Man, Stormveil castle was great, all the verticality and secret passages, I can't wait to brave all other legacy dungeons Elden Ring has!
Man, Stormveil castle was great, all the verticality and secret passages, I can't wait to brave all other legacy dungeons Elden Ring has!
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
Hogwarts, Farum Azula, the list goes on
>the list goes on
Actually, it ends right there.
Stormveil Castle
Academy of Raya Lucaria
Volcano Manor
Leyndell Royal Capital/Subterranean Shunning Ground
Ainsel River/Nokstella
Siofra River/Nokstrom
Deeproot Depths
Haligtree/Elpheal
Mohgwyn Dynasty Palace
Crumbling Farum Azula
Botw is better, Eric.
>Volcano Manor
Literally 4 corridors.
>Leyndell Royal Capital
A few houses and empty streets
>Subterranean Shunning Ground
Not a legacy dungeon
>Ainsel River/Nokstella
Not a legacy dungeon
>Siofra River/Nokstrom
Not a legacy dungeon
>Haligtree/Elpheal
Linear as fuck, not a single unique enemy
>Mohgwyn Dynasty Palace
Two open areas and a single cave, not a single unique enemy
>Crumbling Farum Azula
Linear as fuck
>Subterranean Shunning Ground
if you don't consider it a legacy dungeon then you don't consider the depths a dungeon either
Those are all legacy dungeons, they're all non open world levels with a major Remeberance boss at the end.
>Subterranean Shunning Ground
>Not a legacy dungeon
Brain damage?
Its one of the biggest areas in the entire game, long as fuck zone and complex level design
Its a legacy dungeon and its in the top 2 best ones
The underground worlds are also legacy dungeons
>Linear as fuck, not a single unique enemy
The point of the place is that there are enemies from all over that were told they could live there and I definitely wouldn't call it linear since there are so many things you can skip, what the fuck are you talking about?
Subterranean Shunning Grounds doesn't have a remembrance boss does it? Isn't it just fake Mohg?
Subterranean Shunning Ground is just part of Leyndell. Both areas are interconnected.
>Stormveil - 10/10
The pinnacle of souls level design, only outmatched by the DS2 dlc's
>Raya Lucaria - 8/10
My largest issue is that the Red Wolf fight retrospectively feels like a waste given how many times it's repeated later, even if the lore is sound. There could have been more in the lead up to the academy though, maybe a small boss in the upper gate-town.
>Volcano Manor - 7/10
Rykard's lair should have been organically connected to the rest of the dungeon, perhaps accessible in the space below where the Raya Lucaria iron maiden teleports you to. The Godskin Noble feels like a last minute stand-in for a real mid-dungeon boss. This area kind of reminds of Cainhurst because its such a formidable, oppressive façade cloistered in its edge of the world, but feels like slightly wasted potential. It's not terrible though, and has several offshoot routes and secrets.
>Leyndell/Underground - 9/10
My only complaints are the Godfrey Phantom/Sewer Mohg fights. The latter should have been Vyke, whilst the former should have been removed entirely and replaced with something elsewhere in the city.
Otherwise this is easily the best 'city' level in any From game, and wonderfully freeform in exploration.
>Nokstella/Nokron/Deeproot Depths/Mohgwyn Palace - 8/10
Might be controversial, but I appreciated how these areas blended classic souls 'legacy' moments into the already mesmerising underground areas, it felt more seamless than the overworld dungeons
>Haligtree/Elphael - 8/10
Like Red Wolf, Loretta, who would otherwise be a fine mid-boss, feels wasted because of her reusage elsewhere. I feel like the top area around the tree where you're walking on branches etc. could have been longer, but it's still very beautiful throughout.
>Crumbling Farum Azula - 9.5/10
This is what Archdragon Peak should have been honestly. Fantastic visuals, secrets, etc. Godskin Duo is the only downside.
I kind of like the fake Godfrey and Mohg, because it says a lot about Morgott. The illusions he creates to guard the Erdtree and 3 Fingers are his family, despite being so isolated from the world he still thinks highly of his family.
Yeah, they make sense lore-wise, given Mohg's role as custodian of the shunning grounds and clandestine conspirator with Morgott, but it inevitably contributes towards making the later 'complete' fights with all the phases less special.
If Mohg had some sort of Margit-like alter-ego fight with a similar, yet distinctly unique set of attack mechanics that resembled his 'true' form's own moveset, it would have alleviated all my gripes with the sewer encounter. Obviously From were already stretched thin, but it still kind of sucks.
The Godfrey Phantom's justification is way more tenuous though, regardless of Morgott's powers.
Had From been given more development time, some sort of alternate Misbegotten or Omen mini-boss like the Leonine variety situated somewhere around Leyndell would have been a much better choice.
>Godskin Duo is the only downside.
Its one of the best bossfights
People really gotta stop outing themselves as shitters by whining about good bosses
Hogwarts and Farum are mid as fuck compared to Stormveil.
Well yea but Stormveil is arguably the best dungeon Fromsoft has ever designed.
Actually insane how 8 playthroughs and 350 hours in I'm still finding new corners and passageways in the different dungeons
Yeah I know what you mean. Leyndell and Haligtree are my favorites, but they're all great. There's basically an entire underground world comprised of legacy dungeons.
This was when the game peaked and then never came close to recovering
>Raya Lucaria Academy
Only good one besides Stormveil
>Volcano Manor
Tiny
>Leyndell, Royal Capital
Barely a dungeon, messy, actually small but stretched as fuck with overtuned mobs
>Crumbling Farum Azula
A literal hallway
>Miquella's Haligtree / Elphael, Brace of the Haligtree
A literal hallway
Raya Lucaria is awful and doesnt come close to Stormveil.
>go in expecting a large academy full of secrets
>get a graveyard full of zombies and a wheel
What the fuck was up with that
It's actually just the entrance to the volcano
You apparantly missed the secrets. There are a bunch of fake walls and secret areas you reach from the roof.
Volcano Manor is bigger than Raya Lucaria, Leyndell is the biggest most complex dungeon in the game, and Haligtree and Farum Azuala have branching pathways in every single segment.
>Leyndell is the biggest most complex dungeon in the game
>go down street
>take right at giant copy pasted tree asylum demon #30
>climb dragon
>just go forward
>climb branches
>it's over
WOW SO COMPLEX
It was cool when seeing it and exploring it for the first time.
>take the path to the end
>reach the end
how would you have done this differently?
leyndell's layout is kinda janky but there's a lot to explore, and including the sewers it's massive
yeah, i accidentally took the shortest path. also did that with stormveil though
>Volcano Manor is bigger than Raya Lucaria
The fuck you are smoking it has like 3 rooms.
Maybe if you skip all the secret and alternate paths and make a b-line to the boss
It’s true.
>a magma swamp
>some hanging cells
>a few buildings
And that’s about it. Still better than Leyndell
Lmao you've had it. Anyone whose actually played the game knows you're lying.
That’s literally the whole dungeon. Ok I’ll throw a bone
>square with capra demon reskin
>a couple of short corridors/paths linking the segments together
It’s better than Leyndell of course but disappointing nonetheless
>>Raya Lucaria Academy
I really loved the idea and how mysterious it feels when you first enter it. But in retrospect it's disappointing.
It is a pretty small dungeon and nothing really interesting happens there.
All the secret areas you find when you get to the roof is really nice, the dual with the carian night before the library, the second time you here about Ranni in the form of the defensive mechanism she used her Great Rune to create, the back door to the church with Miriam. I quite like it in retrospect.
Its not bad but I expected something more.
I think people are just too hyperbole about it. I thought the mage summoning the giant ball and the pinball staircase was kinda fun, and exploring stuff via the rooftops, scouting for hidden ladders or openings along the walls, was classic Fromsoft level design.
>>Raya Lucaria Academy
>Only good one besides Stormveil
its pretty but that's the only thing going for it. It felt super short compared to the others
Manor
>Tiny
now this one is actually gigantic but it sucks that the entire thing is so easily skipped. They shouldn't have made it so you can meet Rikard through the assassination quest cause it basically invalidates the entire place.
, Royal Capital
>Barely a dungeon, messy, actually small but stretched as fuck with overtuned mobs
I disagree. Among the best places in the game altough it does feel awkward to navigate sometimes.
Farum Azula
>A literal hallway
literally no?
's Haligtree / Elphael, Brace of the Haligtree
>A literal hallway
actually yeah maybe. second half kinda sucks, first half is fun though
>Raya Lucaria Academy
I dont understand how anyone can like this, its a completely linear path. The entire long ass dungeon is just one hallway, it sucks.
>Volcano Manor
Amazing aesthetically, cool enemies, somewhat linear but not fully, and has good level design
>Leyndell, Royal Capital
Level design disappointing, but its visually one of the most amazing things you can ever experience in games. Seeing it from above when you walk in for the first time, the envoys playing the melancholic tunes on their horns, orange leaves slowly falling down. Its the only time in any game I have ever felt like I was transported to some ancient elven city described by Tolkien. Just breathtaking.
>Crumbling Farum Azula
Tedious level but all the bosses were awesome.
>Miquella's Haligtree / Elphael, Brace of the Haligtree
The tree branch portion was great, the city below it was dogshit.
Some you didnt mention:
>the enormous sewer complex and underground dungeon complex below Leyndell
10/10, equal to Stormveil
Just perfect level design and it was challenging too
>Siofra river subterranean world and all other subterranean worlds
These are legacy dungeons, and range from 9/10 to 10/10
>Everybody forgets about Subterranean Shunning Grounds
for a good reason
I actually thought it was one of the better ones
I did enjoy the shitting grounds
I dont understand why people pretend its bad. Its one of the most satisfying areas in the whole game with actual shortcuts done right. The fact that theres a optional dungeon inside the dungeon and its implemented seamlessly is pure game design genius.
>Elden Ring is the most popular game
>Leyndell is the most popular dungeon
>Shunning Ground is the most interesting part of it
It's way too much for contrarians to handle. Also it's a very difficult area so it's an easy target.
That dungeon was kino. I remember going back and realizing the exit is gone, very cool idea.
Sewer levels get a bad rep but this was great, especially if you find the entrance to three fingers. Feels like you're descending to hell or something.
It lacks climax. All that effort just to meet weaker version of Mohg in some lame arena.
Such potential lost.
Really motherfucker? Not the mass grave of the millions of dead nomad tribe that Illusion Mohg was guarding and the sealed three fingers at the end? Not the fact that you can go through a hidden wall in that chamber and discover Deeproot Depths and that you've descended all the way to the bottom of the world?
Î haven't had as much fun in a video game sewer level in a loooong time. shitting ground is best
Done fucking dirty.
yeah what the fuck why did such a good boss get a tiny copy pasta fort
Red mane castle really was just retarded
>show up too early and you get mobs everywhere and a dual threat boss fight
>show up after a certain point in the story and you warp straight to radahns boss room
I don’t understand what the fuck they were thinking with this dungeon let alone the rest of the fucking game
It's a minor dungeon used to host the Radhan festival. Even if you come outside the festival you can't fight Radhan.
Stormveil Castle is still the best. It was massive yet still felt tight an engaging throughout. And the boss is kino. Tbh though I didn’t enjoy it that much (just a starting area castle yawn).
Looking back Raya Lucaria is pretty good even if it’s short. There’s a lot of threats to engage with. Every subsequent legacy dungeon is kind of shit
I wish the overworld had less stuff and dungeons like Castle Morne and Redmane Castle actually lived up to how huge they look.
lyndell is overrated
It’s worse than raya lucaria
>completely flat with no interesting topology, just buildings next to each other in a near perfect grid
>ulcerated tree spirit and stree demon AGAIN
>a third of it is sand
>one road
>a dragon
And that’s it. Half a games worth of hype for that.
It's not flat at all, there are multiple elevations on each street, a high side to the city and a low side and that's not counting the sewers and Subterranean area, the high walls on either side, the climb up to Morgott, the arena, the old Roundtable hold and the surrounding area all the perfumer houses, the church in the direlect district, the ruined area crawling with misbegotten. The houses are also not aligned perfectly there are windy back roads everywhere what the hell game did you play
what game is this?
Breath of the Horizon Zero Down
Never heard of it
Elden Ring doesn't have bad dungeons
Correct. The worst dungeon in Elden Ring (Deeproot Depths) is better than 95% of RPG dungeons.
90% of raya lucaria dev time spent designing that entrance so people could take pretty screenshots
...and it's still better than all the levels before ER
How did Mitsubishi do it?
upper cathedral ward blows raya lucaria out of the water
Upper Cathedral Ward is carried by the atmosphere and enemy/encounter design. I think that’s what ER is lacking. You explore all these amazing locales and traverse great levels but there’s no soul. It just feels like you’re playing segments from previous games. A proper narrative and removing most area music would do wonders for making ER more memorable and immersive
Upper Cathedral Ward is like two fucking rooms with reused gank encounter enemies. They're not even the good enemies either, it's the werewolves and tedious brainsuckers, the latter of which are basically designed to irritate you by rushing you and locking you into a grab animation. The level is fucking gay as hell and the Celestial Emissary is a dogshit boss.
Ebrietas is its saving grace, but the Altar of Despair is barely even part of the area, it's just a disconnected boss arena.
I swear to christ you bloodborne gays are delusional as hell. It's like you played the game once and never actually took a moment to think about what the content actually amounted to
I think ER is much more mechanically complex but the thing about Bloodborne is the atmosphere. Arriving at the upper Cathedral ward with all the infants crawling towards the Cathedral tower, the dark mansion with werewolves coming through the windows jumping off the chandeliers, patrolled by brainsuckers (only area where they're in force). The bizarre room with the corpse doing make contact. The garden with celestial emissary party. The secret Altar with Rom's waking corpse and Ebriatas. It's thrilling.
raya lucaria could have been so much better
Raya Lucario was the most disappointing area in the game.
All that buildup for a few empty hallways between copy-pasted bosses
why was there a big fucking graveyard in the middle? we could have had classrooms, dorms, labs, etc..
Every souls dungeon is like this
>Stunning vista, massive scale, gothic architecture
>You finally reach the dungeon
>You only have access to 2 corridors and a swamp
>he didn't find the misericorde room
>he didn't find the ulcerated tree spirit in the roots
On the contrary, while the backdrop of the area often leaves areas unexplored the parts you explore complex with multiple interconnected levels and multiple paths to destinations and a plethora of secrets hidden away, some behind some truly esoteric locks. As a whole Souls is currently the best 3D RPG in terms of dungeon design.
It could have been a more compact Duke's Archives, with levers that open secret passages behind bookshelves, illusory walls, perilous platforming on high rafters and shelves and drops into side areas
It feels like they added the most basic linear path to the boss but then forgot to add all that side content.
Anon, what you described is exactly how Raya Lucaria is. The path to the boss is straightforward. The path to everything else is hidden besides illusionary walls, secret passage ways weird drops flipping switches etc
It really isn't. There's barely anything there.
More than Duke's.
>easy as fuck "dungeon"
Every souls game after ds2. Iron Keep was a lot more exciting no matter how much there is to explore or whatever optional passageways or woah! shorcuts there are. They lost the plot of these games. It's not supposed to be a walking simulator you just casually wander around in looking at "atmosphere". The sewers were actually the most fun despite just being a boring looking convoluted series of passageways because it was at least bit challenging.
>easy as fuck "dungeon"
>Every souls game after ds2
Anon stop being a contrarian old fart, DS 1 and DeS is by far the easiest games in the franchise
DeS and DS1 both have levels harder than ER's legacy dungeons. The only thing hard about ER are bosses and even those are only hard by going out of your way to gimp yourself.
>DeS and DS1 both have levels harder than ER's legacy dungeons.
Like what exactly? I'm suspecting a lot of Anons here have rose-tinted glasses to this stuff and hasn't really played the originals in a while. I'm currently playing through DS1 and it really is much easier coming off of ER. Like 90% of my deaths come from clunky platforming and how the game is really fucking funky about which surfaces you're allowed to stand on and which glides you off at the speed of light. Level design is it's best feature, but it greatly suffers from having such a shit system for jumping and vertical movement in general.
I also have a feeling people are greatly overestimating the length of the legacy dungeons in the older games. They really are pretty short, if you disregard all the dead-time spent just running through empty areas without anything happening like in Lost Izalith.
blightown is easily harder than stormveil or raya lucaria. Tomb of the Giants.
Absolutely not, Blightown can be difficult first time because it's so hard to see anything and the aforementioned clunky vertical movement together with the blowpipe fuckers, but they don't respawn.
The actual swamp is a non-issue since the bugs are a joke.
>Tomb of the Giants
My man it's like the tiniest are in the game. It has like 15 enemies total in it and only takes a couple of minutes to get through.
Depends on if you count all the empty space in DS1, there's huge swathes of just empty ground to run through that a lot of people seem to have memoryholed, especially underground and around darkroot.
>Blightown can be difficult first time
and that's what matters
>and only cause x,y, z ..
ok
By that logic I guess the rot lake in ER is the hardest area in the entirety of Fromsofts dungeons ever then, since you pretty much have to die several times by default to clear it unless you are just skipping all of it.
No what I mean is it's so small you legitimately can clear it on a blind playthrough in under 20 min. I know because that's exactly what I did, the area is legitimately really small. It's not bad or anything but just really short, possibly the shortest are in all of DS1.
>only takes a couple of minutes to get through.
Yeah if you already know where you are going and you could apply that logic to any level ever.
Isn't Leyndell and the Sewers pretty much the size of the entirety of Dark Souls 1?
It's basically all nostalgia, like you said.
Not only is it highly likely that they haven't actually played those games recently to see how ridiculously simple they were in terms of enemy design/ai/movesets etc. but it's also likely that they're basing their comparisons on their very first playthroughs of the older games, back when their familiarity with the underlying mechanical fundamentals of souls was lacking, and their muscle memory not attuned.
Delusional
Almost every area in DeS is harder than every area in Elden Ring
ESPECIALLY on Pure Black World Tendency
Nostalgia has nothing to do with this topic, I just replayed DeS after ER, and it was definitely a harder game overall because the areas are more challenging and enemies are more dangerous
Only bosses are much harder in ER, but everything else holds your hand like youre a damn baby, by giving you a checkpoint every 20 meters, deaths no longer being punishing in any way, and the large open areas allowing you to avoid enemies much easier (for example there are almost no pitfalls in Elden Ring, but the non-open world Souls games have bottomless pits in almost every area, everywhere).
Ds1 has more of a "wear you down" type difficulty where you eventually run out of healing resources as opposed to getting clobbered provided that you play smart and pay attention to your surroundings. In 1 I only died because I ran out of healing (helped but being a retard humanity hoarder who never kindled) or like
mentioned gliding off a line coated platform to my death.
In Elden Ring I don't think I've ever had a single exploration death where I didn't have flasks left. Everything hits absurdly hard and combined with the combos every enemy can perform you can die from full health to a single mismanaged gargoyle gank or something. It's a different type of difficulty.
Totally wrong
Both DeS and DS1 are harder than DS2, 3, Sekiro or ER areas by far
Only bosses have become more difficult, but areas have become far easier as the series has progressed
Dude, DeS literally didnt even have checkpoints, deaths sent you to the start of the entire dungeon every time.
the only "hard" area in DS1 is Blighttown and that's because of the jank physics (and the performance on console). Everything else is fairly straightforward.
Nonsense
Its areas are not as hard as in DeS but they are definitely harder than almost any place in ER
Elden Ring is by far one of the easiest Souls games
There are significantly less checkpoints in DS1 than ER, and death is actually punishing
I can't speak for DeS since I didn't have a ps3, but you have to replay DS1 if you legitimately think it's that hard. It's not even comparable to ER. The level design is mostly great but the actual enemies is a complete non-issue with the exception of the few gimmick enemies like the blowdart fuckers.
Just to take some off the top of my head:
>Anor Londo
It's just some really slow big guys who's surprisingly squishy, a couple of silver knights which you very fast get the hang of and some of the white ninjas. And a reused gargoyle which you already know how to fight.
>Depths
Literally just a couple of rats and like 4-5 lizards. That's it.
>Undead Burg/parish
First real area so obviously nothing too hard, but also the biggest area together with Parish. Only real issue anyone would have here is the (optional) iron boar and the room with hollows and the one priest guy. Everything else is pretty damn easy.
>Sen's fortress
It's like 6-7 snake dudes total, and the trap parts really isn't that big of a deal.
Now compare that to stuff like Halligtree with fucking rot knights, rot crystal dudes, rot version of totally-not-asylum-demon, rot ulcerated tree spirit, Miquella knights, several revenants and so on. It's not even remotely comparable.
>expect something different since it's an academy of magic that closed itself to the world after the shattering
>get zombies (magic) and insane magic men
idk why I expected fromsoft to make a real RPG instead of pure non-stop dungeon crawling
It s already one of the best games of the last years. What kind of reception would it get if Raya lucaria, volcano manor and redmane castle were as intricate as Stormveil?
Raya Lucaria is my favorite simply because of the architecture. I wish their were more games that had you explore gothic superstructures.
OFFICIAL CHARACTER TIER LIST (if you disagree you are wrong)
GIGACHAD tier:
Godrick
Radagon
Radahn
Mohg
Margit
Morgott
Dung Eater
Patches
MEH tier:
Rykard
Melina
Maliketh
Most NPCs
SHIT tier:
Ranni
Malenia
Marika
Godfrey
Rennala
Nepheli Loux
I just played an hour of Bleak Faith and I don't dare to open Elden Ring. I'm not pure enough anymore for such a godgiven game. Corrupted by the Serbian game developers.
only beat this game, feeling to urge to play it again
should I do NG+ or start from scratch?
also I want to be a badass with a twinblade or big lance or big axe that swings like a lance, what build and weapon should I go for?
I recommend new not NG+, so you could pay attention items you get and inventory is not cluttered. I also don't like that map is opened with all the locations in NG+, so I recommend completely new game.
>Replay the game, have fun
>Reach mountaintops
>Suddenly, I don't want to play anymore
The massive increase in damage and health enemies get around this time is what makes it less fun. Once again, the early game is the best part because you can take risks and experiment with your playstyle without getting blown the fuck out in 2 hits. Late game in ER requires you to play super safe and boring
it requires you to figure out you need more than 30 vigor
literally me but 5 times with different builds
Why are Rykard hand monsters in Montaintops? Why are the Caelid dogs there? Why castle Sol has banished knights? Why Commander Niall has a twin brother with the exact same prosthetic leg sitting in the swamp?
The hand monsters are madd from severed giant hands. Hence why only the biggest are in Flame Peak. The Banished Knights originally came from Castle Sol (Godwyn's castle) before they were Banished. The Nialls are the same person, Commander is the ghost of him in his prime and the one in the swamp is after he was exiled and he eventually led his band of Knights to fight in Caelid. Niall traded his prosthesis at Castle Sol to spare his men, that prosthesis acts as a medium summoning his ghost also why he drops the prosthesis while the corpse drops the flag he kept flying.
>The hand monsters are madd from severed giant hands.
When why are they in Caria Manor.
Then*
Sorcerors make them particularly carian sorcerors. Remember the heretic's tower in the Mountaintops, some crazy sorcerer went there and made a bunch of hand monsters from the giant hands.
Stormveil was one of the weakest parts of the game for me. It's just another medieval castle. I've seen it all before in the other games.
Raya lucaria and caelid was when the game became kino for me.
Central Yharnam is like this. Great dungeon but I don’t really care? Early mid game is where the fun starts
stormveil was pure kino
>there are still "people" that think elden ring is not the greatest action RPG ever made
Thank god someone made another normalfag newmoron containment thread, was seeing too much of you fella in real threads.
Enjoy! Make sure to make another near bump limit so you don’t shit up the rest of the board~
>Did you finish the first legacy dungeon for the journalists?
>Okay good, don't bother working on the other ones we'll just release it like this
>put your best dungeon in the first 10% of the game because normies rarely ever complete the games they buy
Even killing Radahn is something like barely 50% of steam players have on their game achievement unlocks and game developers want money, elden ring is harder than most games so people aren't going to see much of the late game
The best dungeons are Leyndell and Haligtree which are in the last 30% of the game.
Haligtree is one of the shittiest dungeons in the game, literally DS2 DLC optional dungeon tier. Absolute garbage.
Haligtree is absolute brilliant use of interconnected branching passageways and clever enemy placement with the best looking aesthetic.
Leyndell is only good for the music and the sewers/upper tree region
I really don't care for endless rooms of lightning shitting knights , we had anor londo 10 games ago just let it go and move on for christ sake
Anor Londo is a network of connected bedrooms and a Cathedral, Leyndell is out in the streets with a ghetto a high class area and even the game's hub area hidden away in a burned mansion.
I have fonder memories of getting through anor londo, falling off of the exterior with the silver knights blocking my path, finding the capra demon stuck in that bedroom, the painting assassins in that giant hall, turning the city to permanent night after killing the queens hologram, and then fighting O&S which is still one of the harder fights in the from game history
Leyndell? None of those rooms are memorable, a few perfume farters and some generic humanoid lightning knights? wow so memorable
I didn't think Stormveil was anything special, other than the fact that it definitely gave the OG Demons/Dark Souls castle experience that FromSoft is well-known for.
>You're off the game Miyazaki! I want your bosses on the table right now!
>And your other O'Neil
>And your other Mohg
I appreciate the verticality but it's disappointing that they dont do loop de loops anymore instead they rely on sites of grace to mark your progress. In the earlier games especially Bloodborne it's really impressive how entire areas are created around a single lamp or bonfire. Most exciting part of exploring Soulsborne levels is that eureka moment you get after you open a shortcut that leads to the lamp you spawned from an hour ago.
This is what I imagined and wished Raya Lucaria's interior would look like. Even if it's obviously similar to Hogwarts, the graveyard, wheel, boulder, rooftop parts are completely unncessary.
I would rank them like
>leyndell
>raya lucaria
>volcano manor
>farum azula
>stormveil
>leyndell sewers
>power gap
>carian manor
>castle morne
>castle redmane
>shaded castle
>castle sol
Volcano manor, subterranean shunning grounds, the capital, haligtree and farum azula are all better.
Doing an STR/INT using only gravity spells. Any suggestions of weapons for early game beside the meteorite blade? Using it right now with a Banished Knight GS with Cragblade (I just love its looks).
What are some late game good options? When I say good I mean fun.
>STR/INT
>Banished Knight GS
I did literally the same lmao, used Carian Grandeur though.
I switched to Ruins Greatswords because it does big bonk with gravity explosion on R2s.
Not the best scaling at ~30 STR but it's fun when you can get a hit in.
Is Carian Grandeur good? It's the one you get from Rogier right?
>Is Carian Grandeur good?
It's situational, deals a good load of damage and can get boosted but takes a while to come out fully charged.
>It's the one you get from Rogier right?
No, you get it at Carian Manor. Rogier sells the worse version of it, Carian Greatsword.
>STR/INT
Get the ruins greatsword. Get Alexander's shard and the infinite FP flask thing.
it actually sucks