>Maegawa explained that his company experiences challenges in developing games based on licensed properties like Bleach, saying that the staff wants to be original but cannot detract too far from the source material and risk disappointing fans.[21] By 2009, the company had 20-30 employees.[21]
>The number of employees at Treasure had dropped to 16 by 2011,[11] and to less than 10 by 2022.[22]
>In a 2011 interview, Maegawa explained that Treasure now uses middleware to develop games, no longer using custom programming to push the hardware to their maximum levels.[11]
>The company was also putting an increased focus on rereleasing their back catalog as downloadable games on the Virtual Console, PlayStation Network, and Xbox Live.[11] Treasure has not released any new games since 2014 apart from re-releases of games like Ikaruga.[23]
>On June 19, 2022, its 30th anniversary, Treasure announced it was working on a "highly requested" game.[22]
You know the craziest thing is Treasure could have had a giant rebirth with the whole retro-indie-steam-self publishing boom of the past ten years since a lot of that scene is building on the style of Treasure's games and their spirit of game development but weirdly Treasure didn't even try. In contrast, Inti Creates jumped on it and they are doing very well
I wish they were doing what Natsume has done with their classics, remaking them in expanded form but maintaining the core aesthetics and gameplay of the original.
>Treasure announced it was working >In a 2011 interview, Maegawa explained that Treasure now uses middleware to develop games, no longer using custom programming to push the hardware to their maximum levels.
so they are doing what now?
Playing on Saturn mode, using a fresh file so all weapons start at 0, took me 20 credits to beat and that was after probably 30 hours of practice. I ended up with Vulcan being around level 20 or so.
I don't even want to begin thinking about how hard a 1cc would be. It's just a hard game. Arcade mode is a bit easier though
Graphically impressive admittedly, but the boss itself is shit, if you want a good Sega Saturn shmup go play Soukyugurentai from the superiour developer Raizing.
Frick Trashure and their overrated style-over-substance kusoges.
One of the GOAT final bosses and the best final boss in a shoot ‘em up ever
>BE PRAYING
>BE PRAYING
>BE PRAYING
It's the running man you'd imagine on long car rides when looking out the window.
On car journeys I was the running man
Holy shit I didn't know other people did that
From the thumbnail I really did think it was Xavier: Renegade Angel.
oh man I need to rewatch it
I thought it was Spider-man
what game is this?
Rez.
homosexual
u mad bro?
kys
radiant silvergun
Die Maus on the Game Boy Color.
That gif is missing the best part: the music.
>Maegawa explained that his company experiences challenges in developing games based on licensed properties like Bleach, saying that the staff wants to be original but cannot detract too far from the source material and risk disappointing fans.[21] By 2009, the company had 20-30 employees.[21]
>The number of employees at Treasure had dropped to 16 by 2011,[11] and to less than 10 by 2022.[22]
>In a 2011 interview, Maegawa explained that Treasure now uses middleware to develop games, no longer using custom programming to push the hardware to their maximum levels.[11]
>The company was also putting an increased focus on rereleasing their back catalog as downloadable games on the Virtual Console, PlayStation Network, and Xbox Live.[11] Treasure has not released any new games since 2014 apart from re-releases of games like Ikaruga.[23]
>On June 19, 2022, its 30th anniversary, Treasure announced it was working on a "highly requested" game.[22]
You know the craziest thing is Treasure could have had a giant rebirth with the whole retro-indie-steam-self publishing boom of the past ten years since a lot of that scene is building on the style of Treasure's games and their spirit of game development but weirdly Treasure didn't even try. In contrast, Inti Creates jumped on it and they are doing very well
I wish they were doing what Natsume has done with their classics, remaking them in expanded form but maintaining the core aesthetics and gameplay of the original.
>Treasure announced it was working
>In a 2011 interview, Maegawa explained that Treasure now uses middleware to develop games, no longer using custom programming to push the hardware to their maximum levels.
so they are doing what now?
Nothing but licensing their games to other devs. The Switch port of RS wasn't made by them. It was LiveWire, a company made by former Cave devs.
>less than 10 by 2022.[22]
>most of those are probably just the janitor, cleaning lady, doorman, it guy, webpage designer
Treasurebros...
They had a good run.
Mischief Makers bosses are equally awesome to me, the final one has a similar sense of scale and amazing voice samples
It all goes back to Gunstar Heroes bosses
I'm still trying to beat Radiant but it feels impossible at times.
Playing on Saturn mode, using a fresh file so all weapons start at 0, took me 20 credits to beat and that was after probably 30 hours of practice. I ended up with Vulcan being around level 20 or so.
I don't even want to begin thinking about how hard a 1cc would be. It's just a hard game. Arcade mode is a bit easier though
Graphically impressive admittedly, but the boss itself is shit, if you want a good Sega Saturn shmup go play Soukyugurentai from the superiour developer Raizing.
Frick Trashure and their overrated style-over-substance kusoges.
the "superiour" guy
Ehhh, prefer both style and substance. Hyper Duel it is for me
You're still shitposting here after all these years?
Must be sad being a khv for so long
On a saturn theres more slowdown whenever I use that weapon. Is this arcade or xbox?
And you posted one of their most boring games