levels:
good overall, some are overly long but it doesn't become too annoying
graphics:
good use of color, detailed levels except for the cave looks like ass, some sections look stupid as fuck and make the game run in slowmo like the rotating tunnel which is just a waste of a minute
music:
the worst castlevania soundtrack, most of the music is horrendous and sounds like some shit from the resident evil directors cut. also the new mixes from some classic songs sound like fucking pirate music it's ass
bosses:
way too easy
overall:
6/10
The best part about the game is the control and physics. Being able to jump off stairs, change direction mid-air, and whip diagonally made the game a lot more enjoyable.
Made lots of it easier, I don't think it would be a negative change having more classic style control. Would just make sub weapons more useful.
idk i think it works because the game is more platforming oriented
a lot of sections would have to be changed to account for that, people already don't like the invisible bridge as is
>Made lots of it easier, I don't think it would be a negative change having more classic style control. Would just make sub weapons more useful.
That's what this game is for. IV and Bloodlines presented two different ways to go about a 16 bit sequel.
The controls are objectively shit because the rest of the game was clearly not designed for them. You can like the music, presentation and atmosphere, those aspects are great, but don't pretend it's not a poorly made game.
I don't see a problem?
What is the point of that enemy? What is he even shooting at?
>"I don't like Nintendo!"
It's easily the best CV game and, unsurprisingly, had the biggest number of talented people working on it
If you think 3 or Rondo have good levels but nag about 4, your opinion doesn't matter and never will. And you can nearly one-shot almost all the bosses in Rondo because of muh anime garbage
>What is he even shooting at?
You if playing like a normal person (not standing around and recording videos) and jumping on the platforms. Are you a blind retard?
>i think IV has some of the best music in the series.
It's a shitpost thread
/low-IQ thread
Rondo of Blood is far better than cv4
>being intentionally retarded
>"playing like a normal person"
Lowest IQ post ITT
>the rest of the game was clearly not designed for them
There are obviously exceptions but the game has way too many moments where you don't even need to engage with enemies because you can just easily cheese them with the whip. It's just awful how pointless most enemy placements feel. It happens with like every 4th or 5th enemy and I'm not even trying to exaggerate. There should have been more flying enemies like this boss and there should have been enemies flying at you from all sorts of angles. Unfortunately the game never explored these ideas. Sorry but the whip is just shit and its inclusion was not properly justified.
Ironically, this was a callback to the first boss of CV1, that you're supposed to hit with the axe while he's above you and with the whip when it dives down.
But of course this is CV4 so you can just ignore all subweapons and hit the enemy with the whip no matter where it is, lmao
Like with CV1, the cross is the best subweapon. I always keep rank III Cross for the whole game. Comes it handy for when the Golden bat divides in 3 small ones.
90% of the game was not meant for that kind of weapon. There's too many enemies who are no threat unless you just pretend you can't hit them through the wall or from under the stairs.
such a cool idea for a boss, its body is invisible but attracts treasure like a magnet, and it frags outward when attacked. And cool name too. Zapf.
>Rondo of Blood was better.
if you feel that, cool. But thats not the same as calling casiv shit.
its an enemy from cas1/3 where the whip dynamics were different and you could only attack from a vertical position with the axe. There is a point here to criticize its placement with the new whip dynamics, for sure. But a simple fix would be for the head to tilt instead of locked on horizontal axis. let it aim in a 180 field and boom, challenge improved intuitively.
I like the egoraptor video, but man did he cause damage to people who clearly didn't understand his point
You don't see the problem with that webm? That enemy is literally pointless. From the point where you enter the screen he can't hit you in any way and you can kill him without any risk whatsoever. It's not real gameplay, it's just busywork to pad the game's length. And a significant amount of content of CV4 is like that.
literally who?
For the most part (with a couple of exceptions) 4 uses the exact same kind of level design, enemy placement, and enemy pattern as 1 and 3, but gives the player the ability not to engage with those things from the start. It only takes not to be a shitter to realize it, so if the garbage e-celeb (You) watch realized that, he's probably less garbage than the other e-celebs (You) watch, and for once (You) actually should get "your" opinion from him.
>objectively
>uses subjective explanation
I spent a lot of cv4 hammering out foes like this, in rondo you actually have to fight them, understand their moves which are far more expansive than in cv4 and often act on your feet with richters flips and pay close attention to enemy tells.
CV4 has very weak action sadly
noob never beat Castlevania 1
Levels:
Some very cool set pieces and environments, you will be amazed by multiple tile sets within a single level, but too many levels, some levels way too long and enemy placement not suited to the 8-way whip.
Graphics: Awesome, very moody, very diverse. An original and satisfying take on Castlevania that suits the game very well.
Music: Some of the best Castlevania music, really makes incredible use of the SNES sound chip that perfectly fits the graphical mood and the pacing of the game. Awesome drum samples on some levels and very cool jazz vibes throughout. Could be mistaken for redbook audio.
Bosses: Some very memorable ones across the course of this game, but they don't get difficult until the last couple of stages.
Overall 9/10, absolute classic.
>Some of the best Castlevania music
nah
https://www.youtube.com/watch?v=VsgffC9KfSY
https://www.youtube.com/watch?v=g11Or2ZvKWU
https://www.youtube.com/watch?v=EFtpZS_t0sQ
all these songs suck, sound like they're played by people who have no idea what they're doing and the worst part is they all blend together (at best they're mocking the cv style) and come one after another so for the majority of the game you have no good music playing It doesn't pick up until almost the end of the game with the treasury level which has decent music
https://www.youtube.com/watch?v=7z0bIidrXm0
but not great music. This was easily the worst thing about the game. The upswing in better music at the end isn't even a great stride because you get this faggy sea shanty sounding rendition of vampire killer. https://www.youtube.com/watch?v=N3g-wHZwcvs what the fuck?
I think nobody talks about how bad the music is because the game does become a bit boring to play so they drop it and don't realize how much shit there is in sequence so they just presume it's all regular cv music and forget the cancer that is the majority of the games soundtrack.
If the music's not to your taste that's fine but I don't know in what dimension do the tracks blend in with each other? If nothing else it's the most varied sundtrack in the series. The funky Forest theme, the quiet cave/waterfall ones then the foreboding castle entrance theme, proceeded by those baroque-ass tracks in the dining hall and chandelier themes. It's one of the things I like best about the game, the music is very much tailored to the area you're in at every turn. Sounds like you were expecting something different and came out confused.
>I don't know in what dimension do the tracks blend in with each other?
In the one where you're given shitty music several stages in a row. None of them are stand outs and judging by how unpopular they are, nobody else really likes them either. Why try so desperately to pretend it's the best cv music ever? Are you insane or retarded?
>1.4M reproductions
>unpopular
>the good song is more popular than the bad song
hi retard
Are you really judging a soundtrack's popularity according to how many views a bunch of videos got? SCIV is certainly popular just its soundtrack, i'd say their popularity is mostly deserved but a lot of the praise comes from people that didn't play many games to say the least. I'l just say that i wish a lot more SNES titles sounded even half as good as the Konami's OSTs (SCIV included) on that platform.
>Are you really judging a soundtrack's popularity according to how many views a bunch of videos got
Are you really saying fewer people listening to something over the course of 14 years means it's as popular as something which over a million more people listened to?
I just want to understand if this is your angle.
>Plenty of people love the music in this game and always have
Sure, the first couple and last couple of tracks, everything else is not popular.
>I'l just say that i wish a lot more SNES titles sounded even half as good as the Konami's OSTs (SCIV included) on that platform
Yeah, and not just Castlevania, between the Goemon games and stuff like Axelay and Twinbee, Konami delivered some of the best sounding music in the platform.
Do I have to be the one to tell you popularity is an uber shitty way to measure the quality of something. That very track with the quarter million views you're dissing is the one that got in Dracula Perfect Selection 2, I value the opinion of the people who composed those tracks more than a sterile pointless metric like Youtube views, this sounds like a (You) problem, sorry you didn't enjoy the music in the middle of the game I guess.
(me)
Meant to quote
whoops
It's a problem with the track if nobody really cares about it, it's a poor song and the game having a dozen songs of similar caliber one after the other does the game no favors and creates an impression of fatigue. Weird choice for an action platformer.
Well, people with worthy opinions put Courtyard in that collection, Clockwork Mansion in CotM and even the cave theme in that Lords of Shadow game and those are all from the middle of the game. The middle songs fit a game with an atmosphere this thick just fine, each one creates an unique impresion for each level, the "caliber" is your own metric fren.
>people with worthy opinions
That's nice and all, most people agree the songs aren't enjoyable so they don't listen to them. Plenty of musicians are up their own ass and without a doubt any collection will have stinkers on it. This is Konami after all.
CV4's weakest element is the music, failing to keep the pace in an action game hurt the experience overall and CV4 was unfortunately a weak game.
Everyone is up its own ass apparently lmao. Agree to disagree; not only do they keep the pace of the platforming and the atmosphere of each stage just fine but also enhance them to feel like their own thing. Even Bloodlines has slower, more baroque and somber tracks in its soundtrack, Iron Blue Intention is not Sinking old Sanctuary. I still think it's some of the best music in the series and wish Taro Kudo had composed for more than just this and Axelay.
Even CV1 has slower more moody tracks (levels 2 and 4)
OP, you're not gonna convince the internet with your opinions. However, you can have them for yourself.
>Even CV1 has slower more moody tracks
Did CV4 need 80% of the game to be slow, moody tracks with weird messy drums thrown in once in a while?
Don't think that 80% of the OST is slow.
>weird messy
Not really, but if it sounds like that to you...
>Don't think that 80% of the OST is slow.
I know it is, I just beat it.
Yeah nah they stand out plenty, those are still big numbers. Plenty of people love the music in this game and always have. Even back in the day, I had this VHS tape from the early SNES lifetime where the music was massively praised. The Castle entrance theme is in one of those Akumajo Dracula Kukeiha Club remix bunches, Simon's Theme is one of the most popular CV tracks and it was even included in X6800 and Bloodlines, Clockwork Mansion returned in Circle of the Moon.
Filtered
>I think nobody talks about how bad the music is because the game does become a bit boring to play so they drop it and don't realize how much shit there is in sequence so they just presume it's all regular cv music and forget the cancer that is the majority of the games soundtrack.
you haven't really given an objective frame of reference to make your argument beyond it sux.
>one of the earliest SNES titles, yet has some of the best piano and drawbar organ samples of the entire SNES library
>when memory was still very costly, the entire soundtrack expertly only uses closed hi-hat for cymbal because open hi-hat and crash need lots of memory.
>I don't know in what dimension do the tracks blend in with each other?
this is a criticism i've heard leveled at soundfont haters. They dislike Roland-mt32, Wavetables, and sample based music because the same samples are used for the entire soundtrack.
They tend to be diehard tone-generator/FM fans.
>1a slow mood piece, short
>1b not slow
>2 not slow
>3a slow, first refrain from high energy
>3b slow, but foreboding building
>3c not slow
>4a not slow
>4b not slow
>5a slow, narrative entering castle
>5b slow, rehash of familiar 1a
>6a slow waltz piece, super tied to stage atmosphere
>6b not slow
>7 not slow
>8 not slow
>9 slow and fast
>rest of game not slow.
so thats maybe 35~45% which is about right for most games since CasIII
>soundfont haters
Yeah I imagined this was what OP was all about from the beginning, he hears the same timpani and organ in various things and it irritates/bores him. That's honestly fair. I've had this conversation a thousand times in this website already to expect to change anyone's opinion about it but I don't have to concede it's bad, I think this game's music is as rich and catchy as any other game in the series', maybe a cut above average with how well it all goes with the level settings.
you have the worst taste of anyone on earth
>hating on waterfall
Dracula X is better
Dracula X is peak Castlevania.
Rondo of Blood was better. I have a hard time choosing against it when up against the big three CV games for the 16-bit consoles. It just feels special so on that alone its intriguing enough. The game though is definitely great and the best PCE/CD game. Thankfully though SCIV and Bloodlines are also really good.
This however isn't so good.
Another contrarian thread, especially contrarian with a guy pretending the music sounds bad, like that's about the best moody/atmospheric music that soundchip could provide.
Yeah, and he says the Treasury music is the best in the game when it is one of the worst (to my ears, anyway).
Best game I played the last decade
This thread reminded me of "King Baldwin" and his awesome piano covers. https://youtu.be/IC3b0Hp5gTU
Contrarian takes, but you're entitled to your opinions I guess. Didn't need a whole thread though.
inb4 it's australiakun
i think IV has some of the best music in the series.
shame the composer only really did a few games before leaving
>resident evil directors cut
You mean the DualShock version, right? The first Director's Cut has the original soundtrack.
Dracula X > Bloodlines > Rondo > 4
DX is a good game but holy fuck does /vr/ overrate it. It's the most lacking in spectacle and setpieces of the games you listed, and "muh difficulty" doesn't make up for it since X68000 is way harder while also delivering where DX falters.
>set pieces
You mean like the rotating room in 4 and the screen splitting in Bloodlines?
No thanks. DX being made later, devs had the foresight to realize that falling for trendy gimmicky tricks does not equal good gameplay and focused on the good stuff instead.
>and focused on the good stuff instead.
Like filling the game with tedious medusas and bats to annoy you and pad shit out?
Get good
Dracula X doesn't have more bats or medusas than 3.
In fact I'm noticing this is a trend with people who criticize DX, everything they complained about the game, was the same in 1 and 3.
Seems that people really hate the NES games and much prefer they easier 16bit sequels, but since they're supposed to respect and revere the originals, they just shit on DX instead since it already has a bad reputation for being "a botched port of Rondo".
I've always thought the same thing
DX sucked because it was repetitive and unoriginal. You fight those spear guys the whole game.
3 is great, beat it many times. 2 is the only one that's dshot, and no you fucking homosexual it isn't underrated or anything, it's just bad and that's that.
>not in the town
>not in the mines
>not in the catacombs
>not in the lake
Again, DX doesn't have any less enemy variety relatively to its length than 1 and 3. 3 has more enemies, but it's also a much bigger game.
And every time the spear soldiers are used in DX the level design does something different to justify the encounter. The castle keep is the only level where you have to deal with them while you're riding moving platforms. The clock tower is the only vertical level where they ambush you while you're on stairs. In the inner sanctum you're boxed with them in really small rooms.
I just thought it was fucking boring. So do most people.
You're just a contrarian. You probably bought it as a kid and feel like you need to defend some toy from your childhood.
Most people haven't even played (or actually tried with it before dismissing it) and just parrot the "bad port of Rondo" meme.
As for the others, I stand by this
Levels:
First 4-6 stages are boring and underwhelming/a slog, should have been cut. The game doesn't get interesting or challenging until you get to the castle.
Graphics:
Fairly ugly due to the oversaturated palettes. The spritework is ok, but there's barely any frames of animation, so the entire game looks extremely stiff. Couple that with the constant slowdown, and the game feels like a slideshow.
Music:
Pretty bad compared to 1, 3, and especially Rondo. I'd take the more upbeat 80s powermetal style tracks of the NES games over whatever weird smooth jazz shit they were trying to pull with the IV soundtrack any day.
Bosses:
I'll be honest I don't even remember half of them to even critique them.
I think this game got way overhyped due to being one of the first games on the SNES. It pales in comparison to 3 and just plays like absolute shit. It is interesting playing without whipping diagonally or up and down though, because the levels stop being quite as boring and actually get sort of interesting. I'd be interesting in playing a romhack that makes the whip act like the other classic games, and decreases its range a bit too. It might make the game less trash.
Yeah OP we get it you didn't like it because the game is easy and you're a hardcore gamer or something.
Weird that you praise Rondo though, the actual easiest classicvania that focuses more on exploration than action.
All good games anyway. Very few of the classicvanias are bad, almost none.
I'm not the OP, and it's not about being some hardcore epic gamer, it's just that if you remove the challenge from Castlevania then it just becomes really boring because it's about slowly walking from point A to point B. A lot of the enemies in IV pose no threat to the player because you can just whip them from beneath platforms halfway across the screen before you even get into their aggro range. That's really fucking bad for a Castlevania game, because the games live and die on thoughtful enemy and obstacle placement. Rondo is insanely well-balanced in terms of Richter's movement, the whip's range, the subweapon abilities, the enemy patterns/placements, etc. III is similarly well-designed, and I is no slouch either. It's really only IV that has this issue. I wouldn't say IV is a bad game necessarily, it's just kind of mediocre and forgettable.
>I'm not the OP
Ok
Is OP in the room with us right now, Anon?
Rondo is only easier if you use the girl. It's basically like saying a game is easy if you use the easy mode. Well no fucking duh.
No Rondo is easy with Richter. The bible subweapon basically acts as a screen-filling offensive shield.
Maria at least has less HP than Richter.
Go consolewar on Ganker, shitposter
>console war
>names games from nes gen and ps1
You're a retard
Its overrated because it's nintenbabies first castlevania.
Its a solid C+. Rondo, Bloodlines, 3, and Chronicles are all better games.
I don't like CV4 but the music is still fantastic, enough with this homosexualry.
the cycle of something getting annoyingly overrated going into it getting annoyingly maligned continues
Stage 1: decently challenging, moreso than most other first levels in other CV games at least. Has medusa heads and lethal spinning trap platforms.
Stage 2: pretty easy for the most part though it has quirky enemies that will fuck with you if you're not careful
Stage 3: difficulty ramps up considerable on the later half with the waterfall and the submerged city. Most new players will meet game over here.
Stage 4: balanced level with tricky trap based platforming and more aggressive enemies.
Stage 5: easy and short transition level ahough with a shorter time limit, introduces stronger enemies that stay for this point onwards.
Stage 6: difficulty keeps rising step by step. All sort of new enemies that fuck with you in different ways. A lot of them attack in diagonal patterns.
Stage 7: same kind of difficulty, maybe a bit more relaxed than level 6.
Stage 8: huge difficulty spike. Arguably the hardest level in the game and one of the hardest in the franchise. Most new players will get game over here again. Many will get stuck here in game over hell.
Stages 9 through 11: all keep a high difficulty and non-stop platforming action.
Overall, other than levels 1, 2 and the cave part of level 3, this is not any easier than most other CVs. On average I think 4 has harder levels than Rondo or Bloodlines.
It's actually the first castlevania I beat, I found it easy. Dracula took me one try.
That Castle Courtyard stage is the one stage in the whole series where the time limit is relevant at all, the only other time I have ever done so is farming for subweapons in 1.
>"I have shittaste"
>"I am mad the best 2D vania is on Nintendo"
one of these 2 without fail
i dont get it
It's amazing and even more amazing when you aren't a zoomer and know it's an early SNES game
i refuse to play "rondo" or "symphony" because i feel they are memed and i don't want to be a meme guy
Cringe
you're already a meme if you care about that crap
they're good, better games in both series' sure but still real solid
Anyone who enjoys Dracula X on SNES should check out Actraiser 2
Actraiser 2 is not Actraiser 1 what DX is to CV4
>Actraiser 2 is not Actraiser 1 what DX is to CV4
Hurrr I mean
Actraiser 2 is to Actraiser 1 what DX is to CV4
also both games share the same mechanic of enemies flashing after a hit not dealing damage on contact, like any good action game with melee combat really (Zelda 2 etc); but in the case of Actraiser 2 it's really important, like using the jumping downward sword thrust move on an enemy, which deals a lot of damage but doesn't always kill them outright, then you only have a SPLIT second to jump out of the way while the enemy is flashing not to take damage,
The japanese version has a much better tuned difficulty, the us one was made overly difficult
I'm really enjoying the US version actually, it's difficult but enjoyable and very rewarding. Just like classivania it's slow, methodical gameplay, but with ressource management (instead of subweapons you have magic points) and some advanced moves with a high skill ceiling like the 16-bit CVs.
oh and Actraiser 2 even has Medusa Heads. Floating skull ghost heads who spawn and move in the exact same fasion as Medusa Heads.
A question - why even criticize it publicly anon? Whats the point? It came and went in the 90's. That's like 30 years ago now bro. Theres probably upwards of a million other games out there now. Where did this particular bad game touch you? Do you homosexuals not understand the concepts of objectivity/subjectivity? Idk man. I just get sick of seeing stupid pointless threads like this day in day out. You really are a bunch of miserable assholes. It's tiring man. I really enjoyed this game when I was 10 years old. It's a game for kids in the 90's bro. Your critique means nothing now.
Bloodlines is easier than IV to 1cc due to game length
>1cc
I dunno about that, SC4 is pretty generous with extra lives. Bloodlines is definitely easier to NoDeath though, since it doesn't randomly kill you 40 minutes in the way SC4 does.
Enemy combination: axe knight and floating skull heads... did I mention this game also has bone pillars?
Actraiser 2 secrely is the extra 16-bit Castlevania you always wanted
I should probably have made my own thread
Go for it, act raiser 2 is maligned but a quality game, and the difficulty the original is known for is mitigated in the Japan release, offering an option for those put off by the original
This game's got beautiful graphics
I don't know about the backgrounds, but the spritework was done by Hitoshi Ariga. And the musics by Yuzo Koshiro.
Honestly the reason why this game isn't talked about more is because it probably filters most people
>Hitoshi Ariga
Actually, Ayano Koshiro (the actual sister to Yuzo) was the main artist for the game, Hitoshi worked with her on that and Streets of Rage and he ended up marrying her lmao, I guess this explains both Hitoshi and Yuzo's involvement in all these projects to some degree. Ayano's a legend of her own, I recommend you read this interview about Streets of Rage 2
https://shmuplations.com/streetsofrage2/
But Hitoshi's career is still interesting, I love his Megaman Manga so I've always been thrilled to know he had a game artist past, even on games I used to emulate as a kid like tha Ranma one. Nowadays he's even designing Pokemon. What a cool guy.
Also not enough people acknowledge Yuzo worked for Quintet and even did some of the best straight orchestra shit for the SNES that man's music was insane.
Well she's credited for the backgrounds and Ariga for the objects, although she's also credited as Art Director so she could have had a hand in the objects as well.
I never fully trust interviews, especially in the case of people in the directoral positions who tend to take credit for other people's work. Just in that one you linked for instance she's like
>I decided the balance of characters moves!
>>but of course the planner did all that my notes were just basic guidelines
>oh yeah Adam's disappearance and fate in SoR2 was totally me!
>>or maybe it wasn't LOL
Well she seems to have a thing for monster designs both in her personal work and in the RPGs she worked for, and the SoR/Beyond Oasis guys are hers, so I don't see much reason to doubt her probably coming up with Actraiser 2's enemy designs at least.
Oh fuck I always thought Terranigma was Yuzo, could have fooled me. Lmao Robotrek's music is kinda wacky, I only played it briefly like 15 years ago but that battle theme is seared into my brain.
I've never played it but I'm probably gonna play the Japanese version by default when I get to it.
I've reached the end boss now and honestly I probably died 50 times at least, but it never really felt bullshit except for 2 things
>a couple of levels in which ghosts spawn literally in your face
but it's not that big of a deal
>the dragon boss during the boss rush (you'll know when you get there)
but they provided a 1up there so if you fail you can just try again
If you enjoy a challenge stick to the US version imo, it's very rewarding, plus there are passwords after each stage. The learning curve is steep but once you learn you realize there is always a solution to everything which seems simple once you know about it, and making good use of the moveset is really fun
>penultimate level is a tower with gears
And I agree about Koshiro's soundtrack for Quintet, really good stuff. His absence can be definitely be heard in later Quintet titles like Robotrek, and imo even Terranigma (even though that one also has good music).
Harder doesn't always = better. There is more to a good game than how difficult it is or the bragging rights you can milk from it. An easier game can sometimes be better than a harder game.
cv4 would've been a much better game if they condensed it down to like 6 or 7 stages eliminating all the filler where you're just mindlessly holding forward
jesus christ, castlevania has one of the worst fanbases on /vr/
That's because they made a 2010s netflix "anime" out of it
It's mainly one or two very loud retards. They often make CV threads to shit the place up.
Discussing Castlevania on Ganker is unironically better. Too much autism on /vr/ from resident shitposters
complaining about super castlevania bros is /vr/ culture
Only auster calls it that, it's not /vr/ culture. The whole crusade against this game was also caused by egofapter too, despite him not even hating the game
Stop thinking the world revolves on literally-who youtubers only you watch
With that said that guy is probably the "castlevania bros" poster, trying to convince himself and others he created a meme. Just like the guy who claimed "I'm the one who turned floigan into a /vr/ meme". Perpahps even the same person.
>Stop thinking the world revolves on literally-who youtubers only you watch
Oh fuck off cunt, the guy has been around forever
>implying australia-kun could ever successfuly make one of his memes part of /vr/ culture
The only thing he accomplished was making himself the biggest lolcow of /vr/.
who's this australia-kun, schizoanon? is he within us? have you taken your medication yet?
>n-noooo! I don't exist! Anyone who calls me out is a schizo, not me!
Don't reply to tendies who think their imaginary friends are talking to them.
In case you're not actually him and you're a newfag/someone who didn't browse /vr/ much in the past 7+ years. Australia-kun is a resident shitposter that spammed a number of "memes" he tried to push (and failed due to his low IQ and unfunny nature), one of them being "super castlevania bros", I guess an attempt to make Castlevania IV look bad by comparing it to Mario? or something like that. Nobody thought it was funny yet he kept pushing it, same with "Sega System", "Shitturn" and others.
>nooo it's all different guys! it wasn't me!
Eh, archives proved it was all the same guy, using the same kind of wording + pics
>nooo I swear! it's more than just me! other people copy my unfunny shit!
k
I don't think it was bad by any stretch, but playing some of the Casltevania games I've never beaten before. I thought Super IV was kinda boring. I was lost interest about halfway through.
I found Bloodlines more enjoyable.
Didn't prefer it on initial release.
Strange pose.
Played it last year and it was amazing. Very beautiful. Was like a PlayStation game. Very smooth. Nothing else like it.
THIS Game kind of gives me a headache to look at, it's like the detailing in the stages blurs together or something
SC4 is bad because of the music? Ok that one is new
Amiga lost
Eurojank lost
Nintendo won