>make one of the best combat systems ever in JRPG. >never use it again

>make one of the best combat systems ever in JRPG
>never use it again
Pretty sure it was Sakaguchi who designed this because it was used in Lost Odyssey, and SE is still butthurt about him that they keep reusing shit from the failed FF13

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  1. 3 weeks ago
    Anonymous

    >it took SE almost two decades to make a another combat system that could be considered not dogshit or even good
    I really wish they just slapped this on xii and called it a day

    • 3 weeks ago
      Anonymous

      10's combat system takes effort since you now need to actually design the boss encounters, way easier to simply put in ATB or some action shit with stagger bars and call it a day

    • 3 weeks ago
      Anonymous

      XII needed more interactivity but the gambit system was a great way of controlling AI party members and I wish the real time and hybrid games that came after it made use of gambits for anyone not directly controlled by the player at any time.

      • 3 weeks ago
        Anonymous

        >XII needed more interactivity

        How? You can still control the party members as in an ATB system by just manually cycling between them

  2. 3 weeks ago
    Anonymous

    >best
    >falls apart when you realize Lulu breaks the system for half the game

    • 3 weeks ago
      Anonymous

      >lulu
      Shes consideres the weakest and pointless party member right after kimahri. Yuna is the one who breaks the game, especially if you grind blitzball and teleport her to lulus sphere grid

      • 3 weeks ago
        Anonymous

        She only hits that point late in the main story. Nearly every enemy that is supposed to be dealt with by Tidus, Wakka (both literally have the same gimmick lmao), and Auron have an elemental weakness she can hit.
        >Yuna breaks the game
        Yuna is easy mode and not even especially great until Bahamut, it's Rikku that breaks the game.

        • 3 weeks ago
          Anonymous

          Rikku requires you to grind though. Yuna is the easiest. Though in post game it does not really matter as the post game expects you to break the game or ir destroys you.

      • 3 weeks ago
        Anonymous

        >get lulu to the end of black magic and yuna to the end of white
        >swap places

  3. 3 weeks ago
    Anonymous

    If 10 is so good then why do people always abuse the frick out of haste? There is little variety with how people play the game. It's a very cookie cutter rpg for the most part.

    • 3 weeks ago
      Anonymous

      Because it has turn order and even moron realizes the more turns the better. It doesnt make the combat bad, and actually in OPs image the enemy will haste itself. That boss filtered many, but its easy to beat if you realize that you can cast reflect on it so it cant haste itself.

    • 3 weeks ago
      Anonymous

      It has nothing to do with FFX, speed dominates almost any turn base game, if not then all. Its the most busted stat you could put in a turn base game.

  4. 3 weeks ago
    Anonymous

    >never used again
    >used again in lost odyssey

    • 3 weeks ago
      Anonymous

      Not SE game

  5. 3 weeks ago
    Anonymous

    I will never get into FFX no matter how hard I try simply because the artstyle and setting are offensively off putting and the characters are awful.

  6. 3 weeks ago
    Anonymous

    I think X's combat is great when it works, but it only really shines in like 50% of the game.

    The first 25% of the game is boring rock paper scissors where specific characters can only beat specific enemies so you just switch to that person, one shot the baddy, then switch the next character and so on. Each encounter is pretty much done in 3-4 turns unless you're ambushed.

    Then the game throws more varied setups and difficult enemies and bosses that requires you to use what you learned and also improvise when things go differently that expected and you really see the depth and strategy at play with certain encounters. This is all great.

    But then you have like 5 or so bosses where there is a specific gotchya gimmick that you need to exploit to win, or just grind a shit load. I swear this game like all RPGs of that era have some annoying difficulty spikes that make certain bosses outright unfun or annoying. Frick Seymour and Jeckt and Yunalesca.

    • 3 weeks ago
      Anonymous

      The start is expected as it plays like a tutorial. Normal encounters arent that very interesting in X, they mostly act as a resource eaters. I think if SE kept reusing the system but improving the normal encounters and more interesting ways to interact with the system they would be in nuch better position now. But of course this requires actual effort so they wont do it.

      • 3 weeks ago
        Anonymous

        The problem is the length of the "tutorial". I like the idea of basic encounters to teach you who is best against what, but do those encounters really need to still happen 10 hours in? And then even as we enter late game we still get basic ass ones tossed into areas.

        It makes me actually miss the ability to run past enemies like in FFXII. Or just do the Earthbound thing and have enemies autodie if I'm too strong.

        • 3 weeks ago
          Anonymous

          You can flee though, tidus even gets the skill for that early

      • 3 weeks ago
        Anonymous

        And to add, i really like that boss drops in the game are random, it makes replaying it more interesting beause you'll need to improvise different setups (unless you grind)

    • 3 weeks ago
      Anonymous

      >Yunalesca
      I won't argue that there was a difficulty spike, but that fight was amazing
      >Jeckt
      I don't even remember this fight unless you mean the easy one at the end

      • 3 weeks ago
        Anonymous

        if you do none of the side quests and go straight to sin after yunalesca and you dont abuse mix then the final aeon jecht fight becomes a very hard boss as you are underleved.

        • 3 weeks ago
          Anonymous

          I might have to try that sometime, I always found him far too easy
          I think I did some of the sidequests, certainly not all of them

  7. 3 weeks ago
    Anonymous

    X has s problem where the weakness system limits the monster variety because so the player remembers which characters are good against them.

    • 3 weeks ago
      Anonymous

      That ends at Macalania, more or less. Before that it was rock-paper-scissors where "Tidus hits small enemies, Wakka hits flying enemies, Lulu hits elemental enemies, Auron hits armored enemies, Yuna heals, and Kimahri does nothing".

  8. 3 weeks ago
    Anonymous

    X-2 was better

  9. 3 weeks ago
    Anonymous

    >cheese every fight with yuna overdrive

    • 3 weeks ago
      Anonymous

      You can do same by using yoyimbo, but whats the fun in that? Its essentially same as summoning in dark souls

  10. 3 weeks ago
    Anonymous

    Didn't a LOTR game use it?

    • 3 weeks ago
      Anonymous

      Maybe The Third Age.

    • 3 weeks ago
      Anonymous

      yes, the third age is just FFX

  11. 3 weeks ago
    Anonymous

    mana khemia and atelier shallie have peak turn based combat. no final fantasy even comes close honestly.

    • 3 weeks ago
      Anonymous

      >the fricking UI
      every time

  12. 3 weeks ago
    Anonymous

    >bog standard 3 homies in a row
    >best
    huh? is being able to swap dudes in and out to frick with turn order that revolutionary?

    • 3 weeks ago
      Anonymous

      it's not but final fantasy has always had pretty shit combat so 10 stands out since it's one of the few that is actually competent.

      • 3 weeks ago
        Anonymous

        Not only the combat, square actually put some effort in designing the bosses

    • 3 weeks ago
      Anonymous

      >huh? is being able to swap dudes in and out to frick with turn order that revolutionary?
      Uhh yeah, the fricking Mana Khemia games made that shit fun as hell. Its basically FFX's combat but doubled down on turn manipulation as the main focus. I also seem to remember other turn base games after FFX that had turn manipulation as a main focus as well but I'm drawing a blank. But yeah it was a pretty popular mechanic.

      • 3 weeks ago
        Anonymous

        Wait until you see what you can do with the turn order in Hat World: New Testament...

  13. 3 weeks ago
    Anonymous

    I honestly hated having to switch characters out in the middle of a battle. That shit got real tedious after awhile, especially if you have to grind.

  14. 3 weeks ago
    Anonymous

    Its just because turn based combat is very hard to actually do right while also letting the player get stronger.

    In the end it always boils down to one shotting things before you get one shot. usually shitty but FFX did it the best.

    Mid game is peak turn based combat but after about yunalesca is become shit again.

  15. 3 weeks ago
    Anonymous

    There's nothing special about FFX's battle system.
    In fact, it's quite literally the simplest to implement, period, on a basic level, with the least potential for bugs and breaking. The trickiest part is probably getting the dynamic future-turn simulation made, but even that's not hard if you've ever designed a standard FF1-like round-based battle system before.

  16. 3 weeks ago
    Anonymous

    >leaves the company 20 years ago
    >not 1 (one) good FF game since

    • 3 weeks ago
      Anonymous

      hironobu is goated sad mistwalker hasnt mad shit besides phone games for the past decade 🙁 blue dragon was fun though lost Odyssey was 7/10

      • 3 weeks ago
        Anonymous

        Every day that I wake up and don’t see a Fantasian PC/console port announcement is a bad day

        • 3 weeks ago
          Anonymous

          They had a live stream like 7 months ago where they said it is likely to become multiplatform and then nothing so we'll see anon 🙁

  17. 3 weeks ago
    Anonymous

    >play no sphere grid
    >carefully analyze the turn order, including what effect my actions will have on the upcoming turn order
    >intentionally work to get the most turns in while delaying the boss's turns
    >set up mighty guard before the boss's overdrive
    >even swapping equipment in battle is useful now
    The base game should be like this without self-imposed challenges. It's very fun.

  18. 3 weeks ago
    Anonymous

    I didn't overdrive or summon the entire game.

  19. 3 weeks ago
    Anonymous

    The FFX battle system is the most brain dead thing ever...scan weakness, swap to character that exploits that weakness. Fricking miserable. ATB is much more fun

  20. 3 weeks ago
    Anonymous

    >Final Fantasy X Credits
    >Directors - Motomu Toriyama (event), Takayoshi Nakazato (map), Toshirou Tsuchida (battle)
    https://www.mobygames.com/game/5673/final-fantasy-x/credits/ps2/
    Do you gays even check credits before spreading misinformation?

    • 3 weeks ago
      Anonymous

      Not sure how big role battle planning director is in FF13, but apart from that X and XI is impressive.

      • 3 weeks ago
        Anonymous

        Lol he left after 13, prob because he realized what a shitshow its gonna be

  21. 3 weeks ago
    Anonymous

    Its hilarious how gays change opinion over time.
    I liked X then and still do now but remember how much OG fans were shitting on X's design on release.
    but then again Ive seen the same thing happen to FF13 games now the kids that grew up with it are adults.

    • 3 weeks ago
      Anonymous

      Nice headcanon

      • 3 weeks ago
        Anonymous

        Nah you just werent around. you didnt see all the forum flame wars over X on release. its ok kiddo.

        • 3 weeks ago
          Anonymous

          Literally played it on release fakeboomer

          • 3 weeks ago
            Anonymous

            So then youre really gonna sit there with a straight face and act like X wasnt divisive on release?

            • 3 weeks ago
              Anonymous

              Indeed it wasnt

              • 3 weeks ago
                Anonymous

                Yea nah you literally werent partaking in any communities then. Shinraonline, FFonline, gamefaqs....

              • 3 weeks ago
                Anonymous

                Most people were busy playing and doing the post-game challenges (yup europoor here). And it still has huge community doing and coming up new challenge runs. Every game has people who did not even play it shit the borards on release.

              • 3 weeks ago
                Anonymous

                I can agree with that, anyway, have a nice night. gonna jack off and sleep.

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