Good question indeed.
My guess is that they also lost the source code for this one and since its not a mainline title, its not a priority to put it on modern systems+pc.
Personally, i wish they would release the ios port of smt1 on steam.
nta, but it's really one of the plainest SMTs made. The encounter rate in the first one is up the ass ridiculous and it just feels like you're constantly in a dungeon (which, no, is not how mainline SMT plays).
It's hardly a Megaten game at all seeing as it doesn't use the main gameplay mechanic of the franchise
I wouldn't call it plain though, and I don't remember the encounter rate being particularly bad, nothing compared to older mainline titles anyway
I really liked it, thought it was very stylish and cool
nta, but it's really one of the plainest SMTs made. The encounter rate in the first one is up the ass ridiculous and it just feels like you're constantly in a dungeon (which, no, is not how mainline SMT plays).
Sadly this. It should have been a half, maybe even a third. You can't walk 2 meters without getting attacked.
Sadly this. It should have been a half, maybe even a third. You can't walk 2 meters without getting attacked.
nta, but it's really one of the plainest SMTs made. The encounter rate in the first one is up the ass ridiculous and it just feels like you're constantly in a dungeon (which, no, is not how mainline SMT plays).
just use the spell/item that lowers the encounter rate
It's not bad, I like that game with all of its problems but Persona crowd will not play it. They didn't even play soul Hackers 2 and that game had waifus and was an order of magnitude much more normal than DDS. This is why Atlus is not remastering it, there's no money to be made from it.
nobody in this thread posted the actual reason, the story and characters of DDS are based on something a novelist made and they don't wanna bother paying royalties
>story was originally penned in part by novelist Yū Godai but was shifted fully inhouse to Atlus writer Tadashi Satomi due to Godai's health issues. Godai later wrote several novels based on the world of the game, namely Dogdays and Quantum Devil Saga: Avatar Tuner.
Why the frick would they need to pay Godai royalties for that?
I've been playing Nocturne, it's nice. I liked the 3DS games a lot actually. I think I liked Strange Journey's grid dungeons better than IVs, but I liked the 3D world of IV better (if that makes sense...). Something about the tension of grid dungeons that I yearn for. I think just more dungeons in general are desirable to me. So Nocturne has been a lot of fun. I also started Soul Hackers, but that one filtered me hard with its virtual world thing (cool premise though).
DDS is more of a traditional party based RPG. You have a set number of characters and there is no demon recruiting or fusion. You choose what skills the characters learn, but you can only distribute stat points for the main character.
Movement is free like in Nocturne. Can't really comment on the dungeons since it's been years since my last playthrough. There is a nice call back to Nocturne as the Demi-feind makes an appearance as an optional super-boss.
it resembles nocturne the most, but even that's pretty far fetched since it plays very differently
you don't recruit demons, instead you are a demon yourself, and must eat enemies to gain atma, which you can use to gain new skills, which you can change whenever you want so it is pretty easy to be prepared for any bosses, since you don't have to go fuse demons that would have the required abilities
DDS is the missing link between nocturne and persona 3. you have the general combat system of nocturne and the game is kinda the same format of going from dungeon to dungeon (dds doesn't even pretend to have a world map though) but like persona there's an actual story and characters instead of vauge ideas, your party members are set people that join (and leave) at set times with set elemental weaknesses/resistance and while you can mess with their skills using an elaborate skill tree like a more fleshed out version of what demifiend can do in nocturne you dont have a true fusion mechanic and instead have team up attacks
Bros, which SMT or Persona should I play first if I've never played one? Why are they two series but the same series, anyway? What's the deal with that?
>Bros, which SMT or Persona should I play first if I've never played one?
Nocturne for SMT if you want the most accesible game. P4 for Persona because of the same reason.
Originally, Persona Started as a spinoff of smt but as the franchise went on, it became popular enough to drop the SMT title.
Play any of the latest one and see if you want to go back is always the best rule.
I got into them with P3 - which I'd recommend, but the Persona games only got better at being Persona games.
IMO if you can do a whole Persona, you MIGHT like an SMT. It depends on what you liked about them. I liked dungeons and monsters. So I got into mainline SMT(III, IV), and they got cooler for me. But they lose most/all of the social stuff, and obv not a high school journey.
Tbh, thats prob the trajectory. Persona > SMT > other Spinoffs. They only get more niche and hardcore down this rabbit from my experience.
SMT is more of a hardcore dungeon crawler with a lot of 80s Wizardry DNA still left in it.
Persona is a visual novel life sim with some dungeon crawling.
They both take place in vaguely the same setting but the tone is very different. In Persona you play as a bunch of teenagers growing up, building relationship etc in a modern day world. In an SMT game you generally play as some sort of twisted demonic freak trying to kill god(s) or whatever. Obviously there are exceptions.
It was on my to-play list because of the director involved and i was playing his games in release order. But after playing the crapshoot rng shitshow Nocturne i don't think i want anything to do with it.
Quick question because I do own this but got spooked by the changing forms and what I assumed was a split xp thing. Did that matter/will I get put on certain paths if I do/don't stay human? I remember getting up a purple computer thing after fighting a gang leader.
I dedicated this song to my ex gf as a young lad and she got pissed cos she felt I was literally trying to break up with herDespite not having strong feelings about her now, I still think she was the best shot I had at having a normal life
Loved those two games and am amazed when I find out almost nobody has even heard of them.
Meguro's peak.
Good question indeed.
My guess is that they also lost the source code for this one and since its not a mainline title, its not a priority to put it on modern systems+pc.
Personally, i wish they would release the ios port of smt1 on steam.
Seconding this
I agree.
Best game of all time, imo
>*mogs modern personas*
>why isnt atlus remastering this?
It doesn't have Persona in the title.
Because it's fricking ass.
Hows it feel to be a Black person, and a homosexual, bro?
nta, but it's really one of the plainest SMTs made. The encounter rate in the first one is up the ass ridiculous and it just feels like you're constantly in a dungeon (which, no, is not how mainline SMT plays).
You ARE always in a dungeon, theres no world map its a dungeon select screen.
It's hardly a Megaten game at all seeing as it doesn't use the main gameplay mechanic of the franchise
I wouldn't call it plain though, and I don't remember the encounter rate being particularly bad, nothing compared to older mainline titles anyway
I really liked it, thought it was very stylish and cool
>it just feels like you're constantly in a dungeon
>(which, no, is not how mainline SMT plays)
Really? The only mainline SMT i played was Nocturne and that is exactly how it feels.
The worst fricking taste. kys
SMT and Meguro's. Stellar presentation.
Atlus will probably ruin the remaster.
Sorry, wrong pic.
Already got one.
they need to remake or remaster both.
>Devil Shitvivor
No.
>a game with YUCKzu
YUCK!!!! No THANKS!!!!
i fricking hated the puzzles
Absurd encounter rate
Sadly this. It should have been a half, maybe even a third. You can't walk 2 meters without getting attacked.
Have any of you played Nocturne?
just use the spell/item that lowers the encounter rate
They can't. They're afraid that doesn't qualify as beating the game.
modern Ganker would go apeshit for this game since you play as a troony in the end
>why isnt atlus remastering this?
Because it's just too fricking weird. Even by Megaten standards this game is a fever dream. Amazing OST though
Why does weird = bad? Video games should fricking be weird
It's not bad, I like that game with all of its problems but Persona crowd will not play it. They didn't even play soul Hackers 2 and that game had waifus and was an order of magnitude much more normal than DDS. This is why Atlus is not remastering it, there's no money to be made from it.
fug this song reminds me of high school
Im so old
DDS is almost 20 years old anon. Of course you're old.
We could use more Hinduist fantasy + Cyberpunk.
Sounds even better with the roaring in the background in-game that gets louder the closer to the source you get.
I like the boss battle themes in 2 as well:
They really should remake DDS 1&2 and Raidou 1&2 for modern systems.
Was Sera's demon body supposed to turn me on?
nobody in this thread posted the actual reason, the story and characters of DDS are based on something a novelist made and they don't wanna bother paying royalties
https://megamitensei.fandom.com/wiki/Quantum_Devil_Saga:_Avatar_Tuner
I loved those games but would it be worth it to pay royalties on a remaster or remake? Even by SMT standards they would be niche.
Did you read the link you posted?
>story was originally penned in part by novelist Yū Godai but was shifted fully inhouse to Atlus writer Tadashi Satomi due to Godai's health issues. Godai later wrote several novels based on the world of the game, namely Dogdays and Quantum Devil Saga: Avatar Tuner.
Why the frick would they need to pay Godai royalties for that?
>Quantum Devil full translation never
The millenium kingdom cannot come sooner
>why isnt atlus remastering this?
Edgy isn't in anymore.
I miss PS2 era atlus. They were on fire, they made great games, classic games, weird games. HD gaming really did a number on Japanese devs.
I've been playing Nocturne, it's nice. I liked the 3DS games a lot actually. I think I liked Strange Journey's grid dungeons better than IVs, but I liked the 3D world of IV better (if that makes sense...). Something about the tension of grid dungeons that I yearn for. I think just more dungeons in general are desirable to me. So Nocturne has been a lot of fun. I also started Soul Hackers, but that one filtered me hard with its virtual world thing (cool premise though).
Which one is this most like?
DDS is more of a traditional party based RPG. You have a set number of characters and there is no demon recruiting or fusion. You choose what skills the characters learn, but you can only distribute stat points for the main character.
So a bit limited in the party aspect. Are dungeons big/many/detailed? Is movement gridded, free?
Movement is free like in Nocturne. Can't really comment on the dungeons since it's been years since my last playthrough. There is a nice call back to Nocturne as the Demi-feind makes an appearance as an optional super-boss.
the dungeons are pretty comparable to nocturne's in a sense that they have puzzles and traps
they can get pretty crazy at the end, especially in DDS2
it resembles nocturne the most, but even that's pretty far fetched since it plays very differently
you don't recruit demons, instead you are a demon yourself, and must eat enemies to gain atma, which you can use to gain new skills, which you can change whenever you want so it is pretty easy to be prepared for any bosses, since you don't have to go fuse demons that would have the required abilities
also has the best story in any SMT game
DDS is the missing link between nocturne and persona 3. you have the general combat system of nocturne and the game is kinda the same format of going from dungeon to dungeon (dds doesn't even pretend to have a world map though) but like persona there's an actual story and characters instead of vauge ideas, your party members are set people that join (and leave) at set times with set elemental weaknesses/resistance and while you can mess with their skills using an elaborate skill tree like a more fleshed out version of what demifiend can do in nocturne you dont have a true fusion mechanic and instead have team up attacks
So kind of like a Railroaded SMT, giving it a Persona tempo
Bros, which SMT or Persona should I play first if I've never played one? Why are they two series but the same series, anyway? What's the deal with that?
Kyuuyaku Megami Tensei
>Bros, which SMT or Persona should I play first if I've never played one?
Nocturne for SMT if you want the most accesible game. P4 for Persona because of the same reason.
Originally, Persona Started as a spinoff of smt but as the franchise went on, it became popular enough to drop the SMT title.
>Nocturne
Would this be playable on a phone emulator or do I need a controller?
My brother in Christ, have a nice day asap.
🙁
Play any of the latest one and see if you want to go back is always the best rule.
I got into them with P3 - which I'd recommend, but the Persona games only got better at being Persona games.
IMO if you can do a whole Persona, you MIGHT like an SMT. It depends on what you liked about them. I liked dungeons and monsters. So I got into mainline SMT(III, IV), and they got cooler for me. But they lose most/all of the social stuff, and obv not a high school journey.
Tbh, thats prob the trajectory. Persona > SMT > other Spinoffs. They only get more niche and hardcore down this rabbit from my experience.
SMT is more of a hardcore dungeon crawler with a lot of 80s Wizardry DNA still left in it.
Persona is a visual novel life sim with some dungeon crawling.
They both take place in vaguely the same setting but the tone is very different. In Persona you play as a bunch of teenagers growing up, building relationship etc in a modern day world. In an SMT game you generally play as some sort of twisted demonic freak trying to kill god(s) or whatever. Obviously there are exceptions.
Frick this game and its *We Want the FFX Audience* trash. Why would anyone care about a megaten game with no demon fusion?
Why do you want the exact same shit served to you for breakfast lunch and dinner? Day in, day out.
Because this game was being developed alongside Persona 3 which put heavy emphasis on fusing so they wanted this game to focus on different things.
It was on my to-play list because of the director involved and i was playing his games in release order. But after playing the crapshoot rng shitshow Nocturne i don't think i want anything to do with it.
Quick question because I do own this but got spooked by the changing forms and what I assumed was a split xp thing. Did that matter/will I get put on certain paths if I do/don't stay human? I remember getting up a purple computer thing after fighting a gang leader.
I DON'T WANNA TRY TO FIGHT THIS LOVE
I dedicated this song to my ex gf as a young lad and she got pissed cos she felt I was literally trying to break up with her Despite not having strong feelings about her now, I still think she was the best shot I had at having a normal life
>Advocating for remaster
>of a PS2 game
The most moronic post I've read on this site.