Metroid Dread is way more replayable than Hollow Knight.

Metroid Dread is way more replayable than Hollow Knight.

The movements and animations are way more fluid and fun to mess around with.

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  1. 2 years ago
    Anonymous

    it's too soon to make that judgment you overhyped zealot

    • 2 years ago
      Anonymous

      nah frick you I already played through it three times and I can't even bring myself to play Hollow Knight. Simply the most fluid and fun 2d platformer to date

    • 2 years ago
      Anonymous

      no dread's movement is far superior to hollow knight's but then again hollow knight never had great traversal mechanics, they were just competent

      • 2 years ago
        Anonymous

        >no same side walljumping
        nope

  2. 2 years ago
    Anonymous

    I love how the game rewards you for beating it under 4 hours. It incentivizes you to actually play it fast, which only serves to highlight how good its movement options are. It's also not that hard once you know what you're doing. In fact, one of my few criticisms about the game is how hard mode isn't hard at all.

    • 2 years ago
      Anonymous

      >the game rewards you for beating it under 4 hours
      How?

      • 2 years ago
        Anonymous

        You need to beat it in hard mode under 4 hours to unlock all the Samus art. You also need to beat it with a 100% to unlock all the Chozo art, but that doesn't need to be in the same playthrough, your end time doesn't matter for that one.

    • 2 years ago
      Anonymous

      this is actually the first metroid game I like to try to complete fast

  3. 2 years ago
    Anonymous

    it's not hard to be more replayable than hollow knight
    that game has many great qualities but replayability is not one of them

  4. 2 years ago
    Anonymous

    >Hollowknight shitposter flipping his vest to play both sides of this nonexistent divide.
    Sad.2h2gw

  5. 2 years ago
    Anonymous

    I can't look at this fricking orb anymore without thinking of Beakposting.

  6. 2 years ago
    Anonymous

    Funnily enough, I find myself having the same complaints about Metroid Dread that people have been spouting about HK for years. Boring, everything looks the same, no interesting upgrades. I also don't get why they decided to railroad the experience, like I can't go back in a zone to check if I missed something because every gate's been sealed off so I'm forced to move on to the next zone.

  7. 2 years ago
    Anonymous

    Hollow Knight is boring because its 20 hours long and you never really feel stronger as you progress. You get some abilities but nothing that changes you or your play style. You still have the basic sword and your basic attacks from start to finish. It completely fails at capturing the sense of character progression that Metroid and Castlevania had. That's why the replayability is shit too. Why spend 20 hours beating the game only to do it exactly again when you're playing the exact same way? In Dread you can choose which upgrades you want to get and skip and so your playstyle will change accordingly.

  8. 2 years ago
    Anonymous

    It better be fricking replayable if it's gonna be 5 hours long

    • 2 years ago
      Anonymous

      it's not that short. more like 8 hours if you go completely blind

  9. 2 years ago
    Anonymous

    Say I wanted to play the Metroid series. Zero Mission or Metroid mOTHER?

    • 2 years ago
      Anonymous

      Zero Mission. Even with all the quality of life improvements, the original game is way too archaic and obtuse. Zero Mission is way more enjoyable to play. You're way better off playing the original one after you've played every other game, as a bonus.

      • 2 years ago
        Anonymous

        Alright then

  10. 2 years ago
    Anonymous

    i got soft locked in metroid dread without doing anything game braking. bravo

    • 2 years ago
      Anonymous

      there is exactly one softlock in dread and it's not there.
      you're just a moron.

      • 2 years ago
        Anonymous

        prove it

        • 2 years ago
          Anonymous

          show me where you're softlocked

        • 2 years ago
          Anonymous

          prove you're softlocked moron.

    • 2 years ago
      Anonymous

      The frick are you talking about? Why are you pointing at some area you're not currently in? Just walk to the fricking right.

    • 2 years ago
      Anonymous

      did you get the gravity suit?

      • 2 years ago
        Anonymous

        no

        • 2 years ago
          Anonymous

          It literally says you acquired it on the pic you posted. b***h, I'm gonna slap you through the internet.

    • 2 years ago
      Anonymous

      just go to cataris and fight experiment z-57

    • 2 years ago
      Anonymous

      use shinespark to get out, you idiot

        • 2 years ago
          Anonymous

          it says you got gravity suit though

        • 2 years ago
          Anonymous

          Then go get your grav suit, duh.

        • 2 years ago
          Anonymous

          you stupid Black person
          if you got there without sequence breaking, you're not stuck you're just a blind moron
          if you did sequence break, you can reload your save and not jump down there and it's also your own fault

  11. 2 years ago
    Anonymous

    Hollow Knight is also full of long stretches of fricking nothing. It's an alright game but it's way too propped up by a lot of people. I'd rather replay any Metroid or any Castlevania before ever replaying HK.

  12. 2 years ago
    Anonymous

    I pirated Hollow Knight but stopped playing because of the movement, it felt like a flash game

    • 2 years ago
      Anonymous

      Huh, I had the same experience, I really don't get what people see in this game compared to any Castlevania.

      • 2 years ago
        Anonymous

        The movement is infinitely more fluid for starters. Just walking around going fast feels a lot better than the slow jogging of all the characters form all those other games.

        • 2 years ago
          Anonymous

          >He doesn't back slide everywhere

  13. 2 years ago
    Anonymous

    You should have a nice day, hk is a 15$ indie game made by 3 people, dread is a 60$ game made by Nintendo part of a decades old franchise

  14. 2 years ago
    Anonymous

    >get Flash Shift
    >mess around with it
    >get to the area where you're meant to go down as you shouldn't be able to reach the blue wall to hang from
    >keep Flash Shifting until I can
    >leads to an elevator
    >elevator passage is blocked by a grapple beam node
    >bomb jump on the other side up to the hidden power bomb (which I can't use yet)
    >go back down the elevator, literal next room is grapple beam

    Some of these design decisions are moronic, like why would you put the grapple node there after the elevator if hypothetically you were only meant to be able to reach it after getting the grapple beam anyways? Why put the power bomb expansion on the other side when you can't even use it by the time you actually do have the grapple beam and you can get it as intended?

    • 2 years ago
      Anonymous

      because despite the devs putting in """""""""sequence breaks""""""""""""""" the game is still very restricted. I honestly don't know why they bothered, but early gravity suit is nice to get rid of pre gravity water areas which are the worst parts in metroid

    • 2 years ago
      Anonymous

      >why put the grapple wall there
      to make the player use their newly acquired tool to solve a item "puzzle", thus reminding them of all the other places they can backtrack to if they so wished.
      >why put power bombs there if you can't use them
      so that players who are careful to scour every nook and cranny don't have to run back around the entire map again when they get power bombs just to have more than a scrap of ammo for them.

      • 2 years ago
        Anonymous

        You have to use the grapple beam twice to get out of the very room you get it in, not to mention once more in another manner to reach the elevator. The passageway you open with it (which is only accessible with grapple beam unless you spasm like an autist with Flash Shift) isn’t even for items, it’s to continue forward normally. At that point, they’ve already placed the restriction to reaching the area and had you use the grapple beam for the same purpose two rooms prior. So much for “sequence breaking” when it necessitates a previous power.

    • 2 years ago
      Anonymous

      lol is this your first metroidvania? sounds so typical design

  15. 2 years ago
    Anonymous

    I've played dread twice and have no desire to play it again. To be fair I've only played hollow knight once but that's still a lot more time spent than on dread

    • 2 years ago
      Anonymous

      Yeah a lot more time playing a worse game. Go you.

      • 2 years ago
        Anonymous

        I consider them both 7/10s

        • 2 years ago
          Anonymous

          >look at me i'm a contrarian

          • 2 years ago
            Anonymous

            7/10 is a good score though, I like them both

            • 2 years ago
              Anonymous

              for me 7/10 is bad game and everything under is irredeemable garbage

  16. 2 years ago
    Anonymous
  17. 2 years ago
    Anonymous

    Does this game have the regular "the faster you beat the game the more Samus you see", or just artwork?

    • 2 years ago
      Anonymous

      if you want to see samus in the zero suit you'll have to beat the game under 4 hours in hard mode

    • 2 years ago
      Anonymous

      artwork only

  18. 2 years ago
    Anonymous

    i've only ever really tried super metroid.
    Should I start with the Zero mission?

    • 2 years ago
      Anonymous

      It was 8 year old me's favorite game, I should play it again

  19. 2 years ago
    Anonymous

    Are there remakes for all the old Metroid games? Like Zero Mission, then Samus Returns, then? Does Super Metroid have a remake?

    • 2 years ago
      Anonymous

      Why the frick would they ever remake super metroid?

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