And I'm tired of pretending it's not because paid e-celebs keep trying to tell me so.
The Umbral mechanic is a fundamental improvement over the Souls formula, and it's honestly really hard going back to any Fromsoft game after experiencing it.
And I'm tired of pretending it's not because paid e-celebs keep trying to tell me so.
The Umbral mechanic is a fundamental improvement over the Souls formula, and it's honestly really hard going back to any Fromsoft game after experiencing it.
I mean you're literally ripping souls out of enemies. It's what Dark SOULS should've had since the beginning.
I almost never use that mechanic. It doesn't work on all enemies, it's hard to pull off, and it's quicker to just smack them with my weapon until they're dead
>It doesn't work on all enemies
It pretty much does. Even on big dudes like those big goat-legged devils and the giant walking heads.
It even works on most of the bosses.
And it's kino af.
>It doesn't work on all enemies
You’re probably whiffing your timing.
I got cornered on a ledge and out of nowhere comes this big dude with a glowing hammer and massive health.
I yeeted his soul into the abyss, if not for that it was certain death for me.
>it's hard to pull off
it's not, you're supposed to do it when the enemy is almost dead
Wot is the Dark Hand
So you admit it's a souls ripoff?
I wonder how many refunds they paid out because of their shit engine and optimization
>shit engine and optimization
Quite literally zero issues.
At the very most I get some framerate drops when I enter the hub area.
And the devs keep shitting out patches every two days, so even that'll go away I'm sure.
Haven't played it but it looks like shit. From software has gotten overrated though elden mid is janky as fuck
>Haven't played it but it looks like shit
You're watching youtube vids of the game you dumbass idiot. Poopiehead.
Here's an example of an e-celeb trying to badmouth this game.
>too many enemies
>too few heals
>too few bonfires
He's LITERALLY complaining about the game being "too hard".
And his complaints about the lantern are just nonsensical.
Might as well complain that using Estus "animation locks" you.
There's no way he's not being paid to say this drivel.
posting ecelebs at all makes me not want to take your opinion seriously.
They do have an impact on sales, and seeing so many of them pile on LotF is pretty damn suHispanicious.
This.
Iron Pineapple didn't even review it at all, and his whole schtick is reviewing hundreds of obscure soulslikes.
My guess is he really liked the game and couldn't bring himself to shit on it, but he also liked the money he was offered for badmouthing it. So he decided to take the money and simply not review it at all.
I know yiu won't see this. But this post is embarrassing. The game sucks ass and nobody is being paid to badmouth it. Nice gay conspiracy theory.
NTA but Iron Pineapple reviews the most random and tenuous "soulslikes" all the time.
The fact that he hasn't made a peep about Lords of the Fallen is pretty odd.
Take money from literally who you weirdo?
It's "from whoMMM".
You don't say "I took money from he" either, do you?
You say "I took money from HIM".
Concession accepted
Take your meds
His clips get recommended the same way mr beast gets recommended.
>>too few heals
Huh? What a filthy casual.
>>too few bonfires
I love the exact amount of bonfires the game has. It’s just enough to ramp up the anxiety factor.
Plus you can put up bonfires of your own in certain places, but the mats needed to do that are scarce so deciding to put one down is a major decidion in its own right.
I thought Asmon actually liked the Fromsoft formula, that list reads like an Animal Crossing Stacey just tried her very first Soulsborne game.
>I love the exact amount of bonfires the game has. It’s just enough to ramp up the anxiety factor.
There's a whole area in the game that has zero vestiges/bonfires.
All you have are those flowerbeds where you can plant your own, but I only have one left (I had 5 but blew them all on the previous area).
It's great.
it baffles me as to how this guy is as popular as he is
it's a great game, had fun for about 100h. now can't seem to bring myself to play it again.
wish it had more weapon types with different attach speeds.
you're not alone.
he's such an disingenuous piece of shit and he's plastered everywhere.
>can't seem to bring myself to play it again
kek try NG+, I dare you.
hope you kicked all the ladders
massive generational iq decline and zoomies/ackers having no friends so they have no one to discuss games with and resort to listening to some mouthbreather ranting
Google "Night Media".
>bonfire placement too infrequent
>seed mechanic is stupid
How filtered can you be?
For all its flaws, Lord of the Fallen has excellent level design that contends with Demon's Souls' and Dark Souls 1's at its best. I was extremely happy to play a Soulslike with levels with proper pacing after Dark Souls 3 and Elden Ring, which suffer from placement of bonfires and graces. There is little tension to the levels in DS3 and ER, because you're always close to a bonfire or grace, and the shortcuts that defined DeS and DS1 aren't as meaningful. Why does Raya Lucaria have 4 fucking graces (not counting Rennala's)? Why do you open the gates in Leyndell if it's faster to warp to the "Eastern Rampart" grace that you activate prior to opening the gates?
Demon's Souls is full of meaningful shortcuts that save you time and effort: the portcullises in 1-1 and 1-3, the elevator in 2-1, the successive keys in 3-1, etc. LotF is full of this shit too, and I love it. Manse of the Hallowed Brothers is an amazing level, and it has 1 bonfire - 1 bonfire and 4 extremely useful shortcuts. It also feels "real" within the context of the world, something which I associate with DeS and which is sorely missing from DS2 and DS3 (and returned in ER). Every room of the monastery feels lived-in: the cellar is full of miscellaneous supplies, the kitchen is next to the refectory, which is next to the dormitory, the Hallowed Sentinels old banner is rotting in the basement, and so on. But it's a long, grueling, and winding level. It's great.
It's good to feel tension between bonfires, and rationing your resources between rests is one of the fundamental principles of the Souls series - one that it feels like the later games are beginning to forget. The seeds act as an immersive difficulty slider (another principle of Souls) that allow you to easily modulate that difficulty, but morons like Asmongold just fucking ignore it I guess.
I might actually play lotf now
I fully intended to refund this game after 2 hours, judging from the generally bad word-of-mouth; but even after an hour you kind of get a hint that the level design in LotF is going to be amazing.
I blazed past the 2-hour refund window without thinking twice, and it keeps getting better.
Be aware that it is still a deeply flawed game. There are moments when it's a 10/10, and moments when it's a 5/10 (like when you fail a quest by going up an elevator after a boss, or when the game decides to display every item a merchant's inventory as "new" for the 100th time for no reason). If you think levels are as important to Souls as bosses, however, you'll probably like it.
Same. The initial performance was extremely poor on my PC, but eventually I optimized it. The animations on the weapon I initially picked also left a poor impression. I was ready to refund it, but I ended up doing 2 1/2 playthroughs over 60 hours and I like the game more and more despite its flaws.
only souls games where i'm really into the bosses and combat, are sekiro and bloodborne
I literally do not give a shit about 90% of the bosses and fights in dark souls 1, but I still rate it as one of my all time favorites due to the levels the exploration and the interconnectedness
so this just sounds more and more like I have to try lotf
Go for it. I drew DS1's and LotF's worlds because I was curious how "interconnected" it was relative to DS1, and I think its heart is in the right place. However, it's missing the secret sauce, which is areas with 2+ entrances that act as vital connections between other areas The game was apparently designed to be able to be played without fast travel, and it shows.
I would say the bosses are in a happy spot between DS1 and DS3 in terms of difficulty and design, although some people find them too easy.
thanks to your spoiler i've realised I completely missed the elevator for upper calrath and just went ot the depths and I spoke with the bat girl
You should look at the maps the game gives you kek
i just looked at the one for pilgrim's perch, understood absolutely nothing, and never bothered again
yeah but
The level design and bonfire scarcity in LotF are absolute S-tier, like you said it's right up there with DaS1 and DeS.
Bonfire anxiety is very real in this game.
And then umbral adds a whole other dimension of bonfire anxiety, because you either have to enter umbral to solve puzzles and access areas, or you get put there against your will and then you're racing to find an exit that preferably is NOT a bonfire, since you have to rest at a bonfire to exit umbral, meaning all the enemies you killed will respawn.
I said "I could really use a bonfire right now" in 2 weeks of playing LotF than I have in the past 6 years of playing Souls games, I forgot how much I missed that feeling.
I have mixed feelings about Umbral, though. I think it's inherently an interesting concept, but the execution is rough around the edges, but specifically the edges. No variety in Umbral enemies between levels, the conflict between random and non-random spawns (which are closer to black phantoms from Souls), the annoying bridge crossing sections where you know you're going to get ambushed and you just want to get it over with. But it's still an interesting addition and aesthetically very pleasing.
Umbral is fundamentally an amazing mechanic, but it can feel a bit unrefined.
Almost like it's a feature that was supposed to be included in DaS1 back in 2011, and we should be on a much more refined version of it by now.
But the overwhelming feeling I get from umbral is that it's a HUGE added value to virtually every aspect of the game; exploration, bonfire anxiety, dying and reviving, healing, spoopy atmosphere, etc.
>Lord of the Fallen has excellent level design that contends with Demon's Souls' and Dark Souls 1's at its best
The only thing it contends with is 4-2 of DeS copypasted to a full game size.
Like, compare the fucking tower of penance with 3-1. It's an insult to DeS.
Not only are you both fucking wrong you're both fucking idiots. They clearly intend for you to use the umbral mechanic to place down temporary umbral ones all the time in place of real vestiges. The level design is extremely linear.
Umbral is a fantastic idea implemented like pure shit. It's annoying to use and utilized poorly. This is discounting that over the course of the entire fucking game there's 5 variations of umbral enemies. A red recolor doesn't count.
The game is filled with good ideas that they couldn't capitalize on properly and the game is middling as a result. There's so
Anon, what were you trying to say at the end there?
It cut off
>They clearly intend for you to use the umbral mechanic to place down temporary umbral ones all the time in place of real vestiges. T
"All the time", he says.
Try actually playing the game.
>"All the time", he says.
Not him but i don't remember a situation i ever had less than 4 vestige resources because of how much garbage the game spams on your way in umbral. In the abbey i was literally placing new vestige every time i reached a checkpoint area and that was the single biggest area in the game.
I had 5 at one point, and then the next level I had 0 for the entire duration, and there were no vestiges.
I did. Just because you're an idiot and didn't interact with the mechanic doesn't mean you're not wrong. They wanted to shove as many excuses to interact with their gimmick as they could.
Accidentally hit post, yea. There's just so many little issues that all build up in to bigger problems. It's certainly one of the better souls clones out there but it's ultimately an average game at best.
>The level design [in LotF] is extremely linear.
>I don't really give a shit about the game's "linearity", LotF is garbage
Lies of Pee shills don't know which way is up
>several people bash your shit game from multiple viewpoints
>must be shills!
Embarrassing
LotF haters getting butthurt
The thing is you can choose to place vestige seedlings, like you can choose to summon or not summon spirit ashes in Elden Ring, or upgrade your weapon, or use Moonveil or Blasphemous Blade, or summon Solaire for O&S, or...
You get the idea. It's an intuitive difficulty option that's there if you want to use it, but it isn't forced on you. Making extra vestiges into a resource - even if it's a resource which can be readily replenished - is a good design decision that either gives players pause when planting a vestige seedling or lets them ignore them for a more difficult experience even if they understand that they're not scarce. They're also quite convenient for fast travel.
I absolutely do not think it was an intentional easy mode or difficulty option even if it can work like that in practice. The point was that idiot going on about how hard the game is because vestiges are spread pretty far apart but interacting with the mechanic properly means he's a fucking dumbass.
I understand your point and where you're coming from and I even refrained from using them on occasion for that reason, but it's slightly irrelevant.
I do however agree that it's actually a pretty good implementation of the umbral mechanic and is one of the few things they did right.
I choose to believe it's intentional, but I can understand believing otherwise. Regardless, I've watched a lot of people get filtered by vestige seeds because they're idiots. On my first playthrough, as soon as I received the first vestige seed from Harkyn I thought
>I'm not planting this, it's a 30-second walk from the vestige to this seedbed. I'll hold onto this seed and have an advantage later!
And by the time I'd reached Forsaken Fen I'd realized that vestige seeds were relatively plentiful and MEANT to be planted. I didn't even realize you can't carry more than 5 seeds, I merely realized that vestiges were scarce and vestige seeds weren't. But I chose to not plant them because I liked the level design.
But when you watch people play the game and complain about "bonfires", they're always at 3-5 seeds. I watched
literally uninstall the game after complaining that there wasn't a bonfire, planting a vestige seed, NOT RESTING AT THE SEEDLING, and then complaining that there wasn't a bonfire before dying to the same mimic twice while using a +0 spear because he couldn't decide "what weapon is good" by Lower Calrath. Sheer stupidity and an unwillingness to engage with gameplay systems and mechanics is the only rational explanation. It reminds me of when Elden Ring came out and everyone thought that STR was garbage because they didn't understand the game's combat mechanics.
You'll notice a lot of complaints about games boiling down to skill issues and people not interacting with mechanics. It doesn't stop lotf from being full of problems that add up to bigger ones but this certainty isn't one of them.
Because I really trust this guy's opinion
AHAHAHAHAHAHAHAHA
It makes so much sense now.
if assmongoloid hates it, it must be good
>git gud
>git gud
>git gud
>git gud
>git gud
Imagine having worse takes than an e-celeb. Your game is shit and you're probably a developer.
Reminder that devs are seething and replying to almost all negative reviews on steam with sad cope.
too few bonfires makes the game annoying, not hard
cope
There are only "too few" bonfires if you're a massive scrub.
He's correct except for the seed mechanic. They just implemented the 'make' your own bonfire' badly. Putting the seed spots too close to each other and too close to actual bonfires. I have come across some literally right after a boss fight and some in the boss room only to find one a bonfire just outside the boss area.
>he's correct about all the points where LotF sucks, except for that one point where LotF sucks
kek thanks for contributing to the thread, anon
>Your reading comprehension
I am saying if implemented correctly it's an excellent resource management mechanic akin to ink ribbons in old Resident Evil games. The mechanic existing at all is better than bonfireslop everywhere like in Elden Ring and Dark Souls 3.
>I am saying if implemented correctly
And you also said they didn't implement it correctly.
Fucking lol
I bet he had to stop himself from adding “the same trap can catch you twice” to that list
Level design is top notch in the game and he complains about it.
Only thing that sucks in the game is enemies become annoying as fuck to fight down the line. Not hard, not good, just annoying.
BASED retard.
Just kidding, I love the game even with its flaws.
>just beat a bunch of hard enemies
>on my last heal
>check around, no enemies in sight
>peek into umbral with the lantern
>umbral enemy right in my face
>rips me into his world
>run around like a loon looking for an exit with my 10k souls
>get stuck on a wimpy little mob
>instant damage bukkake
>ded
This fucking game, man
>look into umbral
>reaper lunging at me
>instantly lower the lantern
>reaper still ghost swipes me and knocks me on my ass
kino
>look into umbral
>reaper just big chilling
>intentionally transition to umbral
>reaper get blasted off a fucking cliff and dies
not my problem, thanks for the vigor
>Peer into Umbral to check for secrets
>Suddenly a moth woman
shill thread
If anything it’s baffling how little this place has been talking about this game.
Meanwhile Ganker has been wall-to-wall with “Lies of Pee, the adventures of Timothy Chalamet” for weeks.
Well a pretty player character is always better than an ugly one like in LotF. Also LoP is about retrying the trial and error bosses for hours wich soulsies adore.
>a pretty player character is always better than an ugly one like in LotF
... what
>LoP is about retrying the trial and error bosses for hours wich soulsies adore
Soulsies adore the atmosphere, heavy-feeling combat, and intricate level design.
Learning boss patterns is great, but having to grind them for hours is bullshit.
Lords have an awful character editor that's only good for making el goblinos.
A lot of players are literally saying that Lies are better because you need more attempts to beat bosses.
Dark Souls 3 was a mistake, I sometimes think to myself
>Lords have an awful character editor that's only good for making el goblinos.
good
>A lot of players are literally saying that Lies are better because you need more attempts to beat bosses.
I know, it's retarded.
Boss bloat in Souls games is getting ridiculous. At least From knows that, which is why they added spirit summons in ER.
Dark Souls 1 got it right; bosses should be big and slow and hard hitting.
kek
It's a Souls ripoff where you get to rip off souls.
>Dark Souls 1 got it right; bosses should be big and slow and hard hitting.
god damn I miss when enemies had to play by the same rules as the player
the anime-bullshit weapon arts you get in ER is just a bandaid, and it still seems jarring to see your character run and roll at the speed of sludge, before pulling out a faster than light combo with a WA
The poise differential in ER is pretty glaring, too. Even with the heaviest full bullgoat armor set, you're at like 30% of the poise a random crucible knight has.
I had zero qualms about siccing a pack of spirit dogs on the bosses.
>A lot of players are literally saying that Lies are better because you need more attempts to beat bosses.
Look, I do agree that the steady move towards making boss fights the focus has soured me on newer Souls games, but surely the Lords of the Fallen devs could have attempted to make even one challenging boss fight, but it doesn't even have a Flamelurker. The sad truth is that most of the bosses are just boring, with most of them just being normal enemies with adds or an Umbral gimmick and the remaining ones being a total curbstomp. I couldn't believe when I just effortlessly mopped the floor with my first 2 phase cutscene boss (Dervla), thinking maybe it was a fluke and I was just "in the zone" for that fight, but it kept happening and I realized that, no, they really are just easy. The crow "boss" was probably the most disappointment I've had in a video game in awhile because the design was cool as fuck but the fight, if you can call it that, is just sucking a passive ghost out of Umbral a few times between yawn-inducing "dodge the ice attacks" phases.
By the time I got to the end of the Adyr route and realized they hilariously actually hadn't bothered to make a final boss for it at all, I was actually glad because I doubt it would have been good anyway.
not him but ive always liked exploration in souls games way more than boss fights so if i have to choose one ill choose lotf approach of making exploration more difficult than the actual bosses
Same.
You'd have a point of the exploration was in fact more difficult than the actual bosses. But if there was one prevailing feeling I had by the end of the game it was..."that's it?" It was definitely the easiest Soulslike I've ever played, which is...I guess if there's a market for easier Soulslikes after Sekiro and Elden Ring kind of upped the ante a bit, then that's fine, but it's just not for me. There has to be a good middle ground between soul crushing "prepare to die" difficulty slop and "so easy it's boring and I had to force myself to complete it".
>It was definitely the easiest Soulslike I've ever played
wow
Whatever you do, don't play DaS1.
>these kino animations
Why couldn't slop of the fallen have the same?
By Soulslike I'm referring to games other people have made, not Fromsoft's own games. I would think it's pretty obvious that Dark Souls is not a Soulslike...because it's literally Souls.
I'm really not. And it's fine to like easier games! Not knocking them, I just think they really could have done a better job with balancing this game.
>By Soulslike I'm referring to games other people have made, not Fromsoft's own games. I would think it's pretty obvious that Dark Souls is not a Soulslike...because it's literally Souls.
Holy cope
>I would think it's pretty obvious that Dark Souls is not a Soulslike...because it's literally Souls.
This was already debunked 29 years ago when doom was considered a part of the doomclones
I don't play nor care about Doom.
Not coping, just clarifying a mistake on your end.
>I don't play nor care about Doom.
You have extremely high iq
>Not coping
t. coping hard
Here's the finall boss in DaS1.
Yeah, Gwyn is pretty infamously a joke. What's the point here exactly?
That DaS1 is far easier than LotF
sorry bro i guess youre too much of an elite gamer
>It was definitely the easiest Soulslike I've ever played
liar
Never played that one, but it was definitely easier (for me) than The Surge 1/2, Hellpoint, Code Vein, Salt & Sanctuary, and Mortal Shell (though Mortal Shell was much, much worse in all other respects and I'd replay Lords 100 times than ever revisit it).
Where did I argue otherwise?
The level design in LotF really is GOATed.
Maybe a hair under DaS1-tier if you disregard Umbral. With Umbral there’s just no comparison to anything, really. It’s pretty mindblowing.
It's generally very good.
Manse of the Hallowed Brothers and Sunless Skein are legitimately up there with some of the best Souls levels in the entire series, although I think every area has its flaws. There are very few misses, and those that do miss do so not directly because of level design, but because of other flaws like enemy variety (too many humanoids with weapons, too many encounters with 1 ranged enemy and 2 melee enemies, etc.).
Maybe it's because I went there too early, but so far I've found the abbey way too annoying with all the archers and the cage guys. Every enemy two-shots me, even the doggos
sunless skein can fuck off I hated that shit
in the best way
I honestly feel like I'm taking crazy pills, because to me Umbral was the single most needless and half-baked mechanic in this game. It sorely needed more going on, more enemy types, more puzzles, more alternate routes, SOMETHING. As it stands it just felt like it made every area's aesthetic samey by slapping blue-gray slime over it and by the end I was tired of the obligatory "shift into Umbral to move a platform or walk over a gap" part of every level.
Even without a single additional puzzle or alternative route, umbral is a great mechanic for things like reviving alone.
And then it does have additional puzzles, enemies, routes, etc.
It needed more enemy variety, that's my biggest complain. Give me 1 or 2 unique Umbral enemies for every other area, that's all I'm asking. They don't even need to be particularly challenging, because that goes against Umbral's design. Just ensure that they reflect the area.
Umbral is a pretty cool mechanic as is but it's absolutely not taken full advantage of.
Umbral and Axiom should absolutely be two more separate worlds than they are now, and there should be good reasons to be in both of them and more differences between them.
This game feels like another No Man's Sky to me
>relatively new development team with prior experience working on mediocre games and sequels
>their debut project is over-promoted
>releases
>commercial success, receives "mixed reviews"
>deeply flawed, but the developers promise to support it post-release regardless
It all depends on how retarded the developers are. They have good ideas, but there's clearly no direction to the game's design. That is, there's no one with a cohesive vision of a better version of LotF, based on what we've seen. So we'll see. I could easily see this game resurfacing in a much better light in a year or two.
Being in Umbral makes me fucking grateful to go back to Axiom. I feel like I can fucking breathe in Axiom, it's so relaxing in comparison.
I haven't even played Lies of P, have 60 hours in LotF, and I still recommend it over LotF. There's no reason not to wait and play LotF in a better state in 6 months to a year. Take your tribalist retardation somewhere else.
flawed
headcanon
I played all the Soulsbornekiro games, and LotF feels exactly like a current-gen From game.
Some minor stutter here and there, and for the rest it's extremely smooth and polished.
>It all depends on how retarded the developers are.
Given what I've seen from the patches we've gotten, I don't have high hopes.
I'm already to the point where I think I'll wait a year on the game while doing other things, I don't feel like coming back to it now.
Shill post
>UMBRAL LEVEL DESIGN... AMAZING..
Umbral world boils down to this
>Hmm there is a dead end in front of me, I will hold up my lantern and oh look there's now a way to go. I just might need to commit sudoku first if it isn't a gate.
>>Hmm there is a dead end in front of me, I will hold up my lantern and oh look there's now a way to go
This happens maybe once?
it happens constantly and is the only real purpose of Umbral
t. didn't play this game
It's 99% alternative routes, or access to otherwise unaccessible areas.
I can vaguely remember one time when it actually opened a complete dead end. And even then I was probably mistaken.
>the adventures of Timothy Chalamet
Stop forcing this gay meme. He looks nothing like him.
>it’s baffling how little this place has been talking about this game
It's pretty mediocre so no, not really. Meanwhile Lies of P is actually good.
>He looks nothing like him.
No, that rat faced israelite looks nothing like him. Are you face blind?
uh huh
no idea who this guy is but he does look a little like the protag of lies of p lol
why is the other anon buttmad about that
Lies of Pee has a gay twink protag and a dumbass name; it makes it a little harder to base your entire personality around defending a game.
>he got filtered by Lies of P so he scurried back to Cucks of the Fagllen
Lies of P is a 9/10 and this is a 6/10
I agree its baffling vee doesnt hate LoP on principle of it actually being good and being contrarian for LOTF, but youre retarded
>mediocre game doesn't get much attention
>good game gets more attention
yeah, baffling
It's crazy how easy the game gets after a while
once you go from pure melee to melee focus with some sorceries
It doesn't even matter if you go with radiance, inferno or umbral
Pure melee is hard mode, the game is designed for ranged combat and a lot of players coming from other Soulslike ignore it. After all, they give you a fucking throwing hand and like 15+ different projectiles for it. Virtually no requirements, virtually no weight, doesn't even need upgrade materials to be good.
Hybrid builds are very strong, though. AGI gets by, but STR needs something unique to make it a better alternative to RAD/INF hybrid builds.
Still buggy on ps5?
>absolutely dogshit enemy variety worse than a fucking DeS, after lower Calrath you've already seen 90% enemies in the game and this shit is going to repeat itself for the next 20 hours, after mendacious visage there's NO new umbral enemy whatsoever so you're fighting the same copypasted pregnant moth and zombies for the rest of the game
>level design is extremely linear and simplistic despite somehow tricking midwits into thinking it's "complex" in any shape or form, there are fewer nooks and side routes than in any DS2 level, umbral just adds 1-2 extra bridges or small side areas per level
>world design is overrated to fuck and back, you have 3 loops to Skybridge that serve ZERO function even a no-vestige run, and then two short side routes to endgame areas, that's fucking it and it's about the same complexity DS3 had
>all movesets within the weapon class are the same which means there's always one weapon just straight objectively better than the rest
>bosses are complete dog shit with a singular exception of the Spurned Progeny, Dervla may be the most pathetic Fromsoft copycat boss i've seen in this entire "subgenre"
>every patch makes the game worse, first they jacked up the pilgrim perch key cost which is literally the only real fork of the game, now they are RAPING mediocre spells like flame hounds for absolutely no reason
There's a reason this turd is already forgotten. Let it go.
They un-raped those spells and are working on PVE/PVP balance split so that shit doesn't happen again
The developers are really twitchy, which makes sense because this is a relatively big game beyond the scope of their previous work (new team) and the publisher is probably riding their ass.
>They un-raped those spells
They still jacked the prices by 50%. For an already useless infernal dog spell. For a supremely mediocre blessed reflections that refuses to work in half the fucking environments. These devs are absolute retards.
They balance things based on what Reddit and their Discord is screaming about. I think they'll figure it out eventually, despite that. Until then, I'll enjoy using my broken builds in peace because the game has no content creators and Redditors aren't aware of them.
Not enough depth to the weapons, sadly. The combined flaws of no moveset variety (with a few exceptions), no infusions, and no skills (like DS3 / Elden Ring) are a real killer.
>They balance things based on what Reddit and their Discord is screaming about
I'm pretty sure reddit was the first place to laugh at the nerf of infernal hounds.
You definitely didn't play the game. Levels are more interconnected than anything after DaS1 (yes that includes ER), and on top of that there are the ladder and lift shortcuts that are more meaningful than all of DaS2 and DaS3's interconnectedness combined.
>You definitely didn't play the game
I finished this turd two weeks ago. You can cope about this fact all you want.
>Levels are more interconnected than anything after DaS1
I literally gave you a rundown about this piece of shit's world design. There's nothing more to it. Just useless Skybridge shortcuts you will never use, and a few side routes. You're talking with a hardcore DS1 fag and the mere implication those games have anything in common offends me. Hell DS2 had alternate routes into locations. Waiting for you to state the same about LOTF.
>and on top of that there are the ladder and lift shortcuts that are more meaningful than all of DaS2 and DaS3's interconnectedness combined.
Absolute peak fucking delusion. Cathedral in DS3 has a better shortcut design than anything in this piece of shit. Certain shortcuts in LOTF, like bramis castle, are absolutely senseless and sometimes aggro more enemies on your ass than using the "long" route.
>I literally gave you a rundown about this piece of shit's world design.
Anyone can be a reductionist retard.
Disregarding umbral, the level design is very close to DaS1-tier, with equally good interconnectivity both within the levels and between the levels.
When you add umbral it's very much a dead heat.
>Cathedral in DS3 has a better shortcut design than anything in this piece of shit.
lmao Manse shits all over Cathedral. And the shortcuts are peppered throughout all of the levels too.
>Anyone can be a reductionist retard.
Oh okay. Show me any way to chart my own routes through the world akin to entering Blighttown from Valley of Drakes or arriving into Lost Bastille via two different locations.
> the level design is very close to DaS1-tier
The level design is literally DeS tier in the worst sense of its world. It reminds me about 1-3 and 4-2 which are among the worst and most linear locations in the entire series. There's none of DS1 intricacy to it.
>When you add umbral it's very much a dead heat.
Umbral just adds an extra bridge or two per location, or empties some small water reservoir. By the time of Manse it's such a tired non gimmick only the most impressible retard can call it a positive.
>Manse shits all over Cathedral
Manse is a gigantic clusterfuck of useless passages and shortcuts you will never use because it encapsulates what i'm talking about: they are straight harmful and aggro more enemies on your ass. Combined with an insane abundance of spots for place your own vestiges, you will never use that shit.
You're talking about two-three connections per area. LotF has on average two interconnections per area.
And areas like Pilgrim's Perch have something like 6 interconnections.
Try actually playing the game.
>You're talking about two-three connections per area
I'm talking about overworld connections that allow you to chart your way through the entire game world. Lotf has none of it.
Pilgrim's perch has two real exits, a useless loopback to skybridge and a bunch of dead ends. And it's the only area in the game that has AT LEAST this much. Compared to blighttown you can physically enter from two separate locations to actually plot your own course through the world, it's nothing.
>I'm talking about overworld connections that allow you to chart your way through the entire game world. Lotf has none of it.
I just told you LotF world areas have on average two-three overworld connections per area, with some areas like Pilgrim's Perch having a lot more (six)
>It's really not very impressive in terms of interconnectivity.
Six overworld connections is "not very impressive"?
Then why did you bring up those DaS areas with only 2-3 connections?
Cope harder and more.
>I just told you LotF world areas have on average two-three overworld connections
*useless shortcuts to Skybridge or walled off sections of the same level
Still waiting for you to show me Blighttown or Bastille of the game.
>*useless shortcuts to Skybridge
There's literally only one access point to Skyrest from Pilgrim's Perch.
>up to Belled Rise (alternate progression path you need to go down later)
>up to Belled Rise (QoL shortcut)
>down from Belled Rise (QoL shortcut)
Belled Rise is part of Pilgrim's Perch.
The six overworld connections from Pilgrim's Perch are:
Forsaken Fen, Fitzroy's Gorge, Path of Devotion, Tower of Penance, Manse, and Skyrest.
All distinct areas.
>There's literally only one access point to Skyrest from Pilgrim's Perch.
A few dead ends and two linear progression points
Overall, literally a fucking DS3 High Wall. Dozo.
... and six (6) overworld connections.
There are others too, upper calrath for instance has 5 overworld connections with 5 different distinct areas (7 if you want to get technical)
And these overworld connections are often further subdivided; there are three connections between Upper Calrath and Sunless Skein for instance.
>... and six (6) overworld connections.
You have no fucking idea what you're talking about.
Pilgrim's perch itself has one linear entrance, two exits, and one loopback to the skybridge. Tower of penance is locked at the ass end of the manse, it's like me saying that high wall leads to untended graves.
None of this shit stands even close with DS1 level design. You will never name a Darkroot Garden or Blighttown tier area that allows you to chart your own course through the overworld.
I may have misremembered Tower of Penance connecting directly with Pilgrim's Perch, but even then that gives FIVE (5) direct overworld connections between Pilgrim's Perch and other distinct areas.
And there are other such areas, like Upper Calrath also with 4 overworld connections.
Path of Devotion has three.
Sunless Skein has three.
Lower Calrath has three.
Fitzroy's Gorge has three.
etc. etc. etc.
And these overworld connections between areas often have more than one path.
God damn you're a fucking retard. You have literally no idea what i'm talking about because you never touched DS1.
These "connections" are linearly traversed paths, sometimes simple loops to a walled off section of the same level you will never use like in lower calrath. You cannot enter Upper Calrath backwards through Pilgrim's Perch without unlocking the shortcut first. You cannot descend to Fitzroy's Gorge from the elevator near pilgrim's path, you can only unlock it from below. All that shit is entirely one-sided and goes against the DS1/DS2 world design entirely. It's designed like DS3.
DS2 didn’t even bother with that, it’s four linear paths that turn into one (and you can skip the initial four by grinding souls, even the devs knew that the shit they made shouldn’t be played so they put in the 1 million soul shortcut ROFL)
DS2 has several routes to Bastille, allows you to skip entire locations sometimes or an entire first half if you want to rush a late game item.
It's incomparably more complex than this shit.
>DS2 has several routes
>DS2 allows you to skip entire locations
wow, just like LotF
Name a single location in lotf you can enter through several different routes. I'm still waiting.
see this guy for instance:
I knew you would bring up Bastille, because it’s like the only area that isn’t a linear path. nagger, Bastille has a whopping TWO ways in, and it has the EXACT same issue that you bitched about in Lords.
>oh the interconnecting doesn’t count because it’s linear! you have to open the shortcut in the mines in order to between Calrath and the mines!
You cannot go to Forest of Fallen Giants from the Bastille if you are coming from No Man’s Wharf, nor can you go to No Man’s Wharf from the Forest Bastille route if you haven’t activated the ship.
And yet Bastille's existence and ability to skip the entire first half of the game put DS2 far ahead of LotF's world design where you WILL need to explore basically the entire linear world to finish it. Funny how it works, huh?
>LotF's world design where you WILL need to explore basically the entire linear world to finish it
lmao you didn't play the game
You need to visit all the beacons which means there's literally one area you can avoid in the entire game. Compared to DS2 where you can skip the entire first half? It's fucking nothing.
>Is the exact same scenario as Lords levels
Show me a single Lords level that has two direct entrances from different levels.
>Because it’s so bad
And LotF is significantly worse.
You don't have a light a single beacon, casual.
>show me
Upper Calrath lol dipshit. You can go there from the Skinstealer elevator or straight from Skyrest Bridge.
>but you need to open the short-
Nope, as soon as you pick up the Rune of Adyr the shortcut from Skyrest to Upper opens up automatically.
>but the Rune is linear… maybe(?)
Nope, you can get it as soon as you enter Pilgrim’s perch after buying the Bell key
>Upper Calrath
This is literally like unlocking Grand Archives doors after killing the Lords. What you can unlock beforehand is just a small linear corridor with a dead end. Bramis is locked until the Adyr rune. There's no Darkroot like area that is seamlessly open between several locations with zero pre-requisites to it.
>it’s literally like-
Except it isn’t. Skinstealer route takes you to the beacon, which is important for the radiant ending.
>Bramis is locked by the rune
Which you can get as soon as you go to Pilgrim’s Perch…? What’s the issue here?
>no but it needs to be a useless area like Darkroot Basin that lets you go to a useless spot in Undead Burg from the Parish!
You mean like what I can do from the Parish to Firelink elevator? Except it’s actually useful?
>Valley of Drakes!!!
Oh shit, I can go to New Londo? The same place I can already go to from Firelink?
How does this help, btw? Does this let me skip areas for different endings?
>no, not really
Oh. Also, how is ANY of this helping DS2’s case, which is the subject because discussed?
>it… doesn’t
Oh okay.
The Fief is entirely skippable if you aren’t cleansing beacons, as is the Tower and Empyrean areas.
I'm pretty sure the Umbral ending lets you skip fucking with the beacons entirely, except for those you pass by while progressing. So Fief, Tower, and everything past the rune of Adyr in Abbey is optional. You encounter the other beacons regardless.
>Bastille’s existence
Is the exact same scenario as Lords levels, as I just explained.
>skip the first half of the game
Because it’s so bad that the devs felt players needed the option to not play it. DS2 has you funneled down a linear tube from Winter Shrine to the end of the game, no matter what ending you do. Lords let’s you skip entire areas if you aren’t doing umbral/radiant endings and let’s you tackle beacons in different orders as soon after the Fen.
>going down 4 linear tubes and then 1 OR skipping the 4 tubes to go down 1 is actually better than a game that actually lets you choose what you want to do
Uh huh…
>as soon as after the Fen
You’re wrong on this actually, it’s even earlier with the Belled Rise key from Pilgrim’s Perch. You can go straight to Judge Cleric beacon if you wanted.
I did this on a pure AGI build with nothing but +2 daggers and a throwing hatchet and all I got was a dead merchant because apparently going to Empyrean causes the homosexual to lose his purpose in life and die for no reason and free sanguinarix upgrades, and enough upgrade materials for a +10 weapon, and the best AGI-scaling bow in the game, and the final rune tablet, and the ability to buy large shards, and a ton of radiance spells, and a ton of throwing weapons. It's entirely worth it, fuck the merchant.
True, fuck Stormund and the merchant, all you need is Winterberry since she doesn’t leave after you finish their quest line
>fuck Stomund
I'm sure she'll listen, if I just bring our banner to Judge Cler-ACK
>You cannot enter Upper Calrath backwards through Pilgrim's Perch without unlocking the shortcut first.
No shit, just like you need the key to get from Blighttown to Valley of the Drakes, or you need to open the door between Blighttown and the Depths from the Depths first.
Are you having a stroke or something?
>You're being pedantic and obsessing over the number of connections
You're the one who started yapping about the number of connections.
>just like you need the key to get from Blighttown to Valley of the Drakes
Literally everyone starts off with Master Key, you disingenuous piece of shit.
>everyone starts off with Master Key
lmao they literally do fucking not
Yes, they do. Master Key is what gives DS1 its reputation in terms of world design.
No, they do not.
You need to choose the key. Lots of players don't, especially experienced ones.
Experienced players are the ones picking up the master key in every situation you delusional tard. It ensures quick access to basically any weapon you may want to build around and there are no alternatives to it in terms of starter items.
Sure thing, scrub.
Point is lots of people don't pick up the key. Especially noobs who don't know what it does, and experienced players who don't need the shortcut.
>Point is lots of people don't pick up the key.
No, they don't. And there's no reason not to.
You literally have to pick the key or you have to get it later.
And the Blighttown connection to Depths also has to be opened from the Depths first.
That's exactly how the connections in LotF work as well.
Difference is in NG+ the connections stay open in LotF, so it's a lot more like how you want your connections to be than DaS1.
I can see speedrunners not taking it so they can get firebombs, but that's a bit of a niche usecase for the other guy to be going on about as if it's the only thing experienced people might do.
Shut up. I like the game and you're not making a good argument in its favor. You're being pedantic and obsessing over the number of connections without understanding that half of them are meaningless and don't fulfill the function they ideally should.
>6
Pilgrim's Perch is connected to
>Skyrest Bridge (linear progression)
>up to Belled Rise (alternate progression path you need to go down later)
>up to Belled Rise (QoL shortcut)
>down from Belled Rise (QoL shortcut)
>Forsaken Fen (linear progression)
>Fitzroy's Gorge (shortcut)
It's really not very impressive in terms of interconnectivity. I wouldn't even count the shortcuts, personally. The world design is good, but oversold.
>between the levels
The game lacks a Darkroot Basin and Blighttown, by which I mean an area that meaningfully connects 3+ areas and an area that can be entered from 2 different directions. Fitzroy's Gorge goes back to Skyrest, but is isn't very useful outside of NG+ / no fast travel. The same could be said of Path of Devotion. The path from Calrath to Skyrest is comparatively more useful. Here's 2 improvements that would have helped:
>Sunless Skein connects to Fitzroy's Gorge from the (currently) collapsed tunnel in Percival's arena. You can enter Sunless Skein early, ignoring the 2nd half of Fitzroy's Gorge and Lower Calrath
>Path of Devotion connects to the Tower side of Manse, which is perfectly fine because Manse doesn't have a proper boss.
As it stands, too many connections only serve to connect Skyrest with other areas. I understand the motivation of this decision because the game was initially designed differently (no fast travel or something), but I think it could be better.
In terms of visibility between areas, however, it absolutely mogs DS1. You can see everything from everywhere, basically.
Anon let's be honest. The game simply doesn't play well and it isn't fun. People don't need anymore reason than that to not play it.
>The game simply doesn't play well and it isn't fun.
Some people might actually have fun with the game but you'll never get most of the ones itt to admit the game just feels bad to actually play.
>fewer bonfires creates better level pacing closer to DeS and DS1 as well as useful shortcuts
We've been over this. Otherwise you're pretty spot on.
>the game just feels bad to actually play
This is such complete nonsense.
I plays pretty much exactly like ER, with some added forward momentum when you use melee weapons.
some?
You fucking glide like you are on ice
hi, Asmon
who?
This scrub:
>e-celeb
and?
And you're in good company
>his "job" is to play videogames 10 hours a day
>still sucks and malds at them
it baffles me how retards like this manage to have so much success
Because his job is being entertaining, not good.
from what I've seen he sucks at that too
>I plays pretty much exactly like ER
ER has a decent moveset variety within every class. Ashes of War. Guard counters. Actually viable stagger breaks. No ice skating. Jumping and jump attacks. On a very basic level it completely destroys lotf.
ER also gives you a fraction of the poise and stamina enemies have, for starters.
If LotF plays like jank, then there's a whole list of shit wrong with ER too.
>ER also gives you a fraction of the poise and stamina enemies have, for starters.
50 poise and hyperarmor moves gives you a FAR more stagger immunity for pve than anything in LOTF. I have no idea what you're babbling about.
Buddy, even with the full bullgoat set you're a ragdoll that gets staggered out of every other attack.
Full bullgoat allows you to poise everything but the most powerful enemy attacks. And, again, even mid tier poise already does more than anything in LOTF. Still waiting for you to make sense.
Try fighting a Crucible knight, see how he poises through 99% of your shit.
Now put on the Crucible armor set, see how much you can poise through.
Enemies and especially bosses having massive poise and stamina compared to you is very well-known jank on ER's part.
>enemy has more poise than a player
Holy fuck a revelation
Meanwhile LOTF seemingly has either no passive poise or a very small amount
At least the same goes for the enemies.
Huh? There are several enemy types you nearly cannot interrupt ever. Proselyte knights for example require like 2-3 charged UGS r2s to flinch once. In ER 2-3 charged attacks will empty the stagger bar entirely.
>Proselyte knights
I interrupt them all the time, unless they're winding up a big attack. Which also applies to me.
I already described the way you can "interrupt" them. Your comments about ER make literally no sense if you're planning to defend this shit.
>Your comments about ER make literally no sense if you're planning to defend this shit.
when do shills of bad games ever make sense?
>I already described the way you can "interrupt" them
And I debunked it.
You don't need 2-3 charged attacks to flinch them, I flinch them all the time unless they're winding up a big attack (which also applies to my big attacks)
And just google "Elden Ring poise" or something. It's a widely known fact that enemy poise and stamina is absolutely jank.
The top result:
https://gamefaqs.gamespot.com/boards/168566-dark-souls-iii/73643695
>And just google "Elden Ring poise"
>posts a DS3 page
Stop drinking while browsing the net. You become less coherent with every post you make.
Google's fault not mine.
And it's a general trend in Souls games.
Playing LotF is an absolute breath of fresh air compared to the absolutely lopsided poise and stamina of Souls enemies.
>posts some unrelated shit from an idiot again
So this is the power of lotf defenders
whoa
>unrelated shit
https://steamcommunity.com/app/1245620/discussions/0/3183487463216046243/
>filtered moron gets hit repeatedly without realising that it exceeds his total poise value
Yeah
Just about the level of discussion i expected it to be
Still have no idea how you're trying to project it on a poiseless lotf where a shitload of enemies give crucible knights a run for their money in terms of poise though
>Google's fault not mine.
says the guy who blindly posted the wrong thing
LoP fags running victory laps over a two-second google that confirms my point lmao
Elden Ring enemies have 10x the stamina and poise you'll ever have. I absolutely love Elden Ring, but LotF is a complete breath of fresh air in the sense that enemies and bosses aren't spastics that spam anime combos ad infinitum.
LotFGODs have an actually good game compared to other shitty Souls clones, so it makes sense that the haters will jump to capitalize on every little “victory” they can get against us
>LotFGODs have an actually good game
you had a shit game in 2014 and another shit game in 2023
If you have any issues poisebreaking ER enemies you're a complete garbage at the game. No wonder your room temp IQ gravitates towards lotf instead.
>If you have any issues poisebreaking ER enemies
Says the homosexual who has issues poisebreaking LotF enemies lmao
I don't. I'm merely comparing them to ER enemies. And in ER you're getting a stagger faster than you do a simple flinch in lotf.
If LotF enemies have MORE poise than ER enemies, then why would I have trouble poise breaking ER enemies when I poisebreak LotF enemies all the time?
>then why would I have trouble poise breaking ER enemies when I poisebreak LotF enemies all the time?
Because you're a button mashing, braindead monkey who tries to r1 through crucible knight without realising what attacks actually deal high stagger damage.
In other words, a skill issue.
you:
>WAAAAAH LotF ENEMIES HAVE SO MUCH POOOOISE
>YOU ONLY FLINCH THEM WHEN IN ELDEN RING THEIR ENTIRE POISE IS BROKEEEEEN
also you:
>n-no I don't have trouble poisebreaking LotF enemies h-haha
>talks about an "issue" Elden Ring has
>link is for Dark Souls 3
idiot
They take like 2-3 decently strong attacks period, they don't need to be charged R2s.
t. playing through the game with old lord's sword on an INF build
>than anything in LOTF
The fucking charge attack eye gives you near perfect stagger immunity, to the point that it trivializes a lot of content
Whenever I try to use this thing is fucks me over somehow, like I get clipped for additional damage or mistime the attack. Fixing how wither damage is recovered would fix the eye, actually. It's currently based on raw damage, which is why you can heal 100% of your health in wither health in a single attack (if you have 100% wither health, that is). It should be based on the motion value of the attack with the damage of the attack only adding a small amount.
>trade with an attack and recover 100% of the damage you received
vs.
>trade with an attack and recover ~30-50% of the damage you received depending on MV and damage
Easy, balanced. Coincidentally, this would also help with a bug where you can't recover wither damage effectively in PVP because of scaling.
What's bizarre is some melee weapons are perfectly fine, while others are Reptar on Ice.
>polearms
Amazing
spears, fists and claws, grand hammers and axes
Great (although spears are weak)
>grand swords
We're pushing it
>short swords, long swords, daggers, hammers, axes
Kill me, Pete
Game needs
>better posture breaks without runes (posture breaks are actually hilariously broken with the proper build, but no one knows)
>animation parity across weapon classes, reduced forward momentum on the weapons classes above
>unique attacks within weapon classes
>some sort of weapon infusion system, even Demon's Souls had this shit
>some sort of unique benefit for STR, which basically gets fucking nothing compared to RAD, INF, or even AGI
There are moments when the combat feels great, and moments when it feels like I'm sliding around in a puddle. I'd prefer more of the former, if possible.
Yeah, it might be fun for others if they don't mind slogging through some of the more rough parts of the game. I don't have as much time as I used to nowadays and if it doesn't feel good to play for me, just gonna drop it.
Played this for about 20 hours and while some things initially I liked, the aesthetic of the world and cool lantern mechanic, it wore off pretty quick and I could feel how janky the gameplay was. Then picked up Lies of P right after it and was instantly blown away by how smooth and fun it was, night and day to me.
>how janky the gameplay was
You mean how amazing the gameplay was.
Anon why did you even make this thread?
He's right though. You can be contrarian if you want to shitpost and get yous, but that doesn't mean anything to me. May as well go on Reddit and get upvotes, at least you can keep track of them.
Funnily enough reddit shits on ice skating too. It's a universally despised mechanic only Ganker contrarians and devs seem to defend.
Anon, let's be honest. The game simply plays well and is tons of fun. People don't need anymore reason than that to play it.
nagger, this game has three types of shortcuts.
1. Internal shortcuts that facilitate access to another area (without a vestige) or a boss, starting from a given vestige: these are supposed to be your time savers, however, very often, they're nearly useless because they hardly save any time. Pic related
2. Shortcuts that lead back to Skyrest: They are alright, like Path of Devotion
3. Shortcuts that lead back to literally useless places because there's a vestige nearby: happened often in Pilgrim's Perch, and there's a hilarious example in Fen where you go back to the upper area to pick up some consumable you couldn't get before.
>took a bunch of sceenshots without realizing resolution scaling got set to 50% at some point
oops
well yeah at least they ripped off something from zelda too, not just from souls
game's alright
its not better than dark souls 1, 2 and blooborne
it is however EASILY better than dark souls 3 and elden ring
>its not better than dark souls 2
THAT bad?
He's obviously a moron
dark souls 2 is my favourite souls game since i didnt get my opinions from ecelebs
DaS2 is fundamentally a giant mess. Even changing the direction you walk in is broken, since you basically toggle every 45-degree change.
just what i was talking about, heh
Ok?
And is DaS1 you only have 4 directional rolls while locked on, so is that a giant mess as well?
>And is DaS1 you only have 4 directional rolls while locked on, so is that a giant mess as well?
Yes. But it was the first true Souls game, so it gets the old nostalgia goggles pass.
BUT the movement direction toggling in DaS2 was itself a downgrade from DaS1.
And that's just the tip of the iceberg.
just use your right stick and move forward
retard
no
>since i didnt get my opinions from ecelebs
DS2 revisionism was driven by e-celebs, what do you mean?
There were like one or two people who ever had the balls to call it the terrible game it was after like 2016.
I played DS2 and it sadly is as shit as ecelebs say.
Mauler is right though and you know it HBomberhomosexual
I really like the armor / dye system
It was ok. I'm have a high tolerance for bullshit, so I enjoyed it (on my 2nd playthrough now, fuck Orius), but I can easily see how some people hate it.
But as far as recent Soulslikes go, I liked Lies of P better.
>smites you for heresy
nothing personnel
>burns u
nice try, fanatic
Does it still run like ass? Then no buy.
I really hope Last Faith doesn't shit the bed. Looks way more interesting than LOTF despite being 2d.
The demo felt clunky as fuck to play for me personally, especially right after beating Blasphemous 2.
>buying the glowing red key at the beginning of the game gives you an overpowered throwing weapon, the throwing weapon ring, a good armor set, weapon, and spells, and some more amazing shit if you beat 1-2 bosses
>you can theoretically beat pieta
>buy the key
>beat the bell-head miniboss
>beat the abess miniboss
>go to empyrean having beaten only 3 bosses and break stomund's and the merchant's quests
good game design, i love shit like this. and you can
>beat huntress to pick up rune of adyr
>just go to the final area of the game
knowledge should be rewarded, as it was in ds1 and is in elden ring. knowledge is the key to every souls game.
This is quite literally the only real progression breaker in the game. Very similar to beating Dancer in DS3 early
I'd argue that going to Fief early counts as well. The game just gives you the key very early for some reason.
Fief is only unlocked when, upper calrath or something? It's more akin to gaining access to the Rosa Isabelle Street in LoP after looping back to the Hotel Krat.
Definitely earlier than that, I think it might be as soon as you enter the gorge
man these mimics are such cunts
i know it's easy to spot their unique sign of the mist that comes from the gold orb bein more wavy but when i'm running past enemies trying to grab everything they always one shot me
even worse I didn't get a single rune that boost vigor gain
my only gripe is that when you're running and try to jump, the item interaction takes priority over the jump command. had a moth eat my ass when I ran past it's lure and pressed A to jump.
Play with mouse+KB, then they're different buttons.
I had to switch because for some reason the left stick on my controller made me feel queazy in this game. Using the mouse solved it completely.
yeah I'm not undoing 10 years of gamepad conditioning to solve this one small issue
I played all Souls games with a controller, but switched to mouse+kb recently for AC6.
Takes 5 minutes to get adjusted, and it's a much better playing experience.
You can fight a LOT better without lock-on for instance. And tracking large/fast enemies is a breeze.
>the item interaction takes priority over the jump comman
it's the opposite for me
i keep jumping when trying to use ladders or exit umbral
I liked it and I beat it two times but I'm going to take a break until they release the randomizers.
The biggest problems with the game is how janky it is
>absurd input queueing, sometimes even just accidentally tappin right trigger will lock you into a charge attack half an hour from when you do
>wonky-ass lock-on
>some terrible collisions here and there
>rolls and attacks cover too much distance making playing unlocked too difficult
>reaction to getting hit/guarding attacks is super inconsistent, I genuinely don't understand what the fuck is going on sometimes, if there's a logic to it then enlighten me
>unfinished clunky UI
>some canned animations, especially from the bigger enemies
The only thing that rings true here is the lock-on being erratic sometimes.
and attacks cover too much distance making playing unlocked too difficult
I play with mouse+kb and I play unlocked probably a third of the time, it's great.
The netcode sucks, pvp is unplayable. Fuck this game.
Pc or ps5? Which one is buggier?
PS5 lags behind in terms of updates and has autosave microstutter. Just pirate it on pc, these devs don't deserve the money.
theres never a reason to pick the console version over the pc version, it isnt 2010 anymore
True enough.
Yeah, polish shovel ware. (Indian, actually)
Pretty amazing there is actually thread with normal discussion once that mentally ill homosexual found something else to endlessly shit post
Umbral mechanic is pretty cool but this game is rather sloppy in a lot of other departments.
I in particular hate that they recently changed the way boss weapons are upgraded and at the time had no compensation for all the materials and relative power lost for someone using one for their playthrough.
I wonder how many people just tossed the game right there because of that, but it's that sort of mentality that sort of lack of foresight or consideration of the players that I think plagues this game.
God, look at the netcode even. I think I honestly liked the first lords of the fallen more, but I picked that up after it's supposedly disasterous launch as a ps+ bonus.
This game could have been really good and has some really good ideas, maybe it can still be made dark souls 2 level or so, but I don't think it'll ever be great.
I wonder if they'll learn for any future games, they definitely have potential.
You're THIS mad about them changing the way boss weapons upgrade?
All they did was let them go to +10 instead of capping them at +5 afaik.
I'm mad about the one weapon I was using to clear the game on my second playthrough (because you can't get the fucking umbral class without doing specific things) going from almost completely upgraded to less than half upgraded while I'm near the end of the game and requiring me to do more fucking bullshit just to have what I already had.
Yes, I am a little annoyed, why should the devs get a pass for that? The game has plenty of little annoyances and snags to begin with, the last thing it needs is more nuisances.
>boss weapons
On one hand, it was retarded. On the other, all Pietafags deserve every ounce of suffering they get for playing the game on the easy mode WITHIN easy mode. The patch produced a bounty of tears.
You're a fucking retard.
Wish I could refund. Game is awesome for about 5 hours then becomes a chore once you realize how repetitive it is. All the little issues and poor dev choices really add up, and you start noticing once the novelty wears off
Pilgrim's Perch really soured my experience and I was beginning to doubt I'd make it past 10 hours. Then I stumbled upon how broken the throwing axes and lump hammers were and suddenly all the damage sponge enemies in narrow hallways became piss easy.
One shotting bosses as a literal SMB3 Hammer Bro was pretty fun. Calrath also banged, kinda wish they started you off there first before having to do the perch.
Builds require specific rings, pendants, runes, weapons, and / or spells to get going. Throwing weapons are the exception, but they also fall off without specific runes (which you only get 2 of per NG). On the other hand, everything else is good once you get going. INF is probably the best example:
>the only other catalyst before Bramis castle is given to the INF merchant
>the INF merchant sells 2 spells, 1 of which the INF starting class starts with
>Damarose sells you your first useful INF buff at the end of Pilgrim's Perch
>Belled Rise has another useful INF buff if you buy the key for 18.5k vigor
>weak as fuck, basically get nothing good until you beat the 1st beacon boss
>then you get Bloodlust
>then you get Infernal Weapon
>then you get the Fallen Lord's Sword
>then you get your REAL spells
>build immediately power spikes and you only get stronger
Meanwhile RAD gets a better projectile, a heal, a defense buff, a status cure, better weapons, and potentially all of the shit in Manse and Abbey without having to actually beat any real bosses. INF is really strong but it takes forever to get going.
This is pathetic
Glad I didn’t refund. Game is awesome for about 5 hours then becomes an even more amazing experience once you realize how much depth there is. All the little details and tasteful dev choices really add up, and you start noticing once the you take a closer look
K E K
E
K
>not the first post from this ip
see
Shitty game as bad as their pathetic first attempt. Hopefully, this will be the last time they try to produce a game they don't understand.
Tried it last weekend, still the clunker I remember. Why is magic a mode you have to swap to rather than just an "item" that you need a catalyst to use like in Souls proper?
I wish I had never listened to you naggers hyping this shit up, it was the most boring, easy Soulslike I've played in fucking years. Once you've gotten past the Perch you should be wise to every trick the devs are going to throw at you and the rest is just the tedium of going through the motions.
>once you get to X you are wise to all the devs' tricks
You can say this about literally all games ever made.
Not really, there are plenty of games that get better or try to surprise you past the literal first level of the game.
>Not really
Yes really.
All games are is "dev tricks".
Yeah, and I'm saying there are plenty of games that don't give every single trick away in the first level.
Lies of P gives you 6 new enemies in the final chapter alone. Which is one of the reason it absolutely rapes lotf.
lol try playing the game in the wrong direction, i played a flame boy and went to the hardest zone right away by mistake. Game was grueling until I realized what was going on
it got fucking mogged by Lies of P
>DS2
>waste hours grinding 1 million souls to skip 4 tubes to get the “reward” of going down 1
>LotF
>buy the bell key, get the rune, kill judge cleric(or come back and do this last) go to bramis castle and beat the game Adyr style
It’s clear which one offers more freedom…
>buy the bell key
>just fucking buy the 18.5k cost key
Why the fuck did they increase the price anyways?
It's price was fine to begin with.
Yeah it’s kinda dumb
3x Pieta gives you 18k, shitter. Also WAAAAAAAAY less time consuming than going to get 1 million souls for DS2’s skip. You’d have to go all the down to the Rotten and spam Ascetics to get that amount in a “reasonable” time
>buy the bell key
The bell key costs more than the runes you get from the first two bosses combined. It's legitimately longer to farm it than killing Rotten 3 times.
I'll probably wait for a sale for either of them, but should I play first this or Lies of P?
Play Lies of P, LotF needs more time in the oven but the developers and publisher are committed to post-release support. It'll probably be a much better game in a year or so, but it's not bad.
If you're good enough to use the key, you're good enough to beat Pieta with a 3x Umbral multiplier for enough vigor to buy the key and more. I do it on every new character.
>beat Pieta with a 3x Umbral multiplier
Wait until they patch this out too. These devs are retarded.
thanks, sadly nowadays waiting a year after release before playing a game seems to be the best course of action most of the times
Lies of P was thankfully pretty surprising in that regard, it's absurdly well optimized.
>beat Pieta with a 3x Umbral multiplier
Yeah, until the devs patch that out.
They clearly don't intend for it to be accessible and have no fucking clue what they're doing, they already raised the price on it once.
Lies of P, I have doubts Lords will ever become a "good" game but it desperately needs like another year of updates.
The Lies of Pee shill gang has arrived.
These are the same people who will tell you that LotF is too linear, and then they'll tell you to get LoP instead lmao
I don't really give a shit about the game's "linearity" if it's good. Lies of P is good. LotF is garbage.
>LotF is garbage.
t. pulled the same mimic twice in a row and ragequit
You don't want to play this game with me. I played LotF extensively, which is exactly why i can say it's shit.
>plays the game "extensively"
>says it's shit
lol
Yes? I played it from start to finish and explored everything just to form my opinion. And it's shit.
Yes, that's what he said you fucking mongoloid. What, is he supposed to like the game just because you do and your opinion is sacred and his is shit? have a nice day.
No need to get this emotional while defending someone else, anon.
>criticise game after playing it throughly
>"hurr durr if u hate it y u play it so much durr"
>criticise game after giving up on it early because it's shit
>"hurr durr it gets good 723,87 hours in bro shut up durr hurr"
In conclusion, I hope your loved ones gets raped to death by wolves.
Another LotF hater getting emotional defending another LotF hater
I won't post my honest opinion about you right now because I'm not a racist, but just know that I'm thinking you're a complete nagger in my head.
Yes, let me jump right into a discussion with someone who is obviously on the verge of tears right now.
That sounds like a swell thing to do.
I haven’t laughed this hard at an image in weeks.
LoP fags absolutely malding
There's no way to have discussion with someone who has no interest in an actual discussion.
They're going to find one excuse or another, and if they can't they'll just disengage or mock you like this guy is doing.
I like the game but you're delusional if you think it's on the level of FromSoft's games except in very specific, minor ways
>fewer bonfires creates better level pacing closer to DeS and DS1 as well as useful shortcuts
>bows, crossbows, and throwing weapons are as viable as magic and free-aiming is fun
>wide variety of throwing weapons with unique effects except the ones that synergize with fire / holy damage are counterintuitive
>killing enemies with soulflay increases item discovery and drops their respective rune
>items like weapons, shields, and spells are actually physically present in the world
>armor dye
>NPCs react to the player wearing specific equipment, gesturing, etc.
>can alternate between 1H and 2H attacks mid-combo
>aesthetic is very strong, but a bit generic at times (Rhogar especially)
I'm one of the people recommending the game despite its flaws and yet this homosexual is getting triggered by minor criticisms. He can't handle people thinking that the game isn't perfect.
>this homosexual is getting triggered by minor criticisms
Holy projection lmao
You want to see triggered, look right here:
Nah, I explicitly wanted to play LotF after because Lies of P being too linear was something I didn't like. Turns out nonlinearity wasn't enough to make the game good though.
LotF barely has nonlinearity either.
I suppose it's less linear than Lies of P but that's not enough for me to even consider nonlinearity as a factor when it's as irrelevant as it is in LotF.
Lies of P is significantly better than this turd and given how bad the recent patches were, i'm not sure Lords will ever actually improve.
>because paid e-celeb
they dont need to be paid . you listen to other people opinion so your shitty opinion is wrong
Defend this.
>No responses.
I played the first and my favorite part about it was how the enemies got absolutely brutalized on the final hit
This retard is making me embarrassed to like the game
LotF2023 looks like crap, just like LotF2014
Eh ITs a middling experience at best It honestly just felt like a massive slog to play by midgame Its huge and that's impressive but its all in the service of combat that's jank even by the standards of darksouls clones serious some areas are tedious as shit to get through if you don't just say fuck it and run through it avoiding everything you can. it does not help the bosses are boring and easy as fuck.
The aesthetics are very dark. It's an immersive world. This game is doing a better job holding my attention than all the other AAA moviegame crap that gets released
>game can be played radically different depending on which ending you are going for
>the umbral plane adds a whole other layer to secret hunting, the risks of exploration, general combat, and boss fights
>unlockable classes
>NG+ adds enemies and reduces amount of permanent bonfires, pushing the player to know the level design in and out
It’s kino. It’s like what Dark Souls 2 / Demon’s Souls 2 should have been.
>LOTF attracts midwits of such a magnitude they fail to fact check their own google search results
Why am i not surprised
Moron OP the paid e-celebs literally shill the shit out of the mediocre jankslop. See FightinCowboy, ZionistStorm, TheLoreHunter, and so on. The only prominent person correctly calling this trash out is Ratatoskr whom I have cared to see.
You got mogged by Lies of P and you are nowhere near it or the Nioh series for that matter.
>ecelebs who disagree with me 🙁
>ecelebs who agree with me :O
>3 likely paid/given early access shills vs 1 critique
And I point those out because the majority of their content is souls and soulslike. Who gives a fuck about normies who touch these games once and then never come back unlike more involved people.
@656942657
You have issues merely processing basic arguments. Take your meds and read about ER's stagger system first. But knowing your google skills, you will probably end up on a king's field 4 gamefaqs page or something
>You have issues merely processing basic arguments.
This you bro?
>all LotF haters can do is nitpick about googling or seethe about the 2014 game
Sad!
The game is a decent 7/10 and the only thing that would make it better is fundamental changes to the core engine and gameplay and I doubt that will happen. The devs put out a roadmap showing they at least plan on supporting the game which is cool I guess but I doubt "improve pvp/co-op" actually means "improve the netcode"
It's fucking wild that they released the multiplayer as is. I'm an invader at heart and I can't even bring myself to invade in this game because it's so imbalanced that it makes DS1 PTDE invasions blush. Even with host-based netcode you basically cannot lose.
for an action rpg, the action sucks and the rpg elements suck. The camera sucks my ass and so does the movement. Also, naggers.
Bro, take it easy on Dark Souls 1
dark souls 1 was 10+ years ago
I remember mass effect 1 was loved by so many homosexuals , that was just the standard at the time.
This game's biggest problem is its retarded homosexual producers that couldn't distinguish between which AAA trends (ER is AAA, cope) are suitable for a soulslike and which are not. Design elements often times seem to be picked at random.
Secondly, the fact that their SMM people can't shut the fuck up on social media, and the number of cute infographics for every fart and tweet, signalize just how hard they prioritized marketing when allocating budget (10 SMM monkeys per 1 pajeet coder or modeller)
Also, the game is EXTREME. If it's ice skating, then it has 2 meter long gap closers on R1; if they want ambushes, then they place 70% of enemies in convenient blindspots; if its grim dark, then everyone must be a coneheaded flagellant.
A 6/10 soulslike, a perfect case study for anyone thinking of making one. Still a mustplay for soulsfags I'd say.
>they place 70% of enemies in convenient blindspots
This complaint is the most retarded thing imaginable.
I've heard ecelebs whine about this as well, you guys are reading off some kind of script, I'm sure.
he saw the webm of ambushes alongside the wall and based his personality around that
How do you mean? There are seemingly human enemies just chilling behind wooden boxes in wilderness (!!!) all over the place. Even the placement only makes sense if you expect someone to come from one direction and not the other. Today I stumbled upon a holy knight standing behind boxes that hid him from nothing on one end (the direction the player comes from) and exposing him to a rhogar/human battle a bit further down the path.
And when it's more organic, it's not even predators or somesuch behaving like this, but a randomly chosen area-appropriate enemy that just sits there like an automaton, waiting for the PC to inevitably come along through this particular direction,
Very gamey and immersion-breaking.
Bro, don't play DS1.
Just don't do it.
I don't know dude, basilisks and rats waiting for you around the corner in their natural habitat is not even close the level of retardation on display in LotF.
I really want to cut off your arms and legs, OP.
>took the elevator right after the skin stealer bossfight
>locked myself out of one of the merchants
>the only one that sells a bunch of unique stuff
Why??? How should I have known to immediately backtrack after the boss?
You wouldn't and it's honestly a baffling design decision.
The devs fucking love obscure questlines. I honestly don't mind, but it rather frequently leans into "How the fuck was I supposed to know?" tier.
Lock-on kills it, sadly. Would be a great game otherwise.
Its good but im gonna give it a few more months in the oven. Might get it for the Christmas sale. They seem to be genuinely interested in keeping their game frequently updated.
>Defending some shitty souls clone like your life depends on it
Inexperienced zoomers that have come the long and arduous way of ELDEN RING >>> LOTF
>Summons two copies of my angelic moth gf
Your move?
https://store.steampowered.com/news/app/1501750?emclan=103582791472371297&emgid=3798284112471151813
Patch notes
>instead of buffing other umbral eyes they just nerfed Umbral Eye of Loash
As i said, these idiots have no idea what to do with the game