>now:7,555 peak: 29,463
Why has the MH community rejected Rise? World had so many more players when it was new.
Nothing Ever Happens Shirt $21.68 |
>now:7,555 peak: 29,463
Why has the MH community rejected Rise? World had so many more players when it was new.
Nothing Ever Happens Shirt $21.68 |
>That time when there was a key that could produce infinite copies of Monster Hunter World that was shared and we all used it up
Fun stuff
it’s worse? That’s really all you need to say?
I hate Monster Hunter. I played World because it didn't look too much like MH. I didn't touch Rise because it looked too much like MH.
Not bait btw. I'm been entirely sincere.
>I didn't touch Rise because it looked too much like MH.
You've never played Monster Hunter on the PS2
>I'm been
Bait post.
Graphics, rest doesnt matter for an average moron (/v/irgins included)
Nah, graphics could have some leverage but it's because the game is too easy. It's less engaging than the previous MonHun.
They sacrificed a core element of the game to make it more accessible and now even less people want to stay and play.
World is still the easiest game in the series
i heard that discord snoys are buying up the world copies so they can inflate the numbers
I "only" played 40 hours. Felt both too easy (wirebugs) and too complex (wirebugs). Only failed two quests I think, one vs that dickbag rath reskin that oneshotted me.
And honestly, Im getting burned out over the 229383884 mechanics outside of combat. Fricking cats and submarines, i just wanna hunt
>World had so many more players when it was new
normies jumping on the hype train
proportionately more rise players finished the game than world
world is pretty fricking long to be fair, enormously so if you count iceborne
>world is pretty fricking long to be fair, enormously so if you count unskippable cutscenes padding out the game
world is about 1/4th of any other monster hunter, if you count iceborne it's about 1/6th of any other g-ranked monster hunter lol
>hype train
I see you haven't killed yourself yet.
you just proved his point
If only they didn't frick the SOS/Lobby system in Rise. I did a lot of coop with randoms in World, and I'm playing Rise completely solo, bc of how ass the SOS system is.
>wants to do coop
>searching...
>no quest found
>when it finally finds me one, it's 10 minutes in and the moster is basically dead already
I made a lobby, invited some of my friends over, and we played for a couple hours. Because I didn't set a password, some fricker came in, and we instantly kicked him off.
Same happened later after my friends had left, and I was just doing some grinding solo, with the lobby still up. Immediately closed the lobby when a rando waltzed in.
>>now:7,555 peak: 29,463
TU2 trailer came out and people realized it was literally JUST going to be recolors
>hehe but they said it would just be that why are you disappointed 🙂
>t. crapcum enjoyer
it's pretty stupid
but I got the game for free so meh
I'm a World-bab and have a question:
Has the default quest limit always been 50 minutes and are there shorter quests? It feels like things would be more difficult if I didn't have all the time in the world to run around the map collecting and setting up buffs to work in my favor.
It's always been 50 minutes but you didn't have the same kind of damage output as you did in World or even 4th get 3ds titles. The time limit was a more fitting beast during the FU days, and it's never been really adjusted.
And even then you rarely ran into issues with the timelimit in FU, unless you were really behind on your weapon upgrades
Yeah honestly running out of time wasn't really a thing you had to worry about if you had any semblance of monster knowledge. The hitzones in that game were incredibly generous, and the skills/sharpness afforded to the player throughout the ranks was just as much so.
The only time it would be a problem was for special challenge quests like Monster Hunter and One Horned Demon King, and that's if you used HR gear.
You forgot Hunting God's free for all
Where you had to fight a Tigrex, Nargacuga, Black Gravios, Black Diablos and finally a Furious Rajang all in the arena
I managed to beat it with literally 10 seconds to spare, god that felt so good
HGFFA is fine because you have rank appropriate gear by then. Honestly the only annoying part of that is Black Grav, and as long as you take poison you're good for the whole thing.
Running out of time was an issue soloing guild hall g rank. Hp inflated 4x, plesioth dicking around in the river non stop etc
Speak for yourself anon, I never had issues with time.
RISE is just not fun.
Soulless
vs
Soul
>damage numbers
>epic quirps
>doggo mounts
>spidey grapple
>Pso2 hit effects
>Super mega destructo monster variants
>anime weapons
>anime armor
>anime companions
numbers
After playing MHF1, MHFU and MH3, I didn't mind them giving direct number feedback. Sure, you could see how monsters took less and less time to take down as you got better gear, or got better at the games, but it was always a crapshoot to gauge how much you were doing. That, and the different damage zones on monsters' bodies kinda muddied things, so even if you looked up the damage formula, you couldn't say you were definitively doing xyz damage on any particular hit.
>a buh buh buh buh SNEED *farts*
It's called Monster Hunter not numbers looker. Hunt the monster until it dies, there's your feedback.
You can turn the numbers off.
I enjoy the game, but I hate the dripfeed model. I learned my lesson with World to wait until later.
The burning and crashing of MH Rise does not surprise me the least. It's an extremely soulless game. It was extremely rushed and the MH gameplay has been "streamlined" to the point where it comes off an extremely repetitive arena masher with skill spamming.
There is no better video to display just how hard Capcom rushed and halfassed Rise. This should not be acceptable for a full priced 2022 video game. The standards for the series were set much higher with World. A blatant downgrade in so many aspects should not have been tolerated in the community.
I think (hope) it's just because Rise was developed with less budget since it was gonna be a portable/Switch game, and they'll return to form with MH6
Less about budget and more about B-team venture. The real MH guys jumped straight to MH6 after MH5 (World). This is just a placeholder title so Capcom shareholders don't get pissed not getting their yen stock boosts.
Switch confirmed soulless.
I refunded the expansion, after beating the base game I was done with Rise honestly. If MH6 turns out to be another generic action game with insane mobility, supermoves and counters everywhere, I'm skipping it.
That's not because of the hardware though. The Switch can handle most of the stuff shown in that video just fine, Rise was just rushed and half-assed. The game launched with 1/4 of its main campaign missing, delivering a complete product with updates took priority over unique food animations and pretty skyboxes.
Bye, nobody will miss you.
Switch hardware is so fricking bad Wii U games look better than Switch games.
Nintendo have you all fooled.
You have not once touched a wii u, don't even fricking sit here pretending you have.
Bullshit, look at Bayo 2 vs Bayo 3, or Xenoblade X vs Xenoblade 3.
I played X, it looked good but the style was a lot different.
XC3 looks fricking fantastic for such a huge game.
It's bad, but not THAT bad. It's still as powerful as a PS3/X360, more or less. And stuff like, I don't know, unique gathering hubs depending on the current festival has nothing to do with hardware performance. But when the game is launched incomplete, making actual content is more important than purely cosmetic fluff. You can feel this lack of care in the entire game.
>It was extremely rushed and the MH gameplay has been "streamlined" to the point where it comes off an extremely repetitive arena masher
That's a lot of words to affirm that Rise is still an MH game.
> with skill spamming.
As opposed to spam one super move?
Rise was never meant to trump World, its merely there as something to play in-between until MH6.
>team butthurtside video
lol ok, I totally play MH to see frog shake
Much of this seems like culling for the sake of Switch performance.
>culling for the sake of Switch performance.
It is.
Not that that is a bad thing but it's enough for console warriors to fight back and forth over.
Its almost like people don't care about PC.
As of now, only 4k players separate between World and Rise on PC. This is comparing a brand new G-rank expansion to an old title everyone already has played to death.
What a tremendous failure by Capcom. They should probably do more panic sales to avoid Rise falling lower than World, which will happen in the coming weeks.
Nobody cares. Stop obsessing over one game and just play the one you like.
The receptionist at the gathering hub is such a cutie. It means they can make attractive female with their model but they chose to give you the ugliest troony possible.
How long exactly are you supposed to play a game that's not constantly updated?
You kill all the monsters a few times and you've seen everything
considering you need 600 hours to farm decos they are probably doing that in world. then they can get fatty armor and slot every skill in the game in
It's funny despite playing World for 10 times as much, Rise felt the bigger grind and chore to me.
Brain damage isn't funny man
It's not just me, considering how hard Rise playerbase is diving into BF2042 territory.
It is just you. You don't speak for everyone. Others might be done playing for other reasons, or are just waiting until all the content is out.
>tortanic tier posting
>felt
Maybe something is wrong with your outlook.
>felt
Oh, you're a schizo imagining shit in your head, cool.
>Rise felt the bigger grind and chore to me.
Strange, I had the exact same experience.
No need to samegay. World lost.
You get everything handed to your so easily in Rise that the moment you actually have to work for something it seems way grindier than the slow-boil method of the older series.
>people arguing over MHRise and MHWorld
>me knowing the last good MH was and still is Frontier
Monster hunter is dead but at least it reached its peak with MHW and Alatreon/Fatalis fights before rise fricking slaughtered the series with its bingshit and streamlining everything
Fricking hell, you don't even hunt the monsters you just spawn and instantly go to monster's marker riding your bing dog and ninjaflipping your ass everywhere, GU was problematic but not to this extent, not even close, this isn't monster hunter i know
hope 6 will be a hard reset
>you don't even hunt the monsters you just spawn and instantly go to monster's marker riding your bing dog and ninjaflipping your ass everywhere
Why did they even call the game Monster HUNTER when it's actually just "monster beat 'em up"?
As oppposed to following green arrow?
Old games spawned mons in predetermined zones, so it was the same thing with beelining towards mon and kicking its face in asap.
>MHW
>peak
tell me MHW was your first MH game without actually saying it
Not him, but I started with Tri and I agree. The last stretch of updates for Iceborne was peak MH
>started with Tri and I agree
>after how they turned Alatreon in a such joke that it needed a guaranteed nuke to be remotely threatening
Poser
Such a joke that Ganker wouldn't shut up about being filtered for months on end and needing Fatalis gear to go back and beat the fight legit lol.
People focused to much on preventing the nuke instead of learning the fight and understanding that alatreon so much opening for his head that he might stand like every other kush reskin.
Not him, but I've literally been playing since the start and World is the peak, not to mention bringing the games back to an actual console. I love the PSP era, but I still did everything I could to keep it on a screen like PSP-Composite/HDMI cable etc. Bought a Wii and WiiU purely to keep playing on console when it moved to Nintendo too, and N3DS to play the rest.
>world is the peak
Said no real monster hunter fan ever.
Personal opinion I guess. Your welcome to yours, but MH is the only series that has made me purchase consoles purely to keep playing every game.
I have to agree mhiceborne last updates were peak mh until then... well it was another entry. the best parts of a mh game is when they nail the endgame updates. The only one to reach peak mh with its base monsters was mh4u.
Mhsinbreak falls flat in that regard because the only epic fight is the geismagorn and to some extent valtrax.
>last updates
And how long after release was that. Do tell the class.
>Fricking hell, you don't even hunt the monsters you just spawn and instantly go to monster's marker riding your bing dog
that's kinda funny coming from a world baby. Did you prefer to follow the magic bugs?
Less fomo bullshit. Less mmo bullshit.
You play to see new content and to kill mons when you want to.
You do not need to daily login for event quest that will leave the rotation for 6 month tomorrow.
You dont need to grind rng beeg shitmons for a fraction of a chance of getting your desired weapon.
You have more free access to skills because decos are more important than talis.
I recently bought and refunded Rise. World was my first real intro to the series (I had played some of the Nintendo DS games but just casually.)
The wirebugs made most of the weapons feel extremely obnoxious to play, with weird button combos that were mandatory since they would make you spastically jump and flip and counter every single potential boss hit. Despite being obnoxious to use, they made the fights incredibly easy.
World felt like a hunter going out to beat the odds and take down a legendary monster, Rise felt like some kid's Naruto fantasy where they spin and leap and flip against a completely helpless opponent while they look cool for their totally real girlfriend.
The monsters in World had actual presence too. But everything in Rise is so inconsequential and small. Monsters are now basically MMO mobs. In World, the monsters acted properly in an ecosystem and had actual size to them (aided by the closer camera) and proper movement.
and mcfrickuge tigrex and barioth were cancer
That too, everything in Rise feels very arcade-like and like there's almost no weight to anything you do or the monsters themselves. Flipping around and countering everything just feels very weightless, and even getting hit by monsters just doesn't feel right.
jesus christ
all these locales might aswell be just empty arenas, why bother at this point
what a disgrace
>Why has the MH community rejected Rise?
Because it's a World game and not a Monster Hunter game.
>DS
>Monster hunter
What on earth is this shitty bait being thrown around?
'member when Tendies said Rise was the definitive MH?
>w-wait for Rise
>w-wait for patches!
>w-wait for Sunbreak!
>w-wait for patches for Sunbreak
>w-wait for Rise 2
The cope cycle for Rise has been quite something.
Bing
Stop shilling your fricking video already.
>implying rapid-fire swapping between poses isn't more fun
Get out of here teamate
amelia watson getting raped by bubba.webm
You just know
>third world east easian hours
>World player count is higher than Rise
HOLY SHIT CALL THE PRESS
World and Rise are both trash.
Because most players are not wired to finish games. When they hit the first rampage they immediately drop the game.
World was the first and last good Monster Hunter game
This includes Iceborne, it sucked
Bing
It's all because World has a huge budget funneled by both Sony and Microsoft while Rise is just normal capcom budget
I can't see how anyone could have possibly enjoyed base World. Everything except ATs and TU monsters were pushovers that just stood there as you mashed your peak DPS combo into them until they died in 2 minutes or less. Most boring monster roster we've had in ages, I would've gladly taken fewer monsters in exchange for more fights that are actually fun. Absolutely no fun endgame level fights, you fight the shitty Dos EDs, one of the worst flagships (Nergigante) and the worst new elder in recent memory (Vaal) and then just grind tempered versions of them forever
Then title updates came and added Deviljho (cool addition but died like a b***h to the endgame gear everyone had by then), Lunastra (actual aids), Kulve (crime against humanity) and then collab shit
At least Iceborne turned Kulve into a proper fight and gave us Alatreon and Fatalis as endgame challenges
Going from Alatreon, Safi and Fatalis to bing bugs......was a disappointment to say the least. World has a scale and quality to it all absent in Rise. It's like the sequel of Ben Hur being a rom com.
World has scale but it certainly does not have quality
The Fatalis fight has more nuances and tactics to it than the entire monster roster of Rise/SB.
Alatreon and Fatalis are also the only good fights in the entire game.
Nergigante, Ruiner Nergigante, Tigrex, Raging Brachy, Monke, Furious Monke, Kirin, Velkhana, Lightning Anjanath, Tobi....etc etc
>Nergigante
Absolute joke of a fight
>Tigrex
Worst hitboxes in a MH game in 15 years
>Monke
Worst designed fight in the entire game
>Kirin
lmao
>Velkhana
>Fulgur Anjanath
>Furious Monke
>Raging Brachy
>Ruiner Nergigante
Okay fair
Most MH games have only a handful of actually fun monsters that people will fight over and over, your point?
MH has always been a couple of gems in an ocean of shit
Wait for Fatalis to spam the firecone while chipping away when he does anything else? Lol you don't play monster hunter
You'll probably find that 90% of players haven't even beat Fatalis.
>Fatalis fight has more nuances and tactics
>just hit the head lol
Bing
They removed all the little things that made world nice. The new attacks are fine and the monsters are better than ever, but the removal of everything else was just annoying. Also the maps are dead and empty backdrops and nothing more.
High playercounts are irrelevant for co-op games anyway.
17+6
SEVENTEEN PLUS SIX
World celebrates the resource gathering and carving and exploration with custom animations and little towns full of cat people hidden away. It loves being a monster hunter game.
Rise on the other hand tries everything it can to make you forget it's monster hunter, the resources are all picked up with the flick of a wrist, all at once, there's nothing to explore for other than some relic msgs, overall it focused so much on the fights and yet those are a bit less meaty as well. It feels like the portable team wants to make devil may cry instead of mh.
After playing so many monster hunters, I'm glad I can just pick shit up with a single button press.
It all went down hill when you no longer had to manually crouch to pick shit up faster.
okay risefetus
Next you'll say that the game giving you a prompt about a gathering spot ruined the experience since MH3.
Elden rings tutorial is 5 minutes long and optional. Why can't your shit franchise design a game without 500 tutorials and menus? Why is it a slow tedious boring mess that feels like having cement pumped into your brain?
>create character
>create dog
>create cat
>start game
>create owl
>a gorillion text screens later I get to fight an animal
Meanwhile elden ring gives you a boss 3 minutes in and then you're free to go, no direction, no tutorial, no yes clicking through 50 menus, no "talk to npc 8 times and prove you can click through another menu or you can proceed" bullshit
>Elden rings tutorial is 5 minutes long and optional
You don't need a long tutorial for R1 and roll
MH has much more in depth mechanic than Elden Ring
>MH has much more in depth mechanic than Elden Ring
Then get rid of it, you don't need all that shit to make a fun game as Elden Ring clearly showed
>you don't need all that shit to make a fun game as Elden Ring clearly showed
>MH has much more in depth mechanic than Elden Ring
haven't even played a fromsoft game in forever but this is bullshit lol
>bonk monster
>monster dies
>make/upgrade equipment
>only 2 or 3 good combos you'll be using per weapon
the artificial padding in qurio rng, dogcat customization, camera filters, guild cards no one will see etc is all bloat
Those tutorials are more of a modern thing, which is funny.
Rise tutorial is an hour long not including hub world frickery which adds another 30 minutes as you try and fail to locate the 17 npcs that have additional tutorials for you to click through before you can even enter an instance and play the game, and even then you're still not done because another character has a tutorial for you in the mission in case you haven't figured out how to ride the fricking dog yet, and there's sub tutorials within the tutorials to explain all the shitty bloated menus
This could be easily fixed with a prompt at the start:
>Have you ever played a Monster Hunter game before?
No = Enjoy your 999 tutorials
Yes = The game explains only the newest features
Just let me play = No tutorials whatsoever
Rise is just boring. World and Iceborne proved that raid-like big bad monsters being the endgame focus is the right move. Investigations are boring, blighted are health sponges but you get free health regen for being hit so there's no risk. There's no filter monster in Sunbreak.
>World and Iceborne proved that raid-like big bad monsters being the endgame focus is the right move
How? Everyone hated those fights, they just did them because they had to for their gear
They hated them because they weren't easy steamrolls, not because they were bad fights.
I liked the fights, but having to kill Kulve 100 times just to find the weapon I wanted was bullshit. Sieges are fine, the RNG MMO-like drops are not.
Or at the very least they should come up with an end-game system, even if it's RNG, that allows me to hunt a wide variety of monsters, not just Kulve for 50 hours straight.
>100 times
I fricking wish, it's closer to 500+ times
They hated them because Kulve was weighed down with mandatory track gathering garbage and forced a single team comp if you wanted to have it done in a decent amount of time, Behemoth was MMO shit full of incredibly sloppy design, and Safi is just a boring and incredibly easy retread of World endgame mechanics
They were braindead easy though?
Bing
All this pro World shilling made me try and go back to it, only to be reminded that clutch claw, health aug and mantles exist.
Mantles are nerfed into uselessness for over two years now and the other two are in Sunbreak.
>Mantles are nerfed into uselessness for over two years now
For some weapons like CB mantle face tanking is still mandatory in endgame fights if you want any kind of decent damage uptime
Evasion and impact are also still just as ridiculous
glider mantle is literally an extra armor piece because of it's slot, evasion has the biggest damage boost outside of heroics, shut up unplayer
Don't use them then?
moron
>112 replies
>45 posters
Jesus christ Eric
I will never forgive Gaijin and his shill frends for convincing me that this shit was return to classic title
The insistence on rise being classic is absolutely inexplicable to me. It's probably 50:50 between brain damage and hardware fanboyism.
All the end game fights from Iceborne are top kino. The dev completely revamped Furious 'Jang and Raging Brach, and then we get blood pumping fights like Kulve MR, Safiijiva, Alatreon and finally Fatalis. Meanwhile, fighting the end game monsters in Rise don't make me feel anything, they are just powered up normal monsters.
It’s plummeting because of modders deleting progress for people who don’t cheat.
I don't know how people like World so much when it has:
>follow and farm monster poop tracks
>absolute dogshit terrain to fight monsters
>mantles, mantles, mantles
>unskippable cutscenes
>atrocious power creep and not a single reason to enjoy the entire roster
Rise has many problems, but streamlining everything and making it more arcade is not one of them. The "hunting simulator" days are over, if you want to track monsters and smell monster doo doo, just play Cabela or something.
I wish Rise had the production value of World, because it's the most fun MH's ever been and I can't imagine going back to the clusterfrick of arenas, padding and cutscene filled bullshit World had when MHW2 comes out.
It's just moronic trolling ESL shitposters. World was dumped on constantly when it was new but the threads were never as aids ridden as this since it was mostly nu bad and the occasional valid criticism
Cutscenes last for less than 1% of the game and still preferrable over the fat jokrethat was Rise "story".
The cutscenes were cancer if you wanted to play with your friends
And Rise has completely borked online lobbies. Choose your cancer.
I haven't had problems with my buds up to this point, what kind of issues are others having?
World already destroyed lobbies by introducing the SOS system.
I was constantly disconnected from World online and had to do stupid shit like change my steam download location to get stable games. Probably that garbage engine they taped together played poorly with their servers
>risegay calls world out for being a bad game
your game is literally .1% better lol
i don't like how monster hunter is trying to embrace overly flashy combat. i was fine with world, but rise overdid it. also, the monster roster and rampage quests sucked
Bro it's 3 AM the morning
>NOOO NU-MH IS GOOD IT'S GOOD
>REMOVING CONTENT IS GOOD
>REMOVING SYSTEM MECHANICS IS GOOD
>DUMBING DOWN EVERYTHING IS GOOD
>ADDING BIG NUMBERS EVERYWHERE IS GOOD
>ADDING FRICKHUGE SHITTY MAPS THAT TAKE FOREVER TO FRICKING TRAVERSE IS GOOD
>RUNNING WHILE HEALING IS GOOD
>FULL INSTANT HEALS FROM YOUR CAT IS GOOD
>G RANK MONSTERS DOING PISS PATHETIC DAMAGE IS GOOD
>UNSKIPPABLE STORY CUTSCENES THAT LAST 5 FRICKING MINUTES EACH ARE GOOD
I'm glad nu-mh is dying after just two games, I hope crapcum kills the whole fricking series and I hope they never make another one.
Do I need to beat Alatreon to reach Fatalis?
I play offline btw
there's a gimped alatreon that you can beat in 5 minutes
This one?
I'm using an ice hammer so maybe I'm gimping myself
yeah just hit it until it dies (very quickly), he's guaranteed to do at least one escaton judgement before dying though
Yes because Alatreon set is the best against Fatalis.
There's 2 alatreon assigments and the one that you need to unlock Fatalis has less HP than a great jagras
World was the most un-MonHun MonHun to ever MonHun and that's why it attracted so many players compared to earlier games
They're all players who never played the games
I prefer world because I can play it on PS5 while listening to Spotify.
Can’t do that on switch with rise.
you could do it with a pc if you weren't a consoleBlack person
Well yeah but both games are dying on pc. So no.
Plus I’m not a nerd.
Punished Magnamalo is the best "flagship but stronger" ever
Malzeno is the best monster in the series in terms of animation and production quality and has an S-tier fight
Nergigante was an overhyped jobber
Velkhana was way too fricking safe and basic, just a boring ED I don't miss.
Malzeno is wasted potential. I didn't even cart once against him. And the fact he wasn't given a unique area to fight in is criminal and lazy.
Isn't the Northeast castle hall his area? I don't think any monster sleeps there
Also when did flagships get their own maps besides Shagaru? Only final bosses get that
He doesn't have a unique arena. Velkhana had that massive ice lair. Malzeno has frick all.
But you're wrong, the inner castle yard with the weird dragon monument is its area, as the other anon pointed out. No other monster goes there.
Are you sure? It looked fairly mundane and standard to me.
Again, that area is specifically used by malzeno when it goes to sleep
>it doesnt count because i dont like it
Are you for real?
Gore spawns in the adjacent area (the one with the star bugs on the walls)
That area is absolutely not exclusive to Malzeno. And if it was, it would be absolutely pitiful for a flagship monster.
It is.
>doesn't count because I don't like it
Not an argument
Scorned Malo spawns there
Scorned spawns in area 2, the one right in front of the camp
Wrong. Gore magala spawns and sleeps there too.
And kirin, ruined nerg also fight in velkanas "area", this argument is stupid.
The ice fortress in Hoarfroast? No, only Velkhana goes to there.
Nah kirin goes there too
cont.
The best fight and monster in the series continues to be Bloodbath Diablos.
Yes there's a difference between BB and Apex Blos
Bloodbath Diablos is a fricking atrocious fight designed around tools only a few weapons actually have viable access to
It's a cool monster in a vacuum but it's in the wrong kind of game, if you don't have access to counters or anything like that then you get decent windows to actually hit the thing maybe once every 30 seconds
Ironically it'd actually be more enjoyable to fight in Sunbreak
it's not just rise it's also world alongside with rice.
>no farm
at the very least give you a cat that you can use to manage over the farm if you don't wanna do the old farm stuff. like when they had the harpoon thing that let you mass capture fishes vs fishing 1 at a time. there were options for fishing.
>no blademaster sets
>no gunner sets
>walking while shooting bowguns
>clutchclaw
>wirebugs
>green bugs in world
>hecking doggo gettin me to da monstie fast
the claw and wirebug gimmicks suck ass and should have been optional to equip where if you choose to forgo equipping them you get a 15% damage boost or something.
another thing too is why does my stamina suddenly go to full when the hunt is almost over? i play with randoms and 10 to 15 minutes into the hunt which is basically the end usually my stamina goes to full. also i don't collect the spirishits either i just wanna hunt.
Bing
come play frontier
Zoomer homosexuals acting like Rise isn't just World Portable.
Most of you frickers aren't MH fans, you're World fans. There are many criticisms one can throw at Rise, but aren't the people to be making those criticisms. Much of what went drastically askew with the series started with World, and Rise is just a natural progression of that.
Amazing how the newer, more streamlined game is the "casual soulless" game, but every game before World is muh clunky muh dated. Eat shit and frick yourselves.
>but you aren't the people to be making those criticisms*
It's not HDDs are shit, World has this weird quirk where loading times are tied to FPS. PS4 runs its loading screens at 30fps while PC can run them at hundreds. If you FPS cap on PC, your loading times suck as well.
It's a shame MT Framework never got a next gen successor. I much prefer that aesthetic to Capcom RE Engine games.
Now post ps4 version on PS5 hard drive
Its still at like 35-45 seconds long.
WRONG
Geezuz the PS5 version gets fricking raped by the Xbox Series X one
Series X version has better resolution too I believe.
I’d buy it if it didn’t have so few people playing it on there.
Rise is just unbelievably unrewarding to play. Materials are too scarce and upgrades are not significant enough, but at the same time there's also no real challenge for the vast majority of the game. Playing hour 1 of Rise feels a lot like hour 50 and hour 150.
probably because the majority of people jumping into rise are also people who have thousands if not not millions of hours in like 50 other monster hunter games.
no shit you're "burned out" and feel "unrewarded"
I don't. The progression is just boring.
every monster hunter has the same vertical mmo progression. grind weaker monsters to get gear to fight bigger monsters. the endgame is carrot on a stick grind to obtain skills or fashion. same loop mmos have been doing since 2004.
No they don't. The lowest drop rate in World was 5%, for example. Rise has shitloads of 1% drops that make you grind monsters you can easily beat. Let's not even mention World had investigations and melding that provided extra loot, were available from the start, and were much better than Rise's equivalent.
no the progression is particularly shitty in risebreak because the endgame gimmick turns every fight into the same whack a mole minigame and the HP bloat really outpaces the upgrade by endgame which trivializes it
couple that with the fact that base game was built to be sped through using memefender weapons and the balance is all over the place until you get to the point where nothing is balanced and the generic wirebug skills
it feels like a soulless chink replication of MH
Bing
>muh defender gear
Try harder shitter
>complain about game having shitter crutch
>Try harder shitter
lol
Your bait is weak, so get better bait.
Rise was my first mh game on the switch and then I got world/ib on sale on steam. And then I also got rise and sub on steam too. On switch I got to like hr20, didn’t get sb on switch. For steam, I have 150 hours in rise/sb and 50 hours in world/ib. I quit playing world for a little bit bc the graphics were really blurry but disabling taa made it better and now I’m at the elder stuff in ib and to me world/ib is just a way better and more deep game. The maps are better and the monsters feel like they actually live in the world. Idk but in rise it feels like there’s no soul and i always just rush to the monster so easily while in world there’s like an ebb and flow to it
I dunno how you see world as a deeper game. I found it way more shallow than the fricking PSP games. But I guess "atmosphere" and "graphics" is all it takes to pull people in these days. It's like Kojima games. All flash no substance.
>But I guess "atmosphere" and "graphics" is all it takes to pull people in these days.
Yes, those things are important. Presentation matters.
things are important
>proceeds to not interact with those things since most of the attention is on fighting the monster
Presentation matters but up to a point. It's like porn. Well crafted cinematography in BLACKED is nice but at the end of the day its still trash prostitutes getting their anuses wrecked. Like how Death Standing is seen a deep game when it has the writing and gameplay of a really really bad movie.
You try to sound smart but come off an insufferable moron instead. Please go clean the cum from your lips.
>Kojima games. All flash no substance.
MGS3 has more depth than all your bing bing toddler shit.
You're right. Rise is soulless trash.
That's because World and Iceborne harken back to the semi-realism feel of the classic MH games. Meanwhile Rise and Sunbreak:
>Yo yo anime and Spidey be bussin yo here's your magic bug go swingin yo fr fr Imma Demon Slayer and shit doin katana slash XD
>semi-realism feel of the classic MH games
Oh yes, the semi realism of killing giant monsters with cats
>but the opening video that they game never actually played like
>The maps are better and the monsters feel like they actually live in the world
>surface level shit with relevance past the first time
Why do we even argue with these buffoon who clearly dont care about the game itself.
Most of the maps in World suck ass too. You can feel the seams in Coral and Rotten when they tore them apart and the less said about ancient forest the better. Shrine is the only place I dislike in Rise, mostly because of its obnoxious vertical length
And this is with the new update?! It really brought no one back? It’s over Risesisters…
Monster Hunter Rise is pozzed
Monster Hunter in 2021 looks like they got some western WoWgay "UX" guy to "improve" the presentation.
meanwhile the 2017 one is pure soul: a giant monster and dudes ready to fight it. No hud, no MMO shit plastering the screen. just you and your greatsword: a true adventure!
you sound like a ESL
You can turn off the UI in practically every MH game, Rise included
Go play open world shit games instead.
More like
>Chorehunter
Fricking out of hunt garbage just ruins the game for me. I dont want to theorycraft if snowgoblins foreskin armor is better than icetroglodytes pink sock gambeson.
That's why they usually include a set that's just obviously better than everything else, to present the illusion of choice but still give you an immediate clear goal to work towards. Rise of course fricked that up just like it did everything else.
That's interesting, your cognitive dissonance is so strong you managed to even convince yourself that rise not having a drachen tier set is a bad thing
This is the most asinine complaint.
>nooo there isn't one set that is BiS
That's a good thing.
>Wow I enjoy playing dressup instead of hunting monsters
>Wow look this armor offers a 0.5% increased chance to heal 2% of bleed damage done if midair
Frick off, troony. I want to kill monsters and not care about shit lore or play dressup.
Nice made up shit.
If you wanna be all "muh realism" then part of that is actually using gear and not some MMO teir BiS bullshit.
Go play your dressup game, homosexual.
Rise 24 hour average is still 27k on Steam while World can barely keep up 10k. Also that's just "Western Steam" its not counting Chinese Steam which is separate and even more bigger with Monster Hunter.
Just fricking slot in HGEP dude
You don't need any counters, the only weapons that suck against her are Hammer and HH because o his HZs
What does earplugs have to do with anything? The roars are easily dealt with with absolute readiness but that doesn't help you with getting decent damage uptime
A naked LBG player can outperform top level players on 70% of the melee weapons on Bloodbath Diablos, that gap isn't as large on any other monster
Gunlance is actually in the upper 50% of weapons against it because it has access to a near instant counter
It's just too polarizing a fight for me to deem it good
What exactly are you having problems with? I've fought her with SnS, Lance (Striker, Adept), GS (Valor, Guild), LS (Striker) and never had this problem.
With SnS I stay near it's face and smack it to get KOs and hornbreaks (2nd gets you an extra carve), roll to the side or under
Save Readiness for the actually scary attacks or when things get crowded (Bloodbath G4)
why are snoys like this? they just keep malding over games that aren't on their console instead of playing the ones they have
They're rapidly becoming an endangered species
>immediate bing bing console war for a series most people play on PC nowadays
Why are they like this? Do they unironically still take personal offense when Rise is being shat on?
>Why are they like this? Do they unironically still take personal offense when Rise is being shat on?
99% of the complains about Rise contain the word "bing", it's literally the opposite.
bing bing console war
>ctrl+f Bing, 21 matches
....
The replies are ironic and done by a literal bing bing shitter.
>it's it's ironic!!!!
Yea, right, okay. Hope that helps you sleep.
See
And the post it's replying to, you dumb bing Black person.
So in short, Rise won and World lost?
Thanks OP for confirming it.
graphics = better game
according to zoomers here
Cute female XX-chromosomed woman
>how do I stand still?
he cute
Meanwhile
>what do you mean I have to prepare for a hunt?
>I just wanna mindlessly run into the monster until it dies
But enough about world
The funny part is that those posts were about world, I know since they are my posts.
>nooo don't rag on my game, you play dress up,
>please ignore my Transmog and layered armors
>900 hours of troony dressup games
Lmao, you are so fricked in the head.
>at first Rise was the dress up game
>now that he was called out he has to default to calling World the dress up game too and act like he wasn't just dick riding it
So fricking predictable.
They're all the same, you pathetic troony.
>what? gear isn't part of preparing, that's busy work
>preparing is going to pick up all these gathering nodes
Yoooo I love threads with seething fanboys regurgitating year old talking points not to try and convince each other of anything, but to covince themselves that their 1000 hours was somehow less a waste than the other guys
We should have these threads daily
This thread is people who don't play MonHun acting like they do because they played two games and need to shit on others.
These games are the same recycled shit over and over.
I despise chink aesthetics. Not for racist reasons or anything. I just find it extremely uninteresting. Give me tribal or mesoamerican hunters and i'm hooked.
World sperm here
I have 600 hours on MHW and there's no fricking way it's better than Rise. The only reason I even got to that amount of hours is because I had my normalgay friends playing it while they skipped Rise because they got anally destroyed by Alatreon.
Rise has better fights and the skills are cool, I should play GU for the Hunter Arts stuff too
So yeah MHW is for normalhomosexuals.
>Ganker file name
I puke just by looking at Rise. Who OK'd this god awful shit?
>ugh these colors
>why can't it be saturated like world?
Where is you 900+ hours in world (
)?
homosexual.
It looks like literal clown outfits. Don't get mad at me your taste is complete shit, subhuman.
Stop posting your mmo characters.
Most people were on the edge viewing the clutch claw as crossing the line. Did you really think the game that made it even more Naruto was gonna do better? The proble was too much rapid mobility, not insufficient rapid mobility. They swung too hard in the wrong direction when making a feature set.
Should have just dropped a second expansion for World.
>Most people were on the edge viewing the clutch claw as crossing the line
The crutch claw and wire bugs don't even fill the same role.
Crutch claw made them add in stupid ass moments where the monster just stands there looking dumb so you can claw it.
>clown suits! AHHAHAH
>meanwhile world has actual clownsuits, known as mantels
Eat shit.
>The crutch claw and wire bugs don't even fill the same role.
>Role
You're a fricking moron, good job COMPLETELY missing the point.
You didn't use the claw to get around. It wasn't "mobilty" at fricking all.
You don't use the bugs to latch onto a monster, shoot a berry in its' face and launch it into a wall
>but the riding
Is like mounting and both are agreeably shit.
I dislike being replied to by third-world illiterate trash. Take your clown outfits and die.
>meanwhile, what your character looks like in world 90% of the time
Anyone that uses that is a moron. Glider is the best purely for sockets.
>Glider is the best purely for sockets.
Ah yes 2 lv4s is surely better than 30% bonus raw and massive iframes, or free KOs, or weapons like CB actually being able to do damage with rocksteady
If you need any of those things you're a shitter
You clearly haven't played the game then.
Temporal mantle doesn't have 90% uptime. Also amusingly enough it's mostly used by shitters and tubelords, I've never played with anyone that bothered using it and there were no restrictions imposed on its use by anyone.
It's just a general image for mantles, the expired look is the one with infinite uptime
>wire frame cloak
>the expired look is the one with infinite uptime
That shit is fricking awful. I really hate that in order to even see your gear again you need to take time to take it off by not fighting the monster. Even better is that the cool down doesn't start until you take it off.
Bing toddlers on psychotic meltdown again? Welp, business as usual.
Overall, World is better than Rise imo but if you ignore the graphics and all the shits that was in teamdarkshit's video, maybe Rise is a little bit better. There's a lot of QoL stuff in there like instantaneous travel in town to make hunting faster. Really suited for a handheld console that you can play quickly.
But being "slightly better" is not necessarily a good thing because Rise is expected to be a lot better since it's newer. They should know what to fix in World right from the start. There's also the fact that World is still better content-wise, difficulty-wise, side quests, and things to discover.
I can't see myself reaching 1k hours in Rise, but maybe that's not necessarily a bad thing. Rise is still fun, the switch skills are fun and the monsters are a lot better than world in terms of diversity and uniqueness. And even if I won't be playing it for too long, I still think it will be worth it anyways.
The only problem I have is the fact that I bought Rise at full price in steam, even though it's already like a year old. Iirc, I preordered World and IB for more or less 40$ each.
Rise is better in gameplay and that's all that matters to me. Graphic shit is classic consoletroony arguments that nobody but their mentally ill mind gives a frick about
>Rise is better in gameplay
lol
lmao even
>meanwhile world is the same shit
*Yawn*
Your first MH was World and you only play on PC.
Your opinion means nothing.
>Posts ironic webm
>implying it's any different in World anyway as multiplayer hunts in both games are glorified pinatas
Thanks for proving my point. I will wait for your answer in... 10 minutes, the time you need to wallbang and clutch claw tenderize to even start the hunt.
Coop hunts in World were nowhere this of a clusterfrick
>Rampage
*yawn* Still coping, huh.
They are. You don't even hunt in groups if you have this opinion.
World is also a babby button masher. Pretty much every MonHun is.
>Rise is better in gameplay
Rise is a babby button masher for bing bings.
>thinks any MH has deep gameplay
This is why World bringing in more normalgays was a mistake.
I k ow this is bait but its funny to think that somepeople would actually get mad at decent hitboxes, and its even funnier cause sunbreak and iceborne have some fricking atrocious hitboxes
>being "slightly better" is not necessarily a good thing
Can you even read?
Do you know what words mean?
>ESL
>cherrypicker
>"rise is slightly better but that actually means world is better"
>"that's dumb"
>"NOOOOOO YOU'RE AN ESL CHERRYPICKER"
Ok, moron.
>>"rise is slightly better but that actually means world is better"
Stopped reading here. kys ESL
That statement is nonsensical, isn't it?
Only a worldsperm could come up with something that stupid.
>But being "slightly better" is not necessarily a good thing because Rise is expected to be a lot better since it's newer.
Read again ESL
>ETL keeps repeating itself
You bore me.
Read the whole post moron. Bingshit can't even read the literal meaning of sentences, let alone having reading comprehension.
How the frick can anyone defend the covid afflicted shit as acceptable end game? They completely ruin the fights and make them repetitive HP sponge fest fights.
>still trying the clowsuit bullshit when Worlds are the same
Do a side by side of them.
You won't.
Was meant for
All of the games are the same then, troony.
>All of the games are the same then
Yes they are the same.
MH players are like MMOgays arguing which of the identical piles of dogshit is best.
Now go back to playing your dressup "game"
Oh and nice attempt at deflecting, troony.
>oioooooh look at me in the Mon Hun thread talking shit
You got put in your place and now you are trying to save face by acting like you were only here to shit talk in the first place. Who the frick tries to save face on and anonymou image board.
Nice imaginary situation. You might want to go back and read earlier posts to see that I have in fact, been shitting on MH this whole time.
Cope, seethe and dial8, troony.
Sure you have man, have an updoot.
>meme list of meme words
I accept your concession.
As good as World is, nobody can dispute the fact that the armor and weapon designs are pretty fricking generic. It's the main thing they need to address going forward.
The clown outfits in Rise are repulsive. World did it much better.
>weapon designs are pretty fricking generic
Using the same base for a large amount of the branches was such a dumb move on their part, and they did it with the idea of the player changing out parts in mind.
Normalgays love it, so it wont change.
The whole point of World was to gain the normalgay audience.
>2022
>Worldchads still dabbing on third-world tendies
It never gets old.
A TOAST
Nintendo has very little footprint in the 3rd world, it's a large contributing factor to the online hate for them. Most 3rd worlders are on PS2, PC and mobile.
>n-no you see the best selling game in capcom's history is a blunder
>n-no you see the 2nd best selling game in capcom's history is a blunder
console warriors are so weird, both World and Rise were good entries, and we're getting MH6 for PS5/XSEX/PC and MH6 portable for the next Nintendo console/PC, and that just how things are going to be from now on, it doesn't matter how many autistic tantrums you throw in a mongolian basket-weaving forum, MHchads will keep winning
>both World and Rise were good entries
I can agree with that, but I can also point out flaws in both, but that is all of MonHun in a nut shell. There hasn't been a perfect game in the series and that is fine.
>MH6 for PS5/XSEX/PC
You forgot a console
Rajang/Furious Rajang is proof that overtuning the hunter into Naruto territory was a mistake. They lose all sense of threat and danger when the hunter can just evade at the speed of light and running all over the place. The only moves that ever hit you are those 1 frame instant move attacks because everything else is so hopelessly outclassed. Rise is just a fundamentally shit designed game.
>using wirebug to eveade instead of just rolling
Do you even play the game?
What the frick is this thread
Everyone agrees Sunbreak is the superior game, I'm not sure what the frick is all this falseflagging about. To make SUnbreak look better? There's no fricking need wtf
>48 posts from same ID
>Multiple replies to himself
>Incoherent screeching about "entry x in the series being better than y"
Uh oh, looks like we have a schizo thread
wait, you can see that?
There's scripts for everything.
can you give me a link, anon-tachi? it will be usefull for some other threads
i don't know why we don't have thread IDs in this board when there's such a samegayging problem
>Why don't we have IDs
Same reason Ganker doesn't have flags.
Outing pajeets is part of the fun.
You'd need to ask
>spoiler
I really don't know, it would not cause any issues and really kill a lot of the shitposting threads.
Plus people could always know for sure when ACgay is posting
Download loic
Reminder that Rise was originally planned for a 3ds release but then Capcom forced the team to change it to switch halfway through development. And then they got hit with the covid pandemic. Please be considerate for all the suffering that B-team went through.
B-team overall salvaged the game decently. I love the Switch Skills. Hopefully the new MH is not as sterile as World and has some personality into it like Rise
? No bait. Just my opinion.
And my opinion = Switch skills being fun, World being sterile shit is objective truth.
>World being sterile shit is objective truth.
Watch out, they will post endemic wildlife or a image of a monster scratching it's ass.
LMAO he actually did
Because that makes the world alive!
Even though no one actually pays attention to any of it because they are grinding out whatever monster is in the area.
And sure someone will post a video and be all "but it looks nice!" but who really cares? It's just a thing to try and hold over the next game because it didn't do exactly the same shit.
>Even though no one actually pays attention to any of it
Don't project your own stupidity on to us, please.
>projecting
You wish. SoS made sure of that.
Without counting it's not even unique
>dinosaur sits on the floor
Wow amazing. I could've understood if it was some monsters like Rakna making their nest in real time or some shit, and even then, that's not an ecosystem, it's just an animation. An ecosystem would be Anjanath scratching his butt on a tree, Rathalos sniffing it and chasing him down. There's no fricking ecology.
The most ecology thing World has is turf wars and those are in Rise too
>it's just an animation
Pretty much. But since it's "nice animations!" it's all they harp on. As you pointed out it's not "ecology" at all.
And animations leads back to graphics which is what they want to actually b***h about.
It really is comical. World is an amazing example of how much superfluous window dressing can win people over and be weaponized for disingenuous arguments.
It also stops feeling organic when the same exact frog or other dumb creature is always in the exact same place, ready to be exploited, along with bundles of rocks and crystal formations that come tumbling down after being smacked by a pebble. The game had so much sterility inn its pushing of set play, but people looking at it from that lens would actually require having a mindset tuned into what's actually important in the series.
Why are you so mad at smaller details that add life to the game? Your point is nonsensical. You try to pass yourself off as a "deep gamer" guy but come off a complete cum-guzzling moron instead.
>add life to the game
HAhahahaha. Frick no it doesn't.
Yeah it does. Your point is nonsensical. There is literally no reason whatsoever to argue against the addition of details. Rise must have really ruined all sense of standards for you since you seem to be content playing a glorified MMO.
>There is literally no reason whatsoever to argue against the addition of details.
There is when I do not give a shit about them and and I spent more time in the game than most people shitting in this thread. Pointing them out like they are some great thing that really added to the game instead a a nice detail is fricking moronic.
There isn't. You seem like an exceptionally stupid human being and words can't describe how repulsive you are with that b***h mentality. Any game with greater attention to detail will always be better than the same game with less attention to detail.
>attention to detail
No.
You can spout whatever you like.
Sure, detail is nice, it's not make or break when it's not the focus of the game. Cry about it more. The game has glaring flaws and the best people can do is talk about "detail" like it absolves everything else. And the act like a lack of detail is a reason to ignore improvements. That is being and exceptionally stupid human being.
Game has flaws yes, and Rise takes those flaws and multiplies them by 100.
>and Rise takes those flaws and multiplies them by 100
Yea, riding is trash.
The details are just proof that World was developed with much greater care and love than Rise.
It trumps Rise in every aspect, not just the smaller details.
>World was developed with much greater care and love than Rise.
No it isn't. That shit can be tossed to any frick do while other shit is being done so they can still get a check.
MEANWHILE most of the weapons look fricking awful because "lets use the same bone/ore base for everything, won't it be great when players can change the little parts?".
>i-it doesn't count
It seems like it's just going to be your cope until we hit the archives.
>those crowbcat videos wannabe on details no one give a shit about
That's almost pathetic... Almost.
>>i-it doesn't count
You people are pros at just making up what is posted in your mind and not replying to the actual post
>noooooo but you IMPLIED it, AAAAAAAAAAA
Why didn't he kill something in a zone with remobras?
Because small monsters doing it would not be the exact same thing as small critters doing it ;P
Attention to detail isn't free and will lead to less work in other areas
Strange, given how Rise has less work done in every aspect compared to World.
>graphics
Never fails to fall back to this. At least use something people who play monster hunter actually care about instead of console war memes.
>graphics don't matter
>AI doesn't matter
>ecology doesn't matter
>gameplay doesn't matter
>B-BUT RISE IS BETTER BECAUSE IT JUST IS OK?!?!?
>>AI doesn't matter
doesn't matter
Funny you didn't mention these two until now.
I'm not mad at them in a vacuum, after all they are a nice cherry on top. The problem was that World did a lot of things that weren't so great, which are conveniently disregarded because of some stupid animations and squawking penguins.
And no, I don't necessarily think Sunbreak is better, it comes out about equal because it does some things worse and some things better. The only reason you people are obsessed with only these 2 games is because World is what you started with, the sales numbers clearly indicate that to be true for the vast majority of the current playerbase.
I started with MHFU. I played World when it released and also Rise when it released. Of course World has some flaws but its flaws are fairly easy to forgive given how
1, It was the first true sequel in the series for decades
2, It did a frick ton of things so right
Meanwhile Rise is just a weaker World in every way. It's World for people with zero attention span and just want to whack-a-mole the designated monster. The whole game is designed in a manner that the player is seemingly hating the game and want to spend as little time with it as possible.
Post so devoid of substance you have to wonder if they even know what a Rathalos looks like
Absolute nonsense.
World has a ton more flavour just by virtue of the world being alive, an actual ecosystem that happens whether you're around to see it or not
Rise has...uhh...dangos and a dog.
>Can't even post the Monster Hunter one
As if we didn't have enough proof Worldbabs don't actually like Monster Hunter.
I don't play this series. Why did World mindbreak the fanbase so much? Every MH thread I pop into is full of two sides of schizophrenics screaming about whether or not World is good. Seems like Rise just complicated that further.
because World and Rise removed resource management, simple as
These are three very different answers so far
You Monster Hunter fans sure are a contentious people
World is the best selling entry in the series, beloved by a huge portion of the fanbase too. It's the first installment not on the Nintendo devices since about a decade. It's basically an FF7 scenario all over again.
Iceborne is just a better game too. Combat feels more tactile and there's no memebugs that completely invalidate core Monster Hunter combat.
>>best selling entry in the series
>sold on three platforms
>not even triple the sales of the current one
>a-acshually, it's not the best selling Jap 3rd party game ever!!
Why are you still coping? It's 2022. Accept the L.
Monster Hunter was originally a Playstation game, but got moved onto portable devices, and eventually the Switch as the "mainline". Nintendo fanboys held this over Playstation fanboys. When World was announced for all consoles and PC, except for Switch, they immediately coped by saying it won't sell because everyone who likes MH plays it on Switch. It became Capcom's best selling game ever shortly after. The seething has not stopped since
What's funny was the following cope that the Switch entry would be "return to classic".
Slowly I watched as tendies slowly back tracked on literally every word they said and were suddenly championing every single "streamlining" Rise did, serving as a complete opposite of the classical titles. The hypocrisy became even worse when elements they criticized with World were present in Rise and amplified to a power of ten.
Lets say that technically every console and PC could play every MH, and World was on the Switch. There wouldn't be any argument as to which game is better. It's just sad the amount of brand loyalty coming from some people ruins MH threads.
There's a simple rule to understand Ganker shitpost and hate threads.
Just check if a game is popular.
World is the most popular MH therefore it will receive all sorts of posts from schizos to falseflags and people thinking being a contrarian makes them special.
>World is the most popular MH
Fortnite is popular, guess it's the best thing since sliced bread with no flaws at all.
And Rise is comfortably the 2nd most popular entry in the series. Why are people screeching about it 24/7?
>Why are people screeching about it 24/7?
You know why.
It's not on playstation, do the math.
As someone without friends Rise's match making really killed the interest for me.
On the off chance I found someone with the quest I was looking for I somehow always joined like 10 minutes into the quest. If I hosted my own quest it would still be 10 minutes before anyone else joined.
Admittedly it didn't help that I started when Sunbreak was release so I was well behind the majority of players. But it even happened with random. It just got so annoying that more times than not when I try and play with other people I either play solo for the majority of the fight or join right when it's over.
I played Rise when it released and online was always broken trash. It was broken first day, and it's still broken today. They had it done well in World yet fricked it all up.
>troonborne mind status: broken
>Tendies ITT actually tragically coping by saying they don't want their monsters to act semi-believably as part of the world and would rather just bing bing wahoo them
You guys really are fricking buckbroken. You're literally saying you *don't want* a more in-depth game as a coping mechanism for the fact the Switch probably couldn't process that level of AI, as basic as it is.
>act semi-believably
That didn't happen in World. I don't have 900+ hours in it because of "fancy animations" of a monster scratching its' ass.
Literally nothing surprises me with these subhumans anymore. See
These morons have literally done nothing but endlessly backtrack on every belief they had since Rise got unveiled. Now, they are coping with shit like "It's ok that it's just an arena button masher with zero elements of actual HUNTING".
The cope is pathetic, but also expected from the schizo cult.
FU > 4G = P3rd > GU > F1 = 3U > Iceborne > Sunbreak
bing bing wahoo!
Why would Nintendo fans rate the PSP games top? Kys World chimp
Bing
Oh this must be one of those Nintendo fans doing it "ironically" to make the other fans look bad....
Yes, then they can go to IRC and cry about the "snoypony" menace so the mods go on another ban wave against wrongthink.
remove P3rd and replace with Frontier Z
Never played Frontier so I can't rate it.
waiting for the patch
Just give up. You can't argue with the mentally ill, Nintrannies will never acknowledge that Rise is in pretty much every aspect inferior to World because they can never HAVE World. If world has released on Switch, none of us would be having this conversation. They are deranged, obsessive and willing to die on this hill to defend the tarnished honour of the Switch. Don't give them any more attention, you can list the entire catalogue of things World does better than Rise, and it'll never be enough to win this argument.
World is only slightly better than Rise, but both are irredeemable fricking garbage compared to classic MH.
It goes both ways honestly, if Rise hadn't been on Nintendo and had better graphics (all else being equal), this conversation absolutely wouldn't be happening.
The truth is that MH discussion has been destroyed by console warring monkeys, with no hope of there ever being a return to any sense of sanity until it goes fully multiplat or consoles as we know them just die out.
>It goes both ways honestly, if Rise hadn't been on Nintendo and had better graphics (all else being equal)
Nobody hating on Rise cares about Nintendo. The game is on PC and it's the best version. Fact is, coming off World, Rise is hugely underwhelming. Like said above, it's like watching Ben Hur and the sequel is a low budget romantic comedy. The expectations after Iceborne's marvelous endgame content were so high, and Rise just crashed and burned being compared to that.
>marvelous endgame content
>altreon again
>mad rajang again
>mad brachy again
>black fatty again (no red or white fatty though)
>Nobody hating on Rise cares about Nintendo
Come on anon that has to be one of the most dishonest statements ever made on here, and that's quite the feat.
Nobody cares about your chink toy maker. Get your victim comples out of here, fanboy trash.
>fanboy trash.
>he says in a thread of MH fanboys
There are MH fanboys and then there are Nintendo fanboys.
This must also be an ironic post like
And
You seem to care an awful lot.
>bing: 35 matches
Must be ironic.
It is.
Sure sure, and the snoy isn't ironic.
It's funny how easy the schizo is to spot, I don't even have the script
Just posting to say I have more fun with Rise than World, and that I'll wait for the next one because this IP is cool.
For me, it's 4U and GU
What happened to this game? I thought Gankertendie insisted the game was goty
Why are tendies living rent-free in w*rldpedos mind?
Found the tendie.
Rent free
What went wrong with your life that you became a tendie cultist?
see
Answer the question.
What went wrong in your life to see tendies everywhere?
Answer the question. Disnohest shill.
Answer the question, mindbroken schizo.
I asked first you moron, do you even know how a conversation works?
>combat feels more tactile
>snoytrans actively shilling this shit as the best MH ever
Oh no no no worldsis...
I really tried to like rise/sunbreak but it just cant compare MHWI. Rise is just a more moronic XX and im not sure how the title updates can save it
>a more moronic XX
It has less invasive gameplay elements than both XX and World. You can even make it where you don't auto mount for rides now.
B-team is beyond saving. I thought ditching Ichy Nose would save SB but then it was just the same cancer repeated.
>just the same
What makes it the same? More mobility in getting around map?
Same checklist whack a mole gameplay with every monster feeling the same due to the oppressive and overpowered hunter tool set. What a shame to see monsters like Seregios and Malzeno wasted on Rise.
>feeling the same
They don't
>oppressive and overpowered hunter tool set
Like?
>Same checklist whack a mole gameplay with every monster feeling the same due to the oppressive and overpowered hunter tool set.
You're just describing Iceborne here.
I mean, if we are being honest, you could say the same as far back as 4U where you could kill everything with IG in 5 mins or less.
>due to the oppressive and overpowered hunter tool set
I really wish this were just a Rise problem, there series was starting to stand on thin ice in this regard with elements of 4th gen, but World absolutely tipped it over the edge and it would be disingenuous to say otherwise.
>Moving while using max potions
>Restocking
>Mantles
>15s trips
>Additive skill system
>100% crit + weakness exploit being your fricking baseline for damage output
>Wall bash
>Constant Agitator uptime
>Health augments
>Master's Touch and/or sharpness so absurd you don't even need to manage it
>Whetfish fins
>Omnidirectional dodge
>High base iframes, roars that take very little timing to dodge with base frames
The hunter toolset in World was pretty ridiculous, Rise is simply an evolution of the brainrot.
>Rise is simply an evolution of the brainrot.
In some ways, in others it tried to pull some of it back.
Unfortunately the decided to sterilize the entire group of weapons by just lazily making them all have 500 frame counters, and tweaking iframes/hitboxes in a way that pretty much pushes everyone to spam counters over everything else.
You know you've reached meme territory when one of CB's switch skills is just GP but you hold the stance for 5 years and max all your phials for landing something so trivial, all while making classic GPing a chore of skill stacking to make effective.
Capcom buckled to the "gamefeel" and "I don't like clunk" homosexuals hard with World, and I'm pretty sure in 3 games time we'll be surfing our weapons like fricking Dante.
>making them all have 500 frame counters, and tweaking iframes/hitboxes in a way that pretty much pushes everyone to spam counters over everything else.
That honestly feels more like Frontier getting in mainline. And with that being the case you will see Magnet Spike and Tonfas soon.
>Moving while using max potions
Not an issue on its own. It breaks the game only when combined with a 30-slot inventory and restocking.
>Mantles
They were heavily nerfed in Iceborne, I barely even used them. And they learned from their mistakes I think, we won't see mantles ever again.
>Additive skill system
>100% crit + weakness exploit being your fricking baseline for damage output
>Master's Touch and/or sharpness so absurd you don't even need to manage it
Balance issue, not design issue. I actually prefer this new system, it makes it easier to mix and match pieces during the early and mid-game. But in the end-game you end up with so many skills, the entire thing becomes moronic.
I'm surprised they doubled down on this issue in Rise, after they saw how much damage Drachen armor did to World.
>Wall bash
>Constant Agitator uptime
Clutch Claw was moronic...
>Health augments
...but constant lifesteal was even more moronic. THIS is the biggest issue with World, the fact you can tank hits and lifesteal it all back with ease. Worse than mantles, clutch claw and everything else you mentioned. And that's why lategame monsters oneshot you with half their moves, it's the only way to make them challenging.
>...but constant lifesteal was even more moronic. THIS is the biggest issue with World, the fact you can tank hits and lifesteal it all back with ease. Worse than mantles, clutch claw and everything else you mentioned. And that's why lategame monsters oneshot you with half their moves, it's the only way to make them challenging.
I never actually thought about it like that but yea, lifesteal was the straw that broke the camels back so to speak.
Sunbreak felt a lot more like MH to me and was several steps in the right direction, but I feel there's only so much you can do with the foundation ichinose shat out. Just leave suzuki in charge of the portable entries in future, let ichinose make all the nip wank shit he wants in his own series since that's clearly all he cares about.
>itoddler filename
ew
Its ok to be poor
What's with this narrative of "crashing and burning" when Rise has exceeded Capcom's internal expectations?
Why are gamers on the internet so obsessed with their own bizarre narratives?
I just wanna talk about monsters...
It's too late anon, the zoomer vermin have killed our community.
go bing bing wahoo elsewhere, homosexual
NPCs and people with aphantasia will always outnumber high IQ people
Silkbugs was the worst addition they have ever made
World was a mistake
Has enough time passed to do another anniversary mh or thats after mhw2?
bing
I played it, finished it and moved on to other shit. I'll come back when there's a content update. I don't understand this logic of "Well, I played World for 250 hours, but only got 200 hours of enjoyment from Rise, so obviously Rise is a bad game."
OP is implying it's bad because people are not playing every day all day.
I guess you could say that's an undesirable outcome in the context of a live service game, but this is irrelevant to me because live service is bullshit cancer.
Because Nintendo's online service is trash, the updates just aren't great and the game looks like shit enough that even the PC players can't obscure it from their visions.
Rise is trash, World is a lot better.
>cancerbugs
>wyvern riding
>cringe skills
I'm sure Toddlers and "true" MH fans will try to blame "graphicsgays" for the bad reception Rise got, but it goes way, waaaay deeper.
Rise is, and always has been, a cheap knock-off MH game trying to capitalize on World's surprise, massive success. "Let's shit out the next MH game while the franchise is riding its high with as little financing and work as possible and let's put it on Switch to hide this fact". Everyone who defends Rise is a chump who got played and is too embarrassed to admit it, so they have to double down.
bing bing
WAAHOOOO!
>for the bad reception Rise got
You mean "why the "people" on Ganker haaaaaate it".
This. Its sale success are entirely on World's shoulders. The fact that the playerbase is dropping like a rock is mpre telling of its quality.
>Its sale success are entirely on World's shoulders
By not releasing on any of the same platforms but one.....Weird how that works out.
I guess most World sells came from PC? Sounds odd though.
PC is now the largest platform for MH. Your days are ending, console peasants.
Would be nice if they only released on PC so I didn't have to wait 6 months to a year after consoles to play it. Waiting to play World was trash, at least I already had a switch since I wanted to play Metriod.
Didn't have to wait for sunbreak.
Very true.
Why didnt u just play metroid on ur pc Black person?
What's even more interesting is that base Rise's sale numbers are a shitload higher on Switch than on PC. Curious since it's supposedly being propped up by a game these switch owners apparently never played.
Countrary to GTA IV where the engine was inherently part of the gameplay nothing in this video matters when you're actually playing. World apologists like movie games and risebabbies are braindead casuals
have a nice day all have a nice day I WILL NEVER STOP SEETHING
And the b***hing about end game is funny to me when we had fricking 140 APEX bullshit at one point in time.
Played MHR for quite a while on the switch before dropping it because of boredom and having no time. Thought Sunbreak would save the game for me, but seeing the majority of the comments made me decide to not purchase it anymore. Will just probably buy Neon White from the sales or the Inn management game run by a bear.
>Why has the MH community rejected Rise?
I am honest with you, the graphics were a huge turn off.
Not even the lewd mods can save it
>the graphics were a huge turn off.
I enjoy it, easier to see action without all the particle effects in the way all the time.
Dunno about other people but I really enjoyed Rise up until Qurious crafting, that level of RNG for stuff that is potentially so gamebreaking was very off-putting
What's stopped me playing is the fact that Xenoblade and Splatoon came out and I find it too difficult to play more than one game at a time. I did it during lockdown and it was fricking annoying. Otherwise the DLC was ok, but grinding investigations is not something I want to deal with for the time being.
Because MHW is clearly the better game. Rise is just too shallow and casualized too many mechanics.
World is easier and more casualized tho.
>casualized too many mechanics.
Like?
This thread is pathetic, it's like watching monkeys arguing with toddlers. Both MHW and Rise are completely soulless games, the ladt good MH game was 4U. The fact that world babies are trying to argue world was a better game because of its visuals or completely useless filler is telling
And people defending rise are no better. The game carried all of the bad things from MHW, and homosexuals here told me it was a return to source game. have a nice day, you murdered monster hunter with your casual shit
>Tribab opinions
ZzzzZzzz
Seethe and dilate, worldtroon
have a nice day Black person. I have 1800 hours in FU fricking homosexual trash
You killed this series
Seething Tribab
>the ladt good MH game was 4U
See
The last good one was 3U.
Discord snoys and Eric are DDoSing the Rise servers of course nobody could play.
Because you can't cheese it with baby mantles and it's actually a good and a hard game.
Don't forget your Wystones hunter!
Monster Hunter X was the last good MH game.
Change my mind.
>On demand perfect dodges that could also sharpen your weapon
Nah. 4U is the last real monster hunter, and the series peaked at FU, everything past that was heavily casualized because capcom is literally unable to put QoL changes without also nerfing the monsters.
>4U is the last real monster hunter,
>QoL changes without also nerfing the monsters
What is Mounting? What is 4U Insect Glaive?
Exactly my point. They gave hunters verticality in combat, but then nerfed the shit out of monsters by introducing mounting.
Still on the borderline of acceptable, since only one single weapon was truly problematic to the formula.
>Exactly my point.
I agree with it but just wanted to point out the issue started there. Hell, that was the start of ledges fricking over players. But also the start of giving hunters tools that monsters couldn't handle and that has only gotten worse.
I don't really since I've never watched any, best I can tell you is to find someone just doing a play through of the game as they might not do speedrunning strats and definitely (well shouldn't, ideally) won't have gear that lets them just bully the monster with staggers.
>village/guild split is back
>can play offline without jumping through hoops
>can pause the game
>menus don't have input lag and are back to being snappy
>progression is back to the key/urgent quest system
>decorations are back to being craftable
Rise is without a doubt way closer to classic monhun than world ever was.
All very good points, and things I was glad to see again. Gameplay balance needs work but that has been the case for a long while and won't change until they stop trying to make the game accessible to anyone. Which is funny to me because the game was already playable by actual children before World and X/XX.
>fun battles
>good looking gear
Rise > World
>Worldbab is a gamergater mysoginist
Of fricking course.
For me its FU
I can't git gud at MHW. I don't understand how people play this game.
I run from the monster's attack, try to get a combo in during their recovery, but the monster just repositions/attacks again and I either get hit or get like 20 damage off from one or two hits. I tried longsword and dual blades and just can't get the hang of it.
Tried watching how pros do it but it's like the monster doesn't even get to attack ever they just get stunlocked in autistic speedrun tactics. I don't know how normal good people play
I had no issues and the last mh i played before world was mhfu. Probbly a skill issue
MHW is my first monhun, sorry if that wasn't clear
It's very hard to get a feel for it. Do you know any players/streamers I can check out that don't play like speedrunners? So I can get a feel for how it's supposed to work?
Sadly I think most things like Twitch vods of players going through the game for the first time are probably gone.
Still, you should be able to figure it out pretty comfortably anon, base World is incredibly lenient. Maybe the series just isn't for you.
>Don't play like speedrunners
Half of the "speedrunning" tools they are using should be integrated in your gameplay too, even as a normal player, and especially if you are playing solo or duoing with a friend.
Learn how to use the clutch claw and abuse the shit out of it, there is a tutorial arena quest for it where you bully a great jagras for it. Tenderizing is vital in scoring damage.
Abuse mantles. They are overpowered as frick depending on the situation.
Unlock all the palico items, they all have their use and can be more useful that the base healing bubble.
Stop playing this game as any other action hack and slash. All your enemies basically have hyper armor, so each of your attacks is a risky one, unless the monster is downed or stunned. Instead, observe the monster. Each move has a tell, a hitzone, and a windup animation. Sometimes they do combos, but they are extremely predictable and samey, you can easily learn and punish monsters after those.
When people say "hit the monster, don't get hit" they are properly describing how to play the game. You don't have strong I-frames on your basic roll, so good positioning is your main defense.
Don't unga bunga, observe, reposition, poke. Repeat untill you stagger, at that point you can combo for big damage. As you learn the monster moveset, you'll also spot windows in which you can fit shorter DPS combos and speed up the hunt.
Unluckily there aren't many non-speedrun players that are worth watching. And to be fair, it's much faster to just practise moves in the training area and learn by just bullying some lower tier monster like great jagras or pukei-pukei. Rathian is the most "standard" fight in the game, I'd say that if you learn to ace that fight you can apply what you learned against every other monster in the game. Good luck.
Just let the monster attack and you walk around it and see how it does the attacks and how they "land" in the world, so you can have an idea whee to move to or attack toward when you actually fighting it. If you get a good idea how the monster acts and moves you can get a read on where you can be to get damage in even while it's doing its' bullshit.
>where to
>you are actually
People like competitive multiplayer. The industry is really competitive.
>finally picked up Gunner in X/XX after being Blademaster in prior games
>they kill gunner sets
Well frick you too Capcom.
>they kill gunner sets the next game*
>old MH
>miserable grind fest that everyone fricking hates
>new MH
>bad because it fixes all that
Literally point to a single post that said that newer games are bad due to improved drop rates or less farming/gathering shit.
>play story grindan game
>finish story and grindan
>stop playing game
gee iduno