>licensed game
>complete ripoff of another game
>but the soundtrack goes full ham
Goddamn, Andy, you didn't need to go this hard, but thanks for doing it anyway
>licensed game
>complete ripoff of another game
>but the soundtrack goes full ham
Goddamn, Andy, you didn't need to go this hard, but thanks for doing it anyway
What it is ripping off?
Eh it's ripping off that other game where you play as a tiny spaceman and fight through toy stores to save your cowboy friend.
The entire structure of the game is a clone of Super Mario 64
That's bullshit. TS2 is more open ended, "mission" based and combat focused.
Literally the only thing they have in common is (in TS2 case, optionally) going back to the level selection screen after picking up a certain token.
Otherwise? They don't play nearly the same at all
you're both wrong and autists
now shoo
Nice falseflag
Nice samegay
it's more banjo kazooie than mario 64
man i must suck at mario cause i could never get mario to use his laser arm
Blasto.
At least it is better than the game it ripoffs
I'd say that Toy Story 2 game is probably one of the very best licensed platformer collect-a-thons out there.
I love all the music tracks associated with the chunk of levels set in the airport.
Help this part is too hard
>getting filtered by a childrens' game
c'mon now anon
I solved this puzzle when I first played this game at 7 years old
>it's a game for kids
>that means it's easy
"no"
Do you not understand colors?
ps1 or Dreamcast port?
They're both pretty much the same. The Dreamcast version surprisingly doesn't have better graphics.
Dreamcast has terrible controls from what I remember. N64 version is the secret best version if you don't mind the lack of a few movie clips since it has better controls than the PS1 version and, most importantly, actual Toy Story music in Andy's house
This, the N64 version is the one worth playing. Dreamcast version functionally has no analog control and PS1 is a warped potato. N64 version looks and plays fine, I prefer it on a CRT like all N64 games.
I played some Ts2 ps1 at my cousins house when I was a kid and never played the game again till recently while I was testing a flashcart on my 64. That said, ive read some reviews and some comments about the game and everybody was saying that the ps1 version is way better and that the 64 version is full of slowdowns and other things because it was badly ported. I havent tried the ps1 version for comlarison but the 64 game was perfectly playable, at least the first stage.
People love to exaggerate with how much better third-party games are on PS1 for some reason. A lot of times it might be true because PS1 is usually the lead platform, but just as often the 64 ports have something going for them that makes them a good alternative or really better
>if you don't mind the lack of a few movie clips
Oh yeah, I'm totally gonna miss those hyper-compressed 240p videos.
I lie, I was totally into that shit as a kid
I can't imagine not having You've Got a Friend in Me playing in Andy's house.
This, the first stage in this type of game should always have a comfy theme. Not that the PS1 stage 1 theme isn't good but it simply doesn't compare to this.
>no Tarmac Trouble
also
>goes full ham
keep coping, PC is best version
>muh mustard race
enjoy your worse version
PS1. Dreamcast has shit controls and N64 butchered the soundtrack.
Dreamcast port controls worse due to lack of proper analogue input. PS1 it is.
The point of the phrase (overused and annoying and zoomer-y as it is) is that MOST licensed games—and even some triple A games—have forgettable soundtracks, but they're ABLE to get away with it because nobody really gives a frick. No one's gonna play this game. No one's gonna buy it. No one's gonna enjoy it. So why put effort into the music?
By the same logic, it's a game developer's "fricking job" to make the game itself good. And yet we all know that licensed games generally suck. That means, on the off-chance that a licensed game turned out to be halfway decent, one could reasonably react to that by saying, "Damn, they didn't have to go so hard with this gameplay."
I know what the point is. It's still stupid because zoomers might not remember a time, long ago, when there were PLENTY of good licensed games. When a shitty one like Superman 64 came out, it was an event. True, you had stuff like LJN's crap on the NES, but Disney used to care about their games for example, and there were lots of good anime games too. How many good licensed games came out in 7th gen onwards that weren't Lego or some comic book property like Batman? I can only think of one, and that's Toy Story 3. Even Star Wars doesn't have good games anymore. Actually, most licensed games are mobage shit nowadays.
So seeing the phrase "it's just licensed, it doesn't have to be good" really makes me sad.
>when there were PLENTY of good licensed games
Nta but I don't know, unless the license was Star Wars (because LucasArts were fricking sorcerors at good programming) or Disney (because they usually got Capcom to do their shit) you had a better chance of it being bad than good.
Because most of the time that's said, the games in question are generally terrible outside of their music being absolute bangers. They're games you would never play but goddamn their OST sounds good on youtube.
Or as one person famously said
>It's pretty cool that all these tim follin albums come with a free game
I liked Plok though.
"normal phrase that people understand the meaning which isn't the literal interpretation of th wor-"
I HAVE FRICKING AUTISM AND DON'T UNDERSTAND NATURAL HUMAN LANGUAGE
The real issue with phrases like this is that they are devoid of any actual expression of ones opinion. It's just a throw away thread of words that caught on through social media. It's not far off from phrases like "I can't even with this."
>NOOOOO YOU CAN NOT ENJOY $video.game#5471.45.C BECAUSE IT HAS A MECHANIC THAT IS TOO SIMILAR TO $video.game#4963.22.Q
Wierd, I remember the first stage having You Got A Friend in Me playing, not that
That's the N64 version
YGAFIM plays on the level select screen.
In the version I played it was Andy's House too, but apparently according to the other person that replied to me, that's a console difference thing.