Metroid Dread is way more replayable than Hollow Knight.
The movements and animations are way more fluid and fun to mess around with.
It's All Fucked Shirt $22.14 |
Metroid Dread is way more replayable than Hollow Knight.
The movements and animations are way more fluid and fun to mess around with.
It's All Fucked Shirt $22.14 |
it's too soon to make that judgment you overhyped zealot
nah frick you I already played through it three times and I can't even bring myself to play Hollow Knight. Simply the most fluid and fun 2d platformer to date
no dread's movement is far superior to hollow knight's but then again hollow knight never had great traversal mechanics, they were just competent
>no same side walljumping
nope
I love how the game rewards you for beating it under 4 hours. It incentivizes you to actually play it fast, which only serves to highlight how good its movement options are. It's also not that hard once you know what you're doing. In fact, one of my few criticisms about the game is how hard mode isn't hard at all.
>the game rewards you for beating it under 4 hours
How?
You need to beat it in hard mode under 4 hours to unlock all the Samus art. You also need to beat it with a 100% to unlock all the Chozo art, but that doesn't need to be in the same playthrough, your end time doesn't matter for that one.
this is actually the first metroid game I like to try to complete fast
it's not hard to be more replayable than hollow knight
that game has many great qualities but replayability is not one of them
>Hollowknight shitposter flipping his vest to play both sides of this nonexistent divide.
Sad.2h2gw
I can't look at this fricking orb anymore without thinking of Beakposting.
Funnily enough, I find myself having the same complaints about Metroid Dread that people have been spouting about HK for years. Boring, everything looks the same, no interesting upgrades. I also don't get why they decided to railroad the experience, like I can't go back in a zone to check if I missed something because every gate's been sealed off so I'm forced to move on to the next zone.
Hollow Knight is boring because its 20 hours long and you never really feel stronger as you progress. You get some abilities but nothing that changes you or your play style. You still have the basic sword and your basic attacks from start to finish. It completely fails at capturing the sense of character progression that Metroid and Castlevania had. That's why the replayability is shit too. Why spend 20 hours beating the game only to do it exactly again when you're playing the exact same way? In Dread you can choose which upgrades you want to get and skip and so your playstyle will change accordingly.
It better be fricking replayable if it's gonna be 5 hours long
it's not that short. more like 8 hours if you go completely blind
Say I wanted to play the Metroid series. Zero Mission or Metroid mOTHER?
Zero Mission. Even with all the quality of life improvements, the original game is way too archaic and obtuse. Zero Mission is way more enjoyable to play. You're way better off playing the original one after you've played every other game, as a bonus.
Alright then
i got soft locked in metroid dread without doing anything game braking. bravo
there is exactly one softlock in dread and it's not there.
you're just a moron.
prove it
show me where you're softlocked
prove you're softlocked moron.
The frick are you talking about? Why are you pointing at some area you're not currently in? Just walk to the fricking right.
did you get the gravity suit?
no
It literally says you acquired it on the pic you posted. b***h, I'm gonna slap you through the internet.
not a screenshot of my game
If you're stuck on the red rectangular area, then go all the way to the right, then shoot the red explosive thing, go back one screen and then go to the UPPER right ballway.
that was it. It's been so long since i had to use diffusion beam that I forgot those things existed. im dum, thx anon
No problem, I forgot the cloak ability existed at a point too, shit happens. Just remember you don't really get softlocked in this game.
yeah? well... i will PUNCH you through the internet
just go to cataris and fight experiment z-57
use shinespark to get out, you idiot
you cant shinespark underwater without grav suit
ill make a webm
it says you got gravity suit though
Then go get your grav suit, duh.
you stupid Black person
if you got there without sequence breaking, you're not stuck you're just a blind moron
if you did sequence break, you can reload your save and not jump down there and it's also your own fault
Hollow Knight is also full of long stretches of fricking nothing. It's an alright game but it's way too propped up by a lot of people. I'd rather replay any Metroid or any Castlevania before ever replaying HK.
I pirated Hollow Knight but stopped playing because of the movement, it felt like a flash game
Huh, I had the same experience, I really don't get what people see in this game compared to any Castlevania.
The movement is infinitely more fluid for starters. Just walking around going fast feels a lot better than the slow jogging of all the characters form all those other games.
>He doesn't back slide everywhere
You should have a nice day, hk is a 15$ indie game made by 3 people, dread is a 60$ game made by Nintendo part of a decades old franchise
>get Flash Shift
>mess around with it
>get to the area where you're meant to go down as you shouldn't be able to reach the blue wall to hang from
>keep Flash Shifting until I can
>leads to an elevator
>elevator passage is blocked by a grapple beam node
>bomb jump on the other side up to the hidden power bomb (which I can't use yet)
>go back down the elevator, literal next room is grapple beam
Some of these design decisions are moronic, like why would you put the grapple node there after the elevator if hypothetically you were only meant to be able to reach it after getting the grapple beam anyways? Why put the power bomb expansion on the other side when you can't even use it by the time you actually do have the grapple beam and you can get it as intended?
because despite the devs putting in """""""""sequence breaks""""""""""""""" the game is still very restricted. I honestly don't know why they bothered, but early gravity suit is nice to get rid of pre gravity water areas which are the worst parts in metroid
>why put the grapple wall there
to make the player use their newly acquired tool to solve a item "puzzle", thus reminding them of all the other places they can backtrack to if they so wished.
>why put power bombs there if you can't use them
so that players who are careful to scour every nook and cranny don't have to run back around the entire map again when they get power bombs just to have more than a scrap of ammo for them.
You have to use the grapple beam twice to get out of the very room you get it in, not to mention once more in another manner to reach the elevator. The passageway you open with it (which is only accessible with grapple beam unless you spasm like an autist with Flash Shift) isn’t even for items, it’s to continue forward normally. At that point, they’ve already placed the restriction to reaching the area and had you use the grapple beam for the same purpose two rooms prior. So much for “sequence breaking” when it necessitates a previous power.
lol is this your first metroidvania? sounds so typical design
I've played dread twice and have no desire to play it again. To be fair I've only played hollow knight once but that's still a lot more time spent than on dread
Yeah a lot more time playing a worse game. Go you.
I consider them both 7/10s
>look at me i'm a contrarian
7/10 is a good score though, I like them both
for me 7/10 is bad game and everything under is irredeemable garbage
Does this game have the regular "the faster you beat the game the more Samus you see", or just artwork?
if you want to see samus in the zero suit you'll have to beat the game under 4 hours in hard mode
artwork only
i've only ever really tried super metroid.
Should I start with the Zero mission?
It was 8 year old me's favorite game, I should play it again
Are there remakes for all the old Metroid games? Like Zero Mission, then Samus Returns, then? Does Super Metroid have a remake?
Why the frick would they ever remake super metroid?