Jesus christ, this game has so many fricking flaws. Timer. Slow af movement. Annoying mission requirements.

Jesus christ, this game has so many fricking flaws. Timer. Slow af movement. Annoying mission requirements. NO CHECKPOINTS. If there was ever a game that aged poorly, it was this.

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  1. 1 year ago
    Anonymous

    what's...happened...

  2. 1 year ago
    Anonymous

    Ya but it’s still fun and good

  3. 1 year ago
    Anonymous

    >Bitching about a game 'aging badly'
    >every complaint is about something making the game more difficult, showing they're just a casual who got filtered

    The time limit in particular is the main gimmick of the game.
    Games don't age, you got filtered. A thread died for this garbage.

    • 1 year ago
      Anonymous

      >games don't age

      Fricking pinnacle of based

  4. 1 year ago
    Anonymous

    You're the reason the franchise became what it did and died.

    • 1 year ago
      Anonymous

      yeah, gameplay sucks

      it unironically died because devs themselves got bored with dead rising and wanted to move on, but crapcom forced them to keep doing this shit

  5. 1 year ago
    Anonymous

    It aged better than most games, both visually and mechanically. It stands itself apart from most games and you're a moronic Black person with limited taste, and a lack of sex life.

  6. 1 year ago
    Anonymous

    I played Dead Rising for the first time in the past couple years (PS4 port) and I thought it was great. The timer isn't bad at all once you realize you're not supposed to do a perfect run the first time. Frick around, experiment, come back stronger next time.

  7. 1 year ago
    Anonymous

    This game is fun but the escort missions BROUGHT MY BLOOD PRESSURE UP SO MUCH

  8. 1 year ago
    Anonymous

    >Dead Rising still filtering morons to this day
    Based

  9. 1 year ago
    Anonymous

    Like a lot of games from that era, the gameplay is built a lot around replay and value for money. The timer is there to encourage multiple playthroughs.

    It's like seeing old movies in Black & White. It's just how it is.

  10. 1 year ago
    Anonymous

    DR1 is a clunkfest but its soul is so good and learning to master it is incredibly satisfying. DR2 and its side games fix most of the problems mechanically.

  11. 1 year ago
    Anonymous

    I never understood the time limit complaint

    • 1 year ago
      Anonymous

      Casuals.

    • 1 year ago
      Anonymous

      it gives me anxiety

  12. 1 year ago
    Anonymous

    >all these morons falling for obvious bait

    • 1 year ago
      Anonymous

      Ganker loves Dead Rising, so either this guy is a moron zoomer with no tolerance for kino soul or legit baiting for god knows why

    • 1 year ago
      Anonymous

      Is it people taking bait, or is it people going "yep, that's how you start topics here?". Maybe both.

  13. 1 year ago
    Anonymous

    I played this game in 2019 and that's all fricking wrong
    >Timer
    The entire game is built around it
    >Movement
    Learn 2 Skateboard
    >Annoying mission requirements
    Just give the survivors guns, you're not supposed to be doing a 100% side quests run on your first playthrough
    >No checkpoints
    The bathrooms are a very clearly designed risk/reward mechanic. You can save time not saving as often, but the longer you go doing this, the higher the stakes get.

  14. 1 year ago
    Anonymous

    People complained about all those things at the time too. If anything people are more accepting of those "flaws" today.

  15. 1 year ago
    Anonymous

    The bomb collecting part is kicking my ass.

    • 1 year ago
      Anonymous

      Here's a map that shows the optimal path.
      Turn right and check every dead end, there's either a bomb or a fresh car.
      Hug the outer wall of the area.
      Try not to run over as many zombies or your vehicle will break down on you.

      • 1 year ago
        Anonymous

        Forgot to mention this, finish off Carlito after the 3rd bomb so you get teleported to the white car without zombies blocking your way.

      • 1 year ago
        Anonymous

        Forgot to mention this, finish off Carlito after the 3rd bomb so you get teleported to the white car without zombies blocking your way.

        Thanks.

  16. 1 year ago
    Anonymous

    Skill issue

  17. 1 year ago
    Anonymous

    WELLLLLLLLLLLLLLLLLLLLLLLLLLL

    • 1 year ago
      Anonymous

      Before I played the game, I expected this to come from a country song. I'm not entirely sure why.

    • 1 year ago
      Anonymous

      HE AIN'T MY BOY BUT THE BROTHA IS HEAVY

  18. 1 year ago
    Anonymous

    Filtered.
    Dead Rising is legitimately great. Figuring out how to save everyone and going for the random achievements was kino.

  19. 1 year ago
    Anonymous

    Love Deadrising
    Absolutely despise trying to corrale the complete moron survivors, I'm glad they made them better in 2

  20. 1 year ago
    Anonymous

    >this game has so many fricking flaws
    >Timer
    Stopped reading there. Just admit you're a pussy and be done with it.

  21. 1 year ago
    Anonymous

    Why do people on Ganker think this is how you start a thread? Try using a nicer picture instead.

  22. 1 year ago
    Anonymous

    I want a remake of this game so bad bros
    >fixed survivor AI
    >more survivors
    >more items to sandbox with
    >fun frick around co-op
    >better bossfights based on the old decent ones
    >convict bug fix
    >more outfits to screw around with
    >more zombies and better performance
    Both this and 2 were some of my favorite games, but I can't even get 2 to run right on my pc anymore. Shit keeps crashing and getting sub 30 fps on a comparatively modern rig. It sucks.

    • 1 year ago
      Anonymous

      Why would you want a remake rather than a new game?

      • 1 year ago
        Anonymous

        I want both, Dead Rising had a lot of ideas they couldn't hammer out given the tech and the time, now they can.

        I also really like Nick and want them to remake DR3 in the style of DR1 and 2 because he got fricked out of a top tier game by morons. From there, I want DR4 to be an actual good sequel that's got nnothing to do with the original 4 and is a new game.

        • 1 year ago
          Anonymous

          What ideas? I consider Dead Rising 1 a pretty much perfectly realised game. And how could anybody like Nick or anything about DR3? Why would you want even more man-hours to go into that wreck?

          Again I mostly just want to ask why you don't want new games. It's actually quite hard to raise an imperfect thing to perfection. The problems are generally systemic. In the case of something like Dead Rising 3 absolutely so.

          • 1 year ago
            Anonymous

            >What ideas? I consider Dead Rising 1 a pretty much perfectly realised game. And how could anybody like Nick or anything about DR3? Why would you want even more man-hours to go into that wreck?
            Nick was a good protagonist and was a great sequel protagonist, but in a shitty game. The location was nice, the continuation of the plot of the originals was a good idea, but making Carmalita a bad guy was dumb as hell, as was the zombrex honey comb zombie bulshit.

            I think there's a way to take the general ideas of 3 and make it much tighter.

            As for DR1, there was a lot more shit they couldn't do and did do with 2. Gunplay is still shit in these games and I'd like to see them tackle that without making it too op or obnoxious. Things like fixing survivor AI could allow them to modify their AI to make certain survivors fussier or more violent in ways the original couldn't do, the fixed AI would allow saving them to be smoother, allowing for more boss fights and additional scanarios. New tech would allow for more items in the store to be used, maybe even a more down to earth combo system than 2's

            I think we could have a real RE1 scenario with this franchise if given the right conditions. As for DR2, there's a lot of content locked to the old xbox I'd like to see rolled in to a potential remake like case zero and case west.

            • 1 year ago
              Anonymous

              What's good about Nick? I absolutely hated him. My least favourite kind of protagonist. Whiny shrieky spineless moron with no agency or genuine human desires because he's "good". I actually liked the other guy, Dick. Because he doesn't have to be the "good" moral anchor of the story he's allowed to actually act like a human being and express something other than weakness and indignation at people who have balls. He acts more like Frank. He actually wants things, cares about himself, is allowed to express some edge. Also he looks cooler. More like a character from a Japanese game. Some style and edge. Nick has resting anxious rat face. I feel my cortisol levels rising just looking at him.

              >a great sequel protagonist
              I don't see how. His presence as a story base pretty much guarantees nothing interesting is going to happen.

              >The location was nice
              I didn't care for it. Didn't hate it either. Would have liked a good game to use it maybe.

              >the continuation of the plot of the originals was a good idea
              Except it wasn't as you agree immediately after writing this.

              >As for DR1, there was a lot more shit they couldn't do and did do with 2
              THEY didn't make 2. Canadians did.
              >Gunplay is still shit in these games and I'd like to see them tackle that without making it too op or obnoxious.
              In the first game guns feel heavy, awkward, and extremely powerful. It all feels very deliberate and considered, down to things like the animations. The pistol has an exaggeratedly slow slide-motion so you can see the parts in motion. Gives a greater sense of the gun as an object and machine, rather than a 3d model that sends out a laser or fireball. The sounds give a very deliberate impression of metal smashing together. The sounds of guns dropping are very heavy and metallic. The guns are a VERY considered and calculated presence in 1.

              >survivors
              Are what they were meant to be.
              >additional scenarios
              The game is full and complete.
              >more stuff, combos
              the game is complete.

              • 1 year ago
                Anonymous

                >you agree immediately after writing this
                No I don't, explicitly Nick is a loose end from Carlito's timebombs, and that in Cali's dystopian coast, is a good setting for a game, especially with a generally good natured but clumsy protag.
                >In the first game guns feel heavy, awkward, and extremely powerful. It all feels very deliberate and considered, down to things like the animations. The pistol has an exaggeratedly slow slide-motion so you can see the parts in motion. Gives a greater sense of the gun as an object and machine, rather than a 3d model that sends out a laser or fireball. The sounds give a very deliberate impression of metal smashing together. The sounds of guns dropping are very heavy and metallic. The guns are a VERY considered and calculated presence in 1.
                the guns suck dick in DR1 and you only ever use the sniper rifle. On the original release you could barely even use it because the aiming was so shit, and they only fixed this on the pc port years later. You would maybe use a shotgun on cletus and the convicts if you managed to get in range, but in general all you ever used was the mini chainsaw.

                DR2 is where that changed, and the aiming was significantly better, but the guns still suck.
                >The game is full and complete.
                It's not, it was an experimental piece of shit that they managed to make work with a lot of effort, love, soul, spit and ductape. The AI was completely broken often times the pathing would get npcs stuck in water, boss fights were clunky with the optimal way to play cheesing them out to avoid the fight, frick around options with zombies were limited, vehicles sucked wiener to drive, and again, the guns sucked.

                It's a proof of concept game that would've never sold to normies had the era and gaming console not hit at the right place at the right time.

              • 1 year ago
                Anonymous

                There is nothing actually good about DR3's story. Your praise amounts to approving that the story is attempting a connection.

                >guns suck
                I loved them. I love that they're cumbersome and hard to use, situationally super-powerful, and you need to learn where to get them. The submachine guns are fantastic, learning where a couple of accessible ones are is a massive powerspike in your meta knowledge.
                >mini-chainsaw
                Again that's something that requires meta knowledge, planning and execution. Everything is easy once you master it.

                >DR2 is where that changed
                Yes changed, but not for the better in my opinion. The aiming is *EASIER*, and they understood that this would trivialise the game and so they compensated in the other direction. Now the guns feel like garbage, have no ammo, and feel like they fire spitballs. Also they look and sound awful which is a sheer matter of Canadians being awful craftsmen. I much preferred awkward powerful guns to insanely easy to handle nerf guns. And as for your other implied point, that the weapons are better because the small chainsaw is out and "crafting" is in, all crafting did was destroy the utility of normal objects and instead fill the game with like 5 things that are functionally small chainsaws. You always find them together so you aren't really improvising, you just go into a maintenance room and make the power weapon inside. Picking it up with extra steps.

                The Japanese have a great feel for objects in their games. Everything has weight and presence in DR1. The fact everything is a weapon plays off of this. In DR2 onwards it feels like a gimmick because everything's place in the world is so poorly thought out, and everything so poorly crafted.

              • 1 year ago
                Anonymous

                >you agree immediately after writing this
                No I don't, explicitly Nick is a loose end from Carlito's timebombs, and that in Cali's dystopian coast, is a good setting for a game, especially with a generally good natured but clumsy protag.
                >In the first game guns feel heavy, awkward, and extremely powerful. It all feels very deliberate and considered, down to things like the animations. The pistol has an exaggeratedly slow slide-motion so you can see the parts in motion. Gives a greater sense of the gun as an object and machine, rather than a 3d model that sends out a laser or fireball. The sounds give a very deliberate impression of metal smashing together. The sounds of guns dropping are very heavy and metallic. The guns are a VERY considered and calculated presence in 1.
                the guns suck dick in DR1 and you only ever use the sniper rifle. On the original release you could barely even use it because the aiming was so shit, and they only fixed this on the pc port years later. You would maybe use a shotgun on cletus and the convicts if you managed to get in range, but in general all you ever used was the mini chainsaw.

                DR2 is where that changed, and the aiming was significantly better, but the guns still suck.
                >The game is full and complete.
                It's not, it was an experimental piece of shit that they managed to make work with a lot of effort, love, soul, spit and ductape. The AI was completely broken often times the pathing would get NPCS stuck in water, boss fights were clunky with the optimal way to play cheesing them out to avoid the fight, frick around options with zombies were limited, vehicles sucked wiener to drive, and again, the guns sucked.

                It's a proof of concept game that would've never sold to normies had the era and gaming console not hit at the right place at the right time.

                >It's not, it was an experimental piece of shit that they managed to make work with a lot of effort, love, soul, spit and ductape
                Dead Rising works amazingly for what it aspires to be. It's an actually old school feeling AAA game that does everything it promises.
                >The AI was completely broken often times the pathing would get NPCS stuck in water
                The NPCs are actually quite good at getting around considering the amount of complex interacting systems going off at all times. And what water? There's barely any water in the game. Little fountain ledges in paradise plaza can be a touch annoying, but the fundamental idea is that you actually have to pay attention to these people to get them home. Clear paths and make sure everyone is sticking together and moving forward. People get stuck at bins and ledges and you have to nudge them a little. That's annoying but not what most people are talking about. Most people want NPCs to be invincible human battering rams like in 2. Or they just want them to teleport themselves to safety after you give them a high five like in 3.

                >boss fights were clunky
                The boss fights are very video game, in the sense that the connection between what's happening and your inputs is so sharp that it's off-putting compared to newer games. You hit him to hurt him, he hits you to hurt you. And it's all very 1-1 what you see is what you get. That's not clunky to me.
                >sucks sucks clunky sucks
                I can see you put a lot of thought into all of this.

                >It's a proof of concept game that would've never sold to normies had the era and gaming console not hit at the right place at the right time.
                And now we're invoking the judgement of normal people.

              • 1 year ago
                Anonymous

                Wow, a condescending prick and an butthole all in one. Well moron, lets tackle your passive aggressive spew shall we
                >great feeling AAA title
                it wasn't, this was an experiemnt by capcom, it shouldn't have succeeded, but it did, same as Lost planet. Capcom's always been AA.
                >There's hardly any water
                right, except where it'd matter you know the main areas where you constantly bring survivors through. You'd know it's a pain in the ass if you ever tried to 100% cheevo it back in the day. This is to say nothing about the AI frick ups and spawning bugs where they will jsut stand still and you have to physically dislodge them, which is annoying when you are escorting more than one person which you do a lot of if you're not bad at the game.
                >the boss fights are bad but it's VIDEO GAMEY
                they are shit, they are fascimille's of a bossfight that do not work as intended because the game is not well made. And how could it be they were pioneering it. Charming, sure, but Cletus was a b***h, the convicts sucked, many fights were imbalanced or could simply stun lock you to death ending your run. I don't think you even played this game, let alone at launch.
                >oh wow you said it sucks and it's clunky
                yeah moron, brevity is the soul of wit, I shouldn't have to fricking explain to some lobotomite that the gunplay in DR sucks, it was addressed by Capcom themselves in the port and in DR2 3 and 4. Same with it being clunky, these are normal criticisms of the game since it fricking came out.

                I don't have to make up some bullshit about the gun animations being delibrate and impactful or whatever bullshti you dug out of your fetid crack. If you've played more than one shooter in your life you'd know it sucks:
                >Imprecise
                >Unresponsive
                >Unintuitive to other shooters (even other capcom made shooters)
                >Unrewarding
                >Situational
                It's obvious shit I shouldn't have to write an essay on, but you'd know that if you played the fricking game.

              • 1 year ago
                Anonymous

                >ooooohhhh it's a clunky AA experiment
                Do you expect to be taken seriously when you say things like this?
                >AI again
                They don't get outright stuck or break. At worst they'll spend a long time trying unsuccessfully to move through something unless you redirect them or push them through. If you consider Dead Rising broken you must consider most games with serious NPC interactions unplayable.
                >if you ever tried to 100%
                I got Saint, all cases, and zombie genocider in one run without needing overtime.

                >they are facsimille's of a bossfight
                Jesus Christ.
                >that do not work as intended because the game is not well made.
                Statements like this are meant to be based on the intentions of the person or people who made the thing, not your own ideas. Do you know that the game is not what it was meant to be? What are you drawing this notion from? Everything you say rests upon it but you're just saying it. I've never gotten the impression the people who made this game were unsatisfied with it.

                >cletus was a b***h
                Yes he is.
                >the convicts suck
                I love them because they are unpleasant.
                >many fights were imbalanced
                It's a single player game. There is no "balance". And what about launch? It never got substantial patches. If anything it's slightly harder on PC because bosses can kill you faster due to higher frames (allegedly). I beat it on 360 and PC.

                >I shouldn't have to fricking explain to some lobotomite that the gunplay in DR sucks
                If you want to be taken seriously you should
                >it was addressed by Capcom themselves in the port and in DR2 3 and 4
                The port just gives you mouse control so you can play without a controller. With a controller it plays exactly the same. The sequels were made by different people. And you said yourself you don't like the guns in those games.
                >clunky
                You really don't get it.

                >shit about guns
                All of those things are true and are not inherently bad. Again, I believe that they were intentional and good ideas.

              • 1 year ago
                Anonymous

                Guns are for survivors
                >start game
                >grab beginning shotgun
                >grab the awning uzi
                >grab the fountain uzi
                >I believe there's one in the park on a tent too
                >give your survivors guns
                >have them sit in one place
                >clear out a cluster
                >move survivors then kill another cluster
                >rinse and repeat
                One time for shits and giggles I watched as my gun toting survivor group killed Adam. Holding hands sucks but shoulder sharing survivors are great because you don't get staggered

              • 1 year ago
                Anonymous

                oh for sure, they're great on survivors, no denying that, since they don't have to aim the fricking things and they get auto targetting. Just don't get clipped by them, plus I think they can FF other survivors or at least I remember having to reload a save because of that shit.

                You don't need them to clear out clusters though, you can just wade into zombies, then tell them to run to the safe room or exit. They will all get there in time, and there will be no zombeis there because of how the game spawns them in.

              • 1 year ago
                Anonymous

                The exception are morons Ala WHAT ARE WE DOING HEEEEEEERE. The ones who stop to cry

  23. 1 year ago
    Anonymous

    I know it's bait, but all I'm saying is I will kill everyone in Canada. Frick Sayakon.

    • 1 year ago
      Anonymous

      Me first please, the suicide hotline told me they're booked for the next 6 months

  24. 1 year ago
    Anonymous

    Filtered HARD! This is one of the last good games.

  25. 1 year ago
    Anonymous

    Dead Rising 2 is the only good game in the series. FACT

  26. 1 year ago
    Anonymous

    >timer
    Not a flaw
    >slow movement
    It’s not. You can get around the mall quite quickly and complete all missions and rescue everybody. You can even use a skateboard or speed juice
    >annoying mission requirements
    Such as?
    >no checkpoints
    Have you tried saving the game?

  27. 1 year ago
    Anonymous

    The timer isn't a flaw, the game is built around it. 3 nerfed it into meaninglessness to appeal to babies and it suffered for it.

  28. 1 year ago
    Anonymous

    >The game won't hold my hand boohoo

  29. 1 year ago
    Anonymous

    Bait OP, but it's always good to let people know what we lost

  30. 1 year ago
    Anonymous

    Can you homosexuals make one fricking video games thread without an opening that isn't bullshit bait?

    • 1 year ago
      Anonymous

      Could be worse. The default /vst/ OP is "why are people scared of my favourite game? The only reason my game is not played by 10 million people every day into perpetuity is because you are afraid of how much better I am than you."

  31. 1 year ago
    Anonymous

    I liked 2 better. 2 was better.

  32. 1 year ago
    Anonymous

    actual skill issue. DR1 is the only good DR. Everything else is western trash

  33. 1 year ago
    Anonymous

    THIS IS MY BOARD!
    You... came to vandalize... my board... huh?
    NOT ON MY WATCH!

  34. 1 year ago
    Anonymous

    The level of detail in this game is mindblowing even today. Seeing a crowd of zombies and zooming in and seeing how well animated their faces are still impresses me. The only things I don't like is having to rekill fhe convict jeep every night. The survivor AI is really bad but I think that adds atmosphere showing how panicked survivors would act. Sneed.

  35. 1 year ago
    Anonymous

    >Jesus christ, this game has so many fricking flaws. Timer. Slow af movement. Annoying mission requirements. NO CHECKPOINTS. If there was ever a game that aged poorly, it was this.

  36. 1 year ago
    Anonymous

    I've beat dr1 4-5 times which is probably more than any other, it's such a great game

  37. 1 year ago
    Anonymous

    aren't those basically the reasons to even play the game
    I got 49 out of 51 survivors the first go, frickin unmarked npcs

  38. 1 year ago
    Anonymous

    >timer
    part of its design, although it could have done with an unlockable free play mode, sure
    >slow movement
    you move at average speed when you start the game but gain faster speed as you level up, there are also various options to move around faster including a mixed juice or skateboards and vehicles
    >annoying mission requirements
    there's only one requirement and its being a specific location within a generous time frame shown to you via the case files menu, waypoint and giant UI feature showing how much time you have and what cases are currently active
    >no checkpoints
    game is designed like this, by design, you're meant to die and start over with your character progress and level, unlocks etc intact, but you can save all over the place and reload if you want to be a little b***h about it
    this game aged like fine wine, it only gets better over time, especially when you compare it to modern AAA garbage

  39. 1 year ago
    Anonymous

    Played this a few weeks ago, it is a broken pile of elephant shit that gives nothing but negative reinforcement

    • 1 year ago
      Anonymous

      Hockey pucks, son.

  40. 1 year ago
    Anonymous

    It was the first original game for that generation of consoles. People only played it because 360 didn’t have any games.

    • 1 year ago
      Anonymous

      >People only played it because 360 didn’t have any games.
      Snoy revisionism

  41. 1 year ago
    Anonymous

    Beat this for the first time recently and the only real flaw to me was the shit ai , I think I actually like 2 more because of that

  42. 1 year ago
    Anonymous

    ANYONE THERE
    ANYONE THERE
    HELLO
    HELLO
    HELLO
    HELLO
    FOLLOW ME
    FOLLOW ME
    C'MON
    C'MON
    FOLLOW ME
    C'MON

  43. 1 year ago
    Anonymous

    They literally could’ve just made it about some dude Christmas shopping with his family when all hell breaks loose. Amber his goal is to get some bullshit for his daughter

    And of coarse keep all the classic systems in stead of that half baked maniac thing they did

  44. 1 year ago
    Anonymous

    Nice bait. Try to at least be subtle about it next time.

  45. 1 year ago
    Anonymous

    If you didnt unlock the arthur boxers you didnt beat the game and were also filtered

  46. 1 year ago
    Anonymous

    This is literally the worst game I've ever played in my life. It's a complete dumpster fire. Timed NPC Escort missions in a zombie beat 'em up: the game.

  47. 1 year ago
    Anonymous

    I hate this game so fricking much I love it, it's one of those games that's an absolute kick in the balls in your first playthrough, but the more you play it the more you realize how much of a good game it is. I got the true ending going blind and missing a lot of sidequests, you just have to get good at it.

  48. 1 year ago
    Anonymous

    I got it on Christmas sale for like $3 and finished it a few days ago. I really enjoyed it and thought it was super fun. Didn't have any problems with the timer and discovered plenty of secrets. Will definitely try to 100% it some day. Gonna start DR2 soon.
    Maybe you're just bad at video games?

  49. 1 year ago
    Anonymous

    Dr1 is a true pleb filter

  50. 1 year ago
    Anonymous

    Did you beat the game?

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