52 thoughts on “More video games should use this kind of character design.”

    • Real-time JRPG. You can direct specific party members or groups of party members around the encounter area, and they will use auto-attacks and basic skills. You can also activate their big skill, which tends to be flashy and impactful.

  1. It bugs me whenever they’re drawn with feet that don’t protrude enough to reach the knees, but at the same time I know that it wouldn’t look good either.
    Weird feeling bros, but everything above the knees is heavenly.
    Captcha P4VWS


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