude
>have someone with the UNIQUE ability to absorb spells into HP
>nah I'll just go with options that reduce healing from or outright make it impossible for cure spells to be cast on them should I need to do so
>all of the IX cast has some sort of utility and doesn't feel like wasted slot
Amarant
One slightly less useful dude(he can still do some serious DPS without any major drawbacks) is better than half of the cast being obviously inferior to Terra, Celes, Sabin and arguably even Locke and Cyan.
But half of 9's cast is inferior to the other half.
None of them could be argued to completely waste the slot in most fights though. I can only agree that Amarant is obviously the weakest pick
>Keep moving those goalposts btw
Funny coming from the guy who started talking about gameplay dynamics and ended up with individual party member utlity.
>ended up with individual party member utlity
I wasn't the one who brought it up
My point still stands, it has barely anything to do with the initial discussion.
It was about the "all commands decided before the actual turn plays out" variant of turn-based gameplay as opposed to ATB or action delay - progression systems could be changed in any other way.
Technically not even a variant since it's the original turn-based system but nowadays it's very rare
Can't even remember most of VI party members in the first place, and that doesn't usually happen in FF games. You absolutely waste a slot with Gau, Relm, Strago and Umaro
>Relm
She's a good tertiary mage for Kefka's Tower because of her stats, but only if you ignore sketch because it sucks ass and give her a bunch of magic through espers
In Kefka's tower you get to use everybody due to a forced gimmick so it's not a good argument.
As what? I'd rather use Bushido than most things, especially from the chars I named.
They were already refuted and you moved to something else.
Fair enough though, even if I can't remember Setzer being useful.
>even if I can't remember Setzer being useful
I only bumped him up to useful because Slots can be broken if you abuse it. In normal gameplay he's a blank sleight like the rest
>I'd rather use Bushido than most things
LOL
It's safe DPS with the only drawback being having to wait. Not like your party is ever in danger in FFVI
Regular attacks are going to be better than Bushido outside of abusing glitches, and that's without doing extremely basic shit like throwing on a Gauntlet or Offering.
It's one of the worst commands in the game.
PR made Bushido not shit anymore, so that's something at least
>They were already refuted and you moved to something else
Actually my point was echoed and then that particular point was dropped for... wait for it... individual party utility.
Was your point that FFIX didn't bring up any new system? Trance and equipment learning are new
>but they are bad!
So is II's stat increase, III's old class system, VI's samey esper system and literally anything from VIII.
Trance is a shittier version of Limit Breaks. Equipment Learning is a shallower and more restrictive version of Espers. Someone else's argument was the lack of combat innovation and all I did was provide examples.
If you're gonna deep throat VI at least say that IX trance is like Terra's trance instead of comparing it to limit breaks because the bar kinda looks like the one in VII
It's a direct reference to Terra's trance given Zidane's colors and the effect being essentially stat boost, but it's not like the fag plays FF.
Trance is way closer to Limit Breaks than Morph.
Morph is more like a limit break though because you can actually control when it goes off
Wouldn't put IX and VI there though, those are at least not a hindrance to gameplay like II, III and VIII. Just a little basic.
How the fuck is Trance a limit break. You get more turns with boosted stats and a better command.
>it's not new if I don't like it!
Fuck off. You didn't have any argument in the first place.
>How the fuck is Trance a limit break
limited use ability with increased damage potential once a gauge is filled
except it automatically pops making it arguably useless since it'll often activate while fighting random mobs
>it's not new if I don't like it!
explain how those things change the game from earlier entries
>limited use ability with increased damage potential once a gauge is filled
You forgot the part where it boosts your stats and the "ability with increase damage" is actually changing your command to a better version, like dual casting.
>explain how those things change the game from earlier entries
I just did. There is also no other game with equipment learning as opposed to a dedicated esper slot from VI. I'd argue again passives are also more relevant than previous games.
>You forgot the part where it boosts your stats
covered by "increased damage potential"
>the "ability with increase damage" is actually changing your command to a better version
kind of like how "Fight" changes to "Limit Break" in FF7
>There is also no other game with equipment learning
And yet all you're doing is acquiring AP in order to gain skills/spells/etc and it's much more restrictive, shallow and linear
>covered by "increased damage potential"
It's not a specific ability though.
>kind of like how "Fight" changes to "Limit Break" in FF7
Not really. What the command does now depends on the character, it's not limited to damage potential at all; for instance Quina gets a better chance to eat to gain blue magic, and Eiko gets to dual cast white magic.
>It's not a specific ability though
Yet it's identified as Trance
>What the command does now depends on the character
FF7 characters don't all have the same limit break. In fact you can change them on most characters.
Did you actually play IX to see what Trance does? I can't see how it's even remotely comparable to using one skill when a bar fills, it serves more of a temporary overall boost for the character.
>Trance pops
>You can now do way more damage than normal for a limited time
Trance is a worse version of LBs because you can't even control when it goes off so that guy's original point stands since it makes combat less engaging
It's not just damage though, depends on the character. You have to do some mental gymnastics to justify comparing it to limit break.
but we've already established that Morph exists in FF6 so it's a function that existed in FF previously either way and it both cases FF9 Trance is worse because it's uncontrollable
>it's not limited to damage potential at all
Neither are Limits in FF7.
Still mental gymnastics, there is a difference between having access to one skill when you fill a bar and a overall stat boost+one boosted command.
It's a callback to that, but now every character gets it instead of only Terra.
Ah geez I guess Limits in 8 are this totally new feature because they don't have a bar to fill up.
It's not the same thing in the first place.
Fan wiki isn't an argument, and it doesn't work in the same way regardless.
Pretty sure most places I look up Trance is going to refer to it as a Limit Break system so consensus seems to be on my side
Consensus doesn't make anyone right. The only similarity is having a bar to fill, but you don't get to unleash a limit break skill like VII or VIII.
so prove the consensus wrong then
I just did: VII, VIII and X all have you use up a skill when the bar fills, while in FFIX you get a temp state where your stats are better and one command is boosted, which allows you multiple things like dual summons, dual casting, higher chance to eat etc. Or in Steiner's case you just do a lot more damage from normal attacks for a while. It also heals status, which doesn't happen when you fill the bar in any of the other games.
You still have to prove it right, and simply appealing to majority doesn't contribute to that.
>all of them have bars that fill up
>all of them unlock abilities that aren't normally accessible
>many places refer to Trance as FF9's Limit Break System
So far everything points to Trance being FF9's limit break system and you have nothing to show against that
>Limit Breaks are not Limit Breaks
Well to be fair they didn't fill up a bar in VI either so it wouldn't be new by that metric either
Yes, that's the point. There's a clear line of DNA from Desperation Attacks to Limit Breaks to Trances to Overdrives.
>mental gymnastics
>I just did. There is also no other game with equipment learning as opposed to a dedicated esper slot from VI. I'd argue again passives are also more relevant than previous games.
Tactics Advance reuses the ability equipment system.
To be fair that's a spinoff series with its own gameplay, and it came out after IX.
>keeps ignoring the argument with intentionally vague wording
Nobody is falling for this shit.
>To be fair that's a spinoff series with its own gameplay, and it came out after IX.
I wasn't calling you out, just thought you'd like to know it was used again.
>keeps ignoring the argument with intentionally vague wording
I've posted several examples to back up my point of view, what do you have to offer other than your own mental gymnastics?
Like I already said, posting wiki calling it a limit doesn't make it magically work like the other systems. Appealing to a consensus isn't an argument.
>calling it a limit doesn't make it magically work like the other systems
which is why I outlined the similarities in
and your best "argument" was that no one was falling for it. Good job showing your inability to refute or disprove anything.
You literally haven't engaged with my arguments at all. There are superficial similarities such as filling the bar, but there is also a fundamental difference in the fact it counts as a state as opposed to just getting access to a powerful skill once.
>You literally haven't engaged with my arguments at all
You have no argument so far, you've provided nothing to back up your stance. I've posted multiple screenshots of people referring to Trance as a Limit Break system, surely if it isn't then you could find one source that agrees with you?
>muh sources
Learn to think by yourself, retard. Why would the argument be automatically invalid if it's not written outside of my posts?
>Why would the argument be automatically invalid if it's not written outside of my posts?
You tell me, you're the one coming up with this criteria instead of actually providing evidence to back up your stance, like I did.
What "evidence"? Everything I have stated about how the Trance system works is a fact, play the fucking games.
>Everything I have stated about how the Trance system works is a fact
Except your denial that it's effectively FF9's limit break system, to which you've offered nothing but your own mental gymnastics instead of actually proving anything
It's a baseless statement because the only point of comparison stays the bar to fill.
Once more, Limit break systems in other games give access to exclusive skills which you can use once, then you have to fill the bar again. Trance gives a stat boost to the character, heals status, and an unique bonus to a command depending on the character's natural abilities. When it comes to dual casting, you are still limited to the same spells you already know but now you can pick two to use in the same turn.
>It's a baseless statement because the only point of comparison stays the bar to fill
You're the only person claiming this so you should back that claim up with something more than your mental gymnastics
>it counts as a state as opposed to just getting access to a powerful skill once
>You literally haven't engaged with my arguments at all. There are superficial similarities such as filling the bar, but there is also a fundamental difference in the fact it counts as a state as opposed to just getting access to a powerful skill once.
My friend, buddy pal. You are the autism.
No u
So if most people claimed you are a dangerous hacker and a pedo for browsing Ganker, would that mean you actually fucked kids?
They'd have to provide evidence of such a claim. So where's yours?
The only kind of "evidence" you can gather here is playing the game and seeing how the system works, or watching a video if you are that much of a secondary. Categorizing it as a limit break isn't an actual fact, and other people doing it wouldn't constitute as "evidence".
>Categorizing it as a limit break isn't an actual fact
It follows the same criteria that other "limit breaks" use to become available and offers similar utility. If they're not to ever be considered as such then where is the evidence to back that claim up?
So far the systems are:
>VII: fill bar to select a powerful "Limit Break" skill, then it goes back to empty
>VIII: be on low health or have aura status to use a powerful skill, you can actually spam it
>IX: fill bar for an automatic temporary stat boost which lasts several turns, grants status immunity, and get one command upgraded to a better version, then it goes back to empty
>X: fill bar to select a powerful "Overdrive" skill, then it goes back to empty
If the criteria is "fill a bar", then VIII should be excluded.
If the criteria is "get access to an unique skill or skillset" regardless of a bar to fill, then IX should be excluded for everyone but Zidane.
If it gets more vague than that, then you could start including more games where a character can get boosted for any given reason.
Everyone in FF9 gets an unlocked ability except Steiner and Freya
FF8's limit breaks are called that despite not needing to fill a bar
there's precedent for Limit Breaks not having to follow the exact same rules between games, even the ones that have it named the same thing
If the category doesn't follow a logical criteria, then it's pointless to even use it for any side of the argument.
Also no, the closest thing to limits is Zidane's Dyne. Everyone else hardly gets anything unique.
Was 6 ever categorized as such? That would be close enough but it's also exclusive to one character instead of a combat mechanic for everyone. And which goalposts were shifted? Anon wants to categorize it under limit breaks but there is no logical criteria for it other than filling bars - if you accept this criteria then we have an issue with including VIII instead.
All but 2 characters can use desperation attacks in 6, retard.
There is a logical criteria, it's the one that everyone but you uses and considers them all Limit Breaks because that's what they are. You're the one confining the definition to your mental gymnastics while everyone else understands the nuance.
>There is a logical criteria
Feel free to spell it out. So far I only see you avoiding to give it a logical justification.
commands or abilities unlocked by specific criteria, normally but not restricted to some type of bar being filled or hp being low
That criteria would include entire VI to XII(it's how Mist charges work in TZA and IZJS) series, probably post XIII too but the gameplay style starts changing a lot there.
So all you have been telling me so far is that Limit breaks became a main stay ever since VI, but I could still argue VIII and IX are certainly more unique in how they adopt it. I guess XII too since you get multiple tiers of summons and quickenings.
>So all you have been telling me so far is that Limit breaks became a main stay ever since VI
Good job figuring it out.
Cool, and now what? If the criteria is vague enough, there is hardly any point in pointing out "it's limit breaks"
>That criteria would include entire VI to XII
6 doesn't have limit breaks, it has desperation attacks which are random and have no indicator of if or when they'll go off
I've never played XII so I have no idea if it has a comparable "limit break" or not
>So all you have been telling me so far is that Limit breaks became a main stay
I've said nothing of the sort
>6 doesn't have limit breaks, it has desperation attacks which are random and have no indicator of if or when they'll go off
It fits the "commands or abilities unlocked by specific criteria" due to both desperation attacks and Morph. You going to change it to suit your needs again?
>I've never played XII so I have no idea if it has a comparable "limit break" or not
Maybe start playing the games then, I know you don't.
XII has a segmented mist bar split in 3 sections at max, those allow you to either summon espers or start a quickening chain.
>I've said nothing of the sort
True, you have said something dumb about Trance being "just limit breaks" so not bringing any new mechanics, despite being a very vague category which can include pretty different systems.
>It fits the "commands or abilities unlocked by specific criteria"
no command or ability is unlocked, the character simply does a special attack without you knowing it's going to happen
>Maybe start playing the games then, I know you don't
Actually you don't know and I'd like to see you prove without a shadow of doubt to anyone here that I haven't
>you have said something dumb about Trance being "just limit breaks" so not bringing any new mechanics
filling up a bar to unlock a command/ability isn't new, it's literally why people consider Trance FF9's limit breaks
>no command or ability is unlocked, the character simply does a special attack without you knowing it's going to happen
Morph is close enough to Trance due to the stat boost. If you exclude that, then technically Steiner doesn't have a "limit break" either despite being able to Trance. Sounds like a logical contradiction to me. Also the revert command lol
>filling up a bar to unlock a command/ability isn't new, it's literally why people consider Trance FF9's limit breaks
No other game does it like IX, since the bar is used up for the limit break/overdrive skill as opposed to a temporary state. No matter how many times you ignore this, it's not going to change how the game works.
>Morph is close enough to Trance due to the stat boost
Morph is also exclusive to Terra so it's an individual ability rather than a system mechanic
>technically Steiner doesn't have a "limit break"
of course he does, his ability is his increased attack
>No other game does it like IX
we've already established that every game does it slightly differently, doesn't change the fact that FF9 characters going into Trance unlocks commands/abilities not normally accessible to the character
>Morph is also exclusive to Terra so it's an individual ability rather than a system mechanic
That was my initial argument for excluding VI's Morph. And I didn't count desperation attacks.
>of course he does, his ability is his increased attack
Which other game has passive limit breaks again?
>we've already established that every game does it slightly differently
Sure, but I'd say this one does have quite a number of differences. To the point categorizing it as limit break would make the criteria a lot more broad.
>Which other game has passive limit breaks again
RedXIII has Lunatic High and Howling Moon
>I'd say this one does have quite a number of differences
And none of them change the fact that you're filling up a bar to unlock commands/abilities
>RedXIII has Lunatic High and Howling Moon
You have to active those by clicking the command. Trance is fully automatic.
>And none of them change the fact that you're filling up a bar to unlock commands/abilities
Among other things, but you still don't get to waste the bar with a particular skill and have to take advantage of the state instead.
>Trance is fully automatic
And? an ability was unlocked when the bar filled
>you still don't get to waste the bar with a particular skill and have to take advantage of the state instead
>And none of them change the fact that you're filling up a bar to unlock commands/abilities
>And? an ability was unlocked when the bar filled
Like the desperation attack? That's also automatic and I thought the bar wasn't a specific requriement.
A desperation attack is not guaranteed, it's RNG if it happens or not AND you have to click attack anyway
Why are we adding the guaranteed criteria now?
because all the things that I consider limit breaks are guaranteed to happen once the prompts either show up or a command is selected. This is why the desperation attack is not considered, because there is no prompt and even if conditions are right it's still RNG.
>and even if conditions are right it's still RNG.
That's also FFVIII, though the prompt doesn't show up until RNG rolls in your favor.
And in that case there's a prompt to let you know that yes, a limit break is available to use once conditions are met, unlike the desperation attack which has no prompt and you have no idea whether it'll happen or not
I don't see why any of this would be arbitrarily relevant to the definition.
IX doesn't have multi hit attacks so even with Trance you can only do 9999 once per turn. Not that you need Trance for this.
>IX doesn't have multi hit attacks so even with Trance you can only do 9999 once per turn
You can technically do around 19k with double black/white magic
But it's still a better balance than 8. Holy fuck that one was broken.
There's a consistency in being told that you have access to a limit break which you will never get with a desperation attack
Really like how you've simultaneously shifted the goalposts and ignored 6.
>shitting on Gau and Umaro while praising Cyan
Jesus I don't think you could out yourself any harder.
>it has barely anything to do with the initial discussion
Agreed, which is why I pointed it out in the first place and why I'm going to point it happening here as well
That's cool though, just lets me know my original points couldn't be refuted
The same thing applies to 6.
I'd much rather have the choice of picking anyone in FF6 vs using Amarant at any point in FF9
Keep moving those goalposts btw
If kain and golbez had their own reasons instead of the brainwash and you also could've controlled cecil in his intial attack to get the first crystal and you had to kill some innocents then it would've been perfect.
Also golbez looked more like father than brother but I guess they didnt want to go full Vader
It's objectively the pinnacle of the series and JRPGs.
Why are people saying IX has no Sci-Fi? The big bads are literally ayy lmaos
Because these schizos never played IX.
Anon, with that logic you could argue that The Tale of Princess Kaguya is slightly sci-fi because of the buddhist lunarians coming for her, or similar cases
You literally travel to another planet and your final airship is actually a big space ship. The main character comes from a race of genetically engineered creatures. There is still sci-fi in the game.
The difference is that IX, like I - V, is a fantasy world with sci-fi elements, instead of being a sci-fi world with fantasy elements like VI - VIII and X. The balance is different, and IX leans towards the games that came before. Neither approach is better than the other, except for XIII's world which is actually just bad
i feel sorry for anyone who doesn't see the greatness of ff8. you missed out on something special.
I played FFVIII multple times as I did with all other FF games from 1 to 12 and it was always the shittiest one - both in gameplay systems that literally fight against each other and very meh plot even for FF standards.
I'd replay VIII over XII any day of the week
And as much as I'm a II apologist, VIII is objectively better than it and you're a fool if you believe otherwise
XII gets better with the TZA edition at least. But even the base game was better than VIII shit.
TZA is what I played and I stand by my judgement
It is one guy, we've known that for a while. But what he means is that you can make Steiner a pseudo Mystic Knight with Vivi in the party
FFVIII is better than 2, 3, 12, 13, and 15, but still a shit game
Don't compare it to 3, 12 and 13, those are actually good games despite their other flaws.
3 isn't even bad, it's just 5 doing literally everything better.
3 is shit. For the NES, it is ok, for any other system, ESPECIALLY the DS, its shit. The DS version of 3 was one of the most absolutely abysmal JRPG experiences I have ever had the displeasure of having
3 and 12 are way better than 8
12 is unironically "Xenoblade but shittier"
>B-but 12 came out first
And it was even MORE shit for before the Zodiac Age
Remove Vaan as protagonist and speed up the pacing in the beggining and 12 is goat.
i don't even view vaan as the protagonist, and barely view him as a character, he's just a window to which you watch basch, ashe and balthier be the main characters through
I know, but the pacing would greatly benefit is Vaan wasn't around. Hell, just make Ashe the protagonist, its obvious She is.
the problem would instantly be solved if the game just allowed you to use whichever character you want when you go into a town.
or just make the protagonist a silent player creation and embrace the whole offline MMO vibe.
I'd argue it's reverse Xenoblade since ATB/cooldown are one the opposite of the other, but also yes it came the mid 2000s.
I hope they shooted in the street to whoever decided that the whole Draw system because you are basically farming ammo the whole time.
I refuse to replay VIII just for that.
>I hope they shooted in the street to whoever decided that the whole Draw system because
the fact that you call it
>the whole Draw system
tells me everything I need to know about how you played and how badly you were filtered. It's not exactly your fault, because the game expects you to figure out for yourself how to play it, you just didn't ever do that. It's not your fault, it's likely just genetics. I'm sorry I made fun of you earlier in this post anon, it isn't right.
NTA but "BRO JUST PLAY CARDS" isn't a good defense.
what about, bro just play cards, and refine items, and refine magic, and pay attention to what your stats do if you insist on drawing 100 of every spell you encounter when you encounter it like an autistic child, like junctioning to spirit so you get max spells every time you draw?
IX isn't bad, but it's easily the most forgettable mainline ff. The plot is a mishmash of previous plots. The gameplay doesn't add anything noteworthy. And the only memorable characters are Vivi and to a lesser extent Steiner.
Good
>Locke
>Terra
>Edgar
>Sabin
>Celes
>Shadow
>Setzer
Shit
>Cyan
>Relm
>Strago
>Gau
>Mog
>Umaro
>Gogo
Relm has the highest magic stat in the game
To do what. There's no damage cap remover and Terra/Celes can 9999 already.
>>The combat was slow and boring and the only interesting mechanic AT ALL was the dynamic between Steiner and Vivi, and it didn't really add anything to the game at all.
why do people who hate IX keep bringing this up as a selling point? It's such a minor thing that's really not notable at all. Steiner and Vivi being nice to each other is such a dumb thing to keep getting brought up, almost like it's just one guy who keeps making these threads.
>Noooo you can't make fun of my favorite final fantasy game you fucking FF8chud! Vivi's just a cute fucking egg, I love my furry waifu; it has a heckin valid artstyle where everyone looks like a gorilla, fuck you!
>It had absolutely terrible equipment, skill, and ability systems that allowed no room for players to shape their characters in any way.
sounding a lot like 4
>The trance system going off outside of your control was even worse designed than VIII's limit spamming.
fair
>The combat was slow and boring and the only interesting mechanic AT ALL was the dynamic between Steiner and Vivi, and it didn't really add anything to the game at all.
sounds like FF
>It had a terribly boring setting that's only praised by "classic fans" because it didn't emphasize sci-fi, completely disregarding that Final Fantasy has used sci-fi elements from the start of the series.
and so did 9 and to about the same degree. Sci-fi was only ever a special element of some places until 6's magitex
>Your cast consisted of characters like Freya who were completely forgotten by the plot after their usefulness to the story was up, characters like Quina who basically just showed up whenever the game felt you needed a 4th party member and didn't do ANYTHING of any relevance, and characters like Amarant who I'm still trying to figure out why he was added to the game. The protagonist and antagonist being "space alien grim reaper brothers" is by far the worst plot twist in the series, much worse than either the orphanage in VIII or "You're a dream Teedus" could ever hope to be.
mostly fair, except for the protag/antag relationship
>The worst part of all? In a series that's known for its innovation in its genre, Final Fantasy IX bitched out and actively BACKTRACKED to boring, outdated, mechanics. At least the early games it was a callback to were innovations of their time like the ATB system in IV, and at least for the PSX titles VII, VIII, and Tactics all tried to do new things with turn-based RPGs, storytelling, and world building even if it didn't please everyone- whereas IX actively decided to say fuck that, and appeal to idiots who want video games to stagnate.
really sounding like a 7 kiddie
Hi Max
?
>my japanese teenager menu simulator is better than yours
pic related
IX is the only FF game that is outright garbage, it honestly does not have any redeeming qualities. The only people who like it or defend it are furries whoa re obsessed with Freya, which has been demonstrably proven time and time again.
Y’all are posting in a thread filled with furries.
It's a beautifully crafted game. Quite possibly the best looking PS1 game ever made.
Chrono Cross and Vagrant Story out class it by a long shot
Vagrant Story sure, but Chrono Cross can be a real visual clusterfuck at times
Hey, Vivi is at least somewhat sorta an alright thing to have brought into the world, you know?
>assmad 8fag is almost matching Barry in autism now
You love to see it
Actually what's wrong with X-2?
And I feel like V and IV deserve more recognition, one absolutely carries with its gameplay variety and the other can be challenging if you play the DS version.
>Actually what's wrong with X-2?
Absolutely nuked X's ending, changed Yuna's characterization, completely changed the tone of the game and the setting into retarded Charlie's Angels shit. Not even a semi-decent combat system can save that disaster.
Thought the battle system was ok. Plot changes are not exactly the best but hardly deserves to share a tier with fucking XV.
Oh also, why FFI in the lowest tier? Other than the NES game being broken, it's a fun simple game and a decent introduction to RPGs if it's your very first time.
Its the same schizo, he even copied my ff8 threads
>X-2 down in D when it's at least fun to play compared to the other slop.
should be in B.
The story and aesthetics are such an offensive dog shit i don't even care about the gameplay at that point
Fuck Toriyama
Which FF do I play without falling asleep?
They'll fix it with the remake.
I like that the equipment learning system coupled with synthesis means you have to think about your gear instead of just hitting optimize and selling the rest
It's certainly a cooler way to do linear progression compared to FFIV, but that would have been ok too since the entire point of IX was the callback after the previous games got more experimental.
In VI you abolish magic classes in favor of the entire magic system being tied to espers. In VII it gets fancy enough with materia, then VIII shits the bed witih the worst possible summon and magic system you could come up with, and finally IX tries to look more like a fancier I-IV.
>He grinded in FF2 by hitting himself over and again instead of just playing normally
>8,10 and 13 are made by the same team
>8 and 13 are slop
>10 is genuine kino
What went right with 10
It was never intended to be a final fantasy title. It was an unrelated project about government gigavaxxing population to early death at first.
Why do normalfags hate it again? Finished it last week and it was kino. Didn't need to hit my party once btw.
The stat system is very dumb even if you choose to not interact with it, but I guess it ironically has more value now since the battle system is getting more rare as turn-based switched to the FFX's approach.
>The stat system is very dumb
Not really, it encourages you to use low level spells for low level monsters to level them up and allows for maximum customization. It also makes every party member viable. I liked it.
This is Final Fantasy: every character in every game is viable.
Vincent fucking sucks in 7
Maybe, but he's still viable.
Vincent has a 255% hit rate weapon which allows him to use deathblow without missing. You can combo the deathblow command with mp absorb and his high magic stat to have a caster who has ranged criticals that replenish his MP
His limit breaks are still horrendous athoughbeit.
you'll do more damage getting crits every turn and always being topped off with MP to boot, never mind all the other added effect materia you could add to the combo
good thing you can use deathblow instead of attack so you never have to use his shitty limit breaks
this is true, but single hits are still cucked in damage output in late-mid to lategame even if playing vincent like that is fun. multihit limit breaks are just too busted.
if you're doing some kinda low level challenge though he's great, though
multihit limit breaks also require you to grind to unlock them and need to be charged up to be used whereas deathblow vincent is available almost as soon as he is recruitable
Because they were told by FUNNY YOUTUBE MAN that the game is trash and never actually formed their own opinion.
That said, there's a gulf of a difference between the OG or earler releases of FF2 and the Pixel Remaster of FF2. The PR of 2 is stupidly easy to beat and cut all xp needed to level a skill or stat by anywhere between 50 and 75%.
Most people who played the OG obviously did so before YT was even a thing.
It sucked, but maybe I should check the PR revisions.
>Because they were told by FUNNY YOUTUBE MAN that the game is trash and never actually formed their own opinion.
that's FF8
Which one?
> IX was a bad
stopped reading there.
For me the characters were all terribly unappealing. Just look at them! Awful. This game killed all my intrest in FF way back when, especially after 8. I could tell what I loved about the old FF games was going to say in the past. The new games were going to be gay fruity kids stuff.
for me, it's how every single boss fight devolves into not attacking and failing to steal over and over and over and over and over and over again until you get something. the fact that zoomers now prais 9 and 10 as the best is so fucking funny to me
Good story and half of the characters are decent, dogshit everything else. Bad game
Where my final fantasy 3 bros at
Most of the 3fags are the devs at square. If I remember correctly, 16’s combat director has it at the top of his list.
Im a zoomer who played the ds remake but its one of my favorite in the series
3D remakes are pretty cool, though the FFIV one is definitely way better.
I would recommend it to anyone who wants a more challenging FF.
Im also zoomer, you should check on ff3 maeson rom hack ive been playing it shits awesome, i love ff3.
did the collectors edition of xii bonus disc have a brief preview of xiv in it or am I insane?
Stealing from bosses killed it for me
If you don't want to steal then just don't do it. You're really not missing much besides that one skill Zidane has that's power is based on how many times you used steal.
>have skills attached to items thus encouraging stealing
>can steal from a boss 3 times
>the steal rate is like fucking sub 2%
The lowest chance is 1 in 255 which is 0.39% but with the bandit perk the chance is boosted up to 1 in 64 which is 1.5%.
Fairy flute
You are not meant to grind in IX. You are supposed to miss match equipment to the occasion, not master everything.
Wow, you are objectively wrong.
>9999 was the damage cap
>you could literally get string enough so your regular attacks can deal the same damage as the more extravagant long animation spells and summon attacks.
That was my main gripe.
To be fair only Zidane and Steiner can do this, and I think Zidane at very least needs the highest tier weapon he can get and maybe a passive to target a specific enemy type.
Steiner is balanced by being unable to do literally anything but huge physical damage, and maybe having enough HP to avoid a one shot from stronger attacks.
>9 didn't use Sci-Fi
What are aiships and aliens then?
IX is the most sci-fi FF, superficial aesthetics notwithstanding. Engineered supersoldiers are one of the most broadly recognizable conventions of the genre.
Ah yes, it’s not like engineered super soldiers were a major plot point in two pre existing FF games
Neither 6 nor 7 had them be as prominent as they were with 9 and the parallels between Vivi and Kuja.
FF9's limits are pretty shit but nothing can be worse than 8's super exploitable RNG refresh limits that allow you to spam everything into dirt
How many Lionhearts can Ultima Weapon even survive? 1? 2?
>Thinking the orphanage twist isn't the absolute worst.
If that wasn't the excuse for the incredible lack of diversity in 8's main cast.
>autistic edgelord
>peepeepoopoo cowboy
>boring woman
>boring woman
>boring woman
>zell
Is this the worst RPG party of all time?
I was going more for "They are all human, and between the ages of 17 and 18."
Sandwiched between 7 and 9 with their more vast variety of characters.
Yes, the worst PS1 FF by far and a bad game.
VIII exists
Yes, VIII is the best FF by far and a great game.
Which part of FFVIII was even remotely enjoyable after the garden?
Which ff is everyone playing?
FFII currently.
Original I hope. It’s just like real life, most of the combat is attacking your self.
FFI to III is where you really don't want to play the originals.
Could not disagree more on 3. 1 has its charm but I get it, 3 though is much better on the nes than the remake. Shit was pure kino.
I'm having trouble finishing my OG FF7 playthrough. It's been pretty boring since leaving Midgar. I've gotten up to Temple of the Ancients. It's been a while since I've replayed it, but I don't remember it being this boring. The overworld was fun for a while, but now it just feels like a plain dungeon between towns. If I wasn't using an Enemy Skill Materia guide, the overworld would be even more boring. Might of just aged too much for me.
FFVII was carried by its time period. Replaying it nowadays kinda sucks, even compared to older FFs like IV, V and V.
It was so much better than I remembered it playing 8 years ago. My last run was 4 years ago and yea… it’s weird but it just hit the wall in these past couple years.
I felt the same way last time i tried playing it, it drops off like crazy after midgar and i really dont feel compelled to get very far after and thats usually when i start getting tired of the long combat animations and just wish i was playing a different game in the series
FFIV 3D, but I really wish PR had "hard" mode instead.
Fuck whoever thought non-Japs wanted an easier FF of all things.
>8fag has another meltdown
Other than older DQ, which games still use the FFI-III OG turn-based system?
All actions decided before the turn starts
FF10.
10 doesn't use that, the action happens instantly and you get a hidden wait value for the next turn based on speed.
Then none.
Any RPG maker game with the default battle system
(Except 2003, that's ATB. How what that even allowed)
These thread always happens when ff8 fags are told their game sucks ass.
>being this obvious
the 8fags are always painfully obvious
Speaking of RPG maker
>MZ suddenly uses ATB again
Holy God what a horrible thread
There was one with a Rydia OP but sadly I missed, so I gotta FFpost here.
welcome to Ganker
Vivi is one of my favorite Final Fantasy characters of all time! Black Magic huzzah!
7 is the worst PSX game by far in the franchise and it's still a great game, why do we have this pretend 8 and 9 fanbase war going on
Question to FFIX players: How would you rank the characters against each other gameplay-wise?
Zidane, Freya, Steiner, and Quina can all get guaranteed 9999 damage nukes with proper farming, so if you wanna be super optimal, they're probably the objective best party members. Vivi also gets a mention for being able to solo the hardest boss in the game. Other than that, the game is easy enough that the differences are often moot.
So basically something like:
Zidane > Steiner > Vivi > Quina > Freyja > Garnet or Eiko > Amarant
Or so?
Yeah, I think that's a pretty accurate list, but I'd personally put Eiko over Garnet because Eiko gets Holy and Garnet's summons are generally not great.
I don't really mind long magic animations since they (and especially Flare and Doomsday) look really cool.
ATB keeps moving until the animations, you will make enemies attack one after another if you spam moves with longer ones.
Still doesn't sound incredibly problematic, if I'm to be frank.
I mean you can even use Amarant if you like him since the game is never too hard beyond Ozma, but I can see how Vivi would become a liability for some boss fights if you are wasting time with the spell animations as opposed to just clicking attack with Zidane and Steiner.
iirc Eiko has worse HP, defenses and speed than Garnet so you might end up having to waste revival items on her. Garnet doesn't really struggle with supporting and you probably aren't going to need all your party to focus on damage. Vivi has very mixed utility due to animations so you might prefer Freya unelss you really need magic(and you usually don't). The rest is accurate enough
Zidane and Steiner are obviously the best damage dealers, mostly because they rely on normal attacks to do most of the work so they aren't delayed by longass animations. Freya is outclassed and needs to use MP to reach their damage.
Garnet is usually a better choice for recovery purposes than Eiko, but summons aren't terribly useful.
Quina has pretty interesting utility and can serve both as a damage dealer and a backup healer if you bother with the frog shit.
Vivi is not so useful overall, there are few enemies where black magic is relevant. Supporting Steiner is also not that relevant.
Who the fuck is Amarant
>It had absolutely terrible equipment, skill, and ability systems that allowed no room for players to shape their characters in any way.
You didn't understand the story. Not gonna bother reading the rest.