*makes kino music*

*makes kino music*

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  1. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      I raise you https://youtu.be/ZqJQxWgOjJo?t=935

  2. 10 months ago
    Anonymous

    That's not the VRC6.

    • 10 months ago
      Anonymous

      Both are good but most people who use VRC6 in their chiptune music dont use it to its full potential

    • 10 months ago
      Anonymous

      VRC7

  3. 10 months ago
    Anonymous

    >american composer
    >BWAAAAAANG

    • 10 months ago
      Anonymous

      I raise you https://youtu.be/ZqJQxWgOjJo?t=935

      Never played, but this is definitely a banger OST though. I need to check it out someday.

    • 10 months ago
      Anonymous

      Reminder that the third volume of this amazing compilation series "FM Vertex" has just been released. Grab yourself a copy.

      https://vgmdb.net/album/126198

      Artists on vol 3 are:
      Kazuko -karu.- Umino,
      Kenichi Arakawa,
      Takayuki -J99- Aihara,
      Junko Ozawa,
      Hiroto Sasaki,
      Hikoshi Hashimoto,
      Hiroki Kikuta,
      Katsuhiro Hayashi,
      Jake 'virt' Kaufman,
      Hiroshi -Hiro- Kawaguchi,
      Yasuhisa -Yack.- Watanabe,
      Keishi Yonao

      Yeah yanks are almost all terrible at FM programming.

      Both snes and genesis audio chips depend on the skill of the musician to not sound like shit.
      The Genesis requires a FM synth master, and snes requires someone with access to the best audio samples and capacity of using em well, to not mention actually using the CPU for improving the overall music etc..
      If you don't, genesis turns into a grindsaw and snes into a cheap kids toy.

      >Both snes and genesis audio chips depend on the skill of the musician to not sound like shit.
      Very much so, And with the SNES it's more down to what soundfont the writer uses. There's some amazing sounds on the snes that still hold up, but then you have capcom games like mega man x and final fight that have some of the worst sounding "guitars" in existence.

  4. 10 months ago
    Anonymous

    *even more kino*

  5. 10 months ago
    Anonymous

    Bits? All I need is one.

  6. 10 months ago
    Anonymous

    Just looked at the datasheet, what do the two pins output give you? I'm too dumb to understand this

    • 10 months ago
      Anonymous

      one pin for each channel, they output voltage relative to ground that needs to be fed through opamps and other stuff before actually going to the speakers
      (i think)

      • 10 months ago
        Anonymous

        Wait, so it's the sound wave? Either way I think I found a new hobby.

        • 10 months ago
          Anonymous

          yeah, the sound wave is just speaker voltage varying over time.
          audio DIY(both hardware and software) is a lot of fun anon, good luck.

  7. 10 months ago
    Anonymous

    Yes yes, quite good.
    However

    • 10 months ago
      Anonymous

      That IS pretty good anon, but with that said...

    • 10 months ago
      Anonymous

      https://i.imgur.com/zBFE8dt.jpg

      *makes kino music*

      • 10 months ago
        Anonymous
    • 10 months ago
      Anonymous

      For me its

    • 10 months ago
      Anonymous

      For me its

      I was listening to the OPNA version of this soundtrack this morning and it's great. Ryu Umemoto was a master of FM synthesis and he used those sounds well after the days of sound chips.

  8. 10 months ago
    Anonymous

    Man what happened to Yamaha? they used to be top fricking tier, now... shit.

  9. 10 months ago
    Anonymous

    I have said this before and I will say it again.

    I see the superiority of the Genesis soundchip touted all the fricking time over the SNES chip. Why though? I understand that from a hardware perspective, it was a more powerful and versatile chip, but in practice, 90% of composers for the Genesis seemed to have no fricking clue how to work with the thing and produced some of the most tinny sounding farty OSTs and sound effects I've ever heard. There are exceptions, obviously, and a select handful of composers could produce absolute bangers but it doesn't really matter how much better your chip is on paper if most of the system's library can't demonstrate that. SNES chip may have been weaker but across the SNES library, there was a lot more consistently good tracks.

    • 10 months ago
      Anonymous
      • 10 months ago
        Anonymous

        This has that same tinny graininess to it though, like it's being played full blast through a cheap pair of early '90s headphones from 5 feet away. It sounds degraded. It's music that SHOULD be good but it comes out sounding like shit because somebody didn't know how to use the soundchip to actually play it.

        Compare that to something like a MMX3 track with a similar vibe.

        One could argue that it sounds a little flat and some of the instruments sound hollow but it doesn't have that same degraded overtuned quality to it. It doesn't actively grate on the ears.

        • 10 months ago
          Anonymous

          >degraded quality
          Okay, how about something like

          That IS pretty good anon, but with that said...

          or https://www.youtube.com/watch?v=rEKqiZxssjE

        • 10 months ago
          Anonymous

          That's because you can't do any soundmixing on a genesis, I think there's just a low pass filter that can't be adjusted, and you can pan the sound in a binary fashion which just determines which speaker(s) plays the sound.

          While on the SNES you can run the samples through whatever filters you want before putting it on a rom.

          Essentially the Genesis can function as a standalone instrument, while the SNES can't.

    • 10 months ago
      Anonymous

      >Why though?
      A counter-response to when the Internet was still dominated mainly by Nintendo fans and everyone including early e-celebs were bing bing wahooing them up the ass. It was hard to discuss anything about Sega (and others too like the PS1 to a current extent) without some moronic mouthbreather shitting up a topic with "ROFLMAO SEGA ONLY HAD THREE GOOD GAMES! SONIC 1, 2, AND 3! AND IT HAD FART MUSIC LOOOOL!" and derailed the topic.

    • 10 months ago
      Anonymous

      >Why though?
      A counter-response to when the Internet was still dominated mainly by Nintendo fans and everyone including early e-celebs were bing bing wahooing them up the ass. It was hard to discuss anything about Sega (and others too like the PS1 to a current extent) without some moronic mouthbreather shitting up a topic with "ROFLMAO SEGA ONLY HAD THREE GOOD GAMES! SONIC 1, 2, AND 3! AND IT HAD FART MUSIC LOOOOL!" and derailed the topic.

      So it's basically cope

    • 10 months ago
      Anonymous

      SNES was relatively newer technology, abandoning PSG sound from the NES using what's closest to modern sound hardware, but Genesis used legacy sound hardware combining both PSG and FM Synthesis as best it could. SNES wasn't "weaker", it was just too different from what most were used to that arcade games of previous years and microcomputers already had at the time, so they had more time to be familiar with those whereas SNES was more specialized.

    • 10 months ago
      Anonymous

      Because you need to program the genesis soundchip to get anything out of it, while the SNES sound chip is just a 8 channel sampler... well technically it's 32 channel but hardly anyone used it that way.

    • 10 months ago
      Anonymous

      >tinny sounding farty
      Myth caused by bad emulation. On the real hardware these mythical "farts" don't exist.

      • 10 months ago
        Anonymous

        >caused by emulation
        I don't think so, some soundtracks are quite farty

        • 10 months ago
          Anonymous

          As I said, not on real hardware. Many ym2612 instruments have strong high frequency components which sound terrible without low pass filtering. Some soundtracks can literally make your ears bleed without the proper filtering.

        • 10 months ago
          Anonymous

          Eh, that's just GEMS.
          Here's the same track arranged by someone with the benefit of hindsight and knowledge of what he's doing:

          Here's the same guy demonstrating how a more classic Sonic track could have sounded like if Japanese composers had as shit documentation and where forded to use GEMS:

          Original if you live under a rock:

    • 10 months ago
      Anonymous

      FM synth had more soul.

      Honestly, 99% of the argument comes from the fact the SNES had an objectively TERRIBLE sound chip. And it was on purpose. The system was DESIGNED for the CD add-on, which fell through.

      A far better comparison was the PCE, which also had a PSG, but it was a lot fancier and the system had CD quality audio by the time the mega drive launched, so it completely shit over everything else. Even then, the PSG was more capable than Nintendo's dogshit Sony turd.

      • 10 months ago
        Anonymous

        Both snes and genesis audio chips depend on the skill of the musician to not sound like shit.
        The Genesis requires a FM synth master, and snes requires someone with access to the best audio samples and capacity of using em well, to not mention actually using the CPU for improving the overall music etc..
        If you don't, genesis turns into a grindsaw and snes into a cheap kids toy.

    • 10 months ago
      Anonymous

      >I see the superiority of the Genesis soundchip touted all the fricking time over the SNES chip. Why though? I understand that from a hardware perspective

      Do you? The SNES doesn't produce any sounds, it's just a sampler using single cycle waveforms. The Mega Drive on the other hand is an actual subtractive synth with frequency modulation (inputting a sound wave into another sound wave to create something new). The only thing that really lets the YM2612 down is that the synth only uses sinewave. Talk about gimping the massive potential your console synthesizer. Still, it could have gone further if it allowed you to input your own single cycle waveforms into the frequency output. If it had all of this as well as 16 channels, pass filters, resonance, delay, reverb and distortion, you would have had a massive global music scene being built around this alone. All this wasted potential sums up Sega in a nutshell, in that they knew how to build, but didn't know how to create with it, wasting resources that could have been spent elsewhere.

  10. 10 months ago
    Anonymous
  11. 10 months ago
    Anonymous

    Lol the Genesis can't do Final Fa...

  12. 10 months ago
    Anonymous

    Someone help me out, there was a youtube video of a song that sounded like it came straight from MegaMan Battle Network but it was an original song, anyone know what I'm talking about? It was several years old and had like 1-2 million views.

    • 10 months ago
      Anonymous

      I'm pretty sure you're talking about artificial intelligence bomb but that has nothing to do with fm synth and it doesn't sound like mmbn at all

      • 10 months ago
        Anonymous

        Frick me, thank you.

    • 10 months ago
      Anonymous

      bruh

      • 10 months ago
        Anonymous

        >People actually think she's some clueless virgin

  13. 10 months ago
    Anonymous

    super-famic**ts still btfo after all these years
    recovery at this point seems implausible

  14. 10 months ago
    Anonymous

    i cannot fricking wait for that running shine FM video

  15. 10 months ago
    Anonymous
  16. 10 months ago
    Anonymous

    Does someone need to be an Audiophile to understand this kinda stuff? Honest question.

    • 10 months ago
      Anonymous

      to understand what?

    • 10 months ago
      Anonymous

      no, audiophiles are consoomer morons.

    • 10 months ago
      Anonymous

      No, most chips have a distinct sound, if you listen enough you learn to spot the difference. Same as synthesizers. Like how you can easily distinguish DX7 from Korg MS-20 or Pro One.

    • 10 months ago
      Anonymous

      No, just someone who understands sound design. Unfortunately you've got to actually do it for it to click in your head.

  17. 10 months ago
    Anonymous

    how do these things make sound

    • 10 months ago
      Anonymous

      tiny little gnomes inside the chip make the most awful grating noises known to man

      • 10 months ago
        Anonymous

        Man, Disney had the worst gnomes.

    • 10 months ago
      Anonymous

      I could've worded it better tbh, but I mean with soundchips I wouldn't be able to really tell a difference between say, Capcom's chip compared to NeoGeo o,o;
      Yet i'm trying to follow whats going on in the thread and feeling like an idiot.

      • 10 months ago
        Anonymous

        https://asb2m10.github.io/dexed/

        you can download this emulator and play around it with yourself, it's essentially the same soundchip only more powerful, there's also a giant pack of mostly shitty preset instruments too on the site

        • 10 months ago
          Anonymous

          Thanks! I used to use things like MTV Music Generator on Ps1 but didn't really try making my own stuff. Yet nearly everyday i'm finding new things to listen to. Someone posted Zexon earlier, which was neat.

      • 10 months ago
        Anonymous

        The best way to see the difference is to compare home and arcade versions of a soundtrack. Everything you're talking about is FM synth, so the differences aren't going to be that pronounced on arcade chips, which were pretty analogous. Take Galaxy Force 2 posted earlier, that had a Mega Drive release.

        ?t=46

        It's a much weaker soundtrack, because the MD had a cheaper soundchip. Still sounds good, but not as good.

        • 10 months ago
          Anonymous

          I have Darius on SNES and G on Ps1, i've heard the arcade one a bunch. I've heard absolute bangers on Genesis like Metal Squad, figured if i'm going to learn it would be easier with shumps.

    • 10 months ago
      Anonymous

      1. there's documentation online
      2. hardly anyone knew how to program the chip back then, the DX7 is essentially a beefier version of the chip, and most musicians that used that thing used presets sold in Atari 2600 game sized cartridges or followed instructions that were provided in music magazines

    • 10 months ago
      Anonymous

      >how do these things make sound
      Specify and I'll try to answer your question as clearly as possible.

  18. 10 months ago
    Anonymous

    YM2151 + PCM is where it's at.

  19. 10 months ago
    Anonymous

    Move out of my way, bitlet fricking shits.

    • 10 months ago
      Anonymous

      >he listens to music with double-digit bits
      Sit down, pleb

  20. 10 months ago
    Anonymous

    Mario if he Brasil

  21. 10 months ago
    Anonymous

    There's quite a few PC88-98 videos out now thanks to all the translators, how Japan managed to get so much kino out of those things is amazing imo. Literally 40 years ago putting that much on a floppy, yet current gen with new tech struggles to come out with something memorable.

    • 10 months ago
      Anonymous

      I honestly like the PC-98 Touhou FM sounds more than the modern OSTs.

      • 10 months ago
        Anonymous

        Same. Outside of my favorites I barely listen to modern 2hu, unless it's remixed like Chaosangel used to do.

        No, most chips have a distinct sound, if you listen enough you learn to spot the difference. Same as synthesizers. Like how you can easily distinguish DX7 from Korg MS-20 or Pro One.

        Glad I came to the thread I had gone into it thinking i'd be rejected for not knowing this yet claiming to like musicvideo games.

  22. 10 months ago
    Anonymous

    Based. This game's OST is my favourite amongst all Mega Drive OSYs:

  23. 10 months ago
    Anonymous

    YM2151 > YM2608 >>>>> YM2612

  24. 10 months ago
    Anonymous
  25. 10 months ago
    Anonymous
  26. 10 months ago
    Anonymous

    That isnt SID chip

  27. 10 months ago
    Anonymous

    Felt like I was listening to the Genesis with that one, granted using the ps4s pathetic earphones. :s

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