unironically this
Stories 2 made me remember how much I love the designs of the monsters, armor, and weapons
then it was neat to see the small towns and that city
When MH 6 will be revealed at TGS this year and leaked a few days prior as usual, you will shit yourself from excitement because this will be a mainline game designed for next gen consoles and PC. Fully open world MH game that revolutionizing the monster hunter experience in a way that will make all the previous game look like stepping stones.
won't really care if the gameplay is zoom zoom reaction based combat with maps designed as artificially as possible for the player's comfort.
at least bring back the farm.
I don't have a problem with reaction based combat. Bayonetta's infinite climax is one of my fav games of all time. MH combat used to be unique and weighty. It isn't anymore. What it's trying to do now other games do way better, including other capcom franchises. Why the frick would I play monster hunter when rise combat gets blown the frick out by dragons dogma or dmc.
Based. If I wanna play a hack and slash monster fighter game why don't I go play a game with an actual story like GE, or Toukiden, or Freedom Wars instead? I'm only into MH for the adrenaline rush when I defeat a tough monster and rise/world just doesn't do it to me.
>Devs say multiple times they want monsters to do cooler shit
yeah and that's fricking gay. rajang shooting a lazer beam was pushing it in MHFU. But nowadays monsters have nuclear explosions, meteors, and jet engines. It's all fricking gay
I'm sure it'll be open world but I hope they don't frick it up somehow.
Capcom has been nailing it for years now but I suspect MH6 will have a big live service component which, even if the game is otherwise 10/10 (not unlikely), will really frick it up.
won't really care if the gameplay is zoom zoom reaction based combat with maps designed as artificially as possible for the player's comfort.
at least bring back the farm.
Why is that better than what we had before? I don't like these super open maps from rise or world. These games used to be a lot more focused but making all the maps open has honestly had a negative impact on the games.
That's what I'm saying, it's not better, I think it's worse. I don't mind the more fluid movement I mind the new maps being kind of shit, I mind the stupid ass gimmicks, I mind the random nerfs/buffs to monster hitzones, I mind how some monster actually became slower.
I actually like 5th gen, but only like. I don't get the same enjoyment that I did from the older games, I miss it.
>has honestly had a negative impact on the games.
Elaborate with fact and logic.
You remember how world had a bunch of stupid ass story missions so you could get accustom with the maps? Like that dumbass walk and talk mission? Or sniffing shit to find a pink rathian? Or how about the fact that map traversal is just shit in general now.
You could just run across most zones now, but capcom now gives you taxi's or a dog to get around, because they knew how fricking awful it was to get around.
what is the goal of the criticism here? you want loading screens back?
A 2 second loading screen was better yes.
1 year ago
Anonymous
>. I don't mind the more fluid movement I mind the new maps being kind of shit
Then you're part of the problem. What's killing MH is the tranime super saiyan shit, not the walking simulator phase of the hunt.
1 year ago
Anonymous
>What's killing MH is the tranime super saiyan shit
That's not what I meant when I said fluid. I don't mind that rolling is omni directional, but clutch claw and wirebugs are dumb.
>I mind how some monster actually became slower >some monster actually became slower >some monster >some
homie they're all slow as frick compared to old G rank monsters.
It can't be all right? They couldn't have possibly made them all slower right? Right?
1 year ago
Anonymous
dude fricking blue yian kutku is faster than any monster in world/rise.
1 year ago
Anonymous
>I mind how some monster actually became slower >some monster actually became slower >some monster >some
homie they're all slow as frick compared to old G rank monsters.
1 year ago
Anonymous
>What's killing MH is the tranime super saiyan shit
That's not what I meant when I said fluid. I don't mind that rolling is omni directional, but clutch claw and wirebugs are dumb.
[...]
It can't be all right? They couldn't have possibly made them all slower right? Right?
The monsters are faster than they were in old games, but the player is much, much, much faster than they were as well, so they feel relatively slower. Rise is especially ridiculous, there's basically no penalty to bring hit since you can just wirefall 100 feet away and chug a potion within the span of 2 seconds.
1 year ago
Anonymous
monsters are not faster in the new games. stop smoking. go play the old games.
1 year ago
Anonymous
they definetely have less downtime between attacks, but their animations are generally slower with a few exceptions
>loading screens suck make it open world!
cuckcom makes it "open world" >need fast traveling (loading screen) and dogs to get around.
map areas are no longer set peices but just places to be traversed in confined sections where the monster wont clip against the walls.
1 year ago
Anonymous
screens suck make it open world!
SSDs solved that problem ages ago. Loading screens no longer exist. >cuckcom makes it "open world"
FRICK CAPCOM >need fast traveling (loading screen) and dogs to get around.
Frick le ebin doges. >map areas are no longer set peices but just places to be traversed in confined sections where the monster wont clip against the walls.
The monsters already clipped when it was arena pieces. Just because rise sucked doesn't mean "open world" sucks.
>High Rank game >recycle half the roster >15 "new" monsters at launch >keep casualizations >DLC shit will stay (event quests cucked)
There is a tiny chance that they will try to reboot the series, remaking all weapons and start with a fresh new roster of monsters. Though, there is a big chance that in this case people will whine about their weapons being scrapped and beg to add their favorite monster.
I would love MH to go open world, I think it fits the style of the game and you could have a lot of shit you can craft with all the useless crap you gather to help you survive in the wilderness for longer before going back to town.
Also monster would hunt you if you escape from combat
>durr durr i know what they aimed for
Black person why do you think Rise was traditional japan themed? They literally were trying to recapture Portable3rd's magic because that used to be the highest selling one in japan
100% agree
MH has always tried to punch way above the hardware's weight class. Now they can actually do the exploration-focused ARPG mmo of their dreams.
Funny enough all Capcom needs to do is make a better PSO2. Monster Hunter would be a lot more fun with more running around enviroments, exploring and having monsters attacking and hunts beginning because of events ala Emergency Codes than picking a mission from a quest board.
Crazy to think I would yearn for world.
That have was ok bretty gud, but I'm definitely more of an oldhead, slower methodical old mon hun person myself.
couldn't get into rise. Everything feels... I dunno flimsy?
Literally the opposite >World >Iceborne add-on
All I need. Compared to OTHER people who rebought the same game multiple times on the same system and regrinded everything from scratch. Not because they enjoyed it, but because they were slowly trained to accept it.
>grab muh elemental weapon that does MORE DAMAGE to the monster >grab muh skill set that has CRIT BOOST and ONE HUNDRED PERCENT critical strike CHANCE to deal more DAMAGE to the monster >grab my 10 other skills that also increase my DAMAGE to the monster >grab my 40 potions on my hunt with infinite refills >grab my evasion +1 so i can LOL DODGE!! SKILL!!! the monster >positioning? timing? whats that lmao I DODGED I CRIT I DAMAGED the monster >map resources? who cares i did all that when i ranked up. >hey look i have DOG its gonna do 30% of my DAMAGE the entire hunt >whats that new monsters? what do they do ? >it does MORE DAMAGE and does MORE HEALTH >wow thats a cool monster SKIN variant. >whats this switched skills? cool so i can hone my playstyle? >oh HOLD up, swap my switch skills inna HUNT >im TENDERIAZING with my CLAW for MORE DAMAGE >hold ON theres a CLOAK that makes me IMMUNE >oh look dude ARIAL STYLE >FINNA JUMP RIGHT NOW >im so good at MONSTER HUNTER
Unironically, the weapon movesets in the old games are too boring. Like, compare any weapon from 4U to World. The old version can barely do anything except maybe IG.
>Not an argument
the argument is simple, the weapons all lost their identity. this is especially noticeable in rise. makes literally no difference whether you're playing GS or DB, you're parrying and dashing around all the same.
1 year ago
Anonymous
It's somewhat true for Rise. Not for World.
You're right about FU vs current games, but you're wrong about 4 vs World.
I accept that I don't remember 4U well enough.
1 year ago
Anonymous
>It's somewhat true for Rise. Not for World.
I don't expect them to course correct in MH6 though.
1 year ago
Anonymous
Some anime bullshit from Gen didn't make it into World, and the main games are a different team.
You may be right but don't be so sure, there's evidence that they might not do that.
>Old Hammer
While I don't like the silkbinds, I do appreciate having a lvl 3 charge that isn't the stationary superpound. Swapping charge styles isn't my favorite though. In GU I picked up aerial and valor hammer just because they had alternatives to the charged moves that let you hit and run better. Aerial hammer really sucks though and the hitbox is tiny but valor's running second charge (the uppercut) is the most satisfying thing besides a well-timed golfswing.
Have I gone into another timeline or did he not have a sombrero and poncho as well?
Some weapons in FU are too simple (HH, SnS for example) but the others strike a good balance, like Hammer, LS and GL. Third gen was a bit better in this regard but it had a lot of other problems that make FU still the king.
>> SnS >Sunbreak
Nah. It feels like shit, even if the moveset is comprehensive. GU or IB probably have the best >> Hunting Horn >Iceborne
It's GU
1 year ago
Anonymous
Sunbreak SnS is way better than GU or IB SnS, IB SnS is basically just perfect rush spam, GU SnS is great but still just basically using the usual loop with some variation depending on style and hunter arts, Sunbreak SnS has way more options and the best DPSis very flexible with how much you deviate into other moves
1 year ago
Anonymous
Sunbreak SnS is automatically the best because of Shoryugeki. Otherwise 4U or GU, though Iceborne and Sunbreak are still great.
>Unite
probably the best streamlined MH with no gimmick attached.
I liked a lot MH4U random quests and random equip, and with all weapons type I'd probably like to play this again if I get the chance, but I fricking hated the apex monsters, the shit we see now with uber variants started from here (not counting the downloadable "challenge" event quests from past titles)
Series died with world. And then was confirmed it was never coming back with Rise. I'll stick to classic MH to get my hunting fix, but I won't stop anyone who enjoys the newer games.
I will never understand Ganker's constant doomposting that is clearly aimed solely at Rise/Sunbreak. Tons of fanbases would kill to have a preferred franchise as rock-solid and consistently great as MH but this fanbase acts like crybabies over the most trivial things.
>liked dual swords in FU >DUDE WHAT IF WE MADE THEM COMPLETELY DIFFERENT
You fricking japaBlack person! Whichever one of them did this deserves misery.
I've played through 1, Dos, FU, Tri, P3rd, 3U, 4U, Gens, GU, World, IB, Rise, and SB, and Rise/SB are about on par with older games in terms of speed with World/IB being outliers with significantly slower monsters across the board.
>no bad monster hunter game
Gen sucked ass. The hunting styles are dogshit, the endgame loop is bad. The new monsters are decent and its pretty big for a HR game, but the roster is shit and its otherwise just a 4U standalone dlc.
Gen Ultimate at least has Valor, while it unfairly overpowered it gives weapons some new attack moves.
>MHP3rd is your best selling MH game of all time
Seriously? I really had no idea. It was so underwhelming compared to other games from around the same era...
I really felt like it was very limited as a game, but I can understand why it would sell so much considering it was the last PSP title released and 3DS wasn't really that comfortable to play with, but it still felt bare compared to 3U and specially 4U and Gen
I watched a 6 hour youtube essay about how Rise killed the franchise.
During the video, the israelitetuber claimed Rise has "secondary DLC" which is a problem to the videogame industry. He categorized DLCs as 3 types:
Primary: DLC that expands the game like the expansions of oldye (Sunbreak)
Secondary: DLC that boosts your character or helps you skips parts of the game to "catch up"
Tertiary: Hats and shit.
He claimed DLCs should only be primary or tertiary, but it left me wondering...what the frick was he talking about? Does RISE really have toxic DLCs, bros? Be honest with me. I'm half an expert already after the 6 hours video. No, I haven't played Rise yet, I was trying to be convinced to play it when I started the video.
It's the same as the defender weapons/armor that Iceborne added to World that just makes it very easy to get over tuned gear to rush through low/high rank with.
He also claimed that styles sucked shit in Sunbreak, because there is always one "obviously good" style and one "obviously bad" style so there is no point in ever switching save for a few instances.
That's just metahomosexualry shit. Sure if you want to exclusively crunch numbers and adhere religiously to a parser then sure there's only 1 way to kit out a weapon, but you're just going to have a better time with a setup that you actually enjoy using. My method of playing GS is supposedly super suboptimal but it hasn't stopped me from having a good time, keeping up with my teammates, and most importantly, surviving.
Yes world and rise have hundreds of dollars of micro transaction skins,emotes and decorations, all of which would have been event quest rewards in older MH games. That is truly what's killing MH above all else >Remember when you played games to get rewarded with unlocks?
The 6 hour long israelitetuber also mentioned that Risebreak messed up with the silly hats and shit. He said that Risebreak backloads all the customization to near end-game which is a bad thing.
Do you feel like that's the case? When I played World I felt like I had a consistent amount of layered armor and never felt like it was too little or too much. The israelitetuber claimed it was too much and that ruined the late-game sets because you barely get to see them.
You get access to layered equipment way earlier than in world and Iceborne, also layered monster sets came on a very late Iceborne update and it was dripfed very slowly, where you got all the layered monster equipment very early if I remember
layered equipment is cancer. The issue isn't that making yourself look good is a bad thing, it is about disconnecting the utility and stats of equipment from what you represent.
Even Souls games figures that it hurts the atmosphere and authenticity if you allow players to look like clowns. They can still do it but at a price.
>if you allow players to look like clowns
Mixed sets were called "clown suits" before layering was a thing for a reason
Because you look more like a clown for wearing some ugly mismatched set for "meta bro" than a full set made to look good
>it is about disconnecting the utility and stats of equipment from what you represent.
What the frick does this even mean? Clownsuiting has always existed, that's why fashion hunters came to be. People like to look good, and now they can without intentionally gimping themselves.
You could buy stuff in Gen if I'm not mistaken, but anyways, I was mostly speaking about video games in general. If MH lasted until 2017 then that is good, but World more than compensates for all of that.
Probably because there was no underwater combat but most 3rd gen monsters were included. Also zinogre was cool as frick
Underwater combat was clunky because in a game where 360 circle movement on land was already kind of a mess they decided to try full 360 spherical movement. It didn't work as intended, but I'd rather have it with all the monster variety it added than just look at a leviathan slowly crawl back to water and call it a day. It wasn't perfect, nor good, but it was a step towards progress and I honestly wouldn't mind seeing it back if they could somehow revise the overall movement.
Maybe they could take some hints from mech games with full 3D movement, but even those aren't as complex when it comes to movement and combos as MH is.
>Underwater combat was clunky because in a game where 360 circle movement on land was already kind of a mess they decided to try full 360 spherical movement. It didn't work as intended, but I'd rather have it with all the monster variety it added than just look at a leviathan slowly crawl back to water and call it a day. It wasn't perfect, nor good, but it was a step towards progress and I honestly wouldn't mind seeing it back if they could somehow revise the overall movement.
This.
I want underwater back. We have the technology to do it properly now, and they have the experience of verticality to make it fun. Because at the end of the day, flying around is the exact same shit as swimming around.
Generations had free dlc quests which awarded you with cosmetics of equal or better quality to the paid ones in world/rise. I think we should be more vocal about this shit because Capcom will do everything in their power to taint MH6 with battle passes and dlc scams because world is their best seller >Pic related has a 60% discount.
1 year ago
Anonymous
Haven't you seen capcom removing a dlc video from their MH YT channel but leaving it on their japanese one? As long as the jap whales are shilling out big bucks MH6 would be a live service pay to win game with 10k worth of mtx
1 year ago
Anonymous
Haven't you seen capcom removing a dlc video from their MH YT channel but leaving it on their japanese one? As long as the jap whales are shilling out big bucks MH6 would be a live service pay to win game with 10k worth of mtx
Not as bad as World is atm, but it's getting there fast...
How the frick do japs have so much money to waste on stuff like this in every game? If instead of buying they complained a little I bet things would change for a lot of games real fast
If we got the japanese on our side all we would have left would be... american kids
1 year ago
Anonymous
I believe they have a strong gacha and mtx culture over there, so this is pretty normal to them unfortunately
1 year ago
Anonymous
They work to death and live in tuna cans. Lots of excess income to spend on anything that relieves the soul crushing reality of their daily existence.
There was nothing wrong with World's microtransactions, they helped fund the post launch content and all of it were cosmetics >inb4
Old games never had post launch content as big or as polished as World did, in fact all of the post launch events in the old games were for stuff that was already in the game like some dumb costume for your Palico, meanwhile in World you get shit like Fatalis with a brand new area
Rise's DLC is fricking stupid though, they are charging money for actual weapon designs which would have been an event quest in the other games
This is a whole new level of Worldbab >cosmetics are fine in world, but they're bad in rise because they just are
They're both shit, go flush yourself down a toilet.
They're still equally shit and it's exactly like this guy said:
>There was nothing wrong with World's microtransactions
You don't get it. Especially with corpos, if you give them a finger they will take the whole hand. Letting them get away with mtx for world only gave them the greenflag to escalate more and here we are.
Rise's microtransaction issue is directly the fault of world getting away with it.
>There was nothing wrong with World's microtransactions
You don't get it. Especially with corpos, if you give them a finger they will take the whole hand. Letting them get away with mtx for world only gave them the greenflag to escalate more and here we are.
Except most of World's cosmetics were crap for the handler or dumb gestures, in Rise you get actual armor and weapon designs
In case anyone is confused, I don't agree with Rise charging money for weapons and armor which is one of the core aspects of Monster Hunter.
While I think World's gestures, stickers and Handler costumes were ok as long as they help fund post-launch content like Raging Brachy and Fatalis
You just want to disagree with someone and get into some dumb argument, no one had an issue with World micro transactions
ok so whats funding rise post launch or are you going to spout some moronic shit like its just cut content already made so it doesnt need funding
That wasn't my point, I was just pointing out how worse Rise mtxs are
If you seriously were this blind to Capcom's intentions with MHW's obscene microtransactions then there really is no hope for you.
I'm not the moron paying for Rise mtxs
1 year ago
Anonymous
>no one had an issue with World micro transactions
Which is what makes this hypocrisy screeching about cosmetic DLC so disengenuous. Oh so SUDDENLY it's a problem NOW? Are you going to go right back to defending MH6 going even harder on MTX when it comes out?
1 year ago
Anonymous
It was always shit, it's just now that even world players are opening their eyes to it
1 year ago
Anonymous
How hard is it to understand that I just hate the fact that they make you pay for armor and weapon designs, which you could have got in an event quest or by killing a monster in the other games?
Remember the guild weapons in World? That was cosmetic but you could earn them by slaying a Barioth in some event quest
1 year ago
Anonymous
When zoombabies first discovered MH with world, mtx was normalised in almost all games so it was a non-issue. Only after they heard from boomers that all the mtx in rise would've been given for free as an event quest do they now see an issue
1 year ago
Anonymous
You never got costumes for the handler, stickers or extra gestures by doing event quests in the older games, you guys are just being disingenuous
Rise fricked up with paid armor and weapon "cosmetics" and it is fair to criticize it
1 year ago
Anonymous
>You never got costumes for the handler, stickers or extra gestures
I hope you are joking. This is the trash nobody wants in a event quest.
World started the trend, but World at least had some effort put into crossover. Rise has both shitty event quests and bad reward.
We used to have a good mix of event quests with truly unique encounters, special rewards (armor, weapons, palico equipment), grind assistance, challenge quests (emergency, 5 monster quest, multi monster arena).
Grind assistance is already useless with the amount of shiny drops and extra rewards.
special rewards are diluted with trash like titles
unique encounters are scarce and nothing really new
multi monster quests don't make sense as a challenge anymore, where monsters just beat each other up than immediately frick off
1 year ago
Anonymous
I eagerly await you morons as you rush to defend the next game even though it'll go even harder on gutted events and mtx stuff.
1 year ago
Anonymous
I would rather have stickers (a jpeg) as a free event quest reward instead of paying four fricking dollars each for them. If older games had these new items in them they absolutely would have been free. Monster hunter 4 even had the episodic quests, free story quests which awarded you with new housekeepers who all had unique dialog, which is objectively superior to handler costumes.
1 year ago
Anonymous
You never got costumes for the handler, stickers or extra gestures by doing event quests in the older games, you guys are just being disingenuous
Rise fricked up with paid armor and weapon "cosmetics" and it is fair to criticize it
Out of curiosity I combed through what I assume was all of Rise's MTX and I'm having a hard time finding cosmetics that absolutely were previously freely available in earlier titles. Maybe some hairstyles or gestures, but I can't say I'm seeing any armor or weapons that were ever supposed to be event quest rewards in there.
1 year ago
Anonymous
>Lost Code weapon set >Stuffed monster weapon set
And some other amor sets I don't remember the name of.
They would have been given away in an event quest in the older games, hell, even World had joke weapons as rewards for doing event quests, remember the buff armor? That was given for hunting a rajang meanwhile you have to pay for "summer clothes" in Rise
1 year ago
Anonymous
That's the thing. This shit in Rise was specifically made to be an upcharge. If it was supposed to be an event quest reward like you keep insisting then it would have been one. Point to me exactly which MTX item in Rise specifically was an event quest reward that was ripped out of the game to fleece players out of their money.
1 year ago
Anonymous
Are you moronic? >An upcharge
World had far more free cosmetics than Rise does paid DLC, you are fricking moronic if you think Capcom isn't giving you the cosmetics for free instead of the stickers you get because it's an "upcharge"
1 year ago
Anonymous
Nobody is saying that they cancelled some event last minute to sell the armor, the point is that in past games all of the MTX would have been a free bonus for players just for playing the game.
OK but why is it specifically good when one game does it but the worst thing in the world when it's a different game in the series?
It's not, rise and world fans should stop console warring and actually do something to prevent this crap from ruining future titles.
1 year ago
Anonymous
Wyverian Ears
1 year ago
Anonymous
All of them would have been free in previous titles if their respective mechanics existed. Stickers, accessories, weapon charms, makeup,house decorations, handler outfits and character editing require less effort to create than a full set of event quest armor yet we are now expected to pay for both of them as if it's some premium feature.
1 year ago
Anonymous
OK but why is it specifically good when one game does it but the worst thing in the world when it's a different game in the series?
I really like World and Rise, but you have to agree all the prior games had a level of charm and world building to them the new games don't. Because of the areas being separated by the loading zones, the deserts, mountain, and the vastness of the areas felt much grander and larger than they are now. Only a couple old areas felt small like FU's jungle and we see how it was perfectly recreated in Rise due to its size.
Not to mention the way the old cinematics and villages felt, it truly did have some level of unique art direction that was lost in the newer games even up to GU. Playing through FU for the first time after World for me made me realize this even when my first MH was Tri.
I agree with your points. I do not believe the solution is to go back to loading screens tho. I believe the solution is to just go bigger and harder until it can replicate that feeling.
I absolutely agree with the art direction of the towns and villages tho.
guildmarm fricks brachydios Bherna Gal best gal SEEEEE YAAAAAA!!
>we will never have a cast as good and wholesome as 4U's guildmarm, caravaneer and ace hunters
KNEEL
1 year ago
Anonymous
Aisha is top tier but the whole crew from 4U were the best characters overall the franchise has done
1 year ago
Anonymous
3U and 4U were pure soul. Can't speak about Gen since I didn't play it but the other two felt homely.
Dos also had the same thing going but it was far more undeveloped.
World and Rise just didn't get it right.
1 year ago
Anonymous
I don't know what the frick happened between 4U and World but how can you downgrade so bad in the quality of writing and characters? It's unbelievable that the same team that gave us the caravan crew also made handler and the forgettable fifth fleeters
1 year ago
Anonymous
I really liked the cowardly palico arc.
1 year ago
Anonymous
You reminded me of him. Gonna go to cheeko sands ASAP to do his questline
1 year ago
Anonymous
Spoiler in case you haven't finished it before His name is Smirk when you hire him. I was confused at first because I couldn't find him.
I started with FU and the series have been consistently good through the years, everyone disagreeing with my objectively right opinion is a soulstroony coping
I started with MH1, I hated it. This is normal btw, everyone hates MH the first time you try to play it.
The feeling of MH lingered in the back of my mind until Tri came out. I loved it. P3rd was good, I didn't love it tho. 3U was great again. Then I played World and it was good.
Iceborne brought the claw. What did Sunbreak do?
What's the early-game difference between a player with Sunbreak and one with just base Rise? Asking for myself haha.
>What did Sunbreak do?
skill swap + 3 new moves for each weapon >What's the early-game difference between a player with Sunbreak and one with just base Rise? Asking for myself haha.
none. all the new content is gated behind sunbreak-exclusive quests that start at MR1. it's not like iceborne where some stuff was retroactive
You can make 2 separate switch skill loadouts for your weapon and swap between them on the fly. You also get a few more new switch skills.
That's an even bigger difference than world haha. I guess I will just wait for Sunbreak to be on sale. Thanks anons!
I would say that Sunbreak brought more positive changes to Rise than Iceborne did to world due to Clutch Claw fricking up the base game despite you not having the expansion, so in the case of base Rise you don't have to worry about sunbreak fricking the base game, Rise just received a balance patch to all the changes made to the base game moveset and in general it was a pretty good balance patch so you can easily play rise and buy sunbreak later instead of having to buy World and Iceborne together due to them forcing the claw into the base game
>What did Sunbreak do?
skill swap + 3 new moves for each weapon >What's the early-game difference between a player with Sunbreak and one with just base Rise? Asking for myself haha.
none. all the new content is gated behind sunbreak-exclusive quests that start at MR1. it's not like iceborne where some stuff was retroactive
Stories was way better than I expected though my expectations were low. I'd really like a physical copy for my 3DS but holy shit it's like 70 bucks for some reason.
>trying to kill a monster >some guy (almost always French for some reason) keeps hop spamming >he keeps carting >on the next hunt I just keep attacking during mounts because it's faster >kill the monster >he kicks me from the hall
I don't how he was g3.
>I think people liked mounting just because it gives downtime in the fight besides stuns.
except for the person who initiated the mount >less intrusive compared to wyvern riding.
mounting has no player agency involved except having to avoid triggering them by accident since mounts are automatic once you met the threshold, and ultimately the entire ordeal is out of your control despite being a "reward". Sunbreak gave you the option to no longer trigger wyvern riding via attacks which was the only problem it had, and even previously you could just wall slam once and be done with it faster than a mount across 3 games and their expansions could be completed
Fifth fleeters and GUers have shit on it so much its beginning to affect people’s memory of the game
Having to climb some branches or falling through roots can be annoying sometimes but its vastly exaggerated by noobs who would rather have fast travel and wirebug jumping
It brought the cancer that was verticality, ruined maps with ledges and then later on slopes that eat your inputs and brought an useless QTE mounting minigame that looks like those QTE from RE4 and RE5, they only manage to fix the maps and do verticality justice with Rise, they did a massive reduction of those shitty slopes and ledges and then made a proper modernization of the great map design prior to 4, also helps that aerial moveset finally feels properly implemented into the main moveset, also Wyvern riding despite its flaw it is superior to that shtity uninspired mounting, I do hope that MH6 makes maps more like Rise and that we keep the regular wirebug/wallrunning movement without silkbinds and without wirefall and then either either remove mounting entirely or just keep wyvern riding but with monsters ganging up against you once more.
>It brought the cancer that was verticality, ruined maps with ledges and then later on slopes that eat your inputs
Based and the only anon I've seen in years that actually shares this opinion
Frick slopes and ledges and frick overalpping controls that give you less control over your character
It is because it doesn't ruins maps and isn't an shitty QTE because of mounting we had shit like ledgehopping or Hammer users spamming spinning move on slopes all day
If you think wyvern riding isnt 10 times worse for the gameplay rhythm of monster hunter than mounting i dont think this is even the right series for you
1 year ago
Anonymous
jumping in as a glaive enthusiast (heh) and I fricking hate both mounting and riding. I also hate how much aerial shit they keep adding for glaive. I just want it for the extra mobility and quickly closing distances, I don't give a shit about going for mounts or whatever. But I'm probably in the minority as a glaive main here, most people are probably more like those baguette weirdos.
1 year ago
Anonymous
It isn't because its actually interesting to use instead of just mashing buttons until you have to stop or move to another part and even if you don't like you can end it quick without having do deal with the downside of maps being fricked despite you liking mounting.or not.
1 year ago
Anonymous
>actually interesting to use
Consider playing Pokemon, its more in line with the kind of gameplay that you evidently really enjoy
>you can end it quick
If it were a good thing at all this wouldnt be a plus. But its bot a good thing, its forced in your face constantly and interrupts any sense of immersion or flow Rise otherwise has (which is tragic because I honestly like most of Rise aside from this legitimately awful forced mechanic)
1 year ago
Anonymous
Its good because its actually optional, you can choose to ignore it, if you want to ignore mounting then you have to go way out of your way, you have to basically dung bomb the monster from any place that has a ledge or a slope and in some cases it isn't possible, even swimming is better than mounting because it only effect a very small portion of fights.
1 year ago
Anonymous
>Consider playing Pokemon
Designs and gameplay suck.
1 year ago
Anonymous
it's worse for rhythm but it's at least somewhat fun and charming even if out of place. Mounting has zero reasons to exist
He is saying it from a first-look perspective. Like, what you see on the trailers on the steam store page.
He is kinda right, the trailer doesn't capture how good the game is. So people are less likely to buy it on a whim.
I wouldn't even have played it if it wasn't for Ganker swearing on their moms that the game is good.
>It actually looks great
I didn't mean from an aesthetic perspective, I adore the stories art style. I mean that to anyone who hasn't played Stories their reaction will be "oh you mean that pokemon knockoff for little kids? No thank" and it will never shake that image
No matter how fun the gameplay is or how engrossing the atmosphere is it can't change its perception and get the appeal of etiher longtime MH fans or Pokemon fans
It's a game with no audience sadly
I see what you mean. I honestly thought you meant it on a technical level.
It should have been advertised better, but I don't think they really care about trying that on the west and likely only focused on japan, if they even did.
Stories 1 even had an anime with 50 something episodes so I thought it had done better with the second entry which is clearly a step up from the original in almost every way.
It also doesn't help that it came out not too long after World which had every casual crying over the graphics and shit being so realistic and actually being able to play a MH for the first time.
>6 games in a row of the exact same game with incremental improvements >series decides to actually change things for once in a sequel instead of just rehashing >MAGICS GONE BROS
this series hasnt been the same after 4U. i liked world and rise but idk how to explain it, something feels off, shit just isnt the same and it makes me depressed. maybe im just a jaded mh oldgay
>thought Esbenis's strut nuke was a thing they only added to mainline Benis >see it do it in Frontier for the first time despite fighting it 100+ times
Why is this move so fricking rare? Is it just me?
The game just doesn't look good
It looks like some wannabe pokemon game made for little children. It's actually a very fun game but no one will ever know that because the image the game has is just unshakeable
Are you kidding me? It actually looks great and the world feels more alive than most pokemon games to date. Also, even with the different art style monsters look just right and true to the original games.
While I agree the first game might have been too childish when shown it sure changes halfway through the story. 2 already has a different tone and looks more mature from the get go.
But it is as you say, people view it as a pokemon knock off and it doesn't really appeal much to the MH core audience plus, the gameplay could be a tad different as well. It is a shame
He is saying it from a first-look perspective. Like, what you see on the trailers on the steam store page.
He is kinda right, the trailer doesn't capture how good the game is. So people are less likely to buy it on a whim.
I wouldn't even have played it if it wasn't for Ganker swearing on their moms that the game is good.
This
I would never have touched Stories if a streamer I watch hadn't accepted a sponsored stream of the game on a whim since even he had that perception of the game too
>It actually looks great
I didn't mean from an aesthetic perspective, I adore the stories art style. I mean that to anyone who hasn't played Stories their reaction will be "oh you mean that pokemon knockoff for little kids? No thank" and it will never shake that image
No matter how fun the gameplay is or how engrossing the atmosphere is it can't change its perception and get the appeal of etiher longtime MH fans or Pokemon fans
It's a game with no audience sadly
The game just doesn't look good
It looks like some wannabe pokemon game made for little children. It's actually a very fun game but no one will ever know that because the image the game has is just unshakeable
Is it actually fun? Never found Poke games too fun and the demo seemed kinda barebones
I have never, ever, given a shit about the JRPG gameplay. Hell, not even limited to JRPG but RPGs as a whole.
RPGs have never and will never be about gameplay. I do not play them for gameplay, I play them for the comfyness.
>Return to 3-5 skill endgame sets >Gut crit skills across the board >Instead of tools like mantles just slap those unique skills onto full armor sets so players have an actual reason to use them instead of ignoring 90% of gear in the game. >No more easily obtainable layered armor. Clown suit or frick off. >Give us at least two more weapon types >Stop shilling the same old shitmons every game >Make MH6 harder than World/Rise
It's different than the old games but World has a frickton of soul and I don't know why so many people disagree. Tons of little details and unnecessary bullshit just for flavor.
Earplug is fine. Also you should absolutely be able to get Poison resistance/immunity with specific sets. I don't think it should be as easy to slot in as it is in 5th gen. Same for other ailments.
> I felt a strong sense of disappointment while I played the most recent installment of my favorite video game series. For some reason it didn't ignite the same joy I felt as a kid when I played monster hunter. It was just not the same. My disappointment turned to frustration. I knew what I had to do. I went to Ganker to make a thread about how there is no more magic in this series. Eagerly I awaited people to respond in hopes of them agreeing with me and not telling me that I'm just a depressed homosexual that can't enjoy games anymore
Because the games keep getting worse. Or should I say, easier.
World was a step down from previous games, but then Rise completely shit the bed in terms of difficulty.
And I bet the next game will be worse. I bet it will be nearly impossible to cart, and maybe we'll even get separate cart counts. Anything to appeal to a wider audience!
How the frick you find Rise easier than world, In world you could easily just trade hits and most monsters were slower than in previous games while the hunter was faster so you could stunlock them for most of the fight, meanwhile in Rise and Sunbreak monster are actually faster and more aggressive to compensate for your faster movement, the only thing that world has over Rise in difficulty is 2 or three final update monsters made way stronger than the rest, there is bigger gap of difficulty of those monsters with the rest of monster roster than with Rise's roster, heck even Nergi's variant is a joke
People still like to pretend that World didn't have one of the worst roster of monsters in all the franchise and the worst batch of new monsters, Tri had fewer monster but at least it introduced good monsters that were unique and had good designs
First game was indeed FU, my brother gave me a hand-me-down PSP with the game on it. Then got 3rd portable. Then played World and then played 4U. Recently emulated Tri on my PC.
>4U >shitty maps >when Ancestral Steppe exists
Having you jump on every little cliff was clunky but the maps were great for one simple reason. Never before did monsters feel so at home moving around in them and for that alone I wouldn't mind going back to it.
Plus, despite hardware limitations the maps at least felt memorable and each area had meaning to it. Now take world and rise, you have all that exploration and monsters move around from one area to the other but most of the map is just there for no reason. It serves no purpose for the player or the monsters.
When I see a semi large area atop a mountain I expect to fight a damn monster in it, not just wait there for the flying monster to be below me 100% of the time.
Yeah I will always remember that it was shit. Not only it has one (1) good zone to fight in but it's also ugly as frick to boot. 4U was really ugly visually.
Newer maps are bad for the reason I mentioned. Every map in 4U had something going for it in each area.
If you want a more direct comparison I believe the flooded forest from 3U is better than Rise's, even with all the water it still felt more unique
>4U had something going for it in each area
That something being ledges, slopes and other enviromental bullshit like geysers and quicksand. How can people use this game's maps as an example of quality is beyond me.
Anon this thread is for fifth fleeters to reaffirm their biases about games theyve never played to feel better about liking Nu monhun not actually explain what was cool about old games and have measured takes about them
>3dsbabs think their opinion matters
Just because you have worldbabs and risefetuses to throw rocks at doesnt mean you didnt cause the desth of this series
You enjoyed Generations for fricks sake
So ironic that when everyone thought Tribabs were the cancer killing the community, they would end up being the last decent fellas
I seriously don't give a shit if a monster feels "at home" I want fun fights on even ground.
For frick's sake, this is the garbage logic that gave us awful maps like ancient forest. That shit ISN'T FUN to fight in.
Unique environment gave monsters unique movements rather than the ones they have on solid ground. By the time 4U came out flat ground was basically an advantage for us because even with new moves it was easy to get used to it.
Bet you also hated when based Gigginox went to the ceiling and showed you the middle finger.
Jumping on every little cliff was not right and that was the first thing I said about 4U, fix that and you'll be able to fight like you were on flat ground while monsters can take advantage of the terrain for themselves.
If all you want is fricking Final Destination then go play competitive smash.
It wouldn't be bad if ledges and slopes didn't fricking eat your inputs and force you into certain animations, it simply ruined a lot of of fights for meme immersion
>unique movements
Monsters are constantly clipping through terrain in 4U and certain attacks either miss completely or get much harder to avoid when you're on slopes, which compose 50% of the zones at minimum. It's no wonder why all the boss monsters have flat arenas with just a few ledges, because they otherwise don't work.
1 year ago
Anonymous
>Monsters are constantly clipping through terrain
Repeat after me:
ITS OKAY WHEN RISE DOES IT
1 year ago
Anonymous
I wouldn't know because I didn't play it. I just hate the maps in 4U.
1 year ago
Anonymous
>Having to reduce yourself to comparing the game to Rise
Looking bad for you anon
>Final Destination
This. No matter how pretty World and Rise might be, fighting in these games felt like going through a set of barren plains with different cosmetics
>new game whose entire gimmick is the addition of verticality, aerial combat and mounting >flagship map is the fricking great PLAINS
that will never not be moronic
And somehow it was more vertical and had more variety than Rise's first map. Curious.
Yeah I will always remember that it was shit. Not only it has one (1) good zone to fight in but it's also ugly as frick to boot. 4U was really ugly visually.
[...] >4U had something going for it in each area
That something being ledges, slopes and other enviromental bullshit like geysers and quicksand. How can people use this game's maps as an example of quality is beyond me.
I'll admit, that pic made me laugh more than I expected it would. It is absolutely right
Every oldschool game has a story though. Tiggy, Lagi, they were all built up upon overtime until you had the battle with them, which was always epic, then it led into some other final boss.
WTF is this guy talking about? You need cutscenes for a story?
I didn't know his end point was that Rise's story is actually kinda shit. Super long cutscenes with extra "story" don't add nearly as much when the basic shit is still there in other games and is the best part of it.
So I don't actually know why he's putting value into new 4U and onward style cutscenes when it's just so much filler with or without the impactful parts, that's the only part I was listening to.
People b***hing about cutscenes seem to be completely justified in that and I don't see the part where he responds to that.
My personal hope is that they reduce not only our mobility (as much fun as wirebugs are) but also monster moblity and how spastic they were in rise. I didn't particularly enjoy that feeling of chaotic fights and hunters/monsters jumping all over the frickin place every other second. Imma boomer but I want the hunt to feel methodical and tactical, not just a spastic everybody jump around constantly with anime attacks type of shit. I really, REALLY hope this was just a B-team only thing for rise and gen/cross. I'm hyped and scared to see what MH6 is like.
They really went full casual. It's so boring when there's no challenge. They constantly keep putting in unnecessary shit to make it easier. The big difference is having so much healing options and the ability refill and change your load out in the mission. It's so bullshit, fricking stardew valley is harder than this shit.
Yeah, that's why I'm hoping for a PC port "HD EDITION" so I can play through it a third time. >played XX with the cobbled together english patch because everyone was convinced it would never be localized
The magic is gone because there's too many fricking gimmicks. The combat is so far away from the fundamentals, with mounting + clutch claw + wall bangs + iframes + arts and styles + wirebug + invuln mantles and it keeps getting worse
If you go boot up MHFU it's like a breath of fresh air where you dont worry about any of that; you fight the monster and actually worry about hitboxes, spacing, and its attack patterns. Monster Hunter is barely an action game anymore
fighting tigrex in MHP2nd is more fun than fighting any monster in world or rise. >invulnerability mantle >clutch claw >wall bang >tenderizing >mounting >slopes >slinger to drop stalagmites >wirebug garbage
stop it stop it stop it stop it stop it stop it stop it stop it stop it stop it stop it
Generations had free dlc quests which awarded you with cosmetics of equal or better quality to the paid ones in world/rise. I think we should be more vocal about this shit because Capcom will do everything in their power to taint MH6 with battle passes and dlc scams because world is their best seller >Pic related has a 60% discount.
Generations ultimate came out in 2017
[...]
Yes, plus 3$ every time you want to change your characters appearance
Shitrex is one of the worst monsters in the series but repeatedly gets jacked off by it for some reason. Its sub, rare and especially deviant are vastly better fights.
He was good in F2 and Unite but became more and more of a pushover as time went on.
In FU he teaches you the importance of positioning more than any other moster up to that point, since he has a blind spot on the left and won't charge as much if you stick close to him (thus punishing passive players), which is why people who play FU still get filtered by him. Contrast him in 4U where he basically doesn't do anything different aside from the obligatory "lol I will attack directly without turning first" that plagues every monster in that game and has considerably smaller hitboxes (especially notable on his bite attacks which are piss easy to avoid) while hunters got buffed a lot.
its actually so fricking over and it hurts, ive just been replaying the older games. Liked rise so little that I didnt even buy sunbreak, first time not getting a title since FU
It's so refreshing going back to frontier after rise. Feels like an entirely different franchise at this point >Especially when you can earn/console command the MTX items for free on private servers
That was probably the original justification but now they are just running with it. I would buy a 70-80$ MH game in a heartbeat if it meant not dealing with that crap. >They would probably just reintroduce micro transactions into the next game though.
Why do you feel the need to brag about stealing from the devs?
I liked the cat cooking animations from FU's downloadable content screen and the dancing one too
I still think Chaka should come back
Specially if they keep simplifyiñg palicos
>Played on PS4, completed all of endgame and liked it >Replayed on PC and hated it, stopped before middle of base game
It's ridiculous how much of a slog the entire story is. The graphics and monster tech impressed me when it first came out as there wasn't anything like it for MH but everything surrounding it is so unfun that even 4k and titty mods can't save it. People defend it because rise was going for the portable/Gen style but once world 2 comes out this game will be forgotten.
>the update removed rampages and the forced wyvern riding and more spawn points to make palamutes not mandatory
Damn its almost like all of Rise's additions are garbage
> Iceborne literally removed Zorah(the thing that they spent most time into and the reason we didn't get better returning monsters or unique new monsters), removed Behemoth and Leshen, removed parts of the Kulve Taroth fight
So does many other monsters in their base game, doesn't mean that they don't come back, they basically admitted that they wasted years of World's development time
>World is the only bad MonHun, change my mind
monsters and maps at launch
What's with the revisionism? World had a ton of other things going for it outside of just the monster designs.
People still like to pretend that World didn't have one of the worst roster of monsters in all the franchise and the worst batch of new monsters, Tri had fewer monster but at least it introduced good monsters that were unique and had good designs
is misleading and doesn't include the DLCs which - unlike Rise weren't cut from the game and readded because they were either original monsters or monsters new to the game.
Iceborne just completes the package and elevates the game overall.
Expeditions were actually fun in world because the maps were both pretty and cool. Made the extra non-monster grinding of endemic life capturing that you need to do for unlocking stuff as fun as possible, given how unclear some of it actually is (like canteen ingredients)
Non-recycled 3ds models for the 10th time with a lot more fluidity to their animations and monster behaviour. They finally got rid of the monster quarter circle turns too.
How are model animations and monster behaviour, expanded movesets, graphics?
1 year ago
Anonymous
God I forgot how gorgeous 4s maps were, I'd ask for remakes of these for the next monster hunter game but I know they wont be able to capture the atmosphere. >Imagine being able to actually run around in the savannah on steppe or fully exploring the everwood ruins
1 year ago
Anonymous
If only they toned down the saturation. Piss yellow ancestral steppe should be illegal
1 year ago
Anonymous
>Blue sky >Yellow grass >Red rocks
Style beats realism any day
World is the only bad MonHun, change my mind >terrible monsters and maps at launch >iceborne adds good monsters but ruins the gameplay
People still like to pretend that World didn't have one of the worst roster of monsters in all the franchise and the worst batch of new monsters, Tri had fewer monster but at least it introduced good monsters that were unique and had good designs
Why are you guys so dishonest with these images? Let's actually look into what new monsters the base games brought on release. Now I don't know about you but I included apexes and deviants but it's up to you different they are from existing monsters. Let's start with MH3 because that had like 3 games. Note the portable games and their deviants/apex.
On paper, Rise actually has a decent roster. In practice, it probably has the worst monster roster of the later entries (MH4, MHG, MHW, MHR):
>Initially, it barely beat World's count despite having numerous World ports. Jyuratodus as an HR Urgent Quest was just sad. >Too much low ranking fodder presumably for Rampage. >The much needed additions came late, drip fed, and/or bizarrely placed: >Chameleos arriving with Kushala and Teostra was lukewarm; the latter two felt burnt out after World. >Allmother is just an altered Narwa/Ibushi. This would be fine.... except it doesn't even have it's own equipment. This lowered Allmother's identity and value.... >Which brings us to Apex monsters. It's hard for me to classify these as "new monsters." They are undeniably watered down Deviants without the unique equipment. This brings Rise Apexes closer to Temper/Hyper equivalents rather than wholly, new monsters. >In order to even fight Valstrax/Apex Blos/Zino, there is a strange content disparity between HR 50-100. Just poor use of the "new monsters." Valstrax is great though and is the only monster in that update to have his equipment.
In summary, Rise had an underwhelming launch roster that was made decent through TUs. But unfortunately, the roster was so poorly utilized that it looped back to being underwhelming again. This is also ignoring the difficulty aspect of the monsters...
>Difficulty
The low end new monsters had fine difficulty, but considering half the playerbase seemed to get filtered by fricking khezu and volvidon i can't expect much out of anyone.
1 year ago
Anonymous
>filtered by volvidon
How?? He's like arzuros fire bowling ball edition.
I wish that they could have done Behemoth justice, right now is basically a buff cat scratching and pretending to be a mage, I think the fact that they had to make it like an MMO boss holds him back a lot
>All of these 3dsbabs, tribabies and world/shitters crying about mundane shit
Here's the truth homosexual
Ecology videos were the heart and soul of monster hunter
That plus poogie, farms and negative armor skills
Rise hasmonsters wandering around the map and doing jackshit on modern hardware maybe 1 special animation from ludroth and thats it
Ecology videos on the other hand...
Just google the plesioth one
Do people actually restock? Lol
I have only ever used the camp because I forgot the tranqs or shit like that
If you need more than 10 mega potions you are doing something wrong
World had Dos's leitmotif in Kushala's fight
That instantly makes the ost better than Rise's weebs singing shit
Also wtf are those sjitty Rise's monster intros? >YOOOOOOO >DING DING DING DIIIIIIIIING
>3dsbabs always shit on older games because they cant iframe the hitboxes >All the hitboxes in 4 and gens extend infinitely upwards to frick with glaive users
Lmao
>FU Black person is trying to shift the blame
Most tribabies I know are unironically just harmless morons, the old crowd started what was otherwise a constant never ending shitfest because muh gatekeeping. You're the equivalent of the cryboomer that didn't invest in his childrens future then complains that the youth of today are homosexuals.
>Where do you think the clunky hitboxes and jank meme came from?
from the games with shitty hitboxes. Do you have yet learned to recognize yourself in the mirror?
aerial hitboxes are shit but intentionally because IG is already op.
What kind of arguing is this anyway?
Shitty 1st and 2nd gen hitboxes are not a discovery of new fans that try to shit on older games. Everyone who played FU including the devs make fun of Plesioths Hyperspace Hipcheck.
>My shitty hitboxes that you cant even iframe out of are ok >But those that are easily avoidable if you git gud arent
3dsbabs, everyone
>Because IG is already op >These hitboxes ARE INTENTIONALLY SHIT because these 2 weapons we added in this game are STUPIDLY OVERPOWERED AND WE DIDNT EVEN BALANCE THEM because one makes you IMMORTAL and the other IS THE BEST DPS, SLICE DMG, KO DMG, DEFENSE, AND COUNTER WEAPON AT THE SAME TIME
Seems like 4U has more important issues than the shitty hitboxes
series potential has barely been tapped into. tons of filler releases and benchmarked improvements which made a lot of dosh locally
we are in a new age which is better than ever overall, potential is starting to be acted upon. capcom have not let the money eat them up completely, their ear is still to the ground
>We finally have the tech to make the maps interesting and fun to explore with tons of shit to interact with while improving gathering, mining and maybe even actual hunting elements in an alive world full of shit to do >Capcom keeps removing all content that's not directly fighting a monster
Yeah, its sad
>hacked gear >arrive at the monster while noob team still collects bingbirds >one shot monster
"good job everyone" sticker, leave, to humble to ask for praise
unironically
Magics back, baby.
unironically this
Stories 2 made me remember how much I love the designs of the monsters, armor, and weapons
then it was neat to see the small towns and that city
it is
When MH 6 will be revealed at TGS this year and leaked a few days prior as usual, you will shit yourself from excitement because this will be a mainline game designed for next gen consoles and PC. Fully open world MH game that revolutionizing the monster hunter experience in a way that will make all the previous game look like stepping stones.
won't really care if the gameplay is zoom zoom reaction based combat with maps designed as artificially as possible for the player's comfort.
at least bring back the farm.
>won't really care if the gameplay is zoom zoom reaction based combat
Jesus play a turn based game then homosexual. MH has never been for you if you have zero reactions. lmao
identified the world homosexual.
I don't have a problem with reaction based combat. Bayonetta's infinite climax is one of my fav games of all time. MH combat used to be unique and weighty. It isn't anymore. What it's trying to do now other games do way better, including other capcom franchises. Why the frick would I play monster hunter when rise combat gets blown the frick out by dragons dogma or dmc.
Based. If I wanna play a hack and slash monster fighter game why don't I go play a game with an actual story like GE, or Toukiden, or Freedom Wars instead? I'm only into MH for the adrenaline rush when I defeat a tough monster and rise/world just doesn't do it to me.
Based disingenuous homosexual who never played monhun.
>game series historically based on positioning, prediction and knowledge of patterns
It still is tho? Why do homosexuals pretendo the fundamentals of playing just about any game is special?
>if game is faster then it's good
brainlet take
If the game is faster, I can beat the stupid monsters and farm my bawdglam faster and go back to jacking off to my huntress
>Devs say multiple times they want monsters to do cooler shit
>WHAT THE FRICK!!! WHY ARE THEY GIVING YOU MORE TOOLS!!!! FRICK!!!!!
Shut up homosexual.
>Devs say multiple times they want monsters to do cooler shit
yeah and that's fricking gay. rajang shooting a lazer beam was pushing it in MHFU. But nowadays monsters have nuclear explosions, meteors, and jet engines. It's all fricking gay
>UM NO I KNOW BETTER THAN THE DEVELOPERS OBVIOUSLY
Okay Dunning Krueger homosexual
I'm sure it'll be open world but I hope they don't frick it up somehow.
Capcom has been nailing it for years now but I suspect MH6 will have a big live service component which, even if the game is otherwise 10/10 (not unlikely), will really frick it up.
Rise is too counter focused but still, git gud.
>Fully open world MH game
AAAANNNND it sucks.
I'm tired of open world, not every series needs it.
MH was better with arena based maps.
It probably won't be ubishit open world like you're thinking. Just seamless connected maps and quests.
Why is that better than what we had before? I don't like these super open maps from rise or world. These games used to be a lot more focused but making all the maps open has honestly had a negative impact on the games.
better? i didnt say better is said OPEEEEEN WUUUURRRROOORLLDD!
That's what I'm saying, it's not better, I think it's worse. I don't mind the more fluid movement I mind the new maps being kind of shit, I mind the stupid ass gimmicks, I mind the random nerfs/buffs to monster hitzones, I mind how some monster actually became slower.
I actually like 5th gen, but only like. I don't get the same enjoyment that I did from the older games, I miss it.
You remember how world had a bunch of stupid ass story missions so you could get accustom with the maps? Like that dumbass walk and talk mission? Or sniffing shit to find a pink rathian? Or how about the fact that map traversal is just shit in general now.
You could just run across most zones now, but capcom now gives you taxi's or a dog to get around, because they knew how fricking awful it was to get around.
A 2 second loading screen was better yes.
>. I don't mind the more fluid movement I mind the new maps being kind of shit
Then you're part of the problem. What's killing MH is the tranime super saiyan shit, not the walking simulator phase of the hunt.
>What's killing MH is the tranime super saiyan shit
That's not what I meant when I said fluid. I don't mind that rolling is omni directional, but clutch claw and wirebugs are dumb.
It can't be all right? They couldn't have possibly made them all slower right? Right?
dude fricking blue yian kutku is faster than any monster in world/rise.
>I mind how some monster actually became slower
>some monster actually became slower
>some monster
>some
homie they're all slow as frick compared to old G rank monsters.
The monsters are faster than they were in old games, but the player is much, much, much faster than they were as well, so they feel relatively slower. Rise is especially ridiculous, there's basically no penalty to bring hit since you can just wirefall 100 feet away and chug a potion within the span of 2 seconds.
monsters are not faster in the new games. stop smoking. go play the old games.
they definetely have less downtime between attacks, but their animations are generally slower with a few exceptions
>has honestly had a negative impact on the games.
Elaborate with fact and logic.
>loading screens suck make it open world!
cuckcom makes it "open world"
>need fast traveling (loading screen) and dogs to get around.
map areas are no longer set peices but just places to be traversed in confined sections where the monster wont clip against the walls.
screens suck make it open world!
SSDs solved that problem ages ago. Loading screens no longer exist.
>cuckcom makes it "open world"
FRICK CAPCOM
>need fast traveling (loading screen) and dogs to get around.
Frick le ebin doges.
>map areas are no longer set peices but just places to be traversed in confined sections where the monster wont clip against the walls.
The monsters already clipped when it was arena pieces. Just because rise sucked doesn't mean "open world" sucks.
what is the goal of the criticism here? you want loading screens back?
>open world MH game that revolutionizing the monster hunter experience
Fricking disgusting.
>High Rank game
>recycle half the roster
>15 "new" monsters at launch
>keep casualizations
>DLC shit will stay (event quests cucked)
There is a tiny chance that they will try to reboot the series, remaking all weapons and start with a fresh new roster of monsters. Though, there is a big chance that in this case people will whine about their weapons being scrapped and beg to add their favorite monster.
I would love MH to go open world, I think it fits the style of the game and you could have a lot of shit you can craft with all the useless crap you gather to help you survive in the wilderness for longer before going back to town.
Also monster would hunt you if you escape from combat
>TGS
You mean E3. You know, like World.
This, Rise was mainly aimed for Japanese audience but 6 will aim for worldwide like World
>durr durr i know what they aimed for
Frick off moron, the next monhun is going to be on EVERY platform.
I honestly think Monster Hunter should shift entirely into the artstyle Stories uses.
>durr durr i know what they aimed for
Black person why do you think Rise was traditional japan themed? They literally were trying to recapture Portable3rd's magic because that used to be the highest selling one in japan
Yet kamura doesn't equal a pinky toe of yukomo
Yes, Portable 3rd is the superior one. Narwa is just another attempt at Amatsu
>the expansion change things up so the base game doesn't count
I still firmly believe that P3rd had the most beautiful and memorable maps, especially mountain stream
home
I don't understand why they took out the farm afterwards. I loved leveling up my farm and watching my palicos do all their crazy animations
Because they wanted to do that, just like how Sunbreak had a fairly distinctive middle ages european theme.
Again. You're moronic.
>that fricking cliff
100% agree
MH has always tried to punch way above the hardware's weight class. Now they can actually do the exploration-focused ARPG mmo of their dreams.
>title card
>Monster Hunter: World 2 Frontier
It will be kino indeed
>mh6 rervealed
>clutch claw is back
whats your reaction
>OPEN
>HECKIN
>WORLD
cancer
Funny enough all Capcom needs to do is make a better PSO2. Monster Hunter would be a lot more fun with more running around enviroments, exploring and having monsters attacking and hunts beginning because of events ala Emergency Codes than picking a mission from a quest board.
>Fully open world MH
one less thing I have to play
Uh you can't call them next generation consoles if they are already out.
18 years of doing literally the same exact shit will do that
>Magics gone
I swear you morons have been saying this ever since it came to fricking psp
No shit magic is gone, World was 5 years ago. World 2 will save us from this drought.
Crazy to think I would yearn for world.
That have was ok bretty gud, but I'm definitely more of an oldhead, slower methodical old mon hun person myself.
couldn't get into rise. Everything feels... I dunno flimsy?
Rise has shit tier hit effects and sounds. I've gotten used to it but when I switched from World I seriously couldn't believe it.
And dont forget those monster intros
The rise intros are based and soulful, don't tell me you dislike them?
Gen 5's sound design in general is a massive step down from previous generations. I'm honestly stunned there STILL isn't a classic SFX mod for Rise.
Yes, we're all bored since the eagles of World. Wait until MH6, it'll bring back the community.
Its crazy that so many people complain a new monhun when it releases when it's one of the only long running game series that has NO bad mainline games
I'm personally bored of World, and Rise is a spinoff with less hours than P3rd somehow. So what am I meant to do?
>So what am I meant to do?
Play something your not bored of.
All good games
MH wasn't good until World and that's a fact.
its people like you that enjoy consumerism
Literally the opposite
>World
>Iceborne add-on
All I need. Compared to OTHER people who rebought the same game multiple times on the same system and regrinded everything from scratch. Not because they enjoyed it, but because they were slowly trained to accept it.
>4u
>Rise
>1
>grab muh elemental weapon that does MORE DAMAGE to the monster
>grab muh skill set that has CRIT BOOST and ONE HUNDRED PERCENT critical strike CHANCE to deal more DAMAGE to the monster
>grab my 10 other skills that also increase my DAMAGE to the monster
>grab my 40 potions on my hunt with infinite refills
>grab my evasion +1 so i can LOL DODGE!! SKILL!!! the monster
>positioning? timing? whats that lmao I DODGED I CRIT I DAMAGED the monster
>map resources? who cares i did all that when i ranked up.
>hey look i have DOG its gonna do 30% of my DAMAGE the entire hunt
>whats that new monsters? what do they do ?
>it does MORE DAMAGE and does MORE HEALTH
>wow thats a cool monster SKIN variant.
>whats this switched skills? cool so i can hone my playstyle?
>oh HOLD up, swap my switch skills inna HUNT
>im TENDERIAZING with my CLAW for MORE DAMAGE
>hold ON theres a CLOAK that makes me IMMUNE
>oh look dude ARIAL STYLE
>FINNA JUMP RIGHT NOW
>im so good at MONSTER HUNTER
franchise skin suit.
Post the Mexican one
Have I gone into another timeline or did he not have a sombrero and poncho as well?
Freedom Unite remaster when? fix the shitty cancer hitboxes and add counter to the lance and I'm good. I'll play this and 3U forever.
Unironically, the weapon movesets in the old games are too boring. Like, compare any weapon from 4U to World. The old version can barely do anything except maybe IG.
unironically
kys.
Not an argument. I'm right. I played FU too big guy.
You're right about FU vs current games, but you're wrong about 4 vs World.
>Not an argument
the argument is simple, the weapons all lost their identity. this is especially noticeable in rise. makes literally no difference whether you're playing GS or DB, you're parrying and dashing around all the same.
It's somewhat true for Rise. Not for World.
I accept that I don't remember 4U well enough.
>It's somewhat true for Rise. Not for World.
I don't expect them to course correct in MH6 though.
Some anime bullshit from Gen didn't make it into World, and the main games are a different team.
You may be right but don't be so sure, there's evidence that they might not do that.
Old HH
Old LS
Old GS
Old Hammer (god damn it why did they change hammer)
SnS MH4
new movesets have been VERY disappointing, a lot of weapons have lost their essence.
Lance felt very nice in world though, despite that game being 99% dogshit.
The fact they changed old HH is a fricking sin.
The fact that so many people praise what they did to HH is the biggest sin
We're never getting old horn back
>Old Hammer
While I don't like the silkbinds, I do appreciate having a lvl 3 charge that isn't the stationary superpound. Swapping charge styles isn't my favorite though. In GU I picked up aerial and valor hammer just because they had alternatives to the charged moves that let you hit and run better. Aerial hammer really sucks though and the hitbox is tiny but valor's running second charge (the uppercut) is the most satisfying thing besides a well-timed golfswing.
you're thinking of khezu as far as I know
Some weapons in FU are too simple (HH, SnS for example) but the others strike a good balance, like Hammer, LS and GL. Third gen was a bit better in this regard but it had a lot of other problems that make FU still the king.
3U/4U movesets were the peak with the exception of Lance and ranged weapons which peaked in World
>GS
4U or GU
>LS
3U or Guild LS in GU
> SnS
Sunbreak
> DB
GU
> Hammer
Sunbreak
> Hunting Horn
Iceborne
> Lance
Sunbreak
> GL
Sunbreak
> SA
Sunbreak
> CB
4U or Iceborne
> IG
Sunbreak
> Gunners
When they didn't exist.
>> SnS
>Sunbreak
Nah. It feels like shit, even if the moveset is comprehensive. GU or IB probably have the best
>> Hunting Horn
>Iceborne
It's GU
Sunbreak SnS is way better than GU or IB SnS, IB SnS is basically just perfect rush spam, GU SnS is great but still just basically using the usual loop with some variation depending on style and hunter arts, Sunbreak SnS has way more options and the best DPSis very flexible with how much you deviate into other moves
Sunbreak SnS is automatically the best because of Shoryugeki. Otherwise 4U or GU, though Iceborne and Sunbreak are still great.
>Gunlance
Rise laid most of the groundwork, but god damn Eruption Cannon needs to wholesale replace Wyrmstake going forward.
>Unite
probably the best streamlined MH with no gimmick attached.
I liked a lot MH4U random quests and random equip, and with all weapons type I'd probably like to play this again if I get the chance, but I fricking hated the apex monsters, the shit we see now with uber variants started from here (not counting the downloadable "challenge" event quests from past titles)
>Exclusivity's gone.
Fixed.
nice png moron
good manners don't cost nothing, do they
Series died with world. And then was confirmed it was never coming back with Rise. I'll stick to classic MH to get my hunting fix, but I won't stop anyone who enjoys the newer games.
>magic
>MH
you gays make me sick
and rise was at the forefront destroying all its magic.
FRICK RISE
no XX, Rise and World are equally dogshit and have all worsened the series in major aspects.
>no XX,
I mean, you're right, but I don't consider the tendie games human so...Its been on a decline since 3U
all discussion of this series is now cursed on this site.
There’s no bad mainline MH game, but gen 3/4 is the peak.
wrong, all the new ones have been casualized dog shit
There are only 4 mainline MH games out of 15 games, so that's not saying much.
World is a mainline game, dude.
NOOOOO IT DOES NOT HAVE A NUMBER SO ITS NOT
Yes? That's the fourth game of the "only 4 mainline MH games" I mentioned.
1, 2, 3, 4, World
There's 5
1,3,4, world
Nobody played 2.
>Nobody played 2.
Fricking delusional
FU is 2's G-rank.
I will never understand Ganker's constant doomposting that is clearly aimed solely at Rise/Sunbreak. Tons of fanbases would kill to have a preferred franchise as rock-solid and consistently great as MH but this fanbase acts like crybabies over the most trivial things.
>put thousands of hours into old MH games to this day
>play World/rise for only around 300 hours each
>TRIVIAL
please leave tourist.
The series peaked with XX and then went to shit. What a fricking shame
>liked dual swords in FU
>DUDE WHAT IF WE MADE THEM COMPLETELY DIFFERENT
You fricking japaBlack person! Whichever one of them did this deserves misery.
Been playing through FU and this game is piss easy, why do people say it's hard?
Is it because you didn't have friends to play with for G rank?
I'm just going to point out that there is no bad monster hunter game, period.
Rise
X
Both are great games just like the rest of the series.
>world
yes
>rise
lolno
>lolno
yes Black person go play it.
I've played through 1, Dos, FU, Tri, P3rd, 3U, 4U, Gens, GU, World, IB, Rise, and SB, and Rise/SB are about on par with older games in terms of speed with World/IB being outliers with significantly slower monsters across the board.
>no bad monster hunter game
Gen sucked ass. The hunting styles are dogshit, the endgame loop is bad. The new monsters are decent and its pretty big for a HR game, but the roster is shit and its otherwise just a 4U standalone dlc.
Gen Ultimate at least has Valor, while it unfairly overpowered it gives weapons some new attack moves.
>People complaining about open world monster hunter
No monster hunter has been open world
I hope you all like Skyrim with monsters, because that's exactly what to expect in MH6.
More like Destiny 2 with monsters
>MH World is your best selling game of all time by far
>make MH6 radically different for... no reason!
Japan demands more Skyrim clones like Breath of the Wild and Elden Ring. Don't like it? Tough shit.
>BotW and Elden Ring are skyrim clones
this is your brain on fricking moronation
Yes, and? It's no secret that both games drew heavy inspiration from Skyrim after the game was so successful in Japan.
This isn't even a concession. It's just blind ignorance.
How fricking new are you?
Capcom is already making that with Dragon's Dogma 2.
MH6 will essentially be World 2
Different team entirely. Itsuno is heading that project.
>Skyrim with monsters
kino
I wish any game could get to the same level of modding.
>MHP3rd is your best selling MH game of all time
>make MH5 radically different for... no reason!
>MHP3rd is your best selling MH game of all time
Seriously? I really had no idea. It was so underwhelming compared to other games from around the same era...
I really felt like it was very limited as a game, but I can understand why it would sell so much considering it was the last PSP title released and 3DS wasn't really that comfortable to play with, but it still felt bare compared to 3U and specially 4U and Gen
Probably because there was no underwater combat but most 3rd gen monsters were included. Also zinogre was cool as frick
I watched a 6 hour youtube essay about how Rise killed the franchise.
During the video, the israelitetuber claimed Rise has "secondary DLC" which is a problem to the videogame industry. He categorized DLCs as 3 types:
Primary: DLC that expands the game like the expansions of oldye (Sunbreak)
Secondary: DLC that boosts your character or helps you skips parts of the game to "catch up"
Tertiary: Hats and shit.
He claimed DLCs should only be primary or tertiary, but it left me wondering...what the frick was he talking about? Does RISE really have toxic DLCs, bros? Be honest with me. I'm half an expert already after the 6 hours video. No, I haven't played Rise yet, I was trying to be convinced to play it when I started the video.
It's the same as the defender weapons/armor that Iceborne added to World that just makes it very easy to get over tuned gear to rush through low/high rank with.
Oh, I don't really mind that shit.
He also claimed that styles sucked shit in Sunbreak, because there is always one "obviously good" style and one "obviously bad" style so there is no point in ever switching save for a few instances.
Was he right?
That's just metahomosexualry shit. Sure if you want to exclusively crunch numbers and adhere religiously to a parser then sure there's only 1 way to kit out a weapon, but you're just going to have a better time with a setup that you actually enjoy using. My method of playing GS is supposedly super suboptimal but it hasn't stopped me from having a good time, keeping up with my teammates, and most importantly, surviving.
Yes world and rise have hundreds of dollars of micro transaction skins,emotes and decorations, all of which would have been event quest rewards in older MH games. That is truly what's killing MH above all else
>Remember when you played games to get rewarded with unlocks?
The 6 hour long israelitetuber also mentioned that Risebreak messed up with the silly hats and shit. He said that Risebreak backloads all the customization to near end-game which is a bad thing.
Do you feel like that's the case? When I played World I felt like I had a consistent amount of layered armor and never felt like it was too little or too much. The israelitetuber claimed it was too much and that ruined the late-game sets because you barely get to see them.
You get access to layered equipment way earlier than in world and Iceborne, also layered monster sets came on a very late Iceborne update and it was dripfed very slowly, where you got all the layered monster equipment very early if I remember
layered equipment is cancer. The issue isn't that making yourself look good is a bad thing, it is about disconnecting the utility and stats of equipment from what you represent.
Even Souls games figures that it hurts the atmosphere and authenticity if you allow players to look like clowns. They can still do it but at a price.
>if you allow players to look like clowns
Mixed sets were called "clown suits" before layering was a thing for a reason
Because you look more like a clown for wearing some ugly mismatched set for "meta bro" than a full set made to look good
>it is about disconnecting the utility and stats of equipment from what you represent.
What the frick does this even mean? Clownsuiting has always existed, that's why fashion hunters came to be. People like to look good, and now they can without intentionally gimping themselves.
Can you link the video?
Please respond
>Remember when you played games to get rewarded with unlocks?
you mean like 20 years ago? yes, but unfortunately that's not just MH
Generations ultimate came out in 2017
Yes, plus 3$ every time you want to change your characters appearance
Pay up, wagie.
You could buy stuff in Gen if I'm not mistaken, but anyways, I was mostly speaking about video games in general. If MH lasted until 2017 then that is good, but World more than compensates for all of that.
Underwater combat was clunky because in a game where 360 circle movement on land was already kind of a mess they decided to try full 360 spherical movement. It didn't work as intended, but I'd rather have it with all the monster variety it added than just look at a leviathan slowly crawl back to water and call it a day. It wasn't perfect, nor good, but it was a step towards progress and I honestly wouldn't mind seeing it back if they could somehow revise the overall movement.
Maybe they could take some hints from mech games with full 3D movement, but even those aren't as complex when it comes to movement and combos as MH is.
>Underwater combat was clunky because in a game where 360 circle movement on land was already kind of a mess they decided to try full 360 spherical movement. It didn't work as intended, but I'd rather have it with all the monster variety it added than just look at a leviathan slowly crawl back to water and call it a day. It wasn't perfect, nor good, but it was a step towards progress and I honestly wouldn't mind seeing it back if they could somehow revise the overall movement.
This.
I want underwater back. We have the technology to do it properly now, and they have the experience of verticality to make it fun. Because at the end of the day, flying around is the exact same shit as swimming around.
Generations had free dlc quests which awarded you with cosmetics of equal or better quality to the paid ones in world/rise. I think we should be more vocal about this shit because Capcom will do everything in their power to taint MH6 with battle passes and dlc scams because world is their best seller
>Pic related has a 60% discount.
Haven't you seen capcom removing a dlc video from their MH YT channel but leaving it on their japanese one? As long as the jap whales are shilling out big bucks MH6 would be a live service pay to win game with 10k worth of mtx
Not as bad as World is atm, but it's getting there fast...
How the frick do japs have so much money to waste on stuff like this in every game? If instead of buying they complained a little I bet things would change for a lot of games real fast
If we got the japanese on our side all we would have left would be... american kids
I believe they have a strong gacha and mtx culture over there, so this is pretty normal to them unfortunately
They work to death and live in tuna cans. Lots of excess income to spend on anything that relieves the soul crushing reality of their daily existence.
All free on PC btw
Really? Link?
Does CreamAPI work? I didn't bother trying since I knew they broke it working for Iceborne some years ago. Fricking Capcom.
koala works for iceborne
they patched it for sunbreak
What the frick you have to PAY for Lament?
There was nothing wrong with World's microtransactions, they helped fund the post launch content and all of it were cosmetics
>inb4
Old games never had post launch content as big or as polished as World did, in fact all of the post launch events in the old games were for stuff that was already in the game like some dumb costume for your Palico, meanwhile in World you get shit like Fatalis with a brand new area
Rise's DLC is fricking stupid though, they are charging money for actual weapon designs which would have been an event quest in the other games
This is a whole new level of Worldbab
>cosmetics are fine in world, but they're bad in rise because they just are
They're both shit, go flush yourself down a toilet.
Except most of World's cosmetics were crap for the handler or dumb gestures, in Rise you get actual armor and weapon designs
They're still equally shit and it's exactly like this guy said:
Rise's microtransaction issue is directly the fault of world getting away with it.
>You get the right to buy armor and weapons that they ripped from event quests
>and the armor pieces are sold separately
>There was nothing wrong with World's microtransactions
You don't get it. Especially with corpos, if you give them a finger they will take the whole hand. Letting them get away with mtx for world only gave them the greenflag to escalate more and here we are.
>they are charging money for actual weapon designs
this can't be real
In case anyone is confused, I don't agree with Rise charging money for weapons and armor which is one of the core aspects of Monster Hunter.
While I think World's gestures, stickers and Handler costumes were ok as long as they help fund post-launch content like Raging Brachy and Fatalis
Good lord this is the dumbest logic I've ever heard.
You just want to disagree with someone and get into some dumb argument, no one had an issue with World micro transactions
That wasn't my point, I was just pointing out how worse Rise mtxs are
I'm not the moron paying for Rise mtxs
>no one had an issue with World micro transactions
Which is what makes this hypocrisy screeching about cosmetic DLC so disengenuous. Oh so SUDDENLY it's a problem NOW? Are you going to go right back to defending MH6 going even harder on MTX when it comes out?
It was always shit, it's just now that even world players are opening their eyes to it
How hard is it to understand that I just hate the fact that they make you pay for armor and weapon designs, which you could have got in an event quest or by killing a monster in the other games?
Remember the guild weapons in World? That was cosmetic but you could earn them by slaying a Barioth in some event quest
When zoombabies first discovered MH with world, mtx was normalised in almost all games so it was a non-issue. Only after they heard from boomers that all the mtx in rise would've been given for free as an event quest do they now see an issue
You never got costumes for the handler, stickers or extra gestures by doing event quests in the older games, you guys are just being disingenuous
Rise fricked up with paid armor and weapon "cosmetics" and it is fair to criticize it
>You never got costumes for the handler, stickers or extra gestures
I hope you are joking. This is the trash nobody wants in a event quest.
World started the trend, but World at least had some effort put into crossover. Rise has both shitty event quests and bad reward.
We used to have a good mix of event quests with truly unique encounters, special rewards (armor, weapons, palico equipment), grind assistance, challenge quests (emergency, 5 monster quest, multi monster arena).
Grind assistance is already useless with the amount of shiny drops and extra rewards.
special rewards are diluted with trash like titles
unique encounters are scarce and nothing really new
multi monster quests don't make sense as a challenge anymore, where monsters just beat each other up than immediately frick off
I eagerly await you morons as you rush to defend the next game even though it'll go even harder on gutted events and mtx stuff.
I would rather have stickers (a jpeg) as a free event quest reward instead of paying four fricking dollars each for them. If older games had these new items in them they absolutely would have been free. Monster hunter 4 even had the episodic quests, free story quests which awarded you with new housekeepers who all had unique dialog, which is objectively superior to handler costumes.
Out of curiosity I combed through what I assume was all of Rise's MTX and I'm having a hard time finding cosmetics that absolutely were previously freely available in earlier titles. Maybe some hairstyles or gestures, but I can't say I'm seeing any armor or weapons that were ever supposed to be event quest rewards in there.
>Lost Code weapon set
>Stuffed monster weapon set
And some other amor sets I don't remember the name of.
They would have been given away in an event quest in the older games, hell, even World had joke weapons as rewards for doing event quests, remember the buff armor? That was given for hunting a rajang meanwhile you have to pay for "summer clothes" in Rise
That's the thing. This shit in Rise was specifically made to be an upcharge. If it was supposed to be an event quest reward like you keep insisting then it would have been one. Point to me exactly which MTX item in Rise specifically was an event quest reward that was ripped out of the game to fleece players out of their money.
Are you moronic?
>An upcharge
World had far more free cosmetics than Rise does paid DLC, you are fricking moronic if you think Capcom isn't giving you the cosmetics for free instead of the stickers you get because it's an "upcharge"
Nobody is saying that they cancelled some event last minute to sell the armor, the point is that in past games all of the MTX would have been a free bonus for players just for playing the game.
It's not, rise and world fans should stop console warring and actually do something to prevent this crap from ruining future titles.
Wyverian Ears
All of them would have been free in previous titles if their respective mechanics existed. Stickers, accessories, weapon charms, makeup,house decorations, handler outfits and character editing require less effort to create than a full set of event quest armor yet we are now expected to pay for both of them as if it's some premium feature.
OK but why is it specifically good when one game does it but the worst thing in the world when it's a different game in the series?
You are moronic.
ok so whats funding rise post launch or are you going to spout some moronic shit like its just cut content already made so it doesnt need funding
If you seriously were this blind to Capcom's intentions with MHW's obscene microtransactions then there really is no hope for you.
I like all of the games to a degree.
I really like World and Rise, but you have to agree all the prior games had a level of charm and world building to them the new games don't. Because of the areas being separated by the loading zones, the deserts, mountain, and the vastness of the areas felt much grander and larger than they are now. Only a couple old areas felt small like FU's jungle and we see how it was perfectly recreated in Rise due to its size.
Not to mention the way the old cinematics and villages felt, it truly did have some level of unique art direction that was lost in the newer games even up to GU. Playing through FU for the first time after World for me made me realize this even when my first MH was Tri.
Oh yeah I have criticisms for each too. I agree with your points.
Yes I believe the lack of charm is the main issue with the nu-gen besides the hypercasualisation. Unironically soul vs soulless meme
I agree with your points. I do not believe the solution is to go back to loading screens tho. I believe the solution is to just go bigger and harder until it can replicate that feeling.
I absolutely agree with the art direction of the towns and villages tho.
I miss the tribal theme the games used to have. The menu style and the "crunch" all the UI actions make in 4U are unforgettable
>we will never have a cast as good and wholesome as 4U's guildmarm, caravaneer and ace hunters
I miss guildmarm. I almost feel bad for fapping to her. Almost. Ace Gunner Nadia best girl.
guildmarm fricks brachydios
Bherna Gal best gal
SEEEEE YAAAAAA!!
Man it wasn't even subtle. LUSTING for Brachy Pounders.
KNEEL
Aisha is top tier but the whole crew from 4U were the best characters overall the franchise has done
3U and 4U were pure soul. Can't speak about Gen since I didn't play it but the other two felt homely.
Dos also had the same thing going but it was far more undeveloped.
World and Rise just didn't get it right.
I don't know what the frick happened between 4U and World but how can you downgrade so bad in the quality of writing and characters? It's unbelievable that the same team that gave us the caravan crew also made handler and the forgettable fifth fleeters
I really liked the cowardly palico arc.
You reminded me of him. Gonna go to cheeko sands ASAP to do his questline
Spoiler in case you haven't finished it before His name is Smirk when you hire him. I was confused at first because I couldn't find him.
I started with FU and the series have been consistently good through the years, everyone disagreeing with my objectively right opinion is a soulstroony coping
>hes okay with hypercasualization
You have an objectively wrong opinion
Im gonna say it
Even in base game, Rise Lance is pretty solid and having access to shield charge makes it hard to go back to the weapon in older games
I started with MH1, I hated it. This is normal btw, everyone hates MH the first time you try to play it.
The feeling of MH lingered in the back of my mind until Tri came out. I loved it. P3rd was good, I didn't love it tho. 3U was great again. Then I played World and it was good.
Iceborne brought the claw. What did Sunbreak do?
What's the early-game difference between a player with Sunbreak and one with just base Rise? Asking for myself haha.
You can make 2 separate switch skill loadouts for your weapon and swap between them on the fly. You also get a few more new switch skills.
Sunbreak lets you have 2 switch skill set ups on one set and lets you switch between them whenever. This also lets you do a quick evasive maneuver.
That's an even bigger difference than world haha. I guess I will just wait for Sunbreak to be on sale. Thanks anons!
I would say that Sunbreak brought more positive changes to Rise than Iceborne did to world due to Clutch Claw fricking up the base game despite you not having the expansion, so in the case of base Rise you don't have to worry about sunbreak fricking the base game, Rise just received a balance patch to all the changes made to the base game moveset and in general it was a pretty good balance patch so you can easily play rise and buy sunbreak later instead of having to buy World and Iceborne together due to them forcing the claw into the base game
>What did Sunbreak do?
skill swap + 3 new moves for each weapon
>What's the early-game difference between a player with Sunbreak and one with just base Rise? Asking for myself haha.
none. all the new content is gated behind sunbreak-exclusive quests that start at MR1. it's not like iceborne where some stuff was retroactive
Switch Skill swap, which isn't game changing like clutch claw(and it gladly it doesn't ruin the base game like Claw did)
OK see you in MH6.
a little bit. I haven't been able to bring myself to play the Sunbreak post-game
Stories was way better than I expected though my expectations were low. I'd really like a physical copy for my 3DS but holy shit it's like 70 bucks for some reason.
monster hunter becomes irrelevant in a month
some tester said its in a really bad state and he hopes they delay it to fix it
>no toukiden 3 instead
It hurts
It's been gone since Gen, arguably 4U.
What happened with 4U? I really enjoyed it. Was it the mounting and mobility changes?
That, and it's when skill bloat and end game RNG shit started.
Mounting is really the most terrible mechanic that has ever disgraced this shit tier franchise. It truly is the nail in the coffin.
Why the frick are japs letting them get away with bringing that garbage back again and again and again? It's fricking awful.
>trying to kill a monster
>some guy (almost always French for some reason) keeps hop spamming
>he keeps carting
>on the next hunt I just keep attacking during mounts because it's faster
>kill the monster
>he kicks me from the hall
I don't how he was g3.
Probably carried. How was his equipment?
It was years ago. I think he had the Daora Glaive and that ace hunter cosplay outfit.
I think people liked mounting just because it gives downtime in the fight besides stuns.
Its dumb but less intrusive compared to wyvern riding.
>less intrusive compared to wyvern riding.
Lmao.
>I think people liked mounting just because it gives downtime in the fight besides stuns.
except for the person who initiated the mount
>less intrusive compared to wyvern riding.
mounting has no player agency involved except having to avoid triggering them by accident since mounts are automatic once you met the threshold, and ultimately the entire ordeal is out of your control despite being a "reward". Sunbreak gave you the option to no longer trigger wyvern riding via attacks which was the only problem it had, and even previously you could just wall slam once and be done with it faster than a mount across 3 games and their expansions could be completed
Fifth fleeters and GUers have shit on it so much its beginning to affect people’s memory of the game
Having to climb some branches or falling through roots can be annoying sometimes but its vastly exaggerated by noobs who would rather have fast travel and wirebug jumping
It brought the cancer that was verticality, ruined maps with ledges and then later on slopes that eat your inputs and brought an useless QTE mounting minigame that looks like those QTE from RE4 and RE5, they only manage to fix the maps and do verticality justice with Rise, they did a massive reduction of those shitty slopes and ledges and then made a proper modernization of the great map design prior to 4, also helps that aerial moveset finally feels properly implemented into the main moveset, also Wyvern riding despite its flaw it is superior to that shtity uninspired mounting, I do hope that MH6 makes maps more like Rise and that we keep the regular wirebug/wallrunning movement without silkbinds and without wirefall and then either either remove mounting entirely or just keep wyvern riding but with monsters ganging up against you once more.
You’re fricking moronic.
>It brought the cancer that was verticality, ruined maps with ledges and then later on slopes that eat your inputs
Based and the only anon I've seen in years that actually shares this opinion
Frick slopes and ledges and frick overalpping controls that give you less control over your character
This, layered armor literally fixed the clown suit problem.
>wyvern riding and wirebug better than mounting
What an absolute shit take
It is because it doesn't ruins maps and isn't an shitty QTE because of mounting we had shit like ledgehopping or Hammer users spamming spinning move on slopes all day
If you think wyvern riding isnt 10 times worse for the gameplay rhythm of monster hunter than mounting i dont think this is even the right series for you
jumping in as a glaive enthusiast (heh) and I fricking hate both mounting and riding. I also hate how much aerial shit they keep adding for glaive. I just want it for the extra mobility and quickly closing distances, I don't give a shit about going for mounts or whatever. But I'm probably in the minority as a glaive main here, most people are probably more like those baguette weirdos.
It isn't because its actually interesting to use instead of just mashing buttons until you have to stop or move to another part and even if you don't like you can end it quick without having do deal with the downside of maps being fricked despite you liking mounting.or not.
>actually interesting to use
Consider playing Pokemon, its more in line with the kind of gameplay that you evidently really enjoy
>you can end it quick
If it were a good thing at all this wouldnt be a plus. But its bot a good thing, its forced in your face constantly and interrupts any sense of immersion or flow Rise otherwise has (which is tragic because I honestly like most of Rise aside from this legitimately awful forced mechanic)
Its good because its actually optional, you can choose to ignore it, if you want to ignore mounting then you have to go way out of your way, you have to basically dung bomb the monster from any place that has a ledge or a slope and in some cases it isn't possible, even swimming is better than mounting because it only effect a very small portion of fights.
>Consider playing Pokemon
Designs and gameplay suck.
it's worse for rhythm but it's at least somewhat fun and charming even if out of place. Mounting has zero reasons to exist
>also Wyvern riding despite its flaw it is superior to that shtity uninspired mounting
They are both awful and should be removed.
>mounting
Oui oui!
I see what you mean. I honestly thought you meant it on a technical level.
It should have been advertised better, but I don't think they really care about trying that on the west and likely only focused on japan, if they even did.
Stories 1 even had an anime with 50 something episodes so I thought it had done better with the second entry which is clearly a step up from the original in almost every way.
It also doesn't help that it came out not too long after World which had every casual crying over the graphics and shit being so realistic and actually being able to play a MH for the first time.
World's village was whatever but Iceborne's was perfect.
>this is soulless according to "people"
Monster hunter is the only soulful franchise left in existence
Poor man's pokke
watch the fricking video moron
Yeah, and? Still poor man's Pokke
You haven't watched it yet.
>6 games in a row of the exact same game with incremental improvements
>series decides to actually change things for once in a sequel instead of just rehashing
>MAGICS GONE BROS
This item doesn't exist. Its a psyop by Capcom to keep you hunting this stupid cocaine dog
Just use a print to meld one
this series hasnt been the same after 4U. i liked world and rise but idk how to explain it, something feels off, shit just isnt the same and it makes me depressed. maybe im just a jaded mh oldgay
For years I never cut Jho's tail off because I believed.
>thought Esbenis's strut nuke was a thing they only added to mainline Benis
>see it do it in Frontier for the first time despite fighting it 100+ times
Why is this move so fricking rare? Is it just me?
Man, I really hoped Stories 2 would sell a lot better than what it did. 1.6 million copies? The game is really good. Why is it so low?
The game just doesn't look good
It looks like some wannabe pokemon game made for little children. It's actually a very fun game but no one will ever know that because the image the game has is just unshakeable
Are you kidding me? It actually looks great and the world feels more alive than most pokemon games to date. Also, even with the different art style monsters look just right and true to the original games.
While I agree the first game might have been too childish when shown it sure changes halfway through the story. 2 already has a different tone and looks more mature from the get go.
But it is as you say, people view it as a pokemon knock off and it doesn't really appeal much to the MH core audience plus, the gameplay could be a tad different as well. It is a shame
He is saying it from a first-look perspective. Like, what you see on the trailers on the steam store page.
He is kinda right, the trailer doesn't capture how good the game is. So people are less likely to buy it on a whim.
I wouldn't even have played it if it wasn't for Ganker swearing on their moms that the game is good.
This
I would never have touched Stories if a streamer I watch hadn't accepted a sponsored stream of the game on a whim since even he had that perception of the game too
Did he admit that?
>It actually looks great
I didn't mean from an aesthetic perspective, I adore the stories art style. I mean that to anyone who hasn't played Stories their reaction will be "oh you mean that pokemon knockoff for little kids? No thank" and it will never shake that image
No matter how fun the gameplay is or how engrossing the atmosphere is it can't change its perception and get the appeal of etiher longtime MH fans or Pokemon fans
It's a game with no audience sadly
I thought the style and designs were great. Perfect for a MH spinoff of that type.
>best girl leaves the party 10 hours into the game
bros...
Too good for you, can't have her
They seriously nailed designs in Stories 2
They really did nail the characters. I just wanted my JRPG fix I didn't expect to actually love the characters and world
you mean 20 hours into the game
>getting here in 20 hours
>he didn't grind for good genes
>he didn't grind for an early Tigrex and Monoblos with good genes
actually I did grind for a Tigrex
I just don't remember how long it took me to get there
If it was anything like my experience grinding for Tigrex, it took a fricking while
pokegays don't actualy want more beast trainer games, they just want more pokemon
MH boomers don't like the art style
>the art style
I would kill for a traditional Monster Hunter game with the Stories artstyle.
Stories is a genuinely beautiful game
Is it actually fun? Never found Poke games too fun and the demo seemed kinda barebones
Its not about the poketroony gameplay, its about having a comfy a JRPG adventure set in the MH world.
Yeah but that sounds boring as frick, the gameplay is just uninteresting even if looks charming
I have never, ever, given a shit about the JRPG gameplay. Hell, not even limited to JRPG but RPGs as a whole.
RPGs have never and will never be about gameplay. I do not play them for gameplay, I play them for the comfyness.
For me? Eggstraction. The greatest quest series
>final egg quest is kill a red fatalis
Such EGGscalation.
>Return to 3-5 skill endgame sets
>Gut crit skills across the board
>Instead of tools like mantles just slap those unique skills onto full armor sets so players have an actual reason to use them instead of ignoring 90% of gear in the game.
>No more easily obtainable layered armor. Clown suit or frick off.
>Give us at least two more weapon types
>Stop shilling the same old shitmons every game
>Make MH6 harder than World/Rise
>Stop shilling the same old shitmons every game
Bring back my boy kut-ku you cowards
The only thing they should do is reduce skill bloat
It's different than the old games but World has a frickton of soul and I don't know why so many people disagree. Tons of little details and unnecessary bullshit just for flavor.
Shrinking horse balls in winter dont make soul and never will
It is soul tho, Its one step closer to random horse boners and mare pussy.
Remove Critical Eye, (Stat) Up, (Ailment) Resist, (Blight) Resist, Earplug.
Keep skills like Focus, Load Up, Weakness Exploit, Repeated Offender, Challenger, Adrenaline Rush etc.
Earplug is fine. Also you should absolutely be able to get Poison resistance/immunity with specific sets. I don't think it should be as easy to slot in as it is in 5th gen. Same for other ailments.
>wex
No, frick off. Remove that shit or at least nerf it to being 30% at max.
> I felt a strong sense of disappointment while I played the most recent installment of my favorite video game series. For some reason it didn't ignite the same joy I felt as a kid when I played monster hunter. It was just not the same. My disappointment turned to frustration. I knew what I had to do. I went to Ganker to make a thread about how there is no more magic in this series. Eagerly I awaited people to respond in hopes of them agreeing with me and not telling me that I'm just a depressed homosexual that can't enjoy games anymore
>WANNA WATCH ME JERK OFF?
If you could pet 1 monster who would it be?
I wanna pet the Pickle.
Barroth because he's my hammerbro
I feel like you all say this after every newest addition.
Almost as if the series has been on a steady decline
It peaked with 4U
3U*
Because the games keep getting worse. Or should I say, easier.
World was a step down from previous games, but then Rise completely shit the bed in terms of difficulty.
And I bet the next game will be worse. I bet it will be nearly impossible to cart, and maybe we'll even get separate cart counts. Anything to appeal to a wider audience!
Ready for healthbars on monsters and cosmetic damage being cut to save data?
How the frick you find Rise easier than world, In world you could easily just trade hits and most monsters were slower than in previous games while the hunter was faster so you could stunlock them for most of the fight, meanwhile in Rise and Sunbreak monster are actually faster and more aggressive to compensate for your faster movement, the only thing that world has over Rise in difficulty is 2 or three final update monsters made way stronger than the rest, there is bigger gap of difficulty of those monsters with the rest of monster roster than with Rise's roster, heck even Nergi's variant is a joke
Sup.
GATA S___
Can't wait for the next game to be more like Rise because they're not going to be bothered with high graphical fidelity again.
The best thing about wyvern riding is that you can just turn it off completely
People still like to pretend that World didn't have one of the worst roster of monsters in all the franchise and the worst batch of new monsters, Tri had fewer monster but at least it introduced good monsters that were unique and had good designs
bring back peco
>anjanath is the poster boy of MHW
>looks like any generic T-rex
They didn't even try
Had more fun fighting one monster in World than 5 in Tri or 4U. Minus Kushala, frick that b***h
t. Started with world or fit the meme about FU entirely until World came and casualized it enough for him
First game was indeed FU, my brother gave me a hand-me-down PSP with the game on it. Then got 3rd portable. Then played World and then played 4U. Recently emulated Tri on my PC.
World is still the best out of all
t. He fits the FU meme like a glove
Oh god he actually does fit it perfectly.
I don't give a shit, at least World didn't butcher the fricking art style.
They called us Tribabbies but as the years go by I've realized anyone who trashed Tri or 3U was a fricking moron
3 had 90% excellent monster design and gimmicks. Only the sea whale sucked.
Every single game after 3 was a letdown (except 3U for obvious reasons)
dont forget the best fight in world isn't even a monster hunter fight lmao
the witcher one?
extremoth
>Leshen was so HP bloated that even endgame Iceborne builds take 20 minutes to kill him
People still like to pretend 4U didnt have utterly shit maps because it was most zoomers first (before world)
4u indeed has ugly as shit and uninspired maps but it's characters, roster and new weapons elevated it
>4U
>shitty maps
>when Ancestral Steppe exists
Having you jump on every little cliff was clunky but the maps were great for one simple reason. Never before did monsters feel so at home moving around in them and for that alone I wouldn't mind going back to it.
Plus, despite hardware limitations the maps at least felt memorable and each area had meaning to it. Now take world and rise, you have all that exploration and monsters move around from one area to the other but most of the map is just there for no reason. It serves no purpose for the player or the monsters.
When I see a semi large area atop a mountain I expect to fight a damn monster in it, not just wait there for the flying monster to be below me 100% of the time.
Ancestral Steppe was forgettable and I am tired of pretending its not
Plus its 95% slopes, ledges and climbable walls
>was forgettable
You will always remember it though
Yeah I will always remember that it was shit. Not only it has one (1) good zone to fight in but it's also ugly as frick to boot. 4U was really ugly visually.
>4U had something going for it in each area
That something being ledges, slopes and other enviromental bullshit like geysers and quicksand. How can people use this game's maps as an example of quality is beyond me.
Anon this thread is for fifth fleeters to reaffirm their biases about games theyve never played to feel better about liking Nu monhun not actually explain what was cool about old games and have measured takes about them
>3dsbabs think their opinion matters
Just because you have worldbabs and risefetuses to throw rocks at doesnt mean you didnt cause the desth of this series
You enjoyed Generations for fricks sake
So ironic that when everyone thought Tribabs were the cancer killing the community, they would end up being the last decent fellas
Tri CHADS.
We are the old gays now.
>these maps are fine because another bad map exists
That's not how that works.
>it's okay to ignore 50% of the game to fit my narrative
Newer maps are bad for the reason I mentioned. Every map in 4U had something going for it in each area.
If you want a more direct comparison I believe the flooded forest from 3U is better than Rise's, even with all the water it still felt more unique
> ignore 50% of the game
base game and expansion are separate, this isn't like the old game where they just lock away g rank in re-release
I seriously don't give a shit if a monster feels "at home" I want fun fights on even ground.
For frick's sake, this is the garbage logic that gave us awful maps like ancient forest. That shit ISN'T FUN to fight in.
Unique environment gave monsters unique movements rather than the ones they have on solid ground. By the time 4U came out flat ground was basically an advantage for us because even with new moves it was easy to get used to it.
Bet you also hated when based Gigginox went to the ceiling and showed you the middle finger.
Jumping on every little cliff was not right and that was the first thing I said about 4U, fix that and you'll be able to fight like you were on flat ground while monsters can take advantage of the terrain for themselves.
If all you want is fricking Final Destination then go play competitive smash.
It wouldn't be bad if ledges and slopes didn't fricking eat your inputs and force you into certain animations, it simply ruined a lot of of fights for meme immersion
>unique movements
Monsters are constantly clipping through terrain in 4U and certain attacks either miss completely or get much harder to avoid when you're on slopes, which compose 50% of the zones at minimum. It's no wonder why all the boss monsters have flat arenas with just a few ledges, because they otherwise don't work.
>Monsters are constantly clipping through terrain
Repeat after me:
ITS OKAY WHEN RISE DOES IT
I wouldn't know because I didn't play it. I just hate the maps in 4U.
>Having to reduce yourself to comparing the game to Rise
Looking bad for you anon
>Final Destination
This. No matter how pretty World and Rise might be, fighting in these games felt like going through a set of barren plains with different cosmetics
Of course it is, the frick are you smoking?
>new game whose entire gimmick is the addition of verticality, aerial combat and mounting
>flagship map is the fricking great PLAINS
that will never not be moronic
And somehow it was more vertical and had more variety than Rise's first map. Curious.
I'll admit, that pic made me laugh more than I expected it would. It is absolutely right
>It was more vertical
Surely this is a good thing
>Having to compare to rise
Yeah my turd is less smellier than Rise's
kek worldies can't cope away with it
Better than rampages.
?t=1689
He is right, why the frick do you hate stories in videogames?
>nasal whiteboi voice
everytime
he is a seaBlack person tho, so don't pre-judge him.
>as any cutscene hating redditor
Holy BASED, Ganker BTFO
Every oldschool game has a story though. Tiggy, Lagi, they were all built up upon overtime until you had the battle with them, which was always epic, then it led into some other final boss.
WTF is this guy talking about? You need cutscenes for a story?
Isn't it that his point about the story rant?
?t=2646
Here he is literally saying word for word what you just typed.
I didn't know his end point was that Rise's story is actually kinda shit. Super long cutscenes with extra "story" don't add nearly as much when the basic shit is still there in other games and is the best part of it.
So I don't actually know why he's putting value into new 4U and onward style cutscenes when it's just so much filler with or without the impactful parts, that's the only part I was listening to.
People b***hing about cutscenes seem to be completely justified in that and I don't see the part where he responds to that.
I like the bug at the end of Generations Ultimate
My personal hope is that they reduce not only our mobility (as much fun as wirebugs are) but also monster moblity and how spastic they were in rise. I didn't particularly enjoy that feeling of chaotic fights and hunters/monsters jumping all over the frickin place every other second. Imma boomer but I want the hunt to feel methodical and tactical, not just a spastic everybody jump around constantly with anime attacks type of shit. I really, REALLY hope this was just a B-team only thing for rise and gen/cross. I'm hyped and scared to see what MH6 is like.
Rotten Vale is the best map ever. Imagine the smell...
They really went full casual. It's so boring when there's no challenge. They constantly keep putting in unnecessary shit to make it easier. The big difference is having so much healing options and the ability refill and change your load out in the mission. It's so bullshit, fricking stardew valley is harder than this shit.
MH will never be as good as Generations Ultimate again
Yeah, that's why I'm hoping for a PC port "HD EDITION" so I can play through it a third time.
>played XX with the cobbled together english patch because everyone was convinced it would never be localized
The magic is gone because there's too many fricking gimmicks. The combat is so far away from the fundamentals, with mounting + clutch claw + wall bangs + iframes + arts and styles + wirebug + invuln mantles and it keeps getting worse
If you go boot up MHFU it's like a breath of fresh air where you dont worry about any of that; you fight the monster and actually worry about hitboxes, spacing, and its attack patterns. Monster Hunter is barely an action game anymore
This. I just want to swing the big weapon and wait for an opening
fighting tigrex in MHP2nd is more fun than fighting any monster in world or rise.
>invulnerability mantle
>clutch claw
>wall bang
>tenderizing
>mounting
>slopes
>slinger to drop stalagmites
>wirebug garbage
stop it stop it stop it stop it stop it stop it stop it stop it stop it stop it stop it
Don't forget your thousands of dollars worth of DLCs, anon!
Are you in the right place? What are you referring to, specifically?
I'm assuming
Shitrex is one of the worst monsters in the series but repeatedly gets jacked off by it for some reason. Its sub, rare and especially deviant are vastly better fights.
He was good in F2 and Unite but became more and more of a pushover as time went on.
In FU he teaches you the importance of positioning more than any other moster up to that point, since he has a blind spot on the left and won't charge as much if you stick close to him (thus punishing passive players), which is why people who play FU still get filtered by him. Contrast him in 4U where he basically doesn't do anything different aside from the obligatory "lol I will attack directly without turning first" that plagues every monster in that game and has considerably smaller hitboxes (especially notable on his bite attacks which are piss easy to avoid) while hunters got buffed a lot.
Some of the infighting feels forced.
its actually so fricking over and it hurts, ive just been replaying the older games. Liked rise so little that I didnt even buy sunbreak, first time not getting a title since FU
Is Rise even being updated anymore? What a flop.
2 more years BAYBEEEEEEEEEE
Blame rise and tendies, world saved the series
t. Worldbaby
I have more respect for someone who only played world than someone who defends tendie bing bing kiddie shit
bros I just want the combat of psp titles with the QOL gathering of new titles
i'd also take a MH thats only arena quests
>i'd also take a MH thats only arena quests
Oh boy do I have the game for you
I'm listening
explain further
>i'd also take a MH thats only arena quests
based
>i'd also take a MH thats only arena quests
that sounds boring as frick
Even frontier is more monster hunter than sunbreak, how did they frick up this badly?
It's so refreshing going back to frontier after rise. Feels like an entirely different franchise at this point
>Especially when you can earn/console command the MTX items for free on private servers
Hmm makes me think that all the mtx shoehorning capcom is doing right now is to compensate on their lost revenue stream from frontier?
That was probably the original justification but now they are just running with it. I would buy a 70-80$ MH game in a heartbeat if it meant not dealing with that crap.
>They would probably just reintroduce micro transactions into the next game though.
The game is dead my friend
Why do you feel the need to brag about stealing from the devs?
yarrrrrrrrrrrrrrrrrrrrrrrrrrr you stupid Black person
3U and Sunbreak have the best maps in the franchise
I miss Tri's colosseum.
Quick prove that you actually like Monster Hunter.
I liked the cat cooking animations from FU's downloadable content screen and the dancing one too
I still think Chaka should come back
Specially if they keep simplifyiñg palicos
nothing satisfies me more than knocking out a giant monster with me mallet
BONKBROS
WHERE
WE
FINNA AT
Love this arena and its theme. Luv FU in general.
Years later, this still cannot be refuted
Eh, it's great but not really an entry I want to ever go back to. It's one of the only MH games where I genuinely ran out of fun to have in the end.
Its weird because I enjoyed it but I dont wanna replay it ever again
>Played on PS4, completed all of endgame and liked it
>Replayed on PC and hated it, stopped before middle of base game
It's ridiculous how much of a slog the entire story is. The graphics and monster tech impressed me when it first came out as there wasn't anything like it for MH but everything surrounding it is so unfun that even 4k and titty mods can't save it. People defend it because rise was going for the portable/Gen style but once world 2 comes out this game will be forgotten.
>remove crit boost
>weakness exploit is reverted to 3U/MH4/4U where it just increases hitzones
No more crit meta
I only use full sets, always get evasion and evade extender, primarily solohunt and have fun. I am also an LS main.
Metagays cannot hurt me.
Being able to change a weapon's moveset at the box is the best thing to come out of Sunbreak and needs to stay.
Not my problem.
>pay2win hammer
GO BACK
Back to GS?
Sure.
Hope everyone has fun kicking you out of any lobby
World is the only bad MonHun, change my mind
>terrible monsters and maps at launch
>iceborne adds good monsters but ruins the gameplay
>Rise's content was so shit they actually had to REMOVE A GAME MODE in the EXPANSION
Nice
Yeh it's nice when the devs don't shove their shitty ideas down your throat like they did with clutch claw
but they kept wirebugs and skill switch?
switch skills are a good thing
>the update removed rampages and the forced wyvern riding and more spawn points to make palamutes not mandatory
Damn its almost like all of Rise's additions are garbage
> Iceborne literally removed Zorah(the thing that they spent most time into and the reason we didn't get better returning monsters or unique new monsters), removed Behemoth and Leshen, removed parts of the Kulve Taroth fight
Hmm
Zorah dies in World
So does many other monsters in their base game, doesn't mean that they don't come back, they basically admitted that they wasted years of World's development time
>World is the only bad MonHun, change my mind
monsters and maps at launch
What's with the revisionism? World had a ton of other things going for it outside of just the monster designs.
is misleading and doesn't include the DLCs which - unlike Rise weren't cut from the game and readded because they were either original monsters or monsters new to the game.
Iceborne just completes the package and elevates the game overall.
>world had a ton of other things going for it outside of just the monster designs
like graphics and... uh....
Expeditions were actually fun in world because the maps were both pretty and cool. Made the extra non-monster grinding of endemic life capturing that you need to do for unlocking stuff as fun as possible, given how unclear some of it actually is (like canteen ingredients)
Non-recycled 3ds models for the 10th time with a lot more fluidity to their animations and monster behaviour. They finally got rid of the monster quarter circle turns too.
I said graphics already Black person
How are model animations and monster behaviour, expanded movesets, graphics?
God I forgot how gorgeous 4s maps were, I'd ask for remakes of these for the next monster hunter game but I know they wont be able to capture the atmosphere.
>Imagine being able to actually run around in the savannah on steppe or fully exploring the everwood ruins
If only they toned down the saturation. Piss yellow ancestral steppe should be illegal
>Blue sky
>Yellow grass
>Red rocks
Style beats realism any day
Why are you guys so dishonest with these images? Let's actually look into what new monsters the base games brought on release. Now I don't know about you but I included apexes and deviants but it's up to you different they are from existing monsters. Let's start with MH3 because that had like 3 games. Note the portable games and their deviants/apex.
LOL. And yet world keeps getting attacked for not having recolors, deviants, and subspecies to pad their base game.
>rise changed the monster icons
Because frick readability right?
Nah this is a good change. Gives it that Japanese feel.
On paper, Rise actually has a decent roster. In practice, it probably has the worst monster roster of the later entries (MH4, MHG, MHW, MHR):
>Initially, it barely beat World's count despite having numerous World ports. Jyuratodus as an HR Urgent Quest was just sad.
>Too much low ranking fodder presumably for Rampage.
>The much needed additions came late, drip fed, and/or bizarrely placed:
>Chameleos arriving with Kushala and Teostra was lukewarm; the latter two felt burnt out after World.
>Allmother is just an altered Narwa/Ibushi. This would be fine.... except it doesn't even have it's own equipment. This lowered Allmother's identity and value....
>Which brings us to Apex monsters. It's hard for me to classify these as "new monsters." They are undeniably watered down Deviants without the unique equipment. This brings Rise Apexes closer to Temper/Hyper equivalents rather than wholly, new monsters.
>In order to even fight Valstrax/Apex Blos/Zino, there is a strange content disparity between HR 50-100. Just poor use of the "new monsters." Valstrax is great though and is the only monster in that update to have his equipment.
In summary, Rise had an underwhelming launch roster that was made decent through TUs. But unfortunately, the roster was so poorly utilized that it looped back to being underwhelming again. This is also ignoring the difficulty aspect of the monsters...
>Difficulty
The low end new monsters had fine difficulty, but considering half the playerbase seemed to get filtered by fricking khezu and volvidon i can't expect much out of anyone.
>filtered by volvidon
How?? He's like arzuros fire bowling ball edition.
>muh final fantasy crossover boss!!!!!!
nobody cares weeb
>Chad Behemoth is STILL filtering people
Truly the most based monster of all time
yeh filtering out people who want to play monster hunter and not fortnite
>Playing dps, healer and tank in fortnite
Never gonna ngmi it
>not soloing everything
ahh that explains it, you're a casual
I had the luck of actually having my brother play alongside.mensince the psp
Sorry, my schizoid pal
>/vt/umor
Opinion literally discarded holy shit. have a nice day.
FF has some of the best monster designs of all time though, I would fricking LOVE a FF-themed MH clone.
Played Explorers before anyone mentions it, it was garbo but the monsters still looked good
I wish that they could have done Behemoth justice, right now is basically a buff cat scratching and pretending to be a mage, I think the fact that they had to make it like an MMO boss holds him back a lot
Rise,Sunbreak,Tri and Generations exist
Rise got endgame right.
Now all they need to do is combine switch skills with hunting styles with switch skills for mh6
Now all they need to do is combine hunting styles with switch skills for mh6 *
My favorite part of MH games are the demos
The flagship fights make me wish the retail version had most monsters be of similar difficulty
Infinite restocking needs to go
I feel like this piece of casualization is one of the pillars that made zoom zoom players embrace World.
I don't see Capcom removing this at all.
>All of these 3dsbabs, tribabies and world/shitters crying about mundane shit
Here's the truth homosexual
Ecology videos were the heart and soul of monster hunter
That plus poogie, farms and negative armor skills
>Ecology videos
whats that and how does it compare to rise?
Rise hasmonsters wandering around the map and doing jackshit on modern hardware maybe 1 special animation from ludroth and thats it
Ecology videos on the other hand...
Just google the plesioth one
>he doesn't know the feeling of getting excited when a new ecology video unlocks and you rush over to the gallery to watch it
>The dancing diva in FU
Did this character ever come back?
Do people actually restock? Lol
I have only ever used the camp because I forgot the tranqs or shit like that
If you need more than 10 mega potions you are doing something wrong
World had Dos's leitmotif in Kushala's fight
That instantly makes the ost better than Rise's weebs singing shit
Also wtf are those sjitty Rise's monster intros?
>YOOOOOOO
>DING DING DING DIIIIIIIIING
You mean when they completely derailed the pacing of the music itself?
>Open desert map
>EEEEYAAAAAAAAAAAAA
the music was the one good part of rise
Rise PC Room: LYAfTFK9TY8PGAJG
Pass: 7243
>3dsbabs always shit on older games because they cant iframe the hitboxes
>All the hitboxes in 4 and gens extend infinitely upwards to frick with glaive users
Lmao
5th gen brought too many normal gays
>infighting in the monhun community has gone so far that oldgen games have dedicated hatebases now
Sadness
3dsbabs always hated older gens tho
Where do you think the clunky hitboxes and jank meme came from?
3dsbabs are the og Worldgays
>FU Black person is trying to shift the blame
Most tribabies I know are unironically just harmless morons, the old crowd started what was otherwise a constant never ending shitfest because muh gatekeeping. You're the equivalent of the cryboomer that didn't invest in his childrens future then complains that the youth of today are homosexuals.
>3dsbabs
>He thinks I mean Trichads
Ohnononono
Anon its a shitposter who is literally obsessed with knocking 4th gen. Hes been in the threads for months
>Where do you think the clunky hitboxes and jank meme came from?
from the games with shitty hitboxes. Do you have yet learned to recognize yourself in the mirror?
What about those tail swings that shoot you down from the sky in 4?
aerial hitboxes are shit but intentionally because IG is already op.
What kind of arguing is this anyway?
Shitty 1st and 2nd gen hitboxes are not a discovery of new fans that try to shit on older games. Everyone who played FU including the devs make fun of Plesioths Hyperspace Hipcheck.
>My shitty hitboxes that you cant even iframe out of are ok
>But those that are easily avoidable if you git gud arent
3dsbabs, everyone
>Because IG is already op
>These hitboxes ARE INTENTIONALLY SHIT because these 2 weapons we added in this game are STUPIDLY OVERPOWERED AND WE DIDNT EVEN BALANCE THEM because one makes you IMMORTAL and the other IS THE BEST DPS, SLICE DMG, KO DMG, DEFENSE, AND COUNTER WEAPON AT THE SAME TIME
Seems like 4U has more important issues than the shitty hitboxes
And dont forget all the maps are garbage
I have more respect for the massive shit i took today than i have for a triphomosexual.
series potential has barely been tapped into. tons of filler releases and benchmarked improvements which made a lot of dosh locally
we are in a new age which is better than ever overall, potential is starting to be acted upon. capcom have not let the money eat them up completely, their ear is still to the ground
>We finally have the tech to make the maps interesting and fun to explore with tons of shit to interact with while improving gathering, mining and maybe even actual hunting elements in an alive world full of shit to do
>Capcom keeps removing all content that's not directly fighting a monster
Yeah, its sad
>Capcom keeps removing all content that's not directly fighting a monster
It's funny because they really only did this after World.
Paralyze is too hard man, you don't understand.
>Capcom have not let the money eat them up completely
wtf is this??? all the paid cosmetic shit added together id guess lmao
Yes and rise DLC is on sale and I didn't bother to add all the smaller rise DLCs
the money has always had capcom thats why tri was released on the wii. if not we would have probably had world as a early/mid ps4 launch title
It took them so long because all of the mobile games, frontier and online failed. They were always looking for ways to squeeze money from MH
because they chased money by pushing a stagnant product until they were forced to innovate like everything making profit in society
Og jungle vibes
Vine sprites covering the screen and all
inb4 dragon's dogma 2 has microtransactions
>my biggest fear
Should've just let Fournival frick you in the ass, anon. Now you gotta PAY.
>be HBGOD
>join quest and turn on hunterpie dps display
>over 60% damage every game
Sigh, imagining having to carry meleeshitters
Sorry about your gay condition tho
>be bad at the game
Imagine if they nerfed gunning next game. I bet half the community would quit, and finally, all would be well again.
>hacked gear
>arrive at the monster while noob team still collects bingbirds
>one shot monster
"good job everyone" sticker, leave, to humble to ask for praise
3U=4U>GU>World/IB>Rise/SB
It's that simple.
>get to g rank
>burn out
>every game
why am i like this
HR games are the best ones tbh. U games tend to ruin everything up until G rank one way or another.
How do I GU on pc?
ryujinx with 60fps mod
I was following a guide and apparently there's this EmuNutsack application that doesn't work anymore so what do I do now? Sorry for being moronic.
just google ryujinx LDN and get the latest version
Turn off damage numbers
>Blood splatters are almost invisible being covered almost completely by the white slash effect
Great, now I cant tell when I crit or negative crit
I'm still holding out for Kaiser Behemoth and AT Ruiner.