Did you actually enjoy Elden Ring? Or did you just force yourself to due to sunken cost fallacy? Because personally I was desperate to make this game live up to the hype
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Did you actually enjoy Elden Ring? Or did you just force yourself to due to sunken cost fallacy? Because personally I was desperate to make this game live up to the hype
I'm so god damn hung over. Threw up twice.
Yeah I liked it, good game.
Sorry to hear that anon. Stay hydrated n feel better soon.
The only way
If you can tolerate lactose - drink milk. It will hydrate you, replace your sugars and electrolytes.
Have a beer, but don't get drunk again. Hangovers are caused by dehydration but also alcohol withdrawal. Just keep yourself mildly tipsy until you're feeling better.
Drink anything rich in minerals since you piss then away after drinking, idk just buy some multi vitamins plus minerals and make yourself a fizzy vitamin drink.
Dont drink or kys
Yeah I enjoyed it
>Barren open world
>Dualwielding makes the game even more trivial
>Magic is overpowered
>Just summon ashes to win, bro!
>Bosses are easier to stagger now, meaning the game is even more casual friendly
>Most weapon abilities trivialize the game
>Like 75% of the game is optional
>No solo invasions
>No covenants, meaning that PvP has no point
>4 endings are the same (kek)
>Teleports (WHAT THE FUCK WERE THEY THINKING?????)
>Intro is a powerpoint slideshow
>"Altering costumes" system is the dumbest idea ever
>They changed Malenia's white VA to some moron for woke points (OH NO NO)
>All big bosses are garbage
>You have to simp for a woman in order to access some of the game's content (lmao)
>Final boss is a chud and a giant fish instead of kino old man battle like in literally all previous games
>Skyrim dungeons (that have no rewards)
>Worst camera ever
Is Elden Ring the worst game of all time?
i'm sorry you didn't like the game, think on the bright side though, your funding the DLC that i'll buy and enjoy!
But enough about Zelda.
How this isn't getting any (You)s is disappointing
(You)s are not upvotes, redditor.
Yeah I'm definitely a redditor... stupid gay
Not really proving him wrong bud
>not reading all that
The game was fun, you're just an autistic gay.
What went wrong with Fromsoft?
>>"Altering costumes" system is the dumbest idea ever
I'll actually give you this one. It was a neat idea that I was excited to see introduced and then it just fell flat. Personally Elden Ring just solidified what I felt about DS2+3, which is that the formula is stale and I enjoy other games more. Still a good game tho.
What were you expecting, a transmog system? This isn't an MMO, stats and visuals should agree not clash.
I love when you can tailor armor appearance to your liking, there’s no downside. I’ll legit wear a helmet or chest with inferior stats just because I like the look.
I'd just prefer for armour to have some statisitical consistency. A cloth dress should never have the same protective capabilities of a suit of armour.
Looking cool boosts your skill so its all good
It's very obvious what kind of person you are.
>They changed Malenia's white VA to some moron for woke points (OH NO NO)
The better VA always get the role. The only time I seen this was Ramlethal VA where the previous white actor step down just to let a black woman do the role. The black woman was a better VA for the character anyway
Literally doesn't even matter with VAs anyway unless they have really obvious racial accents/intonation. Eileen the Crow in Bloodborne was voiced by a negress and nobody even noticed
Enough about ToK
200+ hours invested.
I don't regret the time I played but I can say its a lot less fun to replay than other souls games.
Same, first playthrough was probably the most fun and mysterious out of any souls game but I haven't done a 2nd playthrough yet. I hate that the size of the open world necessitates a mount, not really a fan of mounts in general and I liked that ds1-3/bb/sekiro areas were compact in size enough that it felt reasonable travelling everywhere on foot. Definitely gonna do a 2nd and maybe a 3rd playthrough when the DLC releases though.
Also I am giving the modding scene time to start pumping out high quality stuff. Pretty cool things that you couldn't do as easily in the last games.
Are you doing your subsequent runs with different builds? I find this is the only way to keep Souls games fun for multiple playthroughs unless you are replaying it after 2-3 years. NG and beyond seem kind of dumb because of the hp sponge enemies
Of course I did, builds are the whole reason to do replays.
>NG and beyond seem kind of dumb because of the hp sponge enemies
The fuck am I reading? They get a large bump in the first few areas on NG+1 and a small bump towards the middle-endgame. From there, all subsequent NG+'s adds a small health bump across the board, because the content has already been leveled out on the initial NG+ run. The biggest change is that enemies hit much harder.
I actually enjoyed it.
I never drive my car that I paid like 15k for and don't really care, I have no sense of sunken cost.
Yeah I loved it, my favourite game
I liked the whole game but it peaked right here
I enjoyed it
I certainly enjoyed it. Significantly less toward the end, but it was really good before it went to shit.
To be honest? It's the best open-world game I've played.
I hated it, I got to just after the big city before finally dropping it.
It's just 1/10th of a Dark Souls game's levels stretched out between huge areas of nothingness with random generation tier mines and dungeons sprinkled in.
I didn't like any of the new mechanics like Ashes of War, I didn't like the art direction, I didn't like the armor sets and how few of them were relative to how big the game is, and I didn't like any of the bosses.
I've played every single game in the "franchise" besides Demon's Souls, and Elden Ring is by far the worst.
i really thought you were my brother from another mother but then you just had to state that you think ds2 is better than ds3 (which makes no sense after reading your complaint about ER).
Which ones of these apply to DS2?
>It's just 1/10th of a Dark Souls game's levels stretched out between huge areas of nothingness with random generation tier mines and dungeons sprinkled in.
DS2 doesn't have any side dungeons or anything like that, and all the main areas are connected directly to each other, unlike ER.
>I didn't like any of the new mechanics like Ashes of War
DS2 doesn't have them, and it introduced some cool stuff like power stancing
>I didn't like the art direction
DS2 had some crappy looking textures and areas, but the overall aesthetic and style of the game looked nice.
>I didn't like the armor sets and how few of them were relative to how big the game is
The armour in DS2 is pretty widely regarded to be some of the best in the franchise, and most people who don't even like the game agree that the fashion in it is great
>and I didn't like any of the bosses.
It didn't have the best bosses in the series, but none of them were obnoxious or frustrating. They were either decent, or too easy.
>playing a game for 40 hours before dropping it
is it mental illness?
>Play a game for a little while and drop it
>Play a lot of a game and drop it
>Lmao mental illness
there's a difference between not liking it and being filtered. you get filtered when you enjoy it but can't succeed. playing a game you don't lime when you are not paid to do so is very strange
Yes, I did. Why are you trying to insinuate otherwise? My biggest complaint is that I can't experience it as a brand-new player again.
past limgrave, the game drops off hard
Liurnia and Caelid are good too. After those 3 areas I think the game introduces maybe 10 more enemy types.
Wow, that's almost as much as BOTW and TOTK have in total!
Liurnia is good
Caelid is good
Nokron and Nokstella are good
Leyndell is good
Farum Azula is good
One of my top 4 games of all time.
Ultimately it was underwhelming for me, but then I'd played all the other games so much that it was sort of a given. I'm not one of those autists with 5000 hours in a game who then starts wondering WHAT IF THIS GAME WAS BAD ALL ALONG? There is such thing as burning out on a genre. I do intend to give it second playthrough in 2024 to give it another chance after clearing up my backlog. The game played too safe with the Big Dark Souls route, it needed to fuck about more but unfortunately the people who've memed the dificulty and Zanzibart for over a decade just wanted more of the same to post fail compilations on social media and get e-clout from hour long lore videos. Stormveil and Volcano Manor were pretty good at least, the underground bits were mediocre and I don't understand why people were so amazed by it. Would've been better if they threw in stuff like actual puzzles and towns with NPCs, or allowed multiple Ashes of War on a single weapon for shits and giggles, anything that would shake the formula up. Also not enough fuckable monster girls, nothing like the Fair Lady, Ornifex, Amelia, or the Boreal Dancer.
I just want Bloodborne on PC, man.
Trust the plan.
I'd rather buy a PS4 than letting SHITpoint shart it up.
Better wait for ps4 emulation anyway
only hype was my own, played on release, enjoyed it a lot. what does it mean "desperate to make this game live up to the hype" ? are you some kinda gay who hinges and pivots on others' opinions all the time?
I did a blind playthrough and did my best to ignore all reviews and threads on the subject. Almost nothing was spoiled for me.
I had a great time with it in spite of the performance issues. Probably one of the most memorable gaming experiences of the past 10 years for me.
Got pretty hard stuck for awhile since I didn't realize the comet after radhan opened up the underground area, but when I eventually figured it out it was really amazing discovering the underground map.
I enjoyed it until i got to Atlus Plateau, there i just rushed through the game
The game is way too big for my liking, I enjoyed ds3 way more than ER
Still a good game by today's standard but not the best From's game.
It's literally the only Fromsoftware game with good combat and enemies that aren't retarded and with 3 moves in total, so it feels like the whole Soulsborne series built up to this. I learned to like and even love certain overworld boss fights with Torrent. It's also the first game since Dark Souls where they were clearly giving a shit about level design all the way through the game so no, I got what I wanted from it, innocation and refinement over the template. I would say the series would have felt incomplete without a proper budget wrap up bringing some decent good ideas. Now I'm ready for Armored Core (trilogy?) reworked with some of the mechanics of Elden Ring and whatever extra content, level design and mechanic the Elden Ring expansions will bring.
Sorry but a game with 0.5s input delay can’t have good combat
Also straight makes two handed conbat outside of rolling and jumping unplayable without moda to enable the fuck they learned about sekiro about making compelling melee combat without rolling iframes
>Also straight makes two handed conbat outside of rolling and jumping unplayable
So you didn't actually play the game, I see. Great weapons are legitimately the best weapons in the game.
Fucking retard lmao
you didnt beat the game
I wish we have boss rush mode for practicing this type of shit.
There's a bunch of mods at this point that have boss rematches baked in.
I didn't know that.
There's no input delay on Elden Ring.it hasthe smoothest movement of any modern game ever
I wish you could cut off dragon tails like in the first one
Right? I wonder if there's a design choice related to animations or they just don't want to cut the possible movesets
Your answer is rising up as Elden Lord
Everyone will complain if they put moonlight again in a boss tail simple
Screw them, moonlight has always been a secret weapon. Cutting off dragon tails is a fun gameplay mechanic that should remain
To be fair it's fucking annoying if you want to play as a caster
The only annoying tail to cut is seath cause the fucker size and tail hitspot is bullshit and if you dont bother to do it you lost the weapon as another excuse that why its removed
More than his size the issue is the fact that Seath can turn on the spot like a turret
The end of a super long questline is worse
The buffering is ass, though. Way too long
I miss when you could cut the tails off dragons for special weapons. I can't believe they only did that for a single game.
fortnite has smoother movement
>Sorry but a game with 0.5s input delay
I'll take things that never happened for 500, Alex
500ms delay you mean
>Now I'm ready for Armored Core (trilogy?) reworked with some of the mechanics of Elden Ring and whatever extra content, level design and mechanic the Elden Ring expansions will bring
This is bait. Although saying they gave a shit about level design through the entirety of the game also gave it away
The last three major dungeons are better than the first three
>This is bait.
Armored Core VI will use some Elden Ring mechanics as stated by the interview in terms of how each weapon affects the newly reworked stagger bar so you can keep pressuring an enemy and make it rise, while staying away and passive will make it lower and let the enemy recover. There's also a bigger focus to close and personal action and melee elements alongside ranged options, which is why for the ranged at which mechs fight there's also a combined offensive boost move
Everytime I see these webms I swear it's just fags using trainers. Fromsoft has never ever been this good with hitboxes and frequently errs on having bigger boxes that don't match the model.
Both Dark Souls 3 and Elden Ring have generally top tier hitboxes
Shame about enemy attacks still clipping through terrain after a decade+
>I learned to like and even love certain overworld boss fights with Torrent.
i feel like my experience was the exact opposite, first it felt cool there was mounted combat but it wore off really fast and it just felt repetitive no matter what you were fighting
overworld bosses became infinitely more engaging, fun and challenging and most of all less tedious after i ditched mounted combat and just fought them like everything else
Yes? The only time I didn't was while interacting with the Multiplayer in any capacity, which is a first
It took my dumbass like a year to realize i needed to set my Nvidia cache to unlimited for this thing not to stutter on my crap PC. By then i already played so much stuttery elden ring that i hate it and will always remember it as a hanky shitty game that stutters
Enjoyed it enough to play through it 3 times. The first time taking 200+ hours. The only thing stopping me from doing another run is the ridiculous amounts of content I have to finish if I play it again. It’s certainly not perfect, but it definitely exceeded my expectations.
yes i loved my first playthrough and i still play it
Mostly, I guess. In terms of the actual combat encounters or, rather, the bossfights I actually felt it was the weakest of Miyazaki's games but I enjoyed it for the exploration and environments.
I enjoyed it but it started to feel like a bit of a drag towards the end, it just felt way too long. The open world was neat but personally, I prefer the tighter level design of the other Souls games
I enjoyed it a lot, but I did have to take a break or 2 so I didn't burn myself out.
234 the last year. It's a great game and one of the best from games with DS1 and BB.
Well, aren't you just super special. A unique fellow.
>Did you actually enjoy Elden Ring?
Yes I did, the game isn't perfect, it has its flaws but despite that I thouroughly enjoyed the ~150h I spent on it. Now I'm waiting for the DLC/expansion to go back at it again.
Playing through it for the first time now, it's absolutely incredible. I never understood the people who play games they don't like, if you aren't hooked by 4-5 hours in just drop it
>if you aren't hooked by 4-5 hours in just drop it
B-But Ganker told me to give Witcher another chance after 5 hours
If a game doesn't have me convinced 90 minutes in, it gets binned. Fuck games that don't respect my time by faffing about with dull bullshit for several hours.
This thread is about Elden Ring not RDR2
>not faffing about
Oh yeah, I fucking love stabbing the same Hollows I've been stabbing in the past four games for yet another few hours before getting to some actual gameplay.
You can get to the first proper dungeon literally minutes after exiting the tutorial level if you want and nothing stops you unless you suck at Margit.
>the same Hollows
the fuck are you on about?
You're playing dumb. They're hollows in everything but name. Just like how souls/echoes/runes are just fucking souls at the end of the day
Are you referring to the soldiers?
You don't even fight them for 1 hours.
Limgrave, Stormveil, and honestly most of the other overworld areas are mostly populated by the same progression of beef jerky hollow -> hollow with shit sword -> hollow with decent gear -> slightly bigger elite hollow knight that's in every other souls type game. Except ER being an open world game stretches that intro sequence so much further.
Yes anon I get it, now explain this part
>before getting to some actual gameplay.
which is factually untrue.
I'm sorry for expecting the new flagship title with all these hyped up new features and changes to offer more than the same, irrelevant hollows as the past four games. Outside of a couple individual encounters, the game didn't get challenging or interesting until somewhere around mid-Liurnia.
I see, so you're just going to dodge the question.
Alright, I know this is just sophistry, but surely you're not arguing that several hours of generic hollows qualify as actually engaging gameplay, right? For what the game is supposed to be and built up as, it's barely clicker game tier interactivity. Which sure, on a technical level it meets the qualifications of gameplay, but while you'll never admit to it on your favorite anonymous image board, surely you know in your heart of hearts that it's fucking dull.
I felt it was boring. The lack of a story made it very difficult to continue playing. The bosses weren't particularly inventive either. I did like the build variety though. But I found it boiled down to about 3. Weapon and Magic, Bleed and Shield. There are variations but after playing through a bunch of different builds they all fell into those three basically. I also thought the graphics were horrible. Everyone told me it's the best looking game they've seen but it felt very bland and boring aesthetically to me.
>The lack of a story
If the story is reading item descriptions then it's not a story.
I don't give shit about your opinion
It's a fact. Maybe take a deep breath away from the computer before you seethe too much you burst a blood vessel.
The story is very simple and is told to you by Melina. Just like in DS1 the story told to you by Framp and in DS3 is told to you by the intro.
Sure. Tell me the story Melina tells you.
>Uhm take me to the tree
>Uh take me to giant bowl
>Oh dont use the crazy flame shit
>Yeah I need to get burned lol
>Oh we burned the tree hope you get elden lord bro
She tells you that Marika shattered the Elden Ring and chooses you to be the guy that will mend it.
Yes, it is very simple. All Souls games have very simple stories but rich lore. You are not making some sort of discovery here.
>she tells you melina shattered the elden ring
That isn't a story what the fuck is wrong with you cuckolds? The game literally just says follow the grace trails and kill the boss. There's nothing telling you what the fuck is going on or what is happening. I didn't even know who the fuck Godfrey was when he turned up even though I fought his fucking ghost or something before hand.
There's literally no narrative in the game.
Not game's fault you refuse to talk to NPCs that will tell you who is who.
I spoke to everyone all the time. I get an intro to the boss from all knowing or whatever and that's it. Why do so many fans just plain lie about the game. I was told the story was amazing, it's the best looking, the gameplay is incredible GOTY and all I got was a trek throught eh most barren ugly looking world, the same boss 3 times over and over again and a non existent story which ends with me fucking sitting on a shitty badly pixelated throne and the credits rolling.
90% of the hyper is just people lying about how good it is.
More funny is the game revelation is that the queen is a chud isntead of explaining who the fuck made all this fall
I enjoyed it so much that it is the only souls game that I completed two times back to back and currently doing third playthrough with Seamless Coop. It has issues, every souls game has them, but it dethroned DS1 as the best souls game for me.
Both. Enjoyed it up until late Leyndell. Forced myself to play through everything past that point.
Luv it, simple as
Stay mad, fagget
I enjoyed until i found the honey moon shits itself at leyndell capital in my first try ignoring sidecontent to try go final boss ala botw
It was fine, but all the copy pasted stuff and pointless open world filler content kinda ruined it for me.
>I was desperate to make this game live up to the hype
Why would you do that? ER was always going to be Dark Souls 4, the same game you had played many times already
Weapon arts still feel like the game is fighting with itself, where one end wants the player to be slow and clumsy while another wants to show them as skilled and powerful. It's as if since DaS3 they realised Souls combat is far too limiting but they feel trapped in the formula
>Weapon arts still feel like the game is fighting with itself, where one end wants the player to be slow and clumsy while another wants to show them as skilled and powerful
The two aren't exclusive, rotbrained DMCtard lmao
They are when your character's regular swinging is smashing his sword on the ground like a retard but then you press L2 and deliver a flawless multihit combo
It was fun, but I got anxious about overleveliung bosses I missed out on so I stopped.
In the other souls games you visit tightly designed places while in elden ring everything feels "loose". Its because of the open world gimmick. The game needs more "tight" places. 80% of the time you run around some non places and most of the POI you find are just copy paste caves, etc. It needs more real dungeons.
And it needs more light armor. Fuck this game for 90% of all clothes either being heavy armor style or robes. And of the few light armors, half is rubbish.
It needs a compelling armor system like dark souls 1 and the glamour cape not fucking your defenses cuase you removed a cape
Yeah I am on my first playthrough and I already fucked up my build because I had to put like 20 levels worth of runes into endurance just to have armor that isn't shit
Stopped reading there, they reused bosses way too much other than that it was kind of alright
>didn't pay a cent for it
>played Seamless Co-op from the start
>some decent modding and co-op'ing
It's an okay first outing for an open-world 'Souls'... But, it has a long way to go before its gameplay will be as fitting in the ER format as it was for its pre-open-world titles.
Seamless mod changes the game so much it's insane. You unironically did not even play the game. Shut the fuck up and stop pretending like you did.
I really liked that I get to be the actual legendary hero reshaping the world while everything downplays/looks down upon me
I liked it more than DSIII and Sekiro (and infinitely more than DSII), less than DeS (PS3) and DaS (PCP non-remaster).
In general I like FROM's older stuff more compared to post DaS.
Since I'm a gay who actually explores as much as I can before proceeding with bosses, I just got completely burnt out just before Maliketh. I knew it was a point of no return, but not to what extent, and cleaning up the entire game on top of how ridiculously poorly designed the post-Mountaintops difficultyspike is, I just could not be fucked to finish it. No; being oneshot off of an animation cancel input read, despite being over-hardcap Vit, with decent armor and no ability to poise it is not fun game design. It's artificial challenge. If you expect me to summon, you're in essence telling me that the boss isn't supposed to be attacking me, for me to kill it.
Waiting on the DLC honestly, maybe it'll help alleviate the spike somewhat with whatever not!P2W talismans they add to the game, like how DS3 almost with with the early rings you could grab in Ariandel / Ash Heap (which shouldn't have been there). Great game otherwise before then, but the Mountain difficultyspike was just such a spit in the face. It's not even the kind where you have to deal with more difficult enemies; it's just damagesponges and deliberately unfair encounters designed for cheap kills. They learnt absolutely nothing from Dark Souls 3 trying to rip off Bloodborne, and instead made even worse design decisions from what they ''learnt'' from Sekiro.
For all intents and purposes, the game should have ended with Morgott. Let the rest be DLC for all I give a fuck.
Varre and the Roubdtable has-beens will constantly demean you and talk shit at you, be it through being maidenless or whatever bullshit they want to pull
>you aren't given a choice to tell them to fuck off and strike out on your own, you must join them and be subservient, the game will actually force you to join them no matter how hard you want to go solo
I've had enough of Miyazaki's humiliation fetish
elden ring has the least amount of npcs that belittle you in the entire series. i think it even has more npcs that respect you than the rest of the series combined
>I've had enough of Miyazaki's humiliation fetish
You can kill most NPCs the moment you meet them.
Yes, I consider it one of From's best games
I enjoyed it because I went in with no hype or real standards. I have my issues with the game, but I think its still a good game regardless.
The actually designed by hand parts of the game are somewhere between good and excellent, but it's clear to me that the open world gimmick did not fucking work at all. At least not without broader changes to the Souls formula that I don't see From implementing any time soon, if their dedication to repetition and constant callbacks to themselves is any indication.
Between boring-ass copy pasted dungeons filled with the same enemies and 80% chance of one piece of useless loot at the end, endless enemy and boss reuse, a weirdly linear open world rife with impassable cliffs preventing truly open exploration, and overworld enemies being generally piss easy and not worth bothering with, everything between the good areas was a drag after the initial wow-factor of the intro vista wore off.
Scaling is completely out of whack, and absolutely falls apart in the latter quarter to a third of the game. The areas post-Leyndell feel like the game pressed the reset button on your character, as you pretty quickly go from being powerful and able take a hit all the way back to getting quickly burst down by trash, after you're likely to have hit most of your relevant softcaps, upgraded your weapons to +8 or +9, and there's not exactly massive amounts of growth left. It creates an odd progression/difficulty curve.
The story presentation might be the worst they've done. The main plot is impossible to decipher for most of the way through, and even then it's barely relevant. NPC quests are unfinished, disjointed, and hard to follow as there's sometimes dozens of hours between meeting an NPC and stumbling by sheer luck across them in the overworld, which is another point where the Souls formula doesn't work with the open world. There's also a lot of aping of past games and good moments, but with no restraint, which makes them fall flat. The game throws what are supposed to be big reveals at you, but without the context that makes them matter, which is just kind of weird.
I really like the openworld and the regular combat but I think the boss battles are the worst the franchise have had in a while.
They're cinematic and fun to look at but there's very little the player can do to interact with them.
yeah it's the most fun I've had with a video game, I still haven't played any other game since beating it for longer than an hour because none of them were as much fun
no i did not enjoy it. exactly like you said, i was about to quit but then i thought about the "sunken" cost fallacy and realized i couldn't just stop playing.
in seriousness, i hated most of it. everything felt like a retread of old shit with the only major difference being you now have to tediously ride around an overworld.
>i was about to quit but then i thought about the "sunken" cost fallacy and realized i couldn't just stop playing
you idiot the sunk cost fallacy is you forcing yourself to keep playing it even though you didn't like it
The only souls game I like is Nioh 1
It overstayed its welcome for me. I enjoyed it but it felt like I was doing a new game+ run after a certain point and I couldn't be bothered to continue.
Yeah, I loved it.
A little bit of sunk cost fallacy at the end, but I definitely enjoy it.
>Bloodborne had infinitely better storytelling/lore.
>Sekiro had infinitely better combat.
>FromSoft didn't apply the lessons from either.
It's just Dark Souls 4 featuring GRRM from the Game of Thrones series (tm)
I get that Sekiro was its own thing and a different beast, gameplay-wise, and why they wouldn't make its systems the new staple for the series, but even Bloodborne was leaps ahead with its combat system, while having the same DNA, so there's really no excuse.
What's so revolutionary about Bloodborne combat other than
>dude if you hit the enemy back you regain some of your health!!!!!
>actual dodge instead of rolling autism
>forced to play aggressive instead of turtling behind a shield or relying too much on armor
>blood gems to add more diversity to make up for smaller but more deep weapon set
Bloodborne's only sin was the very cheesable ranged parry. Otherwise it's a direct upgrade from everything we had seen before.
Is this what bloodborne gays actually believe?
The only reason we are still talking about the game is because of the setting, the mechanics are shallow, and what you cite as a positive in that you can only be aggressive just illustrates how little build variety there is. The weapons are interesting, but there is no playstyle variance between them. You are the autist for thinking there is a difference between rolling and dashing beyond visuals. Game is mid beyond the setting, all the other souls games aside from DS2 are superior.
Bloodborne felt so good to play because it trimmed the fat. It knew exactly what it was, and every single aspect of the game was laser focused on the same thing. It was more limited where different builds are concerned than other Fromsoft games, but I think that actually worked in the game's favor. It's not like Souls games, where they still haven't figured out how to balance rolling, parrying, armor, blocking, and poise in a way that makes all elements feel viable without being massively overshadowed by another, which is why these mechanics vary so wildly in usefulness and function across the games.
Meanwhile Bloodborne gives everyone the same dodge and nothing else, and so the game can build around that consistency to craft encounters specifically to work around and challenge the same set of tools.
Trick weapon form swapping mid combo is like, 70% of the game.
>but even Bloodborne was leaps ahead with its combat system
>Bloodborne had infinitely better storytelling/lore.
Yes because spamming R1 and your gun was leaps better.
>FromSoft didn't apply the lessons from either.
They didn't take lesson from Sekiro because they started ER development after DS3.
I think Miyazaki or someone mentioned that they regret not being able to implement Sekiro stuff into ER
Elden Ring has the best combat From has done. Ashes of War, Guard Counters and Jumping are the best innovations From did, and they finally gave purpose to all the various light/strong attacks, both from idle and even with movement or ashes of war.
Storytelling is subjective, I liked both Bloodborne and Elden Ring's more vast and expansive lore/world. Bloodborne has the best story twists and Elden Ring has the best cast of actual bosses as characters andmore varied and better art directions
Bloodborne was dashspam 1 gameplay flavour thing
>They didn't take lesson from Sekiro because they started ER development after DS3.
>I think Miyazaki or someone mentioned that they regret not being able to implement Sekiro stuff into ER
Wrong, he said they specifically kept the Elden Ring/Souls identity intact instead of changing it with mechanics unfit, and the only converging point is how the stance/posture systems both deplete overtime instead of ibstantly as Bloodborne/Souls (Armored Core) limb break/Stagger used to work
moron the only functional shit is jumping like monkey with a club like dork souls 1 club r2 attack and the bosses tutorial with cleave attack
>Elden Ring has the best combat From has done.
You're joking, but the rest of your post is good and mostly agreeable so I'll give you a pass.
No I'm not joking at all. What are your combat options at any given time in Bloodborne? Can you use jump attacks or low profile ashes to both avoid sweeping attacks and attack yourself? Can you equip heavy armor and/or use hyperarmored attacks or attacks that add very high damage/stagger resistance? Can you powerstance? Can you mix equipment for each hand? Can you guard effectively with either weapons or shields and counter those strike you think they'll follow up with an attack either light or delayed enough? What about variety of magic and ashes of war/ammo that make ranged options consistently good?
Sounds like a massive skill issue on your side.
>can you *autistic fluff nobody cares about*
>I don't care so it doesn't matter
That's irrelevant, Bloodborne is still dodgespam 1 solution/gameplay style game, unlike Elden Ring far more varied and solid combat system. The extra bit of depth to dashspam Bloodborne has is charging attacks, the single best innovation From has done with Bloodborne (for which normalgays like you can't possibly understand the implications so of course it's overlooked) allowing good players to reap benefits from nailing the exact timings of enemy behaviour, but Elden Ring also did this better by balancing certain movesets so that you can dodge sweeping fast attacks during charging and are vulnerable to more delayed attacks with usually non vertical sweeps
>delayed attacks that usually are non vertical sweeps
All of those 'combat options' are inferior to roll except in incredible niche situations that are both rare and completely uncommunicated by the game and will only be known by a player who looked up a guide or has fought the boss before. Suggesting that there is variation in ER's combat system when there are MASSIVELY overpowered options that completely eclipse all others in 99.9999% of situations is a cope. For every attack you jump over (where a roll would have also worked) there are 1000 attacks you just roll, as usual.
>All of those 'combat options' are inferior to roll
You didn't play the game
>Bloodborne had infinitely better storytelling/lore.
I think it's excellent until you reach the snow areas, then it shits the bed hard, but then it gets good again at Farum Azula
The amount of samey catacomb and cave dungeons with reused bosses is a pretty lame aspect of it, but I can live with it since that's all optional content and the main dungeons and bosses are mostly great.
i got pretty far into it, but eventually i got fatigued because i felt i needed to follow a guide while i played so i wouldn't miss anything. i'd like to go back and finish eventually though.
I got bored of it and it halfway through and sold my copy but now I kind of want to play it again. I went in expecting it to be dark souls, and it’s not, but I think it’s actually an incredible game when you compare it to other open world games.
I beat it with only a bow
you didn't beat the game
It was the first Souls game that I dropped.
I had a good time exploring everything. I was burnt out when I finished it and haven't gone back since.
second playthrough months later was much more enjoyable tbh, less pressure to explore absolutely everything (only did like 1 dungeon) and I got to try out a new playstyle (magic)
i think I've got one more playthrough left in me, will probably do some type of ranged build.
should mention that this is very very unusual for me, I almost never play a game a second time
I loved it at first but then the last parts came in and i was disappointed, its been 10 games that are the exact same and they still cant get the later areas right, fighting fizz shrimps and normal soldiers in a super secret area is the least hype thing they could make, and the recyled asylum demons too.
i'd rate it higher than DS3 but lower than DS1 and BB; i had finished NG+ to do no ashes on remembrance bosses and both NG and NG+ was moderately fun but banalised souls-like, even more than DS3 did to DS1; i might do magic run (did STR->QTY) or even faith as comfort food now (just playing it sparingly and see where it goes).
it didn't live up the hype because most fromdroolers expect new DeS/DSand miyazaki won't bring old level design for that to happen
i dont play games that i dont enjoy
i played the shit out elden ring, and will play again
>Did you actually enjoy Elden Ring?
I absolutely did, and I'm waiting for the DLC to come out.
I liked some parts of it, but overall not really. I didn't pay for it at least.
Pirated it and dropped it after wandering around in the open world for like 20 minutes that was just random enemys standing around empty fields littered with useless shit used for a crafting system. I remember thinking the new controls were ass but its been to long to remember the details.
Hate open worlds, they have absolutely zero benefit. The only souls game I dropped and I've finished the others each multiple times.
I wasn't very hyped at all because it's very hard for me to enjoy open world games.
Ended up enjoying it a lot though, had to stop myself from playing it all the time so I won't be burned out by the time the DLC comes.
It's one of the few games I've truly enjoyed playing released in the last couple years.
Hey you fat disgusting chud, instead of wasting your time shitting out these subliminal threads why dont you just kys.
New elden ring cope just dropped
20 million people just PRETENDED to like it 🙁
Who the fuck would do this, why would you not just play videogames to have fun, is everyone on this board on the highest spectrum of autism, i fucking hate you gays so much, this is such a shitty thread i hope you get ran over you gigagay.
I can't wait for Bloodborne to come to PC so we can finally stop pretending that piece of shit with braindead musou combat and zero variety ever had good combat
>it's been 16 months since release
>discord chuds are STILL crying and shitting their pants over Elden Ring
What a pathetic life
The best part is we get to do it all over again when the (inevitably amazing) DLC releases.
Post your char Ganker
Radagon and Rennala's genes combined are on a whole other level.
It's Mostly Rennala and her godly mommy genes.
Marika's womb is cursed.
>makes three gingers
>two are straight up evil
>one is just slow
It's simply the best famileee
I prefer the twins
I might agree if Miquella wasn't a manipulative shitbag and Malenia wasn't a catastrophically sore loser.
With a cheat vampire rune besides rotted pussy
>Miquella wasn't a manipulative shitbag
>Malenia wasn't a catastrophically sore loser.
She literally won
> One is a chad following the warrior path with his childhood horse
>simps for his mom's ex husband instead of his own gigachad dad
>attacks the capitol and loses to an angry tree simp
>then goes home and loses to a paraplegic
simping for his dad counts as simping for his mom's rival though, so he probably thought might as well fanboy over the cool stepdad
He already has a cool dad though, Radagon is awesome
but chadagon is also a schizo (female)
Sort of, we don't really know fot sure
He was holy user the most trash element of elden ring outside of against players and some spookie undeads
>he hasn't mastered 2Hing ornamental straight swords
>holy user the most trash element of elden ring
>faithGODS triggering another INTcel
You love to see it
The paraplegic had the breaking bad bomb of rot
And the US had the atom bomb, Japan still lost the war
i'm not even gay but shit that is one beautiful man
>miquella and malenia
damn why does miquella look like a mini girlboss and malenia a long haired femboy
rykard looks like THAT?
The Artist has a hard on for Godwyn. She even has an OC which she ships with him.
You can see the character on the background with the dragons
Seems weird to simp for a character when we have no idea what he looked like before he turned into a fish clam
It is but I like her art and said OC is actually pretty cute. So I don't mind.
>finally noticed the oc in the background
well she definitely has some skillz i'll give her that, her version of mohg even looks cool instead of creepy and morgott is the likable slacker uncle
you seem to be confused, tendie
this is Elden Ring we're talking about, not one of your shitch games
I enjoyed the combat and the challenge but I sincerely think the open world was worse than what you get in assassin's creed games since they've added "exploration mode"
It's decent but has close to 0 replayability if you don't do pvp, like all previous dark souls games.
I recently started enjoying it again thanks to the item/boss & fog randomizers.
>0 replayability if you don't do pvp, like all previous dark souls games.
Complete bullshit, I hate Souls pvp and I've found every one of these games replayable to varying degrees, ER is the most replayable one since Dark Souls 1
Have you tried that convergence mod yet by any chance? I played the DS3 one and ended up really liking it but I sort of want to wait until a later release/more polish on the ER one.
I enjoyed it. But I can also understand why others might not like it.
I have over 1,000 hours of invading though, which I enjoy infinitely more.
>sunken cost fallacy
>for a game the size of multiple dark souls games
Sure pal. Forbidden West game and UI sucked btw, keep crying over the ratio.
> open world freedom of progression
> good bosses like Mohg, Maliketh, Apsotle
> fun weapons
> posture system
> many viable playstyles and dedicated buffs for stuff like consecutive attacks
my favorite game
>many viable playstyles
I had played as Vergil, Archer, Saber, and other character-based builds in ER
Death Ritual spear fits his build
Carian Combo Warriors is the most fun I've had in a long time.
Great stars are ugly.
Who else likes the great omenkiller?
I like Great Stars general design, I just wish we had a non rusted version.
>I just wish we had a non rusted version.
This, but the bandit's curved sword
If it had some % damage against oemn big hp or stun i would liked it
I realized that there barely was any sense of achievement in this game and more of relief once i got past an annoying boss or obstacle.
From peaked with Dark Souls PtD and that is the truth.
Most of soul gays came from that game yes they dont know how op was hollow soldier and the skirt
Second souls game I actually 100% so yeah I think I did enjoy it. Too bad I played it so much now it's gotten really stale and there's nothing to do since I got all the achievements.
Its a number 2 for me out of the souls games with ds1 being on top, the atmosphere in it is unmatched.
i did until fire giant area then it got stale
hogwarts was the best area.
>hogwarts was the best area.
I think the game peaked for me there, too. Rennala was my favorite boss.
yes, but it lost it's magic 30 hours in. by the time I got to the mountaintops I just wanted it to end
I haven't even gotten to liurnia castle. I really just...hate open world games. Really wish I could force myself to play it.
anon your graphics card?
Yes? I have plenty of other games to play and got the game at $40, and still managed to put close to 200 hours into it without even noticing. Why is this board determined to try and shit on Elden Ring, anyways? Go play literally anything else.
Yes. Easily one of the top games I’ve ever played. Might even be my favourite one.
i enjoyed the south part of the map, the starting areas
everything after the grand lift sucks dick with how much health and damage enemies suddenly have
It was great. I'll admit I got burnout around the snow area but I never stopped having fun.
I enjoyed it at first but at some point I felt like it definitely overstayed it's welcome and I just pushed through because I wanted it to end. Exploration honestly started to suck once you got your 843th arteria leaf disguised as a rare item. Dungeons and hero graves all looked the same, bosses got reused, npc questlines always ended in the same boring "npc is now either dead or otherwise not around anymore". It's the epitome of being as wide as an ocean and deep as a puddle.
>he got 843 arteria leafs
if only that was actually the case in-game
I was exaggerating obviously and used those leaves as a general example of how often you'd find disappointing materials of some sorts, but i hope you get what I meant.
yeah i get what you meant, but the arteria leaf is one of the most useful resources in the game and also one of the rarest because it doesn't respawn, the mushroom would have been a better choice lol
>npc is now either dead or otherwise not around anymore
This is the only thing that really pissed me off, and I'm convinced that it's Miyazaki's fetish or something after how Sellen's quest ended. The perfect ending would have been her just remaining head of the academy, with Rennala tucked away in the corner so you could respec. It made sense, was a satisfying payoff, maybe even have a throwaway line or two in an ending noting it. Instead, Miyazaki's suffering boner had to win out again.
Sellen makes the least sense to complain about because she had it coming a mile away. She may be your waifu but she's a mad scientist who fucked around with outlawed practices and found out.
Sellen is a murderous criminal and they always get their ”just desserts” in these games unless you’re Patches.
Souls was never meant to be truly open world.
I enjoyed the early game, even though the world never really drew me in.
I forced myself over the finish line long after I stopped having fun, some time after Morgott.
People complain about Dark Souls' second half, but I always enjoy it. Elden Ring's second half is an unfunny, tedious slog, though, and I hope the expansion will help curve the game progression a bit better.
On my first playthrough I had a horrific hate phase right around when the difficulty started ramping up but none of the game mechanics had fully clicked yet.
Ever since I got past that I've loved it. Literally just git gud. 400 hours, patiently waiting for DLC. I kneel Miyazaki.
Of course. No. Third person shooters will never be as good as Doom. Doesn’t mean it isn’t better than 99% of games out past and present and future. Most games will be owned by this game for a long time. But doom will always be better, as we do not play elden ring or Dark Souls 3 on PC for the shooting or the map making, but for the melee and the exploration with a little bit of depth added to it.
Minecraft: block building survival crafting experiment by an indie that was extremely successful on Java programming. For over thousands of hours played, the game is still being played even now, and it is still on Java edition with PC dedicated servers over LAN/private internet with all the PC features such as entering developer commands, mods, texture packs (self custom edited too), and Amplified biomes.
Doom: killing demons as big man shooter with map making and mod making, a real PC game with mouse and keyboard
Quake: same thing different theme but everything with 3D models and 3D maps with rooms above and below rooms, mods and map making tools
Rage: same thing but has open world and megatextures
Dark Souls 3: third person melee medieval fighter with levels meant to be obstacle course with different ways to tempt the knight in between boss fog doors; no map making; game has ability to hack you in the game as well as toxic community which needs to die for trying to prevent it from being for mouse and keyboard controls.
Elden Ring: same thing but with open world. Mods do exist but it just isn’t about the map and mod community because the stuff and the community they make is not worth it (Seamless Coop Mod remains the king omg how did that happen? A single conservative mod that simply gives local networking capabilities for playing how people want it to be played is why).
yep FPS are already more action intense being able to duck, run, jump, spin, built into mouse and KB controls; all rebindable from menu. Anything made for console is goyslop for normies.
Sellen was a visionary researcher who did nothing wrong.
Of course I enjoyed Elden Ring, but I also feel that open world was not necessarily the right step forward. From Software excels at making dungeons and intricate setpieces. The movement is a bit too clunky for open world to feel right (in comparison with for example zelda) and elden ring's combat is not quite in depth enough to carry an open world game on its back.
>The movement is a bit too clunky for open world to feel right (in comparison with for example zelda
Funny you say that because I've just gotten filtered by TotK because traversal is so fucking unbearably slow compared to just zipping around on Torrent who also happens to have the "direct" type of mount controls like OoT Epona, rather than "indirect" controls like SotC, BotW, TotK.
I was more thinking about things like climbing mountains and such which feels way more natural in zelda than in elden ring.
Not being able to just climb many of those rocks when I would be able to do so perfectly well IRL is a bit jarring at times.
Try to climb anything while wearing something like Tragoth's set and carrying two UGS and tell me how it goes.
Easy you store that shit anyway you can even roll a nuke and have 0 damage with iframes
Nah, learn to use walk key with Torrent. He is a horse goat, just walks differently than a two legged human. It could be better but eventually we were four legged goat horses going to insane locations, even that one place with the golems you have to drop down to on the bottom of the sides of the map near the ocean surface. I don’t think there is anywhere we didn’t explore in the entire game left.
It just stopped being fun when I realized every boss was going to be a two to three phase slog that required memorizing their move set full of delayed attacks. At that point I decided to over level and steamroll everything. Top tier bosses in this series are Demon Prince, Gael, and Friede. Elden ring bosses just felt like from soft introducing artificial difficulty because they know the formula is stale and easy
There are only two bosses in the game that are hard, and both are optional.
They’re not necessarily hard but they’re full of artificial difficulty. The moment I saw Margit holding his backswing for legitimately 2-3 seconds I knew this game was a joke. Totally unrealistic and blatant artificial difficulty
did you really brute force elden ring bosses because you couldn't memorize attack patterns
>because you couldn’t memorize attack patterns
You never had to do this in previous games, though; that’s the point I’m making. I first timed many of DS1-3 bosses, including Gael, because you could reasonably react to their attacks the first time you saw them because they were generally realistic and well-choreographed. It felt like actual combat. In elden ring every boss has delayed attacks and retarded anime moves that will for sure kill you the first time you see them. The way to best bosses is, like you said, dying until you memorize their specific move set and delays. It’s garbage design
>In elden ring every boss has delayed attacks and retarded anime moves that will for sure kill you the first time you see them
And? Go look at how high skilled players can shit all over those bosses. You're simply not playing at a high enough skill level.
Anybody can shit on the bosses if they spend enough time memorizing their move sets. This isn’t a mechanically intense game like Ninja Gaiden.
>The way to best bosses is, like you said, dying until you memorize their specific move set
I beat almost all the bosses first try, what kind of retarded build were you running?
You first timed those bosses because they were piss easy, imagine using Gael as an argument when you fight him in a massive empty area where spacing is never and issue and he has literally nothing that can ever hit you despite his teleport and projectile spam being worse than the average ER boss
The problem with ER is the input delay. If you try reactively dodging you will probably get hit during buffering whereas in ds3/bb this happens considerably less often. Getting trapped in animation recovery is a big thing too, in a way it makes combat easier because all you’re doing is queuing inputs
I've never had this issue. Do you use a wireless controller?
Friede is the same shit you criticise of not being its final form also the other dork souls 3 you mentioned retard
imagine if phone posters were banned
moron moot would go broke though
It was my first Souls game and I had plenty of fun. Somehow I spent 60 hours and accomplished like nothing, no bosses felled. The open world nature was a double edged sword for me so I was always off messing around places instead of making story progress.
>I was always off messing around places instead of making story progress.
well I have good news for you, this is a Fromsoft game, it has no story.
It cracks me up that to this day dopes think bragging about having the attention span of a smallmouth bass makes them look clever
It cracks me up that to this day dopes think bragging about connecting random pieces of mistranslated item description to make their own headcanon makes them look clever
It cracks me up that to this day dopes think pretending something isn't there means it doesn't exist
It cracks me up that to this day dopes defending Elden Ring's storytelling but they actually have people like vaatividya explain it to them, those millions of views don't lie, Fromgoy
Where does Vaati steal his ideas from these days? I doubt he comes to Ganker much anymore.
He absolutely still does. I've watched a few of his ER videos out of curiosity and most of what he says is either provably wrong or directly lifted from ER lore threads many of which I've personally participated in. His Malenia video included the theory about Malenia being in Caelid to save Miquella because Miquella's egg is directly below the Heart of Aeonia on the map and I'm pretty sure I was the actual first person to suggest that like six months ago
I shouldn't be surprised. This place is the Hotel California of the internet.
It cracks me up that to this day dopes think the only possible avenue of explanation for pretty straightforward stories is youtuber lorefags who steal all their theories from Ganker because they don't know how to read and youtube is their only frame of reference for anything
It cracks me up that to this day fromdrones actually defending Fromsoft's retard-tier stories, I guess hiding them behind pieces of text and cryptic dialogue makes them good for you?
It cracks me up that shazamtrannies still think a year and a half old joke tweet from a Borderlands writer is some earthshattering gotcha
It cracks me up that a year and a half old joke tweet from a Borderlands writer absolutely exposed and destroyed the Souls lorefag community
It cracks me up that shazamtrannies think flavor text of a ghost in a japanese game asking another character for forgiveness is significant "lore" and proof positive of HACKazaki's pure unadulterated incompetence
NTA but I don't really care about whether people think I'm smart. For souls games, I think it's the right storytelling approach. Not for all games, but I appreciate that the story never intrudes on the gameplay or makes you sit through extended cutscenes. It's there if you want to engage with it, but you can also ignore it if you want to.
Brainfried zoomers think if a game's story isn't told to you through 45 minute long expository cutscenes and walk and talks then it doesn't have a story
I mean I think it's fair to prefer more traditional storytelling methods. But it's kinda dumb to pretend that Elden Ring doesn't have a story. It clearly does, the narrative is just structured uniquely to compliment the mechanics of the game.
Traditional storytelling is fine, Ghost of Tsushima has like the most straightforward "standard" structure story I've seen in a video game in years and it was still enjoyable because it was told well. But Souls games have always excelled at less direct, more environmental storytelling which is something video games can do more effectively than any other medium. Some of them have stumbled with it, like DS2's story is kind of all over the place and retcons a lot of shit from the first game and DS3's story is pure nonsense, but DeS, DaS1, BB, and ER all have pretty clear, focused stories that aren't particularly cryptic or hard to understand so long as you pay attention and remember how everything works. DaS1 in particular has probably the least obtuse story of any of them, it's just told in an unconventional way that a lot of people didn't really know how to follow at first
I think people confuse storytelling with worldbuilding/lore/etc. Every From game pretty much tells you in the first 10 minutes what you're doing and every boss pretty logically follows from there with very few shakeups.
The only time I feel like anyone would be actually confused by something directly in the narrative is probably something like Genichiro reviving Isshin (which was loved anyway) or the player getting sent to Farum Azula. Also probably the entirety of Bloodborne but that also is regarded to have the strongest worldbuilding of any From game anyway
The games are meant to be 99% complete stories with a few missing holes, just like Miyazaki's youth experience reading western fantasy novels he couldn't fully translate due to his incomplete English. He's directly stated in interviews that that was his aim and he wanted to recreate that feeling for the player because it got his imagination working when he was young, and that little bit of ambiguity generates lots of discussion and debate over certain specifics of the story which has always been one of the most enjoyable things about the games. That said, what is there is really straightforward, there isn't really much to be confused about in Dark Souls 1 aside from a handful of deliberately obfuscated things like Kaathe and Frampt's true motivations. Everything else has a perfectly understandable sequence of events and logic to it
that's not normal. starting to seem like there is something seriously mentally wrong with anyone who doesn't like elden ring.
I enjoyed it, but prefer the linearity of souls games more.
I can replay Dark souls 1-3 multiple times no problem, I struggle to make it past limgrave on a repeat playthrough due to open-world fatigue setting in.
You can ignore like 80-90% of the content and treat it like a linear game honestly. That's what I've done in later playthroughs, legacy dungeons, and the handful of extra areas that have shit I need for my build that run.
I was just wanting to fit in tbqh
Ngl, I expected a whole ass area/dungeon after the Hoarah Loux WARRIOR fight, inside the burning tree.
Was kinda dissapointed when it's just a straight up final boss fight.
Also the final boss not being radagon bust a crappy goofy blob with a goofy sword shooting lasers at you
Imagine if the final boss rush was just Maliketh, Godfrey, and then Radagon. It might be in contention for best ending boss sequence in game history. But no, they had to stick that piece of shit in at the end.
I loved Elden Ring. First Fromsoft game I played was Dark Souls. Got filtered in DaS1, then I beat Elden Ring. Rejuvenated me to finish the rest of the series.
Everyone who shits on it probably likes to lick the poopoo from their dad's butthole so that tells you everything you need to know about detractors.
i was hype, and the game still surpassed my hype. Great game.
We told you so, Elden Ring is the death of the Souls games like TotK is for Zelda. Open world shit. The only good part of Elden Ring is the legacy dungeons.
Not even that its average castles except leyndell
The first blind playthrough was maybe one of the best tines I'd ever had playing a video game until I semi-burned out at Mountaintops of the Giants and just wanted to get through to the end
The mystery and scope of the open world does genuinely make a magical feeling when you don't know what you're going to find in any given nook or cranny, I don't think any other game has enticed me to explore so effectively, not simply to look for gear but just to see enemies and locales and explore landmarks and whatnkt
Maybe if you werent so self centered and autistic youd understand that others can and will enjoy something you wont. Doesn't the massive number in sales and high ratings it got from reviews make you realize that this thread is pointless? Try to answer your questions yourself before asking
These numbers mean nothing anon.
The problem is that From has basically fallen for their own memes and it is actively designed to be 'difficult' at the cost of the actual game design. The bosses are designed so that memorization is the only effective strategy with animations made deliberately misleading and damage incredibly high with the purpose of making a fundamentals/reaction based play style where you feel things out completely miserable and non viable. What I suspect happened is that they realized that a lot of the fanbase had more or less mastered the gameplay and so had to make a game that wouldn't be boring to them, but the issue is that the combat is really shallow and there's no way to really make 'time your roll iframes' difficult without making it artificially difficult to tell when you actually should be rolling. Then, on top of that, they just amped up the damage and made armor pointless so you get one/two shotted, again making it '''''harder''''' at the cost of the game design.
Then there is obviously that the storytelling is terrible and poorly explained, the characters are (again) just retreads of the same archetypes/stories we have seen over and over (I just assume the entire cast will die/go insane now).
The balancing is also far, far worse than usual and it's one of the few games I've ever played where you have to actively handicap yourself in a casual, blind playthrough to not make the game have zero challenge and be completely boring. Ashes and weapon arts are completely ridiculous and it's no coincidence all the people sucking off the game's amazing combat somehow seemed to be using moonveil/bleed builds on release. There's no excuse for such terrible balancing even in a single player game, I shouldn't have to actively ignore most of the game's mechanics in order to not have the combat/encounter design fall apart.
It's a bad game and I mean that honestly. It tries to wow you with superficial stuff but when you dig into it, it's undeniably badly designed.
Honest and fair review of the game. And despite all that, I still had a lot of fun. they provided just the right formula of stimulation, to make me put up with all that nonsense. Loved it.
Yes. It was an absolute breath of fresh air in the openworld game genre and was the first soulslike I played.
It was a 10/10 game.
I'm not 15 so I don't get "hyped", but I was only slightly disappointed with ER.
It lacks replay value for sure, hopefully the DLC is good.
I can't even begin to imagine how broken your brain is if this is a legitimate question you feel the burning need to come to an internet forum to ask
people enjoy things you don't
that will keep happening
you can't keep being surprised every time it happens
> be honest, do you just pretend to like it?
why would I do that, you absolute fucking retard!?
I loved it. One of my favorite games ever along with Persona 5.
Anyone who liked dark souls and didn't like elden ring is a mentally ill chud who lets their opinions be swayed by social media.
Elden Ring is literally just an improvement on dark souls in every possible way, while retaining the core loop of exploration, level design, levelling up and boss fights.
It's as simple as that. If you didn't like elden ring, you're a transexual freak.
Is it really?
Combat is improved with the inclusion of the jump mechanic, bosses require more skill to master than ever. Weapon art swap make every weapon customizable, and the boss difficulty and design means you're incentivized to actually use them.
The open world gives the player more freedom to choose where they want to go next, and the massive amount of side content is great for grinding if you find yourself in a tough spot. Compare that to dark souls where if you wanted to grind, you'd have to just clear the same level over and over, now you can head to different areas to get souls, upgrade materials, etc to help you beat a tough boss.
The bosses are also the most difficult to master, meaning they're the most consistently difficult on repeat playthroughs.
Level design itself is incredible, these levels are huge and interconnected with lots of secrets and multiple intersecting layers.
It's literally the apex of From's game design, and I'm tired of pretending it isn't.
>the boss difficulty and design means you're incentivized to actually use them.
lol, nice way to saying 'most bosses can be beaten without engaging with them at all by spamming them'. 'incentivized' is an understatement. I am also heavily 'incentivized' to just get an ash to fight the boss for me, which I am sure you also will laud as genius game design.
I'm sorry to say but the game is literally just too hard for you. If you go look up the top level players, there are an absolute shitton of positional and timing based openings in every single boss.
You're literally just playing the game at a skill level below what's required to master the bosses, and so you have to resort to crutches to win.
if you think spirit ashes contribute that much then you have never actually beaten the game let alone play it enough to be able to say you actually know the ins and outs of the game like maybe up to an NG+5 where wasting your time to summon can actually get you oneshot by certain bosses, scratch that, they are already useless even at NG+2
I summon Tiche because I pretend shes my traveling companion.
The bosses are not difficult on repeat playthroughs. I am absolutely mediocre at these games and on my second playthrough of Elden Ring almost everything has gone down in one or two attempts.
Depends, most of them are pretty easy to me now but I still have some trouble with Radahn if I try to fight him too early, and Malenia is pretty much a crap shoot no matter what
I liked both a lot but I think ds1 has a feeling of dread and exploration that no other game in the series has managed to replicate, simply because it doesn't give you fast travel
I still enjoy the rest of the games a lot, but that aspect will always be broken
that's fair tbh. Though it'd take a lot of structural changes to implement that kind of thing in ER
Recently been doing a no teleportation run which has been fun
After 300 hours of playing it I realized all that fun was artificial and now I hate this game
Yeah I enjoyed it
I hugely liked 90% of it, the last 10% were getting a little tedious
I easily loved it. There are issues like repetitive bosses, generic dungeons here and there and the spirit ashes breaking the game/bosses having too much health but nothing detracts from the experience that much.
If anything a lot of bosses don't have nearly enough health. Morgott and Maliketh specifically fucking melt like butter at what I feel like are pretty appropriate levels to do their dungeons
both of them are explicitly glass cannons, while people who are """overleveled""" still whine about fire giant
A lot of people refuse to use the tools given to them because they think it's "cheating," I'm not afraid to throw rot and poison pots at Fire Giant to double poison him and then use something with bleed or frost, his health pool is fucking gigantic and I don't want to sit there whacking at his feet for 20 minutes
lol this. then they whine about bosses being impossible to beat because of muh anime moves or muh delayed attacks because they want to just be able to reaction parry everything, which is ironic considering they also say spirit ashes and L2 spam etc are making ERfags ignore 90% of its in-game mechanics.
when people say these what they actually mean is they want to ignore 90% of ER's unique mechanics and just use something they totally abused in previous souls games. in a roundabout way they're actually admitting that it isn't exactly DS4 but they also refuse to adapt. it's telling that dozens of literal whos uploaded no hit runs and/or RL1 malenia kills to youtube way before ongbal even started doing ER vids.
Incidentally ER is the first game where my playstyle has actually really opened up, in every single Souls gamr prior 99% of the time I've just gone unga bunga strength build with big sword, ER has finally made it fun for me to do a faith or intelligence build or try weird shit like dex/arcane or faith/intelligence, and not only does all of it work but there are weapons and spells and ashes of war in the game for every combination and pretty much any other kind of build I can think of. I want to do a bow only run just for the fuck of it, it seems like it'll actually be legit viable
I have 860 hours and its one of my favorite games
Not perfect by any means.
I 100% it (rare for me), but there wasn't really anything else out at the time. I also doubt I will ever replay it.
Enjoyed it immensely more my second playthrough. That's not to say I didn't enjoy my first go through, but I was objectively playing it wrong. Played an almost pure faith/dex build with medium rolls and low poise and low vigor running Winged Scythe and spamming L2. Even when something resisted holy damage I used holy weapons until it crumpled under the sheer weight of my tenacity. I barely ever dodged, didn't parry, never really used any buffs or items other than flasks. My second playthrough I endeavored to only use the spiked caestus weapon. I gave it quickstep and used blood flame. This forced me to learn boss patterns and timings and allowed me to play aggressively in a way no other game really has. You have not experienced pleasure until you've quick stepped through Waterfowl Dance and jump punched Malenia to the fucking dirt or pulled her out of the air with bleed moments before she pulls it off. Fist weapons are just so fucking fun.
Mostly enjoyed it until I reached the snow area behind some bullshit meteorite-related boss then I instantly lost interest
I enjoyed first 30 hours. It was getting stale in the next 40 hours. And next 50 hours was forcing myself to finish it. Never played it again after finising it once which is rare for me to do in Souls games. Won't touch the DLC too.
>Did you actually enjoy Elden Ring?
No I didn't.
yes it was literally the perfect game for me
Yeah, in the beginning when everything was new it was great. But then the open world started to repeat itself, the rewards for going out your way was another Artoria leaf and the AI is still super cheesable or you can just run past without consequence.
Defeating the first ulcerated Tree Spirit hitless as I wore no armor with the Dancer ring, seeing the Lakes for the first time, being teleported to the Crystal caves, feeling like a tiny insect climbing the Precipies, traversing the sea of Rot, looking down to the Malenia arena, the amazing, winding journey from Erd-Tree gazing hill to Volcano manor was all great. But the impenetrable story, another dungeon with imps hiding behind the corner, another reused boss, another OP spell or just mimic tear trivialized everything because the AI is still from 2011 and get severly confused when there is more than one target. It definitly felt stretched out and all out of ideas before the capital
This game desperately needed loot to be tuned to your class. There was wayyyy too much garbage irrelevant to your build. Out of dozens of dungeons and hidden treasures you would only really find 5-6 items useful to you the entire game unless you were a caster. I wish they’d just cut magic from these games. They’re always poorly tuned garbage that pollutes the loot pool
explain this fromdrones
I enjoyed it at first but after a point I started disliking it, once I reached around the haligtree area and found one of the same dragons I've been killing the whole game I just had an epiphany, realized I stopped having fun like 10hrs ago, and turned the game off
There aren't any dragons in the Haligtree area
I'd give it a 7/10. Just as good as Dark Souls 3. Far better than Dark Souls 2. Worse than DeS, DaS, BB, Sekiro.
I think it has some serious flaws.
-Caves and catacombs, not needed. Should have dropped them and instead made more unique places. Even worse because you have to go into the catacombs to get items for your build.
-Map too empty and large. Too many sections of the game, especially earlier ones have large areas with nothing in it.
-Nonsense quest design. The quest design goes against exploration and makes zero sense. You are supposed to somhow find and keep track of vague statement after vague statement, and everything breaks if you explore the wrong area.
basically whole content of the game is shown in the tutorial
theres Unity asset flips with more shit going on
all souls games are still fucking shit, made by autistic moron with zero imagination
I actually really enjoyed the sewers and it seems like I am alone in this
the sewers were fantastic and a great addition to the overall leyndell experience.
I enjoyed it a lot, it captivated me a lot more than DS3 by comparison, which I blew through and never looked back. I did 2 back-to-back playthroughs of ER when I got it, and I have spent 93 hours playing it in total, which is more than most games of its kind. I am going to play the DLC as soon as it comes out too.
ER isn't just a good game it is a great game, it has some minor flaws with pacing, mostly to do with Torrent and the size of the world, but considering this is From's first attempt at such an open game it is truly amazing work. This is coming from someone who played Dark Souls on release on PS3.
I enjoyed 80% of it.
everything else was fine to good. Loved the dungeons. A shame the gutted pvp so hard.
Thankfully mountaintops is mercifully short because as far as I know nobody liked it.
I enjoyed it a lot. for almost 200 hours.
now the coop mod has a boss rush mode and 127 max players. thats cool for entirely new reasons. game is fun
i gameshared it from my friend who beat it 4 times over. got around 10ish hours and got bored cause the combat isnt actually very good. the variety of moves you get to do is tied to weapons/weapon arts and shit and i simply cannot be bothered to go look up a wiki to find out which sidequests i should do for the gear i need. the world and art is cool but if the game just gave me the tools i need to get information, instead of having to alt+tab back into poorly optimized open world, maybe id consider finishing it.
also what makes open world games fun for me is the traversal. if the traversal sucks, the open world sucks. that horse was fucking garbage.
I started a dex run but the opening area fucking sucks, why are there so many enemy swarms.
Ive done a full strength run but I dont think I want to play this again
I played for a few hours wandering limgrave and the trolls/giants were pretty difficult at first and I thought maybe the game wasn't for me. But then I eventually enjoyed myself, first 72 I only played with 12 vigor.
>sunken cost fallacy
Never felt that, if I don't like a game I refund it or, if console, sell it back
I have just entered Limgrave
I am a zoomer
How can I play a game that doesn't tell me where to go?
Anons that have completed the game, guide me, I wish to enjoy the game but I can't because it doesn't hold my hand.
I am not baiting.
Scout Limgrave, it's the tutorial area and contains a bunch of essential items and character encounters, as well as dungeons and bosses.
As a general rule, loot corresponds to who or where you get it from. I. e. kill a mage, get a spell. Catacombs give you summons etc
1) Look around
2) Spot a place that looks neat
3) Find a way to get there
4) Try not to die
5) Did you find anything cool?
>Yes: Cool, now look for another place that looks neat
>No: Shit sucks man, now look for another place that looks neat
6) Go back to step 1
Optional) Have fun in the process
Im playing coop with my gf on pc and we are at the mountaintops. Its hard as fuck all of a sudden and at tgis point im not really sure what to do to get stronger for this area besides farming runes somewhere all day but thats not a lot of fun
Not as much as I enjoyed Ds1 back in the day, it is unironically too formulaic.
I stopped around the capital.
Felt like the game was just trying to punish me for enjoying ds1-3 and trying to play similar to those.
Some people might love those unending, non staggerable, 20-hit-semi-random combos that 1hko you even if only 1/3 of the combo hits you and sometimes also track 180. I don't.
It's always incredibly obvious when someone hasn't actually played the game and is pretending they have
Fuck the twin gargoyles
Fuck the Tree spirit
Fuck The Tomb Knight dudes
Fuck The Godskin dudes
Fuck the werewolfs
Fuck the Runebears
Fuck the Centipide dudes
Fuck the Lava salamander miniboss
Only enemies I legit enjoyed fighting are the crucible knights and the naturalborn of the void at the top of my head. Most enemies are either pushovers or there to ruin your fun by explicitly being designed to be "resistant" to most strategies you had learned from prior games.
I'm not even saying most of the enemies I hate are "hard". Just unfun to fight. I found out how to precisly facefuck the treespirits grab attack after the third time and it was a cakewalk after that. But fighting most bosses/midgame enemies felt like I had to rely almost exclusivly on cheese or abuse op weapons and summons.
Maybe you're just bad
>Fuck the twin gargoyles
>Fuck the Tree spirit
>Fuck The Tomb Knight dudes
>Fuck The Godskin dudes
>Fuck the werewolfs
>Fuck the Runebears
Only enemies in the game I actively avoid, they are indeed bullshit
>Fuck the Centipide dudes
The pest guys? Guard counters
>Fuck the Lava salamander miniboss
Put your face in his balls and asshole and he can't even touch you
What's bullshit about a runebear?
That charge they do with like 0.1 second windup and a fullscreen hitbox is stupid
>2 minutes of sitting inside a bear and swinging sword
Goddam this game sucks. And yet I put more hours into it than anything else released in the last 10 years.
They're hands down the worst enemy in the game and are really not representative of 99% of the rest of them
Every fight against a giant enemy is exactly like that. You attack legs for 2 minutes and hope not to get hit.
Yeah but the other ones are a lot easier to see what's going on. The giant trolls and the golems all have clearly telegraphed attacks and are also pretty easy to knock down/stagger with charged attacks. The bears sort of just fly all over the place which is what causes problems.
Sounds like you're just shit.
You aren’t impressive man, any retard with a Twitch channel has beat this game
Is that your cope for being bad at the game? Reminder your argument is literally "i suck at it therefore its bad". Enemies aren't two minutes of hitting their feet, that's just you being shit. git gud.
Except it is 2 minutes of doing that. When retards like you say ‘get gud’ you mean grind runes and overlevel your character to make every fight easy
>When retards like you say ‘get gud’ you mean grind runes and overlevel your character to make every fight easy
There it is.
>i ignored the game's mechanics to make the game harder for myself, then I got mad when the game was too hard!
Every time. git gud, skill issue, you didn't beat the game btw.
its only 2 minutes cause that build does no damage
I enjoyed it so much I played through it twice...but I never really played the DS series before that, so I wasn't burnt out on the formula.
I enjoyed it, but I was also not excited for it. I don't know why but I haven't actually been excited about an upcoming FromSoft game since Dark Souls 2, even though I have enjoyed all the games they've released since then on some level.
I loved the whole thing from start to finish
>Did you actually enjoy Elden Ring?
Yes, immensely. I was pretty much addicted to this game for a while. Although the ending segment after you get the Death Rune was meh. Boss rush doesn't work for these kinds of games at all.
Elden Ring is cool but I didn't finish it. I will come back and finish it eventually but it felt like quantity over quality. If you fight bosses underleveled and unupgraded you can tell they put a lot of work into making them challenging and interesting, but actual combat in Souls was never the main draw of the games for me so them pushing that aspect of the game style that hard is cool but not necessarily something I really care about. It's neat to see that evolution of the Souls combat style in enemies but not enough to make me finish the game on a first playthrough.
That image is a massively false cope.
It got posted a lot here when the game came out before people adapted. People would also complain about Demon's and Dark Souls a lot too before they adapted though.
Tons of the game is like that if you are underleveled. Bosses have significantly more complex movesets than other Souls games, outside of one or two bosses in other games. I don't think it's a bad thing though, you just have to adapt.
More complex movesets =/= 37 hit nonstop instakill flurry combos that people keep memeing about every enemy in the game having when it isn't even slightly true
Yeah it's exaggerating for effect for sure
You could also just not be underleveled.
True you can also just use overpowered spells or whatever too. I think it's fun to fight powerful enemies early when possible so I don't have a problem with it. It's probably my favorite aspect of the game.
That it gives you the option to do either is one of the nicest things about the game and part of what makes it so replayable for me, you can approach any boss or dungeon or encounter however the hell you want and pretty much whenever the hell you want and you're never penalized for it or told you have to do it a specific way. I beat Radagon and Elden Beast the first time with a faith character using a holy weapon despite them both having like 80% holy damage resistance
People still seething this hard over the first boss in the game is funny, he's the only one that acts like that and he does it specifically and explicitly to counter DS3 rollspammers who think they can just mash O through every fight and never take a hit
I got it for free as a gift and I was very impressed by the ton of content and how great it made exploration. Combat is fun and dungeons were phenomenal.
I did enjoy some parts of it but after 10 years of playing Souls I'm starting to get tired of Fromsoft's tropes.
Before it came out, I was extremely critical of its normification and watering down of the formula. Once I started playing it, I enjoyed it, and enjoyed it pretty much to the end credits. In hindsight, the scope of the game still astonishes me. If they wanted it phone this in, it could have been a third of the size and still acceptable. They were obviously trying to make something huge and they succeeded. Probably the second best game they've ever made after Sekiro.
elden ring was one of those rare times an actual game that isnt a AAA intended mainstream hit becomes a hit, rarely does it happen it might be the only one of the modern era
Anyone who "forced" themselves to like the game for whatever bullshit or another, is a fucking retard.
Having said that, Elden Ring was a great game. First game in a long time that made me enjoy playing a game and I did not want to stop playing it because it was just so enjoyable. I ended up playing it for a whole month straight which is extremely rare, especially for a single player game.
This is after I was not going to buy the game because the idea of an open world Dark Souls sounded meh to me, but damn was I wrong.
To be 100% honestly?
At first I was like ehhh it's just open world DS3 with a steed, but then I was like it's open world DS3 with a steed!!!
The only part I GENUINELY enjoyed was the first time I went through one of the Chariot dungeons.
Then I felt TRUE enjoyment, the same kind I felt many times during my first playthrough of Dark Souls.
Otherwise it was for 90% a braindead grind.
I know I could have played it in a way that would've made the experience more enjoyable (such as having TT turned on all the time, but because of the GENIUS function of having TT only possible by grinding fucking orange flowers (when you're a shit player, such as I am) it made it unfeasable.
Although I haven't played the game for months (packed my ps4 and all the games in a box that's in storage) I know with 72% certainty that when the DLC drops I'll be digging up my ps4 and play it, and when that happens I'll have TT turned on all the time and I'll be playing
>without lock on
>have my controller's analogue sticks modified with rubberbands so that I'll be walking all the time.
I am still enjoying it.
I enjoyed it. The highs were high and the lows were low, as usual with this series. As self-contained experiences I still like DS1 and BB more.
I enjoyed it for what it is. DaS1 is still the best, but they don't seem interested in repeating that formula.
I loved it.
i enjoyed the randomizer run more than i did my first playthrough of the game
by the time i got to faram azula i just wanted the game to be over and rushed the entire area
Crazy how you can get to bump limit just by posting "did you like elden ring? I didn't like elden ring" and nothing else. Talk about rent free.
Yeah it's nuts when people actually talk about video games on Ganker - Twitter
yeah I liked it. it's better than das 2 and 3 and I was expecting it to be about as bad as those.
As much as people cry about the caves I really do think that the reason the game falls off after Leyndell is because there's pretty much none left, it's just a straight dash through the MotG which is tiny despite its size and then the endgame bosses. There doesn't feel like there's any real incentive to explore anymore, you have Haligtree which is cool but that's it. I would argue it actually begins falling off at Dragonbarrow which is also incredibly, well, barren and something you probably do around the first time you enter the capital.
Other than that and some genuinely terribly designed bosses, though, it is a fantastic game. The DLC needs to add basically an endgame tier Limgrave/Liurnia as well as 4-5 good bosses and I think it would then be probably my favorite From Soulslike.
>and something you probably do around the first time you enter the capital.
Dragonbarrow is meant to be postgame though.
Is it? Theres literally nothing there other than activating Radahn's rune and getting the other half of the lift medallion
Dragonbarrow is tuned for endgame for some reason, it's weird since there isn't really any indication that it should be but all the enemies there are ludicrously strong and you find somberstone 8s and 9s there
Oh I see what you mean yeah. Yeah that was fucking weird especially since it seemed like you were supposed to go there before even Altus or at least right after Radahn who's still "midgame". Really does feel like there was supposed to be a major area after Leyndell but before MotG
It has the same enemy scaling as ashen capital so yes.
>Mindbroken TOTK fags are hating on ER now
They've been at this for two years straight
anybody know where I can find that one sfm malenia paizuri animation?
Loved: Limgrave, Liurnia, Leyndell, the underworld, Haligtree, Manor
Hated: Caelid, Snowfield, Volcano, Catacombs
Okay: Mountaintop, Farum, Altus, Weeping Peninsula
First playthrough was full int with some str.
It was either too easy or too hard.
fucking how? it sucks
Presentation and plotwise i thought it wasn't bad. It's one of the few linear areas but the walk up to the giant was enjoyable to me beyond leyndell.
Caelid's design and art direction is great but most of the enemies and the music sucked. Some crows could follow you for half the map at mount speed.
It's my least ''hated'' place on that row but i wanted to get out of there.
As a magician i didn't have that much to find aside aside from rock sling and the meteor staff for babbymode.
I'm saying this from the perspective of a first playthrough on a buggy release day in which i didn't know jack shit about the game. In retrospect, everything can be judged harshly.
I love the music, it's foreboding and atmospheric. Getting to Caelid was the first time the game kind of spooked me out and the eerie music was a big part of it, it gives you the feeling that you're in a very bad place that you shouldn't be in
>As a magician i didn't have that much to find aside aside from rock sling and the meteor staff for babbymode.
There's lots of INT stuff there though. Sellia, all the night sorceries, Lusat's staff, Stars of Ruin, a bunch of gravity shit like you said, etc
elden ring is the only good souls game and all others can and should be skipped
ER = DaS1 > DeS = BB > DaS2 > DaS3
All of them are good and worth playing
I loved it, like every souls game. Sekiro doesn't count.
I enjoyed the aesthetic. Combat was boring and I cheesed every boss I could.
It was kino, top 10 goat material for me. I was taking a break from Ganker at the time and came back to talk about, and during the first few weeks, everyone was having a blast with it except for shazamfags but those don't count as people. But now that it's popular, it seems like everyone is forced to hate it. I'm so glad I'm not a contrarian cuck
No one is trying to hate it but shazamtrannies and nintendo cultists who were never going to like it to begin with
I pirated it and I felt my money stolen.
i liked Dragonbarrow and the Land of Giants
I pirated it and beat the elden beast with 5 different characters so I guess no
I played 200 hours to get the platinum and did a min hp run.
That is about the most enjoyment I can get out of this game. It was much easier than any of its sister games, but tbh these games really don't do it for me anymore.
I love it. Have over 1300 hours into it. Stop playing entirely last month, started up the game again and accidently deleted my most favorite hybrid strength int/fth build, so I'm making the build all over again and it's just crazy how beautiful this game is, literally awe struck everywhere you go. It practically feels like I am experiencing the game all over again for the first.
>Did you actually enjoy Elden Ring?
It took a bit of time for the open world souls format to sink in but yeah I ended up loving it and doing a bunch of extra playthroughs.
OP here. Not a shazamchud. I just wished I could’ve enjoyed this game to it’s fullest. Right now I don’t know whether it’s an 8/10 or a 6/10. The sheer amount of freedom and exploration etc is amazing but at the same time… Bosses just aren’t that fun. And level design is very loose compared to previous games
Lot of the bosses are some of the best ones they've ever made and while the overall world design is obviously looser due to its nature as an open world game the actual main dungeons are just as tight and mazelike as they've ever been, moreso in some cases
A lot of bosses like apostles, gargoyles, maliketh, morgott, malenia etc just aren’t that fun to fight. And most bosses are kinda ds1-ds2 tier bosses but without being setpieces like ds1 or having neat gimmicks like ds2. Mohg, Godrick, Godfrey and Radahn are pretty good though and rykard/deer/lichdragon/dragonkin soldier are solid setpiece fights.
Level design is definitely loose. Graces are too commonplace and it’s very easy to run past enemy encounters. And by leyndell mobs get stale you’ve fought them all before
>A lot of bosses like apostles, gargoyles, maliketh, morgott, malenia etc just aren’t that fun to fight
NTA but I really don't see why people hold this opinion I can understand Malenia but Maliketh and Morgott where some fights I really enjoyed.
Maliketh and Morgott are two of the most fun bosses in the game and some of the most fun bosses they've ever designed, what are you talking about? Literally my only complaint with Morgott is that he dies too fast, fighting him is a fucking blast but it's always over too quickly
I really enjoyed it. best game of 2022. still a bit disappointed that it was just big dark souls still with very basic RPG elements which didnt warrant such a huge open world. exploration was getting stale mid to late game with the boring rewards and repetetive caves and catacombs. Otherwise good game that was a lot of fun with many cool areas and boss fights. also amazing enemy variety
I enjoyed it more than any of the prior souls games or really any game in 2022.
I rate this game above DS3 and Vanilla Bloodborne.
I enjoyed the first playthrough very much until the snow area, all the bosses and areas after that were shit and a total grind. It's not very fun to replay since there's so much open world dogshit content to skip.
I enjoyed the PvE for the most part, There are a few gay enemies and some annoying bosses but nothing terrible. The PvP is a min max gay shitshow status effect and ash of war abuse circus, 1000% in the favor of the person being invaded. No solo invasions was a mistake. It can't even hold a candle to Demon Souls/ Dark Souls 1 pvp, which were both definitively more fun and less of an aids fest
BRING THEM BACK MIYAZAKI
I've tried using that thing multiple times and it seems completely worthless