Do I need any mods for a first playthough? Or is it fine with just using OpenMW?
Also give me some build ideas. Currently considering making a Dunmer Spellsword.
Do I need any mods for a first playthough? Or is it fine with just using OpenMW?
Also give me some build ideas. Currently considering making a Dunmer Spellsword.
these threads are fucking stupid
if you want to talk about morrowind, start with a more interesting angle than larping as someone who has never played, yet somehow knows about openmw and builds
yeah not really my first go since I tried getting into the game a few times already but always ended up getting filtered by the fatigue bar.
>Skyrim
currently playing that. Game has it's flaws (linear dungeons and almost no rping) but it's still fun to play.
>tried getting into the game a few times
Took me a few times too and it is the first ES game I played, I think as I may have played the original one as a young kid.
Stamina bar, well dont worry about it, you start off as a weakling, you need to do quests and level up, table top RPG dice roll so say at 0 weapon skill you will be out of stamina and miss 9.9 times out of 10, at 100 you will swing 100 times before you get tired and never miss.
Just follow where the game directs you and don't go off the beaten path too much until you become stronger. Most quests at the beginning are all teaching you the mechanics of speech, and searching for what you need by reading and understanding, not combat.
I suggest always to play vanilla first but with morrowind you could do with 3 specific things to enhance your fun and without spoiling the vanilla experience, firstly you want an external map as there is no in game map. Pic related.
I used a jpeg image of the official map that came with the game case.
Secondly I suggest to install a non intrusive house mod in balmora as that is where you will initially go back and forth for the first part of the game, quest hub area and there is no actual housing in the game to store shit. I used random boxes in balmora. you can kill an NPC and take their house if you like but there are nonintrusive house mods for balmora that just seem they should be there, more convinient.
Lastly I say just to make it easy for yourself, use console commands and give yourself 100k gold in the beginning. Without it you are broke, cant buy armour, weapons etc and well its real boring without money and it will take you ages to get enough money for shit you need or find it.
100k is enough to get you going and be fine but not break the game.
>Lastly I say just to make it easy for yourself, use console commands and give yourself 100k gold in the beginning.
you're trying too hard
What?
>Lastly I say just to make it easy for yourself, use console commands and give yourself 100k gold in the beginning. Without it you are broke, cant buy armour, weapons etc and well its real boring without money and it will take you ages to get enough money for shit you need or find it.
Most of my playthroughs I hadn't even done the alchemy exploit and still thoroughly enjoyed the game. Going through tombs and finding extravagant clothing items, expensive weapons that you can't use is part of the fun of building up that wealth.
In most cases I would agree as I too enjoy getting immersed, i am not in a rush to complete a game and try to savour my experiences, but I remember when I first played the game I was getting fucked left and right by enemies and didnt have cash to buy anything to make my build. I litterally had to loot, steal etc to make a few sheckles just to get gear so i can survive cliff racer attacks. With just 100k out the gate, no more dont break the game, it gives you enough to get all the shit you will want and need initially so you can get shit done.
Remember it is old as fuck now too, anyone who is playing it first time and after playing skyrim will have an initial shit experience which with no money will be so bad they might just quit.
I dont suggest modding a game too much until after a vanilla run, but the suggestiuons of money, a jpeg map and a house in balmora make the experience so much more better for a new player.
tbh senpai I have not played it since 2007 iirc so when I play it I will most likely play it as vanilla as I could anyway, simply because I enjoy(ed) the experience and can deal with old visuals.
Only thing I would add is the house in balmora, home.
Does it get rid of the loading that comes on screen after you walk a while?
This is the only thing that puts me off playing morrowind and oblivion. That shit is so dated and unimersive
I dont know what hardware your using but for me it's more of a stutter then a loading screen.
>fucking retard doesrn rob the soul gems worth hundreds of thousands in the mages guild in the first hour of the game
kys
>implying I play as a khajit or lizard nagger
Of course I dont steal from the guild.
Still its been too long that I cannot remember where great loot is, I remember stealing from one shop in balmora, selling it to the other and visa versa to make cash but that is about it.
>hes also a moralhomosexual
o i am laffin
>he doesnt role play in an RPG
You might as well just console command yourself 1000000000000000000000000000 Then, cut out the middle man.
I limit my playthroughs to a predefined build. So say sword n board nord who eventually dabbles in resto and desto magic, but is a moral person, only steal from gthose who have more than they need.
If I was playing a shifty israelite elf I would steal from guilds.
>he also hates elves
dude why do you even play games
When I first played it I looked through the selection
Not playing beast scum
Not playing elf fags
Not playing nagger
Not playing mage cunt
Not playing israelite imperial
Nord it is then
Ever since in every TES since including ESO which basically forced me to be a tank, I have been a sword n board nord...
Of course I have played other runs with a different build. High elf mage build conjurer for example. Never a necromancer fag though.
Gotta stay true to my core beliefs for self insert on my first runs.
yeah no, you play these games like a fucking moron
Ultimately here's my verdict on OpenMW;
>Do you care about Alt+Tab?
If so, OpenMW (if you don't care about MWSE mods).
>Else:
Vanilla with MGE XE, MCP and/or Patch for Purists, maybe MWSE. Don't use any texture or "graphics overhaul" mods.
>Necessary mods on both?
For performance enhancements on both engines, install Project Atlas and then MOP.
Maybe use Expansion Delay if you care.
Many will tell you about Tamriel Rebuilt; I'd save it for a 2nd playthrough unless you've run out of everything to do on a 1st playthrough but want to keep using the same character.
>Build ideas?
Do literally whatever the fuck you wanna do. Don't ground yourself to what internet fags tell you is "better" or whatever, that will never be as fun as your first blind run doing your own thing and finding success with it. Save that stuff for a 2nd playthrough.
Though don't put Major or Minor on Enchant, it's a complete slot waste. Avoid Athletics and Acrobatics as Majors or Minors only if you actually care about Strength and Speed getting some level up bonuses on their own without any input from you. Otherwise go right ahead, you're free to put whatever you want.
>i want to use the main race with magic and a sword
>also what about this engine that gets shilled to literally fucking everyone
I can feel the sheer knowledge oozing from OP. You're overthinking it man, these threads are usually made by zoomies looking into playing Morrowind since it's apparently cool with them now. I've got no problem with that personally, better than them switching between each indie FOTM kusoge.
see
. this is the panacea for minmax 'tism
The only mod you need is called Skyrim.
You can thank me later.
No amount of mods will fix the balance of this game
MORROWBOOMERS
WTF is this supposed to show?
That he has no points into running?
You know TES games are first person games right, they have third person only to look at yourself and even skyrim which made combat viable in third person still looks jank and should be played in first person.
sizzling boomer
Are you just salty you were not even a jizz stain in your fathers cum sock when one of the best RPGs ever made released, so you cannot enjoy it.
>A character with with full metal armor is slow
Wow fucking amazing post anon
Tag speed/pick the chariot birth sign/ don't wear heavy armor/ have an outstanding amount of strength to offset the weight/ enchant the armor with fortify strength or feather to reduce its weight/ drink booze
The game gives you the tools you're just too much of a retard to realize them
Only use OpenMW, and ignore expansion content until you've done everything else. Don't worry about the meta, consider setting difficulty to +100 and just play.
QRD on OMW please?
I have only ever played vanilla back in the early 00s.
Does it get rid of the on screen loading that MW does when you walk a while?
It just performs a lot better, has some modern features you can toggle on/off, get rid of a bunch of engine bugs while also introducing a few of its own.
Overall I wouldn say it's the best way to play vanilla or tamerial rebuilt.
I've used OpenMW for subsequent playthroughs and the added features are pretty nice. It doesn't go overbaord with the, but I like the option for distant land, and 99% it does it flawlessly. Only when I'm in Ald'run with Ghostgate in view does it tank my fps.
>I like the option for distant land
you mean the mod that's existed for 15+ years and has nothing to do with openmw?
I think it's implemented better with OpenMW. As someone who has played played original on PC and Xbox.
oh well if you think that then it must be true.
that's just how thinking works.
And you're allowed to think differently to me, that's how opinions work.
oh yes, I forgot that objectively quantifiably incorrect statements are considered opinions now.
It's a fanmade remake of the game's dogshit engine. Since it's a remake it changes some stuff which creates different interactions than what you would find in the original morrowind. Almost nothing you would notice at first glance but once you start modding the game you can see that some mods are broken in OpenMW simply because it does things different, it also doesn't let you use Morrowind's script extender which is a tool used by many modders to create new mods with different scripts from what you can do in the original engine, so more complex mods are a no-no for OpenMW until they implement their own LUA scripts.
I prefer OpenMW simply because it doesn't crap the bed as much, original morrowind has constant crashes and can't use more than one core of your CPU. I'm also a huge fan of Tamriel Rebuilt and once I actually was able to play in Old Ebonheart at 60 fps with max view distance I signed on for OpenMW forever, though I'll miss the necromancer mwse mod.
>Temriel Rebuilt
How finished is that? I'm always tempted to try it but never made the leap.
>How finished is that?
lol, barely? the scope of the project is huge, it probably will never ever get finished, I'd be surprised and glad if they completed all of the mainland and added the stuff that they want to add (remade mournhold + whole tribunal DLC, becoming hortator for all 5 great houses, being able to join any of all the 5 great houses, etc)
but for what it does (and has) it's a really good mod, gets updated once a year lately and the newer content is better than the old one
godspeed to those lunatics, i hope they beat bethesda to the punch and fully realize tamriel. i play ESO just for the sheer size of the map but it's basically as deep as a puddle and everything about the game seems mediocre. i install it once a year, spend a week wandering around tamriel, then uninstall
Again does it get rid of the loading you have while you are traversing.
You will know what I mean, obviously in buildings or delves etc they are cells and there is a load screen but in morrowind and oblivion traversing the world it would periodically load.
I want something that gets rid of that, and i imagine that literally is an engine issue.
The vanilla game had an average of like 0.2 seconds loading on laptops from 2008, so this is a bizarre request.
No, openmw still loads cells.
>average of like 0.2 seconds loading on laptops from 2008
Coincidence that I played it on a laptop from like 2005 or 6.
Not just that though the xbox version has the loading, I played oblivion on the 360 which had it.
I have also seen speedruns of morrowind and the loading in the open world is there too.
Of course this is the engine, so I am asking as I expected the new openMW engine would get rid of that completely as its not needed on modern hardware.
>loads cells
Not specifically talking about cells though, I mean in the open world traversal which is its own cell right. Building loading is fine its just the annoying walking in a B line and it stops for a second with a loading prompt on your screen. Very annoying.
download vanilla openmw and cheat yourself max speed + disable toggle collision and check for yourself it's day and night really
openmw still loads cells but it's much, MUCH faster, you barely even notice it unless you jump from one end of the map to the next and even then it's really fast
Yes, OpenMW is the best way to play Morrowind in 2023, only modtrannies will disagree.
>OpenMW
Only good for VR 2bh
https://gamefaqs.gamespot.com/pc/913818-the-elder-scrolls-iii-morrowind/faqs/71172
Dropping the best guide for ya.
No openmw for a first timer.
Code Patch, Expansion Delay. That's it.
If you want modern resolutions, MGEXE, but that's pretty invasive so don't if you can stand lowres.
I'd recommend openmw to newcomers. Its just easier to set up and get proper resolutions. A lot of people would see the code patcher and bounce off of it.
didn't ask what you thought, not interested in proving you wrong.
Im like level 40 in my current playthrough with an Open MW install and my game is starting to just crash at random intervals now with a fatal error.
Crashes are completely random and will even occur when the game is paused or on the menu screen for too long.
Anyone know wtf would be up with that?
that just sounds weird, are you using mods? did you uninstall a mod mid playthrough?
I use lots of mods but they seemed to run stably for nearly 100 hours of gameplay up until now.
And the only repeat factor for the crash seems to be simply time. Like i said it occurs in menu screens and even when the game is left paused which makes me think its not mod related.
dark elf spellsword masterrace reporting in for duty
sorry for hijacking your thread OP, but every time I use OpenMW my FPS absolutely tanks. I've tried tweaking basically all the settings in the options and nothing seems to help it, in addition, when this issue wasn't happening for me, every time I launched the game I would get consistent microstutters, small enough to be ignored but noticeable to the point it was annoying. Has anyone else experienced this?
Try turning off distant land in the openmw launcher.
Alright, I'll try that. Thanks chud.
This is the modlist I am using on my current playthrough. Keeps things mostly vanilla with improved performance. I recommend against using a modpack or compilation.
yall about to make me install the best game ever
How do I avoid spoiling my experience with minmaxing? Every time I start a new playthrough, I end up doing 5/5/5 or 5/5/1 autism until all my stats are 100, then play a few days, lose all interest and abandon this game for a year or more, never finishing it. Do you have any tips?
thats how the game is supposed to be played. You are the nevarine. The most powerful TES antagonist there is
I am a minmax fag, what I do is create what I call a "meta" save where I minmax everything and try to get best loot rewards, choices in games, but then keep that and make throwaway saves where I just play for fun and just make crazy builds.
That way I trick myself into knowing I have the save with the "real way" I played the game, serious playthrough (meta) and now I am just playing for fun.
have to do reverse psychology on myself to remind myself to have fun playing an RPG.
On my main save I hoard fucking everything.
Every time I played skyrim I fill up the alchemy satchel with all fucking plants and shit that "I will use one day"...
Minmax fagging aint easy pro.
Join only one faction per character
install +3 always mod and you can completely forget about keeping track of skills and don't get op.
Genuine question then for people who have played the different versions and modded morrowind.
What are the best mods for someone who has played it before so doesn't need to be full vanilla, but the mods also keep the game nonintrusive so it still feels like morrowind.
Like visual upgrades, QoL or even combat changes to get out of the dice roll, but not stupid shit that adds to the game and changes the feel.
i play with QoL modes. Accurate attack widescreen support. The mod that adds thousands of npcs, and a bunch of weapon and armor mods
Could you help a bro out and post me links to the mods, so I can at least bookmark them.
Im not a spastic just I dont know what to look for, I have only ever modded games like 10 times as normally I just play raw vanilla each playthrough, but morrowind is something that I would like to make look better, run smoother and more streamlined experience.
Same shit with skyrim, I have played it like 6 times now only completed it once and only modded it once. Got to bleakfalls then whiterun and quit
manually install the script extender. go to nexus download vortex and vortex whatever mods you want, than spend the next 3 hours correcting conflicts. its the only way
I know how to mod and I am nota retard I do the file transfers myself, I was just asking the actual mods. I dont know where to start.
Either way i am looking at a YT vid now that has what I want with a full mod list so I can bookmark that, and when I get to the point of playing it I will start a thread and ask for suggestions.
these are my top mods, everyone knows TR but I'm afraid of people forgetting about uvirith's legacy...:
https://www.nexusmods.com/morrowind/mods/42145
https://web.archive.org/web/20230314161203/http://stuporstar.sarahdimento.com/
Just play Skyrim
>Also give me some build ideas. Currently considering making a Dunmer Spellsword.
Take Endurance as a starting attribute.
Take any skills you want as your class skills, but never pick all associated skills of an attribute. Always leave one skill out. So don’t take all of the skills associated with Willpower, even if you want to be a mage.
There is also absolutely nothing wrong with taking multiple weapon skills, in fact that‘s a good thing.
Consider taking Mercantilism to get it as high as possible when you start out. Gold can be exchanged for skill training and in Morrowind there is no stupid balance homosexualry for a single player game like in Skyrim, so you can level up without playing the game, just exchanging it for Gold.
Consider not making spear your favored skill, so you can always have the option to run around with a spear and get endurance attribute training for your level. You don’t need to powerlevel, but at least maxing out your endurance every level is pretty nice.
Morrowindfags are delusional. The only reason why Morrowind is better is because the developers didn’t BALANCE A SINGLE-PLAYER GAME. Like you can just have in their sandbox. You can be so fast that you can outrun any enemy in the game and attack & retreat undamaged. You can get some valuables and skip most of the mid-game to get straight to the endgame by investing in training. You can autoclick to get your speechcraft straight to 100 at the start of the game. You can have fun enchanting your own items and create new spells.
In Skyrim they got rid of so many of these so-called exploits. But stupid shit like jumping on an elevation and killing enemies from there still works. And radiant AI is also gone, which was a genuine cool invention, despite it being janky. The developers have no idea what makes their games actually interesting.
and then for no reason at all, everyone became a stealth archer