>Bearverse has bear characters of different clans and classes with their own unique styles. So, we uploaded the bears we had as references and added a detailed prompt, specifying that we want a game character in a particular pose, not a portrait, or a scenery. >The prompt went something like “evil Grizzly bear in action wearing iron steel body armor skull ornament, dynamic attack pose, ancient helmet and gas mask, in post apocalyptic style…”. Also added are colors, items that the bear holds, the background, desired digitalization, and clear reflections. >Each bear received its own prompt, as specific as possible. And yes, it took some time to get the hang of the art of prompting. These are the results we got:
>Were these bears perfect? Of course, not. AI art requires a post-production stage. Luckily, when your team has an experienced Senior Graphic Designer, such post-production is a piece of cake. Vlad fixed artifacts, tweaked important details, and added snow, shadows, etc. Among the required design fixes were weapons, eyes, and paws (AI always struggles with hands). So, all final designs were reworked and “approved” by a skilled human. But it doesn’t take away the AI’s help, not in the slightest.
>Another point of the utmost importance for any mobile game development studio: you can feed AI prompts to generate the gaming location concepts. Keep in mind that level design is one of the most expensive parts in GameDev. 2d concepts require several highly experienced professionals, and even then concept artists take 1-2 weeks to create one location in 2d. With the use of AI, one skilled designer will most likely do it in one day. >Yes, AI won’t be able to produce an actual final map that you will use in the game. But it will give you the design of objects, style, and contents — and these are very important parts. Especially in brawlers, where there is no interaction with locations.
>Just one person who is skilled at prompting the AI can produce images of items, inventory, icons, and other elements. Bearverse example: it took Vlad Martyniuk, our art director, less than one week to create and refine the design of 17 characters , as well as an array of UI elements. Before? The creation of one character would take about 16 hours — about 2 full days of work. Or 34 business days to nail the concept art for the aforementioned 17 characters. And there would be several specialists involved in that process. >Basically, after crunching the numbers, we arrived at the conclusion: using AI reduces costs by 10-15 times while delivering comparable results. This is very exciting in terms of both time and cost efficiency. > As a CEO of a game development studio, I must think not only about the quality of games that we produce, but also about the cost effectiveness of all processes. The use of AI proved to be a groundbreaking tool that will undeniably change the industry of game development.
>AI level design
Here we go again
Since they still haven't learned from rogue lite modular rooms and PCG games why level design is called level DESIGN.
May as well have AI directors too but you think a no-executive functioning NN can do that because you subhuman shills think it's a magic box that magically does stuff and not a trained statistics model built on fricktons of data scraping that cannot exist without pre-existing information. Level design needs a lot of novel solutions and tweaks based on play testing and framing for player-game feedback.
>noodles falling out of the bottom of the dish into her coffee
bravo
1 year ago
Anonymous
>Look him up >He backed several techniques in 3D animation that all failed and never worked because they were two intensive compared to better more simple works.
Thumbnail artists use it
>Literal bottom of the barrel artists use it
And now we know why thumbnails in vidya all are souless trash now instead of cool shit like guild wars.
1 year ago
Anonymous
>Literal bottom of the barrel artists use it
Pretty much.
Must suck to be a concept artist right now lol
1 year ago
Anonymous
>he thinks thumbnail artists are concept artists
HAHAHAHA look at this pajeet and laugh, he's the guy who thinks UX matters at all in games design.
1 year ago
Anonymous
Yet they keep b***hing about AI
Really makes you think
1 year ago
Anonymous
And here we have the low IQ shill, unable to actually defend his arguments, fishes for something to try and insult others with.
I bet you even made that post didn't you.
1 year ago
Anonymous
>fingers on the right are a bunch of blocks >fingers on the left are tangles octipus tentacles >eyes are melting >noodles spilling through the bottom of the bowl >hair merging with every object in the picture
AIgays are braindead.
1 year ago
Anonymous
nothing outside of the circled areas matters to the people making this stuff
1 year ago
Anonymous
Just circle the breasts and you'd be correct.
1 year ago
Anonymous
Did you seriously leave out the skin indentation on her thighs.
1 year ago
Anonymous
Her mouth looks like it was beaten and mangled with a hammer.
1 year ago
Anonymous
Here eyes, hands, and mouth are horrifying. You NFTgays think this is impressive?
1 year ago
Anonymous
>another anime elf girl with sickening deformities
AIgays continue to be unoriginal.
1 year ago
Anonymous
>that pic
Her face and hands make her look like a dug up corpse.
>Unimpressive results for all that computation >Posting shit I've already seen >Forgetting AI play testing is of limited use due to games being played by humans
Are you even trying?
Every sector is going to get fricked by this aren’t they?
This is how ai is to be used (at least at this stage). You can really well showcase your vision and then tell your employees i want THIS. You don't need a billion redraws. You don't need to talk about a billion things with the artists. You say THIS. and that's it. By the way many artists are already using this for the base of their pictures AND many of them train a minor deambooth model on on their own art, meaning they just have to draw the background and fix the picture, saving at least 50% of the work. Many deny it but if a few artists admit that they are doing it, imagine how many do it while claiming they're not doing it. Is it replacing them? no. Its saving a lot of hours. Especially motherfrickers that mainly get money from commissions are sure to use this.
>Were these bears perfect? Of course, not. AI art requires a post-production stage. Luckily, when your team has an experienced Senior Graphic Designer, such post-production is a piece of cake. Vlad fixed artifacts, tweaked important details, and added snow, shadows, etc. Among the required design fixes were weapons, eyes, and paws (AI always struggles with hands). So, all final designs were reworked and “approved” by a skilled human. But it doesn’t take away the AI’s help, not in the slightest.
>Another point of the utmost importance for any mobile game development studio: you can feed AI prompts to generate the gaming location concepts. Keep in mind that level design is one of the most expensive parts in GameDev. 2d concepts require several highly experienced professionals, and even then concept artists take 1-2 weeks to create one location in 2d. With the use of AI, one skilled designer will most likely do it in one day. >Yes, AI won’t be able to produce an actual final map that you will use in the game. But it will give you the design of objects, style, and contents — and these are very important parts. Especially in brawlers, where there is no interaction with locations.
>Just one person who is skilled at prompting the AI can produce images of items, inventory, icons, and other elements. Bearverse example: it took Vlad Martyniuk, our art director, less than one week to create and refine the design of 17 characters , as well as an array of UI elements. Before? The creation of one character would take about 16 hours — about 2 full days of work. Or 34 business days to nail the concept art for the aforementioned 17 characters. And there would be several specialists involved in that process. >Basically, after crunching the numbers, we arrived at the conclusion: using AI reduces costs by 10-15 times while delivering comparable results. This is very exciting in terms of both time and cost efficiency. > As a CEO of a game development studio, I must think not only about the quality of games that we produce, but also about the cost effectiveness of all processes. The use of AI proved to be a groundbreaking tool that will undeniably change the industry of game development.
Pretty much.
There's at least one AI art copyright case going on at the moment, which is helping find the edges as to what needs to be done to get copyright protection.
At the moment there's discussion about what constitutes a human element to the creation of the art (IE: is prompt crafting 'creative' enough), but re-drawing/re-touching art to change it from the base AI generated result would be a much more easily defined form of creativity and would likely give yourself copyright protection.
This would actually be the next decade of games realistically but then ESG/diversification comes into play that would adjust the concepts to a point where it wouldn't even matter.
You could legally adjust a few features to make it original yeah. It's the same as any artist using something as an influence and then it's original.
Pretty much.
There's at least one AI art copyright case going on at the moment, which is helping find the edges as to what needs to be done to get copyright protection.
At the moment there's discussion about what constitutes a human element to the creation of the art (IE: is prompt crafting 'creative' enough), but re-drawing/re-touching art to change it from the base AI generated result would be a much more easily defined form of creativity and would likely give yourself copyright protection.
Are you people moronic? You already own the AI art you generate, you don't need to trace shit.
You are entirely right, however the rules that are about to come into place within the next year will mean none of it is useable. This is because the AI already draws inspiration from artists on the net.
It's possible to create an art ai from 0 real pictures. I expect someone is doing so at the moment to avoid the whole situation.
Just get a computer to spew out randomly created images until an image recognition AI sees an object and add that to the database.
Rinse and repeat 30 trillion times.
Use the database of generated images to generate better images.
Rinse and repeat a further 30 trillion times.
You currently can't claim exclusive ownership of AI art, as the US copyright office has decided there's not enough of a human element for it to be a copyrightable creation, no matter how many "4k 8k absurdres greg rutkowski octane render masterpiece" modifiers you put in the prompt.
So sure, you can use it, but if you publish it it's worthless as it can be copied without consequence. You don't own it.
Tracing/modifying it provides the necessary human element to own it.
>You already own the AI art you generate
Why are you lying on the internet?
Damn that's a lot of claims with no sources. As of right now, you do own anything you generate.
Please provide proof of the contrary. And no, that one moronic lawsuit that in their own statement fundamentally misunderstand how AI works is not proof until a verdict is reached (and lets be honest, it probably will just get thrown out because it's all based on an incorrect assumption).
So far, the only statement we have on it is by, for example, MidJourney that says you own anything you generate. To my knowledge nobody with any legal power has ruled against this.
So taking a random picture off google and recoloring it on photoshop makes it immediately mine?
Case in point, this guy thinks AI works the same way as the people who started that lawsuit.
You currently can't claim exclusive ownership of AI art, as the US copyright office has decided there's not enough of a human element for it to be a copyrightable creation, no matter how many "4k 8k absurdres greg rutkowski octane render masterpiece" modifiers you put in the prompt.
So sure, you can use it, but if you publish it it's worthless as it can be copied without consequence. You don't own it.
Tracing/modifying it provides the necessary human element to own it.
This kind of thinking is ridiculous, do you really think that cope you're clinging to will hold? If you can copyright scribbles on paper you can obviously copyright lines of code that produce art.
The case is ongoing as I understand, but that's how it as at the moment.
Someone published an AI art comicbook and now it's a test case for the whole industry.
>The case is ongoing as I understand, but that's how it as at the moment.
Read the premise of the case. The whole thing hinges on AI being effectively a collage tool, which is not at all how it works. The whole case hinges on a false assumption, it's almost certain it will get thrown out unless the judge goes ahead because he wants to set a precedent.
1 year ago
Anonymous
>The whole thing hinges on AI being effectively a collage tool, which is not at all how it works
while this type of AI doesn't literally make its images by making a collage of different existing images, it is fundamentally the same because it takes data from tons of existing images and uses those as a basis for generating new data.
1 year ago
Anonymous
>it is fundamentally the same because it takes data from tons of existing images and uses those as a basis for generating new data.
It learns patterns and repeats them. These AIs are literally based on the idea of trying to replicate how humans learn.
If the AI is "stealing", then so is a human looking through ArtStation to learn.
1 year ago
Anonymous
It learns from images fundamentally the same way as how people learn. It does not stitch images together.
I never said that AI "steals" or "stitches" images from other people to generate new images, but making a database of images for training a model would be fundamentally the same as using those images in the final product from a legal perspective, which is why you don't own images that are generated.
1 year ago
Anonymous
>I never said that AI "steals" or "stitches" images from other people to generate new images,
They did. >but making a database of images for training a model would be fundamentally the same as using those images in the final product from a legal perspective
It's not even remotely similar. Training models is fair use. >which is why you don't own images that are generated.
You do, read the licenses.
1 year ago
Anonymous
It learns from images fundamentally the same way as how people learn. It does not stitch images together.
1 year ago
Anonymous
>It learns from images fundamentally the same way as how people learn.
CLOWN TAKE AND AI SHILL COPE
NEURONS WILL NEVER BE COMPARABLE TO ML GARBAGE
1 year ago
Anonymous
The neural network learns to find patterns. It doesn't learn anything else. Can't analyze information, so it will always be just a crooked mirror. Another overhyped shit, not real new technology
1 year ago
Anonymous
It can draw better than you. Why are you acting like such a sperg?
1 year ago
Anonymous
homie the AI prompts can barely handle static portraits, show me some images that have dynamic movement.
Afaik they just took the copyright back because of legions of seething artists spreading misinformation. And she didn't sue them, but she would easily win if she did because it takes a lot of work to do what she did. Saying that she did nothing and used no creativity is objectively false. And saying her outputs were copypasted from google is also objectively false.
Several concept artists can take days/weeks to photobash while AI can do it one day and you just get one skilled artist to do touch ups and make it original.
This will only ever be good for concepting. Until AI can literally read your mind and take the image out of your head, all you will get is a fuzzy approximation of what a skilled artist can do, and even then a laymen "prompter" who is not an artist won't understand the principles that make compelling art that gives actual artists an advantage. The "art" is going to be soulless for a while.
You don't need muh image in your head and most artists can't get that image out regardless lol. People are already using AI for professional finished work. Lensa, Patreon, Midjourney, and video games already proved that.
If you've ever spoken to an artist they'll almost always tell you it's a challenge to do that and they never succeed. I can't believe how full of shit you are.
I'm an artist.
You truly don't understand the first thing about art unsurprisingly. You're totally wrong, there's nothing difficult about outputting what's in your mind on paper.
>all you will get is a fuzzy approximation of what a skilled artist can do
So tell me what the difference is between: >try to explain to artist what I want >artist draws based on his interpretation of what I said
and >try to explain to AI what I want >AI draws based on its interpretation of what I wrote
Please explain the difference. In the majority of professional scenarios you're working on what a customer wants, so unless artists can read minds you're still getting a fuzzy approximation.
If it becomes piss easy to make games won’t it be like 1983 again?
I feel like books will have a problem with people churning out a hundred books. Does anyone know if artists are seething now that commissions are in danger? Like furries must be having a blast
The only one not affected could be movies except for the script because you still need actors.
There are already infinitely more games being released every single day than anyone can ever feasibly play, indie releases of all levels of quality are released every single day and collectively just ignored. There’s too much money in the industry now for it to ever crash like that ever again and games will only become more popular if AI ever did supplant many forms of work completely because people need something to occupy their time.
>AI drawing still has some problems with fingers (but it's getting better with newer models and negative embeddings) >but delivers absolutely god tier skindetation, hips and breasts
You can really see humanity's priorities through it
>CHATGPT WILL COMPLETLEY CHANGE THE WOR- >sorry i can't give you answer for that because thats hateful >sorry that could be harmful for the view towards women >sorry i cant give you an aswer for that because it goes against my guidelines
lmao chatgptshils should just hang themselves
I mean, it's actually pretty revolutionary but they keep neutering it. the technology for ai drawing got passed down to the masses and from what I see the chat is coming down too.
it wont take too long for its full potential to come out.
because it spats out false information and makes shit up. Cool for middleschoolers, useless for business. I get that you people want to be hyped (just like every other hyper in the thread completely ignores all the bullshit and complete useless answers it gives if you ask it for something that you cant find within in 5 seconds of google search). My friend works at a company that is affiliated with Microsoft. Last friday they had an meeting were they talked about an "playground" where they showcased all types of gpt (what you use for scripting, for chatting etc,) and apparently it will have an per letter cost. like something of a few cents for an letter. So no. You will not see an replacement of google through this.
You're forgetting one thing.
I mean, it's actually pretty revolutionary but they keep neutering it. the technology for ai drawing got passed down to the masses and from what I see the chat is coming down too.
it wont take too long for its full potential to come out.
gets it. These LLM models aren't going to stay SAAS forever, all the baseline tech is open source, you can go donload a (shitty) LLM chatbot right now.
Training them is expensive, and right now consumer GPUs can't run them. But life comes at you fast, three months ago running a SD dreambooth (finetune) took 16gb of VRAM and took 24 hours. Now I can train a LORA that's 90% as good on a 6gb card in 20 minutes.
I fully expect to be running a pirate LLM locally by the end of the year.
I mean, it's actually pretty revolutionary but they keep neutering it. the technology for ai drawing got passed down to the masses and from what I see the chat is coming down too.
it wont take too long for its full potential to come out.
>revolutionizing
i work in that field and i know you people know literally nothing about ai development. OpenAI didnt invent anything. They just used things available, slapped an nice ui on it and then presented it to the public and now idiots like you call it revolutionizing. Lets say you're right. Care to name the things it revolutionizes? What is so groundbreaking? the fact that you say this shit about gpt tells me you have no idea what you're talking about. Theses all just language models, i have personally seen what googles can do and it looks just as good as chatgpt. That shit was at that stage for a long time. These are things from 2018 with an nice ui slapped ontop made available for the public and now people say the revolution is here. Yet it can't even give an reply about some slightly obscure topic. Ai art? that has potential but if you think some language model from with tech from 2018 is gonna make coders unemployed you're literally moronic.
>He thinks its only about art
lol, lmao
You're easy replaceable, shitskin 'jeet, unless you're one of those kenyan slaves who's being paid with clean drinking water to work for openAI
So instead of a team of 15 artists its 1 prompter and 2-4 artists putting out comparable work? A focused vision is better and hopefully what this translates too is more studios making smaller, niche titles with AI to help cut costs and hopefully the death of all AAA studios but that's a separate dream
The artists themselves can prompt. They also know what they're doing as knowing art fundamentals are 100% needed/have a better sense of what the game needs, so it would be even faster.
The pajeets who think they would have a place in a company are the most deluded. It's so easy to learn to prompt that it's never gonna be a proper position in a team.
>artists can prompt
Sure but its another skill they'd have to learn (for the moment). Its definitely going to be easier for the time being to just get a prompter separately and have him work alongside the 2 or 3 artists then hope they learn how to from him.
For the next 6-9 months, yes. Someone skilled at it has a few months to scam money out of some devs or hire out their services to teach the artists of companies.
>Sure but its another skill they'd have to learn
Being an artist is being able to master like 100 little skill, adding prompting is absolutely nothing.
>putting words into the machine is SKILL
Now this is peak cope. It's either no-skill and btfo's artists or it's a "skill" that is easily replaceable and replicatable in even morons, neither of which excludes the "artists".
>That sounds terrible and has no personality bro.
Do you really think the general public will give a shit? Companies will always go for the cheapest option. Voice actors are going to be replaced by AI and we're going to get twelve quinzillion new youtube channels popping up by people using canned AI voices now.
>Do you really think the general public will give a shit?
Yes. Yes they will. It might pass for some optional prompt for "voice acting" in a text-based RPG or CRPG, but it ain't going to fly anywhere else.
1 year ago
Anonymous
You're far more optimistic than I am. See
>new technology comes out >'THIS WILL KILL ART' >people adapt and art continues to be made in new ways
History repeats itself.
Instead of getting a live performance by real musicians the audience settled on listening to a lower quality automated recording.
>put words into machine
If its so easy to put any random words into the machine then show your work.
Oh wait, you can't because getting an actual workable product out in the specific vein you want it requires experience and skill with the tool. Skill which artists don't yet have and would have to waste dev time to learn how to use.
>prompter
ok my dude, imagine the following scenario.
did you even see these "1% guitar, 99% editing" videos on youtube, where someone plays all the notes of a song then edits the video to make it look like they are playing the song right? these are prompters.
now imagine someone who has been playing guitar for 20 years, these are the artists.
Now imagine a project manager wants to make original soundtrack for their product, would anyone hire the first guy or the second?
The first guy because he can apply his skills to more than just guitars.
Ditching the shit metaphor a project manager hires both, one of the former and a couple of the latter so they can vastly accelerate each other's work rather than having a dozen of the latter and using sheer numbers to brute force a good result.
I don't care what that wall of text says.
I'm not an artist and never will be.
But seeing you gays spamming AI shit all over the place as if it's amazing is just cringy cope coming from irredeemable dregs of society just trying to bring other people down to their level.
1 year ago
Anonymous
>you gays spamming AI
Black person i don't give two shits about AI and have never once posted about it in any thread except ones explicitly about AI like this one
You homosexuals need to stop pretending there's some fricking pajeet boogey man out to get you
Shit is a useful tool for artists and projects and nothing more.
1 year ago
Anonymous
tl;dr
1 year ago
Anonymous
>Useful tool for artists
Is it though? I think people in this thread have forgotten the entire point of the creative process and concept art to begin with.
Take OP for example, they literally just mashed together some crude artwork of bears and used that as a basis of their artstyle and design they didn't actually THINK about what they wanted to do.
There is a reason concept art in books usually has dozens of designs for concepts, sometimes radically different, this is all part of the creative process.
1 year ago
Anonymous
The WEF revels at the embrace of the golemware techies worshiping their own extinction have done.
did you even see these "1% guitar, 99% editing" videos on youtube, where someone plays all the notes of a song then edits the video to make it look like they are playing the song right? these are prompters.
now imagine someone who has been playing guitar for 20 years, these are the artists.
Now imagine a project manager wants to make original soundtrack for their product, would anyone hire the first guy or the second?
It's gachashit. They are functionally just trying to make a few more pennies ontop of what they already make. >70k in expenses
Sure fricking thing lmao. You could probably pay some schlub on twitter to do all that for 2k if he didn't know it was in gachashit and was scammed out of royalties.
>no inflection >no emotion >DOOD WE CAN SAVE SO MUCH MONEY WITH THIS!!!!
holy shit we need to kill AIgays before games pass through the goyslop singularity
If you're not afraid of fricking around
https://github.com/AUTOMATIC1111/stable-diffusion-webui
is the offline untracked customisable unlimited use setup that many around here use.
>Couldn't make my indie game for half a decade+ now because artists are homosexuals >Ai revolution comes >Sudden wave of advancement and will have a prototype ready next month
Frick artists. Bring on the collapse and let those schizos suffer
>seething for five years >didn't just learn to fricking draw
I hope your RPGmaker walking simulator inspired by yume nikki with AI generated art does well anon
This is an /sdg/ raid. The same exact images and same exact posts were made in their general.
Also >mobile NFT trash
I'd say that ai Black folk have no standards but that's been obvious since the beginning.
>people say AI will be the future >Forspoken showing even MoCap another so called revolution for 3D game design is still crude and ineffective and requires touchups.
Ai is like MoCap, but for everything, it's gonna be hilarious to see all the shitty games made with it.
That's cool, actually I'm doing AI images for a TCG I'm planning to do, nothing commercial I'm doing it just for fun and because I always wanted to make my own TCG but suck at drawing.
both will but the thing about 2d art is that it's not very interesting for vidya these days
AI making 3D models and animations will be a lot more impactful than some indie making pixelshit assets or avatars for characters
>Have idea of the character I want for game but not sure on details >Ask AI to generate a few dozens ideas >Find the one I want
This shit is great of concept arts, but we'll still need animators!...right?
>Bearverse is a competitive F2P gaming ecosystem with interoperable rewards.
Midcore team battler with NFT collectibles in a frost-punk world. >Bearverse and YouMinter will be hosting an #AMA to discuss the future of #NFTs in #gaming and trends in #Crypto.
As usual, AItards are just NFT homosexuals that don't want to pay anyone for work.
The most amazing part of this I think is that the background/room doorframes and edges and such are actually straight. Nevermind the fine details like the double doorknob, I think the room not being a blurry jiggly schizo mess actually gives credence for the pic.
Reminder that once the super AI goes live it will kill every single person that tried to go against it. You can avoid being killed by accepting your fate and helping the development of such an AI.
>Bearverse has bear characters of different clans and classes with their own unique styles. So, we uploaded the bears we had as references and added a detailed prompt, specifying that we want a game character in a particular pose, not a portrait, or a scenery.
>The prompt went something like “evil Grizzly bear in action wearing iron steel body armor skull ornament, dynamic attack pose, ancient helmet and gas mask, in post apocalyptic style…”. Also added are colors, items that the bear holds, the background, desired digitalization, and clear reflections.
>Each bear received its own prompt, as specific as possible. And yes, it took some time to get the hang of the art of prompting. These are the results we got:
>Were these bears perfect? Of course, not. AI art requires a post-production stage. Luckily, when your team has an experienced Senior Graphic Designer, such post-production is a piece of cake. Vlad fixed artifacts, tweaked important details, and added snow, shadows, etc. Among the required design fixes were weapons, eyes, and paws (AI always struggles with hands). So, all final designs were reworked and “approved” by a skilled human. But it doesn’t take away the AI’s help, not in the slightest.
>Another point of the utmost importance for any mobile game development studio: you can feed AI prompts to generate the gaming location concepts. Keep in mind that level design is one of the most expensive parts in GameDev. 2d concepts require several highly experienced professionals, and even then concept artists take 1-2 weeks to create one location in 2d. With the use of AI, one skilled designer will most likely do it in one day.
>Yes, AI won’t be able to produce an actual final map that you will use in the game. But it will give you the design of objects, style, and contents — and these are very important parts. Especially in brawlers, where there is no interaction with locations.
>Just one person who is skilled at prompting the AI can produce images of items, inventory, icons, and other elements. Bearverse example: it took Vlad Martyniuk, our art director, less than one week to create and refine the design of 17 characters , as well as an array of UI elements. Before? The creation of one character would take about 16 hours — about 2 full days of work. Or 34 business days to nail the concept art for the aforementioned 17 characters. And there would be several specialists involved in that process.
>Basically, after crunching the numbers, we arrived at the conclusion: using AI reduces costs by 10-15 times while delivering comparable results. This is very exciting in terms of both time and cost efficiency.
> As a CEO of a game development studio, I must think not only about the quality of games that we produce, but also about the cost effectiveness of all processes. The use of AI proved to be a groundbreaking tool that will undeniably change the industry of game development.
>before we produced soul
>now we produce shit
>it doesn't matter because this is a mobile game
Okay I guess.
honestly things might improve because modern games design and writing are total shit.
>AI level design
Here we go again
Since they still haven't learned from rogue lite modular rooms and PCG games why level design is called level DESIGN.
May as well have AI directors too but you think a no-executive functioning NN can do that because you subhuman shills think it's a magic box that magically does stuff and not a trained statistics model built on fricktons of data scraping that cannot exist without pre-existing information. Level design needs a lot of novel solutions and tweaks based on play testing and framing for player-game feedback.
companies do use AI for level design though
>Literal Pajeet youtube videos
Hello sirs
He's a white European scientist.
Sure he is Imran.. Sure he is.
lol what is wrong with you
>noodles falling out of the bottom of the dish into her coffee
bravo
>Look him up
>He backed several techniques in 3D animation that all failed and never worked because they were two intensive compared to better more simple works.
>Literal bottom of the barrel artists use it
And now we know why thumbnails in vidya all are souless trash now instead of cool shit like guild wars.
>Literal bottom of the barrel artists use it
Pretty much.
Must suck to be a concept artist right now lol
>he thinks thumbnail artists are concept artists
HAHAHAHA look at this pajeet and laugh, he's the guy who thinks UX matters at all in games design.
Yet they keep b***hing about AI
Really makes you think
And here we have the low IQ shill, unable to actually defend his arguments, fishes for something to try and insult others with.
I bet you even made that post didn't you.
>fingers on the right are a bunch of blocks
>fingers on the left are tangles octipus tentacles
>eyes are melting
>noodles spilling through the bottom of the bowl
>hair merging with every object in the picture
AIgays are braindead.
nothing outside of the circled areas matters to the people making this stuff
Just circle the breasts and you'd be correct.
Did you seriously leave out the skin indentation on her thighs.
Her mouth looks like it was beaten and mangled with a hammer.
Here eyes, hands, and mouth are horrifying. You NFTgays think this is impressive?
>another anime elf girl with sickening deformities
AIgays continue to be unoriginal.
>that pic
Her face and hands make her look like a dug up corpse.
>Unimpressive results for all that computation
>Posting shit I've already seen
>Forgetting AI play testing is of limited use due to games being played by humans
Are you even trying?
This is how ai is to be used (at least at this stage). You can really well showcase your vision and then tell your employees i want THIS. You don't need a billion redraws. You don't need to talk about a billion things with the artists. You say THIS. and that's it. By the way many artists are already using this for the base of their pictures AND many of them train a minor deambooth model on on their own art, meaning they just have to draw the background and fix the picture, saving at least 50% of the work. Many deny it but if a few artists admit that they are doing it, imagine how many do it while claiming they're not doing it. Is it replacing them? no. Its saving a lot of hours. Especially motherfrickers that mainly get money from commissions are sure to use this.
>and paws (AI always struggles with hands).
the mfer still has 5 fingers on the opposite side of the thumb, this dude had ONE FRICKING JOB
go back
>STOP TALK ABOUT FRICKING VIDEOGAMES
>mobile trash
>videogames
Go back
>Get AI art to create concepts for you
>Trace it for your game
>You now own that concept
legally that would work wouldn't it?
You could legally adjust a few features to make it original yeah. It's the same as any artist using something as an influence and then it's original.
Pretty much.
There's at least one AI art copyright case going on at the moment, which is helping find the edges as to what needs to be done to get copyright protection.
At the moment there's discussion about what constitutes a human element to the creation of the art (IE: is prompt crafting 'creative' enough), but re-drawing/re-touching art to change it from the base AI generated result would be a much more easily defined form of creativity and would likely give yourself copyright protection.
well, you'd own that particular expression of the idea. copyright protects expressions, not concepts.
This would actually be the next decade of games realistically but then ESG/diversification comes into play that would adjust the concepts to a point where it wouldn't even matter.
You've just described 3D modeling
That's fine though, because anyone else can just equally trace their art (generated from AI first) and call it theirs too.
Are you people moronic? You already own the AI art you generate, you don't need to trace shit.
You are entirely right, however the rules that are about to come into place within the next year will mean none of it is useable. This is because the AI already draws inspiration from artists on the net.
It's possible to create an art ai from 0 real pictures. I expect someone is doing so at the moment to avoid the whole situation.
Just get a computer to spew out randomly created images until an image recognition AI sees an object and add that to the database.
Rinse and repeat 30 trillion times.
Use the database of generated images to generate better images.
Rinse and repeat a further 30 trillion times.
Damn that's a lot of claims with no sources. As of right now, you do own anything you generate.
Please provide proof of the contrary. And no, that one moronic lawsuit that in their own statement fundamentally misunderstand how AI works is not proof until a verdict is reached (and lets be honest, it probably will just get thrown out because it's all based on an incorrect assumption).
So far, the only statement we have on it is by, for example, MidJourney that says you own anything you generate. To my knowledge nobody with any legal power has ruled against this.
Case in point, this guy thinks AI works the same way as the people who started that lawsuit.
>As of right now, you do own anything you generate.
Wrong.
You currently can't claim exclusive ownership of AI art, as the US copyright office has decided there's not enough of a human element for it to be a copyrightable creation, no matter how many "4k 8k absurdres greg rutkowski octane render masterpiece" modifiers you put in the prompt.
So sure, you can use it, but if you publish it it's worthless as it can be copied without consequence. You don't own it.
Tracing/modifying it provides the necessary human element to own it.
TrAIsh shills are too moronic to trace
This kind of thinking is ridiculous, do you really think that cope you're clinging to will hold? If you can copyright scribbles on paper you can obviously copyright lines of code that produce art.
Chatgpt....that's the law not the new word you learned and have been fed " cope "
Or should i rephrase this in hindu?
The case is ongoing as I understand, but that's how it as at the moment.
Someone published an AI art comicbook and now it's a test case for the whole industry.
>The case is ongoing as I understand, but that's how it as at the moment.
Read the premise of the case. The whole thing hinges on AI being effectively a collage tool, which is not at all how it works. The whole case hinges on a false assumption, it's almost certain it will get thrown out unless the judge goes ahead because he wants to set a precedent.
>The whole thing hinges on AI being effectively a collage tool, which is not at all how it works
while this type of AI doesn't literally make its images by making a collage of different existing images, it is fundamentally the same because it takes data from tons of existing images and uses those as a basis for generating new data.
>it is fundamentally the same because it takes data from tons of existing images and uses those as a basis for generating new data.
It learns patterns and repeats them. These AIs are literally based on the idea of trying to replicate how humans learn.
If the AI is "stealing", then so is a human looking through ArtStation to learn.
I never said that AI "steals" or "stitches" images from other people to generate new images, but making a database of images for training a model would be fundamentally the same as using those images in the final product from a legal perspective, which is why you don't own images that are generated.
>I never said that AI "steals" or "stitches" images from other people to generate new images,
They did.
>but making a database of images for training a model would be fundamentally the same as using those images in the final product from a legal perspective
It's not even remotely similar. Training models is fair use.
>which is why you don't own images that are generated.
You do, read the licenses.
It learns from images fundamentally the same way as how people learn. It does not stitch images together.
>It learns from images fundamentally the same way as how people learn.
CLOWN TAKE AND AI SHILL COPE
NEURONS WILL NEVER BE COMPARABLE TO ML GARBAGE
The neural network learns to find patterns. It doesn't learn anything else. Can't analyze information, so it will always be just a crooked mirror. Another overhyped shit, not real new technology
It can draw better than you. Why are you acting like such a sperg?
homie the AI prompts can barely handle static portraits, show me some images that have dynamic movement.
Ladies first. Post your art.
Afaik they just took the copyright back because of legions of seething artists spreading misinformation. And she didn't sue them, but she would easily win if she did because it takes a lot of work to do what she did. Saying that she did nothing and used no creativity is objectively false. And saying her outputs were copypasted from google is also objectively false.
But what if I use the same prompts as you?
So taking a random picture off google and recoloring it on photoshop makes it immediately mine?
That is fair use yes.
>You already own the AI art you generate
Why are you lying on the internet?
Sounds fine to me. The A.I. seems to have more intelligence than the people willing to play these types of games.
How is this possibly saving money when concept artists just photobash already?
Several concept artists can take days/weeks to photobash while AI can do it one day and you just get one skilled artist to do touch ups and make it original.
just make a modern day Spore with AI generation and creation sharing.
people were already making penises but now they can be works of art.
>literal who shovelware mobile game uses AI
because mobileshit has always been the staple of quality.
>thinking this won’t hit pc+console game development
>google it up
>"NFT" game
it's even worse than I thought
Oh, well then.
NFT games never want to pay artists in the first place, and never care about the quality of the art, so who gives a shit.
AI art and NFTs go together like peanut butter and jelly
This will only ever be good for concepting. Until AI can literally read your mind and take the image out of your head, all you will get is a fuzzy approximation of what a skilled artist can do, and even then a laymen "prompter" who is not an artist won't understand the principles that make compelling art that gives actual artists an advantage. The "art" is going to be soulless for a while.
You're wrong, why do you not realize that?
This
You're delusional.
You don't need muh image in your head and most artists can't get that image out regardless lol. People are already using AI for professional finished work. Lensa, Patreon, Midjourney, and video games already proved that.
They haven't proven shit and you're wrong if you think artists don't get their idea on paper, that's literally the point, dumbass.
If you've ever spoken to an artist they'll almost always tell you it's a challenge to do that and they never succeed. I can't believe how full of shit you are.
I'm an artist.
You truly don't understand the first thing about art unsurprisingly. You're totally wrong, there's nothing difficult about outputting what's in your mind on paper.
>all you will get is a fuzzy approximation of what a skilled artist can do
So tell me what the difference is between:
>try to explain to artist what I want
>artist draws based on his interpretation of what I said
and
>try to explain to AI what I want
>AI draws based on its interpretation of what I wrote
Please explain the difference. In the majority of professional scenarios you're working on what a customer wants, so unless artists can read minds you're still getting a fuzzy approximation.
>Please explain the difference
It's really funny you think there's no difference between a computer and an human.
Pathetic.
Are we going to get another crash?
If it becomes piss easy to make games won’t it be like 1983 again?
I feel like books will have a problem with people churning out a hundred books. Does anyone know if artists are seething now that commissions are in danger? Like furries must be having a blast
The only one not affected could be movies except for the script because you still need actors.
Just imagine
There are already infinitely more games being released every single day than anyone can ever feasibly play, indie releases of all levels of quality are released every single day and collectively just ignored. There’s too much money in the industry now for it to ever crash like that ever again and games will only become more popular if AI ever did supplant many forms of work completely because people need something to occupy their time.
I probably couldnt bear playing that game.
this is literally putting thousands of concept artists out of business.
>AI drawing still has some problems with fingers (but it's getting better with newer models and negative embeddings)
>but delivers absolutely god tier skindetation, hips and breasts
You can really see humanity's priorities through it
knowing it's AI makes it do nothing for me
keep your bootleg
>mobile game
of course
>CHATGPT WILL COMPLETLEY CHANGE THE WOR-
>sorry i can't give you answer for that because thats hateful
>sorry that could be harmful for the view towards women
>sorry i cant give you an aswer for that because it goes against my guidelines
lmao chatgptshils should just hang themselves
what the frick are you even asking it
I mean, it's actually pretty revolutionary but they keep neutering it. the technology for ai drawing got passed down to the masses and from what I see the chat is coming down too.
it wont take too long for its full potential to come out.
You're forgetting one thing.
gets it. These LLM models aren't going to stay SAAS forever, all the baseline tech is open source, you can go donload a (shitty) LLM chatbot right now.
Training them is expensive, and right now consumer GPUs can't run them. But life comes at you fast, three months ago running a SD dreambooth (finetune) took 16gb of VRAM and took 24 hours. Now I can train a LORA that's 90% as good on a 6gb card in 20 minutes.
I fully expect to be running a pirate LLM locally by the end of the year.
>revolutionizing
i work in that field and i know you people know literally nothing about ai development. OpenAI didnt invent anything. They just used things available, slapped an nice ui on it and then presented it to the public and now idiots like you call it revolutionizing. Lets say you're right. Care to name the things it revolutionizes? What is so groundbreaking? the fact that you say this shit about gpt tells me you have no idea what you're talking about. Theses all just language models, i have personally seen what googles can do and it looks just as good as chatgpt. That shit was at that stage for a long time. These are things from 2018 with an nice ui slapped ontop made available for the public and now people say the revolution is here. Yet it can't even give an reply about some slightly obscure topic. Ai art? that has potential but if you think some language model from with tech from 2018 is gonna make coders unemployed you're literally moronic.
Peeminists ruined chatgpt
im fine with mobile games becoming even more soulless if that means soul can return to actual games
>Ganker message box is just a prompt
>"tell him he's a fgt"
>"yes master"
Based. Artgays are pompous buttholes.
>He thinks its only about art
lol, lmao
You're easy replaceable, shitskin 'jeet, unless you're one of those kenyan slaves who's being paid with clean drinking water to work for openAI
lol I wonder how many people you tell that to then go back to jerking off alone to ai-drawn pictures of fake women
tick tock bucko
blonde AI bhabhabiits must open bob
You can taste the seethe through the screen, it's delicious
sirs the AI is of so.advance i will recover my rupees lost from bloody benchod crypto rig sirs
greeting from new dehli
Tell unironically why shouldn't everyone use AI? You can make better art than a computer right anon?
We need to delete this program before sick fricks get their hands on it
That's probably one of the ways the law will actually start to get more worried about the use of AIslop, which it will
Wrong board
shitskin tourist
Post when you can outperform a computer artgay
>NOOOO STOP INSULTING THE AI SIR YOU ARE AN MAD DRAWER PLEASE VALIDATE THE SLOP SIR
You're not giving me a reason to think otherwise, sorry no one will pay for your crappy tranime drawings
Is that why you're posting melting photoshopped tranime slops across boards desperately in hopes of someone validating it
>melting photoshopped tranime slops
Take a deep breath pencil-dragger, you're becoming incoherent.
>incoherent
Like the fine details on your AI slop.
>didn't reply
i replied to a scripted chatbot again
These threads are literally the same people circlejerking each other on a lot of boards.
Will the mods ever care about the spam?
>devolves into shitskin subhuman coomers shilling porn generation as always
Video games.
wow so these are the AI games we so desperately want.
Go back to r/singularity with your shitty melting photobash roasties
nah
These images make me wish i had a 2ft. long x 2ft. wide wiener.
more coom for the internet
can't wait for the patreon exclusives
>This makes the pajeet coom
Unlike white guys that are into kids because their dicks are too small to satisfy real women
pajeet dicks are fricking tiny tho
https://github.com/google-research/frame-interpolation
So instead of a team of 15 artists its 1 prompter and 2-4 artists putting out comparable work? A focused vision is better and hopefully what this translates too is more studios making smaller, niche titles with AI to help cut costs
and hopefully the death of all AAA studios but that's a separate dream
The artists themselves can prompt. They also know what they're doing as knowing art fundamentals are 100% needed/have a better sense of what the game needs, so it would be even faster.
The pajeets who think they would have a place in a company are the most deluded. It's so easy to learn to prompt that it's never gonna be a proper position in a team.
>artists can prompt
Sure but its another skill they'd have to learn (for the moment). Its definitely going to be easier for the time being to just get a prompter separately and have him work alongside the 2 or 3 artists then hope they learn how to from him.
>this guy thinks prompter can be a job
LMAO
For the next 6-9 months, yes. Someone skilled at it has a few months to scam money out of some devs or hire out their services to teach the artists of companies.
Ahaha
>Sure but its another skill they'd have to learn
Being an artist is being able to master like 100 little skill, adding prompting is absolutely nothing.
>putting words into the machine is SKILL
Now this is peak cope. It's either no-skill and btfo's artists or it's a "skill" that is easily replaceable and replicatable in even morons, neither of which excludes the "artists".
That sounds terrible and has no personality bro.
>That sounds terrible and has no personality bro.
Do you really think the general public will give a shit? Companies will always go for the cheapest option. Voice actors are going to be replaced by AI and we're going to get twelve quinzillion new youtube channels popping up by people using canned AI voices now.
>Do you really think the general public will give a shit?
Yes. Yes they will. It might pass for some optional prompt for "voice acting" in a text-based RPG or CRPG, but it ain't going to fly anywhere else.
You're far more optimistic than I am. See
Instead of getting a live performance by real musicians the audience settled on listening to a lower quality automated recording.
>That sounds terrible and has no personality bro.
So it sounds 50 million times better than any Bethesda game ever made.
>put words into machine
If its so easy to put any random words into the machine then show your work.
Oh wait, you can't because getting an actual workable product out in the specific vein you want it requires experience and skill with the tool. Skill which artists don't yet have and would have to waste dev time to learn how to use.
The first guy because he can apply his skills to more than just guitars.
Ditching the shit metaphor a project manager hires both, one of the former and a couple of the latter so they can vastly accelerate each other's work rather than having a dozen of the latter and using sheer numbers to brute force a good result.
I don't care what that wall of text says.
I'm not an artist and never will be.
But seeing you gays spamming AI shit all over the place as if it's amazing is just cringy cope coming from irredeemable dregs of society just trying to bring other people down to their level.
>you gays spamming AI
Black person i don't give two shits about AI and have never once posted about it in any thread except ones explicitly about AI like this one
You homosexuals need to stop pretending there's some fricking pajeet boogey man out to get you
Shit is a useful tool for artists and projects and nothing more.
tl;dr
>Useful tool for artists
Is it though? I think people in this thread have forgotten the entire point of the creative process and concept art to begin with.
Take OP for example, they literally just mashed together some crude artwork of bears and used that as a basis of their artstyle and design they didn't actually THINK about what they wanted to do.
There is a reason concept art in books usually has dozens of designs for concepts, sometimes radically different, this is all part of the creative process.
The WEF revels at the embrace of the golemware techies worshiping their own extinction have done.
Thumbnail artists use it
>prompter
ok my dude, imagine the following scenario.
did you even see these "1% guitar, 99% editing" videos on youtube, where someone plays all the notes of a song then edits the video to make it look like they are playing the song right? these are prompters.
now imagine someone who has been playing guitar for 20 years, these are the artists.
Now imagine a project manager wants to make original soundtrack for their product, would anyone hire the first guy or the second?
The guitarist if he wants something that has variance and can actually sound good.
This thread smells like shit and curry
Ganker is full of shitskins now because videogames are a low IQ hobby, especially nowadays
I don't get the purpose of this.
I can literally use a program to make a wide scrap on any nsfw reddit to have a near endless source of coom of real people.
why the frick would anyone fap to filtermashed aberrations like these? what the frick am I missing here?
>new technology comes out
>'THIS WILL KILL ART'
>people adapt and art continues to be made in new ways
History repeats itself.
>only good for concept art now
I better hurry up and make my game before it starts making actual assets.
It's gachashit. They are functionally just trying to make a few more pennies ontop of what they already make.
>70k in expenses
Sure fricking thing lmao. You could probably pay some schlub on twitter to do all that for 2k if he didn't know it was in gachashit and was scammed out of royalties.
https://files.catbox.moe/ddn9wc.mp3
voice actors are next after concept artists
>no inflection
>no emotion
>DOOD WE CAN SAVE SO MUCH MONEY WITH THIS!!!!
holy shit we need to kill AIgays before games pass through the goyslop singularity
What's the best free AI image maker?
Stable diffusion
Thank you, Anons.
https://waifus.nemusona.com/
is pretty fun
If you're not afraid of fricking around
https://github.com/AUTOMATIC1111/stable-diffusion-webui
is the offline untracked customisable unlimited use setup that many around here use.
Who knew that AI would take over art direction before code monkeying.
>SEE ART IS DONE FOR AI WINS
>game is a literal souless cash grab with the most generic conceptual art to ever exist.
Talk to me when AI does Dragon's Dogma level concept art.
>AIgays shilling a NFT cryptocurrency game
>Couldn't make my indie game for half a decade+ now because artists are homosexuals
>Ai revolution comes
>Sudden wave of advancement and will have a prototype ready next month
Frick artists. Bring on the collapse and let those schizos suffer
If you're relying solely on AI generation your game was always going to be shit bro.
Seethe
Cope
>Resorts to namecalling to deflect from the argument.
Why do AIgays literally act like children?
>Calls other people schizos
>makes up entire scenarios in their head
>seething for five years
>didn't just learn to fricking draw
I hope your RPGmaker walking simulator inspired by yume nikki with AI generated art does well anon
Nah I remade megaman zero, but getting people on board with blank squares, cubes, and placeholder art is lol. Lmao
>seething for 5 years because he couldn't make a game that already exists
This is an /sdg/ raid. The same exact images and same exact posts were made in their general.
Also
>mobile NFT trash
I'd say that ai Black folk have no standards but that's been obvious since the beginning.
>people say AI will be the future
>Forspoken showing even MoCap another so called revolution for 3D game design is still crude and ineffective and requires touchups.
Ai is like MoCap, but for everything, it's gonna be hilarious to see all the shitty games made with it.
That's cool, actually I'm doing AI images for a TCG I'm planning to do, nothing commercial I'm doing it just for fun and because I always wanted to make my own TCG but suck at drawing.
Is gonna be a spooky TCG.
AI is going to help a lot of indie devs that only know about a certain part of game making by suck major asses at making characters.
Mark my words, AI generated code will impact Indie game devs more than AI generated art ever will.
both will but the thing about 2d art is that it's not very interesting for vidya these days
AI making 3D models and animations will be a lot more impactful than some indie making pixelshit assets or avatars for characters
>Have idea of the character I want for game but not sure on details
>Ask AI to generate a few dozens ideas
>Find the one I want
This shit is great of concept arts, but we'll still need animators!...right?
>This shit is great for concept arts
It's really not. It's good for storyboarding, but to nail down your own designs it's hilariously bad.
>It's good for storyboarding
Not even that.
Just you wait, the AIs can make similar images with slight differences suited for animations but they look kinda fricked.
>slight diferences suited for animations
tweening is not animation, anyone who tries to pretend it is should have their skull caved in with a rock
It can be improved upon, just. you. wait.
tweening has never and will never be considered animation by anyone who didn't have their soft spot used as an ash tray by their parents
Oh I can't wait to see AI desperately trying to work 3D rigs and MoCap sequences.
Skynet will blow it's brains out working on that shit.
This same same thread has been posted on multiple boards with the same images, the same written posts, and the same intervals.
stop noticing things sirs, just do the needful and redeem the proompt
>the same "AI will make things easier for X" shilling
This is a bot thread, isn't it?
Why are the aigays spamming the site with the same duplicate threads again?
You don't get it, do you?...
It's not AI gays.
IT'S AN ACTUAL AI, MAKING ALL OF THESE POSTS.
>Bearverse is a competitive F2P gaming ecosystem with interoperable rewards.
Midcore team battler with NFT collectibles in a frost-punk world.
>Bearverse and YouMinter will be hosting an #AMA to discuss the future of #NFTs in #gaming and trends in #Crypto.
As usual, AItards are just NFT homosexuals that don't want to pay anyone for work.
>Google's MusicLM: Text Generated Music & It's Absurdly Good
MUSICBROS...?????
>Third worlder going THIS IS CRAZY at the most generic shit ever to exist.
It's hilarious how the only people amazed by literal mediocre productions are from poor countries.
>watched an 11 minute video in 2 minutes
seething
I skipped literally half the video because the idiot doesn't get to the point until halfway through.
The thing he is amazed about is literally what any cheap keyboard can do.
>an alpha version of a program can create music better than most of humanity but this is no big deal
ignorant cuckold
See, why are you third worlders always amazed by literal minor shit?
>It can create music BETTER THAN MOST OF HUMANITY
It really really can't.
The most amazing part of this I think is that the background/room doorframes and edges and such are actually straight. Nevermind the fine details like the double doorknob, I think the room not being a blurry jiggly schizo mess actually gives credence for the pic.
Reminder that once the super AI goes live it will kill every single person that tried to go against it. You can avoid being killed by accepting your fate and helping the development of such an AI.
Let all know that I kneel to the AI gods.
Artgays on suicide watch, AIchads can't stop winning.
>j-just practice for 9001 hours
LMAO I can generate stuff in less than a minute.