holy shit this is single handedly the most unfun fight in the entire game this stupid fucking spastic monkey doesnt stop moving who thought this was a good idea im so mad
holy shit this is single handedly the most unfun fight in the entire game this stupid fucking spastic monkey doesnt stop moving who thought this was a good idea im so mad
just press your mantle button bro
I'm using the no mantles mod
>I can't win against enemies who were designed around usage of specific game items
>No I won't use the items
I think Zinogre is worse.
i dont know about zinoger in world but in 4 he is a lot of fun to fight (for me) grank stygian zinogre is a bit much though but still fun
Stygian zinogre was the monster I carted to the most because abandoning a quest would result in you giving up all the talismans you mined, so you'd triple cart to the fucker to leave.
oh i gave up in mining talismans in like 4 hours, that was not fun at all
not even a little bit. people in 4U made custom quests where you'd one shot a monster and the reward box would be full of talismans, you might be able to track it down and use it provided your 3DS is hacked (or you're emulating)
>letting your hunter get CTE for charms
BUM BUM, bweem bum. BUM BUM, bweem bum.
enter
>Gives you super defense down
>Leaves lava pools when digging and emerging
>Super tigrex rawr
It would be one of the most feared monster if it was easy but god damn it really takes a long time to bring down, last time I did it it took me like 30-40 minutes to down and I only survived my first clear because the god damn cat kept healing me, old gen MH is really unforgiving.
One of the most overlooked monsters in the series
For some reason his gear is really bad in all of the games past P3rd so I can see why people skip him. But its a fight I’ll do every now and again in 4U just for shits and giggles
They don’t tell you about it which is annoying for new players but the intended way to fight Rajang is to hit it until it dies while not getting hit.
*stuns you*
His bitch is worse. But nothing tilts me more than world kushala. Peak unfun.
This. Lunastra is one of my most hated monsters ever, alongside the 2nd gen versions of the crabs probably
Did he cancel his Nova for that?
Eternal reminder
correct
World is better.
>I'm an idiot with no filter for quality, I just consoom
I'm sure capcoms wallets are proud of you little timmy. Go back to pretending to be a chad now.
>space between greentext and response
didn't even read
>outing yourself as an election tourist
Bold move.
stop blankposting anon
>nonsensical buzzwords
As expected. Refer back to
>nonsensical buzzwords
Ironic. Tell us why you get so butthurt about line breaks, newfag. Go ahead and use the buzzword.
Agree, however rise still a massive downgrade and bing bugs make the fights less fun.
Rise actually made some improvements to monster agression because MHWorld somehow fucked the agression in some of the monsters, even in Master rank, for no reason.
Anyways MHRise is quite ugly I'm sorry, call me a graphics fag but GU looks better, 3U too, and 4U has the nintendo DS resolution problem but it's pretty colorful at least.
5th gen in general has the problem where everything looks like clay. Sopping wet clay.
MHWorld has the issue where thinks look really good from afar but not that much up close, wet stuff looks muddy as you say, some of the particle effects are cancer too but some others not so much... It still looks quite nice though, for the first MH game with focus on visuals in a long time that is, and I'm confident with RE engine and next gen tech they can make the next big MH game look amazing.
Sure, RE engine has some issues but they are progressively ironing them out, besides, the issues are mostly with how human models look, the enviroments will be nice and the monsters too I believe.
The pre-World games look great at higher resolutions.
Emulating GU with the res cranked up + 120fps feels great man
The worst part about 5th Gen is both Rise and World's flaws get covered by the other so you end up with two halves of a good Monster Hunter game instead of getting a whole complete one
Pokefag mentality. As in no brain consoooom mentality.
have a nice day.
Im literally the bottom row
same bro
this is the absolute truth, going back and playing them all has been such a good time
Why is lapp here
because dsg breached containment
Every MH game is sick but this image is made by a rise coper and it shows
needs a crying wojack for Tri, but otherwise correct
anon the whole point is that Worldbabs didn't pay attention to the series at all before Rise
World, rather
Nice Freudian slip, Eric
Rise is a good and fun game
>he says, exactly 1 minute after another seethe about Mario Wonder in the other thread
LMAO
I don't care about Mario Wonder in the slightest
>only muh boogeyman can dislike world
please go back to mhg
most worldsperm didn't even play iceborne according to the numbers, so who knows why they think their opinion is relevant
This is interesting because it implies the grand majority of casuals left for good after World. I wonder how MH6 will do since it will probably be “world 2”
probably pretty well, Rise is Capcom's second best selling game after World IIRC so while World's level of success will likely never be replicated, it's certainly left a big enough mark on people to make it Capcom's biggest franchise by alot.
Potentially. But the casuals of World and Rise are two different audiences.
Rise pandered HARD to the folks who were nostalgic for P3rd, which before World was the best selling monster hunter game by a huge margin despite not being localized. I have no idea why it sold that much but Rise imitated it in basically every way; streamlined, easier than past entries, very dedicated Fuedal jap aesthetic, and generally way more accessible than any other entry. As well as blatant nostalgia pandering (p3rd monsters got special priority in returning over other entries)
It really isn't that deep. The simple fact of the matter is that MH is a grinding game that is mostly technically competent*, has refined gameplay that rewards mastery, looks good even in less graphically intensive games due to great art direction, has great social features, and is (outside of G/Master Rank) actually quite casual-friendly. The only surprising thing is that MH didn't blow up outside of Japan sooner.
*Sure performance can be spotty but I can't recall any truly game-breaking bugs
>The only surprising thing is that MH didn't blow up outside of Japan sooner.
not so surprising considering the PSP games only had local and ad-hoc play, and playing stuff online on your PS2 was pretty niche. the local play focus only really works in dense urban environments, which makes sense for japan. there's a reason why the series starting seeing more and more western success as we moved onto the Wii and 3DS eras
>Potentially. But the casuals of World and Rise are two different audiences.
I agree with the rest of your post but not this, I think it is very believable that people would own multiple consoles and given how widespread the switch is, to say that NOBODY would own both devices is very silly. smells like console war homosexualry
Was not trying to start a console war. P3rd was on the psp, again I think there’s a lot of factors why it sold so well, but the psp being a huge success was one. Switch is now the go-to portable platform so its likely there’s actually a lot of overlap in those audiences. I resent console war shitposting
Dude, shut the fuck up. Nobody cares if you enjoy GU, just stop shitting on older entries to pedestalize your favorite
Not to mention Rise is on every platform
Yes, I know it sold the most by far on switch, but it's still a full multiplat
it's worth noting World brought in the PC audience for the first time, and that ended up being a huge market that made Capcom completely re-evaluate which platforms they prioritize.
You're not wrong but if I remember correctly World already topped their sales even before the PC port was released. there was also frontier and online but we don't talk about those games
World already did extremely well prior to the PC release but the PC release ended up outselling PS4
Frontier was east asia only and online was china and JP only werent they
yeah
interesting, you'd think Capcom would've learned this lesson with Dragon's Dogma's PC port but I guess an old port and a port of a new game are 2 very different things.
> no idea why it sold that much
probably because it was on the GODvita
>GODvita
what no it wasn't, it was a PSP game just like the freedoms.
oh, so it was, it's been a while kinda felt like I played it on vita
then the answer is because it was on GODpsp
you could still play it on a vita via backwards compatibility, that's what I'm doing for FU, but it totally released on the PSP and also the PS3, I always forget about P3rd HD.
and my whole point is that you're ignorant of the history of the franchise and the threads on here, people just like rise, cried about Tri when it came to wii after seeing much success on the PSP. to act like this is the first time it's ever happened is hilariously ignorant.
Based I play longsword every game
Based longsword chad, I exclusively play Hunting Horn.
I still have to get back into Generations Ultimate. The loading screens between areas didn't bother me years before in Freedom Unite, but after World and Rise it's so grating. It really felt like an upgraded version of the first MH I played so I hope I can get into the groove before MH6 gets released. I probably won't touch 3 and 4U, though.
Accurate.
What weapon are you using?
Hammer
used switch axe but i was also coming off of using the gunlance for a long while so i was a bit rusty
>finishing up Iceborne with my friends
>HR 1 to MR 99 was everyone running suboptimal off-meta sets and ignoring things like tenderizing and mantles, whether intentionally or out of ignorance
>hit alatreon, the walking DPS check
>eventually they realize that they're doing no damage because they all think fortify, slugger, and defense boost are the greatest skills in the game
>they watch a few speedruns
>realize how broken mantles are
>realize how broken wounding and wall banging are
>mfw we're all agitator 7 metaslaves now
Maybe I'm not creative enough to make off-meta sets that still work well, but I really do not like the Iceborne meta where every fight devolves into tenderize, wall bang, wall bang, enrage, agitator, play the game while the monster is enraged, rinse and repeat. I loved status effect weapons while playing through low / high rank and G-rank, but I feel like I'm shoehorned into using a very small pool of weapons unless I want to engage with the Kulve / Safi sieges, which are tedious gacha games.
>, the walking DPS check
element check*
I don't think you get a lot of armor set variety in iceborne if you go meta. Which means capping your crit + crit boost and stacking raw on top of it.
It's kind of the curse of monster hunter really. There's pieces that are too efficient to deal damage with so they're gonna be center pieces of every set. Why slot in defensive skills when your hunt will be 50% faster with full on damage?
It's made worse by elder dragons and high MR monsters being highly resistant to status effects and an apparent lack of interesting skills. You have two options: raw and elemental. Your options for raw are, as you said, minmaxing your critical %, critical boost, and attack, or heroics if you're a speedrunner (which is not practical for multiplayer play). Your options for elemental are minmaxing critical %, critical boost, and attack, or foregoing a bit of attack for true critical element. It feels like everything gets funneled into these two builds the further you progress into MR, and it's a bit boring.
My favorite build I made in MHW was using the Brute Tigrex armor to stack wide-range, speed-eating, and free meal and just turning myself into a full-on hunting horn support, but I had to abandon it because I didn't have the decorations to make up for the skills I was giving up.
Honestly they should just legit remove offensive skills like crit boosts and even atk boosts and I've been saying that crap since the stupid skill bloat of 4U
Incredibly based take, the only damage skills I'd keep are conditional ones like rapid morph.
It's the curse of crit boost more than anything
AB, WEX and agitator were obviously always good (yes, even pre-crit wex, contrary to what people would tell you) but having crit boost on top of it is so overly centralizing that you're gimping yourself if you don't have it. Before you could get away with having one or two of those three and having the rest dedicated to sharpness and comfort skills, and you wouldn't be missing out on much
imo it's fine. alatreon and fatalis were the final bosses of the game. it's fine that they demanded you put some more attention for your prep. if they didn't push you they would've been too easy.
plus once you get proficient at a fight you don't really even need meta gear.
Mantles/wall bangs barely help against Alatreon. And you can still run meme builds against anything that doesn't have a dps check - the fun in endgame MH is fighting monsters, and taking longer means you get more time to fight.
Same
Never even beat Alatreon myself as i couldn't be bothered to change my build around for a single fight
iceborne is shit if you don't enjoy metaslaving
Furious Rajang is easier: he deals way more damage, but at least he has openings. Normal Rajang is a dogshit fight.
He's one of the last monsters you unlock. He's supposed to be hard.
Is S&S viable in Iceborne? I've finished the base game, thinking of playing Iceborne, but not sure what weapon to go with.
Do you want to spam perfect rush?
s&s was pretty good if I rememberr right so it won't take any tremendous efforts.
that aside, everything is viable and iceborne isn't impossibly hard at any point imo. it just depends on how much time you're willing to spend learning a fight.
Perfect Rush spam
I am glad that in risebreak they buffed the infinite combo and made perfect rush more balanced while giving it better finishers that don't just throw you away from the monster
Don't you still need to spam perfect rush to do any sensible damage though, or did the last 2 TUs change that
I remember the regular SnS moveset still stucking in Rise
Nope, SnS is balanced now (if you ignore metsu)
no, you need to hit Metsu as often as possible to do any sensible damage now
>to do any sensible damage
Stop watching speedruns
No! You can't make me! I'll never stop!
Rajang was fine in Iceborne but I fucking hate him in Rise. Whenever they put this monkey in high rank and not master/g rank, I have a terrible time
I had the opposite experience. They gave Rajang horse tranquilizers in Rise, he's very easy relative to Iceborne. However, it is a high rank game and I haven't played Sunbreak so who knows how hard he is in it.
His difficulty increase is about on par with other monsters moving into Master Rank. Just be prepared for them to spam him in quests. Tons of multi monster quests include him as one of the monsters and he gets boring fast.
The fight would be more enjoyable if the Gun Sword from Lost Planet 2 had been implemented as a new weapon class
welcome to the thread
In the years you have spend making this shitty ritual post, you could have figured out how to mod the Gun Sword from Lost PLanet 2 into one of the PC MHs.
What's the point of designing the Charge Blade around Guard Points when every single endgame monster demands massive Guard investment for the GPs to even do anything?
This would be less of a problem if other weapons also required similar investment to get the most out of their weapon's toolkit. But GS doesn't need SHIT for decos to make Tackle good, and obviously LS's i-frames are freakishly broken for no investment at all. Guard Points even with investment are insanely risky and against many monsters doesn't have much of a reward because GP-AED often doesn't work.
Because if guard points were as good as other counters, the weapon would be even more busted than it already is. You're already massively rewarded for spamming SAED whenever a monster is down or even locked into a mildly lengthy attack animation, that issue would only be exacerbated if every successful GP let you get a free AED off, so their compromise is to make it skill-hungry and ask that you give something up if you want to be able block everything
That said, the GP->AED animation is so slow anyway that I almost never find a great use for it, so idk
His fight in Iceborne was extremely fun and I had a blast every time I had to fight Raj. I got all his armour and most of his weapons. Shitters can't handle the monke and their tears fuel my raging erection. You are ALL A BUNCH OF FAGS AND CASUALS AND YOU NEED. TO. GIT. GUD.
I can tell you started with world
nuh uh i started with the demo that came with Resident Evil Code Veronica X on the ps2.
I began with Freedom on PSP and I even went back and played the original on PS2 after overpaying for a copy. Rajang haters are just talentless, joyless homosexuals who hate fun, and they should go back to calaboody or whatever casual shit would be more their pace.
I think Rajang is cool and would rather have ten variants of him before having mons like Kirin or Lunastra ever again
>4U servers go down in 4 months
Gonna miss old school monhun
pretendo will save 3ds servers
>took 20 minutes to kill raging brachy
i dont think im very good at solo play
Raging Brachy is just a total cunt
>20 minutes on a endgame monster
>bad
Nigga it takes me 18-20 minutes to solo Tidal Najarala in 4U. G Rank is hard, get used to it
In 4U? By yourself? Nice humblebrag for the worldsperms.
Ignore homosexuals anon. The only people who manage sub 10s solo in G and even late high rank games to an extent are either tryhards or legitimate masters. It's not about the time, it's about the hunt
skill issue
what the fuck is that fart sound when he attacks in world
what the fuck
How else would he launch himself like that
It's supposed to be his bones cracking
le wacky knuckle cracks
what
no way it sounds like a silly fart
?t=18
I guess someone at capcom recorded themselves cracking their basedboy knuckles.
I still remember the first time I fought him in FU, saw a monke and thought it was just gonna be a Congala reskin. Boy was I wrong.
>playing 4u
>apex version spawns in
>playing complete in the dark
wait wait wait!
Post cool fanart of your favorite monster!
Agnaktor has no cool fanart...
I love fighting him, dude is so cool.
>no cool fanart
You just posted it
That's not cool. Why is he looking in the opposite direction of his prey while he's blasting it? It's fucking retarded.
retardation the post
where's eric
SSSSHHHHHHHHHHHHH! Shut up! Don't bring him up when he's not around.
i think he's just waiting for someone to mention ___________rise_______
I'm so rusty I'm getting raped by Deviljho.
why did you post the most fun fight in the game
>best poison lance in 4U is Yian Garuga
>hidden behind low rank YG which itself is much more rare than any other rank
>and only shows up if you finish a hidden caravan quest
God damnit 4U
yeah he sucks alright
I wish they would port older MH titles to modern hardware.
While I would also like that, the thing I want most is that someone to fucking mod in 1 player healthpools to hub monsters in old games instead, fuck the old scaling system and I would stay content with emulating too
I imagine if they made ports they'd probably make the scaling resemble 5th gen. I'd also like the farm to become less tedious. I'm always blitzing at 500% speed when dealing with the farm on an emulator.
They might. Capcom has stated in their most recent investor call that they have an unannounced game coming out before March 2024 (end of the Japanese financial year) that they expect to sell millions of copies. Capcom only has a handful of IPs that can generate those kinds of sales and MH is the only one that hasn't had a recent release other than DMC.
That being said, whatever the game is it's only going to have a 3 month marketing cycle at most which strikes me as pretty light for a brand new MH generation. That leads me to suspect that Capcom's unannounced game is either a remaster/remake of an older MH title or a remaster of DMC 1.
I've been secretly hoping it is a collection. FU/3U/4U/GU
>500 hours of content at the absolute minimum
NEET master race wins again.
That'd be nice but I figured Capcom already did the culmination of classic MH with X/XX to celebrate the series anniversary. though I guess I shouldn't expect them not to double dip at this point considering all their other various modern port collections
>mh6 has to compete with older titles
>sells worse than the bundle
>capcom has to emergency shutdown the bundle sales and pull the plug on the servers
Could you imagine
GU is already on Switch though? And GU is very much "4U, but upgraded".
A pure remake of Tri/3U or the 2nd gen games seems more likely.
>And GU is very much "4U, but upgraded".
Not this shit again
have a nice day dumbass
If they ever release an HD version of 4U I will CUM.
Been dreaming of it since 2015.
Does capcom want my whole life
Imagine if they pulled a THPS 1+2 so it's like XX but without style gimmicks and even an extra option to limit movesets to their rightful games ie no counters on lances if you go back to FU with a switch etc
4U Remaster
Prove me not right
>unannounced game coming out before March 2024
how the hell is that supposed to work? You really think if the next monhun is announced (soonest being game awards, early december) they'll release it that quickly? That just seems like wishful thinking, but I'm ready for it.
If it's something like a collection or a remaster they don't need a whole lot of buildup
The 3 month marketing cycle is what leads me to believe that its a re-release/remaster of an older MH title for the franchise's 20th anniversary rather than a new mainline MH.
Monster Hunter 3/4U HD Collection isn't exactly a big name release, it's exactly the sort of thing they could just announce and dump out onto all modern platforms within 8-12 weeks. It wouldn't need any of the pomp and buildup that you'd expect if they were rolling out MH6
I enjoy World but I'm not a fan of how it handles multiplayer.
I think all they needed to do is let you skip cutscenes, and let people start story missions together. I get that they were really into the idea of World being a more narratively immersive MH, but I don't think that needed to come at the expense of multiplayer comfort, just let people coop through the whole game without too much fuss
Yeah i dropped world early thanks to that shit.
>remove the village and hub distinction so you can play the entire campaign with friends
>then force everyone to take a quest then abandon so they can ACTUALLY play with friends
what the actual fuck were they thinking
That's a good point
It makes absolutely no sense
They had a system that worked perfectly, infact in 4U the cutscenes were so good they would include OTHER hunters in the lobby and not just the quest picker
But suddenly we can't even join quests before the host watched the cutscene? What happened?
base world's online implementation was dogshit. ASS STAIRA (because there's loads of stairs) was too big and you couldn't see anyone else in it, the hub was dogshit and you couldn't even progress with friends without jumping through hoops.
>erictranny seething AGAIN
It must be getting tiresome at this point, no?
>charge blade is... le hard!
biggest meme of the century
What's the appeal of Charge Blade?
SAED headshot tickles my peenus weenus
It's not hard, it's the hardest
go one thread without having an autistic meltdown about which game is shit and just discuss the fucking game
we will never return to the handheld era of quality for these threads. modern console war homosexuals by definition have autism, and they're the obnoxious and persistent kind and not the "I jerk off to bathroom tiles" kind. shame.
>not the "I jerk off to bathroom tiles" kind
i did once get a boner from looking at the rear end of an atv once because it vaguely resembled the ass of a huge amazon girl
We've all been there
The only thing I want from MH6 is that we get to keep Rise's Blast Dash for GL. I'd like to keep Guard Edge too (or have it replaced with an equivalent non-wirebug move) but that might be asking too much.
World rajang is like that because they went
"quick! we need ebin difficulty pronto" so they made him a spas, gave him a diagonal charge move and switched every single one of his openings to throw off veterans.
He's not that hard in the end once you know his new openings but god damn is he autistic in world. Furious rajang is more akin to the old rajang and is a much more fun fight.
Also keep at it with the no mantles challenge, it'll expose just how truly dogshit World's design is
>T. beat everything up to fatty without any mantle
No, once you learned to dance with him. It becomes a very fun grind.
Pic related is the worst. Somehow I can't get into Blagongas movement pattern at all.
wow you heckin enjoyer of the best selling game you
How do I get better at charge blade? Everytime is smoke the big monster in the head with a phial it just results in a trade.
Learn your guard points. Counter hits with SAED. You are now a master of the CB.
world rajang is a filter. he's awful until you learn the fight, then he's one of the best fights in the game.
any tips for helping friends git gud in MR? I didn't even want to install the meter but one friend was super all about it so he can see how well he is doing but up to MR 3 our fights all look like this:
>Anon, Lance 26k damage
>homosexual 1, GS, 8k
>Anon's pet
>homosexual 2, DB, 4k
I'm trying to figure out how to make them watch a video or something on how to play their weapon without being a dick. Their armor is fine, the usual low MR 'good enough' beginner sets.
Rise or World? I've been playing loads of DB in Rise, I can't imagine how he's doing so little damage with it in Rise, shit's crazy strong. I've been doing the exact thing you are, but in rise with DBs.
Sunbreak. The guy low on DB has played the game before on Switch, shockingly.
tell him to start spamming the drill move
that's pretty impressive, is he just not being aggressive with DBs? does he like, know about demon mode and the demon evade? there's really no reason to not be on or under the monster with DBs in rise, evasion skills are easy enough to gem in and them with the demon evade makes dashing through attacks trivial, on top of having a pretty generous counter that is also a gap closer.
Are you watching him? Is he just flipping in the air missing everything, using items constantly, or getting hit constantly? Tell him to hug the back legs and he should be fine not getting hit until he's more confident in dodging the monster's attacks. The only way for him to get better is to keep playing, damage doesn't really matter as much as learning the monsters.
>Are you watching him? Is he just flipping in the air missing everything, using items constantly, or getting hit constantly?
You know what, no, I haven't been. I really should so thanks for that. I am new to lance coming from Gunlance mostly and Longsword, so I've been concentrating on learning the monsters to get those sweet guard counters off.
I actually really love anchor rage, and that air drill move does a fuck ton of damage on the right monster, so I've been really focusing on when to use which switch skill on my scrolls.
if you haven't already turn down the particle effects for your allies so you can more easily observe them, I found it hard to parse my friend's actions when the screen was full of nonsense from all of us and our pets
I don't care if Lance is low DPS. I also just switched to it and I love the game all over again
>but one friend was super all about it so he can see how well he is doing
tell him to stop being a homosexual and uninstall that parsefag shit
make sure their decos and skills are all sorted out as well
Ruiner Nergi should've been the endgame boss instead of Ishvalda.
Constant action that was engaging + it took like 12 minutes so i felt look an apex hunter. Ishvalda is just BOOOOOORING
Nergigante is unironically one of the worst flagships in the series
i like him
might be because i use HH so i have natural mind eye
nothing is worse than gammoth
Nergigante was good, not great but also not bad in any way either
Much more enjoyable than the pushover version of Zinogre for example, or whatever the hell Shagaru was
>calling any monster a pushover when talking about Tripgigante
>talking shit about CHAD Magala
>Unironically fucking defending the FFXIV boss in a MonHun game
Oh fuck off, you naggers try too hard
nobody mentioned behemoth?
I wasn't being literal but yeah MonHun really has the stupidest crossover bosses huh
Remember the fucking metal gear?
yeah that shit was tight, though I was always more fond of the monster hunts in Peace Walker. Big Boss using rocket launchers on a rathalos is very funny
>whatever the hell Shagaru was
confirmed for never having beaten 4u shagaru
Also fucking lol at calling p3rd zinogre a pushover compared to negrigante.
I know the big boy music and cinematics of world made your child brain do backflips but all you need to to beat nergigante is to barely fucking touch him and he'll deposit himself on the floor and wait patiently for you to wail on him
>level 140 expedition Shagaru
Why are you guys like this, p3rd Zinogre would literally fucking miss people infront of him standing still and standing slightly to his left nullified half of his kit because of his weird tracking
Not to mention his charging gimmick was just free wailing and nothing else with his stronger level still being shit
And the fucking Shagaru fight is nothing but projectile spam which has no fucking place in MonHun, fuck off nagger
>Responding to gamewar fags who defend actual shit for baits
Be better anons.
The other anon is the one who came out swinging though?
>projectile spam
You’re right, rathalos has no place in monhun.
Rise managed to make him a fun fight
And the fucking Shagaru fight is nothing but projectile spam which has no fucking place in MonHun, fuck off nagger
>what is og alatreon
>what is white fatty
also nice samefag
gormsmagormigamgorm wasnt a bad fight.
he stops moving when I hammer his head with my aerial attack haha
and then I do it again
>could have gotten a crossover with a relevant monster-heavy franchise
>instead we got a fucking Treant from some shitty western RPG
Let me hunt a digimon
There are tons of digimon that would be great to hunt. I want to make armor out of a Greymon.
>could have gotten a crossover with a relevant monster-heavy franchise
godzilla collab fucking when
I feel like 4 dudes with swords being able to defeat godzilla would be like, the exact opposite of what godzilla is supposed to be. worst case we'd get Zorah, but with a godzilla skin.
I want to hunt Destroyah and dress my Palico up as Manilla
Fulgur Anjanath needed a suped up event quest.
still mad we didnt get one
duke fishron or eater of worlds would have been cool
Duke is mainly an aerial monster, so realistically his best chance would've been in Tri/3U with underwater
EoW is a worm boss and most leviathans are a shit fight
>Wargreymon
>Cleric Beast
>Chimera from Phantom Liberty
>The shark from Jaws
MH really is rife with opportunities for wacky hunts with cross-promotional monsters, it's just a shame that they tried twice in World and Behemoth turned out as a grindy MMO boss, while Leshen was probably the actual worst hunt in the game
>ambush attack: gaia force
What monsters are actually hard in Rise? I feel like bug moves made every one a pushover. The only one i couldn't beat so far is Primordial Malzeno
Why are the only options "pushover" and "I can't beat them"
being disingenuous isn't easy
What wrong did I say? Rise master rank is very easy. Well, except for Primordial malzeno I remember having a much harder time in MHFU for most of the time.
Huh? How was my post disingenuous?
Problem is he has a bullshit damage output and he moves way too fast. Even with wirebugs he's hard to catch up. Teleporting is a cheap mechanic that should not have place in Monster Hunter game.
He spends way too much time running around and attacking you, leaving almost no windows for damaging him, you have to wait like half of the minute when he starts his enrage combo before you can safely damage him.
I'm so tired fighting him, I'm thinking of building full def tank lance build to simply slowly chip damage him.
Haven't unlocked it yet. Are those monsters just bullet sponges or do they have new moves?
>Are those monsters just bullet sponges or do they have new moves?
Risen Cham is probably the most similar, with only about 2 new mix ups. The others have more new combos and 1 or 2 new moves.
>bullet sponges
Okay, well the monster you are describing is Primordial Malzeno then, because he has basically no health, but is on par difficulty with the other Risen dragons. Maybe you could just git gud?
Did misread my post? When I was talking about bullet sponges I wasn't talking about P.Malzeno.
I said nothing about his health.
>Maybe you could just git gud
Working on it
>bullet sponges
The anomaly quests are the endgame. They have more health because they're designed for the insane stat bloat that sunbreak has once you get qurio augments, charms, and decorations. Once you start getting as much stats as you can stuff onto your gear, the anomaly quests for single monsters really don't take much longer than master rank quests did when you were at that level (<15 minutes). If you're not planning on playing the game to AR300, then primordial malzeno is a great stopping point.
>Primordial Malzeno
You should keep fighting him, learning the openings on him has been extremely rewarding. Any of the Risens are great, Teo is good fun. I'm starting to think other than Primal Malzeno, Risen Valstrax is the one people are going to talk about years from now.
How are those special investigations going, anon?
Risen Elders put up a good fight
Is Mon Hun GU good?
What crossover monsters do you want?
For me it's:
Gear Rex from Peace Walker
Ultros from FFVI(imagine tentacle armor)
Nidhogg from FFXIV
EDF soldiers would obliterate any monster in this game provided it wasn't a scripted run away level.
Gigori. I assume the reason it didn't happen in Iceborne despite it being a slam dunk was because of its relative similarity to both Safi and Fatalis but come the fuck on. It needs to happen in the new game because of DD2.
I wish Safi never existed.
What a dogshit design, and an amazing way to ruin a cooler elder dragon design.
I don't care about crossover monsters until they prove they can make it a fun one to hunt. In terms of general crossovers, bring back the Crazy Diamond hammer, they had no reason to change it for the Western release
>actual normal MH thread for the first time in ages
Did everyone on /vg/ get banned simultaneously or something?
You must be shit at the game or a whiny toddler who can't handle losing more than once
Rajang is hard for a starter, but you learn his simple movelist and he's easy to beat without taking a single hit.
Every attack is well telegraphed, his spiraling punch, the backwards jump, lightning beam, lightning projectile from the air, blanka roll ground smash, flurry of attacks, bellyflop
You have to fight him only a couple of times and you'll know which attack comes with every single windup, there's not a single bullshit attack to the monster, everything can be i-framed.
I loved the double furious rajang fight, took me few hours, but I managed to do it solo using dual blades
Raging Brachydios is single-handedly the worst boss ever. Deviljho comes at a second place, a lot of hard to read bullshit, and third is Bazelgeuse, whereas not a difficult fight, it's incredibly annoying.
>Raging Brachydios
How different is this guy in Iceborne? Other than the block the exits, ground pound explosion that covers the whole map thing? I never beat him solo in 4U, even with a good insect glaive set, he's tough.
Older monsters were challenging because they had janky hitboxes
Newer monsters are easy because of the new QoL features.
I think Invincible Gambit spoiled me. I'm having a hard time playing other weapons after I got used to spamming it.
It's so good. Negates damage and makes you immune to flinch and stun.
I tried playing lance and great sword and I'm having a hard time, it's like I'm learning to play the game from the start.
And here I wanted to try playing 3 and 4 gen games... I wonder how hard will I cart without invincible wirebugs.
people overblow the QoL stuff World introduced, just like the old games you're going to cart to being wombo combo'd in a corner. only baddies ever died to drinking a potion poorly in the old games
>only baddies ever died to drinking a potion poorly in the old games
maybe if you're a solofag hugging the loading screen, walking while chugging definitely feels easier
Getting full HP recovery from the chug saved my life much more often than just walking off to the side at a snail's pace in a game with better tracking
it's easier yes but again, you aren't dying to getting up and healing in the old games unless you're actually garbage at the game. it's very easy (even as a solo fag) to have your cat draw aggro so you can heal, or you can just wait for the same opening you would exploit for an attack, healing instead.
You are underastimating how easy it is to exploit the new healing, you can very easily heal right next to the monsters and recklessly trade hits with abandon, this is made worse with other made mechanics that enable this behaviour even further like mantle, health regen, wallbang, certain items like max potions having no commitment and full heal, endless resource of item with no punishment, a lot of tempered monsters in the endgame just get easily dealt by trading hits with them and very few monsters can deal with the insane aggression that you can have.
when world was relatively new, i had a friend over and told him that i was struggling with nergiganted
i watched him slap on a mantle and absolutely destroy nerg by playing braindead aggressive with a greatsword loadout
it was absolutely wild to witness
great sword has an extremely similar silkbind in adamant charged slash and lance fulfills the function of that silkbind with all its many shield charges/tackles
Been playing Sunbreak, just got Dereliction, everyone says its insanely powerful but I really don't want to have to juggle constantly draining health, is it really THAT meta?
You should shit yourself for following da meta
Dereliction has been overshadowed by other skills for most weapons by now
Many of the later sets have some pretty crazy skills that may or may not have some synergy with dereliction. It's not the be all end all skill.
>play every MH game in the span of 4 years
>now none of them are fun any more
I find that its way easier to stay invested when i focus on one game at a time. 200 something hours in MH4U at the moment and I’m still invested despite being G crown
What is the HR progression? Is Valstrax last monster unlocked?
What is MR progression? I have MR 64, what monsters I will unlock later?
>What is the HR progression? Is Valstrax last monster unlocked?
The higher your HR the more monsters/moinster variants you unlock, also some features are locked behind specific HR ranks, some story quests too. Also Valstrax can be fought in your event quests at any point.
>What is MR progression? I have MR 64, what monsters I will unlock later?
Same as HR, you just unlock more shit with it. I think crimson glow valstrax is around that level.
you unlock Punished Marshmallow at MR100, and the Risen Elders every 20 ranks until Risen Shaggy at MR180
This just reminded me. What is the name of that instrument that sounds like trumpets but are not? They appear in a lot of monster themes.
?si=zSWgRsrPk5nENYr2
?si=6V8iBhdRIAJr3B1S
kazoo?
It's a Pungi, that instrument that the snake charmers use.
french horn probably
I am begging the desire sensor to go easy on me and just give me what I want.