Just 2 more years and VR will be mainstream!

Just 2 more years and VR will be mainstream!

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  1. 3 weeks ago
    Anonymous

    - VR enthusiasts ca. 2022

  2. 3 weeks ago
    Anonymous

    I don't really care if it's mainstream.
    I have like 5K hours in VR for 5 years of having a VIVE.
    I have like 100 VR games I've played and some of them I've played for hundreds of hours, Borderlands 2 VR being one of them.
    I chill out and listen to podcasts while grinding BL2 VR. Lots of other games too, those are the ones I have the most hours.

    My VIVE cost 500 bucks. I'm still happy with it after 5 years, and I just need to replace the controllers about now.

    I'm happy with the games I've got, but I have a few "dream game" ideas that would be more likely to happen if it were popular, but it isn't. Not gonna cry about it tho

    • 3 weeks ago
      Anonymous

      BL2 VR was pretty cool but the scopes were unusable, which is too bad because I liked playing with the sniper. Actually I think that might be the case with every VR game with a scope.
      But I agree BL2 is better in VR, VR ain't dead it's just coasting.

  3. 3 weeks ago
    Anonymous

    hi Ganker!

    • 3 weeks ago
      Anonymous

      show your virtual anime b***hes

      • 3 weeks ago
        Anonymous
        • 3 weeks ago
          Anonymous

          Yooo is this game out yet? I was really excited to see Indies getting to the DC-level of graphics

          • 3 weeks ago
            Anonymous

            It's on quest. Soon on PC

            • 3 weeks ago
              Anonymous

              Nice thanks

              Uhhh on a side note do people still make games compatible with WMR? I haven't used it in a while and I'm holding out on deckard. I don't really want to get a quest

              • 3 weeks ago
                Anonymous

                Not sure how it works on WMR but if you can manage to emulate your controllers to be quest like then everything should work.
                They're only pulling the plug for it in 3yrs and after that you're at the whim of community fixes.

              • 3 weeks ago
                Anonymous

                Microsoft gave up on WMR, they are making stuff for zuck now, streaming 3d models to quest, xbox app and native Office

              • 3 weeks ago
                Anonymous

                Most games will treat WMR controllers as Oculus or Vive controllers and it works. You might have to set your own bindings, thats it. In my time with the Reverb G2 the games that didnt work were very few and far between. Controller emulation exists though.
                Make sure you download Winaero Tweaker and disable Windows updates though. WMR is kill soon
                Glad I upgraded to a Pimax headset though, they rock and also suck but mostly rock

              • 3 weeks ago
                Anonymous

                Not sure how it works on WMR but if you can manage to emulate your controllers to be quest like then everything should work.
                They're only pulling the plug for it in 3yrs and after that you're at the whim of community fixes.

                Thanks bros

      • 3 weeks ago
        Anonymous
  4. 3 weeks ago
    Anonymous

    When Sony release PSVR2 PC dongle it will be mainstream

  5. 3 weeks ago
    Anonymous

    I hate VR and see it as a pointless gimmick, but it will obviously EVENTUALLY be a big deal once
    >graphics/experience is much better
    >it's much cheaper (like $100 or less for a good headset)
    >there are more games
    >using it doesn't give you seasickness
    end of decade, screencap this

    • 3 weeks ago
      Anonymous

      Wow, Heat might have 3 more characters by then.

    • 3 weeks ago
      Anonymous

      I, too, believe that console gaming will never take off again unless consoles cost less than $100 and their graphics/experience becomes a lot better

  6. 3 weeks ago
    Anonymous

    As long as I can watch anime breasts on koikatsu, idgaf.

  7. 3 weeks ago
    Anonymous

    I sure hope not. VR is such a pleasant platform now, tons of small and slightly larger soulful projects, gameplay is still not set in stone and every single game is experimenting around, there are some bigger titles, there's a handful of popular multiplayer games, there's eternal VRChat with endless amount of weird worlds so you can keep peeking into low-effort visualization of someone's soul all day long. Half of the stuff I try out is disappointing, but other half makes me feel like an overly enthusiastic child again. Keep your stale dad of war AAA turdware on flatscreens, i don't want any of that to influence developers, let creative people frick around as long as possible

    • 3 weeks ago
      Anonymous

      You know the worst part is even disappointing games have really interest mechanics to them. Some games even only fail on the fun factor check on details like hitboxes too big/small, unbalanced game settings, lack of options, you get the jist.

      The two main issues holding VR back are A)the headsets are still uncomfortable to wear and B)it causes nausea for many users if it's a game where your character is moving not relative to your real body. Problem A can be fixed but will take awhile. Problem B will be plaguing VR forever.

      I feel like all the complaints about motion sickness can be ignored. It feels exactly the same as when 3D games starting exploding and you had people complaining about how moving the camera around made them dizzy. Same with FPS, fast FPS. In the end, if you got good content then people will most likely power through it and get immune to it in the end.
      Do you ever hear about VRChat homosexuals having motion sickness? They don't use teleport. It's because they're addicted to social interactions so they put on the headsets for hours at a time.
      I feel like VR fails because of the apparent weak library to the non initiated. When people start it because the only VR shit they've heard about is Alyx, Beat Saber and VRChat then you already lost because there's no convincing them.
      Before getting my headset I checked all the games I had on steam that had VR Support, all the games with VR Mods and then looked at a top 50 list of most recommended then picked a headset appropriate to what I wanted to do with it.

  8. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      why anon?

    • 3 weeks ago
      Anonymous

      Why do npcs get themselves into avoidable situations?

    • 3 weeks ago
      Anonymous
  9. 3 weeks ago
    Anonymous

    Why would anyone want it to become mainstream? Every hobby is like this. Enthusiasts build it and fricking normies ruin it. Skateboarding. The internet. Ganker. Frick being mainstream and frick you.

  10. 3 weeks ago
    Anonymous

    Mismatch of images.

    • 3 weeks ago
      Anonymous

      clearly controlling the music with the gamepad

  11. 3 weeks ago
    Anonymous

    The two main issues holding VR back are A)the headsets are still uncomfortable to wear and B)it causes nausea for many users if it's a game where your character is moving not relative to your real body. Problem A can be fixed but will take awhile. Problem B will be plaguing VR forever.

    • 3 weeks ago
      Anonymous

      >B)it causes nausea for many users
      drink alcohol to amlify or counter it

    • 3 weeks ago
      Anonymous

      A) mine is good. It's like a cap only a little more heavy.
      B) you stop feeling sick off it after a short period. Stop being a gay.

    • 3 weeks ago
      Anonymous

      >the headsets are still uncomfortable to wear
      no
      >causes nausea for many users
      no

      because of people like you Half Life Alyx was shit

  12. 3 weeks ago
    Anonymous

    This fad still going?

    • 3 weeks ago
      Anonymous

      >has that image stored on his pc
      >ha ha guys, look bait bait

  13. 3 weeks ago
    Anonymous

    It will be eventually. Clearly it's a technology still in development, it needs to become smaller until it's compact, to have better games, to have deeper interaction instead of just eyes and hands. But it's obviously the future, not just for games. Just like Stadia (yes), they tried too much too early.

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