Mario Kart 8 thread

Mario Kart 8 thread

Does anyone else find the (what I guess are tour style) giant glowing arrows telling you where the course expects you to be really lazy and tacky looking? Like it doesn't show up on the base game, where signage is usually tailor made to the stages aesthetic and theme, and frankly it just seems like a symptom of poor track design if you have to buy huge glowing arrows to make sure players know where they're going. It should be pretty organically obvious

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  1. 2 years ago
    Anonymous

    I don't really see how else you would do the complicated courses that change routes every lap.

  2. 2 years ago
    Anonymous

    Honestly not really, the only tacky one is in Kalimari Desert where a giant frick you ramp appears out of fricking nowhere and vanishes the next lap.

    • 2 years ago
      Anonymous

      What does that look like if you're just standing there or very far behind? Does it even have an animation?

  3. 2 years ago
    Anonymous

    it's basically a way for them to do different routes every lap.

    • 2 years ago
      Anonymous

      Before anyone mentions Sonic & Sega All Stars Racing Transformed, that game has wildly different track design than Mario Kart, and wildly different mechanics. In Sonic's case it's more for the spectacle. In Mario Kart's case it's for variety.

  4. 2 years ago
    Anonymous

    My friends and I tried the tour DLC .and one particular course was so needlessly complicated that they had to add all these stupid arrows so you don't get lost. bad low quality courses.

    • 2 years ago
      Anonymous

      They were designed for Mario Kart Tour which controls the game about 80% for you, so they got more ambitious in having really open tracks that divert you to different routes or directions every lap. I agree that it doesn't really work in real Mario Kart, I find that the arrows are too unnoticeable most of the time and I crash right into them.

      • 2 years ago
        Anonymous

        I haven't had any issues knowing where to go really, I just thing they're kinda ugly and cheap feeling

  5. 2 years ago
    Anonymous

    Is it just me or are the pinballs fricking brutal now

  6. 2 years ago
    Anonymous

    did they fix the boulders not doing anything in choco mountain? even if you get hit, nothing happens

  7. 2 years ago
    Anonymous

    Are the new tracks playable in online matchmaking yet? Or in 3 days’ time like wave 1?

    • 2 years ago
      Anonymous

      they're currently active, just played one myself.

  8. 2 years ago
    Anonymous

    giant glowing arrows have been a staple in racers since forever. see mario 64 and warios dirt track or nfsu. more examples as well but im high rn. i fyou think its tacky i understand but its generally accepted at least by me.

  9. 2 years ago
    Anonymous

    >200cc New York Minute
    Pure chaos, at least until I being to remember the lap differences

  10. 2 years ago
    Anonymous

    Have they been balancing out item payouts for 1st? I've been getting more triple bananas in one race in first in this update than I've ever seen in many gameplay sessions prior.

  11. 2 years ago
    Anonymous

    >DLC Wave 2 track finally comes up in rotation after shifting through a dozen lobbies
    >everyone but one homosexual picks it
    >homosexual's base game track that everyone has played a billion fricking times gets picked
    Frick you if you do this you literal fricking Black folk. Die.

    • 2 years ago
      Anonymous

      Based. He has enough good taste not to want to play one of the shitty mobile ports Nintendo is drip feeding you

  12. 2 years ago
    Anonymous

    The alternate is to have walls popping in and out each race, and that can look very odd. Hell, I hate how the ramp works on Lap 2 of Kalimari Desert.

  13. 2 years ago
    Anonymous

    fugg :DDD

    • 2 years ago
      Anonymous

      oh well

      • 2 years ago
        Anonymous

        You got 3rd lapped

  14. 2 years ago
    Anonymous

    Who else 3 star every cc here?

    • 2 years ago
      Anonymous

      Me! I have also completed all but 2 Staff Ghost on 200cc.

    • 2 years ago
      Anonymous

      I got 50, 100 and 150 CC done for 3 stars. Haven't touched time trials yet, nor the other CCs yet.

      I gotta say I really like how much time you get out of each DLC (if you're doing all of these), they should really start adding more unlockables tied to them though. Just some car parts and stuff, especially more variations for the meta stats so people don't just keep driving wigglers with the same wheels.

  15. 2 years ago
    Anonymous

    Anyone interested in a Gankereekend thread tonight

    • 2 years ago
      Anonymous

      YES

  16. 2 years ago
    Anonymous

    Sydney speedway, waluigi pinball and sky high sundae are the stand out tracks I think, on 200cc anyway. Sky high sundae especially feels like it was designed with 200cc in mind

  17. 2 years ago
    Anonymous

    So do you guys think they'll go from 48 to 96 for max race size when they're through?

  18. 2 years ago
    Anonymous

    They should just disable bloopers for waluigi pinball.

  19. 2 years ago
    Anonymous

    I fricking hate Waluigi metagays

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