63 thoughts on “Metroid Dread is way more replayable than Hollow Knight.”

  1. Are there remakes for all the old Metroid games? Like Zero Mission, then Samus Returns, then? Does Super Metroid have a remake?

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  2. I’ve played dread twice and have no desire to play it again. To be fair I’ve only played hollow knight once but that’s still a lot more time spent than on dread

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  3. >get Flash Shift
    >mess around with it
    >get to the area where you’re meant to go down as you shouldn’t be able to reach the blue wall to hang from
    >keep Flash Shifting until I can
    >leads to an elevator
    >elevator passage is blocked by a grapple beam node
    >bomb jump on the other side up to the hidden power bomb (which I can’t use yet)
    >go back down the elevator, literal next room is grapple beam

    Some of these design decisions are retarded, like why would you put the grapple node there after the elevator if hypothetically you were only meant to be able to reach it after getting the grapple beam anyways? Why put the power bomb expansion on the other side when you can’t even use it by the time you actually do have the grapple beam and you can get it as intended?

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    • because despite the devs putting in """""""""sequence breaks""""""""""""""" the game is still very restricted. I honestly don’t know why they bothered, but early gravity suit is nice to get rid of pre gravity water areas which are the worst parts in metroid

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    • >why put the grapple wall there
      to make the player use their newly acquired tool to solve a item "puzzle", thus reminding them of all the other places they can backtrack to if they so wished.
      >why put power bombs there if you can’t use them
      so that players who are careful to scour every nook and cranny don’t have to run back around the entire map again when they get power bombs just to have more than a scrap of ammo for them.

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      • You have to use the grapple beam twice to get out of the very room you get it in, not to mention once more in another manner to reach the elevator. The passageway you open with it (which is only accessible with grapple beam unless you spasm like an autist with Flash Shift) isn’t even for items, it’s to continue forward normally. At that point, they’ve already placed the restriction to reaching the area and had you use the grapple beam for the same purpose two rooms prior. So much for “sequence breaking” when it necessitates a previous power.

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  4. You should have a nice day, hk is a 15$ indie game made by 3 people, dread is a 60$ game made by Nintendo part of a decades old franchise

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  5. Hollow Knight is also full of long stretches of fucking nothing. It’s an alright game but it’s way too propped up by a lot of people. I’d rather replay any Metroid or any Castlevania before ever replaying HK.

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    • Zero Mission. Even with all the quality of life improvements, the original game is way too archaic and obtuse. Zero Mission is way more enjoyable to play. You’re way better off playing the original one after you’ve played every other game, as a bonus.

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  6. Hollow Knight is boring because its 20 hours long and you never really feel stronger as you progress. You get some abilities but nothing that changes you or your play style. You still have the basic sword and your basic attacks from start to finish. It completely fails at capturing the sense of character progression that Metroid and Castlevania had. That’s why the replayability is shit too. Why spend 20 hours beating the game only to do it exactly again when you’re playing the exact same way? In Dread you can choose which upgrades you want to get and skip and so your playstyle will change accordingly.

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  7. Funnily enough, I find myself having the same complaints about Metroid Dread that people have been spouting about HK for years. Boring, everything looks the same, no interesting upgrades. I also don’t get why they decided to railroad the experience, like I can’t go back in a zone to check if I missed something because every gate’s been sealed off so I’m forced to move on to the next zone.

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  8. it’s not hard to be more replayable than hollow knight
    that game has many great qualities but replayability is not one of them

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  9. I love how the game rewards you for beating it under 4 hours. It incentivizes you to actually play it fast, which only serves to highlight how good its movement options are. It’s also not that hard once you know what you’re doing. In fact, one of my few criticisms about the game is how hard mode isn’t hard at all.

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