>makes a fun and creative job class system that lets you mix and match all kinds of abilities

>makes a fun and creative job class system that lets you mix and match all kinds of abilities
>never used again in future games
For what purpose

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  1. 1 week ago
    Anonymous

    Final Fantasy Tactics has a similiar system.

  2. 1 week ago
    Anonymous

    >FFX-2
    >4 Heroes of Light
    >Bravely Default
    >FFXII's later releases

    • 1 week ago
      Anonymous

      Final Fantasy Dimensions

      • 6 days ago
        Anonymous

        Dimensions could have been an all time great title, but it’s hampered by the fact it was developed for Jap flip-phones so the scope of the game is too small to be a truly worthy sequel to the FFV formula.
        However, great mobile game as it is.

    • 7 days ago
      Anonymous

      Later games went for a style similar to FF4 but more flexible. The shift away from "Warrior of Light" centric games also likely influence that decision.

      >4 Heroes of Light
      That's more like 3's system than 5's.

    • 6 days ago
      Anonymous

      >4 Heroes of Light
      >Bravely Default
      It's insane how many little problems these games have that just "death by thousand cuts" them into unplayability. Just make FFV again with slightly different jobs/abilities, frick.

      • 6 days ago
        Anonymous

        4 Heroes of Light is definitely near-complete trash thanks entirely to the way the utterly moronic inventory system works and how often the game wants to split up the party making it even worse, but BD isn't that bad at all. They were really stupid to try to pad out an already decently long game, but only one of the loops is a true waste and the others offer some fairly interesting aspects. You can also skip over the loops almost entirely and just get to the end of the game if you want without losing much.

        • 6 days ago
          Anonymous

          I hated the time-gated unlocking shit that expected you to use streetpasses/online friends for expedience. An entire game mechanic (limit breaks) is hidden behind this, and if you didn't realize and ignored that particular unlock, you shot a giant hole in your foot.

        • 6 days ago
          Anonymous

          The later loops where you start fighting escalating combinations of asterisk wielders is the some of the best end game side content in any jarpig
          In retrospect, it’s weird that almost no class-based RPGs make you interact with the class system antagonistically like BD did

  3. 1 week ago
    Anonymous

    ff5 is criminally under rated.
    Also, FF3 lets you do this also.
    Final Fantasy 5 has a fun story, two worlds (like all SNES era)
    I enjoy the art, it's also pretty damn funny. Probably one of the funniest if not the of the entire series. Tactics is my favorite and has imho the best story, at least with out debate the darkest. Not too big on the sequels. I think they did really well with the characters, I also enjoyed a lot of minor things, like getting the super weapons and you could only pull a few at a time and each is fit for one class so you kinda gotta think out it. It's not over all a hard game and very cheeseable, but if you're a power gamer, it's def easy to abuse. Also just being a completionist you'll be crazy OP. I've played it many times and low level can be real good challenge where you get just enough points to make the really strong combos and good equipment. Unlike 3 (and even the remake for DS) your party grows in a sane way, it's really annoying in 3 you have to swap classes to level up or you'll really lag behind esp on magic users. Either way, I really like this one and hope more people give it a fair shake.

    • 1 week ago
      Anonymous

      I still haven't played 5, should I emulate the SNES version or is there a better one?

      • 1 week ago
        Anonymous

        The GBA is thought to be the best, extra jobs and a challenge dungeon.
        The SNES has a 30 old translation that doesn't gel with the official one
        The Pixel remaster has new graphics and music, a translation that lines up with future FF games but gameplay wise is a straight conversation of the SNES version with some glitch/jank strategies removed.

      • 1 week ago
        Anonymous

        The GBA is thought to be the best, extra jobs and a challenge dungeon.
        The SNES has a 30 old translation that doesn't gel with the official one
        The Pixel remaster has new graphics and music, a translation that lines up with future FF games but gameplay wise is a straight conversation of the SNES version with some glitch/jank strategies removed.

        Not who you replied to, but this anon is correct, I also never got into that pixel style. I'd agree GBA is the way to go, unless you're one of those people who gotta do it Vanilla style your first time then SNES. As much a fan boy I never really liked the Pixel and will probably never play again.

      • 7 days ago
        Anonymous

        SNES version with RPGe is by far the most soulful one to play. You won't be disappointed.
        If you want to take reddit advice, play the GBA one. But you'll deal with all the handheld inferiorities: a shitty font, shitty sound, and a cramped screen all for the sake of some mediocre static battle background images and a translation whose primary selling point is that it's more in line with the modern and utterly soulless Square-Enix naming conventions.

      • 6 days ago
        Anonymous

        Snes version with gba script patch. The extra jobs in the GBA version aren't really worth it, they all come very late and don't matter. It's not worth the hit to the visuals and audio. IMO

        • 6 days ago
          Anonymous

          Also the translation is full-blown reddit.

      • 6 days ago
        Anonymous

        Never played GBA but I had no issue with the Super Famicom + translation patch. Just stay away from the Playstation port.

  4. 1 week ago
    Anonymous

    Final Fantasy innovates
    Dragon Quest regurgitates

  5. 1 week ago
    Anonymous

    The gba version of this was dope, so much fricking content

  6. 1 week ago
    Anonymous

    >never used again in future games
    Bravely games, dummy

    • 1 week ago
      Anonymous

      but they are boring garbage

  7. 1 week ago
    Anonymous

    Tactics is good for one playthrough but in actuality it's fricking moronic becuase you have battles you just afk in the corner spamming skills to build up jp. Also the growth and unlock curve is fricking moronic where you spend like the entire first half of game playing garbage trash like thief and archer just to unlock shit.

    It's a little like ff7 where the late game is when all the fun aspects of the battle system unlocks. For how much people jizz over tactics I thought was like 20% cool but 80% gay.

    Ff5 is a little different. Ff5 scales nicely and you get some cool shit early on and it's way nicer to grind the jp. Tldr tactics is surprisingly gay.

    • 7 days ago
      Anonymous

      >you have battles you just afk in the corner spamming skills to build up jp. Also the growth and unlock curve is fricking moronic where you spend like the entire first half of game playing garbage trash like thief and archer just to unlock shit.
      You don't have to play FFT like this. If you ruin the game for yourself that's just you being moronic. It's not the game's fault.

  8. 1 week ago
    Anonymous

    I think there was a thread recently saying that final fantasy 6 was so inferior to fallout. The point is the same here: FF was the McJRPG, something that had become so popular that it had to be dumbed down for the lowest common denominator.
    They say that in the '90s the novelty of RPGs on consoles had worn off in Japan. People complained that RPGs were too hard and unfair. Meanwhile, FF was quickly becoming the biggest franchise in the while country that rivaled DQ and Mario in popularity. Square likely felt pressured to make the game accessible for everyone to continue being popular.
    They likely understood that only good players would understand the class system; someone like kids or women would never grasp it, and so Square would lose players. So they basically made FF into this entry level JRPG for the normies, where you could just press A and win to go from cutscene A to cutscene B. In a way, this was the precursor of modern AAA games that are similarly dumbed down for your average 70IQ player. It's a very similar concept, just one interactive cutscene with QTEs.
    This is what people who shit on FF don't get. After 6, it was never the same. FF became the McJarpig series for Square; SaGa was for the nerds who wanted complex and experimental mechanics.

  9. 7 days ago
    Anonymous

    The massively popular materia system is basically a twist on the FFV job system. The characters in FF7 are just templates with modestly different base stats and equipment that you can use to "mix and match all kinds of abilities."

    Basically, FF7 just puts the job points into the materia instead of to the character, so that they can have a larger cast of characters without spreading abilities too thinly (FF5 has an essentially fixed party for the entire time). And then they further split up the abilities into chunks so instead of having a "black mage" materia you have individual spell groups.

    • 7 days ago
      Anonymous

      That's an interesting theory anon. Also Aeris with KOTR will never not be funny. Frankly I think she's just not worth it even grinded up. I've played 7 a few times going back to release.

      Also 7 the characters have more diverse stats when FF5 is basically boys are stronger girls* do more magic. One thing my first play thru in FF7 I was sure Vincent would be the best basic attack because he shot people and why give Barret anything that's not a gun?
      I was only in 6th grade so stats and all that math was beyond me. Vincent is one of the best mages of the game. His limit breaks are trash because you lose control, but turning into a debuff chainsaw wielding Jason Vorhees is fricking boss.

      Aeris I just never found it being worth grinding for I've got her lvl 4 and ult gear. I don't think her magic innate is worth it. Also meh towards her dialog.

      Yuffie has grown to be one of my favorites even though she's kind annoying.

      Oh this is an ff5 thread. Either way I am in a writing mood and really enjoyed the theory you posted anon.

      or grand kids

      • 7 days ago
        Anonymous

        >Frankly I think she's just not worth it even grinded up.
        Her invincibility limit breaks are OP. The one where she maxes out the other two character's limit bars is pretty powerful also. Besides that she's got great casting stats.
        And if we're hacking in Aeris to the final disc we may as well cheat to unlock her limit breaks if we feel like it.

        • 7 days ago
          Anonymous

          Fair points, the best imho is the filling other breaks, while yeah the invincible is crazy.. but by time you grinded that hard, it's like a moot point. Oh yes she's the strongest caster but not enough to really hype up imho. Maybe that little boost on a low level play thru? It ain't something to get upset about, I like how everyone here is chill and polite. Diff strokes and I like to learn from others ideas.

    • 6 days ago
      Anonymous

      My impression of most Final Fantasy games is "wow this is such a fun and creative character building system, I wish the game was less linear and more freeform so I could enjoy it properly."

      • 6 days ago
        Anonymous

        A game FF7's Materia system or FF8's Junction system, but with the openness of an Ultima, Metal Max or even early Dragon Quest game, would be pure unabashed kino

  10. 6 days ago
    Anonymous

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    • 6 days ago
      Anonymous

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