Lets discuss this randomly picked game from my folder
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Lets discuss this randomly picked game from my folder
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I don't know what they were thinking with those blue coins
Possibly the only universally accepted as negative thing the game has going for it.
Also the level order being completely linear. No idea why they would ever do that on purpose.
Who gives a frick about that though.
Lots of people do. Why would they make such a weird change that just makes the game worse?
I never understood why people cared about linearity in games like this when they're going to complete those missions eventually anyways. It's like complaining about having to eat your mashed potatoes before your corn.
If you look at it solely from a "I am going to 100% this game" point a view, then sure it doesn't matter, but a lot of people are just trying to get to the end, especially on their first playthrough, you get little freedom in how you go about doing that, and it makes all the extra shines completely pointless outside of padding out time in 100% runs.
I can understand not wanting to fully 100% a game sure, but I also never understood doing just the bare minimum to see the credits and then putting it down like the person was given a chore that needs to be done.
that, and unskippable opening cutscenes
and
and the boat ride in corona mountain
and the final bowser battle in corona mountain
and actually, corona mountain as a whole
and the elongated boat ride for the lilypad secret
and the lilypad secret itself
and the pachinko secret
and the sirena beach slot machines
and the repeated Gatekeeper (goopy piranha plant) fights
and gelato beach melons
and the chucksters
and shines not actually mattering towards corona mountain, only shadow mario chases
sorry bros mario sunshine is like "that part: the game". it's just a rushed, unpolished mess despite how fun mario controls
that about sums it up
the problem with the linearity is that you needed to do all 6 previous shines before being able to do Shadow Mario which is the only thing that matters for beating the game.
It hurts replayability and even first playthroughs for people who are bad at the game (see everyone who has every complained about the sand bird). Not every shine is great or even good so being able to choose which you want to skip would've at least been nice and would actually reward you for going out of your way to get the secret shines or blue coin ones.
The only problem I have with the linearity is that I have to wait to get Yoshi's egg from Shadow Mario in the plaza so I can't complete Pianta village before the statue emerges. Sure there's a glitch to get under the slime but that's too much work to get down right.
>I don't know what they were thinking with those blue coins
"Come on guys, we have to put SOMETHING bad in the game..."
i gave up on 100ing the game when i realized you needed to collect them all. too fricking tedious
Did it once just for gaymur cred. Never again.
not only is it bad, but its even worse than bad cause the COINS SHIFT PER LEVEL
This game is devoid of good levels and music, it's a nightmare experience
My childhood. Sunk hundreds of hours into this horrible game. I picked it out from the store as a birthday present and brought it home to play while visiting relatives in California.
It's fun
It's not the best in the series.
t. subhuman
FRICKING
PACHINKO
Walk to the middle of the platform. let the analog go. Hold down the rocket button. fly off into the Pachinko Machine. Press NOTHING. Watch as mario lands on the peg right above the star and stand there.
Congrats. The Pachinko machine is defeated.
>miss
>land on a nail
>watch mario create a cloud of smoke while saying woo 100x per second
>bonk head on the wall
>fall out and die
Sounds like you either pressed something or weren't in the middle of the platform when you rocketed up.
Frick these gays. Sunshine is kino and the best 3D Mario.
its got a talking bowser
I like how the levels are designed as actual places rather than just obstacle courses for Mario to run and jump through
>throws you into the abyss because you were .00005 degrees off
He warned you, he's a chuckster.
Should have trusted the tryhard manlet.
formerly sneedsler
Weirds me out that the pachinko and river levels are the ones to have the most complaints about when those are not only optional but are easy to get down if you play them carefully and not act like an impatient moron. I swear I get the angles just right at times but they throw me an entirely different direction for who knows why.
This game made me love tropical island settings, I like how much variety there is in the level themes
>a little village and a giant hill with a windmill on top
>a harbor with ships and a large emphasis on climbing
>a beach with a cool sand sculpture gimmick
>a fricking amusement park with gay sunflowers at the entrance
>a hotel with really cool sunset lighting
>a bay where you scale a huge cliff, tightrope walk, jump on floating water houses and go deep under water to clean a nightmare eel's teeth
>a comfy floating village where the pianta live with a whole area under it
just a really comfy game that I like to play just to hang out in the world, what a great setting
This. My imagination ran wild with this game's myriad locations.
I love the setting too. The music is also excellent and pairs really well with the scenery.
It is a life goal of mine to swim in crystal clear ocean water like Sunshine.
real life water is full of weird shit itself shitting, pissing and having sex in it. Oh and it can also poison or bite you, frick real life. Few minutes of bliss, hours in the plane suffering. A nice outside pool with a blue bottom is a better bet.
I still find it weird that Nintendo seemed highly interested in tropical themed games around that time. Not only did we have Sunshine, but we also got Pokemon Ruby and Sapphire, and Zelda Wind Waker.
kino, plain and simple
I wish to be able to recreate the entire island someday, but keeping the aesthetic always feels impossible to do unless I just straight up rip the textures
It has the most versatile and fun moveset that has not been surpassed yet. Perhaps no Mario game has even came *close* to surpassing it.
Mario Galaxy feels so sluggish if you go into it right after Sunshine.
I wish there was more documentation of the weird stuff you can find by glitching underwater. There are places where you can run really fast, there are places where you can spray and find hidden shiny sprite symbols that only give you coins. There has to be more, but there's barely any videos about it, I haven't even seen a youtube video with the hidden shine sprite I found as a kid.
You can probably find them in the 100% speedruns. I haven't played the game in a while but went back to watch one out of curiosity and was fricking stunned at the amount of hidden content and secrets in the world that I hadn't the slightest of clues about. I knew I didn't 100% the game, but I had no idea I was missing 50% of it.
Nah I'm pretty sure some of the stuff I found as a kid is still pretty out there even for speedrunners. Like I remember a hidden shine sprite near gelato beach after Corona Mountain gets unlocked and Delfino Plaza gets flooded. The player is nudged to go fight the final boss right away, it's the type of shit only an autist kid with no more games can find by just dicking around everywhere he possibly can (Me)
The only good game I played on my Wii other than no more heroes
this game is dogshit and only nostalgic autists care for it
wrong
nope
>30 fps
>game is full of shit glitches and pointless tedious collectibles
>story in a mario game LOOOL
>feels like a badly made rare game
>but muh mod from 20 years later fixes it
this is nintendo's lowest point besides the virtual boy
wrong
wrong
wrong
soulless + autism + may burn in hell + volatile sexual preferences
There is a 60fps mod on pc thoughever
but why would I when I can actually play a good game instead from the n64?
Why play any new games at all when you can play the good game from 20 years ago over and over every day?
do not feed the trolls
>it's trolling to call out autism
>ironically using this argument for a 20 year old game
For some reason this game always keeps me coming back for a playthrough every couple of years
Recently I've made a tradition out of playing it right when the weather starts changing to Fall and I'm not ready for Summer to end.
i'm still livid we didn't get the spaceworld sunshine build off the gigaleaks because they were too busy wanking off pokemon shit to probably realize they could've gotten more shit off their servers in time
I’ve never played it. But I might play it on my jailbroken Wii.
It would be time well spent. They don't make them like they used to. The Odyssey hat for all its worth doesn't even come close to the crazy stuff you could do with FLUD.
The watermelon shit was way more broken and moronic than the pachinko machine.
>play through this game along with all the other 3d marios semi recently
>all the parts I thought I would dread I didn't mind at all
>ended up 100%ing it and only had to look up a guide for the last 20ish blue coins
>now consider it my second favorite 3d Mario behind Odyssey
it just feels so good to move around and explore in this game
I even found a secret area I had never seen before all on my own and it made me so fricking giddy
holy
Every secret in Sunshine really reminds me of that trope "the dev team thinks of everything." You could tell they spared no thought about every nook and cranny in the game. Although there are a couple of straight up bullshit hidden blue coins.
>>now consider it my second favorite 3d Mario behind Odyssey
Jesus. Tell me you're a zoomer without telling me you're a zoomer. Odyssey was frickijg baby tier shit. Then again you're probably barely 18 so you're the demographic.
64 does open design better
Galaxy does gimmick linear levels better
What does sunshine do better? Movement? Only autistic speed runners care about this because the game does not provide any reasonable reason to use the movement in the way people talk about when claiming it has the best movement. Its a very bland game. Its cute though but insanely overrated (albeit it was underrated on release).
art. cool music, cool visuals, cool ambiance. very warm, very cozy, very agreable. It's just a pleasure playing it
samegay
okay moron everyone who dislikes your game is one person
I like Sunshine better because of his movement and I'm not some speedrunner sperg. Congrats on having a shit opinion.
The Gamecube is filled with games with TIGHT gameplay. Melee, Sunshine, F-Zero GX, TTYD, Kirby's Air Ride, Double Dash. I don't know what about them, but games aren't made so skill-based and non-patronizing.
>What does sunshine do better?
Unironically atmosphere/immersion. Not a single other 3D Mario game nails this aspect as much as Sunshine.
Also I guess the movement and verticality oriented level design.
>verticality oriented level design
that's not a good thing that's a objectively bad thing
>frick up one jump
>hold analog stick for 10 minutes just to get back to jump the same point again
>frick up one jump
Filtered and a skill issue. You deserved to be punished.
>frick up one jump
>game deletes your save file
okay sweaty time to beat this 15 hour game in one take
This and Wind Waker could have been the best games ever if Shitendo didn't rush them out the door.
Sure
It is "comfy" despite my not fully understanding what this word means. That is the word I would use to summarize this game off the top of my head.
What the FRICK where they thinking with this shit? Like, how did they expect players to go about dealing with this? In terms of how it's set up, it seems like you were expected to get it in one try, or use the warp pipe to go back to the plaza and do the Yoshi boat shit again every time you mess up. But that can't possibly be case, right? At the very least they had to have expected players to figure out that if they kill themselves they'll start at the beginning, so they would only do the boar shit again if they ran out of lives.
is it true that this game is worse than Ratchet & Clank and Jak & Daxter?
it's worse than them but also worse than sly cooper too
but since it's baby's first mario game everyone is le filtered and ummm okay sweatie
filtered
wrong
No
Worst 3D Mario game by far. Physics and controls are so fricking dogshit they had to add a crutch mechanic called fludd. Anyone that thinks it's good is a fricking knuckledragger
Great game and essential summer core. 8/10 some parts are annoying and it's a b***h to 100% but still very fun.
Although the game is horrendous and a blight upon the mario name, I am thankful it exists. It allows one Mario fan to quickly determine whether another is a poser based on whether or not this is their favorite game.
I literally don't care about the flaws in this game. The overall atmosphere and style is so fricking god tier that it transcends the nitpicks of gripey anons in this thread.
Same. It's not my favorite Mario game by far but people act like it's some 2/10 shit experience for some stupid reason.