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  1. 1 year ago
    Anonymous

    Best to ever do it.
    Crazy what a huge downgrade 2 was.

    • 1 year ago
      Anonymous

      Was just playing this the other day
      Nothing else ever came close, it's wild that we have ZT and RCT and yet people are still clueless on how to make good tycoon titles

      My issue with the Planet games is that they are not really managing games, it's more about making a nice looking park.

      You all have major nostalgia goggles on. The planet games are much better management games. Roller Coaster Tycoon is easy as frick, just keep building new rides and attendance keeps going up, that's all there is to it. Building coasters took some skill but that's no different than the Planet games. Zoo Tycoon was also easy as frick with the only difficulty being scenarios where you were entirely reliant on RNG (like the breeding endangered animals one) or building a big park but that was hard because the AI pathfinding for guests was moronic and they would decide they needed to go to a bathroom or restaurant 20 miles across the park rather than an identical closer one. It's bizarre to me how many times I see this shit posted in these threads. These games were not challenging management games, you were just a dumb kid when you played them. Every time I post this too no one ever responds and explains why I'm wrong, usually I just get like one to two posts from people who have actually played these games as an adult agreeing with me.

      • 1 year ago
        Anonymous

        >The planet games are much better management games.
        They aren't, specially Planet Zoo. I played both PC and PZ and they aren't that good. It's fun if you are autistic about making things look pretty much honestly they aren't good and their indie counterparts do a much better job at both adding new things, doing the same mechanics but better and still having it's roots in the games it's based off of.

        • 1 year ago
          Anonymous

          You didn't explain in anyway how I was wrong about ZT. How does ZT have any more depth in management?

      • 1 year ago
        Anonymous

        >or building a big park but that was hard because the AI pathfinding for guests was moronic and they would decide they needed to go to a bathroom or restaurant 20 miles across the park rather than an identical closer one
        You were filltered by not reading the descriptions of the zoo map item. You put the things at the door and guests instantly know where literally everything is a the park.
        I literally am playing this shit right now as we speak.

        The only fricking jank the game has is the marine shows fricking up guest AI by having them ignore every possible task, and thus if they're too far from them it creates a never-ending cycle where they keep coming back to shows they never get to on time and dying of thirst and hunger.
        The solution to that is either not making marine shows or downloading a simple patch.
        Guests can also get trapped by some decorations when leaving picnic tables and benches, but they don't really frick up your park's rep because if a guest is not walking their stats literally don't change.

        U are a gay.

        • 1 year ago
          Anonymous

          >You were filltered by not reading the descriptions of the zoo map item. You put the things at the door and guests instantly know where literally everything is a the park.
          It doesn't work right with the biggest park sizes in free build. You can't even fill those parks before hitting the games population cap, which you can raise by editing a config file but that just break the AI path finding even more.

          Also just like the other guy that responded to me, you in now ay explained how ZT has more depth in management than PZ.

          • 1 year ago
            Anonymous

            >It doesn't work right with the biggest park sizes in free build. You can't even fill those parks before hitting the games population cap, which you can raise by editing a config file but that just break the AI path finding even more.
            I exclusively use the largest grassland map and fill about 70% of the map with stuff, there is not a single day where I don't get the funny green message saying "guests seem to be very happy with your zoo"

            The actual depth of the game of course lies in managing these things effectively so that you can get the funny words in a huge zoo in the largest map of the game (the true final challenge) something that obviously you can't do because you're a shitter and blaming most of the issues on jank and the game being broken (it's actually one of the least broken games I've played from the era that doesn't get constant updates well past its lifespan)

            • 1 year ago
              Anonymous

              >>The actual depth of the game of course lies in managing these things
              What "things" anon? You still have not listed a single thing this game has that PZ does not. List these "things" you are managing that are not in PZ please.

              Also lol
              >I exclusively use the largest grassland map and fill about 70%
              So you aren't able to fill it, so exactly what I said.

              • 1 year ago
                Anonymous

                Oh? You want 100% of the terrain chock-full of shit? Sure I can chase the goalpost.
                Can't believe you're making me go into reddit for this.
                >What "things" anon?
                Thought it was already implied to be every small thing your little shitter brain processes as jank and/or guest AI being shit, usually things as simple as managing guests needs in critical areas of the park, something like in pic related where they put a restaurant in the middle of the orca show, if you know how to play you'll understand something as simple as this.

              • 1 year ago
                Anonymous

                Whoops wrong pic.

              • 1 year ago
                Anonymous

                Huh, whenever I tried this, the animals wouldn't go back to their responded exhibits sometimes.

              • 1 year ago
                Anonymous

                somebody please save those fricking whales

              • 1 year ago
                Anonymous

                I've assembled a crack team.

        • 1 year ago
          Anonymous

          >or downloading a simple patch.
          Where? The issue I have with shows is that it instantly triggers the "I've seen everything, I'm going to leave" behavior so running a show eventually turns your zoo into a ghost town no matter how successful it is otherwise

        • 1 year ago
          Anonymous

          >or downloading a simple patch
          link me this patch NOW

        • 1 year ago
          Anonymous

          Marine shows were always pretty lame, I probably wouldn't bother with them at all if most of the MM scenarios didn't require it.

          • 1 year ago
            Anonymous

            They would make guests extremely happy very quickly before triggering the loop and also rake in tons of cash, you can still achieve the former by placing decorations everywhere though say bye bye to the orca show money.

            • 1 year ago
              Anonymous

              I never have problems with money or happiness by the time I can afford Orcas, but if you're trying to hit peak performance for it's own sake they're a necessary evil.

      • 1 year ago
        Anonymous

        planet zoo pisses me off because the exhibits for things like snakes and frogs are so half assed
        I'd rather not even have them

        • 1 year ago
          Anonymous

          I like Zoo Tycoon more than Planet Zoo, that was never my point. The DLC structure alone makes Planet Zoo shit. I am just continuously frustrated by Ganker's moronic attitude of "old game hard, new game easy" when Zoo Tycoon and Rollercoaster Tycoon are both easy as frick, they aren't hard. Just like the Planet games they are for building zoos you like the look of.

          Whoops wrong pic.

          Yeah I bet it was the wrong pic considering the one you just posted proves me right that the game stops functioning well if you fill up the biggest parks.

          Oh? You want 100% of the terrain chock-full of shit? Sure I can chase the goalpost.
          Can't believe you're making me go into reddit for this.
          >What "things" anon?
          Thought it was already implied to be every small thing your little shitter brain processes as jank and/or guest AI being shit, usually things as simple as managing guests needs in critical areas of the park, something like in pic related where they put a restaurant in the middle of the orca show, if you know how to play you'll understand something as simple as this.

          >usually things as simple as managing guests needs in critical areas of the park
          zoos.
          So you have finally listed one and only one thing you claim ZT has that PZ doesn't, except that's something you need to do in Planet Zoo too anon. You also need to meet guest needs and you also need to make sure they are in critical areas of the park and in both games it isn't hard. You can keep trying to misrepresent my original comment that you can't fill the biggest zoos without the game breaking as me not understanding the game but you are full of shit. I have beaten every scenario and built multiple massive zoos. I love Zoo Tycoon but it is easy as frick, it is a building game, just like Planet Zoo. You ever going to list the management depth the game has that PZ doesn't or are you going to keep resorting to insulting me while you list features that PZ also has?

          • 1 year ago
            Anonymous

            >Yeah I bet it was the wrong pic considering the one you just posted proves me right that the game stops functioning well if you fill up the biggest parks.
            Because they edited the ini file to go past the 1000 guest limit the game has in place for shit like this.
            >are you going to keep resorting to insulting me
            Yes, I'm also skimming through your replies because your opinion matters very little to me.

            • 1 year ago
              Anonymous

              >Because they edited the ini file to go past the 1000 guest limit the game has in place for shit like this.
              Yes, because you can't actually fill the biggest parks without doing so anon, that was what I originally said and you got mad about when it's true. There are not enough guest with the default max amount to avoid having parts of your zoo with no guests in them, they biggest zoos are too big. It seems like you are the one who hasn't actually played the game.

              >Yes, I'm also skimming through your replies because your opinion matters very little to me.
              Matters enough for you to get mad and keep responding. You ever going to post the management elements Zoo Tycoon ahs that PZ doesn't?

          • 1 year ago
            Anonymous

            didn't mean to reply, just wanted to lament the lack of terrarium building options in zoo games

      • 1 year ago
        Anonymous

        >Roller Coaster Tycoon is easy as frick
        its a fricking childrens game. what did you expect? Are you going to say the sims is bad because you cant win at it next?

        • 1 year ago
          Anonymous

          I expect people to not pretend it's harder than Planet Coaster when it isn't. Why do you think I am saying that makes the game bad?
          Are you going to say the sims is bad
          I never said it was bad. I said it was easy. Holy shit you morons need to learn to read. I Roller Coaster Tycoon more than Planet Coaster, it doesn't change they are both easy as frick. There is no greater management depth in these older tycoon games, that is all I ever argued.

          • 1 year ago
            Anonymous

            Who the frick are you talking about? nobody ever claimed either of these games are hard.

            • 1 year ago
              Anonymous

              My issue with the Planet games is that they are not really managing games, it's more about making a nice looking park.

              >My issue with the Planet games is that they are not really managing games, it's more about making a nice looking park.
              People post this shit in every thread as to why the older games are better and it isn't true.

              • 1 year ago
                Anonymous

                What does that have to do with difficulty?

          • 1 year ago
            Anonymous

            >I expect people to not pretend it's harder than Planet Coaster when it isn't
            So you're overfixating over an opinion someone has in this thread that you either misinterpreted or made up in your mind, and you're getting angry over basically nothing.
            You're your own worst enemy.

            • 1 year ago
              Anonymous

              Only person I'm mad at is anyone not reading my post but still bothering to respond to me which the biggest moron in this thread who keeps responding to me admits he's doing
              see

              >Yeah I bet it was the wrong pic considering the one you just posted proves me right that the game stops functioning well if you fill up the biggest parks.
              Because they edited the ini file to go past the 1000 guest limit the game has in place for shit like this.
              >are you going to keep resorting to insulting me
              Yes, I'm also skimming through your replies because your opinion matters very little to me.

              >Yes, I'm also skimming through your replies because your opinion matters very little to me.

              I think his attitude is a pretty justifiable thing to get annoyed at but if you don't fine. You gonna actually talk about the game this thread is about though?

      • 1 year ago
        Anonymous

        Most of the older sim games didn't have much depth to the managment part, but the Planet games managment is not fun, doesn't feel like it works while still feeling like a chore and somehow regressed. My biggest complaint is patrol areas. Every single fricking game, even all the way back in 1998 has you just paint the area you want staff to patrol and they generally stay in that area you painted. in the planet games, for NO FRICKING REASON, you have to indivudally click on shops and props to set up some god awful, non sensical area that not even the AI knows how to properly triangulate or gauge. To make it worse training and wages don't feel like it actually does anything and specially for shop keepers its a big "who cares I didn't ask for this" when it comes to their managment which also severly lacks proper mangament and scheduling. PZ really takes a nose dive since for some god awful reason they added power to the game. Like, it makes sense for Jurassic games where it's a weird mix of survival and theme park builder, but with PZ it doesn't make sense, is an unituative b***h to keep up with and looks ugly. Animal managment is specially fricking moronic and and uneeded thing no one asked for and frankly does not work at all. I do not care AT FRICKING ALL about the DNA of my animals. I do not want to, nor do I have the time to micromanage the mating of an entire zoo of animals so they don't inbreed. Worse is shit like alpha males and hearding is a horrible concept that the devs completely didn't understand. People just wanted animals to act like they act, not actually have them fricking fight each other. The moment one male is birthed you have to put it down because the moment it becomes and adult it's none stop fighting. Worse is how accurate they are trying to go for the game so most animals either require an insane amount of females to please all the males or having even one other male results in a blood bath.

      • 1 year ago
        Anonymous

        But can't the same criticism be made for Planet Coaster as well? How is it in the business management part when compared for example to Capitalism 2?

        • 1 year ago
          Anonymous

          It is the same, that's my point.

      • 1 year ago
        Anonymous

        this is bait but i'll reply anyway; yes, rct and zt are both simple management sims, but that's part of their appeal, they have a strategic layer that's accessible and decently complex (yes, dealing with vandals, pathfinding, station brakes failures, weather and aging ride prices in rct1 is hard when you're young and moronic) without being bogged down by boring high school economics bullshit, in addition to having simple but powerful building tools that are fun to use, and an appealing theme that pretty much every westoid on the planet immediately recognizes and likes. it's a very hard balance to strike, even transport tycoon has been practically overshadowed by rct despite being made by our lord and savior chris sawyer and appealing to the train autist crowd. i genuinely think rct is one of the most well designed games ever made, zt is the only one that comes close and even then it kinda pales in comparison
        sure, most of these games are easy to exploit if you know how to break them (spam shuttle loopz!11 spam restaurants!11), but a. we weren't all little marcel voses spamming corkscrew coasters back then, so shut up, b. most of these exploits have been known about for decades, c. practically every game on earth is imbalanced to some extent and yet the good ones aren't less fun because of it, and building dumb coasters or pretty zoos is still enjoyable, so while i don't completely disagree with you, i think you're overexaggerating your argument

        I really feel like people overstate the management aspects of Zoo Tycoon.
        You set the parks ticket price and then place shops and food courts in strategic locations.
        Bam all the money you will ever need.

        There really isn't much management outside of building exhibits.

        [...]
        This.

        >he doesn't remember the fricking fence deterioration system

        Most of the older sim games didn't have much depth to the managment part, but the Planet games managment is not fun, doesn't feel like it works while still feeling like a chore and somehow regressed. My biggest complaint is patrol areas. Every single fricking game, even all the way back in 1998 has you just paint the area you want staff to patrol and they generally stay in that area you painted. in the planet games, for NO FRICKING REASON, you have to indivudally click on shops and props to set up some god awful, non sensical area that not even the AI knows how to properly triangulate or gauge. To make it worse training and wages don't feel like it actually does anything and specially for shop keepers its a big "who cares I didn't ask for this" when it comes to their managment which also severly lacks proper mangament and scheduling. PZ really takes a nose dive since for some god awful reason they added power to the game. Like, it makes sense for Jurassic games where it's a weird mix of survival and theme park builder, but with PZ it doesn't make sense, is an unituative b***h to keep up with and looks ugly. Animal managment is specially fricking moronic and and uneeded thing no one asked for and frankly does not work at all. I do not care AT FRICKING ALL about the DNA of my animals. I do not want to, nor do I have the time to micromanage the mating of an entire zoo of animals so they don't inbreed. Worse is shit like alpha males and hearding is a horrible concept that the devs completely didn't understand. People just wanted animals to act like they act, not actually have them fricking fight each other. The moment one male is birthed you have to put it down because the moment it becomes and adult it's none stop fighting. Worse is how accurate they are trying to go for the game so most animals either require an insane amount of females to please all the males or having even one other male results in a blood bath.

        i haven't played planet coaster enough to realize this and i haven't even touched pz yet (frick denuvo btw) but i already believe this, it is genuinely mindboggling how frontier's engine has apparently regressed so much since rct3 that it can't even handle actual bodies of water anymore, ponds in pc (planco? even the acronym sucks) are just a flat fricking water texture with nothing underneath. god i fricking hate david braben

        • 1 year ago
          Anonymous

          Decay is only bad if you use cheap shit like chain or stick fences. Stick to the good shit like iron bar and glass windows and you only need a handful of janitors to keep your shit fixed

        • 1 year ago
          Anonymous

          >this is bait but i'll reply anyway
          If you're going to open like that I don't know why you expect me to even read it.

          • 1 year ago
            Anonymous

            >counterpoint: i wrote a lot of words, so you have to read them
            If you aren't going to believe I am arguing in earnest there is no reason to read what you write and respond earnestly. It's precisely because you did that and wrote so much that I am not going to bother reading it all.

            Anon, do you know why he thought your post was bait? Because it was so moronic it was hard to believe it was genuine. Your posts are bad and you should feel bad.

            • 1 year ago
              Anonymous

              Except in the same post he called my post bait he replied to someone else who agreed with me. Also, like literally everyone in this thread who has responded to me, you have failed to post what ZT and RCT have that PZ and PC do not. You gonna bother to post the management elements they have or should I ignore you too? Something like 20 posts in this thread replying to me and not one person has managed to name a single management element, almost like there isn't one.

      • 1 year ago
        Anonymous

        ??? What are you an idiot? RCT is absolutely a management game, you have to, dare I say, manage finances and park value. Just because it's easy doesn't mean it's not a management game. Nobody was even claiming they were hard games.

        "Mario is a better platformer than XXX"

        "Mario isn't a platformer it's so EASY"

        • 1 year ago
          Anonymous

          >manage finances and park value
          Literally all you have to do is keep building new rides. That's it. There is no other managing of finances, money will keep pouring in if you do that.

          • 1 year ago
            Anonymous

            Except in the same post he called my post bait he replied to someone else who agreed with me. Also, like literally everyone in this thread who has responded to me, you have failed to post what ZT and RCT have that PZ and PC do not. You gonna bother to post the management elements they have or should I ignore you too? Something like 20 posts in this thread replying to me and not one person has managed to name a single management element, almost like there isn't one.

            based moron

            • 1 year ago
              Anonymous

              >based
              Glad you agree, RTC has no real management elements to speak of.

    • 1 year ago
      Anonymous

      >Crazy what a huge downgrade 2 was
      The 3D with the zoo keeper/guest mode was a great add but the original was such a better tycoon and overall better game. Currently playing Planet Zoo again after not touching it for a couple of years, and like many anons constantly refer, even after ajusting to the dreadful pathing system and build mode, at the end it feels mostly like a setpiece focused play box with animals on it than an actual tycoon game, building is really fun (but tiring) but there really needed to be a bigger focus on management. The animals themselves are also lacking as they frick eachother to death/inbreeding every 15 minutes or so, although that and a decent UIwas also the case in Zoo Tycoon.

    • 1 year ago
      Anonymous

      2 was not a huge downgrade

    • 1 year ago
      Anonymous

      I think it just aged poorly.

  2. 1 year ago
    Anonymous

    Was just playing this the other day
    Nothing else ever came close, it's wild that we have ZT and RCT and yet people are still clueless on how to make good tycoon titles

    • 1 year ago
      Anonymous

      >only one type of foliage per exhibit
      come on son

      • 1 year ago
        Anonymous

        >this lion now wants to kill itself because the ground has one square of too much dirt
        Yeah, no. Frick those haughty homosexuals

    • 1 year ago
      Anonymous

      My issue with the Planet games is that they are not really managing games, it's more about making a nice looking park.

      • 1 year ago
        Anonymous

        yeah I like them because of customization. also ZT games had the glaring issue of most enclosures looking like ass because of the very specific needs for trees/rocks/terrain.

      • 1 year ago
        Anonymous

        I hate the online/social media aspects of Planet Zoo and Planet Coaster
        Parkitect is pretty alright, at least. Performance leaves a lot to be desired when you're trying to make larger parks, and there's basically no support from the devs because they expect the online coaster gallery to do all of the work.

      • 1 year ago
        Anonymous

        Do you really care about managing finances and shit instead of just building a nice zoo?

        • 1 year ago
          Anonymous

          Yes? Even if I didn't I'd still just play the original in sandbox mode because the sprites are nicer.

        • 1 year ago
          Anonymous

          How am i supposed to know if i built a nice zoo if there are no statistics telling me how good it is.

      • 1 year ago
        Anonymous

        I don't like how buggy it can be sometimes, when Im autisticly trying to decorate my rides and it has a single red patch for no reason :/

      • 1 year ago
        Anonymous

        I really feel like people overstate the management aspects of Zoo Tycoon.
        You set the parks ticket price and then place shops and food courts in strategic locations.
        Bam all the money you will ever need.

        There really isn't much management outside of building exhibits.

        [...]
        [...]
        You all have major nostalgia goggles on. The planet games are much better management games. Roller Coaster Tycoon is easy as frick, just keep building new rides and attendance keeps going up, that's all there is to it. Building coasters took some skill but that's no different than the Planet games. Zoo Tycoon was also easy as frick with the only difficulty being scenarios where you were entirely reliant on RNG (like the breeding endangered animals one) or building a big park but that was hard because the AI pathfinding for guests was moronic and they would decide they needed to go to a bathroom or restaurant 20 miles across the park rather than an identical closer one. It's bizarre to me how many times I see this shit posted in these threads. These games were not challenging management games, you were just a dumb kid when you played them. Every time I post this too no one ever responds and explains why I'm wrong, usually I just get like one to two posts from people who have actually played these games as an adult agreeing with me.

        This.

      • 1 year ago
        Anonymous

        I don't like them honestly because I'm lazy. I don't want to cobble together a punch of rod shapes and model a fence to make for my enclosure. I just want to place the fence. I don't want to model my own bathrooms. I just want to place a bathroom. Zoo Tycoon caters to that. And that's not a bad thing.

      • 1 year ago
        Anonymous

        I just downloaded premade buildings because I hate this just sticks part together yourself shit, and don't like all the autism in making it so reservation/realism focused bored me out, yes you had sandbox to turn off the cohabitation limit, but there was no stars progress there, just everything unlocked from the start, haven't played since the african update, just did a rhino enclosure and dropped it

        Real talk: I'm not interested in Planet Zoo because it has no dinosaurs. I love Zoo Tycoon but the dinosaurs were a large part in why I love it and it's just boring without that.

        I hear apparently Frontier can't use dinosaurs because they're also making the Jurassic World games.

        if your problem is just the dinosaurs I think they already cracked out how to add new animals rather than just doing model replacements
        you would need https://www.nexusmods.com/planetzoo/mods/983
        and on this category you have all animals that can be added as new entities, including dinos imported from other games
        https://www.nexusmods.com/planetzoo/mods/categories/10/
        exampl, trex https://www.nexusmods.com/planetzoo/mods/842

        • 1 year ago
          Anonymous

          planet coaster not having any kind of custom ride or scenery support except for the thememaker's toolkit (which i'm pretty sure is unusable unless you own the game on steam, and i'm not buying it, neck yourselves frontier) was really disappointing to me, so i'm glad that planet zoo actually has a small but decently active modding scene, even though frontier seemingly doesn't give a flying frick about it. reminds me of the glory days of zt1 and zt2 modding, we genuinely didn't know how good we had it

    • 1 year ago
      Anonymous

      The state of your exhibits

    • 1 year ago
      Anonymous

      looking at this image I remember my imagination taking the wheel whenever I built those those closed exibits( the insect house, the bird cage the small monkey exhibit) on how it looks on the inside. And just relive past zoo visits in my mind.

      I've assembled a crack team.

      nice

  3. 1 year ago
    Anonymous

    One of my favourite games. I bought my first issue of PCGamer to get the demo, got the first one for Christmas tgen saved up for the expansions as they came out. Marine Mania was released when I was on vacation so I took the money grandma gave me for the trip and bought the game instead.

  4. 1 year ago
    Anonymous

    B-B-B-B-BASED.
    The one and only, the undefeated, THE TRUE ZOO SIM FOR THE AGES.
    I feel bad for any homosexual too young to have experienced it.

    Anyone who hasn't played it is doing themselves a disservice by not trying it, it's better than the og rollercoaster tycoon by a landslide.

  5. 1 year ago
    Anonymous

    Is zoo tycoon 2 good? As much as I love 1 the jank really ruines it for me.

    • 1 year ago
      Anonymous

      It's early 3d slop for zoomers.
      The 3d customization of the exhibits is good but only carries it so far.

    • 1 year ago
      Anonymous

      if really ugly 3D, dumbed down exhibit building and a hadd cap of 100 guests in the zoo at any time is a price worth paying to get to clean up zebra poop or ride safari trams in first person then yeah give it a shot

    • 1 year ago
      Anonymous

      I used to enjoy the machinimas people made with it

  6. 1 year ago
    Anonymous

    If you guys want a good zoo game, Let's Build a Zoo is really good. Even has a dino expansion.

    • 1 year ago
      Anonymous

      https://store.steampowered.com/app/591460/Parkasaurus/
      Anyone knows if pic related is good?
      Seems to have a ZT1-like structure and exhibit design but the dinosaurs having simplistic textures and googly eyes kind of turns me down immensely.
      The exhibit building looks very fricking good though.

      • 1 year ago
        Anonymous

        Yeah that is extremely unfortunate. I've never heard of this until now and I really like the aesthetic... except those dinosaurs. That's wild to me that someone would murder their own art-style like that.

      • 1 year ago
        Anonymous

        Campaign has moronic plot, but some of the missions are quite interesting. Building is decent, to guest care is subpar. Overall I don't regret grabbing it on sale and playing thru scenarios, tho free-play felt kind of underwhelming. Aesthetics aren't that bad in game, rather then googly eyes the "flatness" of the big parks is a issue, at least for me.

      • 1 year ago
        Anonymous

        Parkasaurus is godly. Sells itself as some stupid facebook game but it's actually a VERY indepth managment sim. Also playing dress up with your dinos is so god damn fun. I was giggling like a fricking moron putting matching old lady hates on all my raptors.

        • 1 year ago
          Anonymous

          Nope, yeah, couldn't control myself and bought it.
          Gonna try it at work tonight, saw that they made a water creature dlc for it and couldn't stop myself.
          There is also a "realistic dino mode" that makes the dinosaurs have actual textures and smaller eyes. Still looks cartoony but eh.

  7. 1 year ago
    Anonymous

    What's the best way to play this in current year? Is it available from any storefronts or am I pirating it and doing some janky shit to get it to work?

    • 1 year ago
      Anonymous

      Its on myabandonware

    • 1 year ago
      Anonymous

      I got it (and a bunch of other games I couldn't get to run on Windows 10 like the original Zoombinis and an old Jumpstart 1st grade game I had as a kid) to work by using something called Portablewincdemu. It's just a way to mount iso but for some reason it instantly solved any compatibility issues with those old games, I have no clue why.

  8. 1 year ago
    Anonymous

    I prefer the second one cause the mods were kino.

    • 1 year ago
      Anonymous

      Does ZT1 have mods?

      • 1 year ago
        Anonymous

        It does but much like with RCT1 a lot of them are weird asset flips that can look out of place. There are still some really good one out there.

  9. 1 year ago
    Anonymous

    How come RCT2 gets an open source engine but ZT doesn't?

  10. 1 year ago
    Anonymous

    Real talk: I'm not interested in Planet Zoo because it has no dinosaurs. I love Zoo Tycoon but the dinosaurs were a large part in why I love it and it's just boring without that.

    I hear apparently Frontier can't use dinosaurs because they're also making the Jurassic World games.

    • 1 year ago
      Anonymous

      Dinosaurs were indeed a great part of the fun even if my parks never had more than two species just having them along other animals was entertaining.

    • 1 year ago
      Anonymous

      Prehistoric Kingdom

    • 1 year ago
      Anonymous

      also this guy gets it, with or without the dinosaurs. part of what made these games so good was how packed and fricking cool their expansions were, especially when we were kids and this stuff seemed even more rad. this is why frontier's shitty piecemeal dlc model annoys me so much, and it's even more mindboggling since they made soaked and wild for rct3, which both kicked ass and were loved by basically everyone, to this day i still see people (rightfully) complaining about planet coaster not having water parks. god what a wasted opportunity
      their insistence on MUH REALISM for planet zoo is also dumb, i've only grown to appreciate the cartoonier, quirkier side of these games even more over time and refusing to add fricking dinosaurs for the most contrived reasons even though they're a long-running zoo game tradition is the most braindead thing ever. zt1 alone had half a dozen cryptid animals like the yeti and the mermaid statues, santa flying over your zoo every december and killer penguins that slaughtered everything they came into contact with, those are the kinds of dumb little touches that make games feel personal and memorable. the soul/soulless meme's been beaten into the ground by now but frontier's planet games feel fricking clinical in comparison

      Decay is only bad if you use cheap shit like chain or stick fences. Stick to the good shit like iron bar and glass windows and you only need a handful of janitors to keep your shit fixed

      in scenario play it kinda is an issue, i was already used to buying the cheapest fences possible coming from zt2 and i was using restaurants exclusively and completely forgot that maintenance workers repaired fences, so i was replacing broken fence tiles manually until i was over halfway down the scenario list :^)

      >this is bait but i'll reply anyway
      If you're going to open like that I don't know why you expect me to even read it.

      counterpoint: i wrote a lot of words, so you have to read them

      I never could get into transport tycoon

      i try to get into openttd every few years but i always get pleb filtered by something, and by something i mean path signals. how do they work??

      • 1 year ago
        Anonymous

        it's cheaper (and better for guest happiness) to just start with plexiglass instead of replacing it later, or enduring your exhibits looking like shit when all the chainlinks start deteriorating

      • 1 year ago
        Anonymous

        >counterpoint: i wrote a lot of words, so you have to read them
        If you aren't going to believe I am arguing in earnest there is no reason to read what you write and respond earnestly. It's precisely because you did that and wrote so much that I am not going to bother reading it all.

        • 1 year ago
          Anonymous

          >spend a decent amount of time coming up with a legitimate argument to an anon's post and writing it out on Ganker.org/v/
          >"i read the first 3 words you said and they were mean, so i'm not going to read the rest"
          ¯_(ツ)_/¯

          • 1 year ago
            Anonymous

            Be as mean as you. However if you are going to be so dismissive that you don't believe I am being genuine there is literally no reason to talk to you. You have decided that I am not even being earnest, how can we have a conversation? Call me a moronic homosexual-Black person-troony all you want, but if you are going to start off by saying you don't take anything I said seriously there is 0 chance I am going to convince you of anything so I am not going to bother. Maybe don't dismiss everyone who disagrees with you as trolling if you want to have a conversation with them?

            • 1 year ago
              Anonymous

              i'll stop replying since i'm clearly never going to convince you, but i didn't whip out the buzzword card and call you a wokeBlack personhomosexualinceltroony a single time in that first post lol

              • 1 year ago
                Anonymous

                My point was that I don't care if you call me names, you didn't "hurt my feelings". You did however establish that you didn't think I was being serious so there is no reason to talk to you, you won't even believe what I am saying is a genuine opinion so why should I bother? It's impossible to convince someone of my opinion if they are just going to dismiss it right at the start as so invalid that no one could actually believe it.

      • 1 year ago
        Anonymous

        Path signals are the easiest ones, set and forget. You can use only path signals and no other type and be completely fine. Anywhere you put a signal, a train can stop facing it (pic related, red lines). When the path the train wants to take is clear, it goes through the signal (green lines). Just think of path signals like stop signs that you can ignore if no one else is around.
        The benefit of path signals over the most basic "block" signals (which also work like stop signs) is that two trains can enter the same "block" (which may be an intersection) as long as their paths don't intersect, just like how two cars going straight in opposite directions may pass through a road intersection at the same time.

        • 1 year ago
          Anonymous

          THe advance path signals are what gets me. Yeah, you can make a billion using only the basics but it's not fun or good in the long run.

          • 1 year ago
            Anonymous

            >advance path signals
            There aren't any. Originally there was a group of signal types with no pathing algorithm called pre-signals, but there are only a few applications where there's any advantage to using them over path signals. Pre-signals are basically just a way of keeping one signal red if another one is red somewhere down the line. It's possible to make like, simple computers out of them a la redstone, but that is almost never useful in the game. In fact, pre-signals were removed from the default signal GUI several years ago and hidden behind a setting.

            Path signals are definitely "good" in the long run. If you're getting an idea that it's a step down in performance from the older specialized signal types because it's simpler to use, that is not the case at all. And in both cases you would just be slapping down the same basic pattern of signals at every station or junction anyway.

        • 1 year ago
          Anonymous

          it's not just path signals, by now i understand most of the basics but every time i try building a remotely advanced railway system my brain explodes and i give up and go back to rct and start building coaster spaghetti instead. it almost makes me sympathize with the morons who didn't know how to build a wooden coaster in forest frontiers without getting 15 intensity, i'm sure if i actually stuck with it i'd get somewhere eventually

          • 1 year ago
            Anonymous

            Join multiplayer servers and look at what other players did on the minimap. Look at their profit scores to see who is doing well and who isn't. Like looking at screenshots of good coasters to understand what a good woody looks like.

            • 1 year ago
              Anonymous

              naturally i will completely forget to do this, i need to remind myself to join the /vr/ openrct2 server one of these weekends though, every time i remember it's on a monday or tuesday like today 🙁

              Unironically Wildlife Park 3 is lot worse then 2. It has around half of two's animals and 3/4 mechanics and what it is there is kind of broken.
              You can play 2 with no DLC and bee good, honestly I wouldn't recommend any DLCs aside from Marine World and Dino world if you want Dinos. The rest is pretty bad and Crazy Zoo is one of the biggest disappointments of my childhood.
              I got Main game + every DLC for 2 on steam sale for like a 4$ or sth like that. It runs great on linux.

              Campaign in 2 is great and still holds up + OST is best in any tycoon I played.

              i've heard that wildlife park 2 is the better game from most people and i just found a working link on cs.rin so maybe i'll actually give it a go after all these years, thanks for jogging my memory

              I really wanted to love Zoo Tycoon 1 but my animals kept smashing through even the strongest fences and all the staff move too fricking slowly to ever get around to fixing problems before the animals bust out of their exhibits, I remember having two Allosauruses who'd keep chewing through the electrified fences like fricking candy cotton and they'd escape every few minutes. I guess it's just a skill issue and therefore I should >git gud scrub but I just fricking can't.
              The game is charming and I want to love it but it does not want my love.

              dinosaurs are fricking awful and they have a tendency to do that, lowering the exhibit by two notches and surrounding it with raised fences helps most of the time. iirc you can research zookeeper training that makes them run around the zoo a little faster but it's still good practice to keep them assigned to 3 or so exhibits max, maybe more if you can get away with it

              • 1 year ago
                Anonymous

                >lowering the exhibit by two notches and surrounding it with raised fences helps most of the time.
                Cheers, I'll try that next time.

  11. 1 year ago
    Anonymous

    Wildlife Park 2 is infinity more fun with a lot better campaign and saber-toothed tigers + DLCs more moronic then PZ

    • 1 year ago
      Anonymous

      god this fricking game, i didn't know anyone had actually played it aside from bored german children. it's always eluded me, i still kinda want to try it but it's always looked like cheap eurojank and i have no idea where to pirate it so i've never bothered. i DO remember somehow pirating wildlife park 3 as a kid without any of the dlcs, being disappointed by the lack of content and then somehow bricking windows on the old family pc though, that was fun 😀

      The biggest expense when it comes to dinos is the fact that the fences are expensive as shit and exhibits need to be huge. That's why the best trick for dinos is to just surround the exhibit with a moat they can't cross so you can get away with using the cheapest fence. Like lowering the ground twice and placing a stick fence is cheaper than any dinosaur-proof wall I'm pretty sure.

      moats never worked for me, the two tile ditch trick usually works but there were a few problematic species that would keep escaping anyway and i wasn't entirely sure why. dinosaurs are too much of a pain in the ass to really be worth it, kinda like real life unfortunately

      it's cheaper (and better for guest happiness) to just start with plexiglass instead of replacing it later, or enduring your exhibits looking like shit when all the chainlinks start deteriorating

      my line of thinking was that fences are expensive and i'd rather build as many exhibits as possible early on to get guests (and therefore more restaurant/carousel/etc. profits) faster, so i usually just started with chain-link and only replaced them with rock or plexiglass or whatever when i absolutely had to, i simply lived with the pain of having to look at the fugly rusty chain-link sprites every now and then

      • 1 year ago
        Anonymous

        In my experience you get way too much time even in the hardest scenarios so cutting costs on fences just to get exhibits faster never seemed worthwhile, just built them proper the first time and just waited for the money to accrue normally. Money in general is very lax early on when you know how to get all the cash bonus awards asap.

        • 1 year ago
          Anonymous

          even after getting the cash bonus awards (95+ suitability tiger exhibts ftw) i always run out of money building fricking fences, by the time i need to replace fences i've usually amassed enough money to the point where it isn't THAT much of a problem. no wonder everyone else played with cheats and a million dollars in cash in freeform mode when they were kids

          • 1 year ago
            Anonymous

            idk man, 95 exhibit suitability and 95 guest happiness can all be gotten within the first couple months, another 10k can be gotten at any time by simply spending all of your money on snow tiles and then pressing undo after if that on top of your starting funds isn't enough to get a half dozen proper exhibits and some guest buildings up then you're seriously doing something wrong.

            • 1 year ago
              Anonymous

              it's more than enough to get the zoo started, but then i start expanding too quickly and end up blowing all of my cash on new exhibits and before you know it i have to turn on cheat engine's built-in speedhack and wait around like a bored child. i can consistently get the exhibit suitability award, but i could never get 95 guest happiness within the first few months, it's a stupidly fickle stat. it never occurred to me to get the 10k bailout money either because i'd get it naturally sooner or later, goes to show how much of a moron i am

              • 1 year ago
                Anonymous

                The trick for early guest happiness is that new guests always enter the park with 75 happiness, and will bring down your average no matter how happy the rest are, so you get a good base and then set admission to $100 so nobody new comes in and wait for the existing guests to get you that 95 average, which is if you have a couple attractions and exhibits is just a month of waiting.

                Also is it really that hard to just watch your monthly upkeep and not let yourself get below that number when growing?

              • 1 year ago
                Anonymous

                i used the $100 admission trick once or twice on particularly annoying scenarios (namely dinosaur island research lab, frick that one it sucks) where the guests hated everything for seemingly no reason but i probably could've done a better job of abusing it
                >is it really that hard to just watch your monthly upkeep and not let yourself get below that number when growing?
                "building upkeep costs", "staff salaries", "the national organization of zoos has received numerous complaints about the living conditions of the animals in your zoo", i just want to put 500 orcas in a 100x100 tank for god's sake!

                I made a zoo game once
                https://pricklypeargames.itch.io/zoo

                cole this looks like a game full of spore creature creator cells, not an actual zoo game. i like the ones on the right that look like they're constantly violently burning though

              • 1 year ago
                Anonymous

                it may look like cells, but it operates like a minimalistic zen zoo game

            • 1 year ago
              Anonymous

              >another 10k can be gotten at any time by simply spending all of your money on snow tiles and then pressing undo after
              how, exactly? the money doesn't get subtracted from your balance until you actually apply the terrain changes and by then it's too late to hit undo

              >impossible to make mixed exhibits
              Why? Why did they do this?
              You can almost make antelope/zebra work, but it was still more optimal to have them separate.

              you can make more mixed exhibits that actually work (giraffe/elephant, camel/gemsbok, honestly pretty much any african savannah herbivore goes ok together) but the suitability ratings will always suck so it's never ideal. this is something that zt2 is objectively better at

              • 1 year ago
                Anonymous

                the red undo button in the corner will undo the terrain, provided you don't do anything else beforehand

              • 1 year ago
                Anonymous

                i'm staying up later to try and fix my sleep schedule and my eyes are heavy and my brain's scrambled and i feel like i'm on the verge of death, thank you but i'm going to go commit sudoku now i failed to notice that you have to do all of the terrain editing in one swoop or else you can't undo all of it too, so that's two frickups actually

      • 1 year ago
        Anonymous

        Unironically Wildlife Park 3 is lot worse then 2. It has around half of two's animals and 3/4 mechanics and what it is there is kind of broken.
        You can play 2 with no DLC and bee good, honestly I wouldn't recommend any DLCs aside from Marine World and Dino world if you want Dinos. The rest is pretty bad and Crazy Zoo is one of the biggest disappointments of my childhood.
        I got Main game + every DLC for 2 on steam sale for like a 4$ or sth like that. It runs great on linux.

        Campaign in 2 is great and still holds up + OST is best in any tycoon I played.

  12. 1 year ago
    Anonymous

    you may not like it, but this is what the peak of sim games looks like

  13. 1 year ago
    Anonymous

    Dino care looks complex enough too, and I like that the game shows you the privacy zones of the exhibit, the videos of the steam page go into good detail.
    It really looks like a natural evolution of the original ZT formula, but again, god damn why do that to the dinos.

    Might get it anyways when it's on sale.

    • 1 year ago
      Anonymous

      whoops meant for

      Yeah that is extremely unfortunate. I've never heard of this until now and I really like the aesthetic... except those dinosaurs. That's wild to me that someone would murder their own art-style like that.

  14. 1 year ago
    Anonymous

    I hate how all tycoon games use the same moronic budget system where you have a loan that will give you a small loss every month and from then on the whole business "strategy" is to receive more than expenses+loan. They are supposedly simulating the endeavors of businessmen but you have zero business strategy .

  15. 1 year ago
    Anonymous

    FRICK ENDANGERED SPECIES

    • 1 year ago
      Anonymous

      >orca 167 is not happy
      Fricking gets me every time

  16. 1 year ago
    Anonymous

    For me it was sim tower & sim safari

  17. 1 year ago
    Anonymous

    ant farm doesnt work anymore

  18. 1 year ago
    Anonymous

    sim ant is where its at

    • 1 year ago
      Anonymous

      Oh yeah sim ant not to be consfused with alien ant farm, shit doesn’t work on modern machines.

  19. 1 year ago
    Anonymous

    For me it's thrillville off the rails

  20. 1 year ago
    Anonymous

    I remember playing this at my friends house growing up. I should emulate it for old times sake.

  21. 1 year ago
    Anonymous

    >Digital release never ever
    I never played zoo tycoon but I played a ton of RCT but I have one of those gaming PCs what don't have an actual cd tray.. It's all digital on my end.

    • 1 year ago
      Anonymous

      Just pirate it friend. Use the program I mentioned here

      I got it (and a bunch of other games I couldn't get to run on Windows 10 like the original Zoombinis and an old Jumpstart 1st grade game I had as a kid) to work by using something called Portablewincdemu. It's just a way to mount iso but for some reason it instantly solved any compatibility issues with those old games, I have no clue why.

      to mount it. it just works, couldn't tell you why though.

  22. 1 year ago
    Anonymous

    Dinosaur digs was effectively the hardest because dinosaurs require a shit ton of money to maintain. A fricking scientist's wage was a whopping 1k a month compared to a zookeeper that is 300.
    Not to mention they breed rarely and you might encounter problems with the exhibit being too small once they fully mature.

    Sucks ass that only male guests get attacked and eaten. Not to mention if man got attacked beforehand, no animal will ever touch him again.

    The only animals that eat male guests are sharks, sperm whales and the tyranosaurus rex.

    • 1 year ago
      Anonymous

      Exhibit size was always a problem for me in general. Dinosaurs have it worst because I'm pretty sure baby animals have no space requirements at all, so you can't know how much they need until you've already used that space for other exhibits.

      I just keep a resource guide handy to know how much they need beforehand, helped me realize that I generally made exhibits way bigger than they needed to be in the past.

    • 1 year ago
      Anonymous

      The biggest expense when it comes to dinos is the fact that the fences are expensive as shit and exhibits need to be huge. That's why the best trick for dinos is to just surround the exhibit with a moat they can't cross so you can get away with using the cheapest fence. Like lowering the ground twice and placing a stick fence is cheaper than any dinosaur-proof wall I'm pretty sure.

    • 1 year ago
      Anonymous

      Exhibit size was always a problem for me in general. Dinosaurs have it worst because I'm pretty sure baby animals have no space requirements at all, so you can't know how much they need until you've already used that space for other exhibits.

      I just keep a resource guide handy to know how much they need beforehand, helped me realize that I generally made exhibits way bigger than they needed to be in the past.

      this is bait but i'll reply anyway; yes, rct and zt are both simple management sims, but that's part of their appeal, they have a strategic layer that's accessible and decently complex (yes, dealing with vandals, pathfinding, station brakes failures, weather and aging ride prices in rct1 is hard when you're young and moronic) without being bogged down by boring high school economics bullshit, in addition to having simple but powerful building tools that are fun to use, and an appealing theme that pretty much every westoid on the planet immediately recognizes and likes. it's a very hard balance to strike, even transport tycoon has been practically overshadowed by rct despite being made by our lord and savior chris sawyer and appealing to the train autist crowd. i genuinely think rct is one of the most well designed games ever made, zt is the only one that comes close and even then it kinda pales in comparison
      sure, most of these games are easy to exploit if you know how to break them (spam shuttle loopz!11 spam restaurants!11), but a. we weren't all little marcel voses spamming corkscrew coasters back then, so shut up, b. most of these exploits have been known about for decades, c. practically every game on earth is imbalanced to some extent and yet the good ones aren't less fun because of it, and building dumb coasters or pretty zoos is still enjoyable, so while i don't completely disagree with you, i think you're overexaggerating your argument
      [...]
      >he doesn't remember the fricking fence deterioration system
      [...]
      i haven't played planet coaster enough to realize this and i haven't even touched pz yet (frick denuvo btw) but i already believe this, it is genuinely mindboggling how frontier's engine has apparently regressed so much since rct3 that it can't even handle actual bodies of water anymore, ponds in pc (planco? even the acronym sucks) are just a flat fricking water texture with nothing underneath. god i fricking hate david braben

      What's funny is that if you really want to get autistic about it, Dinos and Sea animals are absolute trash. Not only do they not bring in hordes of guests but they require a shit ton of room, cost a frick ton and have horrible up keep costs. Literally regular animals bring in the same amount, if not more for almost 80% of the cost.

      • 1 year ago
        Anonymous

        Marine animals on average need the same amount of space in exhibits as land animals do, only shit like whales need huge exhibits if you want a breeding pair. Dinosaurs are the biggest money sinks, but the plus side is having fricking dinosaurs.

        • 1 year ago
          Anonymous

          As much as people shit on the Jurassic World games, I still found them very fun. It's very simple and everthing has a nice design to it so no matter what it all looks good.

      • 1 year ago
        Anonymous

        they're not ALL worthless gameplay-wise, gallimimus(es?) and the ice age animals are pretty good and fairly cheap compared to the other dinosaurs, and even the crappiest marine animals are super popular for some reason, you'll get a stampede of people rushing into your zoo just so they can stare at a tank full of fricking tuna fish

  23. 1 year ago
    Anonymous

    They should really release this game for modern systems. I remember it being really good casual fun back when I didn't know super duper complex words like "fauna" or "ill"

  24. 1 year ago
    Anonymous

    Growing up I literally only ever played on the kids map because I had no fricking idea how to make money in this game. The donation system (i.e. basically where all your money is coming from in a developed zoo) is a really esoteric concept for an 8 year old to grasp, much trickier than just waiting for it to rain and hiking the umbrellas up to 50$ a pop to fund your next roller coaster.

  25. 1 year ago
    Anonymous

    My favorite dinosaur.

    • 1 year ago
      Anonymous

      always liked how it was purple

      • 1 year ago
        Anonymous

        It gets so huge too.

    • 1 year ago
      Anonymous

      Ah yes! The-Gas-Station-butterfly-knife-saurus

  26. 1 year ago
    Anonymous

    >tfw you first discovered all the mods there are for these games
    My bird autism is pleased

  27. 1 year ago
    Anonymous

    >made a dinosaur zoo
    >so far have jungle and ice age exhibits done
    >the most popukar donation exhibit is the fricking ice age tortoises
    explain

    • 1 year ago
      Anonymous

      exhibit popularity can be weird, it depends on where the exhibit is as well as the internal popularity value of the animals in it. Just put popular animals in high traffic areas (or areas that will eventually be) for the most money.

    • 1 year ago
      Anonymous

      >return to zt1 for the first time since playing it as a kid
      >get on ancient websites and download a bunch of mods
      >put in all the effort that my lazy younger self never did and make a aesthetically pleasing park with diverse (read: more than just crocodiles and polar bears) exhibits

      >all of them get ignored because these modded meerkats breed like crazy and have bugged values so guests swarm the exhibit constantly

  28. 1 year ago
    Anonymous

    the actual peak
    no other games embrace no-holds-barred capitalism like rrt3 does, it's great

    • 1 year ago
      Anonymous

      i never played this game properly when i was a kid, all i did was play sandbox and create railroad lines

  29. 1 year ago
    Anonymous

    I ordered this game out of a magazine when I was a preteen for like $20, I had so much fun it should be criminal probably sunk a hundred hours
    wasn't much into the dinos though, I thought the walls for their cages were hideous and it was such a pain when you were trying to design their environments they would crush terrain features if it wasn't PERFECT for them, which itself caused a debuff pissing them off further. Giant drama queens

  30. 1 year ago
    Anonymous

    I never could get into transport tycoon

  31. 1 year ago
    Anonymous

    >he doesn't create a single gigantic enclosure with various animals to try create the true safari experience

  32. 1 year ago
    Anonymous

    going to dump some stupidly good looking screenshots i found on zoo tek phoenix, coincidentally the op just revived the thread two days ago

  33. 1 year ago
    Anonymous

    Wish someone would make a new Zoo Management game on the same level as Zoo Tycoon.
    Planet Zoo and the likes are way too autistic.

  34. 1 year ago
    Anonymous

    I made a zoo game once
    https://pricklypeargames.itch.io/zoo

  35. 1 year ago
    Anonymous

    >impossible to make mixed exhibits
    Why? Why did they do this?
    You can almost make antelope/zebra work, but it was still more optimal to have them separate.

    • 1 year ago
      Anonymous

      You can make mixed exhibits just fine if the terrain/foliage requirements for the animals are close enough to not be a problem, the only limitation is the size of the exhibit since the base space requirement for each species doesn't stack so you need to make them way bigger than you'd expect to.

  36. 1 year ago
    Anonymous
  37. 1 year ago
    Anonymous

    I really wanted to love Zoo Tycoon 1 but my animals kept smashing through even the strongest fences and all the staff move too fricking slowly to ever get around to fixing problems before the animals bust out of their exhibits, I remember having two Allosauruses who'd keep chewing through the electrified fences like fricking candy cotton and they'd escape every few minutes. I guess it's just a skill issue and therefore I should >git gud scrub but I just fricking can't.
    The game is charming and I want to love it but it does not want my love.

  38. 1 year ago
    Anonymous

    >disc is stuck in a broken disc drive
    >cant get it out, it won't read either
    >game won't run without the disc because frick you
    >not on sale on any digital storefront because frick you
    At least RCT got a re-release
    Why did no one re-release this

    • 1 year ago
      Anonymous

      >Why did no one re-release this
      here's your answer :^)
      zoo tycoon 1 and 2 being abandonware is shitty, but at least you can download the isos off archive.org and no one will care. i'm more bitter about them abandoning viva pinata and forcing rare to work on kinect shovelware and sea of thieves dlcs, may all microcuck executives burn in hell forever

    • 1 year ago
      Anonymous

      Blue Fang is dead and Microsoft doesn't seem to care
      Try this https://archive.org/details/zoo-tycoon-complete-collection

    • 1 year ago
      Anonymous

      full game + crack is on myabandonware, couldn't be easier to get

      ZT2 isn't complete but I wouldn't bother anyway

      • 1 year ago
        Anonymous

        https://archive.org/details/ZooTycoon2UltimateCollectionUSA :/

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