52 thoughts on “More video games should use this kind of character design.”

    • Real-time JRPG. You can direct specific party members or groups of party members around the encounter area, and they will use auto-attacks and basic skills. You can also activate their big skill, which tends to be flashy and impactful.

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  1. It bugs me whenever they’re drawn with feet that don’t protrude enough to reach the knees, but at the same time I know that it wouldn’t look good either.
    Weird feeling bros, but everything above the knees is heavenly.
    Captcha P4VWS

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