Link to the past

Let's talk about just how fucking good this game was
>1991/1992, Zelda before this was good but like most games was limited by hardware
>This game absolutely takes advantage of the SNES hardware and is a true upgrade in every way over Zelda 1
>Gets rid of that 2d platformer style that Zelda 2 had
>Game starts out with 3 dungeons before you get the master sword to fight Aganhim
>You feel like he's the final boss but then last second you get taken to the dark world where the game actually gets difficult and roughly 75% of the game takes place here
>The dungeons get more complex, items are more interesting, soundtrack gets better
>Entire second / alt world completely pulled off perfectly with places to explore in both versions of the world
>Scope of the game has only been matched by Final Fantasy 7 which did a good job of feeling huge but "obtainable"
>Story is easy enough to follow but just good enough to stay interesting
Could Tears of The Kingdom top it?

  1. 2 months ago
    Anonymous

    yeah its pretty great

  2. 2 months ago
    Anonymous

    >You feel like he's the final boss but then last second you get taken to the dark world where the game actually gets difficult and roughly 75% of the game takes place here

    this was such a great feeling as a kid like "holy shit there's so much more"

    Another game which did that great was FFV, I thought the game ended twice before it actually did

    • 2 months ago
      Anonymous

      >Another game which did that great was FFV, I thought the game ended twice before it actually did
      Why does FFV get so little fame or praise compared to FFVI or the PS era FFs?
      I love FFVI for sure, but I actually think I prefer FFV or if nothing else it's close. But people only ever talk about FFVI.

      • 2 months ago
        Anonymous

        It got released too late.

      • 2 months ago
        Anonymous

        V was never officially released for years, I remember playing some shit fan translation back in the day, I loved how customizable all the characters was, and liked that the story wasn't super grim dark all the time, lots of good humor

        • 2 months ago
          Anonymous

          This. We had Butz for years because there wasn't anything official out.

  3. 2 months ago
    Anonymous

    I didn't play it till it came out on the GBA as I only had the Megadrive as a kid not the SNES. I thought it was fantastic. At that point I had played Link's Awakening, OOT, MM, Ages and Seasons and possible Wind Waker so I assume LTTP was an even bigger deal back on the SNES in terms of blowing people away.

  4. 2 months ago
    Anonymous

    Will it ever be topped?

    • 2 months ago
      Anonymous

      It's just not that good now, sorry.

      Yeah back in 1985 it was fine but it's aged badly and I'm usually a big sucker for nostalgia

      • 2 months ago
        Anonymous

        Only played it 3 years ago.
        >Press Start - game fucking begins. No boring story or tutorial. You're free. And it gets immediately to the core of what is interesting about the game - Choosing your own path. The first screen has four ways you can go. In the overworld, there are three dungeons you can visit, in any order. But they're not marked and numbered on a map. It's up to you to explore and find them.

        • 2 months ago
          Anonymous

          Freedom in gaming is great and I give games that let me do whatever I want major points, but the original LoZ is not a very good game overall. I had an NES as a kid but I never owned Zelda so I have no nostalgia for this game at all, and I really think it's a game that gets good from being able to see it through the wonder of child's eyes. Especially in today's age where games are so much better it's hard to see the value in this game outside of historical importance.

          I love megaman, but the first game is absolutely dogshit IMO. Just take a step back from any biases you may have and judge something on it's actual merits .

          • 2 months ago
            Anonymous

            >I love megaman, but the first game is absolutely dogshit IMO. Just take a step back from any biases you may have and judge something on it's actual merits .
            Megaman 1 is not dogshit. It's not as good Megaman 2, but it's pretty good.
            I bet if you were to have another go at Megaman 1, you would see that.
            And no, I didn't grow up with Megaman 1, or even play it first.
            I played it 2 years ago, and replayed it a few months ago.
            Likewise, Zelda 1 was not my first Zelda. I played OOT and ALTTP before it.
            I just felt a greater sense of exploration and discovery from Zelda 1.
            I can certainly see why Nintendo has been looking back at it for direction on where to steer the series.

            • 2 months ago
              Anonymous

              Within the last 2 months I have played through Megaman 1-5. I'm going through the entire series again for fun. I can without a doubt say that Megaman 1 is my least favorite of all megaman games regardless of series. It's just not very good. It's buggy, the boss AI isn't good, the level design (ie disappearing blocks over death pits) is weak.

              I guess it's not fair to just write it off as dogshit, but comparatively it's the weakest megaman game.

        • 2 months ago
          Anonymous

          This. I also played it recently and lack of bullshit at the beginning is fucking great
          >It's dangerous to go alone! Take this.
          is as much exposition as needed. Exploration is a natural part of the game because it is needed to progress. In later Zelda's you quickly develop a feeling for what sort of reward you'll get and most of them don't matter much anyway (WW especially is like this) but in LoZ you might find an important upgrade or a whole dungeon. Even hearts and rupees are usually useful since the game is difficult.

          It gets too punishing late in the game IMO but the core is worthwhile and it's a damn shame it's been pasteurised in the later Zeldas.

          • 2 months ago
            Anonymous

            >It gets too punishing late in the game IMO
            YEAH, some of the "let's just toss 6-8 blue Darknuts in a room together with a frail little fairy boy" rooms in the later dungeons are agonizing. Not to mention the LULZ' Voices that don't fucking work properly in the NA version.

    • 2 months ago
      Anonymous

      already did, play the redux

    • 2 months ago
      Anonymous

      play Wand of Gamelon Remastered
      shit's hard

    • 2 months ago
      Anonymous

      Honestly, it was a terrible game. Nintendo still sucked at world-building back in Zelda 1 and 2. I consider Link to the Past the first real Zelda game with a livable breathing world.

      • 2 months ago
        Anonymous

        have a nice day.

        • 2 months ago
          Anonymous

          It's true and you know it.

    • 2 months ago
      Anonymous

      It was so easy that I got to Ganon without even picking up the sword
      I HATE DARKNUTS I HATE DARKNUTS I HATE DARKNUTS

    • 2 months ago
      Anonymous

      Honestly, it was a terrible game. Nintendo still sucked at world-building back in Zelda 1 and 2. I consider Link to the Past the first real Zelda game with a livable breathing world.

      Zelda II was great, just different. Zelda 1 was too limited by the hardware and is an incredibly repetitive game. They did the best they could probably do at the time but in terms of fun, Zelda II and ALttP outclass it in every aspect.

    • 2 months ago
      Anonymous

      Probably not, it's too pure of a gameplay experience. The adventure, the mystery, the freedom. Other zelda games are great and excel in certain areas (eg 2 and oot have great combat) but 1 is so fully contained and true to itself. It is a marvelous piece of work.

  5. 2 months ago
    Anonymous

    It was amazing and taught me a lot of vocab. I wanted to eat the pendants

    • 2 months ago
      Anonymous

      >learning vocab from snes games
      >when calvin & hobbes was running in every paper, every weekday as well as the color Sunday edition
      esl?

  6. 2 months ago
    Anonymous

    its been like over 20 years since i last played this game. i remember damn near every moment of it.

  7. 2 months ago
    Anonymous

    Still the best Zelda game and one of the best games ever made

  8. 2 months ago
    Anonymous

    >PC port exists
    Not so good

  9. 2 months ago
    Anonymous

    Best game ever honestly

  10. 2 months ago
    Anonymous

    The Mirror honestly made me feel like I was getting to places I wasn’t supposed to be even though obviously it was all intended.

  11. 2 months ago
    Anonymous

    calling the story interesting is a bit of a stretch

  12. 2 months ago
    Anonymous

    Link's Awakening mogged the shit out of it. LttP is almost unplayable in comparison.

  13. 2 months ago
    Anonymous

    >and is a true upgrade in every way over Zelda 1

    I disagree, Zelda 1 had a lot more secrets.

    • 2 months ago
      Anonymous

      you mean obscure bullshit people would never know about without a guide or walkthrough.

  14. 2 months ago
    Anonymous

    its also the game with the best randomizer. probably because it's so mechanically tight and not gated by arbitrary story progression

    • 2 months ago
      Anonymous

      I think Super Metroid is slight better because the density of movement options means that exponentially more routing opportunities open up based on player skill with every combination of tools. I love both of them (and especially SMZ3) but give the slight edge to SM despite preferring ALttP more as a game.

      • 2 months ago
        Anonymous

        Super is a great game but the movement always felt like shit to me since I played Fusion, NES Metroid, and Zero Mission first. Next time I play through I'm definitely using that patch to add GBA controls and physics.

        • 2 months ago
          Anonymous

          I realize it's a bit of a cop-out but you really do get used to it. The jumps are a bit floaty but that gives you time to be extremely precise in your positioning and spacing. My first time playing felt pretty stifling (not helped at all by playing on Switch with a pro controller's d-pad) but now that I've done the rando several dozen times and have a much better controller it's a lot crisper because I have a feel for what the system wants. What's really indefensible is weapon swap on Select. I wholeheartedly recommend remapping that and/or setting it to a button on the back of the controller if possible.

          • 2 months ago
            Anonymous

            The floatiness sucks but yeah, select to swap weapons is what killed it for me. It's weird, the first time I played through it as a kid I loved it as much as Fusion or ZM, but now I hold it in lesser regard. I didn't really have time to get used to it since my playthrough the other day only lasted a few hours and I went right on to Fusion and Dread after. But I kinda want to revisit them with some hacks applied. One in particular is to make Super Missiles in ZM and Super a direct upgrade rather than a separate weapon similar to how they work in Fusion and Dread. I know the game wasn't balanced around it that way but it's just much smoother and I'll probably play on a higher difficulty with ZM and apply one to Super.

            • 2 months ago
              Anonymous

              SM supports limited controller remapping on its own, so you can swap X and Select fairly painlessly. That's what a lot of folks do.

  15. 2 months ago
    Anonymous

    Anyone got some kind of exploration games similar to original LoZ or ALTP? Can be roguelike or anything, difficult (well, would be nice at least) and little handholding.

  16. 2 months ago
    Anonymous

    >BotW was the Wii U's Zelda, they gutted that version so people would just move on to the Switch port
    >the Switch won't get it's own completely unique Zelda installment
    modern gaming was a mistake

    • 2 months ago
      Anonymous

      the real problem is nintendo taking 6+ fucking years to make a new zelda game

  17. 2 months ago
    Anonymous

    >built in non-linearity
    This is how you know it's good

  18. 2 months ago
    Anonymous

    Ancient stone tablets is better than a link to the past

  19. 2 months ago
    Anonymous

    Too bad most puzzles are "kill all monsters in the room"

    • 2 months ago
      Anonymous

      This. That's why the Oracle games are the definitively superior 2D Zelda experience

  20. 2 months ago
    Anonymous

    I always end up dropping it at Skull Woods or whatever the name of the dungeon is.

  21. 2 months ago
    Anonymous

    I played Link between Worlds recently and it was a good time, but I think I'll just replay LttP again next time I want to revisit this version of Hyrule.

  22. 2 months ago
    Anonymous

    I miss actual (read: NOT indie) game companies still doing pixel art

    • 2 months ago
      Anonymous

      This is such a great map. It's small, but there's something to find on almost every square.

      • 2 months ago
        Anonymous

        The density and perspective makes it feel like a vast kingdom.

  23. 2 months ago
    Anonymous

    Greatest game of all time

  24. 2 months ago
    Anonymous

    the only reason people like it more over OoT is , and i shit you not, the Z targetting.

    There's something about people not being able to do the most basic things while somehow still being functional. Hi egoraptor, you content is garbage and for toddlers, the same demographic that actually bet OoT.

  25. 2 months ago
    Anonymous

    Ocarina of Time topped it though.

  26. 2 months ago
    Anonymous

    I remember being mindblown as a kid when my older cousin showed me how to catch fairies and keep them in bottles. I thought this was the height of vidya sophistication that would never be surpassed and I was right.

    • 2 months ago
      Anonymous

      >that satisfying SHWEEOWSH noise the bug net makes

      It's also the height of sound design.

      • 2 months ago
        Anonymous

        >The Golden Master Sword sounding like a fucking tornado when you swing it
        SNES and GBA sound design really made you feel like you were in another world

        • 2 months ago
          Anonymous

          Oh man. When I got the Master Sword and swung that shit, the VWIWIWIM of the beam as it spiraled across the screen. So cool.

  27. 2 months ago
    Anonymous

    *completely fucking mogs, rapes & gapes zeldy*

  28. 2 months ago
    Anonymous

    Overrated fucking reddit garbage. Bumper cart combat where everything flies away from you or vice versa was dogshit

    Play Beyond Oasis instead, Sega did a 1000x better job.

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