I mean, what are your options? It probably ranks in the middle of doom clones that early on.
It’s not a bad game, definitely top three on the platform, and would have been awesome in 1994, but it’s really not that fun of a game.
I made it a point to finally play every jaguar game this year now that the emu is out. It is quite possibly the worst console library of any console. I’m actually certain that it is. Atari Karts doesn’t even look as good as Super Mario Kart. It’s entire library is hot steaming shit. It is sincerely shocking how ugly and bad nearly every game is.
By this logic, the Dreamcast being able to handle unlimited perfect transparencies for free makes it better than modern-day hardware. The issue becomes that those transparencies - and those unlimited sprites on Jaguar - are going to run up against a bottleneck somewhere else.
You might be able to draw infinite transparencies, but you can't draw infinite tris. You might be able to have infinite sprites, but you can't have... idk I'm not familiar with Jaguar hardware. All hail the infinitely powerful Jaguar until I learn more about it.
>It can handle unlimited sprites.
This is simply because the Atari Jaguar goes the route of CPU Brute Force attached to a fast blitter. So yeah you can have unlimited sprites, if you don't really care about doing anything else. If you want say backgrounds and gameplay logic that's going to eat into your resources. Eventually you'll hit a point where you need to start reducing sprites or lowering your frame rate to keep up.
Saturn on the other hand goes the route of having VDP1 that just draws sprites to a frame buffer that will eventually be merged with the background layers VDP2 is drawing. Sprites can be textured or non-textured and can be scaled or distorted. Gouraud Shading with additive blending, 50/50 transparency, etc. are also things it can do. The limit on this is purely on the fillrate of VDP1 which is about 24 Million Pixels per second for untextured draws, and about half that for textured draws. If you exceed this it will either just stop drawing until the next frame if you have it set to auto clear the buffers at a 60Hz refresh rate, or it will slowdown the frame rate until it's done. PS1 is in a somewhat similar situation though it's fillrate is much higher and it can handle stuff like transparencies better.
The main area where Saturn can pull a head with 2D though is VDP2. Instead of having to waste fillrate on VDP1 drawing backgrounds, it can hand that off to VDP2 to handle effectively for free. So where on PS1 and Jaguar you'd be eating into your fillrate and number of sprites to draw the backgrounds, Saturn would be unaffected.
playstation and saturn didn't either; if you want unlimited sprites on them just lower the framerate. older consoles used a line buffer instead of a frame buffer so this was impossible. technically the jaguar is more like older consoles so the performance is worse if you use a frame buffer instead of scanline objects, but it can do it.
but even if you run at 60fps, the number of scaling sprites it can do is massive (and you can lower the color depth and get more of them).
2 weeks ago
Anonymous
Ok so does the graphics chip just add the sprite in the frame buffer and adjusts each pixel value appropriately to reflect the overlayed sprite?
2 weeks ago
Anonymous
Who cares
2 weeks ago
Anonymous
Saturn can just do like doom does and write to frame buffer. Still I was playing chase hq on saturn and the graphics should be cake for saturn but it has a lot of slowdown a lot of the time while super burnout on jag is better looking and smoother.
https://i.imgur.com/7XmK1gT.jpg
More powerful at 2D than the Sega Saturn.
I think it could beat it in some ways since the ram of saturn fill up pretty quick while I think you stream more detailed graphics from the jag cart. Feels like many jag games run in lo rez though so look zoomed in.
2 weeks ago
Anonymous
Considering the Saturn port of Outrun runs at 60fps and arguably looks better than both Chase HQ and Super Burnout it's probably more likely that the Saturn port of Chase HQ isn't as optimized as it could be.
Played this game due to this post. Never heard of it before. Breddy gud. Jank handling though, and time limit is surprisingly strict if you mess up, hard to recover your time. But I dig the premise, and the Namco-esque real car fusions into fictional cars.
in retrospect they should've courted japanese developers with the lynx. getting them to transition to jaguar still would've been a tough sell because of the weird hardware but it would've been something.
Yea that's what I'm saying. It feels like the Jaguar was competing in another realm. Trying to target the demographic who would buy an amiga or something.
lynx would've been the natural handheld for fighting game ports due to its flexible graphics setup, and atari would've had nothing to lose by just straight up GIVING it to e.g. SNK to release in japan in exchange for US/Euro rights to whatever games got made for it. or if not them, maybe some other partner. but it was dumb of them to try to release it there themselves. I think it could've done really well there with proper backing.
>I've heard is easier to develop for than the saturn.
If you don't really want to use the hardware and just want to port 16-bit Atari ST stuff to it sure. Though if you want to actually do more than that the Jaguar hardware is a complete shitshow of bugs and problems. The Saturn hardware while quirky, it at least does what it's poor translated documents are trying to tell you it does. The same cannot be said about the Atari Jaguar.
There's a reason why Saturn homebrew is now pushing some pretty impressive stuff with people making Unreal demos, 4 player splitscreen shooters, 3D Platformers with Mario 64 maps, Metal Gear Solid demos, etc. while the Jaguar scene has pretty much stagnated beyond simple Atari ST ports.
This is one of, if not the worst games ever made. They should be ashamed for pressing this to a cartridge. It’s not even a game, it’s a tech demo, and a horrendously ugly one at that.
There is NO RACING. You collect koosh balls on an open map…and you have infinite time to do so.
I pity any child who opened this on Christmas Day, this console is unbelievably garbage.
Listen, I am living proof that kid would've had some fun. Club Drive isn't a racing simulator, it's a "vroom vroom around and explore" game. Just vroom around and chill. Fun.
could the jaguar have held its own if they made it a CD based system from the get go and cost down the hardware by the time the Saturn/Playstation came around and positioned the jaguar as a budget console?
I know there's the other thread that addresses it directly but I'm just going to say it here and it wasn't going to say it at all
MSX -- that wasn't sold in the US at all
But there was some amazing things going on with that machine and that community is very strong to this day
very underrated computer
very underrated developers.
Especially Konami.
But you can hate on them all y'all want.
No it's not
It can handle unlimited sprites.
Alien Vs. Predator is one of the better early 90s FPS.
I mean, what are your options? It probably ranks in the middle of doom clones that early on.
It’s not a bad game, definitely top three on the platform, and would have been awesome in 1994, but it’s really not that fun of a game.
I made it a point to finally play every jaguar game this year now that the emu is out. It is quite possibly the worst console library of any console. I’m actually certain that it is. Atari Karts doesn’t even look as good as Super Mario Kart. It’s entire library is hot steaming shit. It is sincerely shocking how ugly and bad nearly every game is.
By this logic, the Dreamcast being able to handle unlimited perfect transparencies for free makes it better than modern-day hardware. The issue becomes that those transparencies - and those unlimited sprites on Jaguar - are going to run up against a bottleneck somewhere else.
You might be able to draw infinite transparencies, but you can't draw infinite tris. You might be able to have infinite sprites, but you can't have... idk I'm not familiar with Jaguar hardware. All hail the infinitely powerful Jaguar until I learn more about it.
>It can handle unlimited sprites.
This is simply because the Atari Jaguar goes the route of CPU Brute Force attached to a fast blitter. So yeah you can have unlimited sprites, if you don't really care about doing anything else. If you want say backgrounds and gameplay logic that's going to eat into your resources. Eventually you'll hit a point where you need to start reducing sprites or lowering your frame rate to keep up.
Saturn on the other hand goes the route of having VDP1 that just draws sprites to a frame buffer that will eventually be merged with the background layers VDP2 is drawing. Sprites can be textured or non-textured and can be scaled or distorted. Gouraud Shading with additive blending, 50/50 transparency, etc. are also things it can do. The limit on this is purely on the fillrate of VDP1 which is about 24 Million Pixels per second for untextured draws, and about half that for textured draws. If you exceed this it will either just stop drawing until the next frame if you have it set to auto clear the buffers at a 60Hz refresh rate, or it will slowdown the frame rate until it's done. PS1 is in a somewhat similar situation though it's fillrate is much higher and it can handle stuff like transparencies better.
The main area where Saturn can pull a head with 2D though is VDP2. Instead of having to waste fillrate on VDP1 drawing backgrounds, it can hand that off to VDP2 to handle effectively for free. So where on PS1 and Jaguar you'd be eating into your fillrate and number of sprites to draw the backgrounds, Saturn would be unaffected.
it can do unlimited transparent sprites layered with any other combination of effects and never have any glitches. some consoles just can't do that.
how can unlimited transparent sprites be possible
with the power of the jaguar's Object Processor, of course.
yea but why did every other console have a hard cap on sprites but the jaguar didn't
playstation and saturn didn't either; if you want unlimited sprites on them just lower the framerate. older consoles used a line buffer instead of a frame buffer so this was impossible. technically the jaguar is more like older consoles so the performance is worse if you use a frame buffer instead of scanline objects, but it can do it.
but even if you run at 60fps, the number of scaling sprites it can do is massive (and you can lower the color depth and get more of them).
Ok so does the graphics chip just add the sprite in the frame buffer and adjusts each pixel value appropriately to reflect the overlayed sprite?
Who cares
Saturn can just do like doom does and write to frame buffer. Still I was playing chase hq on saturn and the graphics should be cake for saturn but it has a lot of slowdown a lot of the time while super burnout on jag is better looking and smoother.
I think it could beat it in some ways since the ram of saturn fill up pretty quick while I think you stream more detailed graphics from the jag cart. Feels like many jag games run in lo rez though so look zoomed in.
Considering the Saturn port of Outrun runs at 60fps and arguably looks better than both Chase HQ and Super Burnout it's probably more likely that the Saturn port of Chase HQ isn't as optimized as it could be.
Yeah it was.
Put N64 in the camel clutch
Broke his back make him humble
The one game game on the entire system that can even be considered “good”, Rayman, is the worst port of the game.
Honestly this. The Jaguar's library looks really desolate and outside of Tempest 2000 there isn't much else.
>Rayman
>named for raytracing
and yet has no modern game making use of the technique
Cool, where's Rayman
Played this game due to this post. Never heard of it before. Breddy gud. Jank handling though, and time limit is surprisingly strict if you mess up, hard to recover your time. But I dig the premise, and the Namco-esque real car fusions into fictional cars.
Based, I’m glad you liked it. I always just think about it whenever someone says ray tracing but I’ve never actually played it.
r u dumb
Where's Rayman?
>Better at being an Atari Jaguar than a Sega Saturn
Devastating to Nintendo & Sega
Japanese developers were in a state of panic and shock.
I'm not too sure what success atari was expecting if they couldn't get any japanese developers on board with it.
Imagine being so upset you don't get replies you make a new thread.
in retrospect they should've courted japanese developers with the lynx. getting them to transition to jaguar still would've been a tough sell because of the weird hardware but it would've been something.
Yea that's what I'm saying. It feels like the Jaguar was competing in another realm. Trying to target the demographic who would buy an amiga or something.
lynx would've been the natural handheld for fighting game ports due to its flexible graphics setup, and atari would've had nothing to lose by just straight up GIVING it to e.g. SNK to release in japan in exchange for US/Euro rights to whatever games got made for it. or if not them, maybe some other partner. but it was dumb of them to try to release it there themselves. I think it could've done really well there with proper backing.
It was so much like atari 2600 is not even funny.
You put a game in then you immediately want to take it out and put another one in.
I don't know something real disturbing about that.
I dunno about that, but I've heard is easier to develop for than the saturn.
>I've heard is easier to develop for than the saturn.
If you don't really want to use the hardware and just want to port 16-bit Atari ST stuff to it sure. Though if you want to actually do more than that the Jaguar hardware is a complete shitshow of bugs and problems. The Saturn hardware while quirky, it at least does what it's poor translated documents are trying to tell you it does. The same cannot be said about the Atari Jaguar.
There's a reason why Saturn homebrew is now pushing some pretty impressive stuff with people making Unreal demos, 4 player splitscreen shooters, 3D Platformers with Mario 64 maps, Metal Gear Solid demos, etc. while the Jaguar scene has pretty much stagnated beyond simple Atari ST ports.
Waiting for somebody to develop a homebrew for this that blows peoples minds
>the Jaguar accidentally killed Sega by simply existing
>They knew their console was such a piece of shit that they designed an addon that turned it into a toilet
This is one of, if not the worst games ever made. They should be ashamed for pressing this to a cartridge. It’s not even a game, it’s a tech demo, and a horrendously ugly one at that.
There is NO RACING. You collect koosh balls on an open map…and you have infinite time to do so.
I pity any child who opened this on Christmas Day, this console is unbelievably garbage.
the OST is so bad its good though
Listen, I am living proof that kid would've had some fun. Club Drive isn't a racing simulator, it's a "vroom vroom around and explore" game. Just vroom around and chill. Fun.
could the jaguar have held its own if they made it a CD based system from the get go and cost down the hardware by the time the Saturn/Playstation came around and positioned the jaguar as a budget console?
Maybe, but Atari put a bad taste in people's mouths by that point
WRONG!
the jaguar has such a unique library of awful games, despite its small size
even the few multiplat games it has are all fucked in some way, except for NBA Jam
NBA Jam is fucked too. It has garbage music and sound and altered artwork.
There is no instance of a jaguar port being the best version.
I know there's the other thread that addresses it directly but I'm just going to say it here and it wasn't going to say it at all
MSX -- that wasn't sold in the US at all
But there was some amazing things going on with that machine and that community is very strong to this day
very underrated computer
very underrated developers.
Especially Konami.
But you can hate on them all y'all want.
Not sure what the reason was.
>Especially Konami.
msx has nothing worth playing except konami and compile stuff
Hal Laboratory as well.
False advertising the console