Just why is GF so adamant on keeping their employee size so small? It's certainly doing them no favors especially since they seem to be fucking up a whole lot lately.
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Just why is GF so adamant on keeping their employee size so small? It's certainly doing them no favors especially since they seem to be fucking up a whole lot lately.
>more employees = better game
retard moment
I would definitely agree with you that programmers are not a linearly scaling resource, but there's absolutely something to be said for having more grunts to grind out simple shit
Money. It's fucking money. Always money. Any company that can use cheaper alternatives will always do so if they can get away with it. And GameFreak has proven that people would eat actual garbage. It's like that Onion News video about Domino's trying to find pizza that people won't eat, but become jaded seeing people eat the least healthiest shit you've seen. So long as Pokemon fans are like those Domino's Pizza customers, GameFreak is going to continue taking shortcuts because they can.
When you pack a room full of a thousand programmers, a few are at least bound to be competent enough to program the game.
This is true. HOWEVER!
If you want to shit out games every five seconds having a small indie team becomes a massive determent, usually franchises that push games out this fast have two completely different team developing the games so they don't get stale or get cannibalized by each other.
Ether slow the fuck down or get more men to make the trees, rocks and shit so you can work on the important shit.
Game Freak DO have two teams working on Pokémon. They have the senior staff led by Ohmori (formerly Masuda) who work on new Gen pairs and the remake/rehash/DLC teams usually led by Iwao or whoever. Your problem is assuming it's the one team making all the games in a row.
GF does actually have an A team and a B team if the interviews are to believed... but what happened is the B team ended up making SV because the A team was burned out and they wanted to work on Little Town Hero, which was a commercial flop. So basically people only like GF because they make Pokemon and for no other reason
*they ended up making SWSH, sorry
>but what happened is the B team ended up making SV because the A team was burned out a
Anon the staff list of Little Town Hero is like 20-30 people. That's well less than half of GF's permanent staff and not even a fraction of the entirety of the extended personnel that worked on SwSh. Are you retarded>
Gotta add some creative juices every once in a while, anon
>Japanese company (or any other big corpo honestly)
>ever listening to an "ideas guy" if he isn't a senior staff member
You are either underaged or just severely naive
Same reason every other company/business is doing it; greed.
Less employees = less people to pay. They'd rather a work a skeleton crew until they're burned out
Just why are shills so adamant on using this argument to insinuate there's any redeemable part of Game Freak left?
>Oh, if only GF just had--
No. Get a fucking grip with reality.
How was I shilling? I'm literally just saying that hiring people to do basic tasks more quickly is a good decision. That's basic business
You literally said hire 1000 people in the hopes that a few will be competent. Not even good.
>basic business
Is your business helmets and lassos?
I'm not that anon
why did you take that statement completely literally?
do you have autism?
The brainrot on this post reminds me of why I never take Ganker serious on anything pertaining to game development.
No one cares you subhuman slurper. How mentally ill do you have to be to STILL make excuses for these trash devs?
probably because they don’t need any more employees. it’s more weird for companies that barely churn out more than one game to have hundreds of employees which is usually a result of bloating with pointless jobs
9 women can't make a baby in a month
No, but nine women can make nine babies in nine months.
If Game Freak had more employees, they would be able to have a well-staffed A team (Pokémon) and a well-staffed B-team (Little Town Hero, etc.) and have them produce games independently of each other. Or, if we want to go further, we could've had a Game Freak team work on BDSP instead of outsourcing it to ILCA.
>they would be able to have a well-staffed A team (Pokémon) and a well-staffed B-team (Little Town Hero, etc.)
That's what they did when LTH came out and that's what they do, just like every major game company on the planet.
You guys are so unbelievably out of touch. SwSh sucks because there were tons of lousy ideas going into development. SV sucks because the teams who were meant to handle optimization didn't do their jobs right. Throwing grunts on these teams and magically expecting inexperienced retards who all need the time to be trained to do shit or have the idea that makes Pokemon a good game for you again is genuinely negative IQ.
>well-staffed
I'm not saying "hire more grunts." I'm saying hire experienced programmers, modelers, and software engineers. Hire people who come up with good ideas instead of lousy ideas. Hire people who can optimize a fucking game. They have the money, and doing so would return more profit than hiring the first hundred retards that walk in for a job interview would.
Yes, it would cost a little money. What singularitybrains like
don't understand is that Pokémon is actively losing millions of dollars and an unquantifiable amount of public goodwill by pumping out shitty games year after year. Sure, they're making very profitable games, but Pokémon's overall increase in sales from hopping onto the Switch's enormous install base compared to other franchises (Animal Crossing, Zelda, Mario, etc.) is way less than it should be.
>I'm saying hire experienced programmers,
And where do you propose they magically find more people? Do you think that in software development any well sized company can just search on the web for a few days and find all the best people? Or any job, for that matter? Again, you guys have a laughable view of how the world works. They do obviously try to hire on the best they can find, that's what any company would do, but organizing and collecting a good team is a slow process that takes decades and is subject to so many different factors.
>Pokémon's overall increase in sales
Is still among the highest its ever been and lower sales compared to other Switch titles are balanced out by consistency. Pokemon has made far more money by now than any other franchise on the Switch because of it.
That doesn't even really matter anyway. The idea that "GF doesn't need to try because they sell well" or even "GF is actually...le good because it can pump out shit games so fast" are both asinine. GF is clearly in a position where they do work hard, but they unlike Nintendo did not adequately adjust young blood to the rising demands of the industry.
Okay but Nintendo has 6,000 employees. The Zed Group has 2,000 and they were founded AFTER Pokemon released.
Gamefreak still has 150 and work on "triple A". They have to outsource to 12 different companies to get anything done.
>Okay but Nintendo has 6,000 employees
Woah I didn't realize every Nintendo employee worked on every game
Bros...imagine. BotW with 6000 people working on it instead of the 300 or so (already considered abnormally fucking gigantic by dev team size standards) that would have been a better game right? Right?
>They have to outsource to 12 different companies
Are you seriously calling localization teams and Creatures Inc. "outsourcing to 12 different companies"?
Only Creatures is valid here and they don't affect most of the things people cry about in the newer games (except I guess washed out models and eternally flying mons).
>that would have been a better game, right?
Okay, except here's the thing:Nintendo has multiple teams which can rotate which games they work on, so that they don't get burnout on the same game over and over and over again.
Gamefreak does not. This is WHY the debacle over Little Town Hero happened.
They are attempting annual releases, on a triple A scale, with only one team doing it. This is a feat that took Infinity Ward, Sledgehammer, and Treyarch working together to properly achieve with any amount of polish, companies which, may I remind you, the latter two being bigger than Gamefreak.
>Are you seriously calling localization teams and Creatures Inc. "outsourcing to 12 different companies"?
Okay, ignoring Creatures Inc, and TCPI who handles ALL of the localization... that's still 10 different companies who have to deal with it.
Now in fairness, some of these companies are actually dealing with spinoffs and not the mainline, something I should've paid more attention to before I made my claim. Cutting them out, that reduces it to 4 companies.
They're still outsourcing parts of the game development, and that's a problem.
Gamefreak's just an incompetent company, PERIOD.
>Gamefreak does not
Anon, they...have multiple teams, they've had multiple teams for a while. You do actually understand that not every single employee of every game company needs to work on every project? Like, that's why I made the joke about BotW should have had 6000 people working on it.
>that's still 10 different companies who have to deal with it
moron what the fuck are you talking about? The only time a major game has ever been fully outsourced is BDSP, Gamefreak has always handled core development besides the models. Also, really, we're criticizing Gamefreak for not picking up the translation too? Especially when GF is literally part of TPC? Come on.
>Gamefreak's just an incompetent company
I agree. I also know that the idea of stacking on more people is not going to fix anything, that's not how software devving works. There's no realistic way to fix GF's incompetence and no financial incentive for it. As much as I'd love for Nintendo to internally pick up Pokemon development it won't happen.
They have two development teams total. Their A and B teams. That's what I was referring to when I mentioned when I mentioned the Little Town Hero debacle. That's not enough teams for the kind of company Gamefreak is trying to be.
>The only time a major game has ever been fully outsourced
That's not my argument. My argument is that Gamefreak has to resort to outsourcing to fill the gaps. However, my argument falls apart on closer scrutiny from me, because it was poorly researched on my end. I was wrong about that.
> Also, really, we're criticizing Gamefreak for not picking up the translation too?
No actually, I'm not criticizing them for that. Creatures Inc. and TPCI I'm willing to give a pass on, since Gamefreak's an extension of the former, and the latter is an extension of Gamefreak. Even if this wasn't the case, in-house translation teams are one of the few things I actually don't agree with.
>There's no realistic way to fix GF's incompetence
Grow the team to be bigger, and put competent people in place.
>no financial incentive for it
I disagree, and up until doing a little bit more research for my argument, I would've agreed that Gamefreak itself saw it that way.
However, I think we both missed something. LTH may have been a disaster, but it was apart of the Gear Project initiative. They're trying to grow their teams and give them better development experience. This is literally what I've been asking them to do, I just hadn't noticed because Scavi was MORE of a wreck than Swish was.
>Pokémon is actively losing millions of dollars
It took Zelda a 6 year dev cycle to match the launch numbers of SV, a game that was made in 3 and released in the same year as another multi-million seller. This idea that they're losing a bajillion ins made up monopoly money is so fucking retarded and I hate that Werster tried to argue it because now it's being parroted all over this board
>No, but nine women can make nine babies in nine months.
weak, you can have 27 babies in the same time span easily but no, muh ethics
You could have tens of thousands if you're getting rid of our low IQ animal ethics.
they would pocket less cash
I want to remind you guys that Call Of Duty has 3 different teams handling the games and cycle out every 3 years.
Imagine knowing that Gamefreak is rushing more than Call of Fucking Duty
They want to die, anon. Can't you let them rest?
they're actually very good at pumping out games very quickly, dev cycles for most studios are longer than ever. but they're still consistently shitting out a mainline pokemon game every year. i can't think of another studio who does it without it being actual, literal shovelware.
That's because it IS shovelware.
They didn't make BDSP, they liscenced it out to another company.
It’s worth noting that everything wrong with BDSP was all on Gamefreak
Forced yearly schedule to another team
Masuda working with the ILCA director and meddling Platinum upgrades
Adding more employees doesn't fix the root issue, Gamefreak is an inherently incompetent company at it's root, whether they're a team of 500 or 5000 the games are still gonna be shit.
Try a team of 150, with 850 outsourced employees
why is this image almost exclusively used by shills?