That's because there are hit%/evade% stats that make it so attacks don't always land, especially uncharged ones. The slimes and tomato/eggplant men are a good example of enemies hard to hit with normal attacks.
>HERES THIS WEIRD TIDBIT ABOUT A GAME I WILL LARD UP WITH CONJECTURE EVEN AFTER TALKING WITH FIRST HAND SOURCES >SO I WAS OUT JERKING OFF ONE DAY AND THIS SCREENSHOT CAME TO ME IN MY MIND BECAUSE THE DETAILS OF MY PERSONAL LIFE ARE SO IMPORTANT TO MENTION
People who write like this are legit fucking retarded
Didn’t one of the developers come out on the blog that was hosting this creepy pasta say those screenshots were fake and there were no dialogue about dead children?
Got myself softlocked on the first playthrough. Not even sure how it happened. I wound up on a screen that needed a prior item or trigger, but somehow missed it and wasn't allowed to return, nor could I progress.
Second playthrough ended up with glitched Bazooka ammo that never depleted, which was more interesting and not nearly as annoying.
Main memory is that the Dog can and will solo everything if you let it.
>Second playthrough ended up with glitched Bazooka ammo that never depleted, which was more interesting and not nearly as annoying.
I think that happens if you have more than 99 shots.
That's what I figured, as I remember having some odd amount like 146, whereas everything else capped at 99, though I couldn't get it to pass 99 on subsequent playthroughs. There must be only a few opportunities for the ammo to break that limit.
Pretty sure it’s if you skip the Sons of Anur or whatever they’re called. I had a guide for it as a kid and it basically said DO NOT FUCKING SKIP FIGHTING THEM OR YOUR GAME WILL BE FUCKED TO SHIT, it was a pair of identical guys in the pyramid level
game is really good but has a couple design issues:
not enough content to level up every weapon
dog levels too quickly and becomes overpowered very early. should have had to level up each form seperately like weapons
alchemy system is cool but whats the point of having so many when youre better of just sticking to one and leveling the shit out of it.
by the time you get bazookas and all the special ammo the dog is a fucking deathstar, so why bother using them?
just some nitpicks. cant believe how awesome this game is. I remember being so excited for it, buying every magazine that had info on it, but then PlayStation came out and I traded my snes to funcoland.
played it for the first time earlier this year and plan on playing again.
oh, but fuck that dog vent section. holy fuck I wasted so much time lost in there.
>alchemy system is cool but whats the point of having so many when youre better of just sticking to one and leveling the shit out of it.
I think I used Hard Ball a lot because it was so cheap.
trading for all those little currencies and things was always my favorite part as a kid. as an adult I find those kinds of activities extremely annoying and would probably just cheat past it with an infinite all items code.
theres a bit of a cheat to make it easy included in the game. theres this area just outside the walls where theres like a dust devil that if you stand in you start spinning around. if you stay in there long enough you get transported to a hidden area where you find a 100 rice and Hispanice
How would anyone have ever known to do that? There were all sorts of secrets like that in the game. I remember finding two places in the game where random hidden off-screen characters gave you spells. I have no idea how many spells and things I missed because I never used a guide or anything.
and there were a lot of treasures/rewards that would be better if you managed to get them already through other means. like there was a chest in the colesseum that would have a good helm, but if you already had that good helm when you opened the chest it would give you a better helm, and if you already had that it would give you an even better helm, and if you had that itd give you the best helm, and if you had that it would give you an artifact that you wouldnt be able to get until the next section which was a pain to trade for
There was also that weird dance you could do to end up with all of the key items that said they improved your stats but there was never any real confirmation that I know of. If you didn't do it right, you'd end up permanently trading away or being unable to buy several of them, not to mention the one that seems to be completely randomly and extremely rarely given to you by an NPC in the dark forest section of the medieval region. I think it was a second chance at another one from earlier in the game, which meant you could safely give up the first one to get something else that was a one shot - provided you luck out and the forest NPC shows up for you at all. It's been a long time.
2 weeks ago
Anonymous
I think my favorite of those was the mosquito incense. By the time you get it you'll find maybe one mosquito in the medieval sewers and it doesn't even work.
All of the action RPG SNES games are terrible though. All of them, the Quintet games, the Mana games, EVO, it's funny that all of them are uniquely jank in their own ways. Definitely all cool with a lot of good ideas but just utter ass to actually play
>series comes back to Japanese hands >they nearly kill the fucking series with one game and then shit the bed so hard with the other that it has to be scrapped and is still being redone entirely as we speak by the American team who made those well-received games beforehand
That's even worse jesus christ. Why did Nintendo think an external and JAPANESE dev should take the reins of an FPS subseries instead of the proven American devs who they owned and who did fine with the first three games? And why did they think Bamco proper would be up to the task and not busy shitting out fifty more anime tie-in arena fighters?
>series comes back to Japanese hands >they nearly kill the fucking series with one game and then shit the bed so hard with the other that it has to be scrapped and is still being redone entirely as we speak by the American team who made those well-received games beforehand
Lotta people think the game was made by americans but it wasn't. It was made in japan with the intention of being an easy-to-play introduction to JRPGs to try to increase the JRPG market in america.
Yeah I loved it for whatever reason. It was a race against the clock to trade for these rare or exotic items in some ancient Egyptian/Greek setting. The whole game was just a lot of fun and memorable as a kid, though the dialogue made me roll my eyes even back then
Have just always had something at the back of my mind, making me wonder if it was supposed to be something different. Fuck VII, if any Square game needs a remake and to be revitalized it’s Secret of Evermore
oh god, is "Mystic Quest was actually good" REALLY going to be the Ganker hivemind's hot new contrarian take?
So, what was objectively wrong with it?
A game doesn't needs to be hard to be fun. Mystic Quest was competent and a fun way to kill a week back when it came out.
It's problem is that it's boring. There's nothing wrong with admitting it was shit but you liked it. "Good for [this context]" is dishonest cope speak.
>the magic system needed ingredients to cast spells and they had levels >so other than healing it was completely fucking useless because just smacking enemies does the job better
evermore was a bunch of good ideas that just didn't come together right. The whole setting of multiple fantasy worlds glued together was great, but the narrative was barebone nonsense.
I'm glad we got this instead of SD3 back then, because if Square had taken the plunge to bring SD3 here instead we never would have gotten this game at all. SD3 meanwhile, has long since been available outside of Japan. Evermore is also the better game of the two.
so we all know the final fantasy 6 characters in the colloseum audience, but there was this other guy with a pig on the left side of the scren as it scrolls down. what were those two from? they didnt look like the generic audience people, they had a diff art style like the ff6 characters.
couldnt find any info or a screen shot online. will get a screenshot next time I play
What's good about it? The characters all suck and it's just a series of hallways and cutscenes. No towns, no NPCs to interact with, nothing to explore.
2 weeks ago
Anonymous
This is an NPC response, it's pasta from all the other like minded NPCs you want to impress with your manufactured opinion.
2 weeks ago
Anonymous
You don't actually like the game, do you.
2 weeks ago
Anonymous
I finished the entire trilogy and loved it.
I don't care if you like the game man, I like middling games too because they tick the right boxes.
It's an objective fact the reception of the FF13 series damaged the value of the Final Fantasy series, caused internal debates within Square over the direction of the series, and that they had to make public statements about its unexpectedly low review scores. It's one of the most controversial games to come out of the 7th generation of consoles.
>objective
ah that word again
2 weeks ago
Anonymous
Are you going to argue that Kitase didn't hold an interview about negative western receptions to FFXIII where he compared the game to an FPS instead of RPGs? Of that Nomura didn't title his Fabula Nova Crystalis project Versus XIII because he didn't like the numbered entry and wanted to compete with it?
2 weeks ago
Anonymous
>I finished the entire trilogy and loved it.
What about the first game did you like? I heard the later games were better but I was so off-put by the first game I never bothered. Hell I even made it to just before the game "gets good" after the shitty kid gets Alexander.
2 weeks ago
Anonymous
I don't care if you like the game man, I like middling games too because they tick the right boxes.
It's an objective fact the reception of the FF13 series damaged the value of the Final Fantasy series, caused internal debates within Square over the direction of the series, and that they had to make public statements about its unexpectedly low review scores. It's one of the most controversial games to come out of the 7th generation of consoles.
2 weeks ago
Anonymous
>hur dur hallways
I usually stop reading any criticism about 10 or 13 here because it proves the poster hasn't an original thought in their own head and are just regurgitating what they read here to fit in.
2 weeks ago
Anonymous
At least 10 had shit to do outside of the main story path.
2 weeks ago
Anonymous
>gran pulse doesn't exist guys
2 weeks ago
Anonymous
What could you even do there besides farm adamantoise?
2 weeks ago
Anonymous
FFXIII's approach to linearity has nothing in common with the design of its predecessors and a lot more in common with the "hallway shooters" of the era like Call of Duty and its dozens of clones, which is why that term is so widespread.
And that issue brings down the entire game. It's hard to get behind the story because cocoon feels alien to the player, all of the important context is in the games glossary in the main menu because it can't illustrate it via gameplay. You never feel like an outsider or terrorist the way Avalanche does in FF7 because without towns to speak of the game has to tell you you're oppressed in scripted cutscenes instead of depicting it through npc dialogue. Without a game world to break up pacing the game can only vary up gameplay by trickling out combat features every chapter, and while the systems do come together into something enjoyable it takes so long to even reach basic shit like toppling and party switching that the reputation of it being a 20 hour tutorial is rightfully earned. I don't even understand why it bothers having a successor to the sphere grid when it offers zero character customization.
The entire game is compromised by the cuts it had to make because of the expenses of hd visuals, and it feels embarrassing compared to other RPGs of that generation which had the foresight to not aim for movie level CGI since that's unsustainable for that genre. Square claiming they were inventing a new genre and that it was never the teams vision to deliver on a traditional jrpg is a blatant lie when we know they were cut because of technical issues with the engine they were using at the time, ones they resolved with the games sequels.
The same arguments about the game get regurgitated all the time because they're all immediately obvious from playing the games first 3 chapters and well documented, it's like arguing about Metroid: Other M or DmC. There's no point.
2 weeks ago
Anonymous
I could forgive the linearity if the characters were better.
Lightning - Mopey bitch
Pink haired girl - Annoying kawaii uguu type
White-haired kid - Pussy, "Muh mom"
Black guy - "Muh son"
Dyke - Dyke
Wigger - "I'm a JRPG Hero!"
This game was pretty cool though. I really liked the gimmick of the dog changing forms depending on the era of the area you were in. Plus it's better than the OG Secret of Mana anyways.
Then again >Ganker having good taste
lol
It's really not their fault as much as it is the marketing departments.
You can't blame people for considering it a replacement for Trials of Mana when they were coy about the games existence and framed Evermore as a successor in ads and through the games final title. These days we know they were completely unrelated projects and how expensive it would be to localize a game of Trials' size but that information wasn't readily available in 1995
I think if the game was a year earlier or later, or on something like the Genesis, the conversation surrounding it would be completely different. But it's a 7/10 game that ended up being the victim of poor timing, sandwiched between titles like Mana, Chrono Trigger and Earthbound it didn't compare favorably to.
I've never played this game but I always remember its cool art from an old magazine. I always remember this butler dude because he looks like my uncle.
It was ok, hit detection with some weapons was shit though.
I found that jank soul. Cool game imo.
That's no different than Secret of Mana's.
Secret of mana had WAY better hit detection, the fucking spear and axe don't work at all on evermore.
I had zero problems.I hear people say SoM has bad hit detection too and I dont know what theyre talking about either
That's because there are hit%/evade% stats that make it so attacks don't always land, especially uncharged ones. The slimes and tomato/eggplant men are a good example of enemies hard to hit with normal attacks.
Only projectiles had bad hit detection because vertical hit detection was fucked.
The spear was ass. I hated it. Why the fuck did he stab it in the ground next to himself is beyond me
The basic attack wasn't great but the charge attack throw was.
filtered
ENTER
tl;dr
>HERES THIS WEIRD TIDBIT ABOUT A GAME I WILL LARD UP WITH CONJECTURE EVEN AFTER TALKING WITH FIRST HAND SOURCES
>SO I WAS OUT JERKING OFF ONE DAY AND THIS SCREENSHOT CAME TO ME IN MY MIND BECAUSE THE DETAILS OF MY PERSONAL LIFE ARE SO IMPORTANT TO MENTION
People who write like this are legit fucking retarded
Nobody is reading that all that bullshit, retard
NTA but I’ll give a small synopsis
he’s basically talking about how the game was much darker in the prerelease screenshots
Didn’t one of the developers come out on the blog that was hosting this creepy pasta say those screenshots were fake and there were no dialogue about dead children?
Kino ost.
Caveman level >>> greek level > medieval level >>>>>> trash >>>>>>>>>>> future level
came here to post that. i remember having the stomach flu playing this game and just being calmed by the atmospheric music shitting my brains out.
it was Jeremy Soule's first vidya soundtrack
I'm curious as to the reasons you think it's "shit" anon. That is a very strong word.
Got myself softlocked on the first playthrough. Not even sure how it happened. I wound up on a screen that needed a prior item or trigger, but somehow missed it and wasn't allowed to return, nor could I progress.
Second playthrough ended up with glitched Bazooka ammo that never depleted, which was more interesting and not nearly as annoying.
Main memory is that the Dog can and will solo everything if you let it.
>Second playthrough ended up with glitched Bazooka ammo that never depleted, which was more interesting and not nearly as annoying.
I think that happens if you have more than 99 shots.
That's what I figured, as I remember having some odd amount like 146, whereas everything else capped at 99, though I couldn't get it to pass 99 on subsequent playthroughs. There must be only a few opportunities for the ammo to break that limit.
Pretty sure it’s if you skip the Sons of Anur or whatever they’re called. I had a guide for it as a kid and it basically said DO NOT FUCKING SKIP FIGHTING THEM OR YOUR GAME WILL BE FUCKED TO SHIT, it was a pair of identical guys in the pyramid level
game is really good but has a couple design issues:
not enough content to level up every weapon
dog levels too quickly and becomes overpowered very early. should have had to level up each form seperately like weapons
alchemy system is cool but whats the point of having so many when youre better of just sticking to one and leveling the shit out of it.
by the time you get bazookas and all the special ammo the dog is a fucking deathstar, so why bother using them?
just some nitpicks. cant believe how awesome this game is. I remember being so excited for it, buying every magazine that had info on it, but then PlayStation came out and I traded my snes to funcoland.
played it for the first time earlier this year and plan on playing again.
oh, but fuck that dog vent section. holy fuck I wasted so much time lost in there.
>alchemy system is cool but whats the point of having so many when youre better of just sticking to one and leveling the shit out of it.
I think I used Hard Ball a lot because it was so cheap.
I hate that the attract mode spoiled dogs final form
Hell, magazine ad did that. Spoiled the main villain too.
Pretty certain toaster dog was in the manual too via rendered clip art.
TWENTY FOUR MEGS?! Un-fucking believable. Gaming will never get better than this.
Fuck you I liked it
The writing and jokes were pretty bad, but it was solid otherwise. Always loved the marketplace part
trading for all those little currencies and things was always my favorite part as a kid. as an adult I find those kinds of activities extremely annoying and would probably just cheat past it with an infinite all items code.
theres a bit of a cheat to make it easy included in the game. theres this area just outside the walls where theres like a dust devil that if you stand in you start spinning around. if you stay in there long enough you get transported to a hidden area where you find a 100 rice and Hispanice
How would anyone have ever known to do that? There were all sorts of secrets like that in the game. I remember finding two places in the game where random hidden off-screen characters gave you spells. I have no idea how many spells and things I missed because I never used a guide or anything.
and there were a lot of treasures/rewards that would be better if you managed to get them already through other means. like there was a chest in the colesseum that would have a good helm, but if you already had that good helm when you opened the chest it would give you a better helm, and if you already had that it would give you an even better helm, and if you had that itd give you the best helm, and if you had that it would give you an artifact that you wouldnt be able to get until the next section which was a pain to trade for
There was also that weird dance you could do to end up with all of the key items that said they improved your stats but there was never any real confirmation that I know of. If you didn't do it right, you'd end up permanently trading away or being unable to buy several of them, not to mention the one that seems to be completely randomly and extremely rarely given to you by an NPC in the dark forest section of the medieval region. I think it was a second chance at another one from earlier in the game, which meant you could safely give up the first one to get something else that was a one shot - provided you luck out and the forest NPC shows up for you at all. It's been a long time.
I think my favorite of those was the mosquito incense. By the time you get it you'll find maybe one mosquito in the medieval sewers and it doesn't even work.
News to me, and I always thought myself a sort of expert of this game
All of the action RPG SNES games are terrible though. All of them, the Quintet games, the Mana games, EVO, it's funny that all of them are uniquely jank in their own ways. Definitely all cool with a lot of good ideas but just utter ass to actually play
>it's shit
You take that back.
Still have my OG cartridge laying around. Good game
>japanese publisher allows americans to make game for them
>it's actually pretty good and defines the franchise for years to come
>series comes back to Japanese hands
>they nearly kill the fucking series with one game and then shit the bed so hard with the other that it has to be scrapped and is still being redone entirely as we speak by the American team who made those well-received games beforehand
I thought that was Bamco Singapore and not Bamco proper.
That's even worse jesus christ. Why did Nintendo think an external and JAPANESE dev should take the reins of an FPS subseries instead of the proven American devs who they owned and who did fine with the first three games? And why did they think Bamco proper would be up to the task and not busy shitting out fifty more anime tie-in arena fighters?
>chud primefags
>japanese publisher/developer makes a game specifically for american audiences
>it's okay
Damn good music, if nothing else.
Don't know what the Yanks were smoking but they got something right.
Lotta people think the game was made by americans but it wasn't. It was made in japan with the intention of being an easy-to-play introduction to JRPGs to try to increase the JRPG market in america.
Yeah I loved it for whatever reason. It was a race against the clock to trade for these rare or exotic items in some ancient Egyptian/Greek setting. The whole game was just a lot of fun and memorable as a kid, though the dialogue made me roll my eyes even back then
Have just always had something at the back of my mind, making me wonder if it was supposed to be something different. Fuck VII, if any Square game needs a remake and to be revitalized it’s Secret of Evermore
I like playing the songs from it during different segments of my DCSS runs.
That game was fun though.
This one was definitely more mid, but still had some enjoyable parts.
That game wasn't "okay," it was garbage.
>mystic quest was garbage
Oh your zoomer shits I pity you
It was designed to be "baby's first JRPG" and I think it's good in that context.
So, what was objectively wrong with it?
A game doesn't needs to be hard to be fun. Mystic Quest was competent and a fun way to kill a week back when it came out.
It's problem is that it's boring. There's nothing wrong with admitting it was shit but you liked it. "Good for [this context]" is dishonest cope speak.
"boring" is also a completely subjective measure, speaking of "cope speak".
Mystic Quest was always way overhated by idiots who can only think in extremes. It's a nice short RPG game. I quite liked it.
>pic unrelated
>japanese developer makes main character a tomboy because of feminism
I liked the toaster dog
BARK1.wav
For me; it's greek pooch.
What was your dog's name, anons? Mine was Rex.
Are you me?
Rufus
>the magic system needed ingredients to cast spells and they had levels
>so other than healing it was completely fucking useless because just smacking enemies does the job better
evermore was a bunch of good ideas that just didn't come together right. The whole setting of multiple fantasy worlds glued together was great, but the narrative was barebone nonsense.
Commercial was pretty rad.
jesus christ
QUICK! MAC WANTS THE FLAMETHROWER
I'm glad we got this instead of SD3 back then, because if Square had taken the plunge to bring SD3 here instead we never would have gotten this game at all. SD3 meanwhile, has long since been available outside of Japan. Evermore is also the better game of the two.
If the basic combat were as good as Secret of Mana it'd be great. I dunno why they made you move so damn slow.
>Secret of garbage's combat
>Good
Yeah sure, waiting for that stupid bar to refill was good and fun combat
its relaxing. hit, move, hit, move. I prefer to: hit, hit, hit, drink stamina potion
>Japanese dev tries to make a western game
>flops so hard it kills the studio
The bazaar part where you trade up for unique buff items was pretty unique and actually fun to go through.
I can still hear the chickens and the laughter
so we all know the final fantasy 6 characters in the colloseum audience, but there was this other guy with a pig on the left side of the scren as it scrolls down. what were those two from? they didnt look like the generic audience people, they had a diff art style like the ff6 characters.
couldnt find any info or a screen shot online. will get a screenshot next time I play
these?
Pig guy looks familiar but I can't place it
I see a Furby
that is a boss in the game
It's garbage ass box art
yeah
Could be pig and bald monk NPCs from FFIV.
I dont remember those characters but you are prob right because Cecil is in the game. he has an Inn and Shop
Pigs, frogs, and midgets live in Mythril, and bald monks live in Fabul.
Pig is also a status ailment in 4.
Good in the Randomizer since being a pig makes you immune to Golbez's hold gas
Alf?
this was one of my favorites, soundtrack is great
Was this game inspired by EarthBound?
no. I dont see any inspiration from it at all
That is some horrendous box art.
>LETS SLAP A GIANT LOBSTER ATTACKING A CRACKHEAD AND HIS DISEASED CUR ON THERE FUCK YEAH!!!
oh god, is "Mystic Quest was actually good" REALLY going to be the Ganker hivemind's hot new contrarian take?
it wasn't "good" by the standards of other SNES rpgs, but it was never as bad as people claimed it was.
This, the only bad FF games are 2, 8, and 15.
13 is the worst IMO.
hating 13 is the most forced meme on this site you gay redditor.
It's been universally hated since the fucking day it came out
>universally
>I hate it so in my schizo mind EVERYONE hates it
lol
lmao even @ your sad little nerd rage
What's good about it? The characters all suck and it's just a series of hallways and cutscenes. No towns, no NPCs to interact with, nothing to explore.
This is an NPC response, it's pasta from all the other like minded NPCs you want to impress with your manufactured opinion.
You don't actually like the game, do you.
I finished the entire trilogy and loved it.
>objective
ah that word again
Are you going to argue that Kitase didn't hold an interview about negative western receptions to FFXIII where he compared the game to an FPS instead of RPGs? Of that Nomura didn't title his Fabula Nova Crystalis project Versus XIII because he didn't like the numbered entry and wanted to compete with it?
>I finished the entire trilogy and loved it.
What about the first game did you like? I heard the later games were better but I was so off-put by the first game I never bothered. Hell I even made it to just before the game "gets good" after the shitty kid gets Alexander.
I don't care if you like the game man, I like middling games too because they tick the right boxes.
It's an objective fact the reception of the FF13 series damaged the value of the Final Fantasy series, caused internal debates within Square over the direction of the series, and that they had to make public statements about its unexpectedly low review scores. It's one of the most controversial games to come out of the 7th generation of consoles.
>hur dur hallways
I usually stop reading any criticism about 10 or 13 here because it proves the poster hasn't an original thought in their own head and are just regurgitating what they read here to fit in.
At least 10 had shit to do outside of the main story path.
>gran pulse doesn't exist guys
What could you even do there besides farm adamantoise?
FFXIII's approach to linearity has nothing in common with the design of its predecessors and a lot more in common with the "hallway shooters" of the era like Call of Duty and its dozens of clones, which is why that term is so widespread.
And that issue brings down the entire game. It's hard to get behind the story because cocoon feels alien to the player, all of the important context is in the games glossary in the main menu because it can't illustrate it via gameplay. You never feel like an outsider or terrorist the way Avalanche does in FF7 because without towns to speak of the game has to tell you you're oppressed in scripted cutscenes instead of depicting it through npc dialogue. Without a game world to break up pacing the game can only vary up gameplay by trickling out combat features every chapter, and while the systems do come together into something enjoyable it takes so long to even reach basic shit like toppling and party switching that the reputation of it being a 20 hour tutorial is rightfully earned. I don't even understand why it bothers having a successor to the sphere grid when it offers zero character customization.
The entire game is compromised by the cuts it had to make because of the expenses of hd visuals, and it feels embarrassing compared to other RPGs of that generation which had the foresight to not aim for movie level CGI since that's unsustainable for that genre. Square claiming they were inventing a new genre and that it was never the teams vision to deliver on a traditional jrpg is a blatant lie when we know they were cut because of technical issues with the engine they were using at the time, ones they resolved with the games sequels.
The same arguments about the game get regurgitated all the time because they're all immediately obvious from playing the games first 3 chapters and well documented, it's like arguing about Metroid: Other M or DmC. There's no point.
I could forgive the linearity if the characters were better.
Lightning - Mopey bitch
Pink haired girl - Annoying kawaii uguu type
White-haired kid - Pussy, "Muh mom"
Black guy - "Muh son"
Dyke - Dyke
Wigger - "I'm a JRPG Hero!"
>new
I don't think that's a new take. A lot of people like it despite its flaws.
Its only passable qualities are the music and aesthetics. Battles are completely braindead, even by FF standards.
>Battles are completely braindead, even by FF standards.
the only FF with more braindead batltes than MQ is 15
no you'll summon HIM!
>that whole greek town section where you go full garden gnome merchant
peak kino
>le FFXIII is bad maymay
Reddit still here I see.
FFXIII is a reddit game.
this is a reddit post
This game was pretty cool though. I really liked the gimmick of the dog changing forms depending on the era of the area you were in. Plus it's better than the OG Secret of Mana anyways.
Then again
>Ganker having good taste
lol
Plz don't bully the Secret of Evermore devs, they took it really personally.
Also, the dev has given you permission to emulate his game and to patch it.
It's really not their fault as much as it is the marketing departments.
You can't blame people for considering it a replacement for Trials of Mana when they were coy about the games existence and framed Evermore as a successor in ads and through the games final title. These days we know they were completely unrelated projects and how expensive it would be to localize a game of Trials' size but that information wasn't readily available in 1995
I think if the game was a year earlier or later, or on something like the Genesis, the conversation surrounding it would be completely different. But it's a 7/10 game that ended up being the victim of poor timing, sandwiched between titles like Mana, Chrono Trigger and Earthbound it didn't compare favorably to.
I've never played this game but I always remember its cool art from an old magazine. I always remember this butler dude because he looks like my uncle.