>Play Medic >Actually really fricking good at landing bolts on moving targets whether friend or foe >Team mates keep coming to complete stops at random and spamming medic >Miss shot
If you use the crossbow within medigun range, just switch your fricking class and don't ever play Medic again
Your Uber is more important than anything. Foregoing Uber not only means you're a waste of a slot, but you are indirectly preventing anyone else from playing medic by means of their pressing tab and noticing we have a (useless) Medic already
Frick you
>If you use the crossbow within medigun range, just switch your fricking class and don't ever play Medic again
Crossbow heals for 75-150. It provides burst healing in a pinch. If someone has taken damage in the last 15s, they are considered 'in combat' and healing them only ticks for 24 per second. It is way more efficient to pop a bolt on someone and then heal them as you get them to full quicker. >Foregoing Uber
While you don't receive as much ubercharge for landing bolts on targets that are in combat (1/3rd), you're instead getting a player such as a scout back to full HP in under two seconds. The alternative is healing them for upto five seconds. It's a matter of urgency. For sure there's times where you need to get that 20 HP dude healed up ASAP.
If you use the crossbow within medigun range, just switch your fricking class and don't ever play Medic again
Your Uber is more important than anything. Foregoing Uber not only means you're a waste of a slot, but you are indirectly preventing anyone else from playing medic by means of their pressing tab and noticing we have a (useless) Medic already
Frick you
>People b***h when you Pocket >People b***h when you heal them up real quick
Surrounding myself with 3 meatshields and staying alive is more important than going from 17 to 55% ubercharge and dying anyway. Get back out there and die twice before we can make a real push.
stop caring about "MUH PLAYER SUPERIORITY" good medics heal the player doing damage at that moment, the players who need the health to get back into the fight.
What are you talking about? Pocketing with your Medigun First then switching to Heal retreating players is what the Crossbow is for.
You don't actually know what you want
Shut the frick up, I know what i'm doing. I play medic in comp and the hell I go through just to get people to protect me and STAY ALIVE THEMSELVES. Your Crossbow is only a tool to compliment your medigun.
There's an island of thought in between the ideas of >I actually have 5k hours, All my team mates suck, do you know how much I've sacrificed
and >I hate when medics make the split second decision to keep me alive over long term uber gain
And you just don't have the ability to spell it out >Your Crossbow is only a tool to compliment your medigun.
Then why is it everything you're saying going against that idea?
2 years ago
Anonymous
Never said my teammates suck, my exact opposite of my point, they're good. You have to realize being a good medic means juggling several people at a time, just to keep them pushing. Medic is crucial to almost any push, even in pubs.
Not responding to some tard that unironically believes meme arrows is going to help substantiate his argument.
Pyros are my favourite uber targets. I don't know why other medics don't like to uber you guys. >fast >never have to reload >projectiles can't be bodyblocked >enemies have to either run away or die
>worse damage output than demo, heavy, soldier, or scout (Scattergun outDPSes the Flamethrower, also Flamethrower is bugged to have inconsistent DPS and actually does less damage than it should at point blank) >slower than scout and doesn't give Medic the speed boost that scout can give
and most importantly: >pyro has the range of a bee's dick; so you have to physically run up to enemies instead of shooting them, which wastes Uber time, especially if the enemy is spread out or running away
For example, if you Uber a Demo, he will fire fast projectiles to destroy a Sentry in 3 shots from a distance in about 3 seconds, leaving you 5 seconds of Uber to kill with.
If you Uber a Pyro, it will have to physically run at the Sentry while being knocked back, slowing it down. If the Sentry is on a ledge as they often are, think Borneo last or Dustbowl stage 3 cap 1, you might have to run up a set of stairs or go the long way around so Pyro's Flamethrower can even reach the Sentry. That might take your entire Uber.
If you Uber a Scout, he can rapidly hunt down almost any enemy before they get away from him, and get multiple kills within the space of one Uber.
If you Uber a Pyro, he can't chase down Soldiers or Scouts, and multiple dispersed enemies are slow to kill.
There are situations where ubering the Pyro is a good idea, but generally speaking, ubering Pyro is a usually bad idea for the same reasons that picking Pyro to play is a bad idea.
You must not play much Pyro because most of that isn't true in the actual context of the game. An Ubered Pyro can much more easily put damage on large areas of the enemy buildup around chokepoints and open a path for the rest of the team to follow and finish up.
An Ubered Demo or Solider isn't going to have teh time to destroy a sentry, reload and then turn to clean up the rest of the team. You're also forgetting that Dragons Fury has nearly twice the range of stock flamethrower and absolutely demolishes Sentries.
I'd also add that sometimes it's better for a demoman to have someone causing chaos and pushing the enemy team out of position than it is to make them invulnerable. A lot of the time the only reason I can't destroy a sentry nest is the fact that there's a frickton of people guarding the spots where you're able to hit the buildings, which is worsened when there's an enemy pyro or short circuit engineer cucking every uber on you because you draw all of their attention. Even if the sentry is just pushing the pyro back they're still eating sentry aggro that lets you push as if you yourself are ubered.
Ill also admit that most Pyros are shit, but the real potential of the class is extremely potent. Being able to consistently reflect projectiles is such an insane asset but not nearly enough Pyro players get good enough to get kills with it except for on accident.
I'd also add that sometimes it's better for a demoman to have someone causing chaos and pushing the enemy team out of position than it is to make them invulnerable. A lot of the time the only reason I can't destroy a sentry nest is the fact that there's a frickton of people guarding the spots where you're able to hit the buildings, which is worsened when there's an enemy pyro or short circuit engineer cucking every uber on you because you draw all of their attention. Even if the sentry is just pushing the pyro back they're still eating sentry aggro that lets you push as if you yourself are ubered.
>An Ubered Demo or Solider isn't going to have teh time to destroy a sentry, reload and then turn to clean up the rest of the team.
You must not play much Demo. Demo absolutely will. He doesn't even need to reload. He gets 8 stickybombs that each take 0.6 seconds to fire, so he can get all 8 out in 6.4 seconds. Then as backup he has 4 grenades (with the same fire rate) which would take 3.2 seconds.
That's a potential 1,360 damage you can deal in the 8 second duration of an Uber without needing to reload once.
Demo only needs 3, maybe 4 stickies to destroy a Sentry, that leaves him with at least 4 stickies and 4 grenades to kill other players with, from a distance unlike Pyro.
Outside of the ideal scenario - all 12-6 players clustered in the same spot - Pyro will never have the range or mobility to "clean up the rest of the team", because Demo and Soldier can shoot people from a distance much faster than Pyro can run around to reach everyone who is on either flank.
Ill also admit that most Pyros are shit, but the real potential of the class is extremely potent. Being able to consistently reflect projectiles is such an insane asset but not nearly enough Pyro players get good enough to get kills with it except for on accident.
>Being able to consistently reflect projectiles is such an insane asset
Not really. Only 2/9 classes commonly use projectiles to attack. And if either of those classes are as smart as the one reflecting, they won't just feed you projectiles. Demo's stickies can't be properly reflected and he fires them faster than Pyro can push them back; Soldier has a Shotgun.
Everyone else uses hitscan you can't do anything about.
>Only 2/9 classes commonly use projectiles to attack. And if either of those classes are as smart as the one reflecting, they won't just feed you projectiles
And those 2 classes are the two most common frontline classes. And don't lie Anon, they CONSTNATLY feed you projectiles. They can't help themselves.
2 years ago
Anonymous
>And don't lie Anon, they CONSTNATLY feed you projectiles
Like I said, not intelligent ones. You were talking about the potential of the class. If you are a good Pyro fighting bad Demos and Soldiers, sure you'll do well but you were going to do well anyway.
If you are a good Pyro fighting good Demos and Soldiers, you will not do well.
>rambo medic tries to crossbow me to heal >misses every shot >die to afterburn >ask the medic why the frick he didn't heal me with his beam >tells me he didn't in case I was a spy
crossbow was a mistake and should have never been added to the game.not only did it invalidate the needleguns forever because of the more reliable damage (post reload buff, whatever), it’s bred this class of medic players who think they’re PUG pros in the making by throwing twitch arrow heals whenever they cab instead of just using the medigun.
Was playing CP_Powerhouse yesterday, the mid was a stalemate and had ran down to overtime, I capped it as a scout and then it became another stalemate at their final point, I switch to heavy eventually and I was 99.9999999% of the way to carry the team to victory with the Tomislav (killed 7+ people at their final cap, soldiers, medics, engineers, two heavies), there was a medic and another heavy with me in the small windowed balcony overlooking their last point (with the big healthpack and big ammo box in it), the medic was healing me, I hear he has ubercharge ready so me and the other heavy jump in to attack their sentry / last remaining few players, except: >the medic doesn't uber
Turns out he had the Kritz equipped and when asked told us he wanted to use it on the "fist heavy". So anyway it turns out we failed the final push even though we had basically won at this point (the clock was at 2 minutes and they had like 3 people up), the medic cost us the game, all that time and energy spent wasted. Just a frustrating experience.
I'm considering quitting TF2, it got 8.5k hours out of me, it's a good game but it's just not what it was. People think it's just le wacky silly hat game now, and you're regarded as a "tryhard" for treating it as a game to be understood and played. A team-based class-oriented game... and you're a tryhard for picking right and playing the team objective... it's been over for this game a while and the bots are just added cancer honestly. You can pinpoint the exact moment TF2 truly began to die, and that was when they added the conga taunt (2014) and that's on God. Overnight the game went from being treated as a game to being a wacky bullshit simulator. I remember feeling dismay, many with me, as teams ignored the game and just wanted to conga across the map. "Friendly" bullshit increased 1000%, where it was regarded as a troll and a waste of a slot and a team detriment before, earning you a kick, now it was openly tolertated, encouraged. RIP.
people play the objective on uncletopia
Failing that, I would recommend competitive 6v6 or Highlander if you really want to play TF2 in a way that's taken seriously. You don't even have to go the super duper serious ranked competitive route, you can just play pickup games
Powerhouse is one of the maps that gets taken less seriously in general, Payload maps are probably the most seriously played in Casual
Yes I fully agree. Friendly shit is cancer, friendlies should be killed and kicked whenever possible to send the message that this is a first person shooter and not Second Life. But the real point is that regardless of the 'should', that's how the game is now, and if you want solutions they're there.
Should I force myself to a complete stop or keep the momentum going when a medic shoots at me with a crossbow? I swear that thing is building bad habits
>Be 1HP in a fairly safe location >So much uber potential >Medic insists on crossbow
Alternatively: >USING BACK SCRATCHER >MEDIC REFUSES TO SHOOT YOU WITH CROSSBOW
just stop dodging my bolts you b***h
>Play Medic
>Actually really fricking good at landing bolts on moving targets whether friend or foe
>Team mates keep coming to complete stops at random and spamming medic
>Miss shot
>If you use the crossbow within medigun range, just switch your fricking class and don't ever play Medic again
Crossbow heals for 75-150. It provides burst healing in a pinch. If someone has taken damage in the last 15s, they are considered 'in combat' and healing them only ticks for 24 per second. It is way more efficient to pop a bolt on someone and then heal them as you get them to full quicker.
>Foregoing Uber
While you don't receive as much ubercharge for landing bolts on targets that are in combat (1/3rd), you're instead getting a player such as a scout back to full HP in under two seconds. The alternative is healing them for upto five seconds. It's a matter of urgency. For sure there's times where you need to get that 20 HP dude healed up ASAP.
Don't like it? You roll medic.
If you use the crossbow within medigun range, just switch your fricking class and don't ever play Medic again
Your Uber is more important than anything. Foregoing Uber not only means you're a waste of a slot, but you are indirectly preventing anyone else from playing medic by means of their pressing tab and noticing we have a (useless) Medic already
Frick you
Nah, I'm having fun 🙂
>People b***h when you Pocket
>People b***h when you heal them up real quick
Surrounding myself with 3 meatshields and staying alive is more important than going from 17 to 55% ubercharge and dying anyway. Get back out there and die twice before we can make a real push.
stop caring about "MUH PLAYER SUPERIORITY" good medics heal the player doing damage at that moment, the players who need the health to get back into the fight.
What are you talking about? Pocketing with your Medigun First then switching to Heal retreating players is what the Crossbow is for.
You don't actually know what you want
Shut the frick up, I know what i'm doing. I play medic in comp and the hell I go through just to get people to protect me and STAY ALIVE THEMSELVES. Your Crossbow is only a tool to compliment your medigun.
There's an island of thought in between the ideas of
>I actually have 5k hours, All my team mates suck, do you know how much I've sacrificed
and
>I hate when medics make the split second decision to keep me alive over long term uber gain
And you just don't have the ability to spell it out
>Your Crossbow is only a tool to compliment your medigun.
Then why is it everything you're saying going against that idea?
Never said my teammates suck, my exact opposite of my point, they're good. You have to realize being a good medic means juggling several people at a time, just to keep them pushing. Medic is crucial to almost any push, even in pubs.
Not responding to some tard that unironically believes meme arrows is going to help substantiate his argument.
>I play medic in comp
where do people play comp casually nowadays? 6s in particular
Dunning Kruger post
I appreciate crossbow bolts more than I do a medigun up my ass especially as soldier
me irl
After the second missed bolt it's a matter of pride. You can't just switch
People still play this after Overwatch?
People still play Overwatch?
Is there some sort of consensus among medics not to Uber pyros even if I'm top of the scoreboard and I can easily clear sentry nests?
Pyros are my favourite uber targets. I don't know why other medics don't like to uber you guys.
>fast
>never have to reload
>projectiles can't be bodyblocked
>enemies have to either run away or die
>worse damage output than demo, heavy, soldier, or scout (Scattergun outDPSes the Flamethrower, also Flamethrower is bugged to have inconsistent DPS and actually does less damage than it should at point blank)
>slower than scout and doesn't give Medic the speed boost that scout can give
and most importantly:
>pyro has the range of a bee's dick; so you have to physically run up to enemies instead of shooting them, which wastes Uber time, especially if the enemy is spread out or running away
For example, if you Uber a Demo, he will fire fast projectiles to destroy a Sentry in 3 shots from a distance in about 3 seconds, leaving you 5 seconds of Uber to kill with.
If you Uber a Pyro, it will have to physically run at the Sentry while being knocked back, slowing it down. If the Sentry is on a ledge as they often are, think Borneo last or Dustbowl stage 3 cap 1, you might have to run up a set of stairs or go the long way around so Pyro's Flamethrower can even reach the Sentry. That might take your entire Uber.
If you Uber a Scout, he can rapidly hunt down almost any enemy before they get away from him, and get multiple kills within the space of one Uber.
If you Uber a Pyro, he can't chase down Soldiers or Scouts, and multiple dispersed enemies are slow to kill.
There are situations where ubering the Pyro is a good idea, but generally speaking, ubering Pyro is a usually bad idea for the same reasons that picking Pyro to play is a bad idea.
You must not play much Pyro because most of that isn't true in the actual context of the game. An Ubered Pyro can much more easily put damage on large areas of the enemy buildup around chokepoints and open a path for the rest of the team to follow and finish up.
An Ubered Demo or Solider isn't going to have teh time to destroy a sentry, reload and then turn to clean up the rest of the team. You're also forgetting that Dragons Fury has nearly twice the range of stock flamethrower and absolutely demolishes Sentries.
I'd also add that sometimes it's better for a demoman to have someone causing chaos and pushing the enemy team out of position than it is to make them invulnerable. A lot of the time the only reason I can't destroy a sentry nest is the fact that there's a frickton of people guarding the spots where you're able to hit the buildings, which is worsened when there's an enemy pyro or short circuit engineer cucking every uber on you because you draw all of their attention. Even if the sentry is just pushing the pyro back they're still eating sentry aggro that lets you push as if you yourself are ubered.
Ill also admit that most Pyros are shit, but the real potential of the class is extremely potent. Being able to consistently reflect projectiles is such an insane asset but not nearly enough Pyro players get good enough to get kills with it except for on accident.
>An Ubered Demo or Solider isn't going to have teh time to destroy a sentry, reload and then turn to clean up the rest of the team.
You must not play much Demo. Demo absolutely will. He doesn't even need to reload. He gets 8 stickybombs that each take 0.6 seconds to fire, so he can get all 8 out in 6.4 seconds. Then as backup he has 4 grenades (with the same fire rate) which would take 3.2 seconds.
That's a potential 1,360 damage you can deal in the 8 second duration of an Uber without needing to reload once.
Demo only needs 3, maybe 4 stickies to destroy a Sentry, that leaves him with at least 4 stickies and 4 grenades to kill other players with, from a distance unlike Pyro.
Outside of the ideal scenario - all 12-6 players clustered in the same spot - Pyro will never have the range or mobility to "clean up the rest of the team", because Demo and Soldier can shoot people from a distance much faster than Pyro can run around to reach everyone who is on either flank.
>Being able to consistently reflect projectiles is such an insane asset
Not really. Only 2/9 classes commonly use projectiles to attack. And if either of those classes are as smart as the one reflecting, they won't just feed you projectiles. Demo's stickies can't be properly reflected and he fires them faster than Pyro can push them back; Soldier has a Shotgun.
Everyone else uses hitscan you can't do anything about.
>Only 2/9 classes commonly use projectiles to attack. And if either of those classes are as smart as the one reflecting, they won't just feed you projectiles
And those 2 classes are the two most common frontline classes. And don't lie Anon, they CONSTNATLY feed you projectiles. They can't help themselves.
>And don't lie Anon, they CONSTNATLY feed you projectiles
Like I said, not intelligent ones. You were talking about the potential of the class. If you are a good Pyro fighting bad Demos and Soldiers, sure you'll do well but you were going to do well anyway.
If you are a good Pyro fighting good Demos and Soldiers, you will not do well.
>medic vac
>have all my charges ready to use
>phlog pyro comes in with crits
>all my patients run away INSTEAD OF SHOOTING THE MOTHERFRICKER
>rambo medic tries to crossbow me to heal
>misses every shot
>die to afterburn
>ask the medic why the frick he didn't heal me with his beam
>tells me he didn't in case I was a spy
The crossbow was a mistake
i just use the crossbow to flash heal players who are being attacked and taking heavy damage, otherwise i'm just using the medi-gun
crossbow was a mistake and should have never been added to the game.not only did it invalidate the needleguns forever because of the more reliable damage (post reload buff, whatever), it’s bred this class of medic players who think they’re PUG pros in the making by throwing twitch arrow heals whenever they cab instead of just using the medigun.
>Blutsauger
>Ubersaw
>Stock Medi-gun for self defense
Battlemedic is just as viable as Demoknight
TF2 threads on Ganker are dunning-kruger kino
Was playing CP_Powerhouse yesterday, the mid was a stalemate and had ran down to overtime, I capped it as a scout and then it became another stalemate at their final point, I switch to heavy eventually and I was 99.9999999% of the way to carry the team to victory with the Tomislav (killed 7+ people at their final cap, soldiers, medics, engineers, two heavies), there was a medic and another heavy with me in the small windowed balcony overlooking their last point (with the big healthpack and big ammo box in it), the medic was healing me, I hear he has ubercharge ready so me and the other heavy jump in to attack their sentry / last remaining few players, except:
>the medic doesn't uber
Turns out he had the Kritz equipped and when asked told us he wanted to use it on the "fist heavy". So anyway it turns out we failed the final push even though we had basically won at this point (the clock was at 2 minutes and they had like 3 people up), the medic cost us the game, all that time and energy spent wasted. Just a frustrating experience.
I'm considering quitting TF2, it got 8.5k hours out of me, it's a good game but it's just not what it was. People think it's just le wacky silly hat game now, and you're regarded as a "tryhard" for treating it as a game to be understood and played. A team-based class-oriented game... and you're a tryhard for picking right and playing the team objective... it's been over for this game a while and the bots are just added cancer honestly. You can pinpoint the exact moment TF2 truly began to die, and that was when they added the conga taunt (2014) and that's on God. Overnight the game went from being treated as a game to being a wacky bullshit simulator. I remember feeling dismay, many with me, as teams ignored the game and just wanted to conga across the map. "Friendly" bullshit increased 1000%, where it was regarded as a troll and a waste of a slot and a team detriment before, earning you a kick, now it was openly tolertated, encouraged. RIP.
people play the objective on uncletopia
Failing that, I would recommend competitive 6v6 or Highlander if you really want to play TF2 in a way that's taken seriously. You don't even have to go the super duper serious ranked competitive route, you can just play pickup games
Powerhouse is one of the maps that gets taken less seriously in general, Payload maps are probably the most seriously played in Casual
The point is that I shouldn't have to and that the game used to played for the sake of it being a game and not some kiddy wacky cartoon
Yes I fully agree. Friendly shit is cancer, friendlies should be killed and kicked whenever possible to send the message that this is a first person shooter and not Second Life. But the real point is that regardless of the 'should', that's how the game is now, and if you want solutions they're there.
Should I force myself to a complete stop or keep the momentum going when a medic shoots at me with a crossbow? I swear that thing is building bad habits
Push until you drop regardless of circumstances
Healing is for sissies
Keep moving unless the first shot misses. Leading people is pretty easy if they don't change direction.
>Be 1HP in a fairly safe location
>So much uber potential
>Medic insists on crossbow
Alternatively:
>USING BACK SCRATCHER
>MEDIC REFUSES TO SHOOT YOU WITH CROSSBOW
REFUSES TO SHOOT YOU WITH CROSSBOW
That's because I have the Overdose equipped. Waddle on down to a medpack, tubby.
>Overdose
you don't need to be any faster you lanky frick
>EXCUSE ME, I'M NEED OF MEDICAL ATTENTION!
>ignores you and runs the flag over while super shotgunning the enemy team
I don't trust medics, I'd rather just run to the medkit
Think fast, chucklenuts!
BZZT! Sorry! Time's up, you're dead!
DUMMKOPF!
Oh what, you gonna cry? You gonna cry now?
Ja. ZE SCOUT IS A SPY!
just stand still you moron
can f2ps even call medic or was that part of the voicelines that they cant use?