Not much. But not much went well either. It’s okay if you like the franchise but it won’t draw in many new players imo, due to the open ended gameplay.
The game needed a tighter focus like the mech 4 campaigns
>Wants Gundam game >In third person
What's the fucking point? You assholes will say things like >It doesn't *feel* like I'm piloting a Gundam!
And then want it to be gay third person with a gay, arcade style HUD
Give me first person with integrated HUD and system controls. Give me a complex damage system instead of hit points and give me autistic mech customization
So you could mod gears of war to have the characters wear robot skins and you have your game.
Third person is retarded because all you actually care about is perceived responsiveness in the controls and the skin of your character.
Piloting a Gundam is a first person experience. A studio fails utterly if they don't even get this correct. The only way around it is to have the player give orders, rather than be a pilot himself
>Wants Gundam game >In third person
What's the fucking point? You assholes will say things like >It doesn't *feel* like I'm piloting a Gundam!
And then want it to be gay third person with a gay, arcade style HUD
Give me first person with integrated HUD and system controls. Give me a complex damage system instead of hit points and give me autistic mech customization
>It doesn't *feel* like I'm piloting a Gundam!
moron, have you watch gundam at all?
>Battletech mechs are supposed to move like heavy armor eva units not this chicken shit
No they're not, retard. Stop pretending to know shit about franchises you have no clue about. Only light mechs are supposed to be fast, everything else is slow as shit. The only thing Mechwarrior gets wrong is that the arms are supposed to be far more mobile, able to swing swords and other melee weaponry.
Medium and faster heavy mechs are supposed to move with about as much alacrity as a dude in armor. There are mech sports in the setting. There's an entire baseball league played with mechs.
>There are mech sports in the setting. There's an entire baseball league played with mechs.
The fuck kind of logic is this? People play soccer with cars, that doesn't mean cars move around like people.
Humanoid mechs get described as moving with good dexterity literally all the time in the novels. Panthers and Centurions are commonly described as looking like and moving like men in armor despite being firmly in the median as far as speed is concerned. In one of the Jade Falcon novels a clan commander forces the unit under her command to perform synchronized mech calisthenics to try and un-fuck their coordination issues.
I'm not trying to tell you that they're Gundam tier but a properly tuned mech is plenty nimble compared to how they tend to be presented in the vidya.
>Medium and faster heavy mechs are supposed to move with about as much alacrity as a dude in armor.
No, they are not. Those athletic sports are solely restricted to light mechs.
battletech mechs are so slow that a bunch of guys in power armor and jump jets are able to land on them and tear them apart with power claws and small lasers
>Mechwarrior game plays like Mechwarrior games >BUT MUH 2 PIECES OF ART AND ONE CHERRYPICKED INSTANCE OF MECH BACKFLIP IN INCONSISTENT AS FUCK BOOKS, THE REAL BATTLETECH
Fuck off with your moron headcanon already.
Battletech occupies the middle ground between plodalong tanks and weeaboo breakdancing robots.
They're big industrial bricks which move at a maximum speed of maybe 50mph and have all kinds of bulky design points because they're designed to look like they actually have a shitload of machinery packed into them. The Battletech universe is like two, three centuries out from having frontflipping bullet-dodging machines. The Archangel is the closest thing there is, utilizing bullshit Word of Blake supertech and only pilotable by butchered up cyborgs, and even that looks like a walking building.
>They're big industrial bricks which move at a maximum speed of maybe 50mph
Anon, that's the slowest assault mech category.
Heavies and everything above (plus mobile assaults like the Banshee) all go a fair bit higher than that.
Light mechs could easily outrun most trains.
>a fair bit higher than that
A Jenner only moves at 110kph, which translates to 68mph, and that's a 35ton light with a 245 engine
The Fireball, which is basically an engine with legs and explodes if somebody hucks a rock at it, has a top speed of about 110mph
These mechs aren't outrunning any trains, anon
You could probably hit 200kph/125mph with a custom built light/medium-light, but my point is that these mechs move at relatively realistic speeds with relatively realistic agility, they aren't winning a breakdancing competition.
2 weeks ago
Anonymous
>but my point is that these mechs move at relatively realistic speeds with relatively realistic agility
You mean low, not realistic.
We have realistic mechanical digitrade walkers out there and they are nowhere near fucking 50 kph.
2 weeks ago
Anonymous
Yeah but we're also not in the year 2700+
Battletech is not exactly science fantasy. It's not hard sci-fi, either, sure, but it leans that way, and the aesthetic is a continuation of that.
I would like the game to be more like actual Battletech, but it makes sense that the developer would make the gameplay feel like the older Mechwarrior games since that's what 99% of the fans are familiar with.
The light and some of the medium Mechs might go relatively zoom. Heavies and above are usually somewhere between 30-64kph. The limbs are way more articulated than any of the MechWarrior games let on. And the acrobatics stuff is usually mentioned as a circus act since doing that with a mech on the battlefield is just slow and pointless.
I can't speak for everyone, but for me it was the randomly spawning enemies, pop up turrets, and absolutely dogshit awful enemy and team AI that all came together and made it feel really awful to play.
The campaigns were really weird too and just felt like endless shooting galleries with no real objective that made military sense
>I can't speak for everyone, but for me it was the randomly spawning enemies, pop up turrets, and absolutely dogshit awful enemy and team AI that all came together and made it feel really awful to play.
>The campaigns were really weird too and just felt like endless shooting galleries with no real objective that made military sense
100% this, it really is just a dumb shooting gallery. Also the lack of a proper radar (to hide the constantly spawning enemy AI, no doubt), god awful maps, terrible mission design and general lack of sim-like elements like active/passive radar and a whole host of systems just made the whole thing feel incredibly lacking by comparison with older games, there really is no fucking soul there.
MW5 *is* still fun with a bunch of mods, and some mods are starting to do neat things like satellite tactical views for issuing orders etc which are really fucking nice, but for a game that now has five fucking DLC's, the core is still incredibly lacking and all of the mods are pretty much entirely focussed on bringing back functionality from older games, which should have been the devs baseline, not a modders end goal.
It's 7/10 without mods, 5/10 on launch. It is 9/10 now with all the fixes/DLCs and more importantly mods.
Buy/pirate gog version, use creamapi to get the dlcs for free, then mod to your hearts content.
>It is 9/10 now with all the fixes/DLCs and more importantly mods. >Buy/pirate gog version, use creamapi to get the dlcs for free, then mod to your hearts content.
Is there a repository for the 'best experience mod/dlc setup' out there?
>use creamapi to get the dlcs for free,
there's actually a repack that has all the DLCs already available
>It is 9/10 now with all the fixes/DLCs and more importantly mods. >Buy/pirate gog version, use creamapi to get the dlcs for free, then mod to your hearts content.
Is there a repository for the 'best experience mod/dlc setup' out there?
lots of people use some kind of mech lab / salvage mod
>It is 9/10 now with all the fixes/DLCs and more importantly mods.
I played the console version on release and it was a 4/10. I highly doubt even 200 mods are going to make the game as 9/10. Have you played the previous Mechwarrior games?
Oh come on. The console version is identical to the PC version besides moddability. I was talking about the non-modded experience. I would like to play a heavily modded version of MW5 so I can finally enjoy the damn thing.
9/10 is a bit optimistic, but as someone who would have rated it 4/10 on release as well, it's quite enjoyable now with mods.
Much better mission variety, lots more environments, better enemy spawning, better AI, better control of your lance mates with tactical views, better mechlab, better audio, betty audio, better visuals, better UI, better map/management mechanics and lots of tweaks, more mech functionality like lights, vision modes, zoom modes etc, LOTS of quality of life stuff, compass, better salvage mechanics, pilot perk systems, better optimization/shaders etc etc etc All of it comes together to create a much more enjoyable, engaging and immersive experience.
Modded Mechwarrior 5 + all DLC is good, whilst not being great, vanilla Mechwarrior 5 is aids, doubly so on release.
Its the opposite of Battletech where they needed a more structured campaign instead of a sandbox.
EGS timed exclusive didnt help, but I bought it anyway because Im a huge BT/MW mark.
i think the gameplay is actually alright and i expected the ai to be retarded so that wasn’t a surprise
but the game just felt soulless compared to mw4
mw4 mercs had the greatest atmosphere and voice acting and characters and story and mw5 just has none of it
it’s funny because i think the actual gunplay and mechanics of mw5 are way better than mw4
it just fails utterly at practically everything else
if they had done a faithful remake of mw4 mercs with the mw5 engine that’d be amazing
I'm not very into mechs or anything, when I bought the game I dropped it after 16 hours. My issues were: >shit teammate ai. literally completely useless >procedural generated maps means 90% of missions is actually walking from point a to point b in an emtpy field map >no weapon variety. every weapon from each category (lasers, chainguns etc) feel exactly the same, just with different numbers. what this means is that you basically only have 5 weapons in the whole game >all mission types feel the same, so the campaign becomes repetitive very quickly >horribly long loading screens and terrible optimization >generic soulless ost >guns are not visible from the cockpit, and every cockpit looks the same from inside
I actually reinstalled it a little while ago to give it another try and I played a couple of skirmishes and I remembered why I dropped it
It just feels terrible to play
>>no weapon variety. every weapon from each category (lasers, chainguns etc) feel exactly the same, just with different numbers. what this means is that you basically only have 5 weapons in the whole game
it's sad that mechwarrior 3 and 4mercs did this 100x better
like
an ac2/5/10/20 felt different from an LBXac2/5/10/20 or UAC2/5/10/20
a large laser felt different than a large pulse laser or a large xpulse or clan tech etc.
>awful mech customization >no mech knockdowns >no level and mission design >constantly repeating maps >retarded AI >travelling to other planets is tedious
The mech genre is cursed
I haven't played since a bit after launch so some things may have changed, but the random spawning shit was terrible. Having enemies pop up 50 feet from you is just jarring and dumb and removes any feeling of being two opposing forces trying to oust each other.
Missions turning into "walk 5 minutes to shoot for 30 seconds to walk another 2 minutes" gets old.
I liked some things. It wasn't awful. But it wasn't a worthy successor to the other main line games, not even close. If DLC and mods have improved it may be a very good game.
Mechwarrior is a series that zoomers neither understand nor deserve. I feel sorry for all you children who need to have something zooming around on screen every half second to keep your attention. Take meds.
i used to think mechwarrior 3 protag (connor sinclair) or the journal entries from mechwarrior 2 mercs were pretty awesome too
for me it's
mechwarrior 3 MFB guy > Mechwarrior 4 mercs briefing chick > mw4/bk/ briefing ppl (despite them having full video in 4/bk)
and spectre > Sinclair > mw3 pirates moon protag
but!:
mechwarrior 3 pirates moon lancemates > mechwarrior 3 lancemates > mechwarrior 4/bk/mercs lancemates
when it comes to banter and shit
jesus christ there are a fuck ton of mods for this game now
leave it to mechwarrior fans to mod the shit out of what they have, since they know they won't get anything else for a long time
battletech is the same way, game has been completely overhauled by mods
i should probably get around to actually playing a modded version of that
the story in battletech was snooze worthy and just degenerated into steiner scout lances
- SRMs are used like a shotgun at closer ranges
They are a perfect combo with medium lasers for brawling
- LRMs are used to soften up targets with indirect fire while hiding behind a hill
Battletech games have a very dedicated modding community, bordering on fanatical
You should take a look at the tbt game
Roguetech is so extensive that it won't run on most machines just because there's so much shit in it
>Roguetech is so extensive that it won't run on most machines just because there's so much shit in it
More so because it's mountains of unoptimized content on top of an already poorly optimized Unity game.
Fuck I wish we had a Mechcommander 3 to mod, or at the very lease someone made a decent Men of War Mechcommander mod.
PGI crutched too hard on procedurally generated content and didnt improve the gameplay much beyond MWO which came out in 2012, which didnt improve beyond MW2. They need to add more sim elements, but all PGI knows how to do is make excuses for shitty products
tabletop rules / stuff don't translate very well when you have a player that can aim precisely and reliably drill all of his lasers on his mech into a single body part of an enemy mech for enormous pinpoint damage
as for what they are good for in mw5, I found that having a missile boat in your squad was a good way to kill enemy vehicles and turrets from afar without taking armor damage, since AI wasn't able to fuck up using LRMs (too badly)
>What went wrong?
Not much. I heard so many bad things about this game and honestly it's fine. The worst aspect of it is the dumb communication officer never shutting up.
I tried it for the first time earlier this year, it's pretty fun even though I admit there's a lot of potential it could've reached.
I assume a lot of the criticism is with earlier versions of the game and without the DLC stuff. It's nice for what it is, but I wouldn't mind more depth with the mission structure and moving around the map.
I haven't played it but after hearing it is only playable with mods I would rather just play mwo again. I used to love mwo and if it is still alive ill play it when I get time. Kitfox and centurion are so fun to pilot.
Mwo is as good as it is going to get for this style of game for a long, long time. The depth necessary for a good mech simulator is too time and money consuming with too small of an audience to ever really work. The only kind of mech game that makes money is one that plays like an arcade game.
My biggest issue with the singleplayer campaign is that later missions increase the difficulty by throwing endless waves of heavy and assault mechs at you, which means your lance has to have as much tonnage as possible to slog through it. A mech lance is supposed to have a good mix of light and heavy units; light mechs serve an important role and aren't supposed to just be early game chaff to be discarded as soon as heavier chases become affordable, but that's exactly how the game incentivizes you to think of them.
the only time I'd hang onto light mechs into mid-game is for squeezing out a bit more tonnage to get as close to max as possible. so instead of having 185/200 or whatever it is, you lower your other 3 a bit to put a 4th light one in and fill the spot.
It's a shame it's mostly bringing the heaviest ones you can manage rather than using different setups. mobility/scouting aren't valued enough for it to be worth the sacrifice.
It runs like ass, and also kind of looks like it. Getting your health chipped by armies of dubiously spawning trash mobs isn't fun. All missions feel like instant action.
fuck mechwarrior pls bring back mechassault (in the vein of 1 with fun arcadey metagames)
the CTF meta was lit on OG xbox live, it actually had different team comps and approaches that were good. i want a 4v4 or 5v5 style game like that back!!!
Not much. But not much went well either. It’s okay if you like the franchise but it won’t draw in many new players imo, due to the open ended gameplay.
The game needed a tighter focus like the mech 4 campaigns
it starts with them not making the fucking mechs move like they're supposed to in battletech
this is a fucking tank game pretending to be a mech game. Battletech mechs are supposed to move like heavy armor eva units not this chicken shit
at least the mods make the game a bit better, but the way the entire game is basically just generated makes it fucking boring
Why can't we get a Gundam game like this?
because japs are fucking stupid and are still stuck in arcade games
this is made by one random guy in Unity
What game?
https://redroryotheglen.itch.io/hammer
Hammer
>Wants Gundam game
>In third person
What's the fucking point? You assholes will say things like
>It doesn't *feel* like I'm piloting a Gundam!
And then want it to be gay third person with a gay, arcade style HUD
Give me first person with integrated HUD and system controls. Give me a complex damage system instead of hit points and give me autistic mech customization
>And then want it to be gay third person with a gay, arcade style HUD
That's what I want. Fuck FPS
So you could mod gears of war to have the characters wear robot skins and you have your game.
Third person is retarded because all you actually care about is perceived responsiveness in the controls and the skin of your character.
Piloting a Gundam is a first person experience. A studio fails utterly if they don't even get this correct. The only way around it is to have the player give orders, rather than be a pilot himself
there is gundam versus but westeners dont get to play it
gundam is about space warfare mostly
we did
it's more like fighting game tho
>It doesn't *feel* like I'm piloting a Gundam!
moron, have you watch gundam at all?
>Battletech mechs are supposed to move like heavy armor eva units not this chicken shit
No they're not, retard. Stop pretending to know shit about franchises you have no clue about. Only light mechs are supposed to be fast, everything else is slow as shit. The only thing Mechwarrior gets wrong is that the arms are supposed to be far more mobile, able to swing swords and other melee weaponry.
Medium and faster heavy mechs are supposed to move with about as much alacrity as a dude in armor. There are mech sports in the setting. There's an entire baseball league played with mechs.
>There are mech sports in the setting. There's an entire baseball league played with mechs.
The fuck kind of logic is this? People play soccer with cars, that doesn't mean cars move around like people.
Humanoid mechs get described as moving with good dexterity literally all the time in the novels. Panthers and Centurions are commonly described as looking like and moving like men in armor despite being firmly in the median as far as speed is concerned. In one of the Jade Falcon novels a clan commander forces the unit under her command to perform synchronized mech calisthenics to try and un-fuck their coordination issues.
I'm not trying to tell you that they're Gundam tier but a properly tuned mech is plenty nimble compared to how they tend to be presented in the vidya.
There was an Awesome pilot who literally sidestepped/jumped away from missiles.
>Medium and faster heavy mechs are supposed to move with about as much alacrity as a dude in armor.
No, they are not. Those athletic sports are solely restricted to light mechs.
Whatever that trash is, is too slow. We haven't gotten a proper mech game in years
Get outta here with that code gayass nonsense
that's just dragon ball Z.
I literally can't tell what you're supposed to be doing in this webm
battletech mechs are so slow that a bunch of guys in power armor and jump jets are able to land on them and tear them apart with power claws and small lasers
>Mechwarrior game plays like Mechwarrior games
>BUT MUH 2 PIECES OF ART AND ONE CHERRYPICKED INSTANCE OF MECH BACKFLIP IN INCONSISTENT AS FUCK BOOKS, THE REAL BATTLETECH
Fuck off with your moron headcanon already.
Battletech occupies the middle ground between plodalong tanks and weeaboo breakdancing robots.
They're big industrial bricks which move at a maximum speed of maybe 50mph and have all kinds of bulky design points because they're designed to look like they actually have a shitload of machinery packed into them. The Battletech universe is like two, three centuries out from having frontflipping bullet-dodging machines. The Archangel is the closest thing there is, utilizing bullshit Word of Blake supertech and only pilotable by butchered up cyborgs, and even that looks like a walking building.
>They're big industrial bricks which move at a maximum speed of maybe 50mph
Anon, that's the slowest assault mech category.
Heavies and everything above (plus mobile assaults like the Banshee) all go a fair bit higher than that.
Light mechs could easily outrun most trains.
>a fair bit higher than that
A Jenner only moves at 110kph, which translates to 68mph, and that's a 35ton light with a 245 engine
The Fireball, which is basically an engine with legs and explodes if somebody hucks a rock at it, has a top speed of about 110mph
These mechs aren't outrunning any trains, anon
Fairly sure you could build them up to hit up to 170kph. And that's without the speed boost of the better myomers.
You could probably hit 200kph/125mph with a custom built light/medium-light, but my point is that these mechs move at relatively realistic speeds with relatively realistic agility, they aren't winning a breakdancing competition.
>but my point is that these mechs move at relatively realistic speeds with relatively realistic agility
You mean low, not realistic.
We have realistic mechanical digitrade walkers out there and they are nowhere near fucking 50 kph.
Yeah but we're also not in the year 2700+
Battletech is not exactly science fantasy. It's not hard sci-fi, either, sure, but it leans that way, and the aesthetic is a continuation of that.
I would like the game to be more like actual Battletech, but it makes sense that the developer would make the gameplay feel like the older Mechwarrior games since that's what 99% of the fans are familiar with.
What are you talking aabout retard?
The light and some of the medium Mechs might go relatively zoom. Heavies and above are usually somewhere between 30-64kph. The limbs are way more articulated than any of the MechWarrior games let on. And the acrobatics stuff is usually mentioned as a circus act since doing that with a mech on the battlefield is just slow and pointless.
>hey let's just use all the models from MWO and charge full price
>Should we use the mechlab too?
>No, make a worse one
I can't speak for everyone, but for me it was the randomly spawning enemies, pop up turrets, and absolutely dogshit awful enemy and team AI that all came together and made it feel really awful to play.
The campaigns were really weird too and just felt like endless shooting galleries with no real objective that made military sense
>I can't speak for everyone, but for me it was the randomly spawning enemies, pop up turrets, and absolutely dogshit awful enemy and team AI that all came together and made it feel really awful to play.
>The campaigns were really weird too and just felt like endless shooting galleries with no real objective that made military sense
100% this, it really is just a dumb shooting gallery. Also the lack of a proper radar (to hide the constantly spawning enemy AI, no doubt), god awful maps, terrible mission design and general lack of sim-like elements like active/passive radar and a whole host of systems just made the whole thing feel incredibly lacking by comparison with older games, there really is no fucking soul there.
MW5 *is* still fun with a bunch of mods, and some mods are starting to do neat things like satellite tactical views for issuing orders etc which are really fucking nice, but for a game that now has five fucking DLC's, the core is still incredibly lacking and all of the mods are pretty much entirely focussed on bringing back functionality from older games, which should have been the devs baseline, not a modders end goal.
women
morons
pajeet programmers
yep
It's 7/10 without mods, 5/10 on launch. It is 9/10 now with all the fixes/DLCs and more importantly mods.
Buy/pirate gog version, use creamapi to get the dlcs for free, then mod to your hearts content.
PS: Awesome is the best mech.
>It is 9/10 now with all the fixes/DLCs and more importantly mods.
>Buy/pirate gog version, use creamapi to get the dlcs for free, then mod to your hearts content.
Is there a repository for the 'best experience mod/dlc setup' out there?
No such thing. Go on nexus, popular all time, and make the experience exactly as you want.
For me it is the Longbow with 300 rockets
>use creamapi to get the dlcs for free,
there's actually a repack that has all the DLCs already available
lots of people use some kind of mech lab / salvage mod
>It is 9/10 now with all the fixes/DLCs and more importantly mods.
I played the console version on release and it was a 4/10. I highly doubt even 200 mods are going to make the game as 9/10. Have you played the previous Mechwarrior games?
>console
Opinion discarded.
And yes, I still own MW3 and MW4 paper boxes.
Oh come on. The console version is identical to the PC version besides moddability. I was talking about the non-modded experience. I would like to play a heavily modded version of MW5 so I can finally enjoy the damn thing.
Playing games on consoles is simply wrong.
9/10 is a bit optimistic, but as someone who would have rated it 4/10 on release as well, it's quite enjoyable now with mods.
Much better mission variety, lots more environments, better enemy spawning, better AI, better control of your lance mates with tactical views, better mechlab, better audio, betty audio, better visuals, better UI, better map/management mechanics and lots of tweaks, more mech functionality like lights, vision modes, zoom modes etc, LOTS of quality of life stuff, compass, better salvage mechanics, pilot perk systems, better optimization/shaders etc etc etc All of it comes together to create a much more enjoyable, engaging and immersive experience.
Modded Mechwarrior 5 + all DLC is good, whilst not being great, vanilla Mechwarrior 5 is aids, doubly so on release.
Its the opposite of Battletech where they needed a more structured campaign instead of a sandbox.
EGS timed exclusive didnt help, but I bought it anyway because Im a huge BT/MW mark.
Certainly not the music
i think the gameplay is actually alright and i expected the ai to be retarded so that wasn’t a surprise
but the game just felt soulless compared to mw4
mw4 mercs had the greatest atmosphere and voice acting and characters and story and mw5 just has none of it
Yeah mw4 mercs is still a great game to play through on occasion and it's over 20 years old. It's a lot better than the base game was.
I want a new mechcommander, I didn't care for the xcom knockoff, but I did pirate it a few times to cost the gay chud devs sales
it’s funny because i think the actual gunplay and mechanics of mw5 are way better than mw4
it just fails utterly at practically everything else
if they had done a faithful remake of mw4 mercs with the mw5 engine that’d be amazing
I'm not very into mechs or anything, when I bought the game I dropped it after 16 hours. My issues were:
>shit teammate ai. literally completely useless
>procedural generated maps means 90% of missions is actually walking from point a to point b in an emtpy field map
>no weapon variety. every weapon from each category (lasers, chainguns etc) feel exactly the same, just with different numbers. what this means is that you basically only have 5 weapons in the whole game
>all mission types feel the same, so the campaign becomes repetitive very quickly
>horribly long loading screens and terrible optimization
>generic soulless ost
>guns are not visible from the cockpit, and every cockpit looks the same from inside
I actually reinstalled it a little while ago to give it another try and I played a couple of skirmishes and I remembered why I dropped it
It just feels terrible to play
>>no weapon variety. every weapon from each category (lasers, chainguns etc) feel exactly the same, just with different numbers. what this means is that you basically only have 5 weapons in the whole game
it's sad that mechwarrior 3 and 4mercs did this 100x better
like
an ac2/5/10/20 felt different from an LBXac2/5/10/20 or UAC2/5/10/20
a large laser felt different than a large pulse laser or a large xpulse or clan tech etc.
>awful mech customization
>no mech knockdowns
>no level and mission design
>constantly repeating maps
>retarded AI
>travelling to other planets is tedious
The mech genre is cursed
I enjoyed it
I haven't played since a bit after launch so some things may have changed, but the random spawning shit was terrible. Having enemies pop up 50 feet from you is just jarring and dumb and removes any feeling of being two opposing forces trying to oust each other.
Missions turning into "walk 5 minutes to shoot for 30 seconds to walk another 2 minutes" gets old.
I liked some things. It wasn't awful. But it wasn't a worthy successor to the other main line games, not even close. If DLC and mods have improved it may be a very good game.
Mechwarrior is a series that zoomers neither understand nor deserve. I feel sorry for all you children who need to have something zooming around on screen every half second to keep your attention. Take meds.
Best Mechwarrior protag coming right up.
based specter
ready op
Ready op
i used to think mechwarrior 3 protag (connor sinclair) or the journal entries from mechwarrior 2 mercs were pretty awesome too
for me it's
mechwarrior 3 MFB guy > Mechwarrior 4 mercs briefing chick > mw4/bk/ briefing ppl (despite them having full video in 4/bk)
and spectre > Sinclair > mw3 pirates moon protag
but!:
mechwarrior 3 pirates moon lancemates > mechwarrior 3 lancemates > mechwarrior 4/bk/mercs lancemates
when it comes to banter and shit
jesus christ there are a fuck ton of mods for this game now
leave it to mechwarrior fans to mod the shit out of what they have, since they know they won't get anything else for a long time
battletech is the same way, game has been completely overhauled by mods
i should probably get around to actually playing a modded version of that
the story in battletech was snooze worthy and just degenerated into steiner scout lances
- SRMs are used like a shotgun at closer ranges
They are a perfect combo with medium lasers for brawling
- LRMs are used to soften up targets with indirect fire while hiding behind a hill
im really glad they opened up modding, it's the only way this game has any hope for the future
Battletech games have a very dedicated modding community, bordering on fanatical
You should take a look at the tbt game
Roguetech is so extensive that it won't run on most machines just because there's so much shit in it
>Roguetech is so extensive that it won't run on most machines just because there's so much shit in it
More so because it's mountains of unoptimized content on top of an already poorly optimized Unity game.
Fuck I wish we had a Mechcommander 3 to mod, or at the very lease someone made a decent Men of War Mechcommander mod.
PGI crutched too hard on procedurally generated content and didnt improve the gameplay much beyond MWO which came out in 2012, which didnt improve beyond MW2. They need to add more sim elements, but all PGI knows how to do is make excuses for shitty products
The scaling is a bit off but ok. There is a mod. Also get two flight sticks and it's goat.
Two sticks and VR could be nice. I remember some guys with full cockpits built for MW3 and 4.
Any advantage / reason you chose two sticks instead of one stick and a throttle/control panel?
>two sticks
Just use an xbox controller at that point. This isn't a space sim
What are missiles good for in these series when direct hit weapons make better AA? Seems very silly.
tabletop rules / stuff don't translate very well when you have a player that can aim precisely and reliably drill all of his lasers on his mech into a single body part of an enemy mech for enormous pinpoint damage
as for what they are good for in mw5, I found that having a missile boat in your squad was a good way to kill enemy vehicles and turrets from afar without taking armor damage, since AI wasn't able to fuck up using LRMs (too badly)
well boys I think Im going to play some mechwarrior and try modding the shit out of + dlcs
I keep circling back to this setting even though I've put 500 hours into roguetech and ~1000 into mwo, I just cant get enough
>What went wrong?
Not much. I heard so many bad things about this game and honestly it's fine. The worst aspect of it is the dumb communication officer never shutting up.
I tried it for the first time earlier this year, it's pretty fun even though I admit there's a lot of potential it could've reached.
I assume a lot of the criticism is with earlier versions of the game and without the DLC stuff. It's nice for what it is, but I wouldn't mind more depth with the mission structure and moving around the map.
I haven't played it but after hearing it is only playable with mods I would rather just play mwo again. I used to love mwo and if it is still alive ill play it when I get time. Kitfox and centurion are so fun to pilot.
Mwo is as good as it is going to get for this style of game for a long, long time. The depth necessary for a good mech simulator is too time and money consuming with too small of an audience to ever really work. The only kind of mech game that makes money is one that plays like an arcade game.
My biggest issue with the singleplayer campaign is that later missions increase the difficulty by throwing endless waves of heavy and assault mechs at you, which means your lance has to have as much tonnage as possible to slog through it. A mech lance is supposed to have a good mix of light and heavy units; light mechs serve an important role and aren't supposed to just be early game chaff to be discarded as soon as heavier chases become affordable, but that's exactly how the game incentivizes you to think of them.
the only time I'd hang onto light mechs into mid-game is for squeezing out a bit more tonnage to get as close to max as possible. so instead of having 185/200 or whatever it is, you lower your other 3 a bit to put a 4th light one in and fill the spot.
It's a shame it's mostly bringing the heaviest ones you can manage rather than using different setups. mobility/scouting aren't valued enough for it to be worth the sacrifice.
Western mechs are boring.
It runs like ass, and also kind of looks like it. Getting your health chipped by armies of dubiously spawning trash mobs isn't fun. All missions feel like instant action.
PGI
PGI
Nearly every other main mechwarrior was made by different devs or teams but they all brought something different that made their MechWarrior
With PGI they just said "What if we just made MWO again but with a campaign"
I want mech assault 3.
>Owned by MS
Its over
I WANT ARMORED CORE IN FIRST PERSON
SILENT LINE DID IT BUT IT WAS IN THE PS2 WITH NO CAMERA CONTROLS AND THEY NEVER TRIED IT AGAIN
Best MW game coming through
fuck mechwarrior pls bring back mechassault (in the vein of 1 with fun arcadey metagames)
the CTF meta was lit on OG xbox live, it actually had different team comps and approaches that were good. i want a 4v4 or 5v5 style game like that back!!!