Unofficial bug fix mod. because Bethesda is incompetents and there are bugs from OG Skyrim which still weren't fixed in anniversary edition (when all the needed to do was import the oldrim unofficial patch mod)
JK Skyrim + Cities of the North + Great cities and towns. towns in Skyrim vanilla are absolute garbage.
Ordinator - because the vanilla perks are shit.
SkyUI, because frick console UI
Some kind of alternate start to avoid the annoying intro sequence (Alternate start or realm of Lorkhan)
Frostfall + Campfire
iNeed or Realistic Needs and Diseases
Racemodmenu + A body mod, any would do.
Apocalypse if you're doing a mage run.
Bandolier
Touring Carriages, a fun gamefeature bethesda cut from the game restored by modders
Cutting room floor - restores cut content
HDT, for physics.
Convinient horses.
ENB + lighting mods to make things look good.
iHud / Morehud / Less Intrusive Hud
Populated Skyrim Sex mods
Just use skyui, Unofficial patch, and iHud.
I always suggest ihud for a first playthrough because being able to disable the compass while having a comfy view or exploring is just too good.
In fact, I always play with the compass disabled and only enable it with the hotkey when I am trying to follow a quest marker.
Skyui
Unofficial patch (don't listen the the complainers the bigfixes are worth the few iffy changes)
Killable children
>Unofficial Patch
ah yes, the patch that breaks more than it fixes
god i fricking hate arthmoor so much
i can only hope TES6 (or starfield) modding scene isnt stunted at birth by morons like him (or Fore)
Arthmoor is a Black person and unofficial patch is bloated to all hell and consistently oversteps its boundaries (stuff like added bedroom to ragged flagon for no reason and changing the word 'Jarl' to lowercase 'jarl' in dialogues even though it goes against Bethesda's intended way because he is a deeply autistic "person").
do these work for anniversary edition?
because next time I reinstall it to make a 50+mod playthrough, I am thinking of installing that version to see what they added
the basic gist of anniversary edition compatibility is:
SKSE stuff that hasnt been updated probably wont be compatible
basic script mods might be compatible, your mileage may vary
really basic .esp and stuff will always be compatible
purists vanilla patch falls into the category of "basic .esp mod"
you should always skim the description and the "posts" section anyway to see if theres any compatibility issues
This. Eventually, you'll have no foe to match you in combat so there is only you. You can retire your character and spawn it in the world and then create a new character and level him up to fight your first hero.
You either die a hero or live long enough to become a villain.
Oh yeah, you can also make him your companion, so there is that.
The idea is really cool and all, but this mod is buggy, ancient and abandoned at this point. Proteus is a newer alternative, it doesn't have the whole hall of heroes flair and it comes with a bunch of other features (including cheats, but you can always ignore the stuff you're not interested in) but it's a lot more stable and efficient.
I'm convinced that modders are going to backport TES6 into Skyrim just because they can at some point, so yeah. And even if they don't, The Oblivion and Morrowind ports + Beyond Skyrim are going to keep interest into the game going for a while once they release. I mea, Morrowind still has people playing it today and Skyrim is the more popular of the two games.
People are still playing vanilla Morrowind. No one is playing vanilla Skyrim. I really don't think Morrowind would be fun to play in Skyrim's engine, it's too limited.
>I really don't think Morrowind would be fun to play in Skyrim's engine, it's too limited.
This, if there was a mod that made Skyrim play even remotely like the systems in Morrowind I'd be playing it again, but it's not possible.
Morrowind isn't fun because of its mechanics, only the dialog system allowing you to ask any random jackass about whatever you're interested in actually helps the game, and even that loses a lot of shine once you realize most npcs are copypasta tourist brochures with nothing to add to any of the topics you can ask them about
Where Morrowind shines is in its worldbuilding, art design, story presentation, and deep focus on culture
The biggest hurdle posed to porting most of that to Skyrim's engine is simply the fact that a bunch of hacks are doing it
>Morrowind isn't fun because of its mechanics
Yeah it does and if you actually played it you'd realize its wacky 90s anime tier plot and hellish environment doesn't work without the gorillion tiny little mechanics supporting it. The game would be an absolute snoozefest if you just plodded around mashing R1 like in skyrim.
That stuff's only fun if you go out of your way to exploit it, and even then only in the same fleeting sense as dicking around in grand theft auto
Outside of that specific context, it's all either broken or too fundamentally shallow to provide a good roleplaying experience
2 years ago
Anonymous
The way the enemies are scaled, the stat system, the progression system, the combat, the methods of travel, the dialogue system, the reputation system, the faction system, the emphasis on levitate and swimming in dungeons, the lack of item scaling, the npc density, etc are all things that can only be partially reintegrated by mods at best. Its not just a matter of breaking things being fun. The entire game is built on these systems. By modding morrowind into Skyrim all you are really doing is porting in the quests. Morrowind quests are NOT good on their own, they are mostly barebones fetch quests, they are carried by the systems and the world that make getting from point A to point B enjoyable.
2 years ago
Anonymous
I would disagree, most of the character mechanics are only even a bit interesting in the first hours of the game when you can only do some things kind of okay. The quests get around this by focusing on either interesting scenarios(rarely), or just the joy of navigating an interesting world
The only thing that I would consider essential to the experience that couldn't in theory be replicated by a modder is the gear system, because mixing and matching armor and clothes as you find them across the world is some solid fun that mostly doesn't blow its load too quickly
Compare that to something like Enchant, which is a borderline useless part of the game unless you look up what to do to abuse the systems, and then it immediately becomes completely frickbusted and destroys any interesting mechanical complexity the game could offer beyond experimenting to find exactly which flavor of broken you think is the funniest
2 years ago
Anonymous
>I would disagree, most of the character mechanics are only even a bit interesting in the first hours of the game
nta, but I have been replaying morrowind and skyrim (both unmodded) side by side and it's almost staggering how much more interesting morrowind's systems are. It's kind of sad because Skyrim did add some great things like being able to have dialogue with more than 1 NPC at once and NPCs talking to each other, but the base systems of the game are just simply awful. I really wish they built on what they had instead of gutting everything. Even melee in morrowind is much more satisfying, really feels like you're clobbering someone and getting hit interrupts your stuff.
2 years ago
Anonymous
>Compare that to something like Enchant, which is a borderline useless part of the game
Enchant makes enchanted items recover faster and enchanted items are very, very strong, it's good no matter what.
2 years ago
Anonymous
Waiting for stuff to recharge is a non-issue, and the only thing normal enchanting is useful for is putting a bit of magic on weapons because constant effect enchanting is balanced entirely around trying to dissuade the player from using it
2 years ago
Anonymous
>Waiting for stuff to recharge is a non-issue
It is though. You never run out of charge at 100 enchanting on things like weapons.
2 years ago
Anonymous
I have never had to worry about running out of charge on weapons, because I'm not a moron whose entire gameplan revolves around using a single poorly enchanted weapon for large enemy encounters with no breaks
2 years ago
Anonymous
>>>>
[...]
useless part of the game unless you look up what to do >wear two enchanted items that reduce magicka cost >"oh wow they stack"
yeah so hard to figure out
2 years ago
Anonymous
That isn't related to enchanting unless you make them yourself, which requires you to know how to use and exploit the system for constant effect enchantments
There is nothing in the game that even tells you you need a golden saint soul(or the few things in the game better than that) just to look at it in a menu with negative success chances
2 years ago
Anonymous
disregard that post, i'm an idiot. i didn't read the replies so i thought it was about skyrim's enchanting instead of morrowind's. i still disagree because morrowind's enchanting was extremely viable at any stage, but let's be frank, azura's star is kind of necessary. you can see how much charge items can hold so you can figure out that rings are the way to go. having ANY enchanted item in your inventory is always good, whether the effect is on-use or constant is irrelevant. making more enchanted rings literally cannot be bad because all the effects add up.
2 years ago
Anonymous
on-use enchantments are the only ones you can realistically make without gaming the system, and the only thing those are good for is as an extremely high investment replacement for regular ass spellcasting, which you could just be doing instead
2 years ago
Anonymous
enchanted items are superior to spells 80% of the time. enchantment use is instantaneous, cannot fail and stacking is unlimited. when you stack spells, the casting animations cut into your effect duration time and your grand total is ultimately limited by your magicka pool. carry weight does not limit your enchanted items in the same way because enchanted items can be used to increase your carry weight lol.
2 years ago
Anonymous
This is fair, but you are missing out on the fact that spellcasting is already too easy as it is after the earlygame, so you're just putting in all that effort to make the game less fun
You need mods who makes: >better skill tree >more armor/weapons >more companions >better grafix, including bodies and textures/lighting >better magic and melee
Those are the basic and must have. Then you have stuff like sidequest, romance and sexmods in Loverslab.
SkyUI + Skyhud
Smoothcam with Octavian's preset
True Directional Movement
Ultimate Dragons/Combat
TK Dodge RE
Better Jumping
The rest is texture replacers
Unofficial bug fix mod. because Bethesda is incompetents and there are bugs from OG Skyrim which still weren't fixed in anniversary edition (when all the needed to do was import the oldrim unofficial patch mod)
JK Skyrim + Cities of the North + Great cities and towns. towns in Skyrim vanilla are absolute garbage.
Ordinator - because the vanilla perks are shit.
SkyUI, because frick console UI
Some kind of alternate start to avoid the annoying intro sequence (Alternate start or realm of Lorkhan)
Frostfall + Campfire
iNeed or Realistic Needs and Diseases
Racemodmenu + A body mod, any would do.
Apocalypse if you're doing a mage run.
Bandolier
Touring Carriages, a fun gamefeature bethesda cut from the game restored by modders
Cutting room floor - restores cut content
HDT, for physics.
Convinient horses.
ENB + lighting mods to make things look good.
iHud / Morehud / Less Intrusive Hud
Populated Skyrim Sex mods
The ones that accidentally reinforce the character you want to play. >My current char is a Nord Hebe Waifu >She's maxing armor because it's dangerous out there. >Basically immune to physical attacks. Some other mod gave her a weakness though... >She's easily knocked down, ragdolled, or stungrabbed in defeat. >Turns out my mods made my character a cute girl who is immune to most violence except for grapples and man-handling.
I really wish the AE uodat never happened, noe a bunch of mods are split and you gotta downgrade (which admittedly might be easy) or wait for people to update their shit (if they ever do)
I also wish nemesis worked for creatures, FNIS is shit
Just use skyui, Unofficial patch, and iHud.
I always suggest ihud for a first playthrough because being able to disable the compass while having a comfy view or exploring is just too good.
In fact, I always play with the compass disabled and only enable it with the hotkey when I am trying to follow a quest marker.
conan hyborian age is a pretty dark dungeon that's doable at low-mid level, lots of conan references if you're into that, or even if you're not, it's just references and pretty easy to follow and makes for fancy set dressing for a fun dungeon crawl that nets you some interesting looking, some useful items and blacksmithing recipes
lichdom is a fun little questline, big dungeon, and a moderately useful transformation that I personally like a lot more than werewolf or vampire
vigilant is some kind of lsd fueled fever dream with a shitload of dark souls references and a reasonably 'challenging' endgame zone
not having played skyrim in years, those are the three I remember the most fondly, there's plenty of other pretty good mods
and don't forget to grab some big jiggle tiddy mods, those are important, but check between the major 'types' because there's always like 2 or 3 and then all the other titty armor and bdsm outfits, and sex anim packs only fit particular types, so look at the 'addons' before deciding the core; because most of the content is only going to work good for specific bodytype mod or you're going to have lots of armor clipping or nipple piercings floating in midair
>but check between the major 'types' because there's always like 2 or 3
the objectively best one right now is CBBE 3BA, and its trivial to convert stuff to it
like I said, haven't played in a couple years, also there's some tweaks you can do with placement I don't remember the specific mod or script or extension or whatever name, but I did use that to fix the floating nipple piercings, or I think there's also something where you can just 'wear' a body as an equip and then use multiple different body-type equips that'll look fine if you're wearing the body even if you're just running vanilla or something or I might be misremembering and that was only in oblivion
but basically the point is it's something that some forethought should be put into rather than grabbing the first uncensor body and then grabbing a giant pile of stuff and most of it not working or being really jank and resorting to workarounds and tweaks
>some tweaks you can do with placement I don't remember the specific mod or script or extension or whatever name, but I did use that to fix the floating nipple piercings
generally what you need to do is re-build the meshes for any clothing with bodyslide
>'wear' a body as an equip and then use multiple different body-type equips
nah "body-suits" are old shit (like oblivion), the cool way to do it now is use "AutoBody" which reads all of your bodyslide presets and applies them via morphs
>won't make the game good though, nothing can
11 years later and people still want to believe slapping 1500 mods on this turd of a game can somehow salvage it. It can't.
Anyone wasting time installing mods has eiter autism and won't enjoy the game anyways or someone who wants to just enhance the game
if you're A then just play a fricking different game
uninstall.exe
https://www.loverslab.com/blogs/entry/12799-mod-features/
Requiem
there's no point of playing Skyrim without Requiem
SMIM
Enderal
SkyUI + SKSE
Unofficial bugfix
Static Mesh Improvement Mod
Immersive Citizens
Jaxonz Positioner
>Unofficial Patch
ah yes, the patch that breaks more than it fixes
JUST
god i fricking hate arthmoor so much
i can only hope TES6 (or starfield) modding scene isnt stunted at birth by morons like him (or Fore)
Arthmore sure, but just don't be a Black person and Fore is fine
custom animations have been held back by fore because he's a stubborn old man and FNIS is a janky piece of shit
Arthmoor is a Black person and unofficial patch is bloated to all hell and consistently oversteps its boundaries (stuff like added bedroom to ragged flagon for no reason and changing the word 'Jarl' to lowercase 'jarl' in dialogues even though it goes against Bethesda's intended way because he is a deeply autistic "person").
but most mods require you to have that one, how can I get around it without using it?
"Purists Vanilla Patch"
https://www.nexusmods.com/skyrimspecialedition/mods/32371
basically a patch for the unoffical patch lol
do these work for anniversary edition?
because next time I reinstall it to make a 50+mod playthrough, I am thinking of installing that version to see what they added
the basic gist of anniversary edition compatibility is:
SKSE stuff that hasnt been updated probably wont be compatible
basic script mods might be compatible, your mileage may vary
really basic .esp and stuff will always be compatible
purists vanilla patch falls into the category of "basic .esp mod"
you should always skim the description and the "posts" section anyway to see if theres any compatibility issues
https://www.nexusmods.com/skyrim/mods/54509
This. Eventually, you'll have no foe to match you in combat so there is only you. You can retire your character and spawn it in the world and then create a new character and level him up to fight your first hero.
You either die a hero or live long enough to become a villain.
Oh yeah, you can also make him your companion, so there is that.
That's admittedly a really cool idea. Is there something like this for Morrowind?
The idea is really cool and all, but this mod is buggy, ancient and abandoned at this point. Proteus is a newer alternative, it doesn't have the whole hall of heroes flair and it comes with a bunch of other features (including cheats, but you can always ignore the stuff you're not interested in) but it's a lot more stable and efficient.
https://www.nexusmods.com/skyrimspecialedition/mods/62934
>him
You're very optimistic
Realistically, do you think people will still be playing Skyrim in 20 years?
elder scrolls 6 still wont be out by them so probably lol
I feel like if Starfield is even remotely servicable people will just move on. I see most saying they only play this game because it is newer.
Starfield will put a big dent but some will still stick around Skyrim for the fantasy theme (and toaster friendlyness)
>20 years
Im sure Skyrim 2 will be out.
I'm convinced that modders are going to backport TES6 into Skyrim just because they can at some point, so yeah. And even if they don't, The Oblivion and Morrowind ports + Beyond Skyrim are going to keep interest into the game going for a while once they release. I mea, Morrowind still has people playing it today and Skyrim is the more popular of the two games.
>The Oblivion and Morrowind ports
Those are never coming out tho
People are still playing vanilla Morrowind. No one is playing vanilla Skyrim. I really don't think Morrowind would be fun to play in Skyrim's engine, it's too limited.
>I really don't think Morrowind would be fun to play in Skyrim's engine, it's too limited.
This, if there was a mod that made Skyrim play even remotely like the systems in Morrowind I'd be playing it again, but it's not possible.
Morrowind isn't fun because of its mechanics, only the dialog system allowing you to ask any random jackass about whatever you're interested in actually helps the game, and even that loses a lot of shine once you realize most npcs are copypasta tourist brochures with nothing to add to any of the topics you can ask them about
Where Morrowind shines is in its worldbuilding, art design, story presentation, and deep focus on culture
The biggest hurdle posed to porting most of that to Skyrim's engine is simply the fact that a bunch of hacks are doing it
>Morrowind isn't fun because of its mechanics
Yeah it does and if you actually played it you'd realize its wacky 90s anime tier plot and hellish environment doesn't work without the gorillion tiny little mechanics supporting it. The game would be an absolute snoozefest if you just plodded around mashing R1 like in skyrim.
That stuff's only fun if you go out of your way to exploit it, and even then only in the same fleeting sense as dicking around in grand theft auto
Outside of that specific context, it's all either broken or too fundamentally shallow to provide a good roleplaying experience
The way the enemies are scaled, the stat system, the progression system, the combat, the methods of travel, the dialogue system, the reputation system, the faction system, the emphasis on levitate and swimming in dungeons, the lack of item scaling, the npc density, etc are all things that can only be partially reintegrated by mods at best. Its not just a matter of breaking things being fun. The entire game is built on these systems. By modding morrowind into Skyrim all you are really doing is porting in the quests. Morrowind quests are NOT good on their own, they are mostly barebones fetch quests, they are carried by the systems and the world that make getting from point A to point B enjoyable.
I would disagree, most of the character mechanics are only even a bit interesting in the first hours of the game when you can only do some things kind of okay. The quests get around this by focusing on either interesting scenarios(rarely), or just the joy of navigating an interesting world
The only thing that I would consider essential to the experience that couldn't in theory be replicated by a modder is the gear system, because mixing and matching armor and clothes as you find them across the world is some solid fun that mostly doesn't blow its load too quickly
Compare that to something like Enchant, which is a borderline useless part of the game unless you look up what to do to abuse the systems, and then it immediately becomes completely frickbusted and destroys any interesting mechanical complexity the game could offer beyond experimenting to find exactly which flavor of broken you think is the funniest
>I would disagree, most of the character mechanics are only even a bit interesting in the first hours of the game
nta, but I have been replaying morrowind and skyrim (both unmodded) side by side and it's almost staggering how much more interesting morrowind's systems are. It's kind of sad because Skyrim did add some great things like being able to have dialogue with more than 1 NPC at once and NPCs talking to each other, but the base systems of the game are just simply awful. I really wish they built on what they had instead of gutting everything. Even melee in morrowind is much more satisfying, really feels like you're clobbering someone and getting hit interrupts your stuff.
>Compare that to something like Enchant, which is a borderline useless part of the game
Enchant makes enchanted items recover faster and enchanted items are very, very strong, it's good no matter what.
Waiting for stuff to recharge is a non-issue, and the only thing normal enchanting is useful for is putting a bit of magic on weapons because constant effect enchanting is balanced entirely around trying to dissuade the player from using it
>Waiting for stuff to recharge is a non-issue
It is though. You never run out of charge at 100 enchanting on things like weapons.
I have never had to worry about running out of charge on weapons, because I'm not a moron whose entire gameplan revolves around using a single poorly enchanted weapon for large enemy encounters with no breaks
>>>>
useless part of the game unless you look up what to do
>wear two enchanted items that reduce magicka cost
>"oh wow they stack"
yeah so hard to figure out
That isn't related to enchanting unless you make them yourself, which requires you to know how to use and exploit the system for constant effect enchantments
There is nothing in the game that even tells you you need a golden saint soul(or the few things in the game better than that) just to look at it in a menu with negative success chances
disregard that post, i'm an idiot. i didn't read the replies so i thought it was about skyrim's enchanting instead of morrowind's. i still disagree because morrowind's enchanting was extremely viable at any stage, but let's be frank, azura's star is kind of necessary. you can see how much charge items can hold so you can figure out that rings are the way to go. having ANY enchanted item in your inventory is always good, whether the effect is on-use or constant is irrelevant. making more enchanted rings literally cannot be bad because all the effects add up.
on-use enchantments are the only ones you can realistically make without gaming the system, and the only thing those are good for is as an extremely high investment replacement for regular ass spellcasting, which you could just be doing instead
enchanted items are superior to spells 80% of the time. enchantment use is instantaneous, cannot fail and stacking is unlimited. when you stack spells, the casting animations cut into your effect duration time and your grand total is ultimately limited by your magicka pool. carry weight does not limit your enchanted items in the same way because enchanted items can be used to increase your carry weight lol.
This is fair, but you are missing out on the fact that spellcasting is already too easy as it is after the earlygame, so you're just putting in all that effort to make the game less fun
>American_pilots_over|_Afghanistan.Webm
people still play morrowind and oblivion, so yeah. TES games are kino and some of the best rpgs ever.
kek i bet tod's gonna release a skyrim 20th anniversary edition
How many times Skyrim got re-released since 2011?
You need mods who makes:
>better skill tree
>more armor/weapons
>more companions
>better grafix, including bodies and textures/lighting
>better magic and melee
Those are the basic and must have. Then you have stuff like sidequest, romance and sexmods in Loverslab.
SkyUI + Skyhud
Smoothcam with Octavian's preset
True Directional Movement
Ultimate Dragons/Combat
TK Dodge RE
Better Jumping
The rest is texture replacers
I like Ordinator for better perks. I also like getting to choose one each time you level, which I guess is cheating.
Should I go full Skyrim 1.6.353 now or stay on Skyrim 1.5? feel like nuking my Skyrim install and starting over
Unofficial bug fix mod. because Bethesda is incompetents and there are bugs from OG Skyrim which still weren't fixed in anniversary edition (when all the needed to do was import the oldrim unofficial patch mod)
JK Skyrim + Cities of the North + Great cities and towns. towns in Skyrim vanilla are absolute garbage.
Ordinator - because the vanilla perks are shit.
SkyUI, because frick console UI
Some kind of alternate start to avoid the annoying intro sequence (Alternate start or realm of Lorkhan)
Frostfall + Campfire
iNeed or Realistic Needs and Diseases
Racemodmenu + A body mod, any would do.
Apocalypse if you're doing a mage run.
Bandolier
Touring Carriages, a fun gamefeature bethesda cut from the game restored by modders
Cutting room floor - restores cut content
HDT, for physics.
Convinient horses.
ENB + lighting mods to make things look good.
iHud / Morehud / Less Intrusive Hud
Populated Skyrim
Sex mods
Alternate start is good but you shouldn't use it on your first character
Good sex mod?
OpenSex / OSex if you want basic vanilla sex
Sexlab if you want more extreme content.
Haven't modded since oldrim what am I missing from this install?
wheres the lewd mods?
where do I start dude
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v164c-010722/
https://www.loverslab.com/files/file/286-sexlab-defeat/
This one's brand new, but hit the ground running
https://www.nexusmods.com/skyrimspecialedition/mods/65136
I would also recommend morrowloot
The ones that accidentally reinforce the character you want to play.
>My current char is a Nord Hebe Waifu
>She's maxing armor because it's dangerous out there.
>Basically immune to physical attacks. Some other mod gave her a weakness though...
>She's easily knocked down, ragdolled, or stungrabbed in defeat.
>Turns out my mods made my character a cute girl who is immune to most violence except for grapples and man-handling.
Some companion mod. I personally pick someone from 3dnpc.
Skyrim is fricking empty and lonely and vanilla companions suck.
I really wish the AE uodat never happened, noe a bunch of mods are split and you gotta downgrade (which admittedly might be easy) or wait for people to update their shit (if they ever do)
I also wish nemesis worked for creatures, FNIS is shit
How is Skywind?
t. amateur conlanger
Still being worked on, will probably never finish
Mods that upgrade enemies.
Tesgeneral.com
>first time playing
>mods
dont be a gay. Play vanilla for your first playthrough, every other game too
https://www.nexusmods.com/skyrimspecialedition/mods/598
I gave up completely with Skyrim and it's just a big waste of time.
Just use skyui, Unofficial patch, and iHud.
I always suggest ihud for a first playthrough because being able to disable the compass while having a comfy view or exploring is just too good.
In fact, I always play with the compass disabled and only enable it with the hotkey when I am trying to follow a quest marker.
Whatever you do, make sure you avoid the Unofficial Patch in a ten block radius
Skyui
Unofficial patch (don't listen the the complainers the bigfixes are worth the few iffy changes)
Killable children
Yiffy age and skyfurry
Better dead thrall
conan hyborian age is a pretty dark dungeon that's doable at low-mid level, lots of conan references if you're into that, or even if you're not, it's just references and pretty easy to follow and makes for fancy set dressing for a fun dungeon crawl that nets you some interesting looking, some useful items and blacksmithing recipes
lichdom is a fun little questline, big dungeon, and a moderately useful transformation that I personally like a lot more than werewolf or vampire
vigilant is some kind of lsd fueled fever dream with a shitload of dark souls references and a reasonably 'challenging' endgame zone
not having played skyrim in years, those are the three I remember the most fondly, there's plenty of other pretty good mods
and don't forget to grab some big jiggle tiddy mods, those are important, but check between the major 'types' because there's always like 2 or 3 and then all the other titty armor and bdsm outfits, and sex anim packs only fit particular types, so look at the 'addons' before deciding the core; because most of the content is only going to work good for specific bodytype mod or you're going to have lots of armor clipping or nipple piercings floating in midair
>but check between the major 'types' because there's always like 2 or 3
the objectively best one right now is CBBE 3BA, and its trivial to convert stuff to it
like I said, haven't played in a couple years, also there's some tweaks you can do with placement I don't remember the specific mod or script or extension or whatever name, but I did use that to fix the floating nipple piercings, or I think there's also something where you can just 'wear' a body as an equip and then use multiple different body-type equips that'll look fine if you're wearing the body even if you're just running vanilla or something or I might be misremembering and that was only in oblivion
but basically the point is it's something that some forethought should be put into rather than grabbing the first uncensor body and then grabbing a giant pile of stuff and most of it not working or being really jank and resorting to workarounds and tweaks
>some tweaks you can do with placement I don't remember the specific mod or script or extension or whatever name, but I did use that to fix the floating nipple piercings
generally what you need to do is re-build the meshes for any clothing with bodyslide
>'wear' a body as an equip and then use multiple different body-type equips
nah "body-suits" are old shit (like oblivion), the cool way to do it now is use "AutoBody" which reads all of your bodyslide presets and applies them via morphs
>bodyslide
yeah bodyslide, that sounds familiar, I think that was it
Lamae Bal companion mod.
Cringe and gay
Real men use the Umbra companion mod
Sinister 7 if you want to get assraped in the early game
Which one is the most easy to mod? SPecial edition. Legendary or Anniversary?
special edition
Increased carry weight
Traders have more cash
More companions
Script extender
SkyUI
SMIM
I think this is the bare minimum (won't make the game good though, nothing can)
>won't make the game good though, nothing can
11 years later and people still want to believe slapping 1500 mods on this turd of a game can somehow salvage it. It can't.
https://www.nexusmods.com/skyrimspecialedition/mods/37792
Anyone wasting time installing mods has eiter autism and won't enjoy the game anyways or someone who wants to just enhance the game
if you're A then just play a fricking different game
Can I ask a refund on steam for the SE+AE bundle after several days?xhaj8