Mirror's Edge and Battlefield 2 developer states that achievements have been bad for gaming

Is he wrong?

  1. 3 weeks ago
    Anonymous

    >achievements
    literal casual goyslop.
    >Just do this random shit that proves nothing goy

    • 3 weeks ago
      Anonymous

      You will never have low scorer achievement in spelunky. Achievements expose shitters which is why they get backlash.

      • 3 weeks ago
        Anonymous

        >Achievements expose shitters which is why they get backlash

        • 3 weeks ago
          Anonymous

          modern Ganker actually wants to show them online. They will mindlessly grind pointless shit to 100% games.

          • 3 weeks ago
            Anonymous

            You understand that this isn't new right? Games did this well before achievements were a thing.

          • 3 weeks ago
            Anonymous

            What’s different between me getting 100% on a game on PS2 versus getting all the achievements/trophies on a game now for doing the same thing

        • 3 weeks ago
          Anonymous

          >hides profile because he doesn't play games
          I see you bro

          • 3 weeks ago
            Anonymous

            yes you got me
            I keep my steam profile private so that I can idle in menus for hours every day, pretending to play videogames. Damned achievements breaking my cover!

      • 3 weeks ago
        Anonymous

        lol

        • 3 weeks ago
          Anonymous

          >steam
          Yes, you use an unlocker. Woop-de-doo. Playstation or xbox only.

          • 3 weeks ago
            Anonymous

            Steam is bigger than both, so you know. Get an actual system.

          • 3 weeks ago
            Anonymous

            >gets proven wrong
            >Inhales copium and moves the goalpost

            Kek

            • 3 weeks ago
              Anonymous

              He's not me. I wasn't proven wrong. The fact that you have that achievement means you're into achievements.

      • 3 weeks ago
        Anonymous

        >Achievements expose shitters which is why they get backlash

    • 3 weeks ago
      Anonymous

      >Is he wrong?
      have a nice day zoomer chud

      Holy shit the state of summerfags, Its january zoom-zooms

      • 3 weeks ago
        Anonymous

        Figures a newfag using -oom would believe that summer is still a thing. All three of you do not belong here.

        • 3 weeks ago
          Anonymous

          Who did you think you were gonna bait with this lmao
          >point out it's January
          >you're a newfag, it's not summer
          >you're all newfags except for me you don't belong here
          I bet you're one of those two. Cringe, zoom-zoom.

          • 3 weeks ago
            Anonymous
  2. 3 weeks ago
    Anonymous

    >Is he wrong?
    have a nice day zoomer chud

  3. 3 weeks ago
    Anonymous

    it was good in the ps2/3 ratchet games where skill points actually unlocked shit

  4. 3 weeks ago
    Anonymous

    seems like a weird thing to complain about
    in my experience most games probably have achievements added after. I don't think developers are thinking about achievements when designing the game.
    also he worked on battlefield, mirror's edge, and the division. I don't really care what the fuck he thinks

  5. 3 weeks ago
    Anonymous

    You can turn off notifications. I think they add challenge and replay value personally. I still think gamerscore whites or completionists are mentally ill though.

  6. 3 weeks ago
    Anonymous

    >narrows games down
    I have to disagree, a good achievement list can encourage some players to try things in the game they might not have otherwise

    >it disrupts and diverts attention
    If you don't like them can't you just disable notifications?

    >and it eats resources that could have made the game better
    How long does it take to think of an achievement list? A lunch break?

  7. 3 weeks ago
    Anonymous

    He's correct but you still made a twatter thread.
    Death.

  8. 3 weeks ago
    Anonymous

    As somebody that tries to 100%, yes. But mostly because of how they're executed. Performing 10k battles in FF8 is not an achievement. Beating a game twice for some minor change in story is not an achievement. Anything that forces you to play the game in an abnormal way is not an achievement. His complaint about resources are retarded, because if they actually put any time into designing these things they wouldn't be absolute cancer.

    • 3 weeks ago
      Anonymous

      indeed. a lot of achievements only exist to pad up the game and artificially increase its' length. it would be a lot better if there were fewer, but more fun/meaningful, achievements.

  9. 3 weeks ago
    Anonymous

    Achievements are shit. If you care about them you hate videogames.

  10. 3 weeks ago
    Anonymous

    If Achievements give you hints towards doing cool things you might otherwise not think about doing, they're good. If they're given after completing levels/chapters/zones, they're harmless. If they're used to force you to do gather 50 wolf skins or whatever then they're shit.

  11. 3 weeks ago
    Anonymous

    >not ignoring achievements
    I still don't have a Platinum or 100% in any game.

  12. 3 weeks ago
    Anonymous

    it is pretty retarded that microsoft requires games to have them and I assume sony also does these days

  13. 3 weeks ago
    Anonymous

    >Complaining about chieves in 2012+11
    oh I'm so sad AAA studios have to spend an extra week making shitty .pngs and dumb objectives instead of not making more lootboxes

  14. 3 weeks ago
    Anonymous

    he is wrong.
    They are inconsequential.
    - They don't narrow the game down, if there is an achievement for going left, you are not prohibited for going right. hell, some people might find that something can actually be done that they didn't know was possible because they read the achievement.
    - If a message popping up "diverts your attention" you have zero attention spam, and also you can turn them off.
    -they eat resources? I'm sorry but it's not like 50% of the resources of a game are going to figure out achievements.

  15. 3 weeks ago
    Anonymous

    >skill check dick measuring achievements
    bad
    >tour guide achievements that point you to fun things you should do, i.e. "complete all side quests"
    good

  16. 3 weeks ago
    Anonymous

    No thats a weird scapegoat. Achievements are not hard and they don't even make good ones half the time. Now whether they are good for games from the consumer perspective is another debate.

  17. 3 weeks ago
    Anonymous

    If someone barely has any platinum trophies on their psn account I can immediately tell they are casuals

    • 3 weeks ago
      Anonymous

      >console gamer
      >calling anyone else a casual

      • 3 weeks ago
        Anonymous

        Console gamers on average get further and finish games more than PC gamers
        Completion statistics are always higher in console

      • 3 weeks ago
        Anonymous

        >fromsoft final boss completion rates on consoles are higher than tutorial boss completion rates on PC, even despite having cheats
        Post your hairline, millennial.

        • 3 weeks ago
          Anonymous

          go back to /int/ frogmoron

        • 3 weeks ago
          Anonymous

          Pc fans are casuals. They get the game running smooth on their rig and their mental achievement unlocks. On to the next game

    • 3 weeks ago
      Anonymous

      >doing meaningless boring shit makes you hardcore
      Cheevo fags are the worst

      • 3 weeks ago
        Anonymous

        It used to mean that you've thoroughly mastered the game.

      • 3 weeks ago
        Anonymous

        It's not cheevofags, it's all consolemorons
        They get like 3 AAA games a year and that's quite literally all they play. So they just replay the same thing over and over and 100% it until the next one comes out

  18. 3 weeks ago
    Anonymous

    Only bad thing about achievements is when devs make co-op ones. Because I have no friends to co-op with.

  19. 3 weeks ago
    Anonymous

    OP's twitter pic has conflated achievements as a whole as the problem when the actual problem is developers making "achievements" for doing the most normal shit like OPENING THE FUCKING GAME or MAKING IT OUT OF THE TUTORIAL. THOSE ARE NOT ACHIEVEMENTS.

    • 3 weeks ago
      Anonymous

      Achievements are kind of a bad name because if they really made them actual achievements almost no one would participate in the system.

      • 3 weeks ago
        Anonymous

        >nobody would actively participate in the system
        What do you mean? Doing extra challenges for the video game? Achievement bloat has become a thing because devs saw a study about the dopamine rush that hits when you hear an achievement unlock, along with other points or trophy system if would be a part of.

        • 3 weeks ago
          Anonymous

          Well for example PS owners only really care for the platinum which means unlocking everything. And even on steam and xbox its kinda about getting all the achievements. Now imagine if most games had achievements for the hardest difficulty, speedruns, limited hits/deaths in one playthrough and other creative and actually difficult challenges. Some games have these but it filters out tons of people. If they get too difficult people will just say fuck it and not even care about trophies/achievements. So the best thing to do is make them fairly easy to achieve. but they are timesinks like collecting all the bullshits in the game or doing bullshit action 1000 times. So yeah also what you said if they aren't popping frequently then no dopamine rush and no one cares.

      • 3 weeks ago
        Anonymous

        >Achievement unlocked: 9G - I hate my life - Finish NG++ twice on hardcore with a DDR pad

  20. 3 weeks ago
    Anonymous

    devs invented achievements to see which players are stupid enough to waste their time for goodboy points

    • 3 weeks ago
      Anonymous

      No, anon. The philosophy behind achievements is challenges and being able to display it when you've completed it.

  21. 3 weeks ago
    Anonymous

    Not very different from getting a game to 100% completion like San Andreas for example, it just displays online to others now.

  22. 3 weeks ago
    Anonymous

    He's right, but for a major reason he doesnt mention: it trains players to think unlocking achievements is "fun" and the main reason to play games, which is demented and arguably just abuses their autism / adhd / ocd / other nerd brain problems

  23. 3 weeks ago
    Anonymous

    Cope

  24. 3 weeks ago
    Anonymous

    That's a stupid opinion, if people like achievements for whatever reason, why take them away (mind you that I've never cared for any achievement)?

    • 3 weeks ago
      Anonymous

      Because art isnt when you smash together every single thing anyone likes into one product

  25. 3 weeks ago
    Anonymous

    unlike multiplayer and console focus, of course

  26. 3 weeks ago
    Anonymous

    Aren't achievements like extremely trivial to add? You just need some event triggers and thumbnails, why is it a big deal? Probably because it's content that can't be monetized. I love games that do like 100 stupid achievements though.

    • 3 weeks ago
      Anonymous

      Binding of Isaac is up to what like 3k achievements on steam? Probably higher now. Clearly can’t be that difficult to do

  27. 3 weeks ago
    Anonymous

    Achievements are the ancestors of lootboxes and battlepasses

    • 3 weeks ago
      Anonymous

      Explain yourself NOW. You think I wouldn't see your post?

      • 3 weeks ago
        Anonymous

        Sure:
        >Achievements give points
        >Lootboxes are rewarded for getting points
        >Battlepasses are rewarded for reaching point milestones
        >Pay money for achievement rewards
        >You hit the milestone, you might as well get something from it
        >Add some FOMO and you have achievement addicts paying for what they've always done
        >Zoomers have grown up playing games with achievements in them, and so, it would be normal for them to pay for the rewards

        • 3 weeks ago
          Anonymous

          Your point of payment only ever has merit for achievements that require to you to pay more due to them being locked behind DLC/Expanded content.

          • 3 weeks ago
            Anonymous

            Why? Look at any battlepass
            >Do X to achieve Y points
            >Oh by the way there is the free battlepass that only gives rewards every 5 levels and you can't get the super-special gold skin
            >Or you could buy the super limited premium pass with a rare skin that will only be available for the next 30 days, don't miss out! work hard on getting those achie-- battlepass points kiddo!

  28. 3 weeks ago
    Anonymous

    >narrows games down
    then why don't you make your cheevos require experiencing 100% of the content that the game has to offer, along with some fun cheevos to break up the monotony. Dude is literally whining about having to make intelligent decisions and being judged for them.

    • 3 weeks ago
      Anonymous

      Why do you need achievements to guide your interaction with the toy like some kind of barnyard animal following a trail of crumbs?

      • 3 weeks ago
        Anonymous

        if he doesn't want his games "narrowed down" to whatever the cheevos dictate, then he needs to make the cheevos all-encompassing of the games content. That's just a fact refuting his flawed thought process. Whether anybody needs to follow cheevos or not is their own personal problem. Cope and seethe, gay.

  29. 3 weeks ago
    Anonymous

    >Achievements only count when it's on the hardest difficulty
    It doesn't address the issue of bloat but generally games should do this more. Disabled on Easy doesn't cut it anymore since people who play on easy just play the game so they can tell people they've played it.

  30. 3 weeks ago
    Anonymous

    I saw them as different ways to play the game but I don't see how that would affect the base game.

    • 3 weeks ago
      Anonymous

      Guy in OP's pic might be the type of player that doesn't want to get reminded that he hasn't completed certain achievements, lending to the feeling of missing out on the game has to entirely offer.

  31. 3 weeks ago
    Anonymous

    >it eats resources that could have made the game better
    Design and build your game first. Takes 10 minutes if even to code in the conditions to activate achievements. You'd swear it's eating hugely into their budget and manpower to add achievements.

    Problem is, EA's games revolve around achievements to bloat them out as they're all OPEN WORLD ARPG memes. That's the difference don't design around achievements add achievements when the design is done.

  32. 3 weeks ago
    Anonymous

    I don't do grind pointless achievements but moron I know if you beat them bosses and I know where u got filtered. I know it makes people seethe. These same cucks would cry about high scores in old arcade games too. Lol

  33. 3 weeks ago
    Anonymous

    He is correct. Especially on attention and wasting resources.

  34. 3 weeks ago
    Anonymous

    Eh, achievements don't eat that many resources. It is weird just how obsessed some people get about them though.

    I remember this game I worked on had some bullshit achievement as a joke, and some people complained about how hard it is to achieve and that they had to leave the game open overnight with a key clicker program. That was hilarious, but also kinda sad.

  35. 3 weeks ago
    Anonymous

    None of those points are valid. If you don't care about them as a developer, just give one for completion of each chapter. Its zero effort. The state of western devs. Achievements have encouraged more people to actually finish games.

    • 3 weeks ago
      Anonymous

      >just give one for completion of each chapter
      Why?

  36. 3 weeks ago
    Anonymous

    Sounds more like devs letting achievements impact development instead of just sticking them to their finished product lazily like that worthless mechanic deserves are just retarded. People literally just want to showcase in their profile that they have finished the game, and on which difficulty. Just do that, with achievements.

  37. 3 weeks ago
    Anonymous

    completing the game should be it's own reward

    • 3 weeks ago
      Anonymous

      Which is why completing the game via vanilla run shouldn't be an achievement.

  38. 3 weeks ago
    Anonymous

    no

  39. 3 weeks ago
    Anonymous

    >mirror's edge and bf dev
    >2023
    >achievements cost the resources badly

  40. 3 weeks ago
    Anonymous

    >world is a dumpster fire full of gacha, phone games, microtransactions, weebshit ecchi, political chuding, and the same 4 games repeated over and over with different assets
    >reeeeeee achievements

  41. 3 weeks ago
    Anonymous

    Yes, they're stupid and a retarded waste of time. They add absolutely nothing and have no real reason to exist. I'll never understand the argument that they "add things to do" it's fucking retarded and doesn't even make any sense. The things to do are already int he game even if ther earen't any schievements. You can go pick 10,000 flowers in a game then do the same thing with achievements and the end result is the exact same. People have just tricked themselves into thinking they need some dumb UI to tell them to do maningless tasks too get a PNG telling them how awesome they are for it.

    The funniest part is that now you have people complaining about games not heaving these dumb fucking things.

    • 3 weeks ago
      Anonymous

      >picking 1000 flowers
      Not an achievement
      >doing a no kill run on a game that has a hundred ways to kill in a challenging difficulty
      An actual achievement

      • 3 weeks ago
        Anonymous

        Both are achievements and both are pointless. You can do both without shitty ui pop-ups.
        >but it's not the same if microsoft doesn't tell me how good i am and give me a png for it!

  42. 3 weeks ago
    Anonymous

    >eats resources
    how much resources can it eat up to just have a flag to check if you've done X in a game?

  43. 3 weeks ago
    Anonymous

    He makes a good point but backwards. A game developer who develops a game with achievements in mind is just a bad game developer. By themselves, achievements don't dictate how a game is made. There's no intrinsic value to them that arguing that they are so useless you can just cut them out is a moot point, because if you can cut them out and experience doesn't change, then why cut them out at all? You can literally just have one achievement for beating the game like To The Moon, you can do that.

  44. 3 weeks ago
    Anonymous

    it entirely depends on how you go about them. you don't need to make really complicated shit. just a check list would suffice.

  45. 3 weeks ago
    Anonymous

    Achievements are neither good nor bad, it's just most of them are implemented horribly. The only game I can remember that was actually fun to get all 1000 gamer score on was Halo 3.

    • 3 weeks ago
      Anonymous

      Based fellow Katana Spartan. Getting those multiplayet achievements early on was tough too

  46. 3 weeks ago
    Anonymous

    >hidden/secret achievements
    Now this I will never understand.

    • 3 weeks ago
      Anonymous

      I supposed some kind of story-related unlock, but if it's something that 99% of players will never do and you have to look it up online to even figure out what you're supposed to do I don't know what the point is

      • 3 weeks ago
        Anonymous

        I don't even like story related achievements that you are bound to get anyways if you just kept playing but I guess the right way to do that is to hide it even when there's a low chance people will sift through the list and get spoiled.

  47. 3 weeks ago
    Anonymous

    only because they use them wrong. Achievements which are put in as a side thing you can pursue for something different/fun are fine. Achievements you're just going to get because you're playing the game are fucking retarded. Considering this is coming from a someone who makes garbage though his opinion is worthless.

  48. 3 weeks ago
    Anonymous

    does it really take more than a day for developers to put achievements in a game

  49. 3 weeks ago
    Anonymous

    kojima really made me do 300 vr missions for a fucking trophy

    • 3 weeks ago
      Anonymous

      The kicker here is that you did it anyways.

  50. 3 weeks ago
    Anonymous

    He's right. "Achievements" are for stupid zoomers.

  51. 3 weeks ago
    Anonymous

    I don't remember achievements being a mandatory requirement when developing a videogame.

  52. 3 weeks ago
    Anonymous

    Achievements are fine but Sony in particular tends to go overboard with it. No, starting the storymode of a game is not an achievement. Doing the tutorial is not an achievement. The bar of achievements needs to raised much higher. Achievement has to MEAN something, even if it's just a video game.

  53. 3 weeks ago
    Anonymous

    >beat game without lookin at achievements
    >if it's fun, I'll go for the rest on a replay
    >if not I move on
    It's the shitters who cry about them. I don't care about bragging or showing them off. I used to 100% games before they existed and wish there were achievements for some of classics because I have no imagination to create my own. Now people who play shovelware indies literally for achievements whores are retarded and that's a big scene on Xbox. I think Sony just put a stop to that shit

    • 3 weeks ago
      Anonymous

      >because I have no imagination to create my own.
      This must be why people want them so badly.

      • 3 weeks ago
        Anonymous

        Yeah I'm not gonna think to beat spelunky without collecting gold because I'm not autistic but it was a fun achievement to go for

  54. 3 weeks ago
    Anonymous

    He's right for all the wrong reasons. What the fuck does "narrow the game down" mean
    To be honest achievements are not all that bad, just they are usually implemented just so publishers can analyse when people drop games rather than to encourage alternate play styles like the gnome in HL2E2

  55. 3 weeks ago
    Anonymous

    It's gotten so bad that zoomers use RetroAchievements to add cheevos to older games because they cannot derive satisfaction from simply beating the game itself.

  56. 3 weeks ago
    Anonymous

    >a dev that implements microtransactions bad mouthing cheevos
    Lel.

  57. 3 weeks ago
    Anonymous

    They don't matter unlike microtransactions. Microtransactions shaped how games are made, for the worse. Taking out cosmetics that should be free in the game but possibly earned, to making it so more games have grind or even more grind than before to incentivize spending money in hopes to accelerate game progression. To other aspects such as keeping people playing the game as long as possible. Microtransactions have warped how a lot of modern games are made.

    Achievements can easily be ignored and not much is warped around those features. Microtransactions have radically changed the industry and how games are seen making money.

  58. 3 weeks ago
    Anonymous

    Usually, I just ignore achievements. However, if I really like a game, I like doing them to get more playtime out of that game. Obsessing over them is definitely not great, though.

  59. 3 weeks ago
    Anonymous

    No he’s not wrong achievements are cancer. Game should provide cool in game reward for achievement not steam bragging shit

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