Just bought Thief 1-3 on gog for $3.
I never played them, what am I in for?
It's All Fucked Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
It's All Fucked Shirt $22.14 |
Just bought Thief 1-3 on gog for $3.
I never played them, what am I in for?
It's All Fucked Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
It's All Fucked Shirt $22.14 |
taffin
honestly? best games you've ever played
wow, sounds good then.
Thief 1/2 in particular are the GOATs. 3 is just OK but has good highs. Once you're done you with the campaigns there are thousands of hours of fan-made missions for 1 and 2.
Thank you, did not know there was some essential unofficial patches. Really appreciate that.
Have you not heard of pcgamingwiki? Christ man the absolute dribbling moronation on this board in the past few years is reaching unbearable levels.
Thief 1 and 2 are pre-patched on GOG, no need to install anything. That chart is ancient but the fan mission recommendations are of course good.
wait so I don't need the Tfix for Thief 1?
Yeah both T1 and T2 are already patched on GOG and ready to go.
However they're apparently one version behind, using 1.26 instead of 1.27 so you might want to update, at least if you're going to play newest fan missions later.
If you are going to update, make sure to install the TFix Lite version instead of the full one, some of the texture enhancements cause issues with fan missions.
The picture that anon posted is outdated. TFix is still the patch you want for Thief Gold, but for Thief 2 you want T2Fix. Tafferpatcher is no longer maintained, don't use it.
Meant for
Expert only from the get go. I promise I'm not memeing. And if you like single player with a little depth of mechanics beyond COD, this:
Take an adderall if you have one.
Thief 1-2 a great stealth games, can't say anything about Deadly Shadows, as it always fricks up whenever I try to play it
Install TFix mod for the first two and play on Hard. Don't look up any guides even if you feel lost, just restart the level or save.
Don't listen to this anon, play on expert always
god those frickers scare me
are you just kidding? if you're serious I'll do it, but that gif makes me think you're kidding.
is expert going to make my first playthrough a bad time?
honestly I'd just say start on normal. and if your appetite grows, ramp it up
No don't do this, it's a mistake. I went in on expert and do not regret.
Sure expert offers more challenge and more exploration, but on the other hand those things can become exhausting if you're new to the game and don't know the map layouts. Everyone praises the vague maps and "emergent gameplay" as it was called in the 1990s but in reality it's nice to know beforehand what you're getting into. Especially loot requirements can initially feel like a bit too much. Hence, starting on normal is good advice.
No that's a meme gif, Expert is the intended experience
Be prepared to comb some of the levels for a single trinket to finish it.
Don't actually play 3, just watch a playthrough, it's shit.
There is zero reason to play normal even if it's your first time. I'd say hard is fine for a first playthrough because a few gold requirements on expert could easily frick you up. You'll want to replay the games anyway.
Expert is a challenge but it's fair. It's not like Halo 2. You get less health, there are more objectives and some stuff is rearranged. It's literally just adding content (though you should set aside like 2-3 hours per level. Once you're good with the mechanics you can get through in like 10-30 min, but you gotta be a master taffer
Hmmmm sounds like a mode for Thief experts, I'll start on hard mode.
No i promise, go expert.
Believe in yourself. It's okay to savescum. Thief is all about being like Yes I'm perfect wait OH FRICKOHFRICKOH FRICK wait a giant spider now? FRICK oh it's distracting them. I got away, whew.
Just remember to save frequently, use the map, take your own notes/maps (a little, not a lot) and you'll be fine.
why does everyone recommend expert? i played it on expert as my first stealth game and had a horrible time feeling constantly overwhelmed by the amount of shit you have to do and scouting every corner for moronic ass trinkets
plus it kills replay value that could be there
im like 90% sure the people who say "play on expert" didnt actually start the game by playing on expert
>didnt actually start the game by playing on expert
Ni I definitely did. I might be a bit more lonely and autismo than you though. I like 'losing myself' into games where I'll play for 10 hours and forget my problems and the entire real world the whole time. But that takes a particular type of engagement.
i get so sickly immersed in thief's level designs like you don't even know. i rarely used the map even on my first my playthroughs. it's such a good series for immersing yourself and navigating levels (and i secretly love the thieves guild because of that) but expert didn't do much for me. haunted cathedral on expert felt like banging my head against a wall in a way that wasn't particularly engaging.
Honestly the maps add to the immersion. Each one different amounts of helpful depending on the story context for the mission. I'd say part of the fun is sitting in a dark corner looking at the map trying to figure out where the frick you are.
Some FMs got some really good ones too.
>not using a pen and paper to draw your own map and take notes IRL
obviously i agree. just because i rarely utilize them in gameplay doesn't mean i don't admire them as a clever storytelling tool. Garrett explains how he gets them and they're always appropriate for the context. just shows you that extra level of consideration from the developers. also the fact that your map in The Sword doesn't tell you shit was a genius decision
Difficulty in thief games translates to doing more objectives and meeting so Loot quotas. in normal there aren't many objectives to do and stop once you get the main objective while on hard and expert in adds some other objectives while needing you to find the way back or out of a level.
so for a first play through I suggest playing hard difficulty cause it strikes a fine balance and you don't miss out on content. then maybe if you like the game you will 100% replay it and you can play on expert then.
Expert means more enemies and stricter objectives. You're never allowed to kill humans on expert except for one mission where Gold edition added humans without updating the objectives and the loot requirements force you to explore most of the level. There are also extra objectives involving side areas you don't need to explore on lower difficulty levels, sometimes those might even be blocked off on normal/hard.
It's challenging but not in a bad way.
Is there a way to play Thief TDP without the Gold levels? I want the intended experience.
Indeed it is, Gold edition is shit no matter what the anons here may tell you.
https://www.ttlg.com/forums/showthread.php?t=140679
Thanks!
why don't you like Gold?
that one level sucks but the rest feels fine
>that one level
I can't go through that level ever again, and the others aren't really that great IMO. Better stick to the original
Song of the Caverns is well-designed and inoffensive, no reason to pretend it's bad. Also TDP had a couple stinkers anyway, like Undercover and Escape.
It's not THAT bad.
Oh the intended experience from the devs themselves is definitely gold. and everyone got mind raped by the level thieves guild which is highly exaggerated for some reason but you can always skip it (ctrl+alt+shift+end)
You're in for an awesome game, an awesome sequel, and a completely shitastic 3rd entry that has exactly 1 halfway decent level and a bunch of shitty decisions that heavily influenced the equally shitastic 4th entry/reboot.
I liked the movement in three. Mounting was a welcome addition.
I bought 1, 2, and 3 because they're all like 90 cents a pop on gog, I did hear that 3 isn't nearly as good as 1 and 2 but still has a comfy atmosphere.
Bloom Omen 2 was one of my favorite games and the gameplay is terrible, but I love the atmosphere and nostalgia
You will probably have to grab the sneaky mod for 3, if you are playing it on a half-way modern system or you might encounter the lockpick bug.
Go into them blind for fricks sake.
>and a bunch of shitty decisions that heavily influenced the equally shitastic 4th entry/reboot.
It really is bizarre how 4 seems to have taken 3 as it's main influence. Everything from the shit open world city hub to the segmented and linear levels to the Cradle rip-off.
It's as if the team were completely disengaged from the Thief community and unaware of how much 3 bombed and was panned by the fans. They basically thought "well, 3 is the most recent and modern so we'll just play that and sort of copy it."
>certainly more sophisticated than Thief 1 + 2's,
iirc sound and surfaces are basically irrelevant except you can't walk on obviously arbitrarily placed piles of glass or puddles of water or whatever. All that matters is keeping track of your visbility, and that's also just a static 3 levels compared to the spectrum of light that you kept track of in the originals. So, I think 4 is nowhere near as sophisticated in terms of stealth.
I was thinking more in terms of AI animations and responses
>your visbility, and that's also just a static 3 levels
that's only in the HUD, under the hood your visibility is still an analogue value, you can see this by how quickly the AI alertness meters fill in, there's not just 3 different speeds
some pretty good kino
1) some of the finest atmosphere and level design in video games
2) they were designed as fantasy D&D thief class simulators, so also expect to see some wacky fantasy shit, in the first game especially
3) only play on expert or hard as higher difficulties add more content and make the games better
4) Gold version of the first game adds new levels: one bad, one subpar and one great, in that order. it also adds more content to some existing levels which is mostly good. overall it's not as bad as people would make it out to be
MUST HAVE BEEN RATS
HELP! HE'S GONNA GET MEEEEEE!
EY, BAD GUY! YERR NOT 'SPOSED TA BE HERE! GO HOME OR I'LL STICK YOU WITH MY SWORD 'TIL YOU GO 'OUCH I'M DEAD
GOING TO THE BEAR PITS TOMORROW...
They just don't make bears like they used to
install TFix. someone mentioned it already but just to emphasize. no content changes, just adds modern graphic & control options
anyway. goin 2 tha bear pits tomorro
A good time, nothing like playing thief for the first time
I HAVE HEARD
I DO NOT KNOW
TOO MUCH COFFEES THIS MORNING
I'M TWITCHY AS HELL
At times really frustrating levels but iverall one of the best series ever made. Play Gold instead of TDP. Don't listen to Ganker b***hing about Thieve's Guild, it's a great level but casuals get lost in it.
Cragscleft Prison is shit tho.
Why do you think Cragscleft is bad?
Because he got lost
There's one choke point in front of a guard that's impossible to ghost on modern systems because none of the patches fix the timing on a flickering light, so you have to get spotted and trigger an alarm to finish the level. Otherwise it's fine, though I got lost in the caves and filtered my first time so I played 2 instead
No you go through blocks 1 anf 2, you can enter blocks 3 and 4 through a hall then but need a key. You were never supposed to go through that guarded point.
Never encountered these problems and I've never heard of anyone else encountering them either.
I've also seen the second poster make a thread about his issue yesterday, it's literally one guy, and it's a non-issue. If you intend to ghost a level then you'll have to memorize shit anyway, boo hoo.
That was me but the thread didn't take off.
The levers in controls room in cell blocks are not numbered, they are not set by the order nor does their layout correspond with the layout of cells. You either have to use the guide, try out levers and reload or have a lot of luck trying to open the cell you want, unless you're okay with other prisoners trying to run and raising the alarm.
The alarm lasts for the entire remainder of the level.
They should have numbered the levers or at least made a document lie somewhere where their layout is explained. As it is it's just trial and error, they might as well just not have told you where Cutty, Issyt and Basso are and made you enter every cell to see if they're there.
This level should have had bigger mines and smaller prison tbqh, mines were cool but prison is a boring slog.
Idk I think you must have missed some sort of indication. It's been a while but I didn't have a problem with opening the cells.
>That random camera at that one checkpoint that never appears in the game again
Why is that there? The hell were the level designers even thinking?
Both of those two guarded hallways that lead to pais of cell blocks have cameras but the hallway leading to bblocks 1 and 2 is dark while the hallway to 3 and 4 has that flickering lamp. Just go through 1 and 2, I think Issyt is in one of them anyway, from there you can go to 3 and 4 through a shared hall.
The lamped hallway has a room where you find about Quintus Horn but fortunately you don't have to step into light to enter it.
Oh, I don't have problems finishing the level, just wanted to know why they added a random camera that is never seen again
Who knows maybe Karras wwasa guard in Cragscleft at some point
it's a builder prison and it's foreshadowing the sequel
Now that I think about it guards sometimes say something about everyone but them being incompetent maybe that's Karras
But Cragscleft prison is great tho
I am once again asking for comfy robbery/heist FMs for Thief 2. Heist Society was fricking great, trying Behind Closed Doors right now but the level design kind of sucks.
I played this game for the first time last year and got to the thieves' guild before quitting. While I like the idea of a stealth game, in practice they are all designed to have you knock out 100 guards unrealistically.
The only missions I had to go loot hunting after all other objectives were completed on expert were the Haunted Cathedral and Song of the Caverns in Thief Gold and none so far in Thief 2. Is this why loot-centric objectives are fewer in T2?
best npc interaction in any game hands down
>there are novices still
>*that awkward animation* but fewer, brother. Fewer
I always loved this one
Youth of this time seek to learn of gold and politics, not honest craft.
WE'LL BOIL HIS Black folk
1 and 2 are excellent games
3 is okay but a step down in quality, and somehow jankier than the first two.
games 1+2 of the century
just stay away from THI4F. it got the DmC treatment
>Garret in Teef was initially a brooding emo with painted black nails
Fricking homosexual frogs
nice alliteration
at least we got hilarious streams and threads out of it from a slavBlack person who played on a leaked copy
Is it decently fun enough if it were on sale for five bucks? Wasn't it by the Deus Ex HR devs?
I wouldn't play it even if someone paid me to. I also don't suck dicks.
If you're planning on coming out as gay, you can pirate it instead of giving away your money.
>Wasn't it by the Deus Ex HR devs?
Is this supposed to mean something?
If you enjoy the games and want more play The Dark Mod afterwards
The fan missions for it are fricking solid
and it's a billion times better than T3
Only the Volta ones are any good, they actually feel like Thief missions, the rest are crampt linear hallways.
You can use lean forward to knock guards out in the face when in the dark
you're in for fun until the stupid >>>/x/ tier bullshit starts.
The Blackjack and quicksaves trivialize the game. You could just not use them, but they also shouldn't have been included in the first place.
have a nice day fromgay
I've stopped using the Blackjack personally. Too many stealth games make no distinction between killing someone and knocking them out. Is MGS really the only series that has enemies wakeup instead of being dead forever?
Splinter Cell has guards wake up other guards. Hitman has this as well, but with the addition of civilians. I don't remember if they can wake up by themselves, though.
Splinter Cells 1/2 have a system where unconscious bodies must be hidden in dark areas or an alarm penalty is given, for that to work the guards don't wake up
In Hitman guards wake up in SA and Contracts and before depending on how long you applied the syringe, otherwise it's perma-KO
>implying you can non-lethal in C47
>Splinter Cells 1/2
Guards do get woken up in Chaos Theory, guess I should've been more specific.
>In Hitman guards wake up in SA and Contracts and before depending on how long you applied the syringe
Figured that's what happened. Been too long so I couldn't make an accurate statement.
Y2K was 22 years ago
>spoiler
Unnecessary cruelty
it's not a pure stealth game, but enemies in No One Lives Forever 2 also wake up if you knock them out and even notice if you looted their equipment while they were unconscious
You cant knock people out in real life anyway. I have no idea how movies managed to establish this. If a K.O.'d boxer doesnt wake up after a very short while, everyone knows something is seriously wrong. You dont just tap him on the shoulder after ten minutes and say "yo, get back to work!"
Anyway, less lethal is easy mode, as it removes almost every negative consequence of leaving a dead body. In MGS it even removes the need to aim properly with the dart gun: hitting the ankle is good enough.
1 - a great stealth game centered around a smart ass who wants to steal shit and get paid but a couple rough edges
2 - probably the best stealth game ever made to this day
3 - hit with the console stick a little in terms of level size but the light/shadow engine in it is great and it has an anxiety filled level that puts most horror games to outright shame
Good texture mods to fix things up and even a sort of fan xpac out there when you want some more that is basically a real Thief 4. I sadly have this weird curse where every time I try to do a run of these games Windows shits the bed and I never get to finish, but you know i escaped Windows so I may join you in playing them again for the first time in probably a decade.
if we had modding tools, how would we fix Thi4f?
>get rid of all Erin dialogue
>disable looting animations
>expand the maps so they're less linear
it's sounding kino already
It would take replacing the entire game, like a total conversion mod
No modding in the world can fix that turd.
>how would we fix Thi4f?
can't fix what's fundamentally broken
you might as well create your own game at that point
is it fundamentally broken though? the stealth mechanics are pretty good, certainly more sophisticated than Thief 1 + 2's, I think it mainly just has bad story and maps
have a (you)
>the stealth mechanics are pretty good, certainly more sophisticated than Thief 1 + 2's
Dear God, you cannot be possibly be that stupid
he's either
>merely pretending
or a marketer. there's a sale going on right now for it
no, I can just recognize the good parts despite the whole being bad
So, Gloomwood?
>Gloomwood
ngmi
Why does Ganker shill against Gloomwood
I'm personally ignoring it exists until they finish it. Liked the demo though.
DENTED THE ARMOR A BIT
2 great stealth games and the third game in the series as well.
>play Deadly Shadows
>fricking loading portals everywhere
>install Sneaky Upgrade
>slightly fewer loading portals
You may rightly blame consoles.
why are you lying Black person
I just started the metal age and playing shipping and receiving:
does it get better after this? The level design is good, but having to go back and forth to the number pad that opens the storages is really tedious.
It
gets
worse
Please explain: thief II has the reputation of having better gameplay (as in better use of mechanics, better level design etc.) than thief I but an inferior atmosphere.
Shipping and receiving has good level design, with the multiple possible routes to traverse it, but the gatlocking gimmick results in you backtracking all the time, making it tedious.
Do the levels after that have less or better gimmicks, or what makes them better or worse?
There's only one bad gimmick left to go and it's Casing the Joint, where you ghost a place to map it out for a heist you'll do anyway. Interacting with the guards or making them suspicious is game over. The next mission is the actual heist. (no plot spoilers)
Good to know, I'll just grind through it then.
It gets better