>le quirky pixel art!!

>le quirky pixel art!!
I get the point getting some cool features from older games but this is just nostalgia bait

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  1. 2 weeks ago
    Anonymous

    It's got nothing to do with nostalgia and everything to do with being lazy

  2. 2 weeks ago
    Anonymous

    While it doesn't look terrible, it isn't even close to any of the old and good pixel art from decades ago. This shit is a long-lost art.

    • 2 weeks ago
      Anonymous

      The old games typically had multiple full-time artists on their payrolls just churning out 2D art. Pic related had 14.

      • 2 weeks ago
        Anonymous

        14? wtf were they doing? Having sex parties?

        • 2 weeks ago
          Anonymous

          The dev cycle of the game was under one year.

          • 2 weeks ago
            Anonymous

            Not a valid excuse

      • 2 weeks ago
        Anonymous

        SOVL SOVL SOVL SOVL SOVL
        I fricking LOVE heroes 2 and heroes 3
        Millennial "game designers" would NEVER

    • 2 weeks ago
      Anonymous

      As the other guy said, before we had professional artists whose job was pumping art. Now we have hobbyists or tragically, artists who are inspired by the worst aspects of indie pixel art and make shitty art styles on those.

      14? wtf were they doing? Having sex parties?

      It takes a lot of time to make pixel art. I reckon their job was specialized: so three guys worked on sprites, four on cities/environments, two on items, one on UI, and rest on clean up or stuff I forgot. Especially since this was the DOS era, meaning that it takes longer to even make art than it does in modern game.

      The dev cycle of the game was under one year.

      >DOS
      >C++ pre-internet age
      >nobody knows what to do with this new form of entertainment
      >make genre-defining classics left and right in a year
      >modern age
      >it takes a decade for a Diablo sequel to be made

    • 2 weeks ago
      Anonymous

      I think it looks pretty good except that the text is difficult to read.

  3. 2 weeks ago
    Anonymous

    you need to fire the marketing "firm" (probably just some guy off instagram) that told you to market like this

    • 2 weeks ago
      Anonymous

      >indie devs using marketing
      Lel

  4. 2 weeks ago
    Anonymous

    It is nostalgia bait. The dev doesn't even hide that in his advertising. He says he's purposely trying to evoke the feeling of playing old games.

  5. 2 weeks ago
    Anonymous

    The issue is that when games used to look like this, CRT monitors would smooth out the sprites. Without that it looks ugly.

    • 2 weeks ago
      Anonymous

      >NOOOO IT WASN'T CRT SCREENS FIXING IT, IT WAS REDPILLED BASED SOUL KINO
      >A filter? No, that'd be soulless cringe fake-soul safe-soul
      >No, I won't explain what that any of this means or how to properly fix it

      • 2 weeks ago
        Anonymous

        what the FRICK are you talking about?

      • 2 weeks ago
        Anonymous

        You misunderstood my post. The "pixel art" was drawn with CRT monitors in mind, so what they themselves saw looked better. This "nostalgia" is warped, which is always extremely glaring when things like OP show up, proving these people didn't actually played these games until much, much later. And you're unironically correct, because no filter can actually come close to what it looks like in person, and the biggest issue is that no screenshot or picture convey that, it needs to be seen physically.

  6. 2 weeks ago
    Anonymous

    If you don't like it don't play it.
    I swear I don't understand why you mcdonalds employees are mad about any creative decision someone that's actually productive makes.
    If you don't like it then it's not for you, now go back to flipping some burgers.

    • 2 weeks ago
      Anonymous

      A game can still be good while also looking like nostalgia bait.

    • 2 weeks ago
      Anonymous

      churning out pixelshit shovelware is no more respectable than flipping burgers

      • 2 weeks ago
        Anonymous

        you sound underage

  7. 2 weeks ago
    Anonymous

    i like it

  8. 2 weeks ago
    Anonymous

    I'm playing this rn. It's like Dwarf Fortress meets Caves of Qud, but actually fun. I love the games I instinctively know how to play.

    • 2 weeks ago
      Anonymous

      Does the game really play like Dwarf Fortress or are you just talking about how it looks?

      • 2 weeks ago
        Anonymous

        No. The combat is like CoQ, you ram into your enemies. The DF comparison is due to the game's forgotten beast-like enemies and this moldy, humid ambient. I can't describe it better than saying the environment feels wet.

  9. 2 weeks ago
    Anonymous

    literally everyone in this thread is posting in bad faith thinking they are trolling the other people also posting things they don't actually believe in bad faith

    • 2 weeks ago
      Anonymous

      you sound equally as unhinged and chronically moronic as

      >NOOOO IT WASN'T CRT SCREENS FIXING IT, IT WAS REDPILLED BASED SOUL KINO
      >A filter? No, that'd be soulless cringe fake-soul safe-soul
      >No, I won't explain what that any of this means or how to properly fix it

      you can post that same thing to every post on Ganker. why? because it's innately off-topic garbage.

      • 2 weeks ago
        Anonymous

        You misunderstood my post. The "pixel art" was drawn with CRT monitors in mind, so what they themselves saw looked better. This "nostalgia" is warped, which is always extremely glaring when things like OP show up, proving these people didn't actually played these games until much, much later. And you're unironically correct, because no filter can actually come close to what it looks like in person, and the biggest issue is that no screenshot or picture convey that, it needs to be seen physically.

        Let me be sincere for a moment, then: The graphics are fine. I'm actually surprised they put this much effort on the borders and that they exercised restraint with the palette (the colder colors instead of straight white for highlights is a nice touch)

        I think pixel art in general has declined in level of detail because it's seen as a means to an end, a way to quickly convey the elements of a story, indie devs don't have the time or patience or money to spend 3 hours in each CG or Spritesheet, so they plan accordingly, and not all games went crazy with texturing (pic related is King's Quest III).
        However, limiting colorspace and resolution requires a good eye for shapes and negative space, otherwise it just looks like puke or, god forbid, they just straight up mix pixel sizes or rotate vectorized pixel art like cavemen.

        Tl;dr: the art is good, and the decline in quality is due to lack of resources, and That's a good thing™, because you would rather they put these resources into gameplay.

        • 2 weeks ago
          Anonymous

          I agree in principle with everything you said, specially:
          >limiting colorspace and resolution requires a good eye for shapes and negative space
          But my point still stands. The game in OP is going for an 80s/early 90s aesthetic that relied on CRTs as support for the pixel art. Lands or Lore (pic related, open in new tab and zoom) looks better than 99% of the pixel art games that come out nowadays, and it's over 30 years old.

  10. 2 weeks ago
    Anonymous

    Was just thinking about getting this. Let me know if its any good.

  11. 2 weeks ago
    Anonymous

    >itt Ganker has shit taste and hate games

    You'd rather b***h and moan instead of play games. Anyway, I played the demo to the end and honestly it's great. I'm happy it's finally released

  12. 2 weeks ago
    Dave

    it looks atrocious

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