Metroid Dread is still a fantastic game. If Mercury Steam is doing another 2D Metroid I wonder how much better it will be.
Metroid Dread is still a fantastic game.
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
they are probably making a Super remake that everyone will hate because of muh SOUL
If they made Dread why would they waste their time remaking another game? I trust them with Metroid 6.
NTA, but I could see them eventually remaking Fusion some time down the line. It IS what MS wanted to remake in the first place, and Dread's done so well both critically and commercially that at some point down the line I could see Nintendo going "OK, you've done good, NOW you can remake Fusion if you really want".
Think about it, what's the worst that could happen? Dread in particular proved to me that MS loves loves LOVES Fusion, or at least the big ideas behind it. Legitimately, I think the worst that could come from a MS-lead Fusion remake is the loss of the 2D pixel art, which is a shame since that's some of the best pixel art on the GBA, but everything else that would go into a Fusion remake I see as a win in some regard or another.
dam boomers just can't admit dread is way better than super
Super is good but it's a bit too floaty and swapping between missiles and other items sucks.
I wouldn’t want anyone to touch super. Dread was fantastic, but Super is an untouchable game that’s better off the way it is.
Super doesn't need a remake
theres no point to remaking super since is really accessible and still holds up mechanically and aesthetically
the only thing that would be accomplished by remaking super is patching a bunch of skips that people like so much like mach ball>early super missiles
Dread is kino as fuck and anyone who disagrees is a colossal morongay. It's a close 2nd best to Super.
Didn't play it. Because of how absolutely awful Other M and Samus Returns were. And the people making it were the leads on those games.
there was nothing wrong with Samus Returns. It's not amazing, certainly not the high point of the series, but it's much better than the GB original
>but it's much better than the GB original
I completely disagree. But overlooking the comparison to the original game, which most people can't get over "wah no map!" and "wah it doesn't look like Super!", Samus Returns had tons of dumb things in and of itself.
Such horrible map design they had to add transport pads. Since you have to backtrack constantly to use the totally unnecessary new suit upgrades to get all the poorly placed missile/energy packs you should have been able to get earlier. And some of them are even locked behind walls only the baby Metroid can open. So you can only get them in the post game.
Then they turned Metroid fights into dumb scripted battles. And the counter mechanic is not only terrible for a Metroid game but poorly implemented itself. The entire tone and design the original Metroid II created is jus tthrown out to make the game more like Super/Zero Mission (and fails to do that correctly even). The music is terrible outside of the couple throwback songs And Magmoor Caverns theme doesn't even fit in Metroid II since it's a different planet. And SR388 didn't have a lava area....
I can go on for hours with hoe poorly designed Samus Returns is.
the worst parts of samus returns are all stuff directly from metroid 2
Aside from having the five Metroid stages, what else is even similar to Metroid II? Everything else was changed. The entire map is different, the music is different, the power ups are different. Hell, even the Metroids themselves are different.
>hundred boss fights
>long linear path to the bottom
>hundred boss fights
If you think fighting the Metroids was bad, Samus Returns makes it worse by making the Metroids run away and take longer. And then they added a bunch of other new bosses. So basically, you're pointing out something Samus Returns did worse.
>long linear path to the bottom
Except Samus Returns made you go back to every area multiple times. The most backtracking in any Metroid. So again, they actually made things worse than the original.
the backtracking was the best part
The counter mechanic, shitty bosses, teleport pads, backtracking and unnecessary suit upgrades weren't in Metroid II.
SR had the beat bosses in the 2D games until Dread.
I know, those are the best parts
and the fact that it's on 3DS
>I can go on for hours with hoe poorly designed Samus Returns is.
Well, what are you waiting for?
lmao you missed out, dummy
I think SR was lowkey bad, but they really improved a lot of shit in dread. they cared about the criticism to samus returns
Eh, I like dread better than SR but I find SR to be a more consistent game than dread. Nothing in SR is as bad as the EMMI zones in dread and SR was a more innovative title adding more unique stuff which dread just polished up. SR's "story" was also better for me than the complete idiocy that was dread's but story doesn't matter too much for me. Music was also better
Now this is a game. Not 50 fucking hours of boring chibi uwu "atmospheric" fag dragging like Hollow Queer.
>Metroid Dread is still a fantastic game
it's decent, would have been much better without the EMMI shit and all the railroading
>If Mercury Steam is doing another 2D Metroid I wonder how much better it will be.
Mercurysteam is a good developer they just need a better head, sakamoto was the one pushing for the EMMI shit
without sakamoto Metroid would be dead like f zero and star fox
lol no, Metroid was doing just fine without his shit in the 2000s, other M brought upon the second dark age of metroid and fusion was only ever greenlit after the positive response of the metroid prime trailers/teaser
complete opposite, if metroid was left to just sakamoto it'd be dead with the release of other M (actually fusion wouldn't even have been greenlit without prime to begin with). Mercurysteam also wouldn't have approached nintendo for metroid since their original pitch and desire was for a metroid prime game
>(actually fusion wouldn't even have been greenlit without prime to begin with).
Prime and Fusion were being made alongside each other. And both were released in the same month. Dumbass.
Development on prime started before fusion, the fusion at space world was a proof of concept shown at space world that was totally different than the actual fusion.
I believe you I'm just wonder what the fuck you did for 25 hours. I explored the map without guides either and I got 100% in less than half the time
Actually that fusion proof of concept wasn't shown at spaceworld 2000, it was shown a year later which makes it even more apparent
But that doesn't prove Prime is why Fusion got made. You make it sound like the reception of Prime is why they decided to make Fusion. But before Prime came out, people were very skeptical a first person Metroid wouild even work. Sakamoto has gone on record saying they made Fusion to placate the 2D fans. If anything, Prime needed Fusion as the "back up" traditional Metroid game. Which sounds silly to us today. But Metroid Prime was a massive gamble for Nintendo at the time.
>If anything, Prime needed Fusion as the "back up" traditional Metroid game
clearly not the case given prime was being made without a 2D metroid in mind for most of its development
>But that doesn't prove Prime is why Fusion got made
2D metroid had no reason not to get made, this was before SPD disbanded and it had devs ready to make it. It was prime that sparked nintendo's renewed interest in the series
>But Metroid Prime was a massive gamble for Nintendo at the time.
yes, it was a series they were willing to kill off. Fusion only got greenlit after the series was in a safer spot following reception to prime's trailers. And yeah I know about the skepticism of it being first person, people were still really excited for it regardless
>without someone that pushes the IP forward, it's not gonna get games.
that doesn't go against anything I said. Sakamoto was pushing for metroid before even on the n64 but couldn't get the ball rolling. Pikmin has the head of heads pushing for it, sakamoto didn't and doesn't hold the power miyamoto has at nintendo
>Sakamoto was pushing for metroid before even on the n64 but couldn't get the ball rolling.
wrong, sakamoto couldn't figure out the n64 controller and sucks at 3d games, which is why we didnt get metroid 64
too bad we got other M instead
Everything I know about metroid 64 is that sakamoto was trying to find a dev team for it but couldn't
Based on what we know now, Miyamoto was actually pushing harder for Metroid on N64 than Sakamoto was. Miyamoto wanted it; Sakamoto didn't know how it would work.
What's ironic is that if he had made a 2.5D game with D Pad movement like Other M had, but on the N64, it would have been considered an amazing innovation in gaming and probably remembered fondly. But he tried to do this two gens later. Being a 64 game would have also limited him to not having all those cutscenes and voice acting.
2.5D wasn't amazing or innovative on the n64, there were plenty of games like that
But I don't think any of them had a full 8 degrees of motion. They were on a set path. Hence the 2.5D. I guess I should say "3D with 2D D-Pad movement" which is what Other M was doing. Kirby 64 and Mischief Makers and all those still stuck to 2D movement, just with 3D models.
ah yeah that's different then, but I doubt the n64 could make such distinctive jumps
yea, but that's not what people wanted out of n64 games.
I think Fusion's direction is really interesting and only possible in the more limited and linear format that it ended up taking. Having a less static hub overworld and making it change based on scripted occurrences based on what havoc the SA-X was wreaking was a really cool move, and was a clever way to make you use recently acquired powerups to get back out of areas that you had just cleared without them. It was very much a product of the portable era but I think it's a good game.
It's kind of a shame about the direction the N64 architecture took as a whole. In interviews, Miyamoto was actually pushing for 2D and 3D games to coexist. But based on other things I've read, it doesn't sound like it would've been very feasible on the N64. What 2D games the N64 got were pretty bite-sized in terms of content and only offered traditional act/stage level structures. I can't think of any 2D games on it that were more open-ended like Metroid or SotN.
I've heard it was directives within Nintendo management that said all N64 games had to be full 3D. To set them apart from the competition. And that the N64 actually had a lot of things that would make better 2D games than the Saturn and PS1 could. But they just never utilized them because of this stupid mandate.
I don't know how true this is. Just stuff I hear on youtube videos about game development. But it kind of makes sense. Because the few 2D games the N64 had were really damn good.
It's hard to say. Miyamoto was a big-wig even back then and gave some interviews saying he wanted 2D to stick around. But, the 3D era was also kind of an arms race. They didn't want to be outpaced by what offerings were being given by the Playstation at the time. 2D games weren't selling too well in that era, either.
I think 2D games were selling just fine. Many 3D games didn't sell well either. Just the super hyped, heavily marketed ones like FFVII, Tomb Raider, RE and so on. It's not that different from today. Some game gets unprecendented marketing, it ends up breaking sales records. Meanwhile 2D games get overlooked. Not because people hate 2D but because the companies push the 3D games. Because they cost so much more to make.
I can't think of a single 2D game that sold well on the n64/ps1
It depends on what you mean by 2D. 2D movement or 2D Engine. Also it depends on what you mean as selling "well." A 2D game selling 500,000 copies, but cost really low to make, is selling well. Like SotN or Suikoden II. While some 3D games sold millions and were considered poor selling. Like FFIX or Chrono Cross. Because they cost so much to make and were expected to sell higher.
Then you have stand out ones like Star Ocean 2 or Dragon Quest VII or the like which were 2D.
>While some 3D games sold millions and were considered poor selling. Like FFIX
Millions in sales was successful for anything in gen 5, that kind of retardation wouldn't rear its head until gen 7
less than 2 million, not bad but not big
>Millions in sales was successful for anything in gen 5
Not to Square, which was spending money like a drunken sailor. And went into bankruptcy in the late PS1 era, despite having many of the best selling games of all time.
And no, it wasn't the FF movie. They were falling into bankruptcy before they even started developing the movie thanks to their horrible managers like Wada. One of the major reasons they made the movie was trying to make up money for the ridiculous 3D tech they were sinking so much R&D funds into. As well as Sony and other investors trying to use the movie to push into the film industry.
Other developers were equally as stupid. But for different reasons. For example, Konami was killing their IPs left and right because they wouldn't meet their ridiculous sales expectations. Forcing 2D series to go 3D (Suikoden, Castlevania, Goemon, etc) and then throwing a fit and killing them when they didn't sell as well as other 3D series in the same genre. Hmm, make an RPG with 1/1000th the production cost and marketing of a FF game but expect it to outsell Final Fantasy....yup. Legit stupid.
Meanwhile, a lot of the studios that focused on doing 2D games were doing better than ever. They weren't breaking sales records, but were making more profit than they did on the SNES.
retard, you don't understand how nintendo works
without someone that pushes the IP forward, it's not gonna get games.
it's the reason pikmin is still around, while f-zero is not.
Withu Sakamoto, Metroid would still be going. It would just be mostly Prime games from now on (which would suck). But even then, other people like the original director of Zero Mission expressed interest in making a new 2D Metroid. Sakamoto just took over the project, first with Other M and then Samus Returns and now Dread.
As much as I don't want to hate on Sakamoto, he really does seem to be the problem. Even back in Super days, Makoto Kano and Gunpei Yakoi were keeping him from implementing a ton of superfluous ideas. Once they were gone, he started taking Metroid on crazy new paths. You might like the way he went. But a lot of people don't.
As long as they stay far far away from Castlevania I don't give a fuck what they make
I don't understand the hate for this game at all. I'm not even a huge metroid fan, I just like metroidvanias in general and I really liked Dread. Map is pretty huge, I didn't understand the complaints about "linearity" it wasn't linear at all. Tons of exploration, each zone feels pretty unique. Good variety of enemies, and some very good bosses.
Difficulty was just right. Could be hard, but not punishingly so. Whenever I died I felt like it was because I made a mistake, not some cheese.
I really liked the levels of the depth of the planet and "climbing" to get to the more late game sections too. As far as the story is concerned, I didn't think it was bad, but honestly I'm not playing a game like this for the story, I'm playing it because of the type of game it is. I just like exploring around to find new locations, hidden stuff, etc. I really liked all the "challenges" to unlock some of the later items, especially with the speed boost / dash ability which I can't remember what it's called, but some of those puzzles were really fucking hard, especially this one where you had to start the speed boost in a short hallway with a door and then a ledge right as you went through, that one was annoying as hell.
Aesthetically it's a nice game, nice environments and visuals and the gameplay is really smooth. I'd love another metroid game like this honestly.
linear in a metroidvania means someone tells you where to go next BEFORE you bash your head against every dead end, instead of after
tru. People say Fusion is too linear, I say all Metroid games should be like Fusion
>BEFORE you bash your head against every dead end, instead of after
Ironically Fusion still has the most of this because there's so many fake walls and bomb blocks on the critical path
It’s a Nintendo exclusive, every one gets shitposted to death by schizos on this site. It was a fantastic game.
It only took about 30 years, but Metroid finally bounced back from the slump after Super.
super isn't even in metroid's golden age (2002 - 2009)
It is a fantastic game, however prime remaster just shows how far superior 3d metroid is.
Prime is dogshit.
You are entitled to your opinion, even if you are completely in the wrong.
I played it when it came out and I was so fucking sad. Sunshine, Wind Waker, prime, the gamecube just took all the best Nintendo had to offer and shat all over it. It took until the current gen for some of them to recover from how badly these games fucked the franchises.
You went from having a wrong opinion to having several.
wind waker is the best Zelda game tho?
also people always complain about it being "too short" or whatever and I just don't understand these kinds of complaints. Do people just rush through and not even bother to explore / get extra items, because to me that's almost the entire point of these games. I spent well over 25 hours on my playthrough, I think if I check my time played it's probably over 30 hours too.
how in the fuck did you spend 25 hours on dread? On a blind playthrough I 100%ed it in like 10.5 hours
What head cannon? The prime games were carrying the series in the 2000s and other M killed the series off for a good 7 years
I played it for 35 hours actually, granted I think that's 2 playthroughs I can't remember but still, it took me well over 20 hours the first time I played Dread. I explored the entire map and didn't use any guides or anything so I did get stuck in some places not knowing where to go next a few times.
>a little while
I am sad you even bought it but based.
I actually didn't buy it, my sister bought a copy and I thought I would try playing it but stopped very fast once I realized how shit it was.
anon I really hope you pirated pokemon shining pearl, cuz that remake was dogshit
I didnt 100 percent it cuz the ending was so good I felt like it would ruin it if I went back and mopped up all the items
I don't get it because bloated games are dogshit to replay where as I replay Fusion and Dread constantly.
Metroid games are supposed to be short. Those are the same type of retards that complain about Resident Evil games being completable in under eight hours. They're called secondaries.
All the more reason them adding lots of cutscenes to Metroid is stupid. But it's what said secondaries want.
Beat on yuzu, same old repetitive rewards, tanks and missiles
as coy as they were with these character moments, they were the things that I wanted to see the most.
Maybe that's the reason they were so few and far between, but I want a lot more of them
Dread has great gameplay and a great Samus and EVERYTHING ELSE is complete shit. I’d actually rank it was the worst Metroid because of how awful the level design is.
level design is part of gameplay, dread has good combat and movement but level design, progression, stealth mechanics, regular enemy designs, and some bosses aren't too good which are all part of gameplay
the movement, a couple really good bosses, and some neat sequence breaks are the saving grace for the game. As a 2 hour game it is solid. Being able to skip Drogoya is a huge plus as it is a complete awful boss. Robot chozo would be fine if not reused. And chozo soldier would be fine if not reused way too many times.
I really think if the EMMI sections weren't complete ass then it would be such a better game. Z-57 and Raven Beak really carry the game and Z-57 is skipped in sequence break routes
atmosphere and music are shit
The EMMI's kind of remind me of D0G from Half Life 2 if he was built by Aperture Science.
Samus.. your arm cannon
I predict the next game will be about Ridley's species, and they will bring back the Ridley baby thing. Maybe will be set on Ridley's home planet which was destroyed or something.
Not playing this shit when I have a much better game to play
Mercury Steam is the second worst thing to happen since Retro studios. Metroid died with Zero Mission.
hated Metroid till samus returns
why would anyone seethe at you being retarded. i pity that you have to live your whole life with a room temperature IQ
Dread's Armor design is unironically the best in the series.
Guys, I fucked up 100% scanning all the creatures again.
Don't feel bad I somehow got every scan but forgot Ridley
Oh, that sucks. Actually never mind. It turns out the creature I missed was the Aqua Pirate and not Aqua Drone, which only appears once. Looks like I'm back in the game.