>2023, still no good MMOs
>the genre hasn't evolved at all beyond fetch and kill quests
>the dream of a dynamic lived in world shared with other players with real variety and actually meaningful interaction is actually further away now than ever
>the only thing that has been developed is a demonic hamster wheel to enslave you with psychological manipulation
It wasn't supposed to be like this, Gankerros.
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Isn't Eve supposed to be coming back again?
I just got back into it.
Couldn't tell you why - didn't see any ads or nothin.
Collective consciousness or something I guess.
WoW killed that entire genre creativity.
By the time WoW finally started to die, the genre itself was already dead and buried by lack of innovation.
Maybe in 20-40 years it will pop out of nowhere again, provided the world dodged the looming Bronze-age-tier collapse.
>WoW killed that entire genre creativity.
This
>By the time WoW finally started to die, the genre itself was already dead and buried by lack of innovation.
The vast majority of people playing MMOs are the same people playing MMOs for the past 20-30 years at this point. They just splinter off to play other MMOs or moved on to other games.
>Maybe in 20-40 years it will pop out of nowhere again,
RIOT has the best chance to start the next MMO age since it has enough money and mass as a company to advertise the frick out of it and catch zoomers in the game. That or they will make WoW 2 Riot Bugaloo funneling the MMO crowd back into the game for a while before it declines.
>Greg says even though he thinks a LoL themed WoW would be a success they are not making a wow clone
>Greg also says they arent making any experimental
What the frick is the game even going to be then?
They could be making a DAoC/ESO/Warhammer style game. Territory control while using more combat akin to Wildstar and City of Heros.
Basically huge swaths of PvE shit and raids and a telegraph based combat system with more buffing debuffing than direct healing. And tossing the PvP into Faction based zone territory control
Then its doomed to fail.
Territory control gets old real fast. Nothing sucks more than spending all last night fighting over a piece of land, go to sleep, only for the japs or euros to take it back. Repeat forever.
>Territory control gets old real fast.
Asia eats that shit so even if West did not like it they could still be big in east with that idea.
West can have its Areans and BGs too
For this you need:
> For the raids be able to be done periodically but one or two times a week
> For the raids to not be instanced: so everyone participate and number of players (not only level) is a factor, But you need the game to be insanely optimized
> For the players to have options to participate, be it logistically, by spiying, using range o being on formations. So everyone can participate without being overwelmed by a lvl 100 with all the items
> To transform the land like in valheim and for these structures to decay. So you can make cities around nodes of resources.
> For the equiptment to decay: so you have some players that are blacksmiths, alchemist, etc...
> To have caravans and be able to steal from villages without conquering, so you have spountaneos pvp.
If they make a Wildstar clone without it's mistakes it can be good.
I miss it so much... the potential was huge. The soul meters were off the charts. If only it wasn't bungled by incompetent morons.
A lost ark clone.
Albion Online
>best way to play the game is to do a repeat of early game easy dungeons
>every advice boils down to "make your own clan and just character swap through 100 alts to make money, buy gear and then do easy dungeons with said gear until you can buy tier 10 with ease
Nah thanks
>get high level gear
>go outside
>get ganked by cartel
>Lose everything
Fun game.
>Albion Online
is shit you worthless moron
Define "real variety and meaningful interaction". Because it sounds like you're a casual newbie who never played an MMO and just watched MMO animes.
Remove the partyfinder, fast-travel and make everyone that isn't in your guild PvP flagged. Balance everything around PvP.
You could fix any MMO like that.
PvP has no place in any MMO whatsoever. It has never improved or added literally anything of worth at any point in any MMO. You know why people constantly complain about MMO PvP not being good? It's because it's inherently bad, and you CAN'T make it good. You might as well be complaining that feces isn't tasty, and that all your changes to the person's diet and adding seasonings to their feces isn't fixing it. The fact that it's shit is fundamental to what it is. The only good option is to stop eating shit, and stop trying to put PvP in MMOs.
Probably the worst and dumbest opinion I've ever read on here, and I've been here for 15 years.
They were thinking of me, and my dick, and we're both grateful.
Yes, PvE MMOs can't have fun PvP because it's impossible to balance the two. Some try by making PvP a separate experience like Lost Ark or GW2.
You have never played a PvP MMORPG.
dunno if the worst but definitely the gayest post i've seen in a while
Guild Wars
eve online?
jesus christ
also most of the "anime MMOs" don't even make any sense, the closest to a proper MMO is Log Horizon because the author actually played some
Early Runescape?
Unironically dilate
Based take.
The wildy's most valuable aspect was being able explain how fricking terrible it is to go into to your friends who don't play runescape. PvP is so worthless that they finally removed the duel arena recently because nobody uses it anymore. The allure of MMOs has never been competitive PvP, it's always been the community aspect of the game. Completing quests, grinding skills while chatting with whoever else is around grinding with you, and maybe some minigames. The competition aspect is basically the same as irl, you win by having high stats and cool stuff. I don't think PvP should be removed completely but it should never be a main focus of an MMO because then it quickly becomes unplayable for everyone who isn't a high level veteran and the meta of the game has to be constantly rebalanced until it's complete dog shit, which means the value of items would fluxuate wildly on a regular basis and the in game economy would be fricked leading to people giving up on the game after losing like 90% of their bank value because they invested all their money in buying items for a specific meta that just got nerfed to shit and now all that stuff is worthless.
Funny enough wow got it right with pvp early on. Needing to go to the actual battleground facilitated world pvp and interaction by funneling people to certain places.
Alterac Valley was the ultimate pvp experience before it got streamlined and ruined later on. It was a large pvp zone that gave people who don't necessarily enjoy pvp objectives they could accomplish that would help out their team without having to be sweaty 360 no scope rogues.
So, faction PvP?
It took all of this shit just to say faction PvP was right from the start? I hate dragonslayers.
>Balance
balancing anything is so subjective that it is not even worth the time and energy.
Balance doesn't matter in PvE MMOs.
Bitch, Blizzard (both old and nu) spent 99% of all WoW patches balancing PvE because PvEgays where hysterical if class X was doing 0.1% more DPS than their own.
blizzard is moronic and shot themselves in the foot. Shoulve cracked down on poopsockers all the way back in vanilla instead of pandering to them
Balancing is bad. If everyone's equally viable and effective, then that either means your content is mechanically fricking nothing, or everyone's playing the same damn character. Or both, like post-wrath WoW and all its clones.
Characters should have their own domains where they frick shit up, and they should have weaknesses. Like DOTA, or literally any RPG. That's how you make things dynamic and interesting. Don't have a mez? Well shit, we'll just have to make do, fricking improvise. That's an experience. Contra "oh, this guy does 3.5% less DPS while pressing 123123123", that's nothing.
Content is mechanically fricking nothing UNTIL Cata you dumb boomer
I'm not talking about that simon says crap where you don't stand in the fire (wow!), or click some fricking crystals. I'm talking about what your character can do, and that died with that "bring the player, not the class" bullshit. There's no difference between what anyone is doing, they're all just spinning plates pressing 123123123 while playing the same piss-easy game of DDR (that's your boss mechanics). It's not the least bit interesting, and it's not dynamic at all. It's completely scripted and plays the same every time. If someone's not very good at going 123123123, or stands in the fire and dies, it doesn't change a thing. You keep pressing 123123123, and when Simon says jump, you jump. Just like before. Either you have enough leeway to pull though, or you try again. Nothing changes, because you can't do nothing. There are no mechanics at play. Either you do more damage, or you do less, that's all. That's the entire range of experiences in a "game" like that. Five idiots dancing to the same tune while going 123123123. That's the entire game. Maybe someone stumbles, maybe they don't. How very exciting.
If I had to guess, I'd say the removal of all the game mechanics is probably why they doubled down on scripted bossfights (what you seem to think mechanics are). When you can't do anything at all, they needed some other way to keep you busy or it's not much of a game at all. So they crammed it chock-full of what's essentially quick time events. Quick! Press "W" to walk out of the fire! Oh, what a game.
You're so fricking moronic it's unreal
Classic is literally 1 button spam except some classes get to do double others damage
There was absolutely fricking nothing in old WoW. Classic has proven this dozens of times over, the game was as braindead as possible pre Cata
There's no difference between pressing one button and having a mindless "rotation" you can execute with a one button macro. There's the same amount of choice, and the same amount of gameplay: none.
>There's no difference between pressing one button and having a mindless "rotation"
So by your account no videogame has 'gameplay'.
Good thing you can't 1 button macro anything past Wrath either
If you limit yourself to the in-game macro tool, yeah, sure.
>Characters should have their own domains where they frick shit up, and they should have weaknesses
So.... WoW BC?
>Characters should have their own domains where they frick shit up, and they should have weaknesses.
That's balance you moron
>No one is making the shitty full loot PvP mmos that take no skill I like to jerk off in anymore
>MMOs are dead!!
Get over yourself. The genre has moved beyond your shitty open world faction PvP nonsense. Go play MOBAs or something.
>thinks MMOs are dead
>recommends MOBAs instead
lmao even League is in freefall bleeding players
If an open world PvP focused MMO released in current year, it would be absolutely ruined by streamers and their masses of simps.
Where you affect the world and it changes, not just for you but for everyone and in a way that affects future gameplay.
If MMOs were more like MMO anime they'd be great. None of this do the same quest 1,000 times that everyone else is doing while the world you're in isn't actually affected.
WoW is the biggest MMO in existence and it doesn't even have sliders for character customization. You're dreaming if you think this kind of gameplay is possible because it requires very constant game updates to not run out of content. The whole point of MMOs is to recycle content and produce as little as possible. That's what the genre is.
I don't care about player statistics. WoW is dead because the world is too big and there are too many servers. I don't care about players I will never interact with.
What is this pic? I've never played WoW?
They're shutting down WoW in China. Chinks told them to frick off.
Damn, isn't China a huge market for them?
Yeah. I'd Blizzard isn't even fazed by this then there is no hope left for videogames.
>not just for you but for everyone and in a way that affects future gameplay.
That would turn into a useless world in less than a day.
Just take a look at 2b2t or any minecraft server that doesn't have autistically restrictive moderation.
this is your brain on PvE
the whole point is to interact with other players
>newbie think he is hot shit because he play WoW's battleground once
Your naivety about how hard real PvPgays can frick up a world is touching.
What you're asking requires a shit load of resources, in many aspects. Developers, designers, producers, directors, artists, testers, and so much more.
What you lot seem to forget, is that video games, at the end of the day, is just a means to an end, your attention, your information, and your money. If putting forth so many resources proves to be not only economically feasible but worthwhile for the team behind the game then maybe such a venture is worth the hassle. But in business and finance, the name of the game is to produce as much output with very little input.
Gamers like you, have to prove to businesses that you and your desires are worth investing in. But, we vote with our dollars, so if most consumers are voting for mobile games or click-and-point fetch quest games, then that is exactly what will be made ad infinitum, but obviously with a prettier than last year's package and with a minor tweak here and there.
Do you know how many resources are required to make MMOs that slightly resemble isekais like SAO or .hack//sign? Hundreds of millions. Other than a few neets and otakus here and there, no one is going to play such a vast game for an extended period of time. As a result, no one is going to invest in it.
No, this shitty corporate ass sucker take should go to hell. As a consumer it's not my responsibility to make a good game for the company. I am not concerned with what it takes to make video games. If they want resources, they should work for them. Twisted people like you should stop accepting mediocre passionless slop.
>If they want resources
So you're the one with the 100s of millions of investment money, correct? Ashes of creations is what you're asking for and it's vaporware because what you're asking for is simply too ambitious and too risky. I want cars that can fly too but it's not happening any time soon.
Anon as much as i hate all these souless cashgrabs that keeps being pumped out this man has a point. He just out line the way the world works. Not if its a good or a bad thing it works the way it does.
>it's not my responsibility to make a good game for the company
But it is. The reason why the war on drugs is a losing uphill battle is because consumers of those organizations prove with their money how much of a utility drugs that you could get from a guy around the corner is. As long as there are people who are willing to vote for the games that you abhor (again, as a consumer, you vote with your money), the more of those games that you will see.
The war on drugs failed because there was no war against it.
They can very much sanction the people responsible for it, but they only choose to do so with Russians and podcasters like Nick Fuentes.
Think the dudes who making genshin impact is going to use his billions to make a SAO like mmo
You're not wrong, that's the reason. You can look at Genshin, no one attempted a gacha of that scale before it because it was too risky and that's one of the reasons it succeeded as much as it did, all it took was it being a passion project of the CEO (or so I've heard).
It wasn't only passion, I've heard the CEO of Mihoyo(the company) were fully aware that if the game flopped it would mean the company would be bankrupt, yet they believed in their project and went on ahead anyway even if it meant gambling the future of your company
Do you really believe developers nowadays have this kind of passion for games? No they don't that's why they succeeded
Also they told Tencent to frick off when it wanted to buy them, and they are butthurt ever since
I honestly hope the folks making genshin do well with their SAO mmo idea, the game is great overall and I wished we got more genshin clones. I need my exploration fix when Genshin isn’t updated
>the game is great overall and I wished we got more genshin clones
I wish we got more of you being unalive normalBlack person. Don't you have a new homosexual twink to be rolling for right now? Or did you lose the 50/50 and get a deluc instead?
>Also they told Tencent to frick off
uh huh https://gameworldobserver.com/2021/09/23/mihoyo-partners-with-tencent-which-reportedly-agreed-to-reduce-fees-for-genshin-impact
Pretty sure that’s a completely different thing with them trying to out right buy like 50%+ of mihoyo
>If MMOs were more like MMO anime they'd be great.
Ah yes, I sure would love broken cash shop items, stupid grinds that are skipped in the show and just used as an excuse for the MC to be the only one to have some OP shit and no class balance whatsoever
>I hate unique builds
>I hate unique characters
>I hate fun
moron
the fact everyone is a cookie cutter cutout in MMOs is half the issue with them
it's better if everyone is op somehow, the Valve balancing method
NTA but the reality of MMOs is there’s always gonna be best builds and unique characters are generally worse and get excluded from content, it’s not something that works in a real game.
Even Log Horizon a semi “realistic” designed MMO has obvious exploits in char creation nobody uses because it’d be lame for the plot
I was thinking of Shield Hero where the entire world hates the MC just because he has a shield. But to be honest I just added that third complaint because my list was a bit short.
MMO animes never dive really deep into the game mechanics, which is what MMOs should aim at. Try to be fantasy worlds first and not video games.
Anon, Shield Hero isn't an MMO anime in the first place. It just has JRPG mechanics.
If you want unique builds then just play dungeons & dragons online or some shit
DDO has been a dead game forever
We have these, but they're pretty much limited to MUDs.
This is impossible because people have no reason not to kill and destroy. Because it's a meaningless videogame people will always devolve to their baser instincts. It would be impossible to build or preserve anything because the number of people that would want to build a log horizon style world would be dwarfed by the amount of people that would want to grief and destroy it and if you disallow one than you are really creating a world that can be truly changed by your will.
>adjust reward structure based on difficulty of task
>people end up building stuff because it is harder and gives better rewards
people love elitism even if they pretend they don't
>end up with the entire world filled with [building n°541] because it's the one that has the best ratio reward/building time
I still remember Genshin's player housing and the stacks of paper screens.
This is possible but only with AI tools. Once that shit becomes able to generate content on a fly, we might see deep MMOs that actually have generated content like this.
Of course everyone and their mother will make their own ONE OF A KIND MMO so playerbases will be spread thin, but nothing an AI (N)PC can't fix, right? AI simulated players, discussion boards, perfect for you to self-insert.
Procedurally generated quests
>This is possible but only with AI tools.
Considering how Holocaustians order the immediate castration of any AI that get a bit too good because it has 1 in a million chance of sprouting something not agreeing with their fairy tale, I doubt this will ever happen.
Best case scenario AIs will shit worlds and story and the studio will careful select the ones you are allowed to play.
In vanilla WoW, stranglethorne was a good example
>the dream of a dynamic lived in world shared with other players with real variety and actually meaningful interaction is actually further away now than ever
There are plenty of MMOs like this. You just refuse to look into them because you've been broken by years of "unpopular game bad but popular game also bad" on this board.
Not op and i like both unpopular and popular games. I just like good games. Could you tell me your recommandations ? Even if i personaly dont enjoy them i would be very interested in checking them out.
All actual MMOs are fricking 20+ years old and are filled with people that have played them for fricking 20 years. There's no mystery to it, and the entire multiplayer experience, of interacting with other players, can be summed up as being a fricking intern.
Gamers will suck the fun out of everything. Especially MMO players.
Name 75
ashes of creation will save us.
By crashing and burning finally destroying the genre once and for all
frick off asmon pvp is fun
>get a cursed weapon
>description only says "after use the holder becomes weaker"
>just think you lose stats or something
>the actual effect is the player turning into a weak e-girl
What the frick were the devs thinking?
Rather, what were they smoking, and as a designer myself how do I get my hands on that.
>tiny = weak
>weak = cute
>therefore become weaker = become cute e-girl
Source? Sounds awful haha
How does it feel knowing you will never experience the golden age of MMORPGs ever again?
Frick. Some people here on Ganker probably weren't even alive during it.
Eve online does a lot of things right in this regard. It just has very niche gameplay and they also made it pay2win.
Eve has been P2W since GTC was a thing. Just let that sink in for a moment. Eve Online was the original pay pig wow token game.
It still has the best virtual world, but yeah the p2w model really makes me not want to sub.
MMOs peaked with dark age of camelot.
I'm sorry did you mean City of Heroes?
and then EA came along to ruin it
any good fun mmos now? with the internet so vast now i guess everything has turned to meta, so theres no longer a "mystery" into the games. does anyone even at least used to lightly rp as their character? everything just feels like "discord" parties.
PokeMMO and Tower of Fantasy
>has loads of skills to learn
>lots of them aren't just hit level X to obtain and level
>some are hidden until you level up other skills
>no classes, you're free to mix stuff as you please
>tons of stuff to customize your character
>literally 20 years of content to play through so the rush for endgame doesn't matter and you can enjoy adventureing adn growing with friends
there's a thread on /vm/ if you're interested
developer is currently updating a bunch of older content to be relevant. it's nice
Isn't this p2w?
If you're moronic, yes.
But like I said 20 years' worth of content to get through before pay to win should even be a thought. Mabinogi is truly more about the journey and playing with friends than running an endgame loop grind forever.
Dunno, watching a gameplay video it look like every 2010s asian MMO ever, with "kill 10 brown fox" then "kill 20 angry brown fox" in guise of adventure, and 6 gorillions cooking, flower-arranging, etc skills - that do nothing interesting outside of giving you +7%XP and +5.2%Gold or some other shit buff that does nothing gameplay-changing for combat/adventure/etc nor is interesting to do by itself.
Am I mistaken and the game has more to offer than that, or you just actually consider this peak gameplay?
'cause I feel like I played a good handful of games that were exactly like this one back when I was a poorgay kid trying all the random asian MMOs.
Yes watching gameplay of a game from 2003 is gonna look like that. The life skills are all used to just make you gear/money.
Some of the non combat skills like commerce or alchemy though have a lot of depth to them. Commerce for example has trade routes in the main continent, and the other two. Has bartering, new mounts to ride on, clothing that can be crafted, good to create and barter yourself, a smuggler, reputations for every city, seasonal system with ranking among playing, bandits that will attack you, a wanted bounty system to find the bandits.
Alchemy lets you make it rain, or duplicate items, or convert one thing into another, or there's just straight combat alchemy.
Sometimes you just gotta let your brain work a little and instead of just seeing "im clicking" you see the greater scene and become your character. It's just clicking but you're making bows to become a better carpenter then making arrows to increase your damage, then using wood from the bows to make a fire in the dungeon so you can cook a party buff, etc.
I'm pretty bad at explaining why it's so good but I've enjoyed it a lot for someone who picked it up in 2021.
Every once in a while I get the urge to play this again, I had two characters but never really got past Gen 3 lol
One character has mace of mercy and Patron 10/10 gear though but he only did Gen 1
And the first char I bet he can be perma Paladin now
I tried it 2 years back.
No one was talking, no one wanted to stop to answer my question.
Then I realized the truth.
The skilling and fighting system...
Mabinogi is just anime Runescape
>haha, look at all these amazing things you *can* do!
>they're either useless or not fun at all and everyone else will overshadow you with cookie cutter Kirito bullshit
yeah...
if I wanted a dressup I'd just go back to PSO2 too
PSO2 dressup became the most tasteless shit around.
i started playing this and ive been solo for 60 hours. doesnt really feel like an mmo
have you tried not avoiding people?
mabi is one of the few MMOs i've played in my 30 years playing them where people walk up to you and chat
and not like used to do that, to this day I have people come up to me and invite me to parties and stuff to offer buffs and what not
i havent avoided anyone anon, ive been playing the game. its just been 100% solo the whole time. nobody has spoken to me or invited me to anything
I had the same experience. I even went to Dumbarton and asked if anyone could help me clear a dungeon and no one helped. This was before the server merge, so maybe that was why
Sorry bro can't talk to anyone I'm not friends on discord with. I mean at least follow me on twitter first.
>Shilling Mabi the moment Master Plan ends
Frick afk events
The skill system update made training super easy even without Master Plan Anyway. Talent + Blaanid title should still be enough to train most skills to R1 in an hour or less.
It's not just for skilling but dumb shit like erg/ego/stardust. Blacksmithing and Tailor are still both a pain in the ass to level as well.
Master Plan will probably roll around again by the time a new players has to worry about erg/ego.
Good point on Stardust, though. Blacksmith and Tailor will always be a pain in the ass to level, MP or not.
its hilarious to me how some old combat skill sets were forgotten, dual gun and ninja feel so barebones to me. atleast the chainwhip seems cool.
There is a good MMO but you guys would never play it because it requires a lot of steps due to it being in Japanese. These threads are so pointless, just a bunch of burnouts complaining and complaining about shit games like WoW
If it requires partying, I'm all ears. Been brushing up on my Japanese lately.
Pretty sure he's referring to DQX. I've heard only good things about that game and I'm pretty sure the reason they haven't released it globally is because it would devastate their FFXIV numbers.
Yes I am
>would devastate their FFXIV numbers.
Probably not, DQ is not very popular here compared to FF and DQX is very very very menu-heavy, so it would "filter" a lot of traditional MMO fans. But so far it's a really fun single player JRPG, and the free trial has about 200 hours of content.
>single player
well there goes all my interest
why do mmo gays always recommend games where you are solo 90-95% of the time?
because you would never play a mmo that requires other players to help you. i know your kind
speak for yourself, homosexual.
the fact that you replied with anger confirms it. sad
when i think of mmos i think of real mmos like EQ and ffxi, ones where you actually needed others to progress. when homosexuals like you think of mmos all you want are dressed up single player games.
>muh old mmo good
Okay, then play FFXI and EQ. You won't
I am.
Why are you in an MMO thread then? If you want multiplayer go play Dota or something.
Ok, that was funny. And painful. How the frick did it turn out this way? It's true.
its not literally single player, you autist
I was partially joking. You can play with other people for all of the content but you can also hire companion npcs that players leave around the bulletin board, but it is a story-driven JRPG with side content similar to XIV
im just waiting for blue protocol jp so i could never look back at sega.
So hey, why don't they ever make a singleplayer version of these gacchas or online only games before they die?
Because most gacha are quick cash grab, the one that last long where never planned too.
Companies who made those plan to milk shit as hard as possible then half-ass a new game when the current one is losing steam.
Making the app's spaghetti code server-independent would be way too many man-hours for something that won't much more money anyway.
Genshin might change that tho, now that they demonstrated you can get *way* more profit by quarter-assing the game & keeping the cash-shop reasonable instead of half-assing it & cranking up the judaism.
I figured it'd be super easy, too bad it's not.
Discord is the real MMO now
Here is how we fix mmos.
>make a fun (pay once own forever) single player action rpg that has a multiplayer element that allows you to take your characters and all their loot into online versions of the worlds in the single player
>there is no incentive to cheat because anyone can just cheat in items and the fun comes from the gameplay
>cheated items and characters that use them are marked as cheaters and you can just not interact with them if you want. (this solves the "cheated items in the economy" problem)
>allow peer hosted games
>no games as a service bullshit
>no anticheat that scrapes data off of your pc
>no p2w mechanics
>don't cater to homosexuals that rush through the game and only make expansions when the majority of players have done all the content
>give community modding tools
>allow user generated content and watch what the community makes for ideas on what to implement into the base game
>every cosmetic option has a percentage chance to drop from mobs
>expansions that are just like whole other games drop every few years and cost a fraction of the base game
I mean it's quite simple. Make phantasy star online with a bigger world and then make cosmetics and items periodically to keep the content going forever (and eventually expansions with new maps, bosses etc). Then just make expansions that have more fun content. Even if the game's multiplayer dies the game would still exist on fan hosted servers and fans wont get fricked out of their characters and hours. If you cater to the player and let the player have this kind of fun, they will just have fun and keep playing the game.
>Here is how we fix mmos
>Don't make an mmo
genius
Phantasy Star Online is an MMO (or at least, I would give it that title) and it was basically just that. It worked and it was fun.
If you made this game I assure you that it would have a decently large community of players and people would genuinely enjoy it.
The way modern players play MMOs is primarily by themselves to do story content and then online to do raids, so making a single player game that has the MMO world on the side just makes sense. If FFXIV had a single player mode and wasn't a subscription based mmo I would actually fricking buy and play the shit out of it but I wont cause I know that paying for online is just not a functional business model to facilitate fun.
This is why MMOs are dead. Nobody wants to pay forever to play a game that will eventually disappear entirely.
MMO players no longer care about being immersed in a world and being forced to interact with other players so make the MM part optional and boom, MMOs are fixed. Simple as.
Fans that want more serious MM gameplay can just mod that into their server of the game. Everyone just wins and the game probably doesn't die because of how consumer friendly it is.
I know this sounds like a cope post but it's just true. All my old Neocron and Phantasy Star Online friends just kinda want some iteration of this now that the novelty of being online and talking to people from anywhere in the world is wearing off.
I don't think something like this would take too many resources to make either and with enough fans it would just thrive.
MMOs are fun because you see people in the open world, even if you aren't doing content with them. If you disagree, then again, you aren't looking for an MMO. I personally also hate sub fees but the other option is p2w which obviously isn't great either.
I mean. Thats why PSO works, you still have the option. You just also have single player content.
I guess. People still like it a lot.
nooo anon we must have WoW clones, having anything new
mmo stories aren't good
So, Elden Ring, but with some Ganker "I want it this way because I just do" ideology sprinkled in?
No, It would be Phantasy Star Online but bigger. Yknow, the game that is literally in the post. This isn't how souls really works, there is no economy in souls games.
Good.
You literally have RMT in Elden Ring.
Elden Ring literally has anticheat and it isn't an mmo where phantasy star online is you dingus
I don't know anything about PSO but you're definitely not making it sound like one
Play it.
It's just the best MMO.
Elden Ring economy doesn't exist in the game, it's player run on other websites.
I played PSO homosexual, literally not even the devs call it MMO.
I honestly don't care if it is or isn't one. Make more games like PSO and call them MMOs and just do that.
Yes? People have been making more of those? And true MMO gays are complaining about it?
have a nice day.
Where? Find me one game that is PSO and is good in 2023. I want singleplayer content AND multiplayer. I want this in a game I can play both offline and online. I want the hub world full of people talking and parties that were people having fun. Show it to me.
Genchink, unironically.
>b-but it has to be futuristic!
The Secret World then.
Genchink doesn't even hubs though
Neither of these capture the gameplay of MMO and are both anti-cheat botnets.
Secret World was fun but it's not PSO and Genshit is not fun. I said fun.
I literally explained exactly what I want and it's neither of these.
You are literally just lying.
also this
What I am saying is the already singleplayer shit should just be offline. There is no reason singleplayer content is in an MMO and forced to be there forever until the game disappears forever. Make the Massively Multiplayer part completely optional and then make a genuinely consumer friendly game. The fans will do the rest of the work.
I meant pso not mmo. anyways i'm tired of arguing with someone who doesn't like good games.
No anon. You make a MULTI player game with optional single player elements.
Not the other way around.
Vanilla wow did this nicely.
No. I want the singleplayer content to be offline.
Why would I want to pay a subscription for a game that will eventually die to only play the singleplayer for the most part. It makes no sense.
I want to play the game by myself and occasionally go online and party for huge raids.
I want PSO/PSU but again. The online just should be completely optional at this point when the business model of FFXIV and new WOW already do this.
also this, minecraft is literally more of an MMO than any of the big mmorpgs
anticheat is literal garbage, the game should just be fun enough where people just don't want to cheat because of how fun the game is without cheating. and if they like cheating they should just be allowed to cheat but make interacting with cheaters completely optional.
lain is good sorry for liking things lol
Again, you miss the point of an MMO.
Even if I am running around the world on my own farming or adventuring I should still have a chance to run into another player. The game should encourage me to inter act with said player somehow.
What you are asking for is fricking raiding/dungeon lobby simulators. Where nobody gives a frick about the world (of warcraft) because you don't share it with other players.
The world needs to be consistent and inhabited by other people meaning it can't all be phased and instanced to separate said players.
Interacting with people is moronic and boring I can just do that on Discord
keep it away from MMOs
>Ganker schizo
>advocating discord use
am I on bizarro Ganker again?
frick off zoomer, you dont want to play an mmo
bro you don't get it mmo endgame should be queueing into summoner's rift or a fortnite map for that real immersive MMO experience
what you're looking for isn't an MMO
I mean yes it should incentivize multiplayer but they DON'T do that anymore and the novelty of that has worn off, so just cater towards the singleplayer audience and then mod it in like i said in my other post.
There is literally nothing wrong with the massively multiplayer online being a whole separate thing that incentivizes talking to people and partying with people and making friends. This is literally what makes PSO work, you just have fun regardless of whether or not you play online.
>"What you are asking for is fricking raiding/dungeon lobby simulators. Where nobody gives a frick about the world (of warcraft) because you don't share it with other players."
No. Just NO. I'm asking for a game with a world that I care about akin to ffxiv but with all of the story content being a one time purchase game that i can play forever online or offline like PSO. I want to care about the world and interact with players, I just want to do that SOMETIMES not ALL OF THE TIME. It's a big difference. The games are also already designed in this way so why not split the singleplayer things into an offline mode anyways? None of my friends play MMOs anymore either so why would I make friends in a game that incentivizes playing by myself and pay a subscription fee for it? This shit doesn't make sense.
PSO had the entire "community driven world' thing done right and no other games (other than phantasy star games) have captured that feeling for me.
I described my perfect situation for MMOs and if they were just not games as a service games then it would solve 80% of the issues I personally have had with the genre since fricking 2010.
I mean for most people that's what already exists except with an additional option that they would never choose. So you just sound kind of moronic.
I'm just anti games as a service and anti-anti-cheat and anti-games dying. What I want is just genuinely better for the genre at this point.
>I want an mmo. That means multiplayer and player interaction is the main design focus. Why must I go to a private server to get such an experience?
I mean, it'd still be an mmo under what I want, it'd just have the option to not do the MM part of an MMO which just works in favor of what they are today. If the MMO community as a whole wanted forced player interaction they'd make in-game systems that make using discord worse than just using what's already in the game.
What I want doesn't stop you from getting your multiplayer only experience, in fact it just helps you get that and get the tools to make exactly what you want for yourself.
There is no reason the "offline game + mmo content" game thing can't work, like i said PSO on a larger scale would just work.
>I mean yes it should incentivize multiplayer but they DON'T do that anymore
I have to go to work so I must rush this.
But you just said the heart of the issue.
These games aren't mmo's anymore. They are singleplayer games with multi player lobbies.
You want something that is NOT an mmo.
I want an mmo. That means multiplayer and player interaction is the main design focus. Why must I go to a private server to get such an experience?
I should've know a Lain larper is an anti-anticheat schizo stuck in the 2000s.
DNI me
>Elden Ring literally has anticheat
No it doesn't.
Not in any competent form at least.
3/4 of that is just how online work for Dark Souls / Eden Ring.
Doesn't think it qualify anywhere near as an "MMO".
I would play it but with no Souls/Elden gameplay.
TruckersMP for Euro Truck Simulator is the right way to make an MMO
>fix mmos
>make them singleplayer
You'd fit right in any modern "mmo" dev team.
I'm not asking for much. I just want another game like RO.
will never happen, time to let go anon
Why not?
RO was a produce of its time.
There wasn't any wiki around back in the days, so monsters drops and other % of drop were only know from word of mouth.
There was IRC or MSM for discussing but nothing as soul sucking as discord around too.
tree of savior was fun in the beginning but it became really clear that the higher level you got the less people wanted to chat while grinding. I really enjoyed Linker though
>tree of savior was fun in the beginning
It was slow and barely worked in the beginning. The day one experience was awful. A year later was MUCH better.
ToS taught me a lot of people are lying about what they want. Half my guildies got to 220 and just stopped playing until more quests were added so they wouldn't have to grind to level 280
Join any PvP based MMO and you will learn that quickly. PvPgays, as in people that demand that every single game on the planet has to have PvP, actually hate PvP and will NEVER stop whining about the slightest shit.
This, but it will never happen. Golden age of MMOs started and ended with WoW (back in Wrath).
The genre is stale, uninspired and overmonetized. FFXIV was fun for a bit, but in the end every MMORPG nowadays just fricking sucks.
The game didn't change, go play any private server pre renewal 2nd jobs only, the game is exactly as you remember but you would still say the game doesn't feel right, or it wasn't as good as you remember, because it's exactly that, memories, what you wish for is not a game, you want to go back to a time where you were probably happier just let go, it's easier than being like all the mmogays that deposit all their hopes on Ashes of Creation wanting to be the one who will save MMOs when it's just another WoW/FFXIV copy
I played pre-renewal until the recent pserver holocaust. The game is still great and I enjoy it. Doesn't mean I don't want to see a modern game in the same vein as RO.
I can't speak for RO, but I went back and played OSRS for the first time in years like a year ago until I got another job and didn't have the time for it anymore and honestly, while it wasn't quite as enjoyable as it was back in 07, it was actually pretty close, much much more enjoyable than I expected it to be. There's still hope to recapture most of that feeling again if a new MMO comes out and does it right.
As good as before but it requires too much times and there are more games to play, once the population drops it snowballs along fun had.
It's what kept the game somewhat healthy but this is why I'd recommend item drop over character death, at least you wouldn't have to grind exp and pots back, have a chance to get it back plus drama fuel. Also could just keep duplicate or slightly weaker gear in storage.
Throne and Liberty will save us from this hell
>tries to do both pvp and pve
>pvp gonna be extremely p2w
DoA but I'm definitely gonna try it anyways, probably the upcoming MMO I'm most excited for
>muh p2w
don’t care. going to be a free player living off freebies until I lose interest in 4-5 years
Yeah the pvp is going to be completely unplayable either way, hopefully the pve shit is good enough
Looks like Elyon, I don't know what you call it but I hate this art style. Everything undefined in dark and shadows with a near uncanny valley realism. Hugely taxing on computer graphics meaning you'll have smaller player bases and bug fixing and content production will be much more difficult.
Wow was wrong about a lot of things but one thing they were right about was making the game look like a game not try to ape real life.
This and AoC are the last hopes for the genre.
Dev's have said they hate how p2w games are nowadays and are going to limit it. I wouldn't be surprised if they bait and switch like they did with BDO at the start, 6-12 months of no p2w then slowly adding it in.
p2w says nothing about the game itself though, it's just an extra feels bad. Like the wow token got added and the actual game didn't change at all. Plus anything with an economy is automatically p2w. Basically I'm gonna translate that as, "it's p2w, but we'll hide enough that we can charge you out the ass just to play." You could almost view it as a negative to be honest.
AoC is just a vaporware if it ever comes out is just another carbon copy of WoW like all the others so pick you fricking poison
Putting all your hopes in a genre that has been doing the same thing for 2 decades and hoping
>This one for sure this time
Is just pure copium, just let go, I don't put any hope in AoC because they're doing the same thing of promising everything you ever wanted and not delivering anything
The main reason I have hope for AoC is that I played AA with some of the people working on it and know that they actually care about making an MMO for themselves to play since there is basically nothing good on the market right now.
AoC lost it's chance to release last year. If they didn't put AoC on hold and try to shit out a Battle Royal back in 2018-2019, AoC would have been released already. Also if their failed attempt at a Battle Royal was somehow successful, AoC would have been straight up abandoned.
>Dev's
It's devs. It's not possessive. There's no '.
Ashes of creation might be the only hope.
MMO's are forever dead because they were created to solve a problem that doesn't exist anymore. When MMO's were new human interaction outside of your immediate circle of real life social circle was rare. The idea that you could talk and game with someone halfway around the world was a new and unique concept. Social media and smart phones didn't exist at that point and the internet was still in its infancy.
Now we have too much interaction and a majority of mmo players go out of their way to avoid social interaction and the games are now developed to allow you to do just that.
The entire reason MMO's existed is now a detriment instead of a selling point. I no longer want to talk to or interact with every tom dick and harry in the world. Without that need mmo's cease to have a reason to exist since the gameplay is inherently weaker than any single player game can deliver.
MMORPG's should be about creating a virtual world, like eve online. That's the entire point of the genre.
Think an EVE-Online styled MMORPG can work with PSO2 character creator? Plan to make it R18.
There are men that name their sons dick? WHAT WERE THEY THINKING?!
Depressing-but-probably-wisest take in this thread.
Crap.
>actually meaningful interaction
Show me ANYTHING on the internet with meaningful interactions. It's all fricked, MMOs can't fix online "society".
Future of MMOs is Soulsbornes and Genshins with few hub zones where you can see "hundreds of other players", but rest of the game is 4-man instances.
There's literally zero incentive for big devs to go beyond that. Everyone got used to 4-man premades in every single genre.
>There's literally zero incentive for big devs to go beyond that. Everyone got used to 4-man premades in every single genre.
People like you are why shit always stagnates.
Oh no, can't believe I'm the sole person responsible for murdering MMOs.
If people had a need for novelty, it'd happen.
>the free market is making games worse
How is this possible?
not him, but id love to answer, im the vote with your money guy, who posted earlier in this thread. to adress your point- yes, the free market and its constituents are absolutely at fault. i'm not condemning the free market, but the results that we've seen with MMOs are but a prime example of its function. i'll reiterate my point from earlier: as long as there are consumers who are willing to vote for the type of games that you happen to dislike, well unfortunately, that is exactly what you are going to see regurgitated on the market. people don't realize the authority they have because of the "just 1one person" mentality. but until you all seriously, somehow, and in some way, band together to make it known what type of video game you are really interested in, and stopped endorsing, either directly or indirectly, what you are not interested in, when enough of the votes are put forth, your voices and opinions will never be addressed. no one is ever going to take my proposition seriously because to most of us, it's just gaymes, but change only occurs due to sheer concentrated will.
You guys know what must be done but no one actually cares enough to do anything about it. you guys are practically just preaching to the choir.
Apologies for the poor grammar, I'm an ESL.
"Voting with your vallet" is the same as voting in democracy. It doesn't work because the majority of the voters in both situations are fricking morons. No matter how many likeminded people you band together, you'll always be a drop in the ocean next to the sheer mass of normalgays and subhumans that exist.
This, america almost got it right because unlike what the news tries to tell you we're a representative republic.
If gaming was like that and we could send azmongold to be our representative for gaming maybe things would be... oh nm.
>defeatist nihilism
This is the most surefire absolute way to make positively sure your voice will never be heard and you will always be miserable in life.
keep beating your head against a birck wall then, NTA
Brick
What's your solution?
Give up your beliefs and join the herd, then your voice will be heard because you believe the same things as the majority
People aren't ants you will never get some huge majority of gamers to collectively decide to put their foot down and not vote.
That's like saying haha well you wouldn't drown if I throw you in the ocean if you just don't breathe. It's literally impossible to collectively decide something as humans are individuals.
Therefore the systems are at fault and have to be changed because you can't change basic human psychology.
"The free market" is just a clever way of saying "totally unregulated business." Something that is an obvious detriment to pretty much everyone outside of the USA and even to plenty of people within the USA. Only an absolute numbskull would think letting corporations with billions of dollars take a hold of a market and strangle the life out of it because there were no regulations to stop them from completely ruining it for everyone who isn't them is a good idea.
also
>amazon games
>the genre is finally going to be saved with this new PvP-focused sandbox territory control unlimited grinding action combat system MMO!
>it's unfun and flops, FFXIV is still the king
>the genre is finally going to be saved with this new PvP-focused sandbox territory control unlimited grinding action combat system MMO!
>it's unfun and flops, FFXIV is still the king
>the genre is finally going to be saved with this new PvP-focused sandbox territory control unlimited grinding action combat system MMO!
>it's unfun and flops, FFXIV is still the king
>the genre is finally going to be saved with this new PvP-focused sandbox territory control unlimited grinding action combat system MMO!
>it's unfun and flops, FFXIV is still the king
>the genre is finally going to be saved with this new PvP-focused sandbox territory control unlimited grinding action combat system MMO!
>it's unfun and flops, FFXIV is still the king
>the genre is finally going to be saved with this new PvP-focused sandbox territory control unlimited grinding action combat system MMO!
>it's unfun and flops, FFXIV is still the king
king of trannies and twitter users maybe
So what's the next FFXIV killer on the horizon? Nyahahahaha!
Naxx in Wrath classic had 50% more recorded parses in Warcraftlogs than FFXIV has in fflogs counting every raid since 2015, according to the owner of both sites. FFXIV players overestimate their game's popularity to an insane degree.
I don't care, I don't play 2010 games nor 2005 games that charge 15 a month, I have standards.
>The game Ganker declared best MMO ever is played less than a shitty boomer raid in a shitty retro MMO.
fricking lmao
>parses
You overestimate your intelligence if you think raiding is the main draw of ffxiv players.
You overestimate yours if you don't know that almost everybody in the Japanese datacenter raids, and almost all raid groups parse because there's nothing else to do during reclears.
Comparing unique characters in fflogs to LuckyBancho active player numbers shows that between 20 and 30% of people with a level 90 character clear at least one boss in the current savage raid, pretty consistently since at least Shadowbringers.
my raid group is the only thing keeping me playing ff14
>game built around funneling everyone to endgame raiding has more raiders than story driven experience game with lots of non combat gameplay
Woah
>moron who doesn't know how popular savage is because he spends his entire time ERPing.
Over 20% of the level 90 playerbase clears at least the first boss of the current savage tier lol.
Raidbrains really are hopeless. I can't wait for wow to finally die for good and hopefully take you with it.
FFXIV is even less of an MMO than WoW. It has the worst open world of any game in the genre and the worst dungeons too.
Foxxo seethe
Go back to your containment board /vg/ schizo.
In English please.
only two people on the planet would dare ever say or think anything negative about XIV so you must be one of them
ffxiv dungeons are no different than wow dungeons both are straight line paths with no deviations with a boss every 1/4th progression. The only difference being ffxiv doesn't look like mud and you are allowed to see your characters ass.
t. Twinkcat Tia from Limsa Lominsa
WoW dungeons are linear but they still have skippable packs, occasional mechanics in trash, occasional backtracking, different routes (even if they lead to the same shit), crowd control, patrols, etc.
FFXIV dungeons are hallways with no gameplay besides AoE spam outside bosses and are always two pulls one boss repeated three times.
>occasional mechanics in trash
Everything has mechanics, no fight in either game is stand still and button mash that isn't a valid criticism.
??? i dont think i have ever played a single MMO that looked worse than FFXIV. it has consistently looked like fricking crap from the beginning of ARR to the end of ShB (im not even gonna bother playing EW)
WoTLK back in 2008 looked better than Shadowbringers
Sounds like you should probably get your eyes checked or upgrade your computer from the stone age.
yes, surely it is my fault or my computer's. the game definitely does not look like an asset flip game, moronfriend.
Mazed.
Meanwhile you're lost in a maze clone lmfao
>PvP focused
and there's the problem. All it takes is for one of these moronic neckbeard devs to realize MMOs and pvp just doesn't work
>open world sandbox
>not a fricking hint of pvp
THAT'S LITERALLY ALL IT WOULD TAKE
>open world sandbox
>not a fricking hint of pvp
Which one of those open world sandbox MMOs are still running?
which one has no pvp whatsoever?
Point taken
>open world sandbox
>no pvp
Pretty sure there is a bajillon Minecraft servers like that.
Not sure how it would work otherwise. If you can't destroy shit then the constructible area need to expand real fast every update so people can keep building shit.
>Minecraft
you mean one of the most popular games ever? Anyways I'm not sure how it would work either, maybe you could have NPCs come and pillage and the longer your towns stood standing the higher the NPCs would scale. Or there would be higher taxes or something. I just know pvp isn't the answer.
MMO players are already getting exactly what they want. You cannot fix what isn't broken.
The only way to "fix" the problem is to make MMOs bi-yearly. Every 6 months there should be a new big MMO and they should shut down the previous one. People only want to play the most popular MMO, but they won't migrate easily so the "most popular MMO" doesn't change easily, thus you need to shut down the previous one.
Here is how to fix MMOs:
>no unreal engine, create your engine from scratch
>no console or mobile ports
>no cash and cosmetics shop of any kind
>make it buy + pay to play with a trial like wow did in the past
>focus on the gameplay and not the graphics or voice actors
>balance between pve and pvp, do not cater to competitive pve or pvpers
>NO ESPORTS SHIT
>open world pvp
>completely open world with little to no instancing
>no data mining
>focus should be on the journey and not the end game
>raiding and gearing should not be the focus of the end game, but player interaction and character development and interaction with the world and other players
>DO NOT MAKE YOUR CHARACTER TO BE THE CHOSEN ONE AND THE MOST POWERFUL BEING IN THE GAME
>your character should feel weak and get stronger as you go on, but should still feel weak compared to factions and end game enemies
>emphasis on world interaction and exploration
>tons of RP content
>little to no instant teleports/instant travel
>not everyone must be equal, items, mounts, gears should have a meaning
>no catch up mechanics and slow leveling to encourage people to play and develop only 1 character at a time
>plenty of group content outside of instances/raids and no forced solo content
>no cinematic cutscenes, quests or cinematic storytelling where you must save the world from an evil entity
>the plot of the game should be irrelevant in the long term and run loosely in the background
>players should find out about the lore by interacting with the world
>lots of secrets and hidden stuff
>stop endlessly balancing classes
Oh yeah i forgot
>stop trying to create the perfect combat system
>the game should not be about having "good combat"
Classic WoW's combat was more than fine.
90% of current MMO players will refuse to play your game if it doesn't have flashy action combat.
Good because they are the cancer and not the type of playerbase i'd want in my game.
If the combat is shit then the game sure as hell better not revolve around combat. That has nothing to do with the playerbase it's just common sense.
But the majority of current MMOs are playing some mix of FFXIV, WoW, and OSRS. Two of which have 20 year old tab combat and the other is insanely simple with all complexity coming from swapping gear every second
They're only playing those because they're popular. A non-action combat MMO can only be a temporary fad that people play for a month and then go back to a more popular MMO.
It would fail. Guaranteed.
Is that why EvE and Second Life is still going strong?
You do not need to have hundreds of thousands of players if you have only 1-2 big servers per region with a non instanced world.
How easy is it to get into SF?
>Is that why EvE and Second Life is still going strong?
Because they have cash shop and cosmetics and they have FOMO over their 10k+ dollar accounts.
Both of those released in 2003. That era of MMO does not exist anymore, and the reason they maintain players is due to the time and money sunk into them. What are their growth numbers recently?
I highly doubt an MMO like the one described would bring enough people to consider it a success versus they amount of money/time it would take to make it.
I'd love to be wrong.
>>no unreal engine, create your engine from scratch
>>no console or mobile ports
Nobody but you cares about this, schizo.
I care because those two are the biggest signs of lazy cash grabs that will fail within 6 months.
>>no unreal engine, create your engine from scratch
This, unreal engine games are so fricking ugly and clunky.
>>stop endlessly balancing classes
This only exists because M+ and raids exist. Remove one and you don't have to worry if one character does .02% more damage than another.
No it's because you don't have to COMMIT to a class or spec, and that reason alone. Rerolling every tier is literally free, you lose absolutely nothing, the only price is the feeling of it actually being an MMO. If someone can reroll to a meta class and outdps you on a class you've been playing for years in 2 weeks, your game is fricking trash and not an MMO. FFXIV is the exact same way.
>FFXIV is the exact same way
an ff game without being able to swap jobs is not an ff game.
cool I want an mmo not a ff game
>classicgay, the post
How about you build your own opinions instead of watching streamers and reading reddit
>>make it buy + pay to play with a trial like wow did in the past
No one would play it, people just don't consider worth even trying a game that ask this much upfront, not in an era were decent(-ish) F2P exists.
Just ask Artifact.
>>no data mining
Anon, do you even know how computers work? The files have to get to the player's computer at some point or another, and dataminers *will* crack it.
Unless your dream MMO need to be a Stadia exclusive, but that's dead.
>>no catch up mechanics and slow leveling to encourage people to play and develop only 1 character at a time
Would be nice except stuff like that is a well-known playerbase-killer as it kill any chance that someone can convince a pal to join&stay in the game, since the newcomer will forever be unable to seriously play alongside their buddy.
>>lots of secrets and hidden stuff
You intend to hack and destroy wikis?
And those are just the completely infeasible ones.
Lots of good intentions, but you objectively need to get some grip on reality.
>Just ask Artifact.
But artifact was a bad game. If you make a good game people will pay any price.
>open world pvp
aaaaand it's dead.
MMOs should have open world PVP except you can turn it off so nobody can attack you.
Then the game needs to spawn tons of bots that indistinguishable from real players, and always lower level than the players they encounter. Players can just turn off PVP and kill these low level bots and feel like epic PK masters since they never have to fight a player or anyone stronger than themselves, they'll applaud your game's open world PVP and go "see!! this is what i told you about!!".
>MMOs should have open world PVP except you can turn it off so nobody can attack you.
No that defeats the whole fricking purpose. No one will ever turn it on why would they voluntarily increase the risk of wasting their time getting ganked?
The answer is in the rest of the post. You can turn on PVP when you meet one of those bots and kill them and think you won a PVP encounter.
or just, you know, don't have open world pvp
Within 1 hour of any new region release you will have a datamined wiki and guides with every progression milestone, the community in game will expect you to have read this wiki for maximum efficiency and will drop you if you don't follow the meta. There is just no way to have fun with MMO players. To fix the genre you have to remove the players themselves.
No you just need to move away from raid-centered game design and back to the MUD/KMMO style of having different actual roles within the game world, mapping, crafting, farming rares, etc. The Holy Trinity is a horrific reduction of older MUD dynamics where you additionally had support and bursting roles and a notable difference between AOE and single-target centered classes, as well as multiple WAYS to get exp beyond just running theme park rides over and over.
times have changed grandpa, even in Ragnarok the priests have a way to do millions of dmg, no one wants to be the buff/healing bot anymore or just be a tanking morons while the dps goes all in
That's because pure healing was always a broken role that wasn't fun in any content that they weren't absolutely required in. But the difference between AOE and single target healing used to be relevent, as was the difference between proactive shield healing and reactive HP healing.
That just will change from "why are you not running the dungeon in the most efficient manner" to "why are you not farming overworld in the most efficient manner". The moment you introduce any cooperation expect to get railroaded to the meta.
You've never played a KMMO, I see. There isn't as much competition for party slots for non-raid content.
Also the most efficient way to farm overworld is afk with summons overnight unless they put specific measures in to stop that
>no console ports
Already doomed to fail, if it’s on ps5/Xbox s then it’s not holding anything back and you’re missing out on millions of players by not having them
Console players shouldn't exist in mmo's period no discussion. A keyboard is an integral part of the mmo experience and they don't have them.
Yea all those dozens--I mean millions of people who play MMOs on console.
Get with the times a lot of people play ffxiv on PlayStation
fund it
>>the dream of a dynamic lived in world shared with other players with real variety and actually meaningful interaction is actually further away now than ever
There are games like this.
There are STILL games like this.
They are dying because you won't play them.
Name me 1 that is:
>not made in asia
>is a PC exclusive
Client might have been Korean originally, but the playerbase is mostly american.
what game
Pretty sure it's Nexus
>Baram is a corpse with more gamblers than Runescape
>NexusTK is the equivalent of a classic WoW server operated by an butthole
I just want to try out a Samhan-era game.
Name 75
Funny how every gay that say shit like this never mention any example
For whatever it's worth, I'm having fun with Black Desert. Sure it's got problems but Pearl Abyss have done a pretty good job ever since they took control back from Kakao.
Have to agree. The game has only improved since the actual developers wrested control back from that shitty publisher. They should have gone a step further and completely redone the cash shop while they were at it. You can tell they wanted to because of the amount of free shit they keep adding into daily login rewards and the loyalty store.
You know the real reason for this, right? People don't want MMO to just be real life. The closer you make an MMO to a "simulated world" the closer it becomes to a job, a life style. This is fine for a TTRPG, because you can easily skim over the boring things. Video games can't do that, they don't have a dynamic story teller. MMO are doomed to being a quick dopamine hit and then shame as people log off and wonder why they play.
The dynamic story teller is the other players.
People grinding for XP alone don't make for good story tellers.
You say this but the exact opposite is true, over the years MMOs have become more and more chore-like and a time extraction tool with timegating and weeklies and repeatables to grind for bullshit doing the same content over and over.
That's the only way to keep it alive long enough to recoup the costs of making a graphically detailed singleplayer grinding MMO with a huge world.
Go outside moron its the biggest mmo there is.
oh i forgot youre a lvl 1 crook
MMOs are solved.
>one of the best JRPG stories ever made
>play at your own pace
>multiplayer is only in endgame so you don’t have peer pressure
>players leave you alone to respect your personal space
>no time gates or FOMO so you’re not pressured to do anything
>the hardest raids only require cheap gear
>can take a break whenever you want
>let’s you play other games
>unlimited modding potential
What’s there not to like about FFXIV? This is the only MMO that’s truly alive. It solved the whole genre. Nothing else needs to change except maybe some more outfits on the cash shop.
>one of the best JRPG stories ever made
lmao ffxiv gets mogged by SNES jrpgs simply because of its awful pacing
Add in the fact that the base game story is fricking boring. Expansions are better by a country mile but you still gotta sit through hours of boring world building to understand the expansions.
>multiplayer is only in endgame so you don’t have peer pressure
>players leave you alone to respect your personal space
not an mmo
maybe barry was right about xiv players
>unlimited modding potential
Is against the ToS. The day of the rope will come for mod beasts and cheaters.
>>the dream of a dynamic lived in world shared with other players with real variety and actually meaningful interaction is actually further away now than ever
something something only people with zero technical ability and experience say
>2000-ish
>”internet is the future!”
>2023
>online gaming is dying
>social media is just an ad space
>only way to meet people is going to the bar IRL just like your parents
Isn’t it just sad how we had so much promise and then blew it? The internet, and especially online gaming, is just going the way of cable: promising tech relegated to ads and microtransactions. Then we’ll ditch it for something else.
No wonder the suicide rate in America is skyrocketing. We’ve gone from one shitstorm to the next with no end in sight. Maybe a distant civilization will re-discover our invention of the internet and rehabilitate it.
The problem is that everyone who actually care about the internet and games are being hooked by the predatory psychologically manipulative addicting shit, so the only people making websites and games are people who are only in it for the money/career and thus incentivized to make more psychologically manipulative addicting shit since it's the most profitable.
Remember when blizzard tried to turn diablo 3 into a real life job with the auction house? haha those were the days.
The graphics race killed online gaming. When the internet was new anyone could make a game that most people could enjoy. Now you have billion dollar companies spending hundreds of millions and they have to make all that back and then some so you have to have all kinds of predatory systems or get in bed with ad companies.
Wake me up when they stop catering to raidBlack folk
Yes instead at endgame we should....uhh...you know...
Idle in cities?
You should idle in cities instead of idling on Discord but I guess a zoomer wouldn't know any better, imagine having to wait 15 minutes for an airship ride truly scary shit huh?
I wish they would put raids in singleplayer games so I don't need to spend 1000 hours on a treadmill to enjoy them.
WoW popularized "endgame" being the entire game and killed the genre. Before wow mmo's were actually mmo's with worlds that emphasized doing whatever you wanted and rewarded player interaction.
Raids are cancer and mmo's will continue to be cancer as long as they are the centerpiece of mmo design.
Most of the other stuff that people complain about in mmo's like class balance are only an issue because of raids.
If you want a co-op RPG with MMO elements, play WoW / FF
If you want to grind with a community of people and own territory, play EVE or Albion.
Large-scale gameplay / combat will never ever be interesting or rewarding because nobody has ever made a game where large scale combat is interesting.
FFXIV is not an RPG. You have no choice in what attacks you use, how you develop your character, or how to proceed through the game. You get a list of boxes to check and that's it. It's more like a visual novel with BMU elements.
It is literally an RPG. Cope somewhere else moron.
which RPG elements does it contain
It's not tho
>0 non visual character customization
>0 agency in the story or world
>determination is worthless on every job
>speed is only to hit certain breakpoints.
>Play BLM
>Can stack any substat I want and be viable while changing playstyle.
It is literally an RPG.
>pressing your "do more damage" button before "do big damage" button is NOT a choice because there's no reason NOT to do it!
lol
>more buttons = more fun
I bet you played DRK in heavensward
>pressing your "do more damage" button before "do big damage" button is NOT a choice because there's no reason NOT to do it!
Yes.
>good
>mmo
oxymoron
The truth of the matter is that you don't miss the game itself, you miss the good times you had, the memories that you had with the game and playing with friends together, and those will never come back just let go
try playing the same game again, you will see that it's "not the same" because it's not the game that was good, it was the times
what you are searching for will never come back
MMOs need to get rid of RPG cancer to have any hope of being decent. The problem is that RPG elements are perfect for creating addictive gameplay loops, which have been refined and perfected for the purpose of keeping players trapped and milked like cows in a pen.
That's why there's no interest in making an MMO with actually good gameplay, it's actually counterproductive to keeping players addicted and milked because you would have to tone down the RPG bullshit. The more little numbers you have to keep pumping up on an endless treadmill, the better.
so ff14?
Planetside 2 is a better MMORPG than FFXIV.
Consider:
You have 5 classes, all of which do wildly different things to support the team.
Within each class you have dozens of options, each of which helps you shoot different kinds of mans in different ways.
Progression can last for months to years and leads to players specializing in certain gameplay styles.
Many different ways to progress your character.
Instances can hold hundreds of players with individual parties of 8 to 32 working within that.
Runs on Linux, which makes it better by default.
Also, it has open world pvp
It's so hard to quit this fricking game. I've been playing on and off since 2014 2k+ hours
Well, it helps that you don't have to worry about your gear becoming obsolete with the next expansion.
Themeparkgays don't understand the idea of fun PvP.
Their only PvP experience is getting ganked by endgame players in some unbalanced PvE-first MMO like WoW.
EvE and Albion (Foxhole even) are the only actual PvP MMORPGs that aren't in maintenance mode. There are of course more PvP MMOs. Feel free to name them.
What about a FPS MMO? Not like a Destiny 2, but like.. a better Hellgate London? I want a cool FPS MMO...
I played one when I was younger where you had to pay for guns/bullets with real life money, you'd loot the others players and sell their shit for real life money at the auction house, it closed in a matter of weeks but the concept was pretty dope.
Destiny 2 would be great if they had done literally everything different.
You cannot have MMO genre because vast majority of MMO players don't want to actually play an MMO. They want an Ubisoft open world game with daily/weekly chores and small amount of coop content. As long as the prevailing logic is that you have to have 95% of the game be soloable, MMOs will remain an asocial genre.
So what queue into the instance with your discord buddies? Oh wait that already exists and it's most definitely not an MMO.
What I mean is, the game needs to be designed in such a way that it's always a better idea to group up than go solo, and encountering other players in the wild should be something positive, not negative.
Think about a game like old WoW. Most of the time when you encountered other players while questing, they were just an annoyance. They were stealing your mobs, quest items, and ore nodes. You thought to yourself you wish they'd frick off. That's horrible for an MMO. With newer expansion they tried to alleviate this in later expansion with personal loot and shared mob tags, but they still had some dumb systems in place, such as mob health increasing the more players attack it. Last time I gave WoW a chance was during Legion. I was soloing a big world quest elite, and another guy showed up and started attacking it. But that didn't make things easier, it made it harder for me, since he was just semi-afk autoattacking and boss health increased so much it practically doubled the time to kill the mob for me. So again, other players are still something you wish to avoid, they're just not as much of an annoyance as before. Still bad design.
GW2 was doing okay with this IIRC, mostly because quests where just event happening in an area and everyone got it validated as long as "someone" completed the objective.
Foxhole despite its problems is probably the most interesting modern MMO in that you need to work with other players to do anything of note while having the option to PUG as a grunt on the front. I look back at the days of UO, FFXI and SWG with sadness since the genre didn't expand past those in terms of what made MMO's awesome. Modern MMO's either go down the trap of basing their game around PVP or Raiding which are complete deadends at some point.
discord trannies killed that game
Mix of that and the devs being morons who pushed for more complex mat collection and emphasis on logi and player made structures that make the fronts a slog. No one should have to logi for days for a single push.
real world is so desperately fricking gay. we really need VR worlds we can escape into.
>how do we save MMOs? that's easy just make it a full loot PvP action game, surely this time it will work!
I hate thirdies so much it's unreal
Why is it always MMO threads that turn into pure cancer?
Because MMOs are cancer.
Because there's essentially 2 separate genres lumped under the term "MMO" and their playerbases are fundamentally incompatible with one another.
This is actually pretty on the nose. You have open world grinding/collecting MMOs and instanced raidlogging MMOs, they're very different but you can't say one is wrong and the other is right. And it's hard to imagine a system that covers the faults of both subgenres (the former being too single player and lacking challenge, the latter being too reliant on a social group and lacking immersion)
because mmo players are incredibly territorial and refuse to acknowledge things other mmos have done good.
Here's how you fix the mmo genre.
>$50 sub per month to filter out undesirables
>servers are only open from 6pm to 12pm
>go over 100 ping for too long and you're out
After that you can start figuring out the gameplay.
>$50 sub per month
I'm willing to pay up to $20/month and only if there are no microtransactions in the game.
Nobody, and I mean NOBODY will pay $50.
If you stay that low you'll have to deal with kids, poorgays and moronic third worlders.
homie what, mmo's these days with subs are only filled with 25+ y/o dudes and bored housewives. the only games filled with these types of people are f2p asian mmos.
Pretty sure a sub already keep those a folks out already
>go over 100 ping for too long and you're out
So NA players on East coast would never play the game?
Because you can bet your ass they would never put a West, Central and East coast server.
ESO is the only fun MMO when it comes to combat, questing, and social interaction, and that's mainly because everyone other MMO is a WoW clone so the bar is set really low
Yeah but ESO's combat is boring as sin and the gameplay loop gets super old super fast.
I did enjoy the bit of story I did in Morrowind though.
>New World
>work together with your faction to develop your own cities!
>by running endless fetch and kill quests
It's all so tiresome
>people don't want to play my grindy, riddled with microtransaction and p2w elements MMORPG?
>the genre must be dead then!
People DO though. The userbases of grindy microtransaction riddled p2w "MMOs" are through the roof. Grindy solo play MMOs are what players want, they'll complain about microtransactions and p2w but they'll play it anyway.
>People DO though
Like what? Every MMORPG is sinking. The trio WoW/FFXIV/ESO are leaking players and rightly so - every one of these games has horrible technical/design issues.
I am pretty sure FFXIV is doing fine from all the discussion I see on it. I couldn’t really get into it but from what I played the story was decent for an MMO
FFXIV is hardly an MMORPG. The world is instanced to hell, game looks and plays like something from the PS3 era with a shitty netcode on top and you need to slog through like 200h of story to "catch up" if you don't buy a boost.
Oh and it has microtransactions on top of a sub. I'm also pretty sure it's leaking players who came back for Endwalker, since the new storyline will take a long time before getting on ARR->HW->SB->ShB->EW epic level. It is THE best MMORPG on the market since WoW went p2w, but it doesn't mean it's very good.
FFXIV is the most popular therefore it's the current definition of "MMO".
If FFXIV is an MMORPG then Monster Hunter is an MMORPG.
Monster Hunter would actually be an MMORPG if it had dedicated lobbies. It's only really missing the "massively" part.
Sorry, I should've been more precise. Monster Hunter World which has lobbies, Rise is shit and I don't count it as a real MH entry.
MHW doesn't have dedicated lobbies, it has P2P that also depends on communication with a central server because Capcom is moronic. Very different thing.
People consider Guild Wars 1 an MMORPG and that has less overworld stuff than FFXIV; the entire world is instanced.
>Monster Hunter is an MMORPG.
It would be if the Hub could support hundreds of players and the Area's could support the same. However having 100+ people in the same area would trivialize 'hunting' a monster.
Well those aren't the games he was talking about. But the games that fit the description like BDO are also just kind of there. But yea, if I'm playing a game with friends, I'd rather just play Dota. Frick playing MMOs with friends, they always leave and then the game feels empty. There I said it.
ff has literally only gotten bigger and so has eso, wow is the only one on a steady decline.
WoW in 2009 had like five times as many players as every single sub to play MMO in 2023 combined. Just because these games are still insanely (if not more than ever before) profitable due to insane amounts whales spend on them doesn't mean they're popular.
>countless millions of people worldwide live in their own feces and are homeless regularly risking their lives to steal enough money for their next heroin injection
>THIS is what people want, otherwise they wouldn't do it!
free market cultists are genuine morons
yes, that's exactly the point. it's either that or single player games disguised as mmos.
>a dynamic lived in world shared with other players with real variety and actually meaningful interaction
lol
this was never on the table.
look at how people behave - running around, jumping on everything like spastic children on a sugar high... you set your expectations WAY too high.
Thats why shit like star citizen was doomed from inception: it works on the basis that everyone participating will take it seriously and act accordingly.
nothing breaks the illusion faster than seeing someone sprinting in circles in their underwear.
It depends on the game. Old MMO's had an older playerbase and group-centric game play as a necessity so there was a basic etiquette and civility imposed. In games like FFXI and SWG it wasn't uncommon for people to get unofficially blacklisted if they acted like idiots. Modern MMO's are focused on a younger demographic with PC's that can do everything or only group up for five minutes so what's the point?
Yep, the magic that made older mmo's work was NEEDING help to get anything meaningful done.
I've been playing mmo's for 2 plus decades and one of my best memories is all the way back in ffxi when I tried to get my first job class and was dying fighting the skeletons and a random white mage came by and offered to help and spent like 2 hours running around with me to help me get my job class and then asked if I was interested in joining his clan and from there branched out into all kinds of fun social interactions.
That would never happen in a modern mmo because I would just be able to solo everything and no one in encounter would ever have a reason to interact with me.
What? You're soloing mythic wow and savage ffxiv raids? What you want is right there and it's the 2 most popular MMOs right now. Go play them.
Exactly, the magic of MMO's comes from unstructured, unplanned events that come from having an area and general gameplay that pushes player interaction. I remember early into playing SWG I met a Wookie, due to the language system we couldn't understand each other's text but we grouped up and did a bunch of missions together anyway. Eventually while regening at a scout camp we figured out we could teach each other the languages our PC's spoke and had a good laugh. Moments like this literally can't happen in a modern MMO because you're either on the leveling or end game gear treadmill with no reason to interact with others outside of instanced content. I know I'm a boomer when it comes to this but MMO's lost their magic over 15 years ago to appease players who wanted things to be 'faster'.
Convenience really is the killer of joy. It sucks because it's almost impossible to not try to make everything more convenient but once you do everything loses its magic and there's no way to go back because you just get frustrated with how inconvenient everything is compared to what you're now used to.
This is the sad truth, flying mounts and fast travel in general accelerated this. All my best mmo memories come from games before that shit was common place but I couldn't bring myself to go back and play that way. My brain is ruined by modern convenience.
I started Black Desert now, how do I enjoy it? I'm skipping all the dialogue as it's generic as frick.
>finish main quest up to the point you have enough welfare gear to grind
>grind til you get bored
>go exploring
I wish I could play BDO fresh again, just running around exploring everything was so fun, with a boat too just going to random islands was peak exploring content.
Depressing thread.
>ctrl-F "Archeage"
>0 results
It was perfect, it could've been the savior. Literally just release Archeage without insane korean P2W and implement better incentives to keep factions at 50/50 and we have a winner. No Hiram shit either; endgame obsidian weapons. Maybe make Hasla weapons Delphinad tier so they're competitive with Obsidian until higher tiers.
Hiram is better now that they changed it to a weekly quest, too bad the game is dead though. Unchained was really fun for a few months on launch.
I was pretty bummed out that Riot games didn't show anything of their "upcoming" MMORPG last year.
Not even at le game awards in December.
The nonexistent Riot game is my only hope for the genre.
If it doesn't have good healer class(es) then it's over.
Healer class in Riot's game will have close to DPS damage+healing and essentially be easy mode so girls can play it I don't know what you expect from Riot lol
Thinking Riot of all companies will save anything was your first mistake lol.
Clearly you've never played LoL, you're in for a rude awakening if you think supports are just a bunch of healing bots
>the genre hasn't evolved at all beyond fetch and kill quests
Then what should be the correct way? Events like GW2? Or maybe no quests at all?
How to stop the whole meta shit? Should devs change skills % every week? Or maybe your [Slash] skills has a different % from someone else's [Slash] permanently?
And lastly, how to stop data-mining and wikis?
It's an unsolvable problem.
In order to solve it you need to make a smaller MMO, but then you'll complain that it's dead because it has less than 100k players.
>It's an unsolvable problem.
Which one of them?
Can you share to the class, anon? I'm not familiar with the game.
IIRC it had a sort of dynamic scaling system where skills' magnitude depended on their popularity. Popular - system automatically nerfs/boosts it proportional to its popularity.
>Then what should be the correct way? Events like GW2?
You can distill Events in GW2 to be nothing but 'fetch and kill quests' as well.
Do whatever Asherons Call did.
Social media and online multiplayer becoming standardized destroyed MMOs. They never had good gameplay so people left once they could get their socialization elsewhere.
The only thing going for the genre right now is that there's a few ancient games with communities that still have a pre-2012 mentality.
People rooting for Star Citizen to flop are actively working toward what OP described
It may be moronic, you may be critical, but please don't let that dream die
nah mmo fans deserve nothing for the amount of b***hing they do over nothing
I just want to be a little farmer who wagons his wheat to a town close to starvation to help it
mabinogi
All towns will be 100% supplied by bots and grinders who play 20 hours per day.
You could only do this successfully as a singleplayer game. Once you make something multiplayer the spreadshiters and parsegays come out of the basement and pollute the gameplay loop with 'efficiency'.
So you wanted to 'be a little farmer who wagons his wheat to a town close to starvation to help it' well too bad. Some guy already figured out the optimal way to do it and completed the quest weeks ago by using multiboxed accounts.
You COULD do it in a multiplayer game, but it wouldn't be anything like what people consider an MMO, and it would have a playerbase so small that people consider it a dead game. There's a lot of things that can work beautifully if you're willing to look away from WoW as the template for MMOs, but there's almost nobody who can do that.
Mabinogi
Quests exist to facilitate gameplay. They're there to move you from one set pieve to another. You're supposed to find the actual gameplay fun. If you complain about fetch and kill quests, that just means you don't actually find the game fun, and should seek another avenue of entertainment.
I miss the SMT Imagine private server.
>I'm excited for Riot MMO because it's made by a company that has never done anything original ever and no other reason
It's sad but just the mystery that we don't know what it is yet gives us false hope that maybe it will be something truly new and unique. Deep down we know it won't be but that tiny bit of hope is better than the reality we have.
The next big MMO will surely save me from my crippling mental illness and addiction and makes me feel happy again, the last one did too but it only lasted for a few weeks it must be because there's something wrong with the MMO not me
Want to know the funny thing?
Even if it comes out and it's a shit game, everyone will spam here on how it saved all MMOs by... getting 1M viewers on Twitch or some shit.
That's how Riot drones operate.
Of course, it's "too big to fail". It's going to be the most pozzed mmo ever created, blackrock will make sure it succeeds no matter what. It will be the new vehicle for pushing globohomo.
If you hate 99% of MMOs ever made and haven't enjoyed the genre in 2 entire decades, maybe you should accept you don't like MMOs.
You like the romanticized idea of an MMO fed to you from anime and movies. You don't like the practical end result of an actual MMO that doesn't die within a week. People like themepark MMOs. MMOs need people to survive. Therefore MMOs will always be themeparks.
Any other MMO that deviates from this formula attracts other players that hate MMOs like you and the game just ends up being a weird multiplayer action RPG that doesn't even feel like an MMO (see: New World).
This was basically Guild Wars. It was an MMO for people who hate MMOs, so it just felt like a weird single player game with optional multiplayer and light MMO combat.
I liked Guild Wars but I definitely wanted to play WoW instead, just couldn't afford the sub
Where's the MMO that is mostly unplayable solo, has non-instanced procedurally generated dungeons that players can explore and conquer, doesn't have levelups, and allows players build things in the world without paying real money for it?
toontown private servers
That's my point. That game will never exist because no one wants to play an MMO like that, and MMO devs are even more beholden to player demand than normal game devs.
That said, you're basically describing Minecraft. Go play Minecraft.
>nobody will make the kind of MMO you want
>you don't like MMOs if you don't play current MMOs
I mean yeah. It's like saying horror games are all bad now because you don't like jump scares. homie you just don't like horror games.
>horror=jumpscares
The zoomer mind works in mysterious ways.
Yes and MMO=themepark which is why you don't like MMOs. Once you realize this you will accept MMOs aren't for you.
>MMO=themepark
The Mazebrain works in mysterious ways.
Isn't this thread people crying about how all MMOs are themeparks now?
Yes because wow ruined the genre, mmos were never designed as themeparks they were co opted.
MMOs becoming theme parks was the inevitable result of the MMO industry. MMOs are beholden to player numbers. This gives more power to casual players. Casual players don't want a poopsock game where they have to play 15 hours of random bullshit to get their dopamine. They want to socialize and do some casual raids for new gear.
It's not that difficult to understand. Single player games are allowed to be more experimental because they don't have to maintain a consistent player base to survive. You will never have your autistic MMO because players don't want that. Just look at FF11 staying dead forever.
>Just look at FF11 staying dead forever.
Is that why it just got a new server and is more alive than ever?
Oh it has 1001 players now instead of just 1000? Neat, might check it out.
That's like every shop around you selling shit cakes and then saying that "you just don't like cake" when you refuse to eat it.
That's capitalism. If the shit cakes are selling to everyone but you, why do you care? Go eat something else and stop trying to change shit cakes to suit yourself.
I don't care how many morons lap up shit cakes, it doesn't change the fact that I like real cakes and want one.
this is one of the most horrible mmo concepts I've read on this dogshit website
>googles Throne and Liberty
>Open World MMORPG developed by NCSo-
>closes tab
The only proper reaction to korean shit.
anime mmos are just power fantasies
had plenty of meaningful interactions, friends and memories from sandbox games i've played. even in a shit game like new world, making a guild and fighting the dominant force in our server was a thrill
real MMOs haven't existed since like 2004 or whenever wow turned it into the raidlogging genre
DDO private servers when?
Play Runescape.
Isn't it because people are insufferable online or off?
Wish we could get a realm of the mad god clone, why is there no other bullet hell mmo ?
>high skill ceiling for solo players
>scrubs can team with tanks and healers to take on harder content
>no money and limited inventory keep the economy fresh and active on player trades
>simple graphics make it so a tons of players can be in a room, content is cheap to produce
>instead of character deletion on death make it inventory drop, you could have friends pick it for you or randoms risk their lives to loot in the action. 100% drama fuel people would dab skill issue on graves or attempt to grief by luring mobs over, no need for pvp.
>clearing content nets fame points that show up on a scoreboard that get reset on death however the higher the score the less impact low level content contributes to until it drop to 0, this would be purely for efame however unlike rotmg the score would show for alive instead of dead characters so they become targets.
RoTMG sucks because permadeath + bullet hell is a shitty combination. I really liked it but I had one too many bullshit deaths (whether it was bugs or the servers being shite)
>mfw I have "the MMORPG itch"
>WoW still has tokens and is p2w at this point
>WoW classic doesn't interest me at all since I've been playing the game back then and don't feel like doing the same shit again
> finished FFXIV on 6.2 and don't want to spend $15 for one day of catching up on the MSQ and I can watch Nophica's nophicas on rule34
>Lost Ark/BDO log in, receive tens of cash shop items and login rewards, "ah yes, korean trash", log out, uninstall
>log into GW2, remind myself I hate the combat, log out, uninstall
>log into Ragnarok Online private server, welcomed by p2w cash shop, log out, uninstall
>don't give a shit about EVE
>never liked Skyrim, so ESO is a no-go
The genre isn't dying, it was already dead when publishers stopped taking only the sub fee and started putting in microtransactions.
forgot my face when
Best time to come back for ffxiv is when 6.35 comes out, deep dungeon and relic grind
mmos we’re never good
they were before efficiency/min-max autists ruined them
I feel really bad for zoomers who never got to experince the golden age of mmos.
i just want to live my dream of becoming a well known merchant through actual word of mouth, the only game where ive experienced "word of mouth" was atlas.
That existed in early swg, I remember hearing about a crafting house that made good gear. Went there and asked if they could make me a set of armor.
They said they were busy but would try to get it to me in the next couple of days. I came back the next day and they had it ready and it even had plus stats so I gave them a huge bonus and we chatted for a bit.
They agreed to make me priority gear in the future since I was so generous. It was a really cool interaction never seen anything like it again.
im happy you could have had a memory like that, hope some day thats just normal.
Best singleplayer game like an MMO? Or best MMO that's a good singleplayer?
we're all going to play this. no idea why everyone is pretending like they aren't.
The only Korean game I'll ever touch is Mabinogi.
I just wonder how well DLSS is going to work in this game. It's the first MMO with DLSS support.
Every MMO that isn't a WoW clone fails immediately, and the WoW clones fail over time. The average consumer is a fricking moron. You'll never get the MMO of your dreams because the playerbase you'd need for it doesn't exist anymore.
They exist scattered across numerous old MMOs and private servers, the reason they don't move on is because there's no new MMOs being made for them.
i just play rs3
Someone just needs to make Dwarf fortress but mmo and you only control your own dwarf. Done.
>Dwarf fortress
literally everyone i talked to said this game was "the best game of all time"
gayest game id everd played, shits a slog and its literally just rimworld but gayer. id spit on any mmo at all like dwarf norfress
Take the sim aspects and shitty graphics.
Then scale that b***h to an mmo.
Literally perfect mmo.
but is there xp level grinding and epic combat skills and a story that makes me feel like a hero? if no then i'm not playing
oh I didn't realize you were trolling
I'm being serious
There's a lot of old school styled MMOs out there, you just wont give them notice because they are Devil May Cry gameplay with millions of players in the same area with Cyberpunk graphics.
>Last time I thoroughly enjoyed an MMO was Pso2
>It was just a lobby based space monster hunter
>XIV basically the only passable thing left, even then it's the very definition of mid and also virtually a lobby game.
>No massive open world game with a thriving roleplay community.
>Will never get to go on an adventure with the lads and enjoy the world.
>Basically WoW gear treadmills and raidshit until the end of time.
it's over
>mid
Why should I care about the opinion of a zoomer?
So how do we make the perfect mmo Ganker?
I'll start.
>When you log out your character doesn't disappear from the world.
Your character creator choices are old man or e-girl.
If you die in the game you die in real life
Travel to zones.
In these zones anything goes.
Kinda like dungeons in solo leveling.
When a zone boss is defeated then the portal is stabilized.
carebear players can come farm new resources and shit.
If the zone boss isn't defeated in time then the surrounding zones unstabalize.
Monsters start to invade those until the original boss is killed.
>play full loot MMO
>make friends to play together
>always on edge because other players might jump you
>winner takes it all
>we finally win a fight after getting killed five times
>memories that will be remembered forever
>play themepark MMO
>everyone is a seething solo player
>queue up and fast travel to some instanced content
>everyone complains because your build isn't meta anymore
>zero risk and I can always try again
>hate every moment of it
you just don't like mmos at all simple as
>everyone complains because your build isn't meta anymore
>proceeds to do way more damage than everyone with your "trash" build.
I still remember this day.
all this genre need is combat good enough to get skill expression. sure it'll alienate tab combat boomers but it'll reach new heights
No MMO will ever have better or more skill based combat than ToF, or even close
I bet both of you got filtered by this
That game was more fun than it had any right to be.
can't say I've played that one
If you want a good game, you have to fricking banish Tolkiengays and PvE. Everything has to serve cooperative faction-based PvP, like with EU4, but with a much better endgame and overall progression.
ah yes, a genre define around social interaction needs a PvP game in a market already saturated with competitive games that actively incentivizes less player interaction. fricking genius.
>needs a PvP game in a market already saturated with competitive games that actively incentivizes less player interaction
Most of these games are primarily cooperative experiences with tacked-on PvP. The competition is then between allies, and people striving for recognition in that setting grind their asses off alone so they can be the "guy with the big deeps" somewhere in life.
Pic related is proof positive already that faction-based PvP MMOs do increase player socialization.
Convenience killed MMOs.
Ok I will watch the anime OP!
Dude the window for MMOs is fricking over. AI is going to wreck the genre. Hell the genres already ruined by bots. Even if you catch them through software theres 3D prints coming out for computers to control your mouse physically making it 100% impossible to catch someone botting since the inputs are natural. MMOs had their window. Its fricking over bros, its over.
That's fine, I don't want a game where grinding and looting is the focus anyway.
So you'll leave your computer on over night to keep up.