But climbing towers doesn't give you objectives in Breath of the Wild, it only reveals the map. That's like saying the fish guy in Wind Waker is Ubisoft.
it's not rocket science
combine
Portal test chambers
HalfLife2 gravity gun
AssassinCreed climbing
and get the best game ever made, because it has a lot of good DNA and mechanics together.
>copy Banjo bolts and nuts >use the same map from older game >ask for $70 because tendies will buy it anyway >pay reviews to get away from the fact it's an extremely unoriginal DLC >BlackRock will make sure zoomers will goyslop it as the best game ever
under the impression it was a BotW thread not TotK
but to correct you it's >revolutionize open worlds with first game >innovate and iterate on robust groundwork >spend 6 years designing new systems that synergize with previous systems >develop 2 new overworlds and change the original significantly >metric fuckton of new enemies breathing new variety into the game
LITERALLY FUCKING HOW? It's the same kinda shit open world games loved doing and still do: pointlessly huge map with lots of unused space, random mobs and enemy camps, ubisoft towers to check off the list and random collectibles and treasures scattered all over the place so you can waste time trying to be a "completionist"
Or, what, because you're in a small area at first then the full map opens up to you? Games done that before. That you can enter a endgame area early? Games done that before. That you can fight the final boss and beat the game early? Pretty sure this isn't new either.
Walking around empty pointless fields and constantly stumbling upon copy-pasted bloat is "fun" to you?
by making immersive sim take place in an action game
...what?
3 weeks ago
Anonymous
immersive sim usually feels pretty clunky, and they haven't really been done since early 2000's.
BotW had made all those interworking systems happen in a snappy and fluid way.
3 weeks ago
Anonymous
You literally have no idea what an "immersive sim" is, do you...?
3 weeks ago
Anonymous
I don't know what it is, but it definitely isn't a video game genre.
>metric fuckton of new enemies
I've run into like four so far >Like Likes >Cave Crawlers >Bird Fuckers >The Big Guy
Everything else has been roughly the same.
You literally have no idea what an "immersive sim" is, do you...?
it's a game design philosophy and Nintendo has went at lengths describing what amounts to it.
you must be living under a rock to have not seen their efforts on the tech demo, or even seen the gameplay in action of the finished product, and had the term "chemistry system" tossed around.
I'm here with my $200 Switch having fun exploring Hyrule. Yeah it's very similar to BotW but its still a 9/10 game.
Me and my normie friends have a whatsapp group chat and we're all having a fun time.
>I'm here with my $200 Switch
chud talk like those "aww i'm here with my cute boi doggo he's retarded but I love him xD #wholesomeMonday #like4like #follow4follow" shitters
Skyrim was similar to BOTW in that critics praised it for doing things that Oblivion had already done. They also praised a lot of objectively terrible things in Skyrim, like Jim Sterling's "Unlimited cocking dragons so you can play the game forever". As if infinitely respawning enemies is somehow special.
It's the exact same kind of "what the fuck are you people talking about" feeling I got back then.
anything new?
where do you think SOTC got its empty world, horse riding, puzzle solving, princess saving from? Hmmm??
Ico
>no open world
>no horse
try again sonny jim.
zelda didn't have open world before BOTW either and you wanted me to say zelda lol
But climbing towers doesn't give you objectives in Breath of the Wild, it only reveals the map. That's like saying the fish guy in Wind Waker is Ubisoft.
the shrines are pretty much from Assassin's Creed games
>enter shrine/old building
>solve annoying puzzle
>get an upgrade item/armor/weapon
it's not rocket science
combine
Portal test chambers
HalfLife2 gravity gun
AssassinCreed climbing
and get the best game ever made, because it has a lot of good DNA and mechanics together.
>copy Banjo bolts and nuts
>use the same map from older game
>ask for $70 because tendies will buy it anyway
>pay reviews to get away from the fact it's an extremely unoriginal DLC
>BlackRock will make sure zoomers will goyslop it as the best game ever
under the impression it was a BotW thread not TotK
but to correct you it's
>revolutionize open worlds with first game
>innovate and iterate on robust groundwork
>spend 6 years designing new systems that synergize with previous systems
>develop 2 new overworlds and change the original significantly
>metric fuckton of new enemies breathing new variety into the game
>revolutionize
>innovate and iterate
>synergize
you're really good at writing meaningless corpobabble
it's probably a Niᥒtend𐐬 shill agent because zoomers don't use these words
>revolutionize open worlds with first game
LITERALLY FUCKING HOW? It's the same kinda shit open world games loved doing and still do: pointlessly huge map with lots of unused space, random mobs and enemy camps, ubisoft towers to check off the list and random collectibles and treasures scattered all over the place so you can waste time trying to be a "completionist"
Or, what, because you're in a small area at first then the full map opens up to you? Games done that before. That you can enter a endgame area early? Games done that before. That you can fight the final boss and beat the game early? Pretty sure this isn't new either.
>how
by making one that's fun
Walking around empty pointless fields and constantly stumbling upon copy-pasted bloat is "fun" to you?
...what?
immersive sim usually feels pretty clunky, and they haven't really been done since early 2000's.
BotW had made all those interworking systems happen in a snappy and fluid way.
You literally have no idea what an "immersive sim" is, do you...?
I don't know what it is, but it definitely isn't a video game genre.
by making immersive sim take place in an action game
>metric fuckton of new enemies
I've run into like four so far
>Like Likes
>Cave Crawlers
>Bird Fuckers
>The Big Guy
Everything else has been roughly the same.
well keep playing
it's a game design philosophy and Nintendo has went at lengths describing what amounts to it.
you must be living under a rock to have not seen their efforts on the tech demo, or even seen the gameplay in action of the finished product, and had the term "chemistry system" tossed around.
Oh, I almost forgot the Zonai
>Guardian Scout 2.0
>Guardian Scout but with fusing
>Minecraft
i just don't like the gamecube era graphics
It has been six years. Its time to let go.
This mfer cant afford a Switch lmaooooo
my $1500 PC can run your switch games at 120fps and 4K while you paid $70 for a 15fps/480p DLC :^)
So go play Crysis on max settings you nerd.
I'm here with my $200 Switch having fun exploring Hyrule. Yeah it's very similar to BotW but its still a 9/10 game.
Me and my normie friends have a whatsapp group chat and we're all having a fun time.
>I'm here with my $200 Switch
chud talk like those "aww i'm here with my cute boi doggo he's retarded but I love him xD #wholesomeMonday #like4like #follow4follow" shitters
your brain is full of holes
lol you mad bro
are you sure you actually like playing video games?
CS is some cherrypicking since that's like one area in a game that isn't even open world
>most overrated piece of social-engineered-hype in the world
Skyrim
contender but BOTW had a worse case since everyone worship Nintend𐐬 and shit on Bethesda
Skyrim was similar to BOTW in that critics praised it for doing things that Oblivion had already done. They also praised a lot of objectively terrible things in Skyrim, like Jim Sterling's "Unlimited cocking dragons so you can play the game forever". As if infinitely respawning enemies is somehow special.
It's the exact same kind of "what the fuck are you people talking about" feeling I got back then.
>saving a princess of shadow of the colossus
Zelda is fine, it's just Ganker is being contrarian as always.