How would you have added 4 more dungeons into this game?
Majora's Mask
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How would you have added 4 more dungeons into this game?
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I wouldn't.
The dungeons are the weakest part of MM.
>Kafei quest ends in an entire dungeon. Sakon's hideout is this creepy giant ass place you have to explore on a timer, or else he steals the mask.
>Romani alien attack ends in a sci-fi dungeon where you board the UFO
There's two.
Instead of the mask trials in the moon each transformation mask has a mind dungeon of sorts that is a harder test of that form's mechanic that deals with their trauma and unlocks an upgrade upon completion
divide the game's dungeons into 2 parts
>make them so all temples are initially there for you to get upgrades
>after enough time resets, you should have all upgrades
>these upgrades will allow you to explore the 2nd part of every major dungeon
>you will have to finish all those 4 parts on the dungeons without time reset
>final boss fight
I think thats the closest/cheapest way I could think of, they'd probably have to make puzzles a bit more difficult though since you had to get all upgrades
The game's already kind of designed that way though, once you get the dungeon item of every dungeon, tons of shortcuts open up to the later part of the dungeon.
It's partially why the whole timer complaint never made sense to me, it gives you an intended sense of anxiety and stress but doesn't actually punish you that heavily at all.
It feels nerve wracking if you didnt know about the time slowing thing or know how to get the bunny mask fast
I wouldn't. The appeal of the game is it's more weighted to following characters around and learning their stories.
I just would have make the stone temple better and less annoying. Everything else is great.
Give woodfall, snowhead, and great bay upsidedown versions that you unlock after finishing stone temple, then make the moon a proper dungeon
Remove ALL dungeons, expand locations with more events, stories, and quests.
>multiple side quests with the complexity of the wedding one
uhhhhh kino alert
Man, this is the biggest brain take in MM thread history.
Are there any games that actually do this? Would it really work without the dungeons? They add a bit of variety and also opportunity to use the rewards from the sidequests.
Ihatovo Monogatari, though it's completely linear, is something like that.
The town changes every chapter, and seasons change through the game. It's super comfy as well.
Thanks for the rec, anon. It looks interesting.
fsr
What is fsr?
https://en.wikipedia.org/wiki/Flower,_Sun,_and_Rain
i typed the acronym without thinking about whether or not itd be readily understood
Huh, makes sense. I picked that up briefly a long time ago but never played more than a few hours. From what I played it seemed absolutely fucking bonkers.
heh
inside the moon
so essentially what BOTW did
BOTW side quests barely had any depth it was usually just “get 10 dildos” or “kill that copy pasted enemy camp” besides tarry town
Yeah. The dungeons are the worst part of all zelda games. For MM, the masks are an amazing core mechanic. Add rito as a flying form and add masks and give them fun things that they do. I never understood why they don't have masks in later games.
>dungeons are the worst part of all zelda games
How can you say this when most of the game play happens inside the dungeons.
The dungeons are annoying in most Zelda games because they’re restrictive, totally halt momentum, puzzles only have one solution, and they usually take much longer to complete than to actually solve. People like Zelda games, and dungeons by extension, for the atmosphere, discovery, upgrades, and general presentation. If it were just the gameplay alone, people would not be so positive. See: BOTW
Add sailing and looking for triforce pieces.
Ganker will forgive no dungeons if you add those, apparently
>a dungeon that uses the giant mask.
>a dungeon theme for the gerudo, uses stealth and hover boots.
>all the environment theme dungeon, uses all three mask and elemental bows.
>an enemy/boss theme dungeon using the Fierce Deity's Mask
> include a minish cap into the game that allows you to shrink
> make a dungeon set inside of cremia
I probably wouldn't have, but if you wanted to do it then it should probably have been on the moon.
That's where the last one is you fucking idiot
waiting for the pc port to be completed
MM was not about the dungeons. It was about the character quests.
You people are so set on revising history and making every zelda game into a dungeon crawler when many of them clearly were not.
Dungeon inside a Goron's asshole using Jabu-Jabu's assets
Toilet dungeon using assets from bottom of the well
Oblivion gate from ES4
Bowser's Castle from SMB1
I don't. If anything, add more areas with their own NPC's and events.
what 5th transformation mask would you want to see?
poe
Town dog.
Is hard, the game is heavily built around a theme of "four": four main areas, four temples, four giants plus the "4 means death in japanese" fits it very well.
Reposting my autistic ideas from last thread
>Garo Wasteland - Former homeland of the Garo that is accessed by talking to Pamela's dad after beating Stone Tower Temple, similar aesthetic to the Yiga Clan Hideout, combat-oriented dungeon that ends in a duel with a more powerful Garo Master Spirit
>Below the Clock Tower - Unlocked after showing the Happy Mask Salesman all the boss remains, inspired by the abstract pre-release art of Clock Town, boss fight is against a masked warrior similar to the moon children with a carnival aesthetic
>Temple of the Fierce Deity - Playable third story from Granny in Clock Town where she tells the origin of the Fierce Deity, adult Link dungeon that uses items from OoT, ends in a fight against a unique serpent-like Majora form similar to the Himekawa manga
>Astral Surface - Space-themed dungeon on the surface of the Moon, accessed via an quest between the bomb shop owner and the astral observatory professor, gimmick is that it must be completed before Link runs out of oxygen
>inspired by the abstract pre-release art of Clock Town
Can you post any of that art?
An elegiac-feeling dungeon similar to the area beneath the clock tower, the moon in MM, or the sky temple in TP would be cool.
I was thinking something like the background of this image or the Carnival of Time picture from Granny's story in the game.
>try to play MM on Wii VC many years ago
>get filtered at the dungeon on the snow mountain after falling off
>try again on 3DS when it comes out
>get bored and drop it before I even complete a dungeon
thinking of trying again, should I go for 3DS or N64 version?
3DS with Restoration Patch.
Expand each area with the framework that is already there.
1. Woodfall gets an expanded version of the deku palace. Still the same focus on stealth and deku gliding but with multiple floors, map, compass, keys, puzzles, backtracking, treasure, etc.
2. Snowfall gets an expanded version of the goron graves. Focus is on carrying bottles of hot water and later, lens of truth puzzles.
3. Great bay gets an expanded version of the pirate area. This is basically already a dungeon, just make it official with a map and boss and stuff.
4. Last is expanded version of ikana castle. Again, this is basically already a dungeon if they just make it a bit more official.
I'll ask ChatGPT lol
>shilling for a lobotomized piece of shit
no one asked
you'd have to be lobotomized to enjoy Zelda lol
Did you get that one from ChatGPT, or did it bug out because it wasnt inclusive to retards?
3 more dungeons + final dungeon
you'd have to make 3 more biomes and 3 more stories for each, which is perfectly fine
the problem with MM is the tediousness between dungeons
>playing game for the first time now
>having a blast
Are there any other time loop games like this? Its fucking great
Its not even close to the same genre but if you like time shenanigans, you should look into Ghost Trick: Phantom Detective
Ill check it out
It would have thrown everything out of balance without more side content to balance it. It would also rip out a lot of the mystery to flesh out some of the interesting side stories like expanding the ranch invasion into something more.
It would be better to have a second town, maybe not as large as clock town, but an outpost with its own cast of characters. The problem then is what to base them on since most of the OoT crew were already taken. There are plenty of more characters from other Zeldas. Anyway, the second town could have it's own hints towards outer regions with their own dungeons.
Otherwise, a proper dungeon as the conclusion of the skulltula stuff would have been pretty cool.
Give a fast forward song and let us do some post moon drop world optional dungeons. Have a few survivors who left town come back and lament the situation, give upgrades to items that don't really need them but would be cool regardless