let's have an honest discussion about Morrowind , because I can't help but feel it's received a bit too much unwarranted praise.
Community-driven video game blog & discussion
let's have an honest discussion about Morrowind , because I can't help but feel it's received a bit too much unwarranted praise.
gotcha bitch.
To be fair, you can't be sure if the Ganker schizo and the redditor are the same person, or two distinct individuals who happen to have used the same image.
Maybe the romanian redditor saw the image the Ganker schizo posted and posted it on reddit. A single image isn't enough to confirm two people being the same.
Begone, gay schizophrenic overweight SJW Romanian Redditor!
Nah, I like morrowind, just saying a single image isn't enough proof to definitely say they're the same guy.
>let's show le goodwill towards le wholesome schizo!
No. have a nice day.
Not only does he deserve to be known as "fat gay Romanian" but he deserves the earthly punishment of living such a miserable life.
i didnt think Ludi had enough time to shitpost about morrowind inbetween uploading his Paradox videos
>let's have an honest discussion
>because I can't help but feel it's received a bit too much unwarranted praise
so by honest discussion you mean shitpost circlejerk
>let's have an honest discussion about Morrowind
I havent played the game but I like to shit on it since Im an Oblivion chad
I like it. It has my favorite story between the games but I also like Oblivion and Skyrim. They're all different games and it's okay to like all of them instead of sperging out about there being some sort of Elder Scrolls Thunderdome where you can only enjoy one.
that's how fallout threads work. every single fallout thread, i see some autist insist that if you like 1 and 2, you cannot like 3, NV, or 4. like there are rules.
>every single fallout thread, i see some autist insist that if you like 1 and 2, you cannot like 3, NV, or 4
That is correct.
there he is now
1 and 2 are actual RPGs. 3/chud Vegas is just Oblivion with guns and 4 is Skyrim with guns with shitty Minecraft building.
best aesthetics by far
best main plot by far
best main characters by far
>Follow the OpenMW total overhaul and add around 500+ mods.
>Overwhelmed with content and now i'll truly never beat the game.
why can't someone just put all this stuff in one download?
because the mods are in active development
When has anyone praised Morrowind unironically?
My only complaint is that magic seems useless unless you break it.
The horrid UI and lifeless NPCs don't bother you? You are more forgiving than I.
Not really, it's best to think of the story part as a text adventure.
Why the fuck does everyone say Morrowinds UI is shit? It displays all the information you need perfectly fine. The player menus can be accessed with the click of a button and instantly show you everything you need at once. The UI is fantastic
>right click
>every single menu you need sans journal is displayed in front of you with resizable windows
No, this is far inferior to going through 50 different pages of square tiles and submenus.
Because it is. The menus were designed to fit the small monitors of the time but to also allow them all to be open at the same time. They should've done menus that take the full screen but present the information better.
What the fuck more information do you need, what isn't already available? Why would you prefer to jump through multiple menus rather than have everything displayed at once?
Which feature do you think is hard to use because of Morrowind's UI? Because after resizing the HUD elements you care about I honestly can't think of a single thing that didn't work well.
This is ASS. Hover this, hover that. Tooltips everywhere.
1) You should have the equipment slots shown to you. Dressing up the model is cute, but you don't know all your slots available
2) Look at this shit! 50 fucking equal bottles, and scrolls. What's what? I love hovering things one at a time. The tabs up there meant that the devs knew inventory would be cluttered
3) The presentation of the stats, skills and derived stats (such as hit chance) is shit. Obviously designed for space, not a good presentation.
4) What the fuck do the spells do? Better hover them. Again, designed to take less space means omitting information and relegating the important stuff to tooltips.
>literally everything I need to know or access is available to me in a single click
>can customize the size of each window, pin the map so it's visible outside of the menu
>buttons to easily filter between item categories in the inventory
pure sovl
God I wish devs would design UIs like this again
Try MMOs. They use UIs like that all the time. Single player games not so much. Takes you out of the game having all that nonsense on screen.
Generic, copy-pasted, minimalist UIs in modern single player games really add to the immersion for you, eh?
How do you copy paste a minimalist UI? You just try to keep the screen clear. It isn't some next level technology.
To add.
Yes not having the screen cluttered is preferable. I hope you come to grips with someone liking something you don't.
In defense of Morrowinds cluttered UI it helped cover and distract from seeing the gameworld itself. Consider it a mercy.
have a nice day, uncultured garden gnome animal.
What is your favorite part? Where they had the town of brown boxes or the town where they stacked brown boxes on top of each other.
The art direction team mailed it in. No wonder they hired the Adam guy after Morrowind. Art direction isn't something you leave to amateurs.
Get cancer garden gnome gay.
If you are forgiving of substandard art direction that is on you. Some of ushave standards.
Let me ask this if the art direction was so good where did the art director end up. With as much talent as you seem to think he had he must have been a hot property.
What was the crown garden gnomeel of his post Bethesda employment?
May God make you have and then not have, filthy garden gnome.
Do you know who the art director was? Was it just some poor schlub programmer they roped into doing it? After they hired the actual art director they probably moved him back to what he was good at.
see
>1) You should have the equipment slots shown to you. Dressing up the model is cute, but you don't know all your slots available
Fair, good point
>2) Look at this shit! 50 fucking equal bottles, and scrolls. What's what? I love hovering things one at a time. The tabs up there meant that the devs knew inventory would be cluttered
Well, then it's a good thing the devs included the tabs to help remedy that. But that's fair, the scrolls and pots could have some color difference or indicator of their uniqueness.
>3) The presentation of the stats, skills and derived stats (such as hit chance) is shit. Obviously designed for space, not a good presentation.
You haven't said anything here. Just saying it's shit is meaningless, especially when everything you listed, save for hit chance, is shown perfectly clear.
>4) What the fuck do the spells do? Better hover them. Again, designed to take less space means omitting information and relegating the important stuff to tooltips.
Or you could memorize the 1-2 effects on any given spell. Also, simply hovering over a name is much better than having to navigate to a different screen to display the full effect.
>You haven't said anything here. Just saying it's shit is meaningless, especially when everything you listed, save for hit chance, is shown perfectly clear.
What I mean is, there's no summary of derivated stats. In DnD, you have a stat (eg.: 18 str). That stat has a modifier of 4. So it adds 4 to your hit chance, damage and skills like intimidate. So sheets have spaces where you can input this modifiers and you know how they contribute to the final number. I don't know how much my stats in Morrowind contribute to anything.
>Or you could memorize the 1-2 effects on any given spell. Also, simply hovering over a name is much better than having to navigate to a different screen to display the full effect.
This is a game with spell creating. It would be simpler to just add icons to the spell. An icon for the primary school, an icon for the type (touch, ranged, aoe, self, etc) and then icons with numbers for each effect. In this, Oblivion was halfway there.
Not fond of clutter on my screen. It is perfectly valid to like having everything right there for you. I prefer a clean UI.
Magic has some convenient uses even at low levels. Distant unlock spells, telekinesis, slowfall, a modest healing spell, those are all things that will greatly benefit you even if you don't have high skill levels.
Enchanting and potion making on the other hand, those things are all or nothing.
First, enchant is completely broken, it's better than actually casting in every way. So don't get buyers remorse later on, you're basically picking a challenge class if you want to actually cast spells from your own mana.
So accepting that, early on you can use the premade touch spells that are extremely mana efficient. Then when you have secured a way to regain mana on demand (stock of potions, atronach, etc) you can switch to spell creator nukes. However, tons of enemies in Morrowind have some spell reflection, so you need to either make yourself immune to your own spells (like a Nord is immune to frost, or a Dark Elf is 75% immune to fire and can get over 100% with some equipment) or use absorb spells from mysticism, which when reflected hurt and heal you at the same time which cancels out. The DLC stuff mostly doesn't have reflection (except pigriders) so you can change your nukes a bit but you'll understand the game by that point anyway.
Tying cast chances to the one skill most people are least likely to level is a cause for minor complaint if you don't give 10 points into Luck at the start unless you just "reroll" with the Console.
> Install mod that disables cliff racers
> Game improved by 2000%
What are you talking about, everyone in this board HATES it
Morrowind is classic Gankercore, cope
Old Ganker may have been fond of it. Current Ganker ranges from indifferent to active dislike.
It was good for what it was but its time has long since passed.
Nah, Morrowind is a timeless classic and aged like fine wine.
It is timeless I will give you that. The combat is just as bad today as the day it came out.
>The combat is just as bad today as the day it came out.
That's an easy way to tell everyone that you don't know how the combat works
I know exactly how it works. Poorly.
They tried to port table top rpg rulesets into real time combat. It was a bad idea poorly implemented.
>Dumbfuck picked up the iron dagger off the table when he has 15 in Short Sword skill and got filtered by a scrib.
Do you even CHIM N'wah?
cringe take gramps. morrowind (or as i like to call it morrWIN) is hella epic and me and the boys play it every night after school (EVEN ON WEEKENDS).
You do not speak for all of Ganker now go back to playing your gacha games, gay.
Only newfag zoomers do
The skill and level up system is fucking stupid and is the root of 99% of Morrowinds problems. Finding someone to cast a heal spell 2000 times to level up your healing is stupid. Having a skill tied to moving around and jumping is also stupid.
>Train a skill to 100 through trainers
or
>Just spam a 1 mana cost spell on yourself while running around the world
Why the fuck would you spam a heal spell on an NPC to level? Are you retarded?
Oh yeah, I love to completely stop playing the game to hunt for a trainer and gold.
Even worse, when you know what you're doing, you just fortify skill a trainer and you can get to max level in a few minutes. Just stop my adventuring to train a skill, go sleep to level up, train a skill, go sleep to level up and now I'm max level without playing the game.
Trainers are the only way to spend gold otherwise it's just useless currency.
Oh yeah and how fun it is to accumulate this currency? Better chase the imp or the mudcrab everytime you want to sell one of the late game items. Or sell them at a loss.
A trick for trainers.
Find any trainer and get fortify ( skill you want trained) 100 pts on other.
Cast it on the trainer and they are now a master level trainer for that skill.
They train the top three skills they have.
Morrowind nearly genuflects whenever the player appears.
He hates the movement skills, of course he is retarded.
>The game has no mid-game. Either you're slogging your way through the early stuff and having difficulty with basic attacks or you've achieved CHIM already. This gets more and more and more true the more often you've played it, the game is hideously easy to break, which is fine, obviously you break it only as much as you want to have fun, but because there's no midgame (enemies mostly consist of the same wildlife but maybe with more HP or bonewalkers for 90% of encounters) it's still a bad experience.
>The combat is actually shit. It's not hard, it's just kinda shit.
>Marksman having the same diceroll problems as melee is annoying when you need to aim anyway and projecticles are so slow.
>It's a shame you can't enchant range weapons that use ammunition to do things "on hit" and have it mean "when you hit with an arrow/bolt"
>Tribunal is peak idiot plot for the main character.
>Paying to level up is the only sane way to do so for a lot of skills, like enchanting, which might push impatient players towards the numerous glitchy or exploity ways to make money like exploiting alchemy.
>(fixable easily by a mod but still should be included)The Dark Brotherhood attacking you at level 1 is crap, not only because it's terrible for new players as they get killed for the crime of sleeping, not only because it gives you the second best set of light armour in the game from level 1, but because it makes zero sense for the story.
>the animations like walking and attacking are crap
Despite all that, still a 9/10 game I love and have put hundreds of hours in.
The last good Elder Scrolls.
Oblivion was shit.
Skyrim was shit.
>i-its good if you load it with mods!!
Anon, that makes the game worse that you need mods to make it "good". Same with Bethesda Fallout. Same with Sims 4 being boring and pointless until you load up the whickedwhims.
>t. Always plays Morrowind vanilla, no mods unless they're the official Bethesda add-ons
Also Balmora usually where I set up every new run. It's just super comfy for me.
Good morning, sir! Do the needful!
Its a great dungeon crawler, I can't wait until Tamriel Rebuilt is complete. the quests they've added usually have multiple solutions, too.
Tamriel Rebuilt and Skyrim: Home of the Nords are amazing projects.
I cannot wait to play them fully in 30 years.
I'm trying Skyrim Home of the Nords and it's truly amazing how Karthwasten is a bigger city you can easily get lost in compared to any of the small ass towns in the original Skyrim like Whiterun.
Be real with me... how much chud shit does it have?
The chud shit is in ESO.
Never played an MMO. For a project like Tamriel Rebuilt to exist for so long it must take an astronomical amount of autism. I refuse to believe that no less than half the people working on it are chuds.
It's sad how trannies live rent free in your mind.
sorry didn't mean to summon the chuds. go back to developing your mod
don't reply to /qa/ posters or /vpol/ posters.
They're literally just a (You) farm, they are not interested in discussing video games. Fuck I'd be amazed if this anon had actually played Morrowind. Just fucking ignore them and continue to talk about vidya.
I've played Morrowind at least 6 times. Over 1000 hours into it. I've been following Tamriel Rebuilt for over a decade.
You might not care about this shit but I do, which is why I asked.
not him but if you want to help keep TR unwoke, then join.
nah im good. not that invested
yeah i just beat the end boss - the guy who killed the tax collector.
So a speed run then.
> Over 1000 hours.
Did you make it to the end of the pier yet?
>You might not care about this shit but I do, which is why I asked.
>nah im good. not that invested
you have literally not played Morrowind. Thanks.
>you care? that means you must care enough to dedicate hundreds if not thousands of hours of your life doing something you don't want to do 🙂
nah son. i care enough to not play it if its full of chud shit. not enough to work on it
>Asshurt chud Vegas player that his game got infested with trannies.
Some of the devs have that mind virus, but it hasn't infected the game content.
>I hate le frickin' chudS!!!!
>Also, I've played 1000 hours of a game whose most famous character is a hermaphrodite.
>Are there any heckin' chuds in this mod??!?!
keep seething
no im not a chud
>keep seething
That's not a valid response to me pointing out what a fool you are.
you didn't do any such thing. trannies are not hermaphrodites. please continue seething
???
The wizard that falls to his death is a hermaphrodite? Where does this come from?
In the forums? Tons. Like half the dev team are fucking trans. Its really creepy.
In the mod? None. The devs are extremely autistic about the lore.
>In the mod? None. The devs are extremely autistic about the lore.
I can respect that. I never gave a shit about chuds until they started shoving that shit down my throat.
The lore or their lore? I don't think they have the manpower to keep up with any changes ESO makes but I do see the possibility they are invested in their head canon.
They don't use ESO lore if they can avoid it. Their ethos has been to keep everything as lore accurate to in game material available up to and including Morrowind itself.
So they aren't concerned about actual lore? Didn't think they had the manpower to actually keep up.
shit bait
How is it bait? ESO releases something every six months. I doubt they could keep up with it with the team they have. I would be amazed if they could keep up with actual lore .
I've been wanting to do a new playthrough since the new update for it came out, but now they're teasing another, albeit, smaller update, so I might wait for that. It's pretty impressive how much progress it's been making over the last few years.
I'm not going to play it until it's complete. Yes, it's going to take a while, but I don't mind waiting. and yeah it's going much faster than anticipated, nearly 80% of the content they've released was actually released in the past few years. the quests they've added are great too.
That's ultimately your choice, but I don't think it's entirely necessary. What's there now feels pretty self-sufficient on it's own, I think they've done a really good job with the last several releases making them feel very fleshed out and not piecemeal content. I use the TR releases as excuses for coming back to check out the game every so often, especially because it would take a *long* ass time to see and do everything in what's currently released.
I like that dagoth ur found work as a youtuber after this game. Good for him
After I kill you, I will rape your corpse. Don't worry, I'll be gentle.
>gentle non-consent
uhh
yeah.
What a shock three rapid fire replies to a derogatory post about Morrowind.
How fortunate that three random anons just happened to be here at this exact moment.
The journal look of the Oblivion menus is fantastic but the actual design of the menus from a usability and displaying information standpoint is fucking dogshit
Skyrim's is even worse overall
SOVL
I fucking love Morrowind, and everything about it. Greatest sense of exploration out of any game ever. Even the quests feel like little discoveries, since they're not designed to be forced into your quest journal.
Cliffracers could be removed and balance overall could use some tuning, but still it's one of three of my favorite games.
OP is a prime example of someone who got Filtered.
You should see Oblivion threads if you want to see the tears of the filtered.
>Getting filtered in Oblivion or any Bethesda game afterwards.
Nice joke, those games were designed so that any DSP tier moron could easily beat them.
Why did you leave Morrowind out? Of the three modern TES games it offers the least challenge. Sure there is a bit of a slog if you play it straight but nobody is dumb enough to do that. You break that bitch from the get go.
> Anyone could beat them.
Tell that to the crowd that got outsmarted by the scaling. They howl about in Oblivion threads constantly. Video games aren't for them . Well they might be able to handle Morrowind
>Retard actually likes that random ass bandits have glass/daedric armor past lvl 20 instead of those armors being rare artifacts hand placed around the world.
Skill issue.
Things are happening in OpenMW land.
>Lame ass Harry Potter school in Skyrimjob.
No need, Telvanni easily shits on these guys.
>game that copied hugely commercial succesful movies turned out to be commercialy succesful
They copied Rohan from LOTR, vampires from Underworld, giants from GoT. No shit they honeydipped in HP too
>underworld invented or even popularized vampires
No. Vampires are popular because of women. Because of true blood and twilight. Literally the femcels preferred fantasy creature because *gasp* it looks good and can fuck them.
They copied the hybrid vampire's appearance
>giants from GoT
didn't skyrim come out before giants were shown on GoT?
MOURNHOLD! CITY OF LIGHT! CITY OF MAGIC!
i have not played a lot of morrowind but my roommate kept screaming that when i asked him how to get to Mournhold. Quickly learned why.
All TES games are literally the same. Their differences are superficial and inflated by people looking to feel different. If you like one game, you should be able to like all of them. If you can't you are suffering from self-inflicted cognitive dissonance.
Every TES game has been a downgrade from the previous game, Skyzoomie.
As reflected by sales and critical acclaim
> Well I like them less than the older ones.
Sucks to be you.
Millions of gays also take it up the ass just like you, doesn't mean it's good for you, bro.
How can someone be so asshurt about a 20 year old game?
The Morrowind crowd is fairly thin skinned and tightly wound. If they weren't such a target rich environment Morrowind would soon be forgotten.
>the combat is bad!
compared to what? skyrim? They're virtually identical except skyrim has those insufferable viscous weapon animations and kill moves that glitch out most of the time
Compared to every combat system ever implemented. Morrowinds combat was worse than Oblivions scaling.
Let me reiterate.
They tried to port table top rpg rulesets , including die rolls, into realtime combat.
It was a bad idea poorly implemented.
Bethesda ripped ot out root and branch then started over from scratch for a reason
That's because Morrowind has 10 difrerent animations for when you hit something. If you can always hit the opponent, you can easily stunlock them to death. Meanwhile in Oblivion they cut it all out and just made them into sponges.
Did you miss the whole trying to port tabletop rpg rulesets into realtime combat?
A terabyte worth of mocap could not save the combat. Nothing could. That is why they abandoned it.
That is why nobody else has adopted it.
It was fucking awful.
Baldur's Gate 2 also did the same thing and it's regarded as one of the greatest RPGs of all time but that's before you were born, lil zoom zoom.
>Did you miss the whole trying to port tabletop rpg rulesets into realtime combat?
this is an observation, not a criticism. try to argue why this is a bad thing.
>Why don't you also despise RPGs and what they stand for like I do?
probably because he likes to have fun instead of shitposting 24/7.
nothing changed about the combat except stats no longer mattering
so i'm gonna stick with morrowind
So you are in charge ofwhen to raise your shield not the RNG in Morrowind?
I don't know if you believe your own bullshit or just being a retard on purpose but either way you are an idiot.
If you have to lie to defend your position your position is indefensible.
use your imagination
It is not open to interpretation. Combat from Morrowind is fundamentally different than combat in Skyrim.
>the entire thing is fundamentally different because of one change in shield usage
okay, and it's still two opponents standing in place and swinging, only cluttered with ugly glitched-out animations
it was much more efficient and satisfying to streamline the entire process, so your character actually feels like it gets stronger from training and exploring
They do that now just without the stupid rng crap from Morrowind.
> Akshually they still use rng
Yes for proc chance on things like critical hits not do you remember do you have a shield. The former is proper use of rng in real time combat while the latter is an example of what not to do.
exactly, attributes (lol) and skills don't matter anymore. The fulfillment of becoming stronger is gone. Everything, from movement speed to weapon proficiency, is capped in a spongey, gooey, shitty stasis.
There is more than one way to skin a Khajit.
A thing is not perfect when there is nothing left to add. A thing is perfect when there is nothing left to remove.
You are a slave to convention and people like you are holding the industry back from achieving perfection. You are the bad guy.
>all change is good!
Simplistic non argument. You do you.
hi im not a romanian ive just made this thread on chatgpt teehee
It's an inferior Dragon's Dogma like all RPGs. No need to play it. Just play Dragon's Dogma.
Elden Ring shits all over Dragon's Dogma especially when that game was already a forgettable 7/10 game 10 years ago.
Dragon's Dogma is literally the perfect game.
>game is full of shit to pick up and an annoying encumbrance system
>this forces you to constantly micromanage yours and your pawns inventories
>one of the vocations is completely cucked for no reason other than to maintain button config parity
>light sources are literally just massive lens flares on your screen that actually make it harder to see in the dark
its not perfect.
You just don't get it. Or you're a shazamposter.
your delusions are showing. i actually liked the game, but your persecution complex has convinced you anyone that disagrees with you is out to bully your favorite corporate product.
>exact same shazam script as always
too obvious
whatever helps you sleep at night. btw preordering dd2. it wont be perfect either, but itll be good.
Play Morroblivion
Why play a shitty mod that crashes constantly and is a much worse experience than jusy playing the original?
works fine on my machine. Whereas the original often crashed for me and was a slog overall. I'm extremely comfortable with oblivion's engine and modding it, so for my purposes it was the best way to enjoy morrowind. Being an archer in morrowind sucks butin morroblivion its viable. I felt morrowind's engine pigeonholed me into playing a character I didnt want to play, but in morroblivion There is lots of fun class variety
Before you get autistically mad, just remember... dont be mad.
>There is lots of fun class variety
>class variety
>in Oblivion's version of the engine
bro what
It's a good game but people like it wrong and play it for the wrong reasons. It's about making the most broken character possible. Mw is but about roleplay or atmosphere of open world or lore or, ha, gameplay. It's about breaking it's world laws and having fun in the process because bethesda sure as hell forgot to make it fun.
left pic: me when morrowind thread
right pic: me when morrowind (romanian schizo) thread
https://en.uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_18
>This sermon is untrue.
thank you for wasting everyone's time, vivec.
Stepping off the boat at Seyda Neen still gives me feels to this day.
My character get like a granny and leveling up properly was unfun grind
>You're supposed to size items and potions to level up in a reasonable amount of time!
No thanks
Shit story
Shit dialogs
Shit worldbuilding
Shit combat
Shit graphics (even for the time)
Shit fanbase
Non-canon
Retconned
but enough about oblivion
Shit story.
The main quest was exceedingly well done. They did mail the rest of it in.
Shit dialogue.
Did Morrowind even have dialouge? Can you consider Wiki articles dialogue?
Shit worldbuilding
It was serviceable.
Shit combat
Truer words were never spoken.
Shit graphics.
Widely panned even at release but the water was notably well done for the time.
Shit fanbase
See combat
Non canon and Retconned
Every game falls victim to the unreliable narrator. To be fair they should have done the research on prior games and realized it wasn't a jungle.
Your story checks out.
The combat is really terrible, and the worst part is that it is like 70% of the game (Unlike, for example, VTMB). You can say "zoom zoom" or other buzzwords like those but even in the year of release people were remarking how bad the combat was in fucking 2002. You can still see those posts
The Morrowind crowd can allow no critique of Morrowind to stand. It is pavlovian. They know the combat is shit but they are literally unable to not defend it.
>and the worst part is that it is like 70% of the game
lmao
The only flaw that I'm currently struggling with on my replay is the dreadfully slow walk speed of a low level High Elf.
My first playthrough was on a Nord because they go at least slightly quicker to begin with so it became tolerable fairly quickly through leveling.
I'd rather not abuse the Boots of Blinding Speed glitch but it's looking like my only option if I want to keep playing this character
Never feel bad for cheating to overcome poor design.
In this particular case I feel it's less of a design thing and more just me shooting myself in the foot. Trading off speed and the ability to close in on melee combat quickly in favor of playing a mage. It mainly feels like scaling is the issue and I shouldn't necessarily have the walking speed of a cripple but low speed and strength with heavy armor just seems like a bad idea.
The slow walking speed was intentional. It was one of the tricks they used to give Vardenfell a sense of scale it did not have.
The fog andthe inefficient travel system were other things they used. It worked because most Morrowind fans swore Vardenfell was at least twice as large as Cyrodil when Oblivion came out. They are very good at tricking the player.
Don't feelbad for cheating to beat bad design.
>He walks around like a pleb instead of levitating everywhere.
Retarded moron'wah.
Levitation is too slow, real men use jump spells to jump halfway across Vvardenfell in 15 seconds
And then die when they hit a mountain ny accident.
Just gotta be quick to cast a 2-3 second levitation spell before hitting the ground
>me like flashy colors and blood screen splatters
>what do you mean the combat has gotten worse?
>look how awesome it looks with these epic kill animations!
Sotha Sil Expanded 3.0 WHEN
Morrowind is fun and deserves a lot of the praise it got. One point where I think there was room for improvement was with the enemy AI and the ease of soft-locking quests. Which, incidentally, are things that Bethesda has refused to ever imrpove on for 20 fucking years now.
Is Skywind any good bros? I genuinely enjoyed the atmosphere of Skyrim's world, even if everything else was lacklustre.
Fucking boring game. Ugly too.
hard carried by the setting
quest design hasn't actually changed between any of the games
Morrowind isn't Skyrim and if you're approaching it the way you would approach Skyrim then you're not going to have a good time. Morrowind may receive unwarranted praise due to its cult following but that doesn't mean most of the praise is unmerited. It's a good game, not a perfect game. It does a lot of things right, though.
chatgpt weak fencesitter response
Go follow your quest marker because you have no actual mind of your own, moron gay. Was that better?
Still to difficult. Could you give me written directions telling me exactly where to start and the path I should follow?
Fuck devs for making me think. Just tell me what to do.
Here you go, bro.
Turn off your brain mechanics like that and Morrowinds directions are greatly appreciated.
I just want to play your game not think.
You like to dance close to the fire, don't you gay?
I like simple easy to understand things. Start here and go here is very helpful . Did you play Fallout 3? Did you ever try to use the arrow to find Harold? Just do me a
favor and tell me the path you want me to follow like Morrowind .