>Lore and Story
>"w-we are just puny humans we can't stand a chance against the numerous zerg and the very advanced Protoss! pls no bully ;_;"
>Gameplay
>"haha Battlecruiser go brrrr"
why is there such a disconnect in powerlevels? even the original tend to have Terrans job more in the cutscenes than not
CRIME Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
CRIME Shirt $21.68 |
Because having Protossers and Zergotts stomp you in every mission, every skirmish game, and in every MP match would just be dull as Terran.
Terran was actually hard as frick to play good in sc1 mp and there really isnt a disconnect when your basic trooper has a gun that does 1 extra damage and 5 more health compared to the enemy having 2 of them. Hydras also frick infantry and needed tanks to be beat.
Alot of the terran campaign is also literally using the aliens to blow up other terrans and rebelling
The time waiting missions it throws at you does a good job emphasizing how dire it is for the Terrans. So I'd like you to specify why you have a different impression just because Battlecruisers exist.
Dawn of the Tiberium Age it's basically if they made a C&C95 and RA1 remake in the TS engine, It's free and standalone.
Speaking of TS mods there is the total conversion mod Twisted Insurrection which is basically a new classic style C&C game
Wrong thread bro
Why don't protoss have nuke or seige tank equivalents? Reavers can't fire over cliffs. Why don't they get giant exterminatus beams like in the intro?
Because Blizzard didn't know how to balance that and neither do I.
Battlecruiser
>nuclear powered hundreds of meters long spaceship firing literally laser batteries
>employs contingent of up to 800 Marines
>is needed for ground troops to be able to go toe to toe with fricking space bugs
>get rekt by scourge anyway
What are you on?
yeah I guess SC1 Terrans needed their full rooster and a good commander which most of the factions jobbing did not have
Yeah, these kinda clashes are so common in games, that players can't even be bothered to acknowledge them anymore. They even build their own fanon and work with that instead. Multiplayer is particularly effective in revealing non-standard tactics that defy both canon and dev's expectations.
My favorite trope is the big bully faction vs the ragtag résistance on the brink of defeat. It often turns out that the puny rebels have weaker but cheaper/faster units that let them control the map, expand unchallenged and deploy superweapons sooner than the supposed unbeatable, oppressive and all-conquering empire.
giving me Colin flashbacks
I never got the idea that the terrans are weaker than the protoss or the zerg. In the original terran campaign you are weak because you are a splinter faction on some bumfrick planets
A common theme in terran campaigns is that you are constantly fighting against other terrans, if anything a united terran faction would probably be the dominant force even stronger than the zerg
The biggest disconnect between starcraft 1 and 2 was the quality of storytelling.
Starcraft one had cutscenes that were mostly ripoffs or riffs on great movies. Starcraft two was some fanart project made by world of warcraft developers, where fenix is trans, the overmind isnt really evil and raynor still loves kerrigan.
Brood war was a chad game, because it was made imitating chad themes from movies. But over time imitation can't stick and the betaness of it all comes out.
It makes complete sense to have inferior humans against superior aliens, because that is where man can be most heroic, the fantasy that the game is trying to sell.
Starcraft wasn't even supposed to exist. It's just that Blizzard failed in getting Warhammer 40k license, so they made their own not-W40k.
Pretty that's myth. It was only supposed to be for warcraft not starcraft.
A common tale repeated by employees in GW stores, but lacking in any actual evidence.
Check out the release date of the edition where tryanids first resembled zerg, then the release date of Starcraft.
Whoopsiedoodles
The big thing that changed between those editions models wise were that the head chitting got expanded, and a couple of models got brought closer to the gaunt line.
Yeah it’s not like the eldar/protoss gave it away. Old powerful alien empire that ruled the galaxy was destroyed by cataclysmic event and had an era of chaos and is now trying to reclaim some semblance of a foothold in the galaxy again. Could totes dominate all other factions if only they were back in their golden age.
Also insectoid swarm hivemind that devours world after world, traveling through space with bigger insect ships, what a weird coincidence.
Also literally SPACE MARINES
Neither GW nor Blizzard invented anything of that. Stop being a pleb.
Goalpost moving.
It’s not even a problem but just admit that starcraft was very clearly heavily based on warhammer 40k
>starcraft was very clearly heavily based on warhammer 40k
They copied stuff from GW, yes. That's no secret and is pretty obvious.
>Goalpost moving.
Said the guy who parroted that moronic stuff about Blizzard wanting to license a 40K game.
Also I ain't even the same guy you were originally arguing, lol
That was not me either, maybe we’re all multiple personalities of one guy
Protoss has more in common with the Imperium than the Eldar and Tau
they're still basically the hegemon of the Kaprulu sector, stupidly religious, very hot-blooded, tend to blow up planets, and have psychics that almost blew up the galaxy. Not to mention their Xenophobia seems more similar to the Imperiums
Physically they are a mix of Ork/Space Marine strength and durability, Eldar speed and space magic and Necron advanced technology
Cultarally they are (not as) xenophobic and (not as) religious as Imperium
They have two main subfactions Purifiers who are literally Necrons and Tal'darim who are literally Dark Eldar
true Tassadar did get pardoned for his heresy
shit would never fly in the Imperium
GW stole all of that from LOTR and Starship Troopers. Get off your delusional high horse
>Also insectoid swarm hivemind that devours world after world, traveling through space with bigger insect ships
you know GW retrofitted the entire race to be like zerg AFTER starfcraft came out right? Tyranids were a dinosaur looking ass minor flavor race and was greatly changed/expanded and made playable after SC's success
and thinking "space marines" is a 40k thing...jesus christ. You ever heard of fricking Aliens? Why is it that 40k tards have absolute zero knowledge of the genre outside of 40k? Reminds me of Ganker newbies back in the day who thought every meme was invented on Ganker and all other sites are stealing it
No but the similarities are still incredibly obvious, it doesn’t have to be exactly the same.
But now that I think about it, the zerg were most likely modeled after the bugs in Starship troopers. It came out just before and it has similar themes of jingoism too
>Tyranids were a dinosaur looking ass minor flavor race and was greatly changed/expanded and made playable after SC's success
Talking out of your ass is not an attractive trait.
Nids had an Codex already in 1995, and included Gunts, Warriors, Genestealers, and rippers. It also had the Genestealer cult list inside it.
The biggest changes models wise between 1995 and 2001, was expanding the head chittin on all models, warriors got a posture overhaul so that they leaned forwards and had their head moved further down.
It wasn't a major redesign to copy starcraft, they were instead brough closer to the Termagaunt line instead of the Genestealer design that most of the range had before. The biggest change is the chittin, which was certainly not something that was inspired by starcraft, as the armour plates came around when Starcraft: Ghost was a thing, hell the Hydralisk has a face closer to the 2ed Tyrant than the 3rd ed Tyrant does, and the 'ling had four different versions of it made independently of each other.
Seriously take a look at Lexicanum and compare the models between codexes.
Then go and read up on the Zergling_(StarCraft) page at Starcraft.fandom
The Chittin is no bigger change than the Marines going from largely beaky to being angry as frick.
space marines in 40k are super powered genetically modified warriors firing guns that are high caliber explosive rounds
marines in starcraft are criminals or normal dudes in pressurized space suits that wield guns firing hypersonic spikes
The protoss never had a fall only their homeworld was lost but they literally reclaimed it
Also every single thing in 40k is a ripoff of another series most notably Dune
>verification not required
but then you get 40k where lorewise Mahreens are complete mary sues yet the Imperium is still somehow on the brink of destruction
complete inverse of Starcraft
Well, there's over a million human populated worlds and about a million Marines so you get one per world on average.
I mean they're also jobbers in SC2, but I doubt anyone is willing to provide an explanation for it that isn't "shit writing"
desu, this is the case "shit writing" can be used as a valid excuse, SC2 writing was more "soft", for a lack of a better word, than the one in the original and BW.
Still I'll admit that I liked the tone of SC2 terran campaign (at least until Char comes along); never liked the zerg campaign because MUH REVENGE, and protoss because of just how much big drama queens they are in their campaign.
>ever liked the zerg campaign because MUH REVENGE
yeah mean ESSENCE
Fenix wasn't trans. They did my boy wrong enough without you slandering him like that.
>The very advanced protoss
Show me a single piece of evidence that points to the protoss having invented the wheel
Who needs wheels when you can have organic-simulating machinery.
>blocks your path
>Only half a wheel
Nice try, but that's still not a wheel.
I liked that in broodwar the humans represented in the UED were suddenly the big boys, nice switcheroo
>UED
I would have actually liked them to be a seperate faction, give them a couple of much stronger units but make them far less numerous to represent them just being a single expedition fleet.
the in-game explanation for the similar units is that they bolstered their army by recruiting fringe groups from the sector that weren't fond of the Dominion
that and being supported by the Kel-Morians
Medics and Valkyries are UED exclusive forces through the campaign
I recall they also have few campaign only firebat with different stats and name.
how can you not understand the plot of such a basic game?
I don't know
seems like one of the more complex rts plots
>Multi-billion credit intersteller warship crewed by humanity's finest
>5 explodey boys
itt: autists who cannot suspend disbelief.
autists.
Because only warhammer which this was clearly copied from had the balls to make the humans just as badass if not more than the aliens. The game actively parodies patriotism multiple times as if it’s starship troopers, and that just came out at that time so that was probably an influence too.
From what I could tell GW went to Blizzard for a WFB game and that fell through and became Warcraft
and people just confused the story for Starcraft and 40k, which only have similarities because both are basically a mishmash of various sci-fi plots (Starship Troopers being the most obvious)
Because fun and fair gameplay != Realistic within the lore gameplay