yes you got me
I keep my steam profile private so that I can idle in menus for hours every day, pretending to play videogames. Damned achievements breaking my cover!
Who did you think you were gonna bait with this lmao >point out it's January >you're a newbie, it's not summer >you're all newbies except for me you don't belong here
I bet you're one of those two. Cringe, zoom-zoom.
seems like a weird thing to complain about
in my experience most games probably have achievements added after. I don't think developers are thinking about achievements when designing the game.
also he worked on battlefield, mirror's edge, and the division. I don't really care what the frick he thinks
You can turn off notifications. I think they add challenge and replay value personally. I still think gamerscore whites or completionists are mentally ill though.
As somebody that tries to 100%, yes. But mostly because of how they're executed. Performing 10k battles in FF8 is not an achievement. Beating a game twice for some minor change in story is not an achievement. Anything that forces you to play the game in an abnormal way is not an achievement. His complaint about resources are moronic, because if they actually put any time into designing these things they wouldn't be absolute cancer.
indeed. a lot of achievements only exist to pad up the game and artificially increase its' length. it would be a lot better if there were fewer, but more fun/meaningful, achievements.
If Achievements give you hints towards doing cool things you might otherwise not think about doing, they're good. If they're given after completing levels/chapters/zones, they're harmless. If they're used to force you to do gather 50 wolf skins or whatever then they're shit.
>Complaining about chieves in 2012+11
oh I'm so sad AAA studios have to spend an extra week making shitty .pngs and dumb objectives instead of not making more lootboxes
he is wrong.
They are inconsequential.
- They don't narrow the game down, if there is an achievement for going left, you are not prohibited for going right. hell, some people might find that something can actually be done that they didn't know was possible because they read the achievement.
- If a message popping up "diverts your attention" you have zero attention spam, and also you can turn them off.
-they eat resources? I'm sorry but it's not like 50% of the resources of a game are going to figure out achievements.
No thats a weird scapegoat. Achievements are not hard and they don't even make good ones half the time. Now whether they are good for games from the consumer perspective is another debate.
>fromsoft final boss completion rates on consoles are higher than tutorial boss completion rates on PC, even despite having cheats
Post your hairline, millennial.
It's not cheevogays, it's all consoleBlack folk
They get like 3 AAA games a year and that's quite literally all they play. So they just replay the same thing over and over and 100% it until the next one comes out
OP's twitter pic has conflated achievements as a whole as the problem when the actual problem is developers making "achievements" for doing the most normal shit like OPENING THE FRICKING GAME or MAKING IT OUT OF THE TUTORIAL. THOSE ARE NOT ACHIEVEMENTS.
>nobody would actively participate in the system
What do you mean? Doing extra challenges for the video game? Achievement bloat has become a thing because devs saw a study about the dopamine rush that hits when you hear an achievement unlock, along with other points or trophy system if would be a part of.
Well for example PS owners only really care for the platinum which means unlocking everything. And even on steam and xbox its kinda about getting all the achievements. Now imagine if most games had achievements for the hardest difficulty, speedruns, limited hits/deaths in one playthrough and other creative and actually difficult challenges. Some games have these but it filters out tons of people. If they get too difficult people will just say frick it and not even care about trophies/achievements. So the best thing to do is make them fairly easy to achieve. but they are timesinks like collecting all the bullshits in the game or doing bullshit action 1000 times. So yeah also what you said if they aren't popping frequently then no dopamine rush and no one cares.
He's right, but for a major reason he doesnt mention: it trains players to think unlocking achievements is "fun" and the main reason to play games, which is demented and arguably just abuses their autism / adhd / ocd / other nerd brain problems
Aren't achievements like extremely trivial to add? You just need some event triggers and thumbnails, why is it a big deal? Probably because it's content that can't be monetized. I love games that do like 100 stupid achievements though.
Sure: >Achievements give points >Lootboxes are rewarded for getting points >Battlepasses are rewarded for reaching point milestones >Pay money for achievement rewards >You hit the milestone, you might as well get something from it >Add some FOMO and you have achievement addicts paying for what they've always done >Zoomers have grown up playing games with achievements in them, and so, it would be normal for them to pay for the rewards
Why? Look at any battlepass >Do X to achieve Y points >Oh by the way there is the free battlepass that only gives rewards every 5 levels and you can't get the super-special gold skin >Or you could buy the super limited premium pass with a rare skin that will only be available for the next 30 days, don't miss out! work hard on getting those achie-- battlepass points kiddo!
>narrows games down
then why don't you make your cheevos require experiencing 100% of the content that the game has to offer, along with some fun cheevos to break up the monotony. Dude is literally whining about having to make intelligent decisions and being judged for them.
if he doesn't want his games "narrowed down" to whatever the cheevos dictate, then he needs to make the cheevos all-encompassing of the games content. That's just a fact refuting his flawed thought process. Whether anybody needs to follow cheevos or not is their own personal problem. Cope and seethe, homosexual.
>Achievements only count when it's on the hardest difficulty
It doesn't address the issue of bloat but generally games should do this more. Disabled on Easy doesn't cut it anymore since people who play on easy just play the game so they can tell people they've played it.
Guy in OP's pic might be the type of player that doesn't want to get reminded that he hasn't completed certain achievements, lending to the feeling of missing out on the game has to entirely offer.
>it eats resources that could have made the game better
Design and build your game first. Takes 10 minutes if even to code in the conditions to activate achievements. You'd swear it's eating hugely into their budget and manpower to add achievements.
Problem is, EA's games revolve around achievements to bloat them out as they're all OPEN WORLD ARPG memes. That's the difference don't design around achievements add achievements when the design is done.
I don't do grind pointless achievements but Black person I know if you beat them bosses and I know where u got filtered. I know it makes people seethe. These same cucks would cry about high scores in old arcade games too. Lol
Eh, achievements don't eat that many resources. It is weird just how obsessed some people get about them though.
I remember this game I worked on had some bullshit achievement as a joke, and some people complained about how hard it is to achieve and that they had to leave the game open overnight with a key clicker program. That was hilarious, but also kinda sad.
None of those points are valid. If you don't care about them as a developer, just give one for completion of each chapter. Its zero effort. The state of western devs. Achievements have encouraged more people to actually finish games.
Sounds more like devs letting achievements impact development instead of just sticking them to their finished product lazily like that worthless mechanic deserves are just moronic. People literally just want to showcase in their profile that they have finished the game, and on which difficulty. Just do that, with achievements.
>world is a dumpster fire full of gacha, phone games, microtransactions, weebshit ecchi, political trooning, and the same 4 games repeated over and over with different assets >reeeeeee achievements
Yes, they're stupid and a moronic waste of time. They add absolutely nothing and have no real reason to exist. I'll never understand the argument that they "add things to do" it's fricking moronic and doesn't even make any sense. The things to do are already int he game even if ther earen't any schievements. You can go pick 10,000 flowers in a game then do the same thing with achievements and the end result is the exact same. People have just tricked themselves into thinking they need some dumb UI to tell them to do maningless tasks too get a PNG telling them how awesome they are for it.
The funniest part is that now you have people complaining about games not heaving these dumb fricking things.
>picking 1000 flowers
Not an achievement >doing a no kill run on a game that has a hundred ways to kill in a challenging difficulty
An actual achievement
Both are achievements and both are pointless. You can do both without shitty ui pop-ups. >but it's not the same if microsoft doesn't tell me how good i am and give me a png for it!
He makes a good point but backwards. A game developer who develops a game with achievements in mind is just a bad game developer. By themselves, achievements don't dictate how a game is made. There's no intrinsic value to them that arguing that they are so useless you can just cut them out is a moot point, because if you can cut them out and experience doesn't change, then why cut them out at all? You can literally just have one achievement for beating the game like To The Moon, you can do that.
Achievements are neither good nor bad, it's just most of them are implemented horribly. The only game I can remember that was actually fun to get all 1000 gamer score on was Halo 3.
I supposed some kind of story-related unlock, but if it's something that 99% of players will never do and you have to look it up online to even figure out what you're supposed to do I don't know what the point is
I don't even like story related achievements that you are bound to get anyways if you just kept playing but I guess the right way to do that is to hide it even when there's a low chance people will sift through the list and get spoiled.
only because they use them wrong. Achievements which are put in as a side thing you can pursue for something different/fun are fine. Achievements you're just going to get because you're playing the game are fricking moronic. Considering this is coming from a someone who makes garbage though his opinion is worthless.
Achievements are fine but Sony in particular tends to go overboard with it. No, starting the storymode of a game is not an achievement. Doing the tutorial is not an achievement. The bar of achievements needs to raised much higher. Achievement has to MEAN something, even if it's just a video game.
>beat game without lookin at achievements >if it's fun, I'll go for the rest on a replay >if not I move on
It's the shitters who cry about them. I don't care about bragging or showing them off. I used to 100% games before they existed and wish there were achievements for some of classics because I have no imagination to create my own. Now people who play shovelware indies literally for achievements prostitutes are moronic and that's a big scene on Xbox. I think Sony just put a stop to that shit
He's right for all the wrong reasons. What the frick does "narrow the game down" mean
To be honest achievements are not all that bad, just they are usually implemented just so publishers can analyse when people drop games rather than to encourage alternate play styles like the gnome in HL2E2
It's gotten so bad that zoomers use RetroAchievements to add cheevos to older games because they cannot derive satisfaction from simply beating the game itself.
They don't matter unlike microtransactions. Microtransactions shaped how games are made, for the worse. Taking out cosmetics that should be free in the game but possibly earned, to making it so more games have grind or even more grind than before to incentivize spending money in hopes to accelerate game progression. To other aspects such as keeping people playing the game as long as possible. Microtransactions have warped how a lot of modern games are made.
Achievements can easily be ignored and not much is warped around those features. Microtransactions have radically changed the industry and how games are seen making money.
Usually, I just ignore achievements. However, if I really like a game, I like doing them to get more playtime out of that game. Obsessing over them is definitely not great, though.
>achievements
literal casual goyslop.
>Just do this random shit that proves nothing goy
You will never have low scorer achievement in spelunky. Achievements expose shitters which is why they get backlash.
>Achievements expose shitters which is why they get backlash
modern Ganker actually wants to show them online. They will mindlessly grind pointless shit to 100% games.
You understand that this isn't new right? Games did this well before achievements were a thing.
What’s different between me getting 100% on a game on PS2 versus getting all the achievements/trophies on a game now for doing the same thing
>hides profile because he doesn't play games
I see you bro
yes you got me
I keep my steam profile private so that I can idle in menus for hours every day, pretending to play videogames. Damned achievements breaking my cover!
lol
>steam
Yes, you use an unlocker. Woop-de-doo. Playstation or xbox only.
Steam is bigger than both, so you know. Get an actual system.
>gets proven wrong
>Inhales copium and moves the goalpost
Kek
He's not me. I wasn't proven wrong. The fact that you have that achievement means you're into achievements.
>Achievements expose shitters which is why they get backlash
Holy shit the state of summergays, Its january zoom-zooms
Figures a newbie using -oom would believe that summer is still a thing. All three of you do not belong here.
Who did you think you were gonna bait with this lmao
>point out it's January
>you're a newbie, it's not summer
>you're all newbies except for me you don't belong here
I bet you're one of those two. Cringe, zoom-zoom.
>Is he wrong?
have a nice day zoomer troon
it was good in the ps2/3 ratchet games where skill points actually unlocked shit
seems like a weird thing to complain about
in my experience most games probably have achievements added after. I don't think developers are thinking about achievements when designing the game.
also he worked on battlefield, mirror's edge, and the division. I don't really care what the frick he thinks
You can turn off notifications. I think they add challenge and replay value personally. I still think gamerscore whites or completionists are mentally ill though.
>narrows games down
I have to disagree, a good achievement list can encourage some players to try things in the game they might not have otherwise
>it disrupts and diverts attention
If you don't like them can't you just disable notifications?
>and it eats resources that could have made the game better
How long does it take to think of an achievement list? A lunch break?
He's correct but you still made a twatter thread.
Death.
As somebody that tries to 100%, yes. But mostly because of how they're executed. Performing 10k battles in FF8 is not an achievement. Beating a game twice for some minor change in story is not an achievement. Anything that forces you to play the game in an abnormal way is not an achievement. His complaint about resources are moronic, because if they actually put any time into designing these things they wouldn't be absolute cancer.
indeed. a lot of achievements only exist to pad up the game and artificially increase its' length. it would be a lot better if there were fewer, but more fun/meaningful, achievements.
Achievements are shit. If you care about them you hate videogames.
If Achievements give you hints towards doing cool things you might otherwise not think about doing, they're good. If they're given after completing levels/chapters/zones, they're harmless. If they're used to force you to do gather 50 wolf skins or whatever then they're shit.
>not ignoring achievements
I still don't have a Platinum or 100% in any game.
it is pretty moronic that microsoft requires games to have them and I assume sony also does these days
>Complaining about chieves in 2012+11
oh I'm so sad AAA studios have to spend an extra week making shitty .pngs and dumb objectives instead of not making more lootboxes
he is wrong.
They are inconsequential.
- They don't narrow the game down, if there is an achievement for going left, you are not prohibited for going right. hell, some people might find that something can actually be done that they didn't know was possible because they read the achievement.
- If a message popping up "diverts your attention" you have zero attention spam, and also you can turn them off.
-they eat resources? I'm sorry but it's not like 50% of the resources of a game are going to figure out achievements.
>skill check dick measuring achievements
bad
>tour guide achievements that point you to fun things you should do, i.e. "complete all side quests"
good
No thats a weird scapegoat. Achievements are not hard and they don't even make good ones half the time. Now whether they are good for games from the consumer perspective is another debate.
If someone barely has any platinum trophies on their psn account I can immediately tell they are casuals
>console gamer
>calling anyone else a casual
Console gamers on average get further and finish games more than PC gamers
Completion statistics are always higher in console
>fromsoft final boss completion rates on consoles are higher than tutorial boss completion rates on PC, even despite having cheats
Post your hairline, millennial.
go back to Ganker frogBlack person
Pc fans are casuals. They get the game running smooth on their rig and their mental achievement unlocks. On to the next game
>doing meaningless boring shit makes you hardcore
Cheevo gays are the worst
It used to mean that you've thoroughly mastered the game.
It's not cheevogays, it's all consoleBlack folk
They get like 3 AAA games a year and that's quite literally all they play. So they just replay the same thing over and over and 100% it until the next one comes out
Only bad thing about achievements is when devs make co-op ones. Because I have no friends to co-op with.
OP's twitter pic has conflated achievements as a whole as the problem when the actual problem is developers making "achievements" for doing the most normal shit like OPENING THE FRICKING GAME or MAKING IT OUT OF THE TUTORIAL. THOSE ARE NOT ACHIEVEMENTS.
Achievements are kind of a bad name because if they really made them actual achievements almost no one would participate in the system.
>nobody would actively participate in the system
What do you mean? Doing extra challenges for the video game? Achievement bloat has become a thing because devs saw a study about the dopamine rush that hits when you hear an achievement unlock, along with other points or trophy system if would be a part of.
Well for example PS owners only really care for the platinum which means unlocking everything. And even on steam and xbox its kinda about getting all the achievements. Now imagine if most games had achievements for the hardest difficulty, speedruns, limited hits/deaths in one playthrough and other creative and actually difficult challenges. Some games have these but it filters out tons of people. If they get too difficult people will just say frick it and not even care about trophies/achievements. So the best thing to do is make them fairly easy to achieve. but they are timesinks like collecting all the bullshits in the game or doing bullshit action 1000 times. So yeah also what you said if they aren't popping frequently then no dopamine rush and no one cares.
>Achievement unlocked: 9G - I hate my life - Finish NG++ twice on hardcore with a DDR pad
devs invented achievements to see which players are stupid enough to waste their time for goodboy points
No, anon. The philosophy behind achievements is challenges and being able to display it when you've completed it.
Not very different from getting a game to 100% completion like San Andreas for example, it just displays online to others now.
He's right, but for a major reason he doesnt mention: it trains players to think unlocking achievements is "fun" and the main reason to play games, which is demented and arguably just abuses their autism / adhd / ocd / other nerd brain problems
Cope
That's a stupid opinion, if people like achievements for whatever reason, why take them away (mind you that I've never cared for any achievement)?
Because art isnt when you smash together every single thing anyone likes into one product
unlike multiplayer and console focus, of course
Aren't achievements like extremely trivial to add? You just need some event triggers and thumbnails, why is it a big deal? Probably because it's content that can't be monetized. I love games that do like 100 stupid achievements though.
Binding of Isaac is up to what like 3k achievements on steam? Probably higher now. Clearly can’t be that difficult to do
Achievements are the ancestors of lootboxes and battlepasses
Explain yourself NOW. You think I wouldn't see your post?
Sure:
>Achievements give points
>Lootboxes are rewarded for getting points
>Battlepasses are rewarded for reaching point milestones
>Pay money for achievement rewards
>You hit the milestone, you might as well get something from it
>Add some FOMO and you have achievement addicts paying for what they've always done
>Zoomers have grown up playing games with achievements in them, and so, it would be normal for them to pay for the rewards
Your point of payment only ever has merit for achievements that require to you to pay more due to them being locked behind DLC/Expanded content.
Why? Look at any battlepass
>Do X to achieve Y points
>Oh by the way there is the free battlepass that only gives rewards every 5 levels and you can't get the super-special gold skin
>Or you could buy the super limited premium pass with a rare skin that will only be available for the next 30 days, don't miss out! work hard on getting those achie-- battlepass points kiddo!
>narrows games down
then why don't you make your cheevos require experiencing 100% of the content that the game has to offer, along with some fun cheevos to break up the monotony. Dude is literally whining about having to make intelligent decisions and being judged for them.
Why do you need achievements to guide your interaction with the toy like some kind of barnyard animal following a trail of crumbs?
if he doesn't want his games "narrowed down" to whatever the cheevos dictate, then he needs to make the cheevos all-encompassing of the games content. That's just a fact refuting his flawed thought process. Whether anybody needs to follow cheevos or not is their own personal problem. Cope and seethe, homosexual.
>Achievements only count when it's on the hardest difficulty
It doesn't address the issue of bloat but generally games should do this more. Disabled on Easy doesn't cut it anymore since people who play on easy just play the game so they can tell people they've played it.
I saw them as different ways to play the game but I don't see how that would affect the base game.
Guy in OP's pic might be the type of player that doesn't want to get reminded that he hasn't completed certain achievements, lending to the feeling of missing out on the game has to entirely offer.
>it eats resources that could have made the game better
Design and build your game first. Takes 10 minutes if even to code in the conditions to activate achievements. You'd swear it's eating hugely into their budget and manpower to add achievements.
Problem is, EA's games revolve around achievements to bloat them out as they're all OPEN WORLD ARPG memes. That's the difference don't design around achievements add achievements when the design is done.
I don't do grind pointless achievements but Black person I know if you beat them bosses and I know where u got filtered. I know it makes people seethe. These same cucks would cry about high scores in old arcade games too. Lol
He is correct. Especially on attention and wasting resources.
Eh, achievements don't eat that many resources. It is weird just how obsessed some people get about them though.
I remember this game I worked on had some bullshit achievement as a joke, and some people complained about how hard it is to achieve and that they had to leave the game open overnight with a key clicker program. That was hilarious, but also kinda sad.
None of those points are valid. If you don't care about them as a developer, just give one for completion of each chapter. Its zero effort. The state of western devs. Achievements have encouraged more people to actually finish games.
>just give one for completion of each chapter
Why?
Sounds more like devs letting achievements impact development instead of just sticking them to their finished product lazily like that worthless mechanic deserves are just moronic. People literally just want to showcase in their profile that they have finished the game, and on which difficulty. Just do that, with achievements.
completing the game should be it's own reward
Which is why completing the game via vanilla run shouldn't be an achievement.
no
>mirror's edge and bf dev
>2023
>achievements cost the resources badly
>world is a dumpster fire full of gacha, phone games, microtransactions, weebshit ecchi, political trooning, and the same 4 games repeated over and over with different assets
>reeeeeee achievements
Yes, they're stupid and a moronic waste of time. They add absolutely nothing and have no real reason to exist. I'll never understand the argument that they "add things to do" it's fricking moronic and doesn't even make any sense. The things to do are already int he game even if ther earen't any schievements. You can go pick 10,000 flowers in a game then do the same thing with achievements and the end result is the exact same. People have just tricked themselves into thinking they need some dumb UI to tell them to do maningless tasks too get a PNG telling them how awesome they are for it.
The funniest part is that now you have people complaining about games not heaving these dumb fricking things.
>picking 1000 flowers
Not an achievement
>doing a no kill run on a game that has a hundred ways to kill in a challenging difficulty
An actual achievement
Both are achievements and both are pointless. You can do both without shitty ui pop-ups.
>but it's not the same if microsoft doesn't tell me how good i am and give me a png for it!
>eats resources
how much resources can it eat up to just have a flag to check if you've done X in a game?
He makes a good point but backwards. A game developer who develops a game with achievements in mind is just a bad game developer. By themselves, achievements don't dictate how a game is made. There's no intrinsic value to them that arguing that they are so useless you can just cut them out is a moot point, because if you can cut them out and experience doesn't change, then why cut them out at all? You can literally just have one achievement for beating the game like To The Moon, you can do that.
it entirely depends on how you go about them. you don't need to make really complicated shit. just a check list would suffice.
Achievements are neither good nor bad, it's just most of them are implemented horribly. The only game I can remember that was actually fun to get all 1000 gamer score on was Halo 3.
Based fellow Katana Spartan. Getting those multiplayet achievements early on was tough too
>hidden/secret achievements
Now this I will never understand.
I supposed some kind of story-related unlock, but if it's something that 99% of players will never do and you have to look it up online to even figure out what you're supposed to do I don't know what the point is
I don't even like story related achievements that you are bound to get anyways if you just kept playing but I guess the right way to do that is to hide it even when there's a low chance people will sift through the list and get spoiled.
only because they use them wrong. Achievements which are put in as a side thing you can pursue for something different/fun are fine. Achievements you're just going to get because you're playing the game are fricking moronic. Considering this is coming from a someone who makes garbage though his opinion is worthless.
does it really take more than a day for developers to put achievements in a game
kojima really made me do 300 vr missions for a fricking trophy
The kicker here is that you did it anyways.
He's right. "Achievements" are for stupid zoomers.
I don't remember achievements being a mandatory requirement when developing a videogame.
Achievements are fine but Sony in particular tends to go overboard with it. No, starting the storymode of a game is not an achievement. Doing the tutorial is not an achievement. The bar of achievements needs to raised much higher. Achievement has to MEAN something, even if it's just a video game.
>beat game without lookin at achievements
>if it's fun, I'll go for the rest on a replay
>if not I move on
It's the shitters who cry about them. I don't care about bragging or showing them off. I used to 100% games before they existed and wish there were achievements for some of classics because I have no imagination to create my own. Now people who play shovelware indies literally for achievements prostitutes are moronic and that's a big scene on Xbox. I think Sony just put a stop to that shit
>because I have no imagination to create my own.
This must be why people want them so badly.
Yeah I'm not gonna think to beat spelunky without collecting gold because I'm not autistic but it was a fun achievement to go for
He's right for all the wrong reasons. What the frick does "narrow the game down" mean
To be honest achievements are not all that bad, just they are usually implemented just so publishers can analyse when people drop games rather than to encourage alternate play styles like the gnome in HL2E2
It's gotten so bad that zoomers use RetroAchievements to add cheevos to older games because they cannot derive satisfaction from simply beating the game itself.
>a dev that implements microtransactions bad mouthing cheevos
Lel.
They don't matter unlike microtransactions. Microtransactions shaped how games are made, for the worse. Taking out cosmetics that should be free in the game but possibly earned, to making it so more games have grind or even more grind than before to incentivize spending money in hopes to accelerate game progression. To other aspects such as keeping people playing the game as long as possible. Microtransactions have warped how a lot of modern games are made.
Achievements can easily be ignored and not much is warped around those features. Microtransactions have radically changed the industry and how games are seen making money.
Usually, I just ignore achievements. However, if I really like a game, I like doing them to get more playtime out of that game. Obsessing over them is definitely not great, though.
No he’s not wrong achievements are cancer. Game should provide cool in game reward for achievement not steam bragging shit